How to determine the direction of a Linked List - java

I have to make a linked list that adds to itself to the left so I'm thinking it's something like this where the boxes are nodes and the arrow is the link:
tail [] <- [] <- [] <- ... [] head
But how do you determine the direction of the linked list when you are adding the second node?
How do you know which side it's going to be placed on?
2nd? 1st 2nd?
[] [] []
For example this code: head = new IntNode(5,head)
would add to the right if the linked list is like this:
head tail
[] -> [] -> [] -> []
But that's only when adding to an already made list with that format, so which side will it start from when creating a new linked list?

Well, there is no left and right with linked lists.
That direction is just used for convenient graphical representation since we can easily picture it. You can technically draw a linked list sideways, up to down, down to up, left to right, doesn't really matter.
All linked lists have is a single direction from head to tail. Or in case of doubly linked lists, a bi-direction from head to tail and from tail to head.
I guess you could technically make a doubly linked list where all "left" or "prev" pointers are null to make it seem like it goes right. Or make all of its "right" or "next" pointers null and make it seem like it goes left. In either case, such direction has no actual meaning.
In memory, linked list node's value of Node.next just contains a memory address of the next node. That memory location doesn't have to physically be right next to the node. Technically, linked list pointers can zig-zag all over memory, connecting blocks wherever the OS and underlying system decided to allocate memory for them. There is no "natural" order like we are used to in real life, just sequence of pointers from head to tail
For example, these two lists are equivalent as far as the computer is concerned. I just drew them in different directions :)

Related

How would I go about returning the data from a specific node in a singly linked list?

Do I have to search for the node as a stack or queue, and when I find it set the data that the node returns equal to local variables?
Or is there a way of calling a known position in the list, like how you can with an array.
Visually what I'm asking here is:
So how Arrays work like this:
ArrayofStrings[Postion] returns String located at Position
Is there a way to do the same with a Linked List like this?
SinglyLinkedList(Node) returns Multiple(string) Data(double)
I'm guessing I have to search the list for the node, but I wanted to make sure there wasn't an easier way to do this.
LinkedLists pros and cons
pros
traversing
adding or removing anywhere because you just have to
change two pointers(reference in Java)
cons
get by index because it will traverse through elements until it finds the specific one (doubly linked list may be a little faster because if you have total
count you can start from beginning or end depending on the index ie
if there are 100 elements and you want to goto 75 you can start from
the other end which will only require to traverse 25 elements)
Arrays pros and cons.
pros
traversing (even subset),
adding data at the end
getting element from a specific location.
cons
If you add or remove element from the middle it will shift all the elements after that location.
All lists in java provide an implementation of get, which returns the n'th element in list.

Insertion in the middle of ArrayList vs LinkedList [duplicate]

This question already has answers here:
When to use LinkedList over ArrayList in Java?
(33 answers)
Closed 9 years ago.
Talking in Java's context. If I want to insert in the middle of either an ArrayList or a linkedList, I've been told that Arraylist will perform terribly.
I understand that it is because, we need to shift all the elements and then do the insertion. This should be of the order n/2 i.e. O(n).
But is not it the same for linkedList. For linked List, we need to traverse till the time we find the middle, and then do the pointer manipulation. In this case too, it will take O(n) time. Would not it?
Thanks
The reason here is that there's no actual shifting of elements in the linked list. A linked list is built up from nodes, each of which holds an element and a pointer to the next node. To insert an element into a list requires only a few things:
create a new node to hold the element;
set the next pointer of the previous node to the new node;
set the next pointer of the new node to the next element in the list.
If you've ever made a chain of paper clips, you can think of each paper clip as being the beginning of the chain of it and all the paper clips that come after it. To stick a new paper clip into the chain, you only need to disconnect the paper clips at the spot where the new one will go, and insert the new one. A LinkedList is like a paper clip chain.
An ArrayList is kind of like a pillbox or a mancala board where each compartment can hold only a single item. If you want to insert a new one in the middle (and keep all the elements in the same order), you're going to have to shift everything after that spot.
The insertion after a given node in a linked list is constant time, as long as you already have a reference to that node (with a ListIterator in Java), and getting to that position will typically require time linear in the position of the node. That is, to get to the _n_th node takes n steps. In an array list (or array, or any structure that's based on contiguous memory, really) the address of the _n_th element in the list is just (address of 1st element)+nĂ—(size of element), a trivial bit of arithmetic, and our computing devices support quick access to arbitrary memory addresses.
I think, when analysing the complexity, you need to take into account the metric you are using. In the ArrayList, your metric is shuffling, which is just assignment. But this is quite a complex operation.
On the other hand, you're using a LinkedList, and you're simply looking going to the reference. In fact, you only perform 1 insertion. So while the algorithmic complexity will wind up similar, the actual processes that are being executed at O(n) time are different. In the case of an ArrayList, it is performing a lot of memory manipulation. In the case of a LinkedList, it's only reading.
For those saying he doesn't understand LinkedLists
A LinkedList only has a pointed at the start, and a pointer at the end. It does not automatically know the Node behind the node you want to delete (unless it's a doubly linked list) so you need to traverse through the list, from the start by creating a temp pointer, until you come to the node before the one you want to delete, and I believe it's this that OP is discussing.

