java 8 jpeg conversion bug? - java

Following topics on stackoverflow and this example : http://www.mkyong.com/java/convert-png-to-jpeg-image-file-in-java/
The code is :
public static void main(String[] args) throws IOException {
File file = new File("./1.jpg");
// File file = new File("./1.png");
File out = new File("./2.jpg");
BufferedImage image = ImageIO.read(file);
BufferedImage newBufferedImage = new BufferedImage(image.getWidth(),
image.getHeight(), BufferedImage.TYPE_INT_RGB);
Graphics2D g2 = newBufferedImage.createGraphics();
g2.drawImage(newBufferedImage, 0, 0, Color.WHITE, null);
g2.dispose();
ImageIO.write(newBufferedImage, "jpg", out);
}
Execut this code create an black jped picture with java 8.
This code worked with java 7
Bug in java 8 or changing API ?

It looks like this line is the problem:
g2.drawImage(newBufferedImage, 0, 0, Color.WHITE, null);
I think you're looking for:
g2.drawImage(image, 0, 0, Color.WHITE, null);
The original line was drawing the newly created BufferedImage onto itself instead of the loaded image.

Related

change image size in java [duplicate]

I have a PNG image and I want to resize it. How can I do that? Though I have gone through this I can't understand the snippet.
If you have an java.awt.Image, resizing it doesn't require any additional libraries. Just do:
Image newImage = yourImage.getScaledInstance(newWidth, newHeight, Image.SCALE_DEFAULT);
Obviously, replace newWidth and newHeight with the dimensions of the specified image.
Notice the last parameter: it tells the runtime the algorithm you want to use for resizing.
There are algorithms that produce a very precise result, however these take a large time to complete.
You can use any of the following algorithms:
Image.SCALE_DEFAULT: Use the default image-scaling algorithm.
Image.SCALE_FAST: Choose an image-scaling algorithm that gives higher priority to scaling speed than smoothness of the scaled image.
Image.SCALE_SMOOTH: Choose an image-scaling algorithm that gives higher priority to image smoothness than scaling speed.
Image.SCALE_AREA_AVERAGING: Use the Area Averaging image scaling algorithm.
Image.SCALE_REPLICATE: Use the image scaling algorithm embodied in the ReplicateScaleFilter class.
See the Javadoc for more info.
We're doing this to create thumbnails of images:
BufferedImage tThumbImage = new BufferedImage( tThumbWidth, tThumbHeight, BufferedImage.TYPE_INT_RGB );
Graphics2D tGraphics2D = tThumbImage.createGraphics(); //create a graphics object to paint to
tGraphics2D.setBackground( Color.WHITE );
tGraphics2D.setPaint( Color.WHITE );
tGraphics2D.fillRect( 0, 0, tThumbWidth, tThumbHeight );
tGraphics2D.setRenderingHint( RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR );
tGraphics2D.drawImage( tOriginalImage, 0, 0, tThumbWidth, tThumbHeight, null ); //draw the image scaled
ImageIO.write( tThumbImage, "JPG", tThumbnailTarget ); //write the image to a file
