Integrating Admob SDK with Mopub on Android - java

I'm trying to Integrate the Admob SDK into my Android app. This is so Admob will work with Mopub. Mopub's instructions link to Google's integration instructions. I'm confused by Google's instructions since I'm not using Android Studio or Gradle.
What is the Eclipse equivalent to the section starting with "Once Google Play services is installed"? I think this is making the build process aware of a Google Play Services jar file. I don't know enough about Eclipse, the Java Build Path, etc to determine the Eclipse equivalent.

http://www.androidbegin.com/tutorial/integrating-new-google-admob-banner-interstitial-ads/
This link will help you integrate google play services into your eclipse project for the purpose of displaying AdMob ads. But as far as I see in google search, there is no official tutorial related to eclipse integration of AdMob now.(It has been replaced by Android Studio tutorial) I guess they might be focusing more towards asking developers to use Android Studio. So I think, we might have to make transition soon.

Related

Intellij: Getting Started with Google App Engine

I try to create a Google App Engine project in Intellij 2016.3 based on this tutorial. The described "Google App Engine" plugin does not exist. I used the "Google Cloud Tools" instead. I enabled it, downloaded the actual Cloud SDK and added it to the App Engine under "Build, Execution, Deployment".
When I try to create an App Engine project as described in the tutorial, I should add under "Additional Libraries and Frameworks" the Google App Engine but this selection is not available. The project created without it is a standard Java project with no relation to the App Engine.
What do I have to do to create a Google App Engine project in Intellij?
Ok, the answer is already in the comment from Dan Comilescu above. I found it independently after exchanging almost 10 emails with Jetbrains. They first told me that Google App Engine is included by default into Intellij. Therefore everything should just work as described. Only after checking the logs they became aware that the problem is that it is only included in the Ultimate edition of Intellij. The Community edition does not have it and therefore can not use it! I urged them to put that on top of their tutorial page and meanwhile they have added it.

How to use Admob in Eclipse?

I know that since Google Play Services r30 the lib folder used to add the services to Eclipse is gone. I also know that Eclipse is no longer supported by google and they support Android Studio. But can I still use the latest Google Play Services (Admob) in Eclipse and how?
Thanks!
I don't see any documentations or tutorials now about Admob in Eclipse. You need to use Android Studio now. Here is a sample tutorial. You can also check this AdMob with Firebase documentation.
The best way to use AdMob is with Firebase, but for those publishers who aren't ready to make the switch just yet, Google Mobile Ads will remain available as a standalone SDK. Android publishers can continue to import the play-services-ads Gradle artifact without using the Firebase plugin, and iOS developers can use the existing Google-Mobile-Ads-SDK CocoaPod. In both cases, the app will get the Google Mobile Ads SDK (including AdMob's ad formats and features) without Firebase.

How to add in the simplest way Google service to applications [Java, libGDX]

I develop apps for Android using libGDX and I want to add Google services such as Google Games or Goodle Ads but I can't do it. I downloaded Google services with SDK Manager and read many guides but none of them have helped. When I try to add compile 'com.google.android.gms:play-services:7.3+' to build.gradle it pops up errors. Hence my question is how to simply add google service to applications. I program in Android Studio.
Your question is very broad so I can't give you an exact answer.
This is the official place to go if you want to incorporate google play services.
This is the place to go if you want to include google play ads service
Note that Intellij Idea is pretty much the same as Android Studio. Whatever works for Idea works for Android Studio in this case.

How to achieve the same as build.gradle in Eclipse(with Android Developer Tools)

I am a Java novice and am trying out the Google Endpoints with Python backend(module) for web app and Java for Android coding. I am following the official Google tutorial.
On the above link, the tutorial describes the setup using Android Studio and asks us to replace the build.gradle file with the given content. But in eclipse(with ADT), I could not find the build.gradle file itself. On googling, I found that there is a Gradle plugin available for Eclipse.
What is the recommended way to develop Google Cloud Endpoints based Android App: using Android Studio or Eclipse as editor(in terms of ease)?
If Eclipse is an equally good option for above question(which I believe should be the case), how do I solve this grade.build problem?
If there are any other updated tutorials for the same, please mention them as well. Appreciate your time and help
Nothing Sir,
If you built via Eclipse you could skip the build.gradle part
In conclusion,
you can skip from Configuring the Project and go to the next page
https://developers.google.com/appengine/docs/python/endpoints/getstarted/clients/android/create_app

Libgdx and google IAP

As per #P.T. suggestion on this question, in order to link Google IAP (In-Apps Purchase) with Libgdx, where should I place the IInAppBillingService.aidl and all the other util files (TriviaDriveSample.util\files)? Should I place it in my main java project (assuming greatGame) or my android project (assuming greatGame-android)? I am currently facing issue integrating Libgdx and Google IAP.
Can some guru please lead me to the destination?
Both of them go into the Android project. For example this is my hierarchy:
MyGame-Android
..-src
....-com
......-android
........-vending
..........-billing
............*IInAppBillingService.aidl
......-my
........-package
..........-util
............*utilfiles...
..........*MainActivity.java
This is because to handle IAP you need to use android specific code in the android project, and interfacing it from the core. Go here for more info about it: https://github.com/libgdx/libgdx/wiki/Interfacing-with-platform-specific-code

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