Calculating Points on a Circle [Java / Processing] - java

I need to calculate where the red lines (on the image below) cross the circumference of the circle. The problem is I don't know at what angle (from the center) they will cross the circumference.
The only things I know are the radius of the circle (represented by the blue line) and the x positions of the red lines (each offset by radius/4, represented by the green line).
A mathematical solution of any kind would be appreciated, but bonus points for Java / Processing.

You know the horizontal value, being the distance from the red line to the center. Let's call that horz.
You know the radius already, so you can get the angle as
Math.acos(horz / radius)
(worked out, not tested)

For normalized coordinates, the computation for the y-coordinate is
private static double computeY(double x)
{
return Math.sin(Math.acos(x));
}
"Normalized" means that
The parameter x is a value between 0.0 and 1.0 which be computed from the absolute coordinates by dividing by the radius
the result, y, is a value between 0.0 and 1.0, that can be converted to an absolute coordinates by multiplying with the radius
If you only need the angle, this can simply be computed as Math.acos(x)
The result looks like this:
The code:
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.event.MouseEvent;
import java.awt.event.MouseMotionListener;
import java.awt.geom.Ellipse2D;
import java.awt.geom.Line2D;
import java.io.IOException;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
public class CircleIntersectionTest
{
public static void main(String[] args) throws IOException
{
SwingUtilities.invokeLater(new Runnable()
{
#Override
public void run()
{
createAndShowGUI();
}
});
}
private static void createAndShowGUI()
{
JFrame f = new JFrame();
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.getContentPane().add(new CircleIntersectionPanel());
f.setSize(500,500);
f.setLocationRelativeTo(null);
f.setVisible(true);
}
}
class CircleIntersectionPanel extends JPanel
implements MouseMotionListener
{
private Point mousePosition = null;
CircleIntersectionPanel()
{
addMouseMotionListener(this);
}
#Override
protected void paintComponent(Graphics gr)
{
super.paintComponent(gr);
Graphics2D g = (Graphics2D)gr;
double centerX = getWidth() / 2;
double centerY = getHeight() / 2;
double radius = 200;
g.setStroke(new BasicStroke(2));
g.setColor(Color.BLACK);;
g.draw(new Ellipse2D.Double(
centerX-radius, centerY-radius,
radius+radius, radius+radius));
if (mousePosition == null)
{
return;
}
g.setColor(Color.RED);
g.draw(new Line2D.Double(
mousePosition.x, centerY, mousePosition.x, 0));
g.setColor(Color.BLUE);
double x = (mousePosition.x - centerX) / radius;
double y = computeY(x);
double cx = centerX + radius * x;
double cy = centerY - radius * y;
g.fill(new Ellipse2D.Double(cx-8, cy-8, 16, 16));
g.setColor(Color.BLACK);
g.drawString("x = "+x, 10, 30);
g.drawString("y = "+y, 10, 46);
g.drawString("angle: "+Math.toDegrees(Math.acos(x)), 10, 62);
}
private static double computeY(double x)
{
return Math.sin(Math.acos(x));
}
#Override
public void mouseMoved(MouseEvent e)
{
mousePosition = e.getPoint();
repaint();
}
#Override
public void mouseDragged(MouseEvent e)
{
}
}

