Multiple JLabel doesn't print on screen - java

I want to print multiple label according to the number(no string allowed) you wrote in a text field first. I want it to be dynamical. I want it to change every time you type something in the text field.
So far it can read if it's a number or a string and throw exception if the text doesn't match the requirement.
I've try multiple thing to print multiple Jlabel on the screen, but it didn't work so far.
Here's the code: can you help me?
The main window class
public class MainWindow extends JFrame {
private MainPanel mp = new MainPanel();
public MainWindow()
{
this.setVisible(true);
this.setTitle("Calculateur sur 100");
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setSize(200, 400);
this.setLocationRelativeTo(null);
this.setContentPane(mp);
}}
The mainPanel class
public class MainPanel extends JPanel implements ActionListener, MouseListener, KeyListener {
private JTextField tI = new JTextField("Pourcentage");
private JOptionPane jop3 = new JOptionPane();
public MainPanel()
{
this.add(tI);
tI.addKeyListener(this);
tI.addMouseListener(this);
}
//Mathematic calculation
private double onHundred(int tot, int now)
{
return (tot / 100) * now;
}
public void keyReleased(KeyEvent e)
{
boolean ok = true;
try
{
int numbs = Integer.parseInt(tI.getText());
}
catch(Exception s)
{
tI.setText("");
jop3.showMessageDialog(null, "Veuillez entrer seulement des chiffres", "Erreur", JOptionPane.ERROR_MESSAGE);
ok = false;
}
if(ok)
{
System.out.print("Supposed to print");
JLabel[] label = new JLabel[Integer.parseInt(tI.getText())];
for(int i = Integer.parseInt(tI.getText()); i <= 0; i--)
{
label[i] = new JLabel(i + " = " + Math.ceil(onHundred(Integer.parseInt(tI.getText()), i)));
label[i].setVisible(true);
this.add(label[i]);
}
}
}

You MainWindow class should look something like this:
public class MainWindow extends JFrame {
private MainPanel mp = new MainPanel();
public static void main(String[] args) {
new MainWindow();
}
public MainWindow() {
setContentPane(mp);
setTitle("Calculateur sur 100");
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
pack();
setLocationRelativeTo(null);
setVisible(true);
}
}
Note the order: setContentPane then pack then setVisible. pack replaces setSize as it determines the preferred size of the window based on its components.
I modified your MainPanel class:
public class MainPanel extends JPanel {
private JTextField tI = new JTextField("Pourcentage");
JPanel labelPanel = new JPanel();
public MainPanel() {
setLayout(new BorderLayout());
tI.getDocument().addDocumentListener(new MyDocumentListener());
add(tI, BorderLayout.PAGE_START);
add(labelPanel);
}
private int check() {
int numL;
try {
numL = Integer.parseInt(tI.getText());
} catch (NumberFormatException exc) {
return 0;
}
return numL > 100? 100 : numL;
}
private void update(int numL) {
labelPanel.removeAll();
for (int i = 0; i < numL; i++)
labelPanel.add(new JLabel(String.valueOf(i+1)));
JFrame mainWindow = ((JFrame) SwingUtilities.getWindowAncestor(this));
mainWindow.pack();
mainWindow.repaint();
}
class MyDocumentListener implements DocumentListener {
#Override
public void insertUpdate(DocumentEvent e) {
update(check());
}
#Override
public void removeUpdate(DocumentEvent e) {
update(check());
}
#Override
public void changedUpdate(DocumentEvent e) {
}
}
}
Explanation:
The main panel has the text field separately from another panel which updates dynamically to contain the labels.
The text field uses a DocumentListener instead of a KeyListener to listen to changes in its contents. This is the correct approach for many reasons I will not get into here unless really necessary.
Whenever the text changes, a check method verifies that the input is a number. If it's not it returns 0. If it's more than 100 it returns 100. You can change this behavior as you need.
The value from check is passed to update which clears all the previous labels and reconstructs them. (You can do a bit of optimization here if you want by keeping labels in memory but not displaying them. If the cap is 100 as in my example this won't be noticeable.). The main frame then recalculates the space it needs for all the labels and then repaints.
The labels appear next to each other because the default layout for JPanel is FlowLayout. You can change this as needed.

First - you have Integer.parseInt(tI.getText()) a number of times within the same keyReleased function. When you have done the first check to assign it to int numbs, then use numbs from then on, instead of referring back to tI.getText(). Theoretically the user input can change while you are processing your array, which will cause runtime exceptions or undesired results. Hint - declare numbs directly under ok.
Second - after you add controls programmatically, you need to invalidate the control on to which you are adding them, ie your MainPanel. The invalidate directive tells the control that it is not drawn correctly and needs to be repainted (do this at the completion of your loop). Look through the documentation for JPanel for invalidate and paint.

