Is it not possible to add jxbrowser contents to jpanel. When I add jxBrowser content to JFrame, it is seen very easily. But I am not able to add jxBrowser content to jpanel. I don't know if it is not possible or I am not able to add jxBrowser contents to jpanel.
Here's sample code that demonstrates how to embed JxBrowser Browser component into JPanel:
import com.teamdev.jxbrowser.chromium.Browser;
import com.teamdev.jxbrowser.chromium.swing.BrowserView;
import javax.swing.*;
import java.awt.*;
/**
* This sample demonstrates how to create Browser instance,
* embed it into Swing BrowserView container, display it in JFrame and
* navigate to the "www.google.com" web site.
*/
public class BrowserSample {
public static void main(String[] args) {
Browser browser = new Browser();
BrowserView view = new BrowserView(browser);
JPanel panel = new JPanel(new BorderLayout());
panel.add(view, BorderLayout.CENTER);
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
frame.add(panel, BorderLayout.CENTER);
frame.setSize(700, 500);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
browser.loadURL("https://google.com");
}
}
More samples you can find at https://jxbrowser.support.teamdev.com/support/solutions/9000049010
Actually jxbrowser is able to added into Jpanel.
I have met the same problem. It is just because I did not specify BorderLayout when initilize JPanel. The code blow is alright.
JPanel panel = new JPanel(new BorderLayout());
Related
The question is that I cannot add JPanel and JLabel in the Frame at the same time.
When i using following code, only MyPanel will be visible. myFrame.add(myLabel);myFrame.add(myPanel);myFrame.setVisible(true);
when I execute: myFrame.add(myLabel);myFrame.setVisible(true);myFrame.add(myPanel);
only myLabel will be visible.
import javax.swing.*;
import java.awt.*;
public class Main {
public static void main(String[] args) {
MyFrame myFrame = new MyFrame();
MyLabel myLabel = new MyLabel();
MyPanel myPanel = new MyPanel();
myFrame.add(myLabel);
myFrame.add(myPanel);
myFrame.setVisible(true);
}
}
public class MyFrame extends JFrame {
MyFrame() {
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); //exit out of application.
//https://docs.oracle.com/javase/7/docs/api/javax/swing/JFrame.html#setDefaultCloseOperation%28int%29
this.setSize(750, 750); //set the size.
this.setResizable(true);//resize the frame.
this.setTitle("Welocme to new world."); //set the Title.
ImageIcon imageIcon = new ImageIcon("logo.png");
this.setIconImage(imageIcon.getImage());
this.getContentPane().setBackground(new Color(217, 217, 217));
this.setBackground(Color.YELLOW);//this.setVisible(true);//Make the frame visible.
}}
import javax.swing.*;
import java.awt.*;
public class MyPanel extends JPanel {
MyPanel() {
this.setBackground(Color.white);
this.setBounds(2,2,25,25);
}}
import javax.swing.*;
import java.awt.*;
public class MyLabel extends JLabel {
MyLabel(){
this.setText("<html>Heaven <br/>Heaven's body\"<br/> Whirl around me <br/>Make me wonder</html>");
//,SwingConstants.CENTER);
//https://stackoverflow.com/questions/1090098/newline-in-jlabel
//How to print multi line in java
ImageIcon image = new ImageIcon("Cosmogony_Björk_Cover.jpg");
this.setIcon(image);
//jLabel.setForeground(new Color(217,217,217));
this.setForeground(Color.BLACK);
this.setFont(new Font("helvetica",Font.PLAIN,18));
this.setBackground(Color.gray);
this.setOpaque(true);
//jLabel.setVerticalTextPosition(JLabel.TOP); Set the relative text position of the label.
//jLabel.setBorder();
this.setVerticalAlignment(JLabel.CENTER);
this.setHorizontalAlignment(JLabel.CENTER);
}}
The default Layout Manager of JFrame is the BorderLayout.
Since you did not change the layout manager of your JFrame this is also the current layout manager used in your snippet.
Usually, when using the BorderLayout, you specify which area of the BorderLayout should be populated when adding a component. This is usually done via
frame.add(component, BorderLayout.CENTER);
Notice the area specification in the add() method, which tells the BorderLayout where to place the component.
Here is the issue however. If you use the add() method in combination with the BorderLayout without specifying the placement of the component, it will always place the component in BorderLayout.CENTER. (Causing the component which is currently there to be replaced)
To work around this, do one of the following things:
Specify the placement explicitly, so both components will show up:
frame.add(component1, BorderLayout.PAGE_START);
frame.add(component2, BorderLayout.CENTER);
Or use a different Layout Manager, which will take care of the placement for you. E.g. FlowLayout
JPanel contentPanel = new JPanel(); // JPanel uses flowlayout by default!
contentPanel.add(component1);
contentPanel.add(component2);
myFrame.setContentPane(contentPanel);
You could also explicitly set the layout:
Container contentPane = myFrame.getContentPane();
// creates new FlowLayout and sets on content pane
contentPane.setLayout(new FlowLayout());
contentPane.add(component1);
contentPane.add(component2);
Sidenotes:
Look through the Laying out components within a container Oracle tutorial, which will give you more information on which layout managers there are and how to work with them.
