I have a few questions about my server side code. Since i don't know how to debug the server side code i am asking it here what could be the reason. At my for(;;) loop if the if the msg comes null the for loop breaks before coming to my if(msg==null) statement so i can not broadcast it what might be the problem? Thanks
public class ChatServer {
String gonderen1;
String alan1;
private static final int PORT_NUMBER = 8000;
Map<String, List<PrintWriter>> clients;
List<PrintWriter> clientwriter;
ArrayList<String> liste = new ArrayList<String>();
/** Creates a new server. */
public ChatServer() {
clients = new HashMap<String, List<PrintWriter>>();
clientwriter = new LinkedList<PrintWriter>();
}
/** Starts the server. */
public void start() {
try {
ServerSocket s = new ServerSocket(PORT_NUMBER);
for (;;) {
Socket incoming = s.accept();
new ClientHandler(incoming).start();
}
} catch (Exception e) {
e.printStackTrace();
}
}
/** Adds a new client identified by the given print writer. */
private void addClient(PrintWriter out,String alan) {
synchronized(clientwriter) {
clientwriter.add(out);
clients.put(alan, clientwriter);
}
}
/** Adds the client with given print writer. */
private void removeClient(PrintWriter out) {
synchronized(clientwriter) {
clientwriter.remove(out);
clients.remove(alan1);
}
}
private void broadcast(String msg,String alan) {
for(PrintWriter out : clients.get(alan)){
out.println(msg);
out.flush();
}
}
public static void main(String[] args) {
if (args.length > 0) {
System.out.println(USAGE);
System.exit(-1);
}
new ChatServer().start();
}
private class ClientHandler extends Thread {
private Socket incoming;
public ClientHandler(Socket incoming) {
this.incoming = incoming;
}
public void run() {
PrintWriter out = null;
try {
out = new PrintWriter(
new OutputStreamWriter(incoming.getOutputStream()));
// inform the server of this new client
/* ChatServer.this.addClient(out,"mert");
out.print("Welcome to AndyChat! mert");
out.println("Enter BYE to exit.");
out.flush();*/
BufferedReader in
= new BufferedReader(
new InputStreamReader(incoming.getInputStream()));
String msg;
for(;;) {
msg = in.readLine();
if(msg!=null){
liste.add(msg);
Pattern pat = Pattern.compile("<Gonderen>(.*?)</Gonderen>");
Matcher mat = pat.matcher(msg);
if (mat.find()) {
gonderen1 = mat.group(1).replaceAll("\\s",""); // => "3"
System.out.println("Gonderen "+gonderen1);
}
Pattern p = Pattern.compile("<Alan>(.*?)</Alan>");
Matcher m = p.matcher(msg);
if (m.find()) {
alan1 = m.group(1).replaceAll("\\s",""); // => "3"
out.print("dsa");
System.out.println("Alanin adi "+alan1);
}
if(alan1!=null){
System.out.println(clients.get("mert"));
ChatServer.this.addClient(out,alan1);
}
} else {
for(int i =0;i<liste.size();i++){
ChatServer.this.broadcast(msg,"mert");
System.out.println("null gelmedi");}
break;
}
}
incoming.close();
ChatServer.this.removeClient(out);
} catch (Exception e) {
if (out != null) {
ChatServer.this.removeClient(out);
}
e.printStackTrace();
}
}
}
}
Matcher mat = pat.matcher(msg); probably gives you NullPointerException if you pass to it a null msg.
You should move your if(msg==null) check to be before Matcher mat = pat.matcher(msg);.
pat.matcher(msg)
calls new Matcher (pat, msg)
which assigns this.text = msg (which is null) and then calls reset()
which calls to = getTextLength()
which returns text.length() // which is where the NullPointerException will be
// thrown
Related
I am trying to create for a university project a server / slave / client project.
The server should open 2 ports, one port will be for the connection of the slave and another port for the client.
I have setup 2 threads 1 for the client and another for the slave. The client should sent random numbers to server and server should forward randomly those numbers to slave instances. The slave should check if the current number exist on their list and if it's not available to store it, otherwise they should sent a message to server that the number already exist.
Then I created the client thread which consist of 2 threads, one for sending the numbers to server and another thread to read messages coming from the server.
