I am trying to create a BackgroundImage class that has the purpose of creating a background with several image layers, I am using a JLayeredPane to achieve the layers.
The background image will hold a permanent base image and will have methods that allows me(hopefully) to fade in and out images upon this base image.
Right now i'm stuck at the base image being located wrong.
Here is a image that shows the problem:
As you can see in the image, there is a slight grey area above the image that is not supposed to be there. I would like the base image to take all the space.
Here is a MCVE:
BackgroundTest class
import java.awt.*;
import javax.swing.*;
final class BackgroundTest extends JFrame {
public static void main(String[] args) {
new BackgroundTest();
}
BackgroundTest() {
JPanel contentPanel = new JPanel();
BackgroundImage bgImage = new BackgroundImage(contentPanel);
add(contentPanel);
setSize(getScreenDimension());
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setLocationRelativeTo(null);
setVisible(true);
}
public static Dimension getScreenDimension() {
GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
Rectangle bounds = ge.getMaximumWindowBounds();
return new Dimension((int) bounds.getWidth(), (int) bounds.getHeight());
}
}
BackgroundImage class
import java.awt.*;
import java.awt.image.BufferedImage;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.*;
import org.imgscalr.Scalr;
class BackgroundImage {
private final BaseImage baseImage;
private final JPanel targetPanel;
private final JLayeredPane layeredPane;
BackgroundImage(JPanel targetPanel) {
this.targetPanel = targetPanel;
layeredPane = new JLayeredPane();
Dimension screenDimension = BackgroundTest.getScreenDimension();
layeredPane.setPreferredSize(screenDimension);
layeredPane.setMaximumSize(screenDimension);
layeredPane.setMinimumSize(screenDimension);
baseImage = new BaseImage();
layeredPane.add(baseImage, new Integer(0));
targetPanel.add(layeredPane);
}
public void addCharacterImageToBase(int characterIdentifier) {
}
public void replaceCurrentCharacterImage(int characterIdentifier) {
}
private class BaseImage extends JComponent {
private ImageIcon imageIcon;
private int imageWidth, imageHeight;
BaseImage() {
BufferedImage backgroundImage;
try {
Dimension screenSize = BackgroundTest.getScreenDimension();
imageWidth = screenSize.width;
imageHeight = screenSize.height;
setBounds(0, 0, imageWidth, imageHeight);
backgroundImage = ImageIO.read(getClass().getResource("/images/background/sky.jpg"));
if (imageWidth > 0 && imageHeight > 0) {
backgroundImage = Scalr.resize(backgroundImage, Scalr.Method.QUALITY, Scalr.Mode.FIT_EXACT, imageWidth, imageHeight, Scalr.OP_ANTIALIAS);
}
imageIcon = new ImageIcon(backgroundImage);
} catch (IOException e) {
Main.getLogger().log(java.util.logging.Level.INFO, e.getMessage(), e);
}
}
public int getImageWidth() {
return imageWidth;
}
public int getImageHeight() {
return imageHeight;
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawImage(imageIcon.getImage(), 0, 0, imageWidth, imageHeight, this);
}
}
private class CharacterImage extends JComponent {
CharacterImage(int currentLevelNumber) {
}
}
}
Thank you for your time.
The answer is that your JPanel has a BorderLayout by default and its hgap and vgap are not 0.
You need this:
JPanel contentPanel = new JPanel(new BorderLayout(0,0));
Related
Aim: to place JButton on a top of an image that is loaded from a different class.
Problem: only JButton or image can be displayed
//main class
JPanel mPanel.add(new JButton("ddd") );
mPanel.add(drawbg);
class DrawBg extends JPanel {
public Dimension getPreferredSize() {
return new Dimension(1280, 720);
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
// background
Image img = new ImageIcon(getClass().getResource("/images/test_bg.jpg")).getImage();
int imgX = img.getWidth(null);
int imgY = img.getHeight(null);
g.drawImage(img, (getWidth() - imgX), (getHeight() - imgY), imgX, imgY, null);
}
Edit Ah yes, as ControlAltDel points out, you're not adding your JButton to your drawing JPanel instance. Just do that, and your problem is solved.
I don't see the bug in your code, so it might lie in code not shown. I do see a problem in that you're reading the image in, inside of paintComponent, something that should never be done as it will slow down painting and thus slow down the perceived responsiveness of your program. Also, why re-read in the image with each paint. Instead read it in once.