Try this:
ImageIcon icon = new ImageIcon(UrlToPngFile);
Image scaleImage = icon.getImage().getScaledInstance(28, 28,Image.SCALE_DEFAULT);
Resize image with high quality:
private static InputStream resizeImage(InputStream uploadedInputStream, String fileName, int width, int height) {
try {
BufferedImage image = ImageIO.read(uploadedInputStream);
Image originalImage= image.getScaledInstance(width, height, Image.SCALE_DEFAULT);
int type = ((image.getType() == 0) ? BufferedImage.TYPE_INT_ARGB : image.getType());
BufferedImage resizedImage = new BufferedImage(width, height, type);
Graphics2D g2d = resizedImage.createGraphics();
g2d.drawImage(originalImage, 0, 0, width, height, null);
g2d.dispose();
g2d.setComposite(AlphaComposite.Src);
g2d.setRenderingHint(RenderingHints.KEY_INTERPOLATION,RenderingHints.VALUE_INTERPOLATION_BILINEAR);
g2d.setRenderingHint(RenderingHints.KEY_RENDERING,RenderingHints.VALUE_RENDER_QUALITY);
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,RenderingHints.VALUE_ANTIALIAS_ON);
ByteArrayOutputStream byteArrayOutputStream = new ByteArrayOutputStream();
ImageIO.write(resizedImage, fileName.split("\\.")[1], byteArrayOutputStream);
return new ByteArrayInputStream(byteArrayOutputStream.toByteArray());
} catch (IOException e) {
// Something is going wrong while resizing image
return uploadedInputStream;
}
}
int newHeight = 150;
int newWidth = 150;
holder.iv_arrow.requestLayout();
holder.iv_arrow.getLayoutParams().height = newHeight;
holder.iv_arrow.getLayoutParams().width = newWidth;
holder.iv_arrow.setScaleType(ImageView.ScaleType.FIT_XY);
holder.iv_arrow.setImageResource(R.drawable.video_menu);
Simple way in Java
public void resize(String inputImagePath,
String outputImagePath, int scaledWidth, int scaledHeight)
throws IOException {
// reads input image
File inputFile = new File(inputImagePath);
BufferedImage inputImage = ImageIO.read(inputFile);
// creates output image
BufferedImage outputImage = new BufferedImage(scaledWidth,
scaledHeight, inputImage.getType());
// scales the input image to the output image
Graphics2D g2d = outputImage.createGraphics();
g2d.drawImage(inputImage, 0, 0, scaledWidth, scaledHeight, null);
g2d.dispose();
// extracts extension of output file
String formatName = outputImagePath.substring(outputImagePath
.lastIndexOf(".") + 1);
// writes to output file
ImageIO.write(outputImage, formatName, new File(outputImagePath));
}
Design jLabel first:
JLabel label1 = new JLabel("");
label1.setHorizontalAlignment(SwingConstants.CENTER);
label1.setBounds(628, 28, 169, 125);
frame1.getContentPane().add(label1); //frame1 = "Jframe name"
Then you can code below code:
ImageIcon imageIcon1 = new ImageIcon(new ImageIcon("add location url").getImage().getScaledInstance(100, 100, Image.SCALE_DEFAULT)); //100, 100 add your own size
label1.setIcon(imageIcon1);