There is something wrong with the code of the PrintWriter, I cannot make it to send the numbers to server when the code is inside the thread. If I move the code on the main and cancel the thread the messages are being sent without any issue.
What could be the issue for this?
Below is the current code from server (master) and the client.
public class Client {
private static final int NUMBERS = 50;
private static final int AMPLITUDE = 100;
private static int masterPort;
public Client(int port) {
this.masterPort = port;
}
public static void main(String[] args) throws IOException{
String serverHostname = "127.0.0.1";
System.out.println("Αναμονή για σύνδεση στον σέρβερ " + serverHostname + " στην πόρτα 30091.");
Socket echoSocket = null;
BufferedReader in = null;
try {
echoSocket = new Socket(serverHostname, 18889);
in = new BufferedReader(new InputStreamReader(echoSocket.getInputStream()));
} catch (UnknownHostException e) {
System.err.println("Δεν μπορεί να πραγματοποιηθεί σύνδεση με τον σέρβερ: " + serverHostname);
System.exit(1);
} catch (IOException e) {
System.err.println("Couldn't get I/O for the connection to: " + serverHostname);
System.exit(1);
}
ClientOut clientOut = new ClientOut(echoSocket);
clientOut.start();
ClientIn clientIn = new ClientIn(in);
clientIn.start();
in.close();
echoSocket.close();
}
public static class ClientOut extends Thread {
private PrintWriter out;
public ClientOut(Socket echoSocket) throws IOException {
this.out = new PrintWriter(echoSocket.getOutputStream(), true);
}
#Override
public void run() {
System.out.println("Ο client συνδέθηκε!");
Random rnd = new Random();
try {
for (int i=0; i<NUMBERS; i++) {
int num = rnd.nextInt(AMPLITUDE);
System.out.println(num);
out.println(num);
TimeUnit.SECONDS.sleep(1);
}
} catch (InterruptedException e) {
e.printStackTrace();
}
out.close();
}
}
public static class ClientIn extends Thread {
private BufferedReader in;
public ClientIn(BufferedReader in) {
this.in = in;
}
#Override
public void run() {
}
}
}
public class Master {
private int slavePort;
private int clientPort;
private SlaveThread slaveThread;
private ClientThread clientThread;
private boolean running = false;
public static int slaveConnected; // Slave connection counter
public Master(int slavePort, int clientPort) {
this.slavePort = slavePort;
this.clientPort = clientPort;
this.slaveConnected = 0;
public void startServer() {
try {
this.slaveThread = new SlaveThread(slavePort);
this.clientThread = new ClientThread(clientPort);
System.out.println( "Αναμονή για σύνδεση client / slave" );
slaveThread.start();
clientThread.start();
} catch (IOException e) {
e.printStackTrace();
}
}
public void stopServer() {
running = false;
this.slaveThread.interrupt();
this.clientThread.interrupt();
}
class SlaveThread extends Thread {
private ServerSocket slaveSocket;
SlaveThread(int slavePort) throws IOException {
this.slaveSocket = new ServerSocket(slavePort);
}
#Override
public void run() {
running = true;
while (running) {
try {
// Call accept() to receive the next connection
Socket slSocket = slaveSocket.accept();
System.out.println("Δημιουργήθηκε μια νέα σύνδεση Slave");
} catch (IOException e) {
e.printStackTrace();
}
}
}
}
class ClientThread extends Thread {
private ServerSocket clientSocket;
ClientThread(int clientPort) throws IOException {
this.clientSocket = new ServerSocket(clientPort);
}
#Override
public void run() {
running = true;
while (running) {
try {
Socket clSocket = clientSocket.accept();
BufferedReader in = new BufferedReader(new InputStreamReader(clSocket.getInputStream()));
System.out.println("Δημιουργήθηκε μια νέα σύνδεση Client");
String inputLine;
while ((inputLine = in.readLine()) != null) {
System.out.println("Client: " + inputLine);
}
} catch (IOException e) {
e.printStackTrace();
}
}
}
}
public static void main(String[] args) {
Master server = new Master( 30091, 18889);
server.startServer();
// Automatically shutdown in 1 minute
try {
Thread.sleep( 60000 );
} catch(Exception e) {
e.printStackTrace();
}
server.stopServer();
}
I found the solution.