For example:
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.URL;
import javax.imageio.ImageIO;
import javax.swing.*;
public class ButtonOnImg extends JPanel {
public static final String IMG_PATH = "https://duke.kenai.com/gun/Gun.jpg";
private BufferedImage img;
public ButtonOnImg() throws IOException {
URL url = new URL(IMG_PATH);
img = ImageIO.read(url);
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (img != null) {
g.drawImage(img, 0, 0, null);
}
}
#Override
public Dimension getPreferredSize() {
if (img == null) {
return super.getPreferredSize();
} else {
int w = img.getWidth();
int h = img.getHeight();
return new Dimension(w, h);
}
}
private static void createAndShowGui() {
try {
ButtonOnImg mainPanel = new ButtonOnImg();
mainPanel.add(new JButton("Button!"));
JFrame frame = new JFrame("ButtonOnImg");
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
frame.getContentPane().add(mainPanel);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
} catch (IOException e) {
e.printStackTrace();
}
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGui();
}
});
}
}
Which displays as:
I want to display an image but don't know what to do. Whether I have to install some library files or simply it can be done I don't know. Actually I want to do image processing, but first I have to take the image input and display image then I can get the effect of image processing as the output and decide whether it(algorithm) is correct or not. I have installed the eclipse only. I have searched in Google also but whatever they suggest is not working well. Either I have to install something or not.
I have tried the following code:
public class ImageTest {
public static void main(String[] args){
EventQueue.invokeLater(new Runnable() {
public void run(){
ImageFrame frame = new ImageFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
}
}
);
}
}
class ImageFrame extends JFrame{
public ImageFrame(){
setTitle("ImageTest");
setSize(DEFAULT_WIDTH, DEFAULT_HEIGHT);
ImageComponent component = new ImageComponent();
add(component);
getContentPane().validate();
getContentPane().repaint();
}
public static final int DEFAULT_WIDTH = 300;
public static final int DEFAULT_HEIGHT = 200;
}
class ImageComponent extends JComponent{
private static final long serialVersionUID = 1L;
private Image image;
public ImageComponent(){
try{
File image2 = new File("bishnu.jpg");
image = ImageIO.read(image2);
} catch (IOException e){
e.printStackTrace();
}
}
public void paintComponent (Graphics g){
if(image == null) return;
int imageWidth = image.getWidth(this);
int imageHeight = image.getHeight(this);
g.drawImage(image, 50, 50, this);
for (int i = 0; i*imageWidth <= getWidth(); i++)
for(int j = 0; j*imageHeight <= getHeight();j++)
if(i+j>0) g.copyArea(0, 0, imageWidth, imageHeight, i*imageWidth, j*imageHeight);
}
}
It simply shows a graphical window but can't show the image "bishnu.jpg"
Should I install anything in eclipse? But I think nothing needs to install.
import java.awt.FlowLayout;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
public class DisplayImage {
public static void main(String avg[]) throws IOException
{
DisplayImage abc=new DisplayImage();
}
public DisplayImage() throws IOException
{
BufferedImage img=ImageIO.read(new File("f://images.jpg"));
ImageIcon icon=new ImageIcon(img);
JFrame frame=new JFrame();
frame.setLayout(new FlowLayout());
frame.setSize(200,300);
JLabel lbl=new JLabel();
lbl.setIcon(icon);
frame.add(lbl);
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
}
Running your code shows an image for me, after adjusting the path. Can you verify that your image path is correct, try absolute path for instance?
If you want to load/process/display images I suggest you use an image processing framework. Using Marvin, for instance, you can do that easily with just a few lines of source code.
Source code:
public class Example extends JFrame{
MarvinImagePlugin prewitt = MarvinPluginLoader.loadImagePlugin("org.marvinproject.image.edge.prewitt");
MarvinImagePlugin errorDiffusion = MarvinPluginLoader.loadImagePlugin("org.marvinproject.image.halftone.errorDiffusion");
MarvinImagePlugin emboss = MarvinPluginLoader.loadImagePlugin("org.marvinproject.image.color.emboss");
public Example(){
super("Example");
// Layout
setLayout(new GridLayout(2,2));
// Load images
MarvinImage img1 = MarvinImageIO.loadImage("./res/car.jpg");
MarvinImage img2 = new MarvinImage(img1.getWidth(), img1.getHeight());
MarvinImage img3 = new MarvinImage(img1.getWidth(), img1.getHeight());
MarvinImage img4 = new MarvinImage(img1.getWidth(), img1.getHeight());
// Image Processing plug-ins
errorDiffusion.process(img1, img2);
prewitt.process(img1, img3);
emboss.process(img1, img4);
// Set panels
addPanel(img1);
addPanel(img2);
addPanel(img3);
addPanel(img4);
setSize(560,380);
setVisible(true);
}
public void addPanel(MarvinImage image){
MarvinImagePanel imagePanel = new MarvinImagePanel();
imagePanel.setImage(image);
add(imagePanel);
}
public static void main(String[] args) {
new Example().setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
}
Output:
As a beginer, I found that is easy to see the picture you draw:
Source code
public class CheckCodeTest {
private int width = 100, height = 50;
private BufferedImage image = new BufferedImage(width, height,
BufferedImage.TYPE_INT_RGB);
#Test
public void drawGraphicsTest() throws IOException {
Graphics graphics = image.createGraphics();
// draw an orange rectangle
graphics.setColor(Color.orange);
graphics.fillRect(0,0,width,height);
// layout the picture right now!