When building your GUI, setVisible() on the JFrame should be the last thing you are doing after adding all components. Because if you add components after setting the frame visible, the changes will not immediately take effect without you telling swing that something changed.
When correctly working with the Swing Layout Managers, there should be no need to use things like setBounds(...) or setSize(). After adding all components, calling pack() on the JFrame is the preferred way to go. This will size the JFrame according to the preferred size of the components inside.
I'm fairly new to working with graphics in Java, and have been trying to make a simple console to display text based games in a window. I have a test class, where I'm working on the console, but when I add a JTextArea to my console window, it either takes up the entire window or doesn't display at all.
Here is my code:
import javax.swing.*;
import java.awt.*;
import java.util.*;
import java.awt.Event;
public class GUI {
public static void main(String[] args) {
JFrame frame = new JFrame("AoA");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
frame.setSize(1020,760);
frame.setBackground(Color.LIGHT_GRAY);
frame.setResizable(false);
JTextArea jta = new JTextArea(100,100);
jta.setEditable(false);
jta.setBackground(Color.WHITE);
frame.add(jta);
}
}
I know that some of my imports aren't used in this file, but they will used in the final game. I am also aware that the JTextArea is set to size 100,100, which I am unsure whether it is too large or small. I could really use some help on this, though.
Your problem is the installed by default BorderLayout in your frame. The easiest way to solve your problem is to set another layout manager.
public static void main(String[] args) {
SwingUtilities.invokeLater(GUI::startUp);
}
private static void startUp() {
JFrame frame = new JFrame("AoA");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(1020,760);
frame.setBackground(Color.LIGHT_GRAY);
frame.setResizable(false);
frame.setLayout(new FlowLayout()); // FlowLayout is required
JTextArea jta = new JTextArea(40,40);
jta.setEditable(false);
jta.setBackground(Color.WHITE);
// JScrollPane to get the scroll bars when required
frame.add(new JScrollPane(jta));
// setVisible should be last operation to get a correct painting
frame.setVisible(true);
}
Please take a look for layout managers in Swing
My JFrame window won't appear, though, by the tutorial I've been watching, I've been doing everything spot on, yet nothing happens. It doesn't even give me an error, which makes it so much worse. This is the code:
import javax.swing.*;
import java.awt.*;
public class Window {
public class Window {
public void newWindow() {
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(frame.EXIT_ON_CLOSE);
JLabel label = new JLabel("I am a star! A beautiful shining star!", SwingConstants.CENTER);
frame.getContentPane().add(label);
frame.setVisible(true);
}
}
(This is a second class, the main one properly links to this one)
JFrame uses a layout manager named BorderLayout by default. To see components added to the frame, you should refer to its javadocs. However, the easiest choice here is to use FlowLayout. You also should use JFrame's pack() method, which, according to Oracle:
Causes this Window to be sized to fit the preferred size and layouts of its subcomponents. The resulting width and height of the window are automatically enlarged if either of dimensions is less than the minimum size as specified by the previous call to the setMinimumSize method.
Thus, this should work for you:
import javax.swing.*;
import java.awt.*;
public class Window {
public void newWindow() {
JFrame frame = new JFrame();
frame.getContentPane().setLayout(new FlowLayout()); // specify the layout manager
frame.setDefaultCloseOperation(frame.EXIT_ON_CLOSE);
JLabel label = new JLabel("I am a star! A beautiful shining star!", SwingConstants.CENTER);
frame.getContentPane().add(label);
frame.pack(); // handles sizing of the window
frame.setVisible(true);
}
}
Notice that I removed the duplicate public class Window declaration, which might have been the reason you didn't see a frame at all. If it's still not working for you, I think you aren't calling the newWindow() method. If you want the window to show by simply calling new Window();, then you should change public void newWindow() to public Window().
import javax.swing.*;
import java.awt.*;
public class Window {
public void newWindow() {
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JLabel label = new JLabel("I am a star! A beautiful shining star!", SwingConstants.CENTER);
frame.getContentPane().add(label);
frame.setVisible(true);
frame.pack();
}
}
From what I see, your not setting the size of the JFrame. Try,
frame.setSize(500, 500);
I want to know how to put put console output into a JFrame. For example, putting this output into a JFrame:
import static java.lang.System.out;
public class frame{
public static void main(String [] args){
out.println("hello");
}
}
How is it possible?
You need to set up the JFrame first.