The Socket should be created on the Client Thread constructor and not to be passed as reference.
So the client should be
public class Client {
private static final int NUMBERS = 50;
private static final int AMPLITUDE = 100;
private static int masterPort;
public Client(int port) {
this.masterPort = port;
}
public static void main(String[] args) throws IOException{
String serverHostname = "127.0.0.1"; //Ορίζουμε την διεύθυνση που είναι ο σέρβερ
System.out.println("Αναμονή για σύνδεση στον σέρβερ " + serverHostname + " στην πόρτα 30091.");
ClientOut clientOut = new ClientOut(serverHostname);
clientOut.start();
ClientIn clientIn = new ClientIn(serverHostname);
clientIn.start();
}
public static class ClientOut extends Thread {
private Socket echoSocket;
private PrintWriter writer;
ClientOut(String serverHostname) throws IOException {
this.echoSocket = new Socket(serverHostname, 18889);
this.writer = new PrintWriter(echoSocket.getOutputStream(), true);;
}
#Override
public void run() {
System.out.println("Ο client συνδέθηκε!");
Random rnd = new Random();
try {
for (int i=0; i<NUMBERS; i++) {
int num = rnd.nextInt(AMPLITUDE);
System.out.println(num);
writer.println(num);
TimeUnit.SECONDS.sleep(1);
}
} catch (InterruptedException e) {
e.printStackTrace();
}
writer.close();
}
}
I made this server which works but only show itself when a client try to establish a connection. If I execute it alone, it runs without showing any anything. This is the main file:
public class Server extends Application {
#Override
public void start(Stage stage) throws Exception {
FXMLLoader sLoader = new FXMLLoader(getClass().getResource("server.fxml"));
BorderPane root = new BorderPane(sLoader.load());
ServerController sController = sLoader.getController();
Scene scene = new Scene(root);
stage.setScene(scene);
stage.show();
sController.initModel();
}
/**
* #param args the command line arguments
*/
public static void main(String[] args) {
launch(args);
}
}
And this is its controller:
public class ServerController {
#FXML
private TextArea textarea;
public void initModel() {
try {
int i = 1;
ServerSocket s = new ServerSocket(5000);
//while (true) {
Socket incoming = s.accept(); //is waiting for connections
textarea.setText("Waiting for connections");
Runnable r = new ThreadedEchoHandler(incoming, i);
new Thread(r).start();
i++;
//}
} catch (IOException e) {
e.printStackTrace();
}
}
class ThreadedEchoHandler implements Runnable {
private Socket incoming;
private int counter;
/**
* Constructs a handler.
*
* #param i the incoming socket
* #param c the counter for the handlers (used in prompts)
*/
public ThreadedEchoHandler(Socket in, int c) {
incoming = in;
counter = c;
}
public void run() {
textarea.setText("Connected from: " + incoming.getLocalAddress());
String nomeAccount = "";
try {
//PHASE 1: The server receives the email
try {
BufferedReader in = new BufferedReader(new InputStreamReader(incoming.getInputStream()));
nomeAccount = in.readLine();
} catch (IOException ex) {
System.out.println("Not works");
}
//PHASE 2: I'm getting all the emails from the files
File dir = new File("src/server/" + nomeAccount);
String[] tmp = new String[100];
int i = 0;
for (File file : dir.listFiles()) {
if (file.isFile() && !(file.getName().equals(".DS_Store"))) {
try (BufferedReader br = new BufferedReader(new FileReader(file))) {
String line;
while ((line = br.readLine()) != null) {
tmp[i++] = line;
}
} catch (IOException ex) {
System.out.println("Cannot read from file");
}
}
}
//PHASE 3: The server sends the ArrayList to the client
PrintWriter out = new PrintWriter(incoming.getOutputStream(), true);
for (int j = 0; j < i; j++)
out.println(tmp[j]); // send the strings name to client
} catch (IOException ex) {
System.out.println("Cannot send the strings to the client");
} finally {
try {
incoming.close();
} catch (IOException ex) {
System.out.println("Cannot closing the socket");
}
}
}
}
}
I'm trying to follow the MVC pattern and I don't know if I should separate the part where I'm waiting for connections from the initialize method.