graphics.drawImage(image,0,0,null);
ImageIO.write(image, "png", new File("checkcode.png"));
}
}
Output
It produce a picture file under your projects content.
output-picture
Then you can see what change after adding draw code in small window, it is more convenient than closing an jump-out Frame / Label window:
output-picture-in-editor
Hope it helps.
So, I have a JFrame with a menu, a toolbar and panel. I load images inside the panel but for some strange reason (to me at least) they are not correctly displayed in the panel. Sometimes they start under the toolbar, sometimes above. Furthermore the image is cut on bottom. The code is a cleaned example from the full one that can be compiled and tested. Thanks in advance.
Class of containing frame:
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.FileDialog;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
import java.io.BufferedInputStream;
import java.io.File;
import java.io.FileInputStream;
import java.io.IOException;
import java.util.zip.ZipInputStream;
import javax.imageio.ImageIO;
import javax.swing.BorderFactory;
import javax.swing.JButton;
import javax.swing.JFileChooser;
import javax.swing.JFrame;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
import javax.swing.JPanel;
import javax.swing.JToolBar;
import javax.swing.border.BevelBorder;
import javax.swing.border.Border;
public class SSCE extends JFrame {
private JComicPanel panel;
private JToolBar toolbar;
private JButton buttonZoom;
private JButton buttonPrev;
private JButton buttonNext;
private JMenuBar menuBar;
private Dimension dim;
private BufferedImage img;
private int currentPage;
private JFrame parentFrame;
public SSCE(){
super("JComic");
BorderLayout layout = new BorderLayout();
setLayout(layout);
dim = Toolkit.getDefaultToolkit().getScreenSize();
setSize((int)(dim.width /2.5),dim.height);
this.setPreferredSize(new Dimension((int) (dim.width /2.5),dim.height));
createToolbar();
createPanel();
add(toolbar,BorderLayout.NORTH);
add(panel,BorderLayout.CENTER);
createMenu();
add(menuBar);
setJMenuBar(menuBar);
panel.setVisible(true);
img = null;
pack();
parentFrame = this;
}
private void createPanel(){
Border raisedbevel, loweredbevel;
raisedbevel = BorderFactory.createRaisedBevelBorder();
loweredbevel = BorderFactory.createLoweredBevelBorder();
panel = new JComicPanel(img);
panel.setBorder(BorderFactory.createCompoundBorder(raisedbevel,loweredbevel));
}
private void createToolbar(){
toolbar = new JToolBar();
toolbar.setPreferredSize(new Dimension(dim.width,45));
toolbar.setFloatable(false);
buttonZoom = new JButton("+");
toolbar.add(buttonZoom);
buttonPrev = new JButton("<-");
toolbar.add(buttonPrev);
buttonNext = new JButton("->");
toolbar.add(buttonNext);
toolbar.setBackground(Color.RED);
}
private void createMenu(){
JMenu menuFile,menuJComic;
JMenuItem fileOpen;
JMenuItem quitJComic,aboutJComic;
menuBar = new JMenuBar();
menuJComic = new JMenu("JComic");
aboutJComic = new JMenuItem("About JComic...");
menuJComic.add(aboutJComic);
quitJComic = new JMenuItem("Quit");
quitJComic.addActionListener(
new ActionListener(){
public void actionPerformed(ActionEvent e) {
System.exit(0);
}
}
);
menuJComic.add(quitJComic);
menuBar.add(menuJComic);
menuFile = new JMenu("File");
fileOpen = new JMenuItem("Open...");
fileOpen.addActionListener(
new ActionListener(){
public void actionPerformed(ActionEvent e) {
try {
img = ImageIO.read(new File("superman.jpg"));
currentPage = 1;
int offset = menuBar.getHeight() + toolbar.getHeight();
panel.setImage(img,parentFrame,offset);
}
catch (IOException e1) {
System.out.println(e1.getMessage());
}
}
}
);
menuFile.add(fileOpen);
menuBar.add(menuFile);
}
/**
* #param args
*/
#SuppressWarnings("deprecation")
public static void main(String[] args) {
// TODO Auto-generated method stub
SSCE f = new SSCE();
f.show();
}
}
Class of panel
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.RenderingHints;
import java.awt.event.ComponentAdapter;
import java.awt.event.ComponentEvent;
import java.awt.image.BufferedImage;
import java.io.File;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class JComicPanel extends JPanel{
private BufferedImage img;
private int offset;
private final float scaling = 0.5f;
public JComicPanel(BufferedImage img){
super();
this.img = img;
addComponentListener(new ComponentAdapter() {
#Override
public void componentResized(ComponentEvent e)
{
repaint();
}
});
}
public void setImage(BufferedImage img,JFrame parentFrame,int offset){
try{
int w = img.getWidth();
int h = img.getHeight();
int newW = (int)(w * scaling);
int newH = (int)(h * scaling);
BufferedImage dimg = new BufferedImage(newW, newH, img.getType());
Graphics2D g = dimg.createGraphics();