How can i auto-size image when frame is maximised? [duplicate]

I have a PNG image and I want to resize it. How can I do that? Though I have gone through this I can't understand the snippet.
If you have an java.awt.Image, resizing it doesn't require any additional libraries. Just do:
Image newImage = yourImage.getScaledInstance(newWidth, newHeight, Image.SCALE_DEFAULT);
Obviously, replace newWidth and newHeight with the dimensions of the specified image.
Notice the last parameter: it tells the runtime the algorithm you want to use for resizing.
There are algorithms that produce a very precise result, however these take a large time to complete.
You can use any of the following algorithms:
Image.SCALE_DEFAULT: Use the default image-scaling algorithm.
Image.SCALE_FAST: Choose an image-scaling algorithm that gives higher priority to scaling speed than smoothness of the scaled image.
Image.SCALE_SMOOTH: Choose an image-scaling algorithm that gives higher priority to image smoothness than scaling speed.
Image.SCALE_AREA_AVERAGING: Use the Area Averaging image scaling algorithm.
Image.SCALE_REPLICATE: Use the image scaling algorithm embodied in the ReplicateScaleFilter class.
See the Javadoc for more info.
We're doing this to create thumbnails of images:
BufferedImage tThumbImage = new BufferedImage( tThumbWidth, tThumbHeight, BufferedImage.TYPE_INT_RGB );
Graphics2D tGraphics2D = tThumbImage.createGraphics(); //create a graphics object to paint to
tGraphics2D.setBackground( Color.WHITE );
tGraphics2D.setPaint( Color.WHITE );
tGraphics2D.fillRect( 0, 0, tThumbWidth, tThumbHeight );
tGraphics2D.setRenderingHint( RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR );
tGraphics2D.drawImage( tOriginalImage, 0, 0, tThumbWidth, tThumbHeight, null ); //draw the image scaled
ImageIO.write( tThumbImage, "JPG", tThumbnailTarget ); //write the image to a file
Try this:
ImageIcon icon = new ImageIcon(UrlToPngFile);
Image scaleImage = icon.getImage().getScaledInstance(28, 28,Image.SCALE_DEFAULT);
Resize image with high quality:
private static InputStream resizeImage(InputStream uploadedInputStream, String fileName, int width, int height) {
try {
BufferedImage image = ImageIO.read(uploadedInputStream);
Image originalImage= image.getScaledInstance(width, height, Image.SCALE_DEFAULT);
int type = ((image.getType() == 0) ? BufferedImage.TYPE_INT_ARGB : image.getType());
BufferedImage resizedImage = new BufferedImage(width, height, type);
Graphics2D g2d = resizedImage.createGraphics();
g2d.drawImage(originalImage, 0, 0, width, height, null);
g2d.dispose();
g2d.setComposite(AlphaComposite.Src);
g2d.setRenderingHint(RenderingHints.KEY_INTERPOLATION,RenderingHints.VALUE_INTERPOLATION_BILINEAR);
g2d.setRenderingHint(RenderingHints.KEY_RENDERING,RenderingHints.VALUE_RENDER_QUALITY);
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,RenderingHints.VALUE_ANTIALIAS_ON);
ByteArrayOutputStream byteArrayOutputStream = new ByteArrayOutputStream();
ImageIO.write(resizedImage, fileName.split("\\.")[1], byteArrayOutputStream);
return new ByteArrayInputStream(byteArrayOutputStream.toByteArray());
} catch (IOException e) {
// Something is going wrong while resizing image
return uploadedInputStream;
}
}
int newHeight = 150;
int newWidth = 150;
holder.iv_arrow.requestLayout();
holder.iv_arrow.getLayoutParams().height = newHeight;
holder.iv_arrow.getLayoutParams().width = newWidth;
holder.iv_arrow.setScaleType(ImageView.ScaleType.FIT_XY);
holder.iv_arrow.setImageResource(R.drawable.video_menu);
Simple way in Java
public void resize(String inputImagePath,
String outputImagePath, int scaledWidth, int scaledHeight)
throws IOException {
// reads input image
File inputFile = new File(inputImagePath);
BufferedImage inputImage = ImageIO.read(inputFile);
// creates output image
BufferedImage outputImage = new BufferedImage(scaledWidth,
scaledHeight, inputImage.getType());
// scales the input image to the output image
Graphics2D g2d = outputImage.createGraphics();
g2d.drawImage(inputImage, 0, 0, scaledWidth, scaledHeight, null);
g2d.dispose();
// extracts extension of output file
String formatName = outputImagePath.substring(outputImagePath
.lastIndexOf(".") + 1);
// writes to output file
ImageIO.write(outputImage, formatName, new File(outputImagePath));
}
Design jLabel first:
JLabel label1 = new JLabel("");
label1.setHorizontalAlignment(SwingConstants.CENTER);
label1.setBounds(628, 28, 169, 125);
frame1.getContentPane().add(label1); //frame1 = "Jframe name"
Then you can code below code:
ImageIcon imageIcon1 = new ImageIcon(new ImageIcon("add location url").getImage().getScaledInstance(100, 100, Image.SCALE_DEFAULT)); //100, 100 add your own size
label1.setIcon(imageIcon1);

