Programmatically expand sub JMenuItems - java

I would like to programmatically expand a particular JMenuItem in a JPopup. For example in the code below
import java.awt.event.ActionEvent;
import javax.swing.AbstractAction;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JMenu;
import javax.swing.JMenuItem;
import javax.swing.JPanel;
import javax.swing.JPopupMenu;
public class AutoExpandSubMenusDemo extends JFrame {
private final JPopupMenu popup = new JPopupMenu("Popup");
public AutoExpandSubMenusDemo() {
setDefaultCloseOperation(EXIT_ON_CLOSE);
JMenu menuB = new JMenu("B");
menuB.add(new JMenuItem("X"));
JMenuItem menuY = menuB.add(new JMenuItem("Y"));
menuB.add(new JMenuItem("Z"));
popup.add(new JMenuItem("A"));
popup.add(menuB);
popup.add(new JMenuItem("C"));
final JButton button = new JButton("Show Popup Menu");
button.addActionListener(new AbstractAction() {
#Override
public void actionPerformed(ActionEvent e) {
popup.show(button, 0, button.getHeight());
// Show menuY
}
});
JPanel buttonPanel = new JPanel();
buttonPanel.add(button);
getContentPane().add(buttonPanel);
}
public static void main(String[] args) {
AutoExpandSubMenusDemo f = new AutoExpandSubMenusDemo();
f.setSize(500, 300);
f.setVisible(true);
}
}
I would like to expand the popup menu so that the items B(menuB)/Y(menuY) are expanded and selected when the button is pressed.
Sorry if this is something that's easy to do but I've searched around and can't figure it out.
I did find the
MenuSelectionManager.defaultManager().setSelectedPath(...)
however this didn't work when I tried it and the javadoc specifies that it is called from the LaF and should not be called by clients.
Any help is much appreciated.

While I don't recommend doing this, since the documentation itself advises against it, here's how you could do it:
import java.awt.event.ActionEvent;
import javax.swing.AbstractAction;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JMenu;
import javax.swing.JMenuItem;
import javax.swing.JPanel;
import javax.swing.JPopupMenu;
import javax.swing.MenuElement;
import javax.swing.MenuSelectionManager;
import javax.swing.SwingUtilities;
public class AutoExpandSubMenusDemo extends JFrame {
private final JPopupMenu popup = new JPopupMenu("Popup");
public AutoExpandSubMenusDemo() {
setDefaultCloseOperation(EXIT_ON_CLOSE);
final JMenu menuB = new JMenu("B");
menuB.add(new JMenuItem("X"));
final JMenuItem menuY = menuB.add(new JMenuItem("Y"));
menuB.add(new JMenuItem("Z"));
popup.add(new JMenuItem("A"));
popup.add(menuB);
popup.add(new JMenuItem("C"));
final JButton button = new JButton("Show Popup Menu");
button.addActionListener(new AbstractAction() {
#Override
public void actionPerformed(ActionEvent e) {
popup.show(button, 0, button.getHeight());
SwingUtilities.invokeLater(new Runnable() {
public void run() {
menuB.setPopupMenuVisible(true);
MenuSelectionManager.defaultManager().setSelectedPath(new MenuElement[]{popup, menuB, menuY});
}
});
}
});
JPanel buttonPanel = new JPanel();
buttonPanel.add(button);
getContentPane().add(buttonPanel);
}
public static void main(String[] args) {
AutoExpandSubMenusDemo f = new AutoExpandSubMenusDemo();
f.setSize(500, 300);
f.setVisible(true);
}
}
Most of this code is yours. I only added:
SwingUtilities.invokeLater(new Runnable() {
public void run() {
menuB.setPopupMenuVisible(true);
MenuSelectionManager.defaultManager().setSelectedPath(new MenuElement[]{popup, menuB, menuY});
}
});
which seems to work.
You could avoid abusing MenuSelectionManager via 'MenuItem.setArmed(boolean)'.
SwingUtilities.invokeLater(new Runnable() {
public void run() {
menuB.setPopupMenuVisible(true);
menuB.setArmed(true);
menuY.setArmed(true);
}
});
The popup staying visible after selecting another menu item or dismissing the JPopupMenu still needs to be addressed though.
Another way is to fake a mouse event... :D
SwingUtilities.invokeLater(new Runnable() {
public void run() {
MouseEvent event = new MouseEvent(
menuB, MouseEvent.MOUSE_ENTERED, 0, 0, 0, 0, 0, false);
menuB.dispatchEvent(event);
menuY.setArmed(true);
}
});
This way it is as if the user actually used the mouse.