g.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR);
g.drawImage(img, 0, 0, newW, newH, 0, 0, w, h, null);
this.img = img;
System.out.printf("dim %d x %d",newW,newH);
this.setSize(new Dimension(newW,newH+offset));
parentFrame.pack();
}
catch(Exception e){
}
}
public Dimension getPreferredSize(){
return new Dimension(img.getWidth(),img.getHeight());
}
public void paintComponent(Graphics g){
// Draw our Image object.
super.paintComponent(g);
g.drawImage(img,0,0,getSize().width,getSize().height, this); // at location 50,10
System.out.println("painting 2");
}
}
Image superman.jpg can be found here http://i50.tinypic.com/2yxnc3n.jpg. As you can see the image is below the toolbar, but in my full code it goes also above.
Let's start here...
public void setImage(BufferedImage img,JFrame parentFrame,int offset){
try{
// You're scaling the incoming image, which means you no longer
// have a reference to the original image should you want to
// change that scale...
// You're previous code...
// Don't do this. The parent container's layout manager will simple
// override it, so it's useless...
this.setSize(newW,newH);
repaint();
// This is a bad idea (personally)...
parentFrame.setSize(newW,newH+offset);
} catch(Exception e){
}
}
Calling setSize in this way will temporarily allow the component to assume the size you have set. If you were to call invalidate() after it, the component would actually be re-sized back to meet the requirements of the layout manager.
The larger problem is the fact that you are setting the parent frame's size, but you have no idea of the frame's layout requirements with regards to it's other components, such as the tool bar, menu bar and frame (for example)
This is drawing the image without consideration to the ratio of the original image
g.drawImage(img,0,0,getSize().width,getSize().height, this);
As it has being suggested, after scaling the image, it might be easier to simply set the image as the icon of a JLabel which has been added to the image pane using a BorderLayout
You're assuming that the size of the panel is correct, but it won't be as the panel's layout manager will take over.
This is redundant as Swing will automatically repaint the component when it's resized.
addComponentListener(new ComponentAdapter() {
#Override
public void componentResized(ComponentEvent e)
{
repaint();
}
});
You're best bet is to either drop the image pane into a scroll pane and or rescale the image to fit the size of the pane dynamically.
For example...
Scalable Page
public class ComicPage {
public static void main(String[] args) {
new ComicPage();
}
public ComicPage() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException ex) {
} catch (InstantiationException ex) {
} catch (IllegalAccessException ex) {
} catch (UnsupportedLookAndFeelException ex) {
}
try {
BufferedImage page = ImageIO.read(getClass().getResource("/1346.gif"));
ComicPagePane comicPagePane = new ComicPagePane();
comicPagePane.setComicPage(page);
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(comicPagePane);
frame.setSize(200, 200);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
} catch (Exception exp) {
exp.printStackTrace();
}
}
});
}
public class ComicPagePane extends JPanel {
private BufferedImage comicPage;
private Image scaledInstance;
public void setComicPage(BufferedImage page) {
if (page != comicPage) {
comicPage = page;
scaledInstance = null;
repaint();
}
}
#Override
public void invalidate() {
scaledInstance = null;
super.invalidate();
}
public BufferedImage getComicPage() {
return comicPage;
}
public double getScaleFactor(int iMasterSize, int iTargetSize) {
return (double) iTargetSize / (double) iMasterSize;
}
public double getScaleFactorToFit(BufferedImage img) {
double dScale = 1d;
double dScaleWidth = getScaleFactor(img.getWidth(), getWidth());
double dScaleHeight = getScaleFactor(img.getHeight(), getHeight());
dScale = Math.min(dScaleHeight, dScaleWidth);
return dScale;
}
protected Image getScaledInstance(BufferedImage master) {
if (scaledInstance == null) {
double scaleFactor = getScaleFactorToFit(master);
System.out.println("scaleFactor = " + NumberFormat.getNumberInstance().format(scaleFactor));
// This is not the best scaling alorithm
scaledInstance = master.getScaledInstance(
(int) Math.round(master.getWidth() * scaleFactor),
(int) Math.round(master.getHeight() * scaleFactor), Image.SCALE_SMOOTH);
}
return scaledInstance;
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
BufferedImage comicPage = getComicPage();
if (comicPage != null) {
Graphics2D g2d = (Graphics2D) g.create();
int width = getWidth();
int height = getHeight();
// Normally, I would put this into a background worker as this
// operation can be expensive....
