Picture Files Show Up As Thumbs.db in Java - java

I created a directory and then listed the files inside the directory in an array. All the files in the directory are .png files. When I print the array out in the console, the pictures are called thumbs.db
public static void PictureOverlay1() throws IOException {
overlay = ImageIO.read(new File(overlayPath2, ""));
image = ImageIO.read(new File(imagePath, ""));
if (!path.exists()) {
System.out.println("Creating File");
path.mkdir();
} else {
System.out.println("Already Created");
// create the new image, canvas size is the max. of both image sizes
int w = Math.max(image.getWidth(), overlay.getWidth());
int h = Math.max(image.getHeight(), overlay.getHeight());
BufferedImage combined = new BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB);
// paint both images, preserving the alpha channels
Graphics g = combined.getGraphics();
g.drawImage(image, 0, 0, null);
g.drawImage(overlay, 0, 0, null);
// Save as new image
ImageIO.write(combined, "PNG", new File("C:/Users/Daniel/Documents/Brain Bang/Coding/Minecraft Modding/New Mods/1.6.4 Television Mod/forge/mcp/src/minecraft/assets/tvmod/textures/blocks/combined.png"));
}
}

You wrote:
All the files in the directory are .png files.
I don't think so. Since you have a result called thumbs.db, I guess you're on a Windows machine. Windows adds two files into each directory:
desktop.ini
thumbs.db
You should skip these two files (or just every hidden file - Windows automatically marks the files as hidden ones).

Related

How to place two images in one canvas through java (not jframe)

I just want to place two different images on one canvas and make it a .jpg file in Java. I just want to make a resulting file, not a GUI.
I want to make a result file like below with both images above:
You can use BufferedImage to combine the two images. The following code shows a simple implementation:
public static void combineImages(String imagePath1, String imagePath2, String outputPath) throws IOException {
int intervalWidth = 20; // The interval between two images
BufferedImage image1 = ImageIO.read(new File(imagePath1));
BufferedImage image2 = ImageIO.read(new File(imagePath2));
int combinedWidth = image1.getWidth() + image2.getWidth() + intervalWidth;
int combinedHeight = Math.max(image1.getHeight(), image2.getHeight());
BufferedImage combined = new BufferedImage(combinedWidth, combinedHeight, BufferedImage.TYPE_INT_RGB);
Graphics2D g = combined.createGraphics();
g.setColor(Color.WHITE);
// Fill the background with white
g.fillRect(0, 0, combinedWidth, combinedHeight);
// Draw the two images on the combined image
g.drawImage(image1, 0, 0, null);
g.drawImage(image2, image1.getWidth() + intervalWidth, 0, null);
ImageIO.write(combined, "jpg", new File(outputPath));
}

Copying image and maintain orientation?

Edit
It turns out that the 2nd snippet is actually working but the images in question still show incorrectly in my IDE (IntelliJ IDEA) for some reason.
I am trying read an image, place a watermark and save it in a different folder and the below code does a good job, but it randomly orientates my images.
try {
final Image image = ImageIO.read(file);
int w = ((BufferedImage) image).getWidth();
int h = ((BufferedImage) image).getHeight();
final BufferedImage finalImage =
new BufferedImage(w, h, BufferedImage.TYPE_INT_RGB);
//Graphics2D g = finalImage.createGraphics();
Graphics2D g = (Graphics2D) finalImage.getGraphics();
g.drawImage(image, 0, 0, null);
g.drawImage(watermark, 0, 0, null);
g.dispose();
File outputFile = new File("watermarked/" + folderName + "/" + file.getName());
outputFile.mkdirs();
ImageIO.write(finalImage, "jpg", outputFile);
} catch (IOException e) {
// TODO: notify client
e.printStackTrace();
}
After some reading I learned that ImageIO.read(...) does not maintain orientation or other "metadata" of the image it is processing. I also read about using the ImageReader to extract the metadata. According to the docs, using ImageReader.readall() should include the metadata in the returned IIOImage but I still end up with some of my images upside down. The below code demonstrates the copying without adding a watermark.
File out = new File("watermarked/" + folderName + "/" + file.getName());
out.getParentFile().mkdirs();
ImageInputStream input = ImageIO.createImageInputStream(file);
ImageOutputStream output = ImageIO.createImageOutputStream(out);
Iterator<ImageReader> readers = ImageIO.getImageReaders(input);
ImageReader reader = readers.next();
reader.setInput(input);
IIOImage image = reader.readAll(0, null);
// Should not be needed since readAll should already take care of it.
IIOMetadata metadata = reader.getImageMetadata(0);
image.setMetadata(metadata);
ImageWriter writer = ImageIO.getImageWriter(reader);
writer.setOutput(output);
writer.write(image);
System.out.println(writer.canReplaceImageMetadata(0)); // Returns false
writer.replaceImageMetadata(0, metadata); // Results in a "Unsupported write variant" error.
Both code snippets reside in a method that get passed a folderName as a string and the actual image file.
Edit
The above snippet works and the issue is something else. In my windows folder all my images made with a Galaxy S8 show in the correct orientation. But when I copy them to my project and open them in IntelliJ IDEA some are oriented differently. So I added sanselan as a dependency to get more insight in the meta data of the images and the images that get a different orientation in the IDE do indeed show a different orientation in the metadata. But why aren't they oriented like that in the windows folder, am I missing a metadata field or is windows storing additional data somewhere outside the image metadata?

