I am getting this
java.lang.reflect.UndeclaredThrowableException
at com.sun.proxy.$Proxy1.getMyObject(Unknown Source)
I went through a similar post here and this article posted in one the comments .
But in this case the I am calling following method using a ThriftClient which was created using com.twitter.common.thrift.ThriftFactory<T>
myThriftClient.getMyObject()
Is there any way of knowing what is the actual cause of this error ? Should I need to change something in thrift side code ?
It does not seem like this is a Thrift issue at all... it seems like it is inside the library that you are using ("twitter commons" or whatever). I presume that their library is trying to create a dynamic proxy for your interface, but your interface it unable to handle whatever checked exception is being thrown.
You might want to try declaring "throws java.lang.Throwable" on your interface temporarily if you are having trouble ascertaining the underlying exception and are unable to fix the implementation of the Invocation Handler itself. At least the root cause won't be buried by the UndeclaredThrowableException if you do that.
Alternatively, just set a breakpoint in a graphical debugger and step through the invocation to be able to see your program's state.
The issue here was that my client side thread was sending a Thread.interrupt() to the myThriftClient thread.
So in that case the Caller class (which in my case was DeadlineCaller) inside the Thrift class was interrupted which resulted in an InterruptedException or a TimeoutException which was bundled and displayed as UndeclaredThrowableEception in the stack.
Related
Does java has library exception class which means actually not an error, but good termination? I know I can make my own class or use null, but wish to know.
EDIT 1
I want to use exception object as an old fashion return code for a method, so I need something equivalent to ERROR_SUCCESS code in Win32 API.
Exceptions in Java are meant to be used for abnormal termination only. Using them to flag correct termination should be considered really bad practice.
You might use return values instead.
To directly answer your question: No. There is no standard Java exception that means "this is a normal termination".
If you wanted to, you could define a custom exception that meant this for your application.
However,
... using an exception for "normal control flow" goes against the strong recommendations of the Java designers, and a Java "Best Practice" rule that has pretty much universal acceptance. This is not to say you should NEVER do this. It is just that the cases where it is justifiable to do this are VERY RARE. (And you'd need to take special steps to avoid grossly inefficient code ... )
Anyway, the fact that it is (almost) always a terrible idea to use exceptions for normal flow control explains why a standard exception was never created. The Java designers clearly didn't want to appear to be encouraging this practice.
The closest thing to a "good termination" signal I can think of is not an exception, but a call to System.exit(int) with 0 as argument, to indicate to the operating system that the program ended successfully. From the javadocs:
Terminates the currently running Java Virtual Machine. The argument serves as a status code; by convention, a nonzero status code indicates abnormal termination. This method calls the exit method in class Runtime. This method never returns normally.
As has been pointed out, an exception is not to be used to inform of a "good termination", quite the contrary.
No. Exception means exceptional situation. You should structure your program flow so that exceptions are thrown only for exceptional situations, rather than on the normal flow.
So, if you want to return "success": return true or some enum Result.SUCCESS.
Exceptions are mean to denote that something went wrong. Different exceptions depict different items which went wrong and will thus cause the program to terminate if not handled. Something successfully finishing is not an exception.
I think what you need to do is to either return a particular value, or else, make your application fire some sort of event. In this case throwing exception is not (at least for me) recommended.
Depends what you define as "good termination" I guess - is a security exception good because it stopped someone from hacking your system? It's not really an error, but it is an abnormal situation that you need to handle.
In general exceptions are designed to be used for exceptional conditions only (which may or may not be an error in your code - it could mean that some resource is unavailable, or a security check failed etc.)
If you are using exceptions for regular control flow (i.e. they are getting thrown in normal, expected circumstances) then you are probably doing something wrong.
Maybe you mean an InterrupedException? This one is thrown, when you wish to terminate a thread gracefully.
As some other responses said, when there is no exception, nothing is raised.
Therefore, you can just your code for the "no-exception" into the try block after the rest of instructions. Something like:
try{
//code here
//code of no exception
}catch(Exception e){
//nothing or exception code
}
or you can just create your own exception by doing a class that extends Exception
I've got a decently complex little game going on in Java (solitaire, essentially like the Windows version), but I have yet to do very much error handling.
Almost all of the methods across my classes will end up either getting called by an initial constructor (eventually main()), a paintComponent() method, or a mouse event. So, my question is, is it bad practice to just use "throws Exception" on all of my lower-level methods, and only do a try/catch at my top-level methods to catch ALL the errors at once? (e.g. 3 try/catches - one for the painting, one for mouse events, one for the main method).
I realize this prevents me from easily dealing with errors on-the-spot, but I don't really plan on doing that anyways. My error handling is going to consist of writing to a log, telling the user, and killing the program. Keeping this in mind, is there anything bad with doing my error handling this way?
It depends on how you want to approach the situation.
If you just want to catch any possible exception and you don't mind about the handler code, you could simply use "throws exception", and there's nothing BAD with it either. It's like a try-catch block that covers all the function.
If you want to write specific code for specific exceptions, you should use try-catch blocks to write appropriate code for each handler.
Based on what you're saying, any caught exception would just notify the user and exit the application. Well, in this case you could just use the first approach. It's not necessarily the BEST approach, and neither is killing the application, however, if that's your strategy you could just use "throws" for each function.
Hope that helps!
If that's all you wan't to do in a case of an error, then it makes perfect sense to do it that way. This eliminates code duplication and scattering of related code. However, if you're thinking of changing how things work in the future (if there's a possibility of this happening), I would suggest to try and push the catch down as far as possible (maybe even eliminating the need for exceptions at all and just logging and exiting right away).