Image scaledInstance = getScaledInstance(comicPage);
int x = (width - scaledInstance.getWidth(this)) / 2;
int y = (height - scaledInstance.getHeight(this)) / 2;
g2d.drawImage(scaledInstance, x, y, this);
g2d.dispose();
}
}
}
}
Scrollable Page
public class ScrollableComicPage {
public static void main(String[] args) {
new ScrollableComicPage();
}
public ScrollableComicPage() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException ex) {
} catch (InstantiationException ex) {
} catch (IllegalAccessException ex) {
} catch (UnsupportedLookAndFeelException ex) {
}
try {
BufferedImage page = ImageIO.read(getClass().getResource("/1346.gif"));
ComicPagePage comicPagePane = new ComicPagePage();
comicPagePane.setComicPage(page);
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(new JScrollPane(comicPagePane));
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
} catch (Exception exp) {
exp.printStackTrace();
}
}
});
}
public class ComicPagePage extends JPanel {
private BufferedImage comicPage;
#Override
public Dimension getPreferredSize() {
return comicPage != null ? new Dimension(comicPage.getWidth(), comicPage.getHeight()) : new Dimension(0, 0);
}
public void setComicPage(BufferedImage page) {
if (page != comicPage) {
comicPage = page;
invalidate();
repaint();
}
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (comicPage != null) {
Graphics2D g2d = (Graphics2D) g.create();
g2d.drawImage(comicPage, 0, 0, this);
g2d.dispose();
}
}
}
}
You can have a read through Java: maintaining aspect ratio of JPanel background image for more information on scaling techniques.
The technical reason is that you are temporarily adding the menuBar to the center of the contentPane, that is the same logical location as the previously added panel:
add(panel, BorderLayout.CENTER);
// following line is wrong - must be removed!!!
add(menuBar); // no constraint == BorderLayout.CENTER
setJMenuBar(menuBar);
Doing so pushes the panel out off the control of the LayoutManager, but not out of the panel - the net effect is that it has no constraint.
That's not special to being a menuBar (which needs to be added to the layeredPane of the rootPane, not the contentPane - that's why it has its own specialized method setJMenuBar), the same mess would happen with any other arbitrary component at the center.
Apart from that, I would recommend you cleaning up your code:
remove all setXXSize (some reasons)
decide whether the frame should come up at its preferred (using pack) or an arbitrary fixed size (using setSize). The former is the correct thingy to do in most cases, the latter has its use-cases - but doing both doesn't make sense
components are visible by default
I'm trying to capture the screen and then paint the image to a JFrame recursively while scaling the image (to create that effect you get when you look at a mirror in a mirror).
I'm having trouble with my code - it doesn't paint any graphics. What am I doing wrong?