EDIT:the textarea.setText("Waiting for connections"); also doesn't work, I guess its because the textarea still not exists when the compiler reach that part
This is the SocketServer code that generates a server thread
public class ProcessorCorresponder {
protected final static Logger logger = LogManager.getLogger( ProcessorCorresponder.class );
private static int port = Integer.parseInt(PropertiesLoader.getProperty("appserver.port") == null ? "666" : PropertiesLoader.getProperty("appserver.port"));
private static int maxConnections = Integer.parseInt(PropertiesLoader.getProperty("appserver.maxconnections") == null ? "666" : PropertiesLoader.getProperty("appserver.maxconnections"));
public static void main(String[] args) {
logger.info("Starting server .. "
+ "[port->" + port
+ ",databaseName->" + databaseName + "]");
try (ServerSocket listener = new ServerSocket();) {
listener.setReuseAddress(true);
listener.bind(new InetSocketAddress(port));
Socket server;
int i = 0;
while((i++ < maxConnections) || (maxConnections == 0)) {
server = listener.accept();
logger.debug(
"New Thread listening on " + server.getLocalAddress().toString() + ":" + server.getLocalPort()
+ ", initiated from IP => " + server.getInetAddress().toString() + ":" + server.getPort()
);
MySocketServer socSrv = new MySocketServer (server);
Thread t = new Thread( socSrv );
t.start();
}
} catch (Exception ex) {
logger.error("Error in ProcessorInterface", ex);
}
}
}
Server code: This is a thread to handle one connection, there is a program that monitors a serversocket and spins off request threads as needed.
public class MySocketServer implements Runnable {
protected final static Logger logger = LogManager.getLogger(MySocketServer.class);
private final Socket server;
// because we are using threads, we must make this volatile, or the class will
// never exit.
private volatile boolean shouldContinue = true;
private StringBuffer buffHeartbeatMessage = new StringBuffer().append((char) 0).append((char) 0).append((char) 0)
.append((char) 0).append((char) 0).append((char) 0);
private Heartbeat heartbeat = new Heartbeat(/* 60 */3000, buffHeartbeatMessage.toString());
public MySocketServer(Socket server) {
this.server = server;
}
#Override
public void run() {
try (BufferedReader in = new BufferedReader(new InputStreamReader(this.server.getInputStream()));
BufferedOutputStream out = new HeartbeatBufferedOutputStream(this.server.getOutputStream(),
heartbeat)) {
final StreamListener listener = new StreamListener(in);
listener.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent event) {
if (event.getID() == ActionEvent.ACTION_PERFORMED) {
if (event.getActionCommand().equals(StreamListener.ERROR)) {
logger.error("Problem listening to stream.");
listener.setShouldContinue(false);
stopRunning();
} else {
String messageIn = event.getActionCommand();
if (messageIn == null) { // End of Stream;
stopRunning();
} else { // hey, we can do what we were meant for
logger.debug("Request received from client");
// doing stuff here
...
// done doing stuff
logger.debug("Sending Client Response");
try {
sendResponse(opResponse, out);
} catch (Exception ex) {
logger.error("Error sending response to OP.", ex);
}
}
}
}
}
});
listener.start();
while (shouldContinue) {
// loop here until shouldContinue = false;
// this should be set to false in the ActionListener above
}
heartbeat.setShouldStop(true);
return;
} catch (Exception ex) {
logger.error("Error in ESPSocketServer", ex);
return;
}
}
private void stopRunning() {
shouldContinue = false;
}
private void sendResponse(ClientResponse opResponse, BufferedOutputStream out) throws Exception {
logger.debug("Before write");
out.write(opResponse.getResponse().getBytes());
logger.debug("After write. Before flush");
out.flush();
logger.debug("After flush");
// this log message is in my logs, so I know the message was sent
}
}
My StreamListener class.
