Why hashCode method affect performance of comparison? [duplicate] - java

Suppose I need to store 1000 objects in Hashset, is it better that I have 1000 buckets containing each object( by generating unique value for hashcode for each object) or have 10 buckets roughly containing 100 objects?
1 advantage of having unique bucket is that I can save execution cycle on calling equals() method?
Why is it important to have set number of buckets and distribute the objects amoung them as evenly as possible?
What should be the ideal object to bucket ratio?

Why is it important to have set number of buckets and distribute the objects amoung them as evenly as possible?
A HashSet should be able to determine membership in O(1) time on average. From the documentation:
This class offers constant time performance for the basic operations (add, remove, contains and size), assuming the hash function disperses the elements properly among the buckets.
The algorithm a Hashset uses to achieve this is to retrieve the hash code for the object and use this to find the correct bucket. Then it iterates over all the items in the bucket until it finds one that is equal. If the number of items in the bucket is greater than O(1) then lookup will take longer than O(1) time.
In the worst case - if all items hash to the same bucket - it will take O(n) time to determine if an object is in the set.
What should be the ideal object to bucket ratio?
There is a space-time tradeoff here. Increasing the number of buckets decreases the chance of collisions. However it also increases memory requirements. The hash set has two parameters initialCapacity and loadFactor that allow you to adjust how many buckets the HashSet should create. The default load factor is 0.75 and this is fine for most purposes, but if you have special requirements you can choose another value.
More information about these parameters can be found in the documentation for HashMap:
This implementation provides constant-time performance for the basic operations (get and put), assuming the hash function disperses the elements properly among the buckets. Iteration over collection views requires time proportional to the "capacity" of the HashMap instance (the number of buckets) plus its size (the number of key-value mappings). Thus, it's very important not to set the initial capacity too high (or the load factor too low) if iteration performance is important.
An instance of HashMap has two parameters that affect its performance: initial capacity and load factor. The capacity is the number of buckets in the hash table, and the initial capacity is simply the capacity at the time the hash table is created. The load factor is a measure of how full the hash table is allowed to get before its capacity is automatically increased. When the number of entries in the hash table exceeds the product of the load factor and the current capacity, the capacity is roughly doubled by calling the rehash method.
As a general rule, the default load factor (.75) offers a good tradeoff between time and space costs. Higher values decrease the space overhead but increase the lookup cost (reflected in most of the operations of the HashMap class, including get and put). The expected number of entries in the map and its load factor should be taken into account when setting its initial capacity, so as to minimize the number of rehash operations. If the initial capacity is greater than the maximum number of entries divided by the load factor, no rehash operations will ever occur.

Roughly one bucket per element is better for the processor, too many buckets is bad for the memory. Java will start with a small amount of buckets and automatically increase the capacity of your HashSet once it starts filling up, so you don't really need to care unless your application has issues performance and you've identified a hashset as the cause.
If you several elements in each bucket, lookups start taking longer. If you have lots of empty buckets, you're using more memory than you need and iterating over the elements takes longer.
This seems like a premature optimization waiting to happen though - the default constructor is fine in most cases.

Object.hashCode()are of type int, you can only have 2^32 different values that's why you create buckets and distribute objects among them.
Edit: If you are using 2^32 buckets to store 2^32 object then defiantly get operations will give you constant complexity but when you are inserting one by one element to store 2^32 objects then rehashing will perform than means if we are using Object[] as buckets then each time it exceeds the length of array it will create new array with greater size and copy elements into this. this process will increase complexity. That's why we make use of equals and hashcode in ratio and that is done by Hashsets itself by providing better hashing algorithm.