Related

make image point toward specific location in java

BEFORE YOU MARK IT AS DUPLICATE
I have searched a lot in the internet for that and tried every solution, but no one does it the same way I do it. In my case the rotation is in a sperate class.
I have created a java class that inherits JLabel class, in my class I have an arrow BufferedImage which I draw using the paintComponent(Graphics g) method.
I am trying to make the arrow point to a specific point (which I get from a different method) but something goes wrong and the arrow rotates to the wrong direction.
I THINK: it doesn't calculate correctly because the imageLocation is relative to the label.
Here is my code:
package pkg1;
import java.awt.*;
import java.awt.event.*;
import java.awt.image.*;
import java.io.*;
import javax.imageio.*;
import javax.swing.*;
public final class ImageLabel extends JLabel {
private float angle = 0.0f; // in radians
private Point imageLocation = new Point();
private File imageFile = null;
private Dimension imageSize = new Dimension(50, 50);
private BufferedImage bi;
private BufferedImage resizeImage(BufferedImage originalImage, int img_width, int img_height) {
int type = originalImage.getType() == 0 ? BufferedImage.TYPE_INT_ARGB : originalImage.getType();
BufferedImage resizedImage = new BufferedImage(img_width, img_height, type);
Graphics2D g = resizedImage.createGraphics();
g.drawImage(originalImage, 0, 0, img_width, img_height, null);
g.dispose();
return resizedImage;
}
#Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
if (bi == null) {
return;
}
imageLocation = new Point(getWidth() / 2 - bi.getWidth() / 2, getHeight() / 2 - bi.getHeight() / 2);
Graphics2D g2 = (Graphics2D) g;
g2.rotate(angle, imageLocation.x + bi.getWidth() / 2, imageLocation.y + bi.getHeight() / 2);
g2.drawImage(bi, imageLocation.x, imageLocation.y, null);
}
public void rotateImage(float angle) { // rotate the image to specific angle
this.angle = (float) Math.toRadians(angle);
repaint();
}
public void pointImageToPoint(Point target) {
calculateAngle(target);
repaint();
}
private void calculateAngle(Point target) {
// calculate the angle from the center of the image
float deltaY = target.y - (imageLocation.y + bi.getHeight() / 2);
float deltaX = target.x - (imageLocation.x + bi.getWidth() / 2);
angle = (float) Math.atan2(deltaY, deltaX);
if (angle < 0) {
angle += (Math.PI * 2);
}
}
}
Okay, so two things jump out at me...
If you take a Point from outside the context of the label, you will have to translate the point into the components coordinate context
The calculateAngle seems wrong
So starting with...
private void calculateAngle(Point target) {
// calculate the angle from the center of the image
float deltaY = target.y - (imageLocation.y + bi.getHeight() / 2);
float deltaX = target.x - (imageLocation.x + bi.getWidth() / 2);
angle = (float) Math.atan2(deltaY, deltaX);
if (angle < 0) {
angle += (Math.PI * 2);
}
}
angle = (float) Math.atan2(deltaY, deltaX); should be angle = (float) Math.atan2(deltaX, deltaY); (swap the deltas)
You will find that you need to adjust the result by 180 degrees in order to get the image to point in the right direction
angle = Math.toRadians(Math.toDegrees(angle) + 180.0);
Okay, I'm an idiot, but it works :P
I'd also make use of a AffineTransform to translate and rotate the image - personally, I find it easier to deal with.
In the example, I've cheated a little. I set the translation of the AffineTransform to the centre of the component, I then rotate the context around the new origin point (0x0). I then paint the image offset by half it's height/width, thus making it appear as the if the image is been rotated about it's centre - It's late, I'm tired, it works :P
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridBagLayout;
import java.awt.Point;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.geom.AffineTransform;
import java.awt.image.BufferedImage;
import java.io.File;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
import javax.swing.border.LineBorder;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private ImageLabel label;
public TestPane() {
setLayout(new GridBagLayout());
label = new ImageLabel();
add(label);
addMouseMotionListener(new MouseAdapter() {
#Override
public void mouseMoved(MouseEvent e) {
label.pointImageToPoint(e.getPoint(), TestPane.this);
}
});
}
#Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
}
public final class ImageLabel extends JLabel {
private double angle = 0;
private Point imageLocation = new Point();
private File imageFile = null;
private Dimension imageSize = new Dimension(50, 50);
private BufferedImage bi;
public ImageLabel() {
setBorder(new LineBorder(Color.BLUE));
bi = new BufferedImage(50, 50, BufferedImage.TYPE_INT_ARGB);
Graphics2D g2d = bi.createGraphics();
g2d.setColor(Color.RED);
g2d.drawLine(25, 0, 25, 50);
g2d.drawLine(25, 0, 0, 12);
g2d.drawLine(25, 0, 50, 12);
g2d.dispose();
}
#Override
public Dimension getPreferredSize() {
return new Dimension(bi.getWidth(), bi.getHeight());
}
protected Point centerPoint() {
return new Point(getWidth() / 2, getHeight() / 2);
}
#Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
if (bi == null) {
return;
}
Graphics2D g2d = (Graphics2D) g.create();
AffineTransform at = g2d.getTransform();
Point center = centerPoint();
at.translate(center.x, center.y);
at.rotate(angle, 0, 0);
g2d.setTransform(at);
g2d.drawImage(bi, -bi.getWidth() / 2, -bi.getHeight() / 2, this);
g2d.dispose();
}
public void rotateImage(float angle) { // rotate the image to specific angle
this.angle = (float) Math.toRadians(angle);
repaint();
}
public void pointImageToPoint(Point target, JComponent fromContext) {
calculateAngle(target, fromContext);
repaint();
}
private void calculateAngle(Point target, JComponent fromContext) {
// calculate the angle from the center of the image
target = SwingUtilities.convertPoint(fromContext, target, this);
Point center = centerPoint();
float deltaY = target.y - center.y;
float deltaX = target.x - center.x;
angle = (float) -Math.atan2(deltaX, deltaY);
angle = Math.toRadians(Math.toDegrees(angle) + 180.0);
repaint();
}
}
}
I just want to add that using a JLabel for this purpose is overkill, a simple JPanel or JComponent would do the same job and carry a lot less overhead with it, just saying