JFrame frame = new JFrame("title");
Then, set the properties of the JFrame:
frame.setSize(1280,720); //Sets the program's size
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); //Tells the program to exit on close
frame.setResizable(true); //Tells the program if resizing is enabled
Then, create a panel to store the components:
JPanel p = new JPanel();
After that, you must add the panel to the JFrame like so:
frame.add(p);
Then, with that done, you can use the components supplied in the swing framework, and add them to the panel. A reference for these components can be found here: http://docs.oracle.com/javase/tutorial/uiswing/components/componentlist.html.
To create a component, use the following code:
JLabel label = new JLabel();
Then, use it's build in functions to change it:
label.setText("new text");
Then, once again, to add a component to a panel, use the panel's add() method:
panel.add(label);
Those are just the basics of making a GUI with java. A full tutorial can be viewed here:
http://docs.oracle.com/javase/tutorial/uiswing/
Good Luck!
I can help you with this, but let me please fix some syntax errors you have. When you put the import, an import can't be static (that I know of) and when you want to print out something using "System.out.print" or "System.out.println" you MUST include the "System" part of the line. If you want to add text to a a JFrame use the JLabel to import both just do this bit of code:
import javax.swing.*;
That should import all of your swing elements such as JLabel and JFrame and JPanel, and try this code it will make a window that will have a button and a label. The button doesn't do anything in this code:
import javax.swing.*;
public class main{
public static void main(String[] args)
{
/*
* Creates the frame, makes it visible, and makes
* appear in the center of the screen. While also making it have a close operation
*/
JFrame frame = new JFrame("Button");
frame.setVisible(true);
frame.setSize(300, 300);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLocationRelativeTo(null);
//Creates the panel, and adds it to the frame
JPanel panel = new JPanel();
frame.add(panel);
//Creates the label and adds it to the panel, also sets the text
JLabel label = new JLabel();
label.setText("Welcome" + "\n" + "\n");
panel.add(label);
//Creates the button and adds it to the panel
JButton button1 = new JButton("Button 1");
panel.add(button1);
}
}
1.If you want to use JFrame you have to extend your class to a subclass of JFrame:
public class frame extends JFrame {}
2.a)If you want to put Text in your Frame use JLabel and add it to your frame:
JLabel hello = new JLabel("Hello");
add(hello);
2.b)If you want a console output just call System.out.println() in the constructor
Here is a small example class:
import javax.swing.JFrame;
import javax.swing.JLabel;
public class Frame extends JFrame {
public static void main(String args[]) {
new Frame();
}
Frame() {
System.out.println("Hello");
JLabel hello = new JLabel("Hello");
add(hello);
this.setSize(100, 100);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setVisible(true);
}
}
have a look to the oracle lessons... or any java book!
If that is the case, I don't want to get into GUI just yet. (Learning from a book) Can I convert my current project to a jar file and have it automatically open a command prompt window upon double click?
I want to create a Window with an image and a text so far i've got this:
public void ShowPng1() {
ImageIcon theImage = new ImageIcon("Icon_Entry_21.gif");
panel.setSize(270, 270);
JLabel label = new JLabel("Hello, World!");
JLabel imageLabel = new JLabel(theImage);
imageLabel.setOpaque(true);
panel.add(imageLabel);
panel.add(label);
panel.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
panel.setVisible(true);
}
My panel:
private JFrame panel = new JFrame();
For some reason it won't load nor image nor text, it just pops up as a white window. What can be the problem? I've also tried changing the format to .png, didn't work.
UPDATE
import java.awt.BorderLayout;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
public class Img {
private JFrame panel = new JFrame();
public Img(){
ShowPng1();
}
public void ShowPng1() {
ImageIcon theImage = new ImageIcon("Icon_Entry_21.gif");
panel.setSize(300, 300);
panel.setResizable(false);
JLabel label = new JLabel("Hello, World!");
JLabel imageLabel = new JLabel(theImage);
imageLabel.setOpaque(true);
panel.add(imageLabel);
panel.add(label, BorderLayout.PAGE_END);
panel.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
panel.setVisible(true);
}
public static void main(String[] args) {
new Img();
}
}
I've managed to get this working, which is ridiculous because I can't figure out how to make it work with my program. Reimeus gave me an idea on creating this script separately, the fix and that worked. I will have to look through my entire program to see if I'm missing anything. Creating it in a separate class should work as well.
it just pops up as a white window
Sounds like you're blocking the EDT on startup. You may need to use one of Swing's concurrency mechanisms to solve it. Post a Minimal, Complete, Tested and Readable example so we can determine this for sure.
In the meantime...
You're displacing the component containing the theImage component in the BorderLayout.CENTER location
panel.add(label);
You could organize your labels so that they can appear simultaneously (placing the components at 2 different BorderLayout locations will do)
panel.add(imageLabel);
panel.add(label, BorderLayout.PAGE_END);
You should make a JPanel and add it to the frame, and then add the labels to the panel
Something like
private JPanel panel = new JPanel;
and then add it to the frame in your method calling
frame.add(panel);