Related

Why is time complexity of get() in HashMap O(1) [duplicate]

I've seen some interesting claims on SO re Java hashmaps and their O(1) lookup time. Can someone explain why this is so? Unless these hashmaps are vastly different from any of the hashing algorithms I was bought up on, there must always exist a dataset that contains collisions.
In which case, the lookup would be O(n) rather than O(1).
Can someone explain whether they are O(1) and, if so, how they achieve this?
A particular feature of a HashMap is that unlike, say, balanced trees, its behavior is probabilistic. In these cases its usually most helpful to talk about complexity in terms of the probability of a worst-case event occurring would be. For a hash map, that of course is the case of a collision with respect to how full the map happens to be. A collision is pretty easy to estimate.
pcollision = n / capacity
So a hash map with even a modest number of elements is pretty likely to experience at least one collision. Big O notation allows us to do something more compelling. Observe that for any arbitrary, fixed constant k.
O(n) = O(k * n)
We can use this feature to improve the performance of the hash map. We could instead think about the probability of at most 2 collisions.
pcollision x 2 = (n / capacity)2
This is much lower. Since the cost of handling one extra collision is irrelevant to Big O performance, we've found a way to improve performance without actually changing the algorithm! We can generalzie this to
pcollision x k = (n / capacity)k
And now we can disregard some arbitrary number of collisions and end up with vanishingly tiny likelihood of more collisions than we are accounting for. You could get the probability to an arbitrarily tiny level by choosing the correct k, all without altering the actual implementation of the algorithm.
We talk about this by saying that the hash-map has O(1) access with high probability
You seem to mix up worst-case behaviour with average-case (expected) runtime. The former is indeed O(n) for hash tables in general (i.e. not using a perfect hashing) but this is rarely relevant in practice.
Any dependable hash table implementation, coupled with a half decent hash, has a retrieval performance of O(1) with a very small factor (2, in fact) in the expected case, within a very narrow margin of variance.
In Java, how HashMap works?
Using hashCode to locate the corresponding bucket [inside buckets container model].
Each bucket is a LinkedList (or a Balanced Red-Black Binary Tree under some conditions starting from Java 8) of items residing in that bucket.
The items are scanned one by one, using equals for comparison.
When adding more items, the HashMap is resized (doubling the size) once a certain load percentage is reached.
So, sometimes it will have to compare against a few items, but generally, it's much closer to O(1) than O(n) / O(log n).
For practical purposes, that's all you should need to know.
Remember that o(1) does not mean that each lookup only examines a single item - it means that the average number of items checked remains constant w.r.t. the number of items in the container. So if it takes on average 4 comparisons to find an item in a container with 100 items, it should also take an average of 4 comparisons to find an item in a container with 10000 items, and for any other number of items (there's always a bit of variance, especially around the points at which the hash table rehashes, and when there's a very small number of items).
So collisions don't prevent the container from having o(1) operations, as long as the average number of keys per bucket remains within a fixed bound.
I know this is an old question, but there's actually a new answer to it.
You're right that a hash map isn't really O(1), strictly speaking, because as the number of elements gets arbitrarily large, eventually you will not be able to search in constant time (and O-notation is defined in terms of numbers that can get arbitrarily large).
But it doesn't follow that the real time complexity is O(n)--because there's no rule that says that the buckets have to be implemented as a linear list.
In fact, Java 8 implements the buckets as TreeMaps once they exceed a threshold, which makes the actual time O(log n).
O(1+n/k) where k is the number of buckets.
If implementation sets k = n/alpha then it is O(1+alpha) = O(1) since alpha is a constant.
If the number of buckets (call it b) is held constant (the usual case), then lookup is actually O(n).
As n gets large, the number of elements in each bucket averages n/b. If collision resolution is done in one of the usual ways (linked list for example), then lookup is O(n/b) = O(n).
The O notation is about what happens when n gets larger and larger. It can be misleading when applied to certain algorithms, and hash tables are a case in point. We choose the number of buckets based on how many elements we're expecting to deal with. When n is about the same size as b, then lookup is roughly constant-time, but we can't call it O(1) because O is defined in terms of a limit as n → ∞.
Elements inside the HashMap are stored as an array of linked list (node), each linked list in the array represents a bucket for unique hash value of one or more keys.
While adding an entry in the HashMap, the hashcode of the key is used to determine the location of the bucket in the array, something like:
location = (arraylength - 1) & keyhashcode
Here the & represents bitwise AND operator.
For example: 100 & "ABC".hashCode() = 64 (location of the bucket for the key "ABC")
During the get operation it uses same way to determine the location of bucket for the key. Under the best case each key has unique hashcode and results in a unique bucket for each key, in this case the get method spends time only to determine the bucket location and retrieving the value which is constant O(1).
Under the worst case, all the keys have same hashcode and stored in same bucket, this results in traversing through the entire list which leads to O(n).
In the case of java 8, the Linked List bucket is replaced with a TreeMap if the size grows to more than 8, this reduces the worst case search efficiency to O(log n).
We've established that the standard description of hash table lookups being O(1) refers to the average-case expected time, not the strict worst-case performance. For a hash table resolving collisions with chaining (like Java's hashmap) this is technically O(1+α) with a good hash function, where α is the table's load factor. Still constant as long as the number of objects you're storing is no more than a constant factor larger than the table size.
It's also been explained that strictly speaking it's possible to construct input that requires O(n) lookups for any deterministic hash function. But it's also interesting to consider the worst-case expected time, which is different than average search time. Using chaining this is O(1 + the length of the longest chain), for example Θ(log n / log log n) when α=1.
If you're interested in theoretical ways to achieve constant time expected worst-case lookups, you can read about dynamic perfect hashing which resolves collisions recursively with another hash table!
It is O(1) only if your hashing function is very good. The Java hash table implementation does not protect against bad hash functions.
Whether you need to grow the table when you add items or not is not relevant to the question because it is about lookup time.
This basically goes for most hash table implementations in most programming languages, as the algorithm itself doesn't really change.
If there are no collisions present in the table, you only have to do a single look-up, therefore the running time is O(1). If there are collisions present, you have to do more than one look-up, which drives down the performance towards O(n).
It depends on the algorithm you choose to avoid collisions. If your implementation uses separate chaining then the worst case scenario happens where every data element is hashed to the same value (poor choice of the hash function for example). In that case, data lookup is no different from a linear search on a linked list i.e. O(n). However, the probability of that happening is negligible and lookups best and average cases remain constant i.e. O(1).
Only in theoretical case, when hashcodes are always different and bucket for every hash code is also different, the O(1) will exist. Otherwise, it is of constant order i.e. on increment of hashmap, its order of search remains constant.
Academics aside, from a practical perspective, HashMaps should be accepted as having an inconsequential performance impact (unless your profiler tells you otherwise.)
Of course the performance of the hashmap will depend based on the quality of the hashCode() function for the given object. However, if the function is implemented such that the possibility of collisions is very low, it will have a very good performance (this is not strictly O(1) in every possible case but it is in most cases).
For example the default implementation in the Oracle JRE is to use a random number (which is stored in the object instance so that it doesn't change - but it also disables biased locking, but that's an other discussion) so the chance of collisions is very low.