Another example:
MenuSelectionManager.defaultManager().setSelectedPath(
new MenuElement[] {popup, menuB, menuB.getPopupMenu()});
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class AutoExpandSubMenusDemo2 extends JFrame {
private final JPopupMenu popup = new JPopupMenu("Popup");
public AutoExpandSubMenusDemo2() {
setDefaultCloseOperation(EXIT_ON_CLOSE);
final JMenu menuB = new JMenu("B");
menuB.add(new JMenuItem("X"));
final JMenuItem menuY = menuB.add(new JMenuItem("Y"));
menuB.add(new JMenuItem("Z"));
popup.add(new JMenuItem("A"));
popup.add(menuB);
popup.add(new JMenuItem("C"));
JPanel buttonPanel = new JPanel();
buttonPanel.add(new JButton(new AbstractAction("Show menuB Popup") {
#Override public void actionPerformed(ActionEvent e) {
JButton button = (JButton) e.getSource();
popup.show(button, 0, button.getHeight());
//[Bug ID: JDK-6949414 JMenu.buildMenuElementArray() endless loop]
//( http://bugs.java.com/bugdatabase/view_bug.do?bug_id=6949414 )
//menuB.doClick();
MenuSelectionManager.defaultManager().setSelectedPath(
new MenuElement[] {popup, menuB, menuB.getPopupMenu()});
}
}));
buttonPanel.add(new JButton(new AbstractAction("Select menuY") {
#Override public void actionPerformed(ActionEvent e) {
JButton button = (JButton) e.getSource();
popup.show(button, 0, button.getHeight());
MenuSelectionManager.defaultManager().setSelectedPath(
new MenuElement[] {popup, menuB, menuB.getPopupMenu(), menuY});
}
}));
getContentPane().add(buttonPanel);
}
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
#Override public void run() {
createAndShowGUI();
}
});
}
public static void createAndShowGUI() {
JFrame f = new AutoExpandSubMenusDemo2();
f.setSize(500, 300);
f.setVisible(true);
}
}

Related

InternalFrameListener for inter-frame Button pressing?

I need the frame to update and display how many times the Button has been pressed (the button's text to update)
If I can use actionPreformed() to be locked on to specific events (Button press, or the Menu item being pressed), then I think that should help...
Problems:
When Button is pressed it creates more frames
The existing Frame(s) do not update (I only want there to be one frame anyway)
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import javax.swing.event.*;
public class ButtonFrame implements InternalFrameListener, ActionListener
{
JFrame myFrame = null;
private int clicked;
final String F=("Clicked: "+clicked+" Times!");
public static void main(String[] a)
{
(new ButtonFrame()).test();
}
private void test()
{
myFrame = new JFrame("Internal Frame with a Button");
myFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
myFrame.setSize(400,400);
myFrame.setContentPane(new JDesktopPane());
JMenuBar Start_Bar = new JMenuBar();
JMenu Start_Menu = new JMenu("Frame");
JMenuItem Start_Item = new JMenuItem("Start");
Start_Item.addActionListener(this);
Start_Menu.add(Start_Item);
Start_Bar.add(Start_Menu);
myFrame.setJMenuBar(Start_Bar);
myFrame.setVisible(true);
}
public void actionPerformed(ActionEvent Start_Item)
{
JInternalFrame f = new JInternalFrame("Button Frame");
f.setResizable(true);
f.setClosable(false);
f.setMaximizable(true);
f.setIconifiable(true);
f.setSize(200,200);
f.setLocation(100,100);
f.addInternalFrameListener(this);
f.setVisible(true);
Button objButton1;
objButton1=new Button ("Clicked: "+clicked+" Times!");
objButton1.setBounds(20,90,40,50);
f.add(objButton1);
objButton1.addActionListener(this);
myFrame.getContentPane().add(f);
}
public void actionPreformed(ActionEvent objButton1)
{
clicked++;
}
public void internalFrameActivated(InternalFrameEvent e)
{
System.out.println("Internal Button Ready");
}
public void internalFrameClosed(InternalFrameEvent e)
{
System.out.println("Internal frame closed");
}
public void internalFrameClosing(InternalFrameEvent e)
{
System.out.println("Internal frame closing");
}
public void internalFrameDeactivated(InternalFrameEvent e)
{
System.out.println("Internal frame deactivated");
}
public void internalFrameDeiconified(InternalFrameEvent e)
{
System.out.println("Internal frame deiconified");
}
public void internalFrameIconified(InternalFrameEvent e)
{
System.out.println("Internal frame iconified");
}
public void internalFrameOpened(InternalFrameEvent e)
{
System.out.println("Internal frame opened");
}
}
Based on your description, you solution is screaming isolation and separation of code responsibility, the code responsible for managing the button should be separated from the code managing the frame and desktop pane
This way, you can use separate ActionListeners as well as isolate the functionality to a single instance of the button class
import java.awt.EventQueue;
import java.awt.GridBagLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JDesktopPane;
import javax.swing.JFrame;
import javax.swing.JInternalFrame;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JDesktopPane dp = new JDesktopPane();
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JMenuBar Start_Bar = new JMenuBar();
JMenu Start_Menu = new JMenu("Frame");
JMenuItem Start_Item = new JMenuItem("Start");
Start_Item.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
JInternalFrame f = new JInternalFrame("Button", true, true, true, true);
f.setSize(200, 200);
f.setLocation(100, 100);
f.add(new ButtonPane());
f.setVisible(true);
dp.add(f);
}
});
Start_Menu.add(Start_Item);
Start_Bar.add(Start_Menu);
frame.setJMenuBar(Start_Bar);
frame.add(dp);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class ButtonPane extends JPanel {
private JButton button;
private int count = 0;
public ButtonPane() {
setLayout(new GridBagLayout());
button = new JButton("0");
button.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
count++;
button.setText(Integer.toString(count));
}
});
add(button);
}
}
}