How do I draw multiple line looks like dividing the sectors of a panel Java?

I would like to know how to draw multiple line that looks like dividing the panel into sectors.
This is the example of lines that I wanted to draw
Below are the code of so far I've figured it out but it can only draw "x" line and a one horizontal line on the panel. I would like to know how is it possible for me to draw lines like the image above.
public void paintComponent(Graphics g){
super.paintComponent(g);
Graphics2D graphic = (Graphics2D)g;
Insets insets = getInsets();
graphic.setStroke(new BasicStroke(5.0f));
graphic.draw(new Line2D.Double(insets.left, insets.top,getWidth()-insets.right, getHeight()-insets.bottom));
graphic.draw(new Line2D.Double(insets.left,getHeight()-insets.bottom,getWidth()-insets.right,insets.top));
graphic.drawLine(0,200,800,200);
}
thank you.
There's probably a few ways you could do this, but to me, this looks like spokes on a wheel, and since I know how to calculate a point a circle, this is where I'd fall back to.
What do we know:
We know the area (size of the panel)
The number of segments/divisions we want
How to calculate a point on a circle
So with that basic information, we can devise the angle delta which would required to draw the number of divisions evenly around the center point
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.geom.Line2D;
import java.awt.geom.Point2D;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
public TestPane() {
}
#Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
protected Point2D pointAt(double radians, double radius) {
double x = radius * Math.cos(radians);
double y = radius * Math.sin(radians);
return new Point2D.Double(x, y);
}
protected Point2D translate(Point2D point, Point2D to) {
Point2D newPoint = new Point2D.Double(point.getX(), point.getY());
newPoint.setLocation(point.getX() + to.getX(), point.getY() + to.getY());
return newPoint;
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
g2d.setColor(Color.BLACK);
double startAngle = 0;
double divisions = 12;
double delta = 360.0 / divisions;
int centerX = getWidth() / 2;
int centerY = getHeight() / 2;
int radius = Math.min(centerX, centerY) * 2; // Overshoot the visible bounds
Point2D centerPoint = new Point2D.Double(centerX, centerY);
double angle = startAngle;
for (int index = 0; index < divisions; index++) {
Point2D point = pointAt(Math.toRadians(angle), radius);
point = translate(point, centerPoint);
g2d.draw(new Line2D.Double(centerPoint, point));
angle += delta;
}
g2d.dispose();
}
}
}
Now, if you prefer not to have the lines "overshoot", then change
int radius = Math.min(centerX, centerY) * 2; // Overshoot the visible bounds
to
int radius = Math.min(centerX, centerY);
Now, if you want it to look a little "nicer", you could consider adding
RenderingHints hints = new RenderingHints(
RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setRenderingHints(hints);
into the paintComponent method before you paint anything