import java.awt.AWTException;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.HeadlessException;
import java.awt.Image;
import java.awt.Rectangle;
import java.awt.Robot;
import java.awt.Toolkit;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.image.BufferedImage;
import javax.swing.JFrame;
public class ScreenCapture extends JFrame {
BufferedImage screenCapture;
Graphics screenCaptureGraphics;
private static int recurseCount = 0;
private static float $scale = 0.9f;
private static float scale = 1.0f;
private static int height;
private static int width;
ScreenCapture() {
try {
screenCapture = new Robot().createScreenCapture(
new Rectangle(Toolkit.getDefaultToolkit().getScreenSize()) );
height = screenCapture.getHeight();
width = screenCapture.getWidth();
setSize(new Dimension(width, height));
addWindowListener(new LocalWindowListener());
Graphics g = recursiveDraw(screenCapture, getGraphics());
paint(g);
} catch (HeadlessException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (AWTException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
private Graphics recursiveDraw(BufferedImage img, Graphics imgG) {
updateScale(++recurseCount);
float newWidth = scale*width;
float newHeight = scale*height;
int w = (int) newWidth;
int h = (int) newHeight;
System.out.println("W: " + w + "; H: " + h);
if (w >= 10 && h >= 10) {
//scale image
System.out.print("Creating scaled Image...");
Image scaled = img.getScaledInstance(w, h, Image.SCALE_SMOOTH);
BufferedImage resized = new BufferedImage(w, h, BufferedImage.TYPE_INT_RGB);
imgG = resized.createGraphics();
imgG.drawImage(scaled, 0, 0, null);
System.out.println("...Image drawn to graphics");
//return new graphics
return recursiveDraw(resized, imgG);
} else {
//otherwise return old graphics
System.out.println("Completed.");
return imgG;
}
}
private void updateScale(int count) {
for (int i=0; i<count; i++) {
scale *= $scale;
}
System.out.println("Updated scale: " + scale + "; Recurse count: " + recurseCount);
}
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
new ScreenCapture().setVisible(true);
}
});
}
private class LocalWindowListener extends WindowAdapter {
#Override
public void windowClosing(WindowEvent e) {
System.exit(0); return;
}
}
}
EDIT:
This is what I tried after #andrew-thompson 's answer:
ScreenCapture() {
try {
screenCapture = new Robot().createScreenCapture(
new Rectangle(Toolkit.getDefaultToolkit().getScreenSize()) );
height = screenCapture.getHeight();
width = screenCapture.getWidth();
setSize(new Dimension(width, height));
addWindowListener(new LocalWindowListener());
setLayout(new GridLayout());
add(new PaintPanel());
} catch (HeadlessException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (AWTException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
private class PaintPanel extends JPanel {
#Override
public void paintComponent(Graphics g) {
g=recursiveDraw(screenCapture, g);
//what to do with g?
}
}
I still have the same problem where I don't know how to make the BufferedImage paint to the graphics.
would separate out your Swing code from your recursive image creation code. In fact consider creating a static method that creates and returns the BufferedImage and that has no Swing code in it. Then have your GUI call the method when it wishes, and take the image and either write it to disk or display it in a JLabel's ImageIcon.
When I did this (today in fact), I created a recursive method with this signature
private static void recursiveDraw(BufferedImage img, Graphics imgG, double scale) {
and with this method body (in pseudo-code)
start recursiveDraw method
// most important: all recursions must have a good ending condition:
get img height and width. If either <= a min, return
create a BufferedImage, smlImg, for the smaller image using the height,
width and scale factor
Get the Graphics object, smlG, from the small image
Use smlG.drawImage(...) overload to draw the big image in shrunken
form onto the little image
recursively call recursiveDraw passing in smlImg, smlG, and scale.
dispose of smlG
draw smlImg (the small image) onto the bigger one using the bigger's
Graphics object (passed into this method) and a different
overload of the drawImage method.
end recursiveDraw method
This algorithm resulted in images like:
For example:
import java.awt.*;
import java.awt.Dialog.ModalityType;
import java.awt.event.ActionEvent;
import java.awt.image.BufferedImage;
import javax.swing.*;
public class RecursiveDrawTest {
private static final Color BACKGRND_1 = Color.green;
private static final Color BACKGRND_2 = Color.MAGENTA;
private static final Color FOREGRND_1 = Color.blue;
private static final Color FOREGRND_2 = Color.RED;
private static void createAndShowGui() {
final JPanel mainPanel = new JPanel(new BorderLayout());
final JSlider slider = new JSlider(50, 90, 65);
slider.setMajorTickSpacing(10);
slider.setMinorTickSpacing(5);
slider.setPaintLabels(true);
slider.setPaintTicks(true);
JPanel southPanel = new JPanel();
southPanel.add(new JLabel("Percent Size Reduction:"));
southPanel.add(slider);
southPanel.add(new JButton(new AbstractAction("Create Recursive Image") {
#Override
public void actionPerformed(ActionEvent arg0) {
try {
double scale = slider.getValue() / 100.0;
BufferedImage img = createRecursiveImg(scale);
ImageIcon icon = new ImageIcon(img);
JLabel label = new JLabel(icon);
Window win = SwingUtilities.getWindowAncestor(mainPanel);
JDialog dialog = new JDialog(win, "Image", ModalityType.MODELESS);
dialog.getContentPane().add(label);
dialog.pack();
dialog.setLocationRelativeTo(null);
dialog.setVisible(true);
} catch (AWTException e) {
e.printStackTrace();
}
}
}));
mainPanel.add(new JScrollPane(new JLabel(new ImageIcon(createLabelImg()))),
BorderLayout.CENTER);
mainPanel.add(southPanel, BorderLayout.PAGE_END);
JFrame frame = new JFrame("RecursiveDrawTest");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(mainPanel);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
// create a background image to display in a JLabel so that the GUI
// won't be boring.