Java file operations after opening image with ImageIO

I am working with Java and combine two images. I save the combined image and want to delete the overlay, but it seems there are still streams open. And i don't know which and how to close them.
f_overlay and f_image are both Files.
// load source images
BufferedImage image = null;
BufferedImage overlay = null;
try {
log.debug(f_image.getAbsolutePath());
log.debug(f_overlay.getAbsolutePath());
image = ImageIO.read(f_image);
overlay = ImageIO.read(f_overlay);
} catch (IOException e) {
log.error(e.getMessage());
}
// create the new image, canvas size is the max. of both image sizes
int w = Math.max(image.getWidth(), overlay.getWidth());
int h = Math.max(image.getHeight(), overlay.getHeight());
BufferedImage combined = new BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB);
// paint both images, preserving the alpha channels
Graphics g = combined.getGraphics();
g.drawImage(image, 0, 0, null);
g.drawImage(overlay, 0, 0, null);
// Save as new image
try {
ImageIO.write(combined, "PNG", f_image);
} catch (IOException e) {
log.error(e.getMessage());
}
// we can delete the overlay now
log.debug("Delete overlay: " + f_overlay.delete());
Are there any suggestions?
I can't see anything wrong in your code.
However, I would only delete the file f_overlay if the reading was successful. Important, after you call delete() on the file object, you must not use the object for anything else, so best is to assign f_overlay=null
boolean state = f_overlay.delete();
f_overlay=null;
log.debug("Delete ... "+state);