Simple circle rotation (simulate motion)

I have a simple animation in Java that consists of a wheel moving across a window. It is just a plain circle that starts off of the screen from the left, enters and continues to the right until it goes off of the screen. Then it loops and repeats this process.
X is a variable that contains the position of the wheel. It can be between -(wheel width) and the window size + the wheel width.
I would like to simulate rotation by drawing a circle within this wheel, that rotates around the circle as if it were attached.
Imagine a bike wheel in real life with a red flag on the wheel. As the wheel rotates, the red flag would be on the edge on the wheel moving as the wheel progresses. This is the behavior I want.
I am getting a percentage to pass into my wheel class like this:
int percentage = x/windowWidth;
Each frame that the wheel moves, I call wheel.rotate(percentage).
This is the implementation:
private int diameter = 50;
private final int SPOKE_DIAMETER = diameter/5;
public void rotate(double percent){
this.percent = percent;
this.theta = percent*(PI*2);
System.out.println(percent*PI);
}
public void paintComponent(Graphics canvas)
{
// wheel
canvas.setColor(Color.gray);
canvas.fillOval(0, 0, diameter, diameter);
// spinning flag
canvas.setColor(Color.red);
canvas.fillOval((int)(percent*diameter),(int)((sin((percent*(PI*2)))*diameter)), SPOKE_DIAMETER,SPOKE_DIAMETER);
}
The x location works more or less how I wanted, but the y does not. It wiggles like a sin wave, which is expected (I did use sin...), however, I'm not sure how to alter my math to follow the circle around.
What is wrong with my implementation? (I'm not very good with drawing with trigonometric functions)
Basically, you need to calculate the point on the circle, based on an angle that the object should appear...
Like most things, I stole this off the internet somewhere, but it works...
protected Point getPointOnCircle(float degress, float radius) {
int x = Math.round(getWidth() / 2);
int y = Math.round(getHeight() / 2);
double rads = Math.toRadians(degress - 90); // 0 becomes the top
// Calculate the outter point of the line
int xPosy = Math.round((float) (x + Math.cos(rads) * radius));
int yPosy = Math.round((float) (y + Math.sin(rads) * radius));
return new Point(xPosy, yPosy);
}
Based on an angel (in degrees) and the radius of the circle, this will return the x/y position along the circumference of the circle...
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class RotateWheel {
public static void main(String[] args) {
new RotateWheel();
}
public RotateWheel() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private float degrees = 0;
public TestPane() {
Timer timer = new Timer(40, new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
degrees += 0.5f;
repaint();
}
});
timer.start();
}
#Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
int diameter = Math.min(getWidth(), getHeight());
int x = (getWidth() - diameter) / 2;
int y = (getHeight() - diameter) / 2;
g2d.setColor(Color.GREEN);
g2d.drawOval(x, y, diameter, diameter);
g2d.setColor(Color.RED);
float innerDiameter = 20;
Point p = getPointOnCircle(degrees, (diameter / 2f) - (innerDiameter / 2));
g2d.drawOval(x + p.x - (int) (innerDiameter / 2), y + p.y - (int) (innerDiameter / 2), (int) innerDiameter, (int) innerDiameter);
g2d.dispose();
}
protected Point getPointOnCircle(float degress, float radius) {
int x = Math.round(getWidth() / 2);
int y = Math.round(getHeight() / 2);
double rads = Math.toRadians(degress - 90); // 0 becomes the top
// Calculate the outter point of the line
int xPosy = Math.round((float) (x + Math.cos(rads) * radius));
int yPosy = Math.round((float) (y + Math.sin(rads) * radius));
return new Point(xPosy, yPosy);
}
}
}

How can I make a JSlider in a curve shape?