private static BufferedImage createLabelImg() {
Dimension d = Toolkit.getDefaultToolkit().getScreenSize();
int width = (5 * d.width) / 6;
int height = (5 * d.height) / 6;
BufferedImage img = new BufferedImage(width, height,
BufferedImage.TYPE_INT_ARGB);
Graphics2D g2 = img.createGraphics();
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2.setPaint(new GradientPaint(0, 0, BACKGRND_1, 40, 40, BACKGRND_2, true));
g2.fillRect(0, 0, width, height);
g2.setPaint(new GradientPaint(0, height, FOREGRND_1, 40, height - 40, FOREGRND_2, true));
g2.fillOval(0, 0, 2 * width, 2 * height);
g2.dispose();
return img;
}
// non-recursive image to get the initial image that will be drawn recursively
public static BufferedImage createRecursiveImg(double scale) throws AWTException {
Robot robot = new Robot();
Dimension screenSz = Toolkit.getDefaultToolkit().getScreenSize();
Rectangle screenRect = new Rectangle(screenSz);
BufferedImage img = robot.createScreenCapture(screenRect);
Graphics g = img.getGraphics();
recursiveDraw(img, g, scale); // call recursive method
g.dispose();
return img;
}
// recursive method to draw image inside of image
private static void recursiveDraw(BufferedImage img, Graphics g, double scale) {
int w = img.getWidth();
int h = img.getHeight();
int smlW = (int)(w * scale);
int smlH = (int)(h * scale);
// criteria to end recursion
if (smlW <= 1 || smlH <= 1) {
return;
}
BufferedImage smlImg = new BufferedImage(smlW, smlH, BufferedImage.TYPE_INT_ARGB);
Graphics smlG = smlImg.getGraphics();
// draw big image in little image, scaled to little image
smlG.drawImage(img, 0, 0, smlW, smlH, null);
// recursive call
recursiveDraw(smlImg, smlG, scale);
smlG.dispose(); // clear resources when done with them
// these guys center the smaller img on the bigger
int smlX = (w - smlW) / 2;
int smlY = (h - smlH) / 2;
// draw small img on big img
g.drawImage(smlImg, smlX, smlY, smlW, smlH, null);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGui();
}
});
}
}
Graphics g = recursiveDraw(screenCapture, getGraphics());
Don't call getGraphics(). Override paint(Graphics)1 & use the supplied Graphics instance.
When using Swing, it is actually best to override the paintComponent(Graphics) method of a JComponent or JPanel. Then add that to the top-level container.
Is this what you are hoping for :
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.Rectangle;
import java.awt.RenderingHints;
import java.awt.Robot;
import java.awt.Toolkit;
import java.awt.image.BufferedImage;
import javax.imageio.ImageIO;
import javax.swing.*;
public class CaptureScreen extends JPanel
{
private BufferedImage screenShot;
private JLabel imageLabel;
private BufferedImage secondScreenShot;
public void createAndDisplayGUI()
{
JFrame frame = new JFrame("CAPTURE SCREEN");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLocationByPlatform(true);
//imageLabel = new JLabel();
//getImageForLabel();
//add(imageLabel);
frame.getContentPane().add(this);
frame.setSize(600, 600);
frame.setVisible(true);
}
private void getImageForLabel()
{
Robot robot = null;
try
{
robot = new Robot();
}
catch(Exception e)
{
e.printStackTrace();
}
screenShot = robot.createScreenCapture(new Rectangle(Toolkit.getDefaultToolkit().getScreenSize()));
ImageIcon icon = new ImageIcon(screenShot);
imageLabel.setIcon(icon);
}
public void paintComponent(Graphics g)
{
Robot robot = null;
try
{
robot = new Robot();
}
catch(Exception e)
{
e.printStackTrace();
}
screenShot = robot.createScreenCapture(new Rectangle(Toolkit.getDefaultToolkit().getScreenSize()));
secondScreenShot = getScaledImage((Image) screenShot, 300, 300);
g.drawImage(screenShot, 0, 0, null);
g.drawImage(secondScreenShot, 150, 150, null);
}
private BufferedImage getScaledImage(Image srcImg, int w, int h)
{
BufferedImage resizedImg = new BufferedImage(w, h, BufferedImage.TRANSLUCENT);
Graphics2D g2 = resizedImg.createGraphics();
g2.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR);
g2.drawImage(srcImg, 0, 0, w, h, null);
g2.dispose();
return resizedImg;
}
public static void main(String... args)
{
SwingUtilities.invokeLater(new Runnable()
{
public void run()
{
new CaptureScreen().createAndDisplayGUI();
}
});
}
}
Here is the output :
Get rid of the recursion. Create a single buffered image of the correct size and create a Graphics object for it. Just use a loop to draw progressively smaller scaled images down to whatever threshold you choose. Finally use g.drawImage() inside paintComponent() to draw your image to the screen. If you keep the recursion you need to pass the image and continually overlay the scaled down image. You do not need to return anything from the method.