Create Multi-Page Tiff with Java

I'm interested in taking a tif image and adding a layer to it that contains text with Java, preferably with the Twelve Monkeys image library if possible.
I can tweak the code from here to either add text to a tif or create a new tif of the same size with only text, but not save them as a multi-page tif. For example:
import javax.imageio.*;
import javax.imageio.stream.ImageOutputStream;
import java.awt.*;
import java.awt.image.*;
import java.io.*;
public class ImageUtil {
public static void main(String[] args) throws Exception {
BufferedImage src = ImageIO.read(new File("/path/to/main.tif"));
BufferedImage text = createTextLayer(src);
BufferedImage[] images = new BufferedImage[]{src, text};
createMultiPage(images);
}
private static BufferedImage createTextLayer(BufferedImage src) {
int w = src.getWidth();
int h = src.getHeight();
BufferedImage img = new BufferedImage(
w, h, BufferedImage.TYPE_INT_ARGB);
Graphics2D g2d = img.createGraphics();
g2d.drawImage(img, 0, 0, null);
g2d.setPaint(Color.red);
g2d.setFont(new Font("Serif", Font.BOLD, 200));
String s = "Hello, world!";
FontMetrics fm = g2d.getFontMetrics();
int x = img.getWidth() - fm.stringWidth(s) - 5;
int y = fm.getHeight() * 5;
g2d.drawString(s, x, y);
g2d.dispose();
return img;
}
private static void createMultiPage(BufferedImage[] images) throws IOException {
File tempFile = new File("/new/file/path.tif");
//I also tried passing in stream var below to the try, but also receive java.lang.UnsupportedOperationException: Unsupported write variant!
//OutputStream stream = new FileOutputStream(tempFile);
// Obtain a TIFF writer
ImageWriter writer = ImageIO.getImageWritersByFormatName("TIFF").next();
try (ImageOutputStream output = ImageIO.createImageOutputStream(tempFile)) {
writer.setOutput(output);
ImageWriteParam params = writer.getDefaultWriteParam();
params.setCompressionMode(ImageWriteParam.MODE_EXPLICIT);
params.setCompressionType("None");
//error here: java.lang.UnsupportedOperationException: Unsupported write variant!
writer.prepareWriteSequence(null);
for (int i = 0; i < images.length; i++){
writer.writeToSequence(new IIOImage(images[i], null, null), params);
}
// We're done
writer.endWriteSequence();
}
}
}
Maven:
<dependency>
<groupId>com.twelvemonkeys.imageio</groupId>
<artifactId>imageio-tiff</artifactId>
<version>3.2.1</version>
</dependency>
How can I create a multi-page tif from an image and the generated text-image?
I was able to get the following code to run for jpgs, but jpgs don't have layers.
public static void testWriteSequence() throws IOException {
BufferedImage[] images = new BufferedImage[] {
new BufferedImage(100, 100, BufferedImage.TYPE_INT_RGB),
new BufferedImage(110, 100, BufferedImage.TYPE_INT_RGB),
new BufferedImage(120, 100, BufferedImage.TYPE_INT_RGB),
new BufferedImage(130, 100, BufferedImage.TYPE_INT_RGB)
};
Color[] colors = {Color.BLUE, Color.GREEN, Color.RED, Color.ORANGE};
for (int i = 0; i < images.length; i++) {
BufferedImage image = images[i];
Graphics2D g2d = image.createGraphics();
try {
g2d.setColor(colors[i]);
g2d.fillRect(0, 0, 100, 100);
}
finally {
g2d.dispose();
}
}
//ImageWriter writer = createImageWriter();
ImageWriter writer = ImageIO.getImageWritersByFormatName("JPEG").next();
ByteArrayOutputStream buffer = new ByteArrayOutputStream();
try (ImageOutputStream output = ImageIO.createImageOutputStream(buffer)) {
writer.setOutput(output);
ImageWriteParam params = writer.getDefaultWriteParam();
params.setCompressionMode(ImageWriteParam.MODE_EXPLICIT);
writer.prepareWriteSequence(null);
params.setCompressionType("JPEG");
writer.writeToSequence(new IIOImage(images[0], null, null), params);
params.setCompressionType("JPEG");
writer.writeToSequence(new IIOImage(images[1], null, null), params);
params.setCompressionType("JPEG");
writer.writeToSequence(new IIOImage(images[2], null, null), params);
params.setCompressionType("JPEG");
writer.writeToSequence(new IIOImage(images[3], null, null), params);
writer.endWriteSequence();
File tempFile = new File("/path/to/new/file.jpg");
OutputStream out = new FileOutputStream(tempFile);
buffer.writeTo(out);
}
}
Thank you.
You can write multi-page images (in formats that supports it, like TIFF), using the standard ImageIO API. Now that Java ImageIO comes with a TIFF plugin bundled, starting from Java 9, the below should just work, with no extra dependencies. For Java 8 and earlier, you still need a TIFF plugin, like JAI or TwelveMonkeys as mentioned.
See for example the TIFFImageWriterTest.testWriteSequence method from the TwelveMonkeys ImageIO project's test cases, for an example of how to do it.
The important part:
BufferedImage[] images = ...
OutputStream stream = ... // May also use File here, as output
// Obtain a TIFF writer
ImageWriter writer = ImageIO.getImageWritersByFormatName("TIFF").next();
try (ImageOutputStream output = ImageIO.createImageOutputStream(stream)) {
writer.setOutput(output);
ImageWriteParam params = writer.getDefaultWriteParam();
params.setCompressionMode(ImageWriteParam.MODE_EXPLICIT);
// Compression: None, PackBits, ZLib, Deflate, LZW, JPEG and CCITT variants allowed
// (different plugins may use a different set of compression type names)
params.setCompressionType("Deflate");
writer.prepareWriteSequence(null);
for (BufferedImage image : images) {
writer.writeToSequence(new IIOImage(image, null, null), params);
}
// We're done
writer.endWriteSequence();
}
writer.dispose();