I want to create a Java Application for my parent's Estate Agency holiday let online booking service.
Unfortunately I can't yet post images but they want a kind of slider style booking service in which the user slides the bar to select price, bedrooms etc. The design they have given me uses curved sliders but I can't seem to find any help online. They want 5 sliders in a circle which displays the selected figures and has a button to confirm.
Does anyone have any ideas? Would it involve drawing a circular curve or something like that? Also is it going to be more trouble than it's worth - after all there are online alternative booking systems but it would be nice to have a bespoke one created.
Thanks for you help.
When it comes to GUI components and the details of their look and style and behavior and intended usage, there usualy are infinitely many degrees of freedom.
Should this be solved with a dedicated look and feel? Should it be possible to influence the colors? The width of the "knob"? The start- and end angles of the curve? Would you like to have BoundedRangeModel in the background, to use it as a drop-in-replacement for a JSlider? ....
However, I wrote a very simple sketch, solely based on own painting and mouse listeners: One can modify the minimum- and maximum angles and values, and drag the knob with the mouse.
Due to the lack of details, it is not clear whether this is an appropriate solution for you. It does not have a `BoundedRangeModel´. It does not support listeners (although this would be the easiest to add). There may be some glitches concerning the behavior for border cases, and the solution for these will depend on details that you simply did not specify.
This is what it looks like:
The code as a MCVE:
import java.awt.BasicStroke;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridLayout;
import java.awt.Point;
import java.awt.RenderingHints;
import java.awt.Shape;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
import java.awt.geom.Arc2D;
import java.awt.geom.Area;
import java.awt.geom.Ellipse2D;
import java.awt.geom.Line2D;
import java.io.IOException;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JSlider;
import javax.swing.SwingUtilities;
import javax.swing.event.ChangeEvent;
import javax.swing.event.ChangeListener;
public class CurvedSliderTest
{
public static void main(String[] args) throws IOException
{
SwingUtilities.invokeLater(new Runnable()
{
#Override
public void run()
{
createAndShowGUI();
}
});
}
private static void createAndShowGUI()
{
JFrame f = new JFrame();
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.getContentPane().setLayout(new BorderLayout());
CurvedSlider gaugePanel = new CurvedSlider();
f.getContentPane().add(gaugePanel, BorderLayout.CENTER);
JPanel controlPanel = createControlPanel(gaugePanel);
f.getContentPane().add(controlPanel, BorderLayout.NORTH);
f.setSize(600,800);
f.setLocationRelativeTo(null);
f.setVisible(true);
}
static JPanel createControlPanel(final CurvedSlider gaugePanel)
{
final JSlider minAngleSlider = new JSlider(0, 100, 0);
final JSlider maxAngleSlider = new JSlider(0, 100, 0);
final JSlider minValueSlider = new JSlider(0, 100, 0);
final JSlider maxValueSlider = new JSlider(0, 100, 0);
final JSlider valueSlider = new JSlider(0, 100, 0);
JPanel controlPanel = new JPanel(new GridLayout(0,2));
controlPanel.add(new JLabel("minAngle"));
controlPanel.add(minAngleSlider);
controlPanel.add(new JLabel("maxAngle"));
controlPanel.add(maxAngleSlider);
controlPanel.add(new JLabel("minValue"));
controlPanel.add(minValueSlider);
controlPanel.add(new JLabel("maxValue"));
controlPanel.add(maxValueSlider);
controlPanel.add(new JLabel("value"));
controlPanel.add(valueSlider);
ChangeListener changeListener = new ChangeListener()
{
#Override
public void stateChanged(ChangeEvent e)
{
double minAngle = minAngleSlider.getValue() / 100.0 * Math.PI * 2;
double maxAngle = maxAngleSlider.getValue() / 100.0 * Math.PI * 2;
double minValue = minValueSlider.getValue() / 100.0;