Keylistener not working with fullscreen

I have created a program in which a window opens which says click to start.When we press start button it opens another window and make it fullscreen. I have add keylistener to this fullscreen window to move an image.But its not working. If you wanna see the code please ask me .
public g1(){
panel = new JPanel();
cake = new ImageIcon("G:\\naman1.jpg").getImage();
start = new JButton("Start");
restart = new JButton("Restart");
exit = new JButton("EXIT");
panel.add(start);
panel.setFocusable(true);
start.addActionListener(
new ActionListener() {
public void actionPerformed(ActionEvent arg0) {
new g1().run(); //this method is from superclass it calls init }
}
);
panel.setBackground(Color.GRAY);
}
public void init(){
super.init(); //it makes the window fullscreen
Window w = s.getFullScreenWindow();
w.setFocusable(true);
w.addKeyListener(this);}
Try this:
The MainFrame
package moveimages;
import java.awt.Dimension;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class MainFrame extends JFrame {
JButton startBtn;
public MainFrame() {
this.setTitle("Moving Images");
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
getContentPane().add(initComponents());
this.setSize(new Dimension(1024, 768));
this.setVisible(true);
}
private JPanel initComponents() {
JPanel jPanel = new JPanel();
startBtn = new JButton("start");
startBtn.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
final ImageWindow imageWindow = new ImageWindow();
}
});
jPanel.add(startBtn);
return jPanel;
}
}
This is the ImageWindow
package moveimages;
import java.awt.Dimension;
import java.awt.event.ActionEvent;
import java.net.MalformedURLException;
import java.net.URL;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.swing.AbstractAction;
import javax.swing.Action;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.KeyStroke;
public class ImageWindow extends JFrame {
public ImageWindow() {
this.add(new JLabel("Window"));
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
this.setSize(screenSize.width, screenSize.height);
final ImagePanel imagePanel = new ImagePanel();
this.getContentPane().add(imagePanel);
this.setVisible(true);
}
class ImagePanel extends JPanel {
URL url;
int panelX;
int panelY;
boolean isDragged;
ImagePanel() {
this.panelX = this.getWidth();
this.panelY = this.getHeight();
try {
this.url = new URL("http://i.stack.imgur.com/XZ4V5.jpg");
final ImageIcon icon = new ImageIcon(url);
final JLabel imageLabel = new JLabel(icon);
Action moveLeft = new AbstractAction() {
#Override
public void actionPerformed(ActionEvent e) {
if(imageLabel.getX() - 1 > 0)
imageLabel.setLocation(imageLabel.getX()-1, imageLabel.getY());
}
};
Action moveUp = new AbstractAction() {
#Override
public void actionPerformed(ActionEvent e) {
if(imageLabel.getY() - 1 > 0) {
imageLabel.setLocation(imageLabel.getX(), imageLabel.getY()-1);
}
}
};
Action moveDown = new AbstractAction() {
#Override
public void actionPerformed(ActionEvent e) {
if(getParent().getHeight()-icon.getIconHeight() > imageLabel.getY() + 1) {
imageLabel.setLocation(imageLabel.getX(), imageLabel.getY()+1);
}
}
};
Action moveRight = new AbstractAction() {
#Override
public void actionPerformed(ActionEvent e) {
if(getParent().getWidth()-icon.getIconWidth() > imageLabel.getX()+1) {
imageLabel.setLocation(imageLabel.getX()+1, imageLabel.getY());
}
}
};
imageLabel.getInputMap().put(KeyStroke.getKeyStroke("A"), "moveLeft");
imageLabel.getInputMap().put(KeyStroke.getKeyStroke("W"), "moveUp");
imageLabel.getInputMap().put(KeyStroke.getKeyStroke("S"), "moveDown");
imageLabel.getInputMap().put(KeyStroke.getKeyStroke("D"), "moveRight");
imageLabel.getActionMap().put("moveLeft", moveLeft);
imageLabel.getActionMap().put("moveUp", moveUp);
imageLabel.getActionMap().put("moveDown", moveDown);
imageLabel.getActionMap().put("moveRight", moveRight);
this.add(imageLabel);
} catch (MalformedURLException ex) {
Logger.getLogger(ImageWindow.class.getName()).log(Level.SEVERE, null, ex);
}
}
}
}
Start the App
package moveimages;
import javax.swing.SwingUtilities;
public class MoveImages {
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> {
MainFrame frame = new MainFrame();
});
}
}
Maybe it helps you to refactor your current app.