public class StreamListener extends Thread {
protected final static Logger logger = LogManager.getLogger(StreamListener.class);
public final static String ERROR = "ERROR";
private BufferedReader reader = null;
private List<ActionListener> actionListeners = new ArrayList<>();
private boolean shouldContinue = true;
public StreamListener(BufferedReader reader) {
this.reader = reader;
}
#Override
public void run() {
while (shouldContinue) {
String message;
try {
// client blocks here and never receives message
message = reader.readLine();
ActionEvent event = new ActionEvent(this, ActionEvent.ACTION_PERFORMED, message);
fireActionPerformed(event);
} catch (IOException e) {
e.printStackTrace();
ActionEvent event = new ActionEvent(this, ActionEvent.ACTION_PERFORMED, ERROR);
fireActionPerformed(event);
}
}
}
public void setShouldContinue(boolean shouldContinue) {
this.shouldContinue = shouldContinue;
}
public boolean getShouldContinue() {
return shouldContinue;
}
public boolean addActionListener(ActionListener listener) {
return actionListeners.add(listener);
}
public boolean removeActionListener(ActionListener listener) {
return actionListeners.remove(listener);
}
private void fireActionPerformed(ActionEvent event) {
for (ActionListener listener : actionListeners) {
listener.actionPerformed(event);
}
}
}
My Heartbeat class
public class Heartbeat extends Thread {
private BufferedOutputStream bos = null;
private int beatDelayMS = 0;
private String message = null;
private boolean shouldStop = false;
public Heartbeat(int beatDelayMS, String message) {
this.beatDelayMS = beatDelayMS;
this.message = message;
setDaemon(true);
}
#Override
public void run() {
if (bos == null) { return; }
while(!shouldStop) {
try {
sleep(beatDelayMS);
try {
bos.write(message.getBytes());
bos.flush();
} catch (IOException ex) {
// fall thru
}
} catch (InterruptedException ex) {
if (shouldStop) {
return;
}
}
}
}
public void setBufferedOutputStream(BufferedOutputStream bos) {
this.bos = bos;
}
public BufferedOutputStream getBufferedOutputStream() {
return bos;
}
public void setShouldStop(boolean shouldStop) {
this.shouldStop = shouldStop;
}
public boolean getShouldStop() {
return shouldStop;
}
}
My HeartbeatBufferedOutputStream
public class HeartbeatBufferedOutputStream extends BufferedOutputStream {
private Heartbeat heartbeat = null;
public HeartbeatBufferedOutputStream(OutputStream out, Heartbeat heartbeat) {
super(out);
this.heartbeat = heartbeat;
this.heartbeat.setBufferedOutputStream(this);
heartbeat.start();
}
#Override
public synchronized void flush() throws IOException {
super.flush();
heartbeat.interrupt();
}
}
And finally here is the "Client" class
public class Mockup extends Thread {
protected final static Logger logger = LogManager.getLogger(Mockup.class);
// because we are using threads, we must make this volatile, or the class will
// never exit.
private volatile boolean shouldContinue = true;
public static void main(String[] args) {
new Mockup().start();
}
#Override
public void run() {
try (Socket socket = new Socket("localhost", 16100);
BufferedOutputStream out = new BufferedOutputStream(socket.getOutputStream());
BufferedReader in = new BufferedReader(new InputStreamReader(socket.getInputStream()));) {
final StreamListener listener = new StreamListener(in);
listener.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent event) {
if (event.getID() == ActionEvent.ACTION_PERFORMED) {
if (event.getActionCommand().equals(StreamListener.ERROR)) {
logger.error("Problem listening to stream.");
listener.setShouldContinue(false);
stopRunning();
} else {
String messageIn = event.getActionCommand();
if (messageIn == null) { // End of Stream;
stopRunning();
} else { // hey, we can do what we were meant for
// convert the messageIn to an OrderPower request, this parses the information
logger.info("Received message from server. [" + messageIn + "].");
}
}
}
}
});
listener.start();
StringBuffer buff = new StringBuffer("Some message to send to server");
logger.info("Sending message to server [" + buff.toString() + "]");
out.write(buff.toString().getBytes());
out.flush();
boolean started = false;
while (shouldContinue) {
if (!started) {
logger.debug("In loop");
started = true;
}
// loop here until shouldContinue = false;
// this should be set to false in the ActionListener above
}
logger.info("Exiting Mockup");
return;
} catch (Exception ex) {
logger.error("Error running MockupRunner", ex);
}
}
private void stopRunning() {
shouldContinue = false;
}
}
I have confirmed from logging messages that the Server sends a message to the BufferedOutputStream, and is flushed, but the Client logs indicate that it is blocked on the reader.readLine() and never gets the message.
You are reading lines but you are never writing lines. Add a line terminator to what you send.