double maxValue = maxValueSlider.getValue() / 100.0;
double value = valueSlider.getValue() / 100.0;
gaugePanel.setAngles(minAngle, maxAngle);
gaugePanel.setRange(minValue, maxValue);
gaugePanel.setValue(value);
}
};
minAngleSlider.addChangeListener(changeListener);
maxAngleSlider.addChangeListener(changeListener);
minValueSlider.addChangeListener(changeListener);
maxValueSlider.addChangeListener(changeListener);
valueSlider.addChangeListener(changeListener);
minAngleSlider.setValue(50);
maxAngleSlider.setValue(0);
minValueSlider.setValue(10);
maxValueSlider.setValue(90);
valueSlider.setValue(50);
return controlPanel;
}
}
class CurvedSlider extends JPanel implements MouseListener, MouseMotionListener
{
private double minAngleRad = 0.0;
private double maxAngleRad = 0.0;
private double minValue = 0.0;
private double maxValue = 0.0;
private double value = 0.0;
CurvedSlider()
{
addMouseListener(this);
addMouseMotionListener(this);
}
void setAngles(double minAngleRad, double maxAngleRad)
{
this.minAngleRad = minAngleRad;
this.maxAngleRad = maxAngleRad;
repaint();
}
void setRange(double minValue, double maxValue)
{
this.minValue = minValue;
this.maxValue = maxValue;
repaint();
}
void setValue(double value)
{
this.value = value;
repaint();
}
#Override
protected void paintComponent(Graphics gr)
{
super.paintComponent(gr);
Graphics2D g = (Graphics2D)gr;
g.setRenderingHint(
RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g.setColor(Color.WHITE);
g.fillRect(0,0,getWidth(),getHeight());
boolean printValues = false;
printValues = true;
if (printValues)
{
int ty = 20;
g.setColor(Color.BLACK);
g.drawString("minAngle "+Math.toDegrees(minAngleRad), 20, ty+=20);
g.drawString("maxAngle "+Math.toDegrees(maxAngleRad), 20, ty+=20);
g.drawString("minValue "+minValue, 20, ty+=20);
g.drawString("maxValue "+maxValue, 20, ty+=20);
g.drawString("value "+value, 20, ty+=20);
}
double alpha = (value - minValue) / (maxValue - minValue);
double angleRad = minAngleRad + alpha * (maxAngleRad - minAngleRad);
double radius = Math.min(getWidth(), getHeight()) / 3.0;
final double thickness = 15;
double xC = getWidth() / 2.0;
double yC = getHeight() / 2.0;
double x0 = xC + Math.cos(angleRad) * (radius - thickness);
double y0 = yC - Math.sin(angleRad) * (radius - thickness);
double x1 = xC + Math.cos(angleRad) * radius;
double y1 = yC - Math.sin(angleRad) * radius;
Shape background0 = new Arc2D.Double(
xC-radius, yC-radius,
radius+radius, radius+radius,
Math.toDegrees(minAngleRad),
Math.toDegrees(maxAngleRad-minAngleRad),
Arc2D.PIE);
Shape background1 = new Ellipse2D.Double(
xC-radius+thickness, yC-radius+thickness,
radius+radius-thickness-thickness,
radius+radius-thickness-thickness);
Area a = new Area(background0);
a.subtract(new Area(background1));
g.setColor(Color.GRAY);
g.fill(a);
g.setStroke(new BasicStroke(3.0f,
BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND));
g.setColor(Color.LIGHT_GRAY);
g.draw(a);
g.setStroke(new BasicStroke(8.0f,
BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND));
g.setColor(Color.BLACK);
g.draw(new Line2D.Double(x0, y0, x1, y1));
}
private void updateAngle(Point p)
{
double xC = getWidth() / 2.0;
double yC = getHeight() / 2.0;
double dx = p.getX() - xC;
double dy = p.getY() - yC;
double angleRad = Math.atan2(-dy, dx);
if (angleRad < -Math.PI / 2)
{
angleRad = 2 * Math.PI + angleRad;
}
angleRad = Math.max(maxAngleRad, Math.min(minAngleRad, angleRad));
double alpha = (angleRad - minAngleRad) / (maxAngleRad - minAngleRad);
double value = minValue + alpha * (maxValue - minValue);
setValue(value);
}
#Override
public void mouseDragged(MouseEvent e)
{
updateAngle(e.getPoint());
}
#Override
public void mouseMoved(MouseEvent e)
{
}
#Override
public void mousePressed(MouseEvent e)
{
updateAngle(e.getPoint());
}
#Override
public void mouseClicked(MouseEvent e)
{
}
#Override
public void mouseReleased(MouseEvent e)
{
}
#Override
public void mouseEntered(MouseEvent e)
{
}
#Override
public void mouseExited(MouseEvent e)
{
}
}