Paint Swing JButton as disabled

I want to display a normal JButton as disabled, without setting it to setEnabled(false)!
I just want to show that this button is not enabled, but if the user pushs the button it should call the actionlistener as normal.
So what I did is:
import java.awt.Graphics;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
public class SwingTests {
private static void createWindow() {
JFrame frame = new JFrame();
JPanel panel = new JPanel();
MyButton button = new MyButton("Press");
button.setEnabled(false);
panel.add(button);
frame.add(panel);
frame.setSize(200, 200);
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
createWindow();
}
});
}
}
class MyButton extends JButton {
private boolean enabled = false;
public MyButton(String text) {
super(text);
super.setEnabled(true);
}
#Override
protected void paintBorder(Graphics g) {
if (isEnabled())
super.paintBorder(g);
else
; // paint disabled button
}
#Override
protected void paintComponent(Graphics g) {
if (isEnabled())
super.paintComponent(g);
else
; // paint disabled button
}
#Override
public void setEnabled(boolean b) {
enabled = b;
}
#Override
public boolean isEnabled() {
return enabled;
}
}
I "just" need to know what to write in paintComponent(g) and paintBorder(g).
if it is disabled and a user pushs the button i display an alarm why this button is disabled!
If it looks disabled I am probably not going to push it in the first place. You could achieve this type of effect using tool tips.
import java.awt.BorderLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JToggleButton;
import javax.swing.SwingUtilities;
public class TestGUI {
public TestGUI() {
JFrame frame = new JFrame();
final JButton button = new JButton("Press Me");
final JToggleButton enable = new JToggleButton("Enable / Disable");
enable.setSelected(true);
button.setToolTipText("Enabled");
enable.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent arg0) {
if (enable.isSelected()) {
button.setEnabled(true);
button.setToolTipText("Enabled");
} else {
button.setEnabled(false);
button.setToolTipText("Not Enabled");
}
}
});
frame.add(button, BorderLayout.CENTER);
frame.add(enable, BorderLayout.SOUTH);
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
frame.pack();
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
new TestGUI();
}
});
}
}
if it is disabled and a user pushs the button i display an alarm why this button is disabled!
Add a MouseListener to the button when it is disabled. Then you can handle the mouseClicked() event to display your "alarm".