Find the 3rd last element in the Singly Link List - Algorithm

I am thinking on the Algo to find the 3rd last element in the Singly Link List and I come up with one by myself(space in-efficient)
Put the Link List in a ArrayList using a loop with O(n)time complexity [a lot of space complexity]
then find the size of Arraylist and retrieve the element[required element] at (size-2) index location
Please guide me if my algo make sense
FYI
Other I searched is :
Put two pointers and keep 1st pointer on 1st element and 2nd pointer on 3rd element and move them parallel
When the second pointer reaches the end of LinkList, retrieve the node[required node] which is pointed by the 1st pointer
Use two pointers: pointer-1 and pointer-2
make pointer-1 points to third node in single linked list.
pointer-1 = node1->next->next; // point to 3rd nd
node1-->node2-->node3-->node4---> ...... -->node-last
^
|
pointer-1
Now set pointer-2 points to first-node
pointer-2 = node1; // point to 1st nd
node1-->node2-->node3-->node4---> ...... -->node-last
^ ^
| |
pointer-2 pointer-1
Now, travel in linked list in a loop till pointer-1 points to last node, in loop also update pointer-2 (every time to next node of itself )
while (pointer-1->next!=NULL){// points to last node
pointer-1 = pointer-1 -> next;
pointer-2 = pointer-2 -> next;
}
When loop ends pointer-1 points to last-node, pointer-2 points to third last
node1-->node2-->........ ->node-l3-->node-l2-->node-last
^ ^
| |
pointer-2 pointer-1
It works in O(n) times, where n is number of nodes in linked-list.
Since the linked list is singly linked, you need to traverse it from the beginning to end to know what the 3rd to last element is, os O(n) time is unavoidable (unless you maintain a pointer to the 3rd to last element in your linked list).
Your 2 pointers idea, will use constant space. This is probably the better option, since creating an ArrayList will have more overhead, and use more space.
Get two pointers. pA, pB
Move pA to 3 elements advance and pB to the head:
1->2->3->4-> .... ->99->100
| |
pB pA
After this, move both pointers in the same loop till pA reaches to the last element.
At that point pB will be pointing to the last 3rd element
1->2->3->4-> .... ->98->99->100
| |
pB pA
Edited:
traversal will be one:
while(pA->next!=null){
pA = pA->next;
pB = pB->next;
}
Here pB will be 3rd last
An alternative view to solve this even though it is O(n)
Create an empty array(n), start a pointer into this array at 0, and start from the beginning of the linked list as well. Every time you visit a node store it in the current index of the array and advance the array pointer. Keep filling the nodes in the array, and when you reach the end of the array please start from the beginning again so as to overwrite.
Now once you end the final end of the list the pointer nth elemtn from end :)
In practice, a Java LinkedList keeps track of its size, so you could just go to 'list.get(list.size()-2)', but with a constructed linked list, I'd do the following:
Keep an array of 3 values. As you traverse the list, add the update the value at array[i%3]. When there are no more values, return the value at array[(i-2)%3].
The first thing I'd do is ask you to reconsider your use of a singly linked list. Why not just store your data in an ArrayList? It does everything you seem to want, and it's a builtin so it's relatively efficient compared to what most people would write.
If you were bound and determined to use a linked list, I'd suggest keeping a direct pointer to the 3rd last element (tle). Insertions are easy - if they come before the tle, do nothing; if after, advance the tle pointer to the tle's next. Removals are more of a hassle, but probably not most of the time. If the removal occurs before the tle, it's still the tle. The annoying situation is if the element to be removed is the tle or later, in which case you get to iterate through from the beginning until the next() reference of the current node is the tle. The current node will become the new tle, and you can then proceed with the removal. Since there are only three nodes which invoke this level of work, you'll probably do all right most of the time if the list is sizable.
A final option, if removals from the end are a frequent occurrence, is to maintain your list from back to front. Then the tle becomes the third from the front for maintenance purposes.
//We take here two pointers pNode and qNode both initial points to head
//pNode traverse till end of list and the qNode will only traverse when difference
// between the count and position is grater than 0 and pthNode increments once
// in each loop
static ListNode nthNode(int pos){
ListNode pNode=head;
ListNode qNode=head;
int count =0;
while(qNode!=null){
count++;
if(count - pos > 0)
pNode=pNode.next;
qNode=qNode.next;
}
return pNode;
}