Java graphics draw circle with specific parameter

For a problem I have to draw a circle on the screen with center at coordinates (280,300) with a radius of 50. The hint says: A circle is an oval with the same width and height. The center of this circle is 50 pixels below and 50 pixels to the right of the NW corner of this oval.
There is the TryoutPanel class:
import java.awt.*;
import javax.swing.*;
public class TryoutPanel extends JPanel{
private Color myColor;
public TryoutPanel(Color c){
myColor = c;
}
public void paintComponent(Graphics g){
super.paintComponent(g);
setForeground(myColor);
g.drawString("top",10,50);
g.drawLine(10,60, 200,60);
g.drawString("middle",10,80);
g.drawLine(10,90, 200,90);
g.drawString("bottom",10,110);
g.drawLine(10,120, 200,120);
g.drawRect(200,300,100,50);
g.drawOval(200,300,100,50);
for(int j = 0; j < 9; j++)
g.drawOval(50,200, 10 + 20*j, 210 - 20*j);
}
}
I have to fill in the code in the following:
public void paintComponent(Graphics g){
super.paintComponent(g);
setForeground(myColor);
//INSERT CODE HERE
I tried:
g.drawOval(280,300,50,50);
But it says I used incorrect parameters. What am I doing wrong.
The x/y parameter of drawOval is the top/left corner from where the oval will be drawn
In order to be able to draw the circle around the center point if 230x300, you will need to subtract the radius from each point and then generate a width and height (diameter) of double that...
g.drawOval(230 - radius, 300 - radius, radius * 2, radius * 2);
So, this example basic draws a rectangle around the point of 230x300 with a width/height of 200 (radius = 100) and draws lines through this point to illustrate the center point the oval then drawn about...
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class TryoutOval {
public static void main(String[] args) {
new TryoutOval();
}
public TryoutOval() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(new TryoutPanel(Color.RED));
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TryoutPanel extends JPanel {
private Color myColor;
public TryoutPanel(Color c) {
myColor = c;
}
#Override
public Dimension getPreferredSize() {
return new Dimension(400, 400);
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
int centerX = 280;
int centerY = 300;
int radius = 50;
int diameter = radius * 2;
int x = centerX - radius;
int y = centerY - radius;
g.setColor(Color.BLACK);
g.drawRect(x, y, diameter, diameter);
g.drawLine(x, y, x + diameter, y + diameter);
g.drawLine(x + diameter, y, x, y + diameter);
g.setColor(myColor);
g.drawOval(x, y, diameter, diameter);
g.fillOval(centerX - 5, centerY - 5, 10, 10);
}
}
}
Oh, and setForeground(myColor); is a horribly bad idea within any paint method as it will cause a paint event to be added to the event queue each time the method is called, which will cause a never ending repaint request which will eventually consume your CPU

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