This question already has answers here:
What is a NullPointerException, and how do I fix it?
(12 answers)
Closed 6 years ago.
I'm pretty new to this whole "Sockets" and networking world.
First, I wanted to make a random chat program like "omegle" and it worked perfectly fine. I think I had some serious issues in the code, but it worked - so why bother? (I wish I did).
Now I am adding a "Multiplayer" option in my "Tic Tac Toe" game in android, it went wrong and I spent many hours figuring how to solve this problem but nothing worked, my app just kept crashing.
Here's the code for the simple chat program.
Server
public class server {
public static Map<Integer, MiniServer> clients;
public static void main(String args[]) throws IOException {
clients = new HashMap<>();
boolean listeningSocket = true;
ServerSocket serverSocket = new ServerSocket(1234);
while (listeningSocket) {
Socket socket = serverSocket.accept();
MiniServer mini = new MiniServer(socket);
if (clients.isEmpty()) {
clients.put(1, mini);
mini.setId(1);
} else {
int i = 1;
while (clients.containsKey(i))
i++;
clients.put(i, mini);
mini.setId(i);
}
mini.start();
}
serverSocket.close();
}
Client
public class client {
private static String message;
private static boolean connected;
private static boolean connectedInternet;
public static void main(String args[]) throws UnknownHostException, IOException {
Scanner textReader = new Scanner(System.in);
Socket socket = new Socket("127.0.0.1", 1234);
Scanner inputStreamReader = new Scanner(socket.getInputStream());
connectedInternet = true;
System.out.println("Hello Stranger, get ready to chat.");
PrintStream printStream = new PrintStream(socket.getOutputStream());
Thread getMessage = new Thread() {
public void run() {
while (true) {
message = textReader.nextLine();
if (!connected)
System.out.println("You are not connected to another Stranger yet, please wait.");
else
printStream.println(message);
}
}
};
getMessage.start();
while (connectedInternet) {
String temp = inputStreamReader.nextLine();
if (temp.equals("connected")) {
connected = true;
System.out.println("Found a Stranger, say hey !");
} else if (connected) {
if (temp.equals("!close")) {
System.out.println("Stranger disconnected.");
printStream.println("!new");
} else
System.out.println("Stranger: " + temp);
}
}
textReader.close();
socket.close();
inputStreamReader.close();
}
MiniServer
public class MiniServer extends Thread {
private Socket socket = null;
public int id;
private boolean foundPlayer;
private int colleague;
private boolean connected;
public MiniServer(Socket socket) {
super("MiniServer");
this.socket = socket;
}
public void run() {
Scanner inputStreamReader = null;
String message;
try {
inputStreamReader = new Scanner(socket.getInputStream());
} catch (IOException e) {
e.printStackTrace();
}
PrintStream p = null;
try {
p = new PrintStream(socket.getOutputStream());
} catch (IOException e) {
e.printStackTrace();
}
List<Integer> keys = new ArrayList<Integer>(server.clients.keySet());
while (!foundPlayer) {
for (Integer key : keys) {
if (!server.clients.get(key).foundPlayer && key != id) {
server.clients.get(key).foundPlayer = true;
foundPlayer = true;
server.clients.get(key).colleague = id;
colleague = server.clients.get(key).id;
}
}
try {
keys = new ArrayList<Integer>(server.clients.keySet());
} catch (ConcurrentModificationException e) {
}
}
p.println("connected");
connected = true;
while (connected) {
try {
message = inputStreamReader.nextLine();
if (message.equals("!new")) {
foundPlayer = false;
keys = new ArrayList<Integer>(server.clients.keySet());
while (!foundPlayer) {
for (Integer key : keys) {
if (!server.clients.get(key).foundPlayer && key != id) {
server.clients.get(key).foundPlayer = true;
foundPlayer = true;
server.clients.get(key).colleague = id;
colleague = server.clients.get(key).id;
}
}
try {
keys = new ArrayList<Integer>(server.clients.keySet());
} catch (ConcurrentModificationException e) {
}
}
p.println("connected");
} else
sendToClient(message);
} catch (NoSuchElementException e) {
server.clients.remove(id);
sendToClient("!close");
closeSocket();
connected = false;
}
}
}
public void setId(int i) {
id = i;
}
public void sendToClient(String message) {
Socket colleagueSocket = server.clients.get(colleague).socket;
PrintStream rr = null;
try {
rr = new PrintStream(colleagueSocket.getOutputStream());
} catch (IOException e) {
e.printStackTrace();
}
rr.println(message);
}
public void closeSocket() {
try {
socket.close();
} catch (IOException e) {
e.printStackTrace();
}
}
This program works great, but I'm pretty sure there are tons of problems with it.