Using ImageIO.write() to create a JPEG creates a 0 byte file

I am trying to write a method that takes an image, and saves a 100 by 100 thumbnail of that image. However, when I save the file, it comes out as an unreadable 0 byte image (with the error "Error interpreting JPEG image file (Improper call to JPEG library in state 200)") in Ubuntu's ImageViewer. My code is as follows:
public boolean scale(){
String file = filename.substring(filename.lastIndexOf(File.separator)+1);
File out = new File("data"+File.separator+"thumbnails"+File.separator+file);
if( out.exists() ) return false;
BufferedImage bi;
try{
bi = ImageIO.read(new File(filename));
}
catch(IOException e){
return false;
}
Dimension imgSize = new Dimension(bi.getWidth(), bi.getHeight());
Dimension bounds = new Dimension(100, 100);
int newHeight = imgSize.height;
int newWidth = imgSize.width;
if( imgSize.width > bounds.width ){
newWidth = bounds.width;
newHeight = (newWidth*imgSize.height)/imgSize.width;
}
if( imgSize.height > bounds.width ){
newHeight = bounds.height;
newWidth = (newHeight*imgSize.width)/imgSize.height;
}
Image img = bi.getScaledInstance(newWidth, newHeight, BufferedImage.SCALE_SMOOTH);
BufferedImage thumb = new BufferedImage(newWidth, newHeight, BufferedImage.TYPE_4BYTE_ABGR);
Graphics2D g2d = thumb.createGraphics();
g2d.drawImage(img, 0, 0, null);
g2d.dispose();
try{
ImageIO.write(thumb, "jpg", out);
}
catch(IOException e){
return false;
}
return true;
}
Where "filename" is a global variable for the class housing this method, representing the path to the original image. My main issue is that I do not see why I'm creating a 0 byte image.
So, the issue was this. I'm working in OpenJDK. OpenJDK doesn't have a JPEG encoder, apparently, so while the file was being created by
ImageIO.write(thumb, "jpg", out);
it wasn't actually creating anything for the file to save; hence the empty 0 byte unreadable file. Changing the ImageIO argument to "png" (and adjusting the new File() extension, appropriately) successfully created the desired image with the above code.
I experienced the same issue even though the JVM had a JPG encoder and it was caused by using an unsupported type of BufferImage underneath. I had used BufferedImage.TYPE_USHORT_GRAY which is evidently not supported and gave no error messages but produced a 0 byte file. When I switched to BufferedImage.TYPE_BYTE_GRAY it worked perfectly.
JPG have no alpha channel, ImageIO.write() will fail silently (just return false) one way is to copy your image into another one
BufferedImage newBufferedImage = new BufferedImage(bufferedImage.getWidth(),
bufferedImage.getHeight(), BufferedImage.TYPE_INT_RGB);
newBufferedImage.getGraphics().drawImage(bufferedImage, 0, 0, null);
boolean write = ImageIO.write(newBufferedImage, extension, outputfile);
if (!write) {
// do something
}

Grab image from clipboard on Mac OSX using applet

I am using an Applet to save image from clipboard. The image is saved but something happened with its format. It is darken and lost colors.
here's how I am doing it:
AccessController.doPrivileged(new PrivilegedAction() {
public Object run() {
try {
//create clipboard object
Clipboard clipboard = Toolkit.getDefaultToolkit().getSystemClipboard();
//Get data from clipboard and assign it to an image.
//clipboard.getData() returns an object, so we need to cast it to a BufferdImage.
BufferedImage image = (BufferedImage) clipboard.getData(DataFlavor.imageFlavor);
//file that we'll save to disk.
File file = new File("/tmp/clipboard.jpg");
//class to write image to disk. You specify the image to be saved, its type,
// and then the file in which to write the image data.
ImageIO.write(image, "jpg", file);
//getData throws this.
} catch (UnsupportedFlavorException ufe) {
ufe.printStackTrace();
return "Não tem imagem na área de transferência";
} catch (Exception ioe){
ioe.printStackTrace();
}
return null;
}
}
);
I read that Mac uses a different image format but I did not find how to convert it to a format I could save. I imagined that java should have taken care of that.
So, how can I convert the image from clipboard to jpg?
PS. I tried using png instead of jpg, got a worse result: black image
To solve the issue on Mac, I used the solution proposed on The nightmares of getting images from the Mac OS X clipboard using Java.
I pass the retrieved BufferedImage to method that redraws it to new BufferedImage, returning a valid image. Here follows the code from that page:
public static BufferedImage getBufferedImage(Image img) {
if (img == null) return null;
int w = img.getWidth(null);
int h = img.getHeight(null);
// draw original image to thumbnail image object and
// scale it to the new size on-the-fly
BufferedImage bufimg = new BufferedImage(w, h, BufferedImage.TYPE_INT_RGB);
Graphics2D g2 = bufimg.createGraphics();
g2.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR);
g2.drawImage(img, 0, 0, w, h, null);
g2.dispose();
return bufimg;
}
And how I use it:
Clipboard clipboard = Toolkit.getDefaultToolkit().getSystemClipboard();
//Get data from clipboard and assign it to an image.
//clipboard.getData() returns an object, so we need to cast it to a BufferdImage.
BufferedImage image = (BufferedImage) clipboard.getData(DataFlavor.imageFlavor);
if (isMac()) {
image = getBufferedImage(image);
}
PNG is the preferred image format for Macs. You might want to try saving as that and then converting to a JPG if needed afterwards.

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