JButton and JLabel don't show on JDialog and sleep not work

I have a frame that when i click ok button on tester2 frame, tester1 frame should be seen and when click showbumber button, a random number should be displayed in my label.
But i can't see this generated number while i use sleep method!
Thank for help.
public class tester2 extends JFrame implements ActionListener {
public tester2() {
setTitle("Hello");
setLayout(new FlowLayout());
JButton okButton = new JButton("Ok");
okButton.addActionListener(this);
add(okButton);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setBounds(40, 50, 300, 400);
}
#Override
public void actionPerformed(ActionEvent e) {
tester1 tester1 = new tester1(tester2.this);
tester1.setVisible(true);
}
public static void main(String[] args) {
new tester2().setVisible(true);
}
}
tester 1:
public class tester1 extends JDialog implements ActionListener {
JLabel lbl1;
JButton showButton;
public tester1(JFrame owner) {
super(owner, "tester1", true);
showButton = new JButton("Show Number");
showButton.addActionListener(this);
lbl1 = new JLabel(" ");
this.add(showButton);
this.add(lbl1);
this.setBounds(40, 50, 300, 400);
}
#Override
public void actionPerformed(ActionEvent e) {
if (e.getSource() == showButton) {
GenerateNumber();
tester1.this.dispose();
}
}
public void GenerateNumber() {
Random rnd1 = new Random();
try {
Thread.sleep(1000);
lbl1.setText(String.valueOf(rnd1.nextInt(100)));
} catch (InterruptedException inrptdEx) {
}
}
}
If your intention is to close the second frame automatically after a short delay, you should use a javax.swing.Timer instead.
Blocking the EDT will stop it from (amongst other things) processing repaint request, which means your UI can't be updated when you can Thread.sleep
Instead you should use a javax.swing.Timer
public void GenerateNumber() {
Random rnd1 = new Random();
try {
lbl1.setText(String.valueOf(rnd1.nextInt(100)));
} catch (InterruptedException inrptdEx) {
}
Timer timer = new Timer(1000, new ActionListener() {
public void actionPerformed(ActionEvent evt) {
dispose();
}
});
timer.setRepeats(false);
timer.start();
}
I don't if your dialog shows the showButton and Label before. Because i have to add a panel in order to show them. After that you need a Timer Class to deal with auto dispose.
Your tester1 look now like this
import java.awt.BorderLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.Random;
import javax.swing.JButton;
import javax.swing.JDialog;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.Timer;
public class tester1 extends JDialog implements ActionListener {
/**
*
*/
private static final long serialVersionUID = 1L;
JLabel lbl1;
JButton showButton;
public tester1(JFrame owner) {
super(owner, "tester1", true);
JPanel jPanel = new JPanel();
jPanel.setLayout(new BorderLayout());
this.add(jPanel);
showButton = new JButton("Show Number");
showButton.addActionListener(this);
lbl1 = new JLabel();
jPanel.add(showButton, BorderLayout.NORTH);
jPanel.add(lbl1, BorderLayout.CENTER);
this.setBounds(40, 50, 300, 400);
}
#Override
public void actionPerformed(ActionEvent e) {
if(e.getSource() == showButton) {
GenerateNumber();
}
}
public void GenerateNumber() {
Random rnd1 = new Random();
lbl1.setText(String.valueOf(rnd1.nextInt(1000000)));
Timer timer = new Timer(1000 * 1, new ActionListener() {
public void actionPerformed(ActionEvent evt) {
dispose();
}
});
timer.setRepeats(false);
timer.start();
}
}

Windows not opening on button click

I have the following code which creates a simple window with two buttons which are in turn suppose to open up a window each - the main window opens up just fine but when you click on the buttons nothing happens...
package presentation;
import java.awt.Container;
import java.awt.EventQueue;
import java.awt.FlowLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class ShowInventory extends JFrame {
/**
*
*/
private static final long serialVersionUID = 7479750059244371227L;
private JPanel contentPane;
private JButton catBtn = new JButton ("Display inventory by category");
private JButton allBtn = new JButton ("Display all inventory");
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
public void run() {
try {
ShowInventory frame = new ShowInventory();
frame.setVisible(true);
} catch (Exception e) {
e.printStackTrace();
System.out.println("Exception - Sorry");
}
}
});
}
/**
* Default - details to be added
*/
public ShowInventory() { // title bar name
// layout here
Container container = getContentPane();
FlowLayout layout = new FlowLayout();
container.setLayout(layout);
layout.setAlignment(FlowLayout.CENTER);
container.add(new JButton("Display inventory by category"));
container.add(new JButton("Display all inventory"));
catBtn.addActionListener (new ActionListener() {
public void actionPerformed (ActionEvent event) {
// controller code
ShowByCategory frame = new ShowByCategory();
frame.setVisible(true);
}
});
allBtn.addActionListener (new ActionListener() {
public void actionPerformed (ActionEvent event) {
// controller code
ShowAllInventory frame = new ShowAllInventory();
frame.setVisible(true);
}
});
setDefaultCloseOperation(EXIT_ON_CLOSE);
pack();
setVisible(true);
}
}
You probably need to replace those lines (which create brand new buttons):
container.add(new JButton("Display inventory by category"));
container.add(new JButton("Display all inventory"));
by this (which uses the buttons of your class, on which you then add the listeners):
container.add(catBtn);
container.add(allBtn);

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