My problem is I have a Java application that renders an image. Now I want to render a tilted image.
One straightforward approach would be to have a tilted image and then render it, but my aim is to tilt the image according to the mouse movement in the window.
One possible solution for this would be to have multiple images at various tilted angles and render them as the mouse moves, but such an implementation is limited in precision and not quite the thing I want.
Is there a way to render the tilted image on the fly?
Thanks in advance.
I agree completely with the previous post, AffineTransform is the way to go. Here's a simple example....
import java.awt.*;
import java.awt.geom.*;
import java.io.IOException;
import java.net.MalformedURLException;
import java.net.URL;
import javax.imageio.ImageIO;
import javax.swing.*;
import javax.swing.event.*;
public class RotateImage {
private static final int PANEL_WIDTH = 600;
private static final Dimension MAIN_SIZE = new Dimension(PANEL_WIDTH, PANEL_WIDTH);
private static final int SLIDER_MIN = -180;
private static final int SIDER_MAX = 180;
private static final int MAJOR_TICK = 30;
private static final int MINOR_TICK = 15;
private static final String URL_PATH = "http://duke.kenai.com/guitar/DukeAsKeith-daylightSmall.png";
private JPanel mainPanel = new JPanel();
private JPanel drawingPanel = createDrawingPanel();
private AffineTransform transform = new AffineTransform();
private JSlider rotationSlider;
private Image image;
public RotateImage() {
mainPanel.setLayout(new BorderLayout());
mainPanel.add(drawingPanel, BorderLayout.CENTER);
mainPanel.add(createTransformPanel(), BorderLayout.SOUTH);
URL url;
try {
url = new URL(URL_PATH);
image = ImageIO.read(url );
} catch (MalformedURLException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
private JPanel createTransformPanel() {
rotationSlider = new JSlider(SLIDER_MIN, SIDER_MAX, 0);
rotationSlider.setMajorTickSpacing(MAJOR_TICK);
rotationSlider.setMinorTickSpacing(MINOR_TICK);
rotationSlider.setPaintLabels(true);
rotationSlider.setPaintTicks(true);
rotationSlider.setPaintTrack(true);
rotationSlider.setSnapToTicks(true);
rotationSlider.addChangeListener(new SliderListener());
JPanel transformingPanel = new JPanel(new BorderLayout());
transformingPanel.setBorder(BorderFactory.createEtchedBorder());
transformingPanel.add(rotationSlider);
return transformingPanel;
}
#SuppressWarnings("serial")
private JPanel createDrawingPanel() {
if (drawingPanel != null) {
return drawingPanel;
}
drawingPanel = new JPanel() {
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
myPaint(g);
}
};
drawingPanel.setPreferredSize(MAIN_SIZE);
return drawingPanel;
}
private void myPaint(Graphics g) {
Graphics2D g2 = (Graphics2D) g;
g2.setStroke(new BasicStroke(3));
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
AffineTransform oldTransform = g2.getTransform();
if (transform != null) {
g2.setTransform(transform);
}
if (image != null) {
g2.drawImage(image, 70, 70, null);
}
g2.setTransform(oldTransform);
}
public JComponent getPanel() {
return mainPanel;
}
private class SliderListener implements ChangeListener {
public void stateChanged(ChangeEvent e) {
double theta = Math.PI * rotationSlider.getValue() / 180;
double center = (double) PANEL_WIDTH / 2;
transform = AffineTransform.getRotateInstance(theta, center, center);
drawingPanel.repaint();
}
}
private static void createAndShowGUI() {
JFrame frame = new JFrame("RotateShape Application");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(new RotateImage().getPanel());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public static void main(String[] args) {
javax.swing.SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGUI();
}
});
}
}
I think you need to look into AffineTransform it has a method for rotating a shape, as well as other transforms.
An example of how it can be used can be found here
Basically:
AffineTransform at = AffineTransform.getTranslateInstance(width, height); //Create the AffineTransform instance
at.rotate(someRadianValue); // Apply the transforms you wish
g2.draw(at.createTransformedShape(myShape)); // Draw the transformed shape