Linked List Manual Sort

I'm having a really difficult time solving this problem. I have spent hours on it and can't figure it out.
I have a linked list that I am trying to manually sort. My nodes are called CNodes. There is a start CNode, a tail CNode and a newNext CNode.
Each Node contains a contact. The contact has a firstname that I am trying to sort the list by.
I know there are more automatic ways to do this, but I need to demonstrate that I understand how to sort (which clearly I do not at this point).
I am trying to do this by iterating over each node and comparing it to start, then changing the start entity if it qualifies.
This code is not working...I've been working on it for two days and am really stuck.
Any specific suggestions would be really appreciated.
CNode nextNode=start;
while(nextNode.getNext()!=null) {
CNode newNext;
tail=nextNode;
while(tail!=null) {
if(start.getContact().getStrFirstName().compareTo(tail.getContact().getStrFirstName()) > 0) {
//We put the starting node in a temp node
newNext=start;
newNext.setNext(tail.getNext());
//We set our current node to the start
start=tail;
start.setNext(newNext);
//Set the next node of start to the original next one of the one we
//just removed from the chain
//Set current marker to the new first nodes' next entity
tail=start.getNext();
//Set the next node for the marker to the one we just removed
} else {
tail=tail.getNext();
}
}
nextNode=nextNode.getNext();
}
The best thing you can do is start with an array, and get the sorting concept down. You also need to figure out what type of sort you are going to do, you're currently trying to do a bubble sort. There is also a merge sort, quick sort, and others. Once you pick the type of sort you want, you can then do it on an array, then move to node.
Here are some sorts:
https://github.com/BlaineOmega/MergeSort Bubble sort:
http://en.wikipedia.org/wiki/Bubble_sort Quick sort:
http://en.wikipedia.org/wiki/Quicksort
So what you're doing is a bubble sort. For a visual representation of what the is, look at this (from Wikipedia): http://upload.wikimedia.org/wikipedia/commons/c/c8/Bubble-sort-example-300px.gif
So in the while loop, when two nodes need to be switched, we're going to store the 'next' (current) node into a temp, put the tail in the next node, and put the temp into the tail, like a triangle.
temp
/ ^
/ \
V \
tail -- next
I attempted to rewrite your code, but was confused as to if start is you're root node, and if not, what is you're root node. If it is, it should be only used once, and that is declaring you're tail node.
Good luck, hope I helped,
Stefano