Is having hashtable efficient when there are large number of keys?

I am new to HashMaps. Can anyone tell me Is having hashtable efficient when there are a large number of keys?
For HashMap in order to be 'efficient' the map capacity should be larger then the keys number it holds. but more importantly the keys must have hashCode method with good hash distribution.
By default java HashMap have load factor 0.75, which means that when you fill it in 75% it will grow its capacity:
from: https://docs.oracle.com/javase/8/docs/api/java/util/HashMap.html
This implementation provides constant-time performance for the basic
operations (get and put), assuming the hash function disperses the
elements properly among the buckets. Iteration over collection views
requires time proportional to the "capacity" of the HashMap instance
(the number of buckets) plus its size (the number of key-value
mappings). Thus, it's very important not to set the initial capacity
too high (or the load factor too low) if iteration performance is
important.
An instance of HashMap has two parameters that affect its performance:
initial capacity and load factor. The capacity is the number of
buckets in the hash table, and the initial capacity is simply the
capacity at the time the hash table is created. The load factor is a
measure of how full the hash table is allowed to get before its
capacity is automatically increased. When the number of entries in the
hash table exceeds the product of the load factor and the current
capacity, the hash table is rehashed (that is, internal data
structures are rebuilt) so that the hash table has approximately twice
the number of buckets.
But more important is the hashCode that you use with your key object.
It should have good (random) distribution equaly hitting all internal indexes (buckets), otherwise with poor hashCode your HashMap can behave in worst case even as list with linear search.
With this information you can estimate your performance (basing on available memory & hash key distribution)
Please also check this article:
https://www.linkedin.com/pulse/10-things-java-developer-should-know-hashmap-chinmay-parekh

How is a hashMap in java populated when load factor is more than 1?