Now here's my Server-side code for my android application.
Server
public class Server {
public static Map<Integer, MiniServer> clients;
public static void main(String args[]) throws IOException {
clients = new HashMap<>();
boolean listeningSocket = true;
ServerSocket serverSocket = new ServerSocket(1234);
while (listeningSocket) {
Socket socket = serverSocket.accept();
MiniServer mini = new MiniServer(socket);
if (clients.isEmpty()) {
clients.put(1, mini);
mini.setId(1);
} else {
int i = 1;
while (clients.containsKey(i))
i++;
clients.put(i, mini);
mini.setId(i);
}
mini.start();
}
serverSocket.close();
}
Mini Server
public class MiniServer extends Thread {
private Socket socket;
private Socket colleagueSocket;
public int id;
private boolean foundPlayer;
private int colleague;
private boolean connected;
private String crossOrCircle;
private boolean thisGoes;
private Thread timeOut;
private PrintStream p;
private Timer timer;
public MiniServer(Socket socket) {
super("MiniServer");
this.socket = socket;
}
public void run() {
Scanner inputStreamReader = null;
String message;
try {
inputStreamReader = new Scanner(socket.getInputStream());
} catch (IOException e) {
e.printStackTrace();
}
try {
p = new PrintStream(socket.getOutputStream());
} catch (IOException e) {
e.printStackTrace();
}
List<Integer> keys = new ArrayList<Integer>(Server.clients.keySet());
while (!foundPlayer) {
for (Integer key : keys) {
if (!Server.clients.get(key).foundPlayer && key != id) {
Server.clients.get(key).foundPlayer = true;
foundPlayer = true;
Server.clients.get(key).colleague = id;
colleague = Server.clients.get(key).id;
crossOrCircle = "X";
Server.clients.get(key).crossOrCircle = "O";
thisGoes = true;
Server.clients.get(key).thisGoes = false;
colleagueSocket=Server.clients.get(key).colleagueSocket;
Server.clients.get(key).colleagueSocket=socket;
}
}
try {
keys = new ArrayList<Integer>(Server.clients.keySet());
} catch (ConcurrentModificationException e) {
}
}
p.println("connected");
connected = true;
p.println(crossOrCircle);
while (connected) {
try {
message = inputStreamReader.nextLine();
if (Character.toString(message.charAt(0)).equals(crossOrCircle) && thisGoes) {
p.println(message);
sendToClient(message);
thisGoes = false;
Server.clients.get(colleague).thisGoes = true;
} else if (message.equals("!close")) {
sendToClient("!closeClient");
p.println("!closeClient");
Server.clients.get(colleague).connected = false;
connected = false;
Server.clients.get(colleague).closeSocket();
closeSocket();
Server.clients.remove(colleague);
Server.clients.remove(id);
} else if (message.equals("!pause")) {
timeOut = new Thread() {
#Override
public void run() {
timer = new Timer();
timer.schedule(
new TimerTask() {
#Override
public void run() {
sendToClient("!closeClient");
p.println("!closeClient");
Server.clients.get(colleague).connected = false;
connected = false;
Server.clients.get(colleague).closeSocket();
closeSocket();
Server.clients.remove(colleague);
Server.clients.remove(id);
}
},
5000
);
}
};
timeOut.start();
} else if (message.equals("!resume")) {
timer.cancel();
}
} catch (NoSuchElementException e) {
sendToClient("!closeClient");
p.println("!closeClient");
Server.clients.get(colleague).connected = false;
connected = false;
Server.clients.get(colleague).closeSocket();
closeSocket();
Server.clients.remove(colleague);
Server.clients.remove(id);
}
}
}
public void setId(int i) {
id = i;
}
public void sendToClient(String message) {
PrintStream rr = null;
try {
rr = new PrintStream(colleagueSocket.getOutputStream());
} catch (IOException | NullPointerException e) {
e.printStackTrace();
}
rr.println(message);
}
public void closeSocket() {
try {
socket.close();
} catch (IOException e) {
e.printStackTrace();
}
}
public Socket getSocket(){
return this.socket;
}
There's a problem in the sendClient() method, it keeps throwing NullPointerException.