Saving com.itextpdf.text.Image as a image file

Is there a way to save the com.itextpdf.text.Image file as a jpg file on the file system ?
Barcode39 code39 = new Barcode39();
code39.setCode(barcode);
code39.setStartStopText(false);
image39 = code39.createImageWithBarcode(cb, null, null);
image39.scaleAbsolute(width, height);
image39.setAbsolutePosition(top, left);
cb.addImage(image39);
I am creating a bar code image and adding it to a pdf. At the same time i want the image to be saved on the file system. Any help is appreciated.
OR,
Is it possible to retrieve the barcode from the pdf( both the barcode as well as the numbers under it) as an image file and save it to the file system using itext ?
Just convert the Barcode39 itext image into an AWT image using createAwtImage:
java.awt.Image awtImage = code39.createAwtImage(Color.BLACK, Color.WHITE);
Then convert it to a BufferedImage and store it:
BufferedImage bImage= new BufferedImage(awtImage.getWidth(), awtImage.getHeight(), BufferedImage.TYPE_INT_RGB);
Graphics2D g = bImage.createGraphics();
g.drawImage(awtImage, 0, 0, null);
g.dispose();
ImageIO.write(bImage, "jpg", new File("code39.jpg"));
You can use this code:
BarcodeQRCode qrcode = new BarcodeQRCode("testo testo testo", 1, 1, null);
Image image = qrcode.createAwtImage(Color.BLACK, Color.WHITE);
BufferedImage buffImg = new BufferedImage(image.getWidth(null), image.getWidth(null), BufferedImage.TYPE_4BYTE_ABGR);
buffImg.getGraphics().drawImage(image, 0, 0, null);
buffImg.getGraphics().dispose();
File file = new File("tmp.png");
ImageIO.write(buffImg, "png", file);
I hope it helps you.
Enrico

Is it possible to create image programmatically on Java, Android?

I need to create .jpeg/.png file on my Android application programmatically. I have simple image (black background), and it need to write some text on it programmatically. How can I do it? Is it possible?
It's definately possible.
To write text on an image you have to load the image in to a Bitmap object. Then draw on that bitmap with the Canvas and Paint functions. When you're done drawing you simply output the Bitmap to a file.
If you're just using a black background, it's probably better for you to simply create a blank bitmap on a canvas, fill it black, draw text and then dump to a Bitmap.
I used this tutorial to learn the basics of the canvas and paint.
This is the code that you'll be looking for to turn the canvas in to an image file:
OutputStream os = null;
try {
File file = new File(dir, "image" + System.currentTimeMillis() + ".png");
os = new FileOutputStream(file);
finalBMP.compress(CompressFormat.PNG, 100, os);
finalBMP.recycle(); // this is very important. make sure you always recycle your bitmap when you're done with it.
screenGrabFilePath = file.getPath();
} catch(IOException e) {
finalBMP.recycle(); // this is very important. make sure you always recycle your bitmap when you're done with it.
Log.e("combineImages", "problem combining images", e);
}
Yes, see here
Bitmap b = Bitmap.createBitmap(100, 100, Bitmap.Config.ARGB_8888);
Canvas c = new Canvas(b);
You can also use awt's Graphics2D with this compatibility project
Using Graphics2d you can create a PNG image as well:
public class Imagetest {
public static void main(String[] args) throws IOException {
File path = new File("image/base/path");
BufferedImage img = new BufferedImage(100, 100,
BufferedImage.TYPE_INT_ARGB);
Graphics2D g2d = img.createGraphics();
g2d.setColor(Color.YELLOW);
g2d.drawLine(0, 0, 50, 50);
g2d.setColor(Color.BLACK);
g2d.drawLine(50, 50, 0, 100);
g2d.setColor(Color.RED);
g2d.drawLine(50, 50, 100, 0);
g2d.setColor(Color.GREEN);
g2d.drawLine(50, 50, 100, 100);
ImageIO.write(img, "PNG", new File(path, "1.png"));
}
}

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