If you use the exception's inner fields (specifically message, which you can set in construction time), you can even eliminate the need for 3 different catch blocks and just use one (depending on your actual actions in case of an error, of course).
I wouldn't - the big reason being that it breaks encapsulation. The reason why this is important in this case is that your error handling code has one of two futures:
Becoming enormous to handle in an informative way every error the program can throw.
Be tiny but not helpful at all: "Some error occurred somewhere".
To my mind, the best structure is to catch the error, log it, alert the user, and exit as far down as possible. There's nothing that says your mouse handling code can't exit, right?
In fact, I would create an error handler class that you can call from just about anywhere, and it handles the notification and logging. Then your exception handlers can just populate it with the message to display/log, and all other code is shared. It will cost you less typing to delegate to this class than adding throws Exception at the end of every function everywhere.
If you must have a top level handler, it should just catch any unexpected runtime errors, so that you can log it and show the user that the program is really quitting for an error, and not just dump to the desktop. All other errors - even if you just want to bail out - should be caught as close to "where the exception has meaning" as possible.
I do the same thing as you are describing most of the time. What you're basically doing is working around the stupid checked exceptions that Java has. It shouldn't even be necessary to add 'throws Exception' everywhere.
If I'm working on an API that other users will use I may create specific exceptions to show what is going on in case they want to handle different exceptions in different ways.
If an error is severe enough to always exit the program, you may be better of throwing a RuntimeException instead. They are used to indicate unrecoverable errors and will avoid problems with putting "throws Exception" everywhere. You should have a handler for RuntimeExceptions anyway to provide a user-friendly error report in case they happen.
If you throw checked exceptions, they should be as specific as possible. Throwing and catching Exception can hide other exceptions that are thrown (including RuntimeExceptions) that you didn't intend and could have been handled differently. If you want to throw a general exception, you can always create your own exception class and throw that instead.
The exception handling can depend on the context so there's not one way to handle everything. If the user clicks a button to open a file and there's an error reading it, then it would be ok to throw an IOException up to the UI layer and display an error message there. On the other hand, an IOException while creating a temporary file could be handled lower down by retrying in another directory.
I created a CustomExceptionClass that its messages are from a configuration file and are a friendlier message to the user.
Then I want to log wich exception was thrown because, if something went wrong, I want to know details then I can fix this. So, I have a doubt.
Where to log these exceptions using log4j? Inside the CustomExceptionClass, or I let the method that throws this exception log it?
You should log wherever you are catching the Exception. If you are not catching it anywhere it really depends how you are running your application.
I'm not sure if you have a question about log4j in particular, but that API simply requires something to call log.error(Object,Throwable), passing in the message as the first parameter and the error as the second parameter. (log is of course a Log4J logger reference.)
Regarding the question of where to call log.error, do not call log.error from within your CustomExceptionClass subclass of Throwable. Instead, I'd make the decision as follows:
If you want to log details about exactly what happened, but you don't plan to put those details into your subclass of Exception, then log the details before throwing the error.
Similarly, if you want to log something specific regardless of whether or how the Exception is caught, then obviously you need to do this before throwing the Exception. You have relatively little control over who calls a non-private method.
Otherwise log in the catch block. This allows you to track both what happened and how your application responded as a result. If you just have the first piece of information, then other people will have to read the code in order to understand "so what?"
Finally, it's considered to be good practice to use uncaught exception handlers for all threads. See Thread.UncaughtExceptionHandler for more details. Basically you really want to at least log all Exceptions in long-running applications.
You should log it in the error handling code, not where the error is initially created.
I typically overload ToString and/or GetMessage in custom exceptions and simply log them per normal.
This question may sound a little silly ;)
How would approach the possibility of an uncaught exception within the UncaughtExceptionHandler?
Very interesting question, I haven't thought about this before.
The approch seems to be that either set your own uncaughtExceptionHandler on your thread or it will get passed to JAVAs defaultUncaughtExceptionHandler,
I made some quick googeling and found a similar case for getting crash data from android.
I think you may be intresing in this link How do I obtain crash-data from my Android application?
Well, you have to catch them yourself. The documentation of uncaughtException() linked by you states this clearly:
Any exception thrown by this method will be ignored by the Java Virtual Machine.
But you can only plan so far. So you handle the exceptions of your exception handler but who handles that code? It's the same with logging a failed logging event. Exception handlers all the way down...
I am thinking of setting up a global, default Exception handler for my (Android) Mobile application(which uses Java syntax) using Thread.setDefaultUncaughtExceptionHandler(...) call. I am thinking of just displaying an Alert Dialog with appropriate message to the user.
Are there any gotchas, caveats and rules that one needs to follow when setting DefaultExceptionHandlers? Any best practices like making sure that the process is killed, full stack trace is written to logs etc. ?
Links to documentation, tutorials etc. that can throw some light on this are welcome.
Thanks.
The name is a bit misleading, because using that method will set a default exception handler for all threads.
Make sure no exceptions can be thrown from your exception handler.
If you're doing GUI stuff from your exception handler, make sure you're doing it from the right thread.
An uncaught exception will only stop the thread where the exception took place, if that also causes the process to terminate depends on any other threads that might be running.
One possible problem with creating a global exception handler is you may get stuck in a loop of exceptions - some exceptions will be thrown repeatedly unless a program is terminated.
If you mean that when an exception is thrown, a message is displayed then the app is terminated, then you'll be fine.