I tried to create a HashMap with the following details:-
HashMap<Integer,String> test = new HashMap<Integer,String>();
test.put(1, "Value1");
test.put(2, "Value2");
test.put(3, "Value3");
test.put(4, "Value4");
test.put(5, "Value5");
test.put(6, "Value6");
test.put(7, "Value7");
test.put(8, "Value8");
test.put(9, "Value9");
test.put(10, "Value10");
test.put(11, "Value11");
test.put(12, "Value12");
test.put(13, "Value13");
test.put(14, "Value14");
test.put(15, "Value15");
test.put(16, "Value16");
test.put(17, "Value17");
test.put(18, "Value18");
test.put(19, "Value19");
test.put(20, "Value20");
and I saw that every input was put in a different bucket. Which means a different hash code was calculated for each key.
Now,
if I modify my code as follows :-
HashMap<Integer,String> test = new HashMap<Integer,String>(16,2.0f);
test.put(1, "Value1");
test.put(2, "Value2");
test.put(3, "Value3");
test.put(4, "Value4");
test.put(5, "Value5");
test.put(6, "Value6");
test.put(7, "Value7");
test.put(8, "Value8");
test.put(9, "Value9");
test.put(10, "Value10");
test.put(11, "Value11");
test.put(12, "Value12");
test.put(13, "Value13");
test.put(14, "Value14");
test.put(15, "Value15");
test.put(16, "Value16");
test.put(17, "Value17");
test.put(18, "Value18");
test.put(19, "Value19");
test.put(20, "Value20");
I find that some of the values which were put in different buckets are now put in a bucket which already contains some values even though their hash value is different. Can anyone please help me understand the same ?
Thanks
So, if you initialize a HashMap without specifying an initial size and a load factor it will get initialized with a size of 16 and a load factor of 0.75. This means, once the HashMap is at least (initial size * load factor) big, so 12 elements big, it will be rehashed, which means, it will grow to about twice the size and all elements will be added anew.
You now set the load factor to 2, which means, now the Map will only get rehashed, when it is filled with at least 32 elements.
What happens now is that elements with the same hash mod bucketcount will be put into the same bucket. Each bucket with more then one element contains a list, where all the elements are put into. Now when you try to lookup one of the elements it first finds the bucket using the hash. Then it has to iterate over the whole list in that bucket to find the hash with the exact match. This is quite costly.
So in the end there is a trade-off: rehashing is pretty expensive, so you should try to avoid it. On the other hand, if you have multiple elements in a bucket, the lookup gets pretty expensive, so you should really try to avoid that as well. So you need a balance between those two. One other way to go is to set the initial size quite high, but that takes up more memory that is not used.
In your second test, the initial capacity is 16 and the load factor is 2. This means the HashMap will use an array of 16 elements to store the entries (i.e. there are 16 buckets), and this array will be resized only when the number of entries in the Map reaches 32 (16 * 2).
This means that some keys having different hashCodes must be stored in the same bucket, since the number of buckets (16) is smaller than the total number of entries (20 in your case).
The assignment of a key to a bucket is calculated in 3 steps :
First the hashCode method is called.
Then an additional function is applied on the hashCode to reduce the damage that may be caused by bad hashCode implementations.
Finally a modulus operation is applied on the result of the previous step to get a number between 0 and capacity - 1.
The 3rd step is where keys having different hashCodes may end up in the same bucket.
Lets check it with examples -
i) In first case, load factor is 0.75f and initialCapacity is 16 which means array resize will occur when number of buckets in HashMap reaches 16*0.75 = 12.
Now, every key has different HashCode so that HashCode modulo 16 is unique which causes all first 12 entries to go to different buckets after which resize occur and when new entries are put they also end up in different buckets (HashCode modulo 32 being unique.)
ii) In second case, load factor is 2.0f which means resize will happen when no. of buckets reaches 16*2 = 32.
You keep on putting entries in map and it never resizes (for the 20 entries) making multiple entries collide.
So, in nutshell in first example - HashCode modulo 16 for first 12 entries and HashCode modulo 32 for all entries is unique while in second case it is always HashCode modulo 16 for all entries which is not unique (cannot be as all 20 entries have to be accommodated in 16 buckets)
The javadoc explanation:
An instance of HashMap has two parameters that affect its performance:
initial capacity and load factor. The capacity is the number of
buckets in the hash table, and the initial capacity is simply the
capacity at the time the hash table is created. The load factor is a
measure of how full the hash table is allowed to get before its
capacity is automatically increased. When the number of entries in the
hash table exceeds the product of the load factor and the current
capacity, the hash table is rehashed (that is, internal data
structures are rebuilt) so that the hash table has approximately twice
the number of buckets.
As a general rule, the default load factor (.75) offers a good
tradeoff between time and space costs. Higher values decrease the
space overhead but increase the lookup cost (reflected in most of the
operations of the HashMap class, including get and put). The expected
number of entries in the map and its load factor should be taken into
account when setting its initial capacity, so as to minimize the
number of rehash operations. If the initial capacity is greater than
the maximum number of entries divided by the load factor, no rehash
operations will ever occur.
By default,initial capacity is 16 and load factor is 0.75.
So when number of entries goes beyond 12 (16 * 0.75),its capacity is increased to 32 and hashtable is rehashed. That is why in your first case, every different element is having its own bucket.
In your second case,only when the number of entries crossess 32(16*2), hash table will be resized. Even if the elements are having different hash code values, when hashcode%bucketsize is calculated, it may collide. That is the reason you are seeing more than one element in same bucket