Special kind of queue

I am looking for something like a Queue that would allow me to put elements at the end of the queue and pop them out in the beginning, like a regular Queue does.
The difference would be that I also need to compact the Queue from time to time. This is, let's assume I have the following items on my Queue (each character, including the dot, is an item in the Queue):
e d . c . b . a
(this Queue has 8 items)
Then, I'd need for example to remove the last dot, so to get:
e d . c . b a
Is there anything like that in the Java Collection classes? I need to use this for a program I am doing where I can't use anything but Java's classes. I am not allowed to design one for myself. Currently I'm just using a LinkedList, but I thought maybe this would be more like a Queue than a LinkedList.
Thanks
edit:
Basically here is what the project is about:
There is a traffic light that can be either green(and the symbol associated is '-') or red('|'). That traffic light is on the right:
alt text http://img684.imageshack.us/img684/9602/0xfhiliidyxdy43q5mageu0.png
In the beggining, you don't have any cars and the traffic light is green, so our list is represented as:
....... -
Now, on the next iteration, I have a random variable that will tell me wherever there is a car coming or not. If there's a car coming, then we can see it appearing from the left. At each iteration, all cars move one step to the right. If they have any car directly on their right, then they can't move:
a...... - (iteration 1)
.a..... - (iteration 2)
..a.... - (iteration 3)
etc.
Now, what happens is that sometimes the traffic light can turn red('-'). In that case, if you have several cars, then even if they had some distance between them when moving, when they have to stop for the traffic light they will get close:
...b.a. - (iteration n)
....b.a - (iteration n+1)
.....ba - (iteration n+2) here they got close to each other
Now, that is the reason why this works like a Queue, but sometimes I have to take down those dots, when the cars are near the red traffic light.
Keep also in mind that the size of of the street here was 7 characters, but it sometimes grows, so we can't assume this is a fixed length list.
A queue is basically a list of items with a defined behavior, in this case FIFO (First In First Out). You add items at the end, and remove them from the beginning.
Now a queue can be implemented in any way you choose; either with a linked-list or with an Array. I think you're on the right path. A linked list would definitely make it easier.
You'll have O(1) for the add and the remove with your queue (if you maintain a reference to the front and the back), but the worst-case scenario for compacting (removing the dot) would be O(n).
I believe there might be a way to reduce the compact operation to O(1) (if you're only removing one dot at a time) if you use a secondary data structure. What you need is another queue (implemented using another linked-list) that maintains a reference to dots in the first linked list.
So, when you insert (a, ., b, c, ., d) you have a list that looks like:
[pointer to rear] -> [d] -> [.] -> [c] -> [b] -> [.] -> [a] <- [pointer to front]
and you also have a secondary queue (implemented as a linked list) that maintains a reference to the dot:
[pointer to rear] -> [reference to second dot] -> [reference to first dot] <- [pointer to front]
Then, when you need to perform a compact operation, all you have to do is remove the first element from the second queue and retain the reference. So you now have a reference to a dot that is in the middle of the first linked list. You can now easily remove that dot from the first list.
You mentioned in a comment that you need to keep track of the order. A queue by definition is an ordered structure (in the sense that things remain in the order they were inserted). So all you need to do is insert a reference to the dot into the second queue when you insert a dot into the first. That way, order is maintained. So when you pull off a reference to a dot from the second queue, you have a reference to the actual and corresponding dot in the first queue.
The trade-off here for speed is that you need more memory, because you're maintaining a second list of references. Worst-case memory requirement is 2x what you're using now. But that is a decent trade-off to get O(1) vs O(n).
Homework exercises/school projects are always tricky, adding subtle stuff to the requirements that may make someone's brain melt down. Do you have any requirement to include the spaces as part of the queue?
Personally, I wouldn't do that unless explicitly required: it seems simpler to represent your cars as Car, Space pairs, (you can define the pair as a struct, assuming you are allowed to use structs) where space is a numeric value representing the space towards the next car in the vehicle. Then, to compact, you only need to look through the list items: when you find one that has Space > 0, do Space--; return;, and all other cars will have already "advanced", as they keep the space with the ones in front of them. In order to output, make sure to toss out Space dots for each car after (if the stoplight is at the right and the cars come from the left) or before (stoplight at left and cars coming from right) the car itself, and there you go. Also note that the Space of the first car represents the distance to the stoplight itself, since it has no car before it.
If you add to the struct a pointer to the next car (and a null pointer for the last car), you already have a linked list: keep a "global" variable that points to the first car (or null for an empty queue). Since Java doesn't directly supports pointers, turn the struct into a class and use "object references" (which are the same as pointers for all purposes other than C'ish pointer arithmetics), and there you go: only one class, built from scratch. The only thing you'll need to touch from Java's libraries is the standard IO and, maybe, a bit of string manipulation, which is an inherent need derived from having to take input and produce output (some colleges have their own course-specific IO libraries, but that doesn't make a big difference here). To loop through the queue you'd do something like this (assuming the class is named "Node", which is quite generic, and obvious names for the fields):
for(Node pos = First; pos != null; pos = pos.Next) {
/* Do your stuff here, knowing that "pos" points to the "current" item on each iteration. */
}
To add new nodes you probably have to traverse the queue to figure out at which distance from the last will the new car "spawn"; when you do so keep the reference from the last node and make its "next" reference point to the new node:
Node last = First;
int distance = 0;
for(Node pos = First; pos != null; pos=pos.Next) {
distance += pos.Space;
last = pos;
}
last.Next = new Node(the_letter_for_this_car, MaxDistance-distance, null);
Of course, tune the constructor to whatever you have.
Considering that this is a college project, let's take a look at some details: the compact process time becomes O(n) and it's memory usage is O(0) (the process itself doesn't need any "local" variables, other than maybe a pointer to traverse the collection which is independent from the length of the queue.) In addition, the memory usage for the queue itself is guaranteed to be smaller or equal to what it would be representing the spaces as items (it only gets to be equal on the worst scenario, when enough cars are stuck at a red light). So, unless the requirements include something incompatible with this approach, I'd expect this to be what your teachers want: it's reasoned, efficient, and compliant to what you were asked for.
Hope this helps.
I would say that a LinkedList would be the best approach here... as a LinkedList allows you to push/pop from the front/back and allows you to remove an item in the middle of the list.
Obviously, the lookup time sucks, but if you are adding/removing from the front/back of the list more often then looking up, then I'd say stick with the LinkedList.
Maybe a second LinkedList which keeps the dot element ?

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