What can I do? I'm not asking you to solve my problem.
Could you give me some advices please?
Thank you very much :)
Edit:
I forgot to mention some thing- I'm running the server on my computer and I'm using two different devices that are connected to the LAN.
java.lang.NullPointerException
at com.ilya.rabinovich.tictactoe.MiniServer.sendToClient(MiniServer.java:134)
at com.ilya.rabinovich.tictactoe.MiniServer.run(MiniServer.java:75)
Exception in thread "MiniServer" java.lang.NullPointerException
at com.ilya.rabinovich.tictactoe.MiniServer.sendToClient(MiniServer.java:138)
at com.ilya.rabinovich.tictactoe.MiniServer.run(MiniServer.java:75)
Edit 2:
I fixed this exception by changing this line
colleagueSocket=Server.clients.get(key).colleagueSocket;
To
colleagueSocket=Server.clients.get(key).socket;
When running this app on the android emulators (android studio) it works perfectly fine, but when I try running this app on external devices (Lg g3 and nexus 7) it works really weird and crashes most of the times.
Edit 3:
Okay I solved the problem =)
The problem was in the client(runOnUiThread).
Anyways, do you think there are ways to improve my Server code? Thanks !
I don't know if you already did, but you need to whitelist the server ip in your config.xml file.
This might be one one reason.
I want to call a function cycle() that do something for every some x second.
At this time i can call it only when it has a request from client.
public class ChatServer implements Runnable {
private static final int PORT = 9001;
private static HashSet<String> names = new HashSet<String>();
private static HashSet<PrintWriter> writers = new HashSet<PrintWriter>();
public static void main(String[] args) throws Exception {
System.out.println("The chat server is running.");
ServerSocket listener = new ServerSocket(PORT);
try {
while (true) {
new Handler(listener.accept()).start();
}
} finally {
listener.close();
}
}
private static class Handler extends Thread {
private String name;
private Socket socket;
private BufferedReader in;
private PrintWriter out;
public Handler(Socket socket) {
this.socket = socket;
}
public void run() {
cycle();
try {
in = new BufferedReader(new InputStreamReader(
socket.getInputStream()));
out = new PrintWriter(socket.getOutputStream(), true);
while (true) {
out.println("SUBMITNAME");
name = in.readLine();
if (name == null) {
return;
}
synchronized (names) {
if (!names.contains(name)) {
names.add(name);
break;
}
}
}
out.println("NAMEACCEPTED");
writers.add(out);
while (true) {
String input = in.readLine();
if (input == null) {
return;
}
for (PrintWriter writer : writers) {
writer.println("MESSAGE " + name + ": " + input);
}
}
} catch (IOException e) {
System.out.println(e);
} finally {
if (name != null) {
names.remove(name);
}
if (out != null) {
writers.remove(out);
}
try {
socket.close();
} catch (IOException e) {
}
}
}
}
}
Yeah, code below is work when i remove Handle class from my code.
My problem is i can't combine them together, please help or suggest. Many thanks.
private void cycle() {
//do something
}
#Override
public void run() {
long beforeTime, timeDiff, sleep;
beforeTime = System.currentTimeMillis();
while (true) {
cycle();
timeDiff = System.currentTimeMillis() - beforeTime;
sleep = DELAY - timeDiff;
if (sleep < 0) {
sleep = 2;
}
try {
Thread.sleep(sleep);
} catch (InterruptedException e) {
System.out.println("Interrupted: " + e.getMessage());
}
beforeTime = System.currentTimeMillis();
}
}
Do you try to start a separate thread for the cycle function before call listen to the socket.
public static void main(String[] args) throws Exception {
System.out.println("The chat server is running.");
//start separate thread to keep loop....
new Thread(new ChatServer()).start();
ServerSocket listener = new ServerSocket(PORT);
try {
while (true) {
new Handler(listener.accept()).start();
}
} finally {
listener.close();
}
}