Resizing bucket of hashmap

Performance of hashmap depends on Load factor(l) and Capacity(c). If the number of entries in a map are greater than or equal to (l*c) it changes the internal data structures i.e increases the capacity or size of bucket. My question is how does it calculate the number of entries in a hashmap to check the mentioned condition? Is it the total number of (key, value) pairs in map or the number of engaged locations in the bucket being used? If it's the number of engaged locations in bucket how do you keep track of those? I’m assuming chaining is being followed to avoid collisions.
The load factor is the ratio of the number of elements it holds and your HashMap capacity (i.e. how many buckets you have)
So using a simple array of 10 spaces with a load factor of .75 means that the moment your elements divided by your size is greater or equal to 75% (that will mean there are 8 elements in your Array), the data structure must regrow in order to lower the ratio.
The HashMap usually keeps track of the number of elements it holds on every add/remove operation and recalculates the load factor

hashmap hashcode to obtain worst case constant time?

I know that hashmap operations are O(1) amortized due to possible collisions. But in java, integer.hashCode is just its value. Then if you were to put m distinct integers into a hashmap where m = hashmap's INITIAL_CAPACITY (16 lets say) does that mean that there will be 16 different buckets with 1 integer each? Then would this guarantee O(1) lookup, deletion, insertion for worst time?
No because HashMap will rehash the hash for its own internal purposes.
No, because HashMap is going to have to take the very large number of possible values returned by hashCode and map them to the very small number of buckets, and there's no guarantee that that mapping will map different integers' hashcodes to different buckets.
You should look at the way Hashmap decides which bucket the key/object will belong to and yu will see that it does NOT use object's hashCode() as bucket number but manipulates it (bit shifting) a little to limit a number of buckets to less than Integer.MAX_VALUE
if you were to put m distinct integers into a hashmap where m =
hashmap's INITIAL_CAPACITY (16 lets say) does that mean that there
will be 16 different buckets with 1 integer each?
Depends on the values, probably the HashMap will create new buckets (increase the capacity) to keep the load factor under a minimum (Java HashMap increases size if load is over 75% by default).
What is load factor
would this guarantee O(1) lookup, deletion, insertion for worst time?
No, in particulary bad cases the lookup time can be up to O(n) (depending on the number of elements and their values). In the case of integers, all posible int values are mapped to the hashmap size, so it´s likely to be a lot of collisions for a small sized map.

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