Related

Why do my buttons wont show up?

I want to build a bingo got the following source code, which should create a JFrame with 25 buttons placed in a 5x5 matrix. But none of my button gets drawn on the window in any kind.
I ve created a Jpanel on which the buttons are placed, the locations and such are not specific, finetuning will come later, first thing is to even get them drawn on the window.
Bingo Buttons is a class which extends JFrame and simply adds two methods, one to toggle its status from true to false and the other way around and also an method (isSet) to check if the buttons is currently true or false.
bingoField is an String Array which holds nothing but the data which the buttons should get.
I dont get why it does nothing, please help me out. Any kind of help is highly appreciated!
public class BingoFrame extends JFrame {
public static final int BINGOSIZE=25;
public static final int BUTTON_X=50;
public static final int BUTTON_Y=50;
public BingoFrame() {
setResizable(false);
String[] bingoField = null;
BingoButton[] buttons=new BingoButton[25];
try {
bingoField = Utils.getRandomBingoField("Test");
} catch (FileNotFoundException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
this.setTitle("BS Bingo");
this.setResizable(false);
this.setLocation(50, 50);
this.setSize(600, 800);
this.setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
getContentPane().setLayout(null);
JPanel buttonPanel = new JPanel();
buttonPanel.setBounds(0, 0, 594, 772);
getContentPane().add(buttonPanel);
buttonPanel.setLayout(null);
for(int i=0;i<BINGOSIZE;i++) {
buttons[i] = new BingoButton("Text");
}
//decorate buttons and add an action listener
for(int i=0;i<BINGOSIZE;i++) {
final BingoButton temp = buttons[i];
temp.setText(bingoField[i]);
temp.setBackground(Color.white);
temp.setForeground(Color.blue);
temp.setPreferredSize(new Dimension(BUTTON_X,BUTTON_Y));
temp.addActionListener(new ActionListener() {
boolean toggle = false;
#Override
public void actionPerformed(ActionEvent e) {
if (!temp.isSet()) {
temp.setBackground(Color.blue);
temp.setForeground(Color.white);
} else {
temp.setBackground(Color.white);
temp.setForeground(Color.blue);
}
temp.toggle();
}
});
buttons[i]=temp;
}
//set Location for the buttons
for(int i=0;i<5;i++) {
buttons[i].setLocation(100,(50*i)+10*(i+1));
}
for(int i=5;i<10;i++) {
buttons[i].setLocation(160,(50*i)+10*(i+1));
}
for(int i=10;i<15;i++) {
buttons[i].setLocation(220,(50*i)+10*(i+1));
}
for(int i=15;i<20;i++) {
buttons[i].setLocation(280,(50*i)+10*(i+1));
}
for(int i=20;i<25;i++) {
buttons[i].setLocation(340,(50*i)+10*(i+1));
}
//add buttons to the panel
for(int i=0;i<BINGOSIZE;i++) {
buttonPanel.add(buttons[i]);
}
this.setVisible(true);
I got the answer.
I ve changed the Layout of the Panel to Grid Layout. This alligns the buttons just where they should be in a 5x5 matrix and also with the wanted gap between. This makes also the code for the positioning completly obsolete.
By simply changing the Layout to GridLayout all of my Problems were gone.

JFrame does not draw content when called inside ActionListener

I am trying to make a set of 2 GUIs: one, when a button is clicked, calls another, which, based on which button is clicked in the second GUI, returns a value to the first GUI. Unfortunately, when called from the first GUI's actionPerformed method, the second GUI appears blank. This does not, however, happen when JOptionPane is used.
What does JOptionPane do that allows it to work inside the actionPerformed method, and why does my example code not work inside the actionPerformed method?
The code for the first GUI, which calls the second GUI, is as follows:
public class OpeningGUI extends JFrame implements ActionListener {
private static final long serialVersionUID = 1L;
private Container container;
private JButton btn, btn2;
/**
* Constructor for class OpeningGUI - establish the JFrame
* Loads the window and moves it to the center of the screen.
*/
public OpeningGUI() {
// when mama ain't happy, ain't nobody happy
super("Dominion Launcher");
//UI components get established here
container = getContentPane(); // Container is the abstract concept of the area inside a window
container.setLayout(new BorderLayout());
container.add(getCenterPanel(), BorderLayout.CENTER);
setSize(700, 300);
pack();
setLocation((int)Toolkit.getDefaultToolkit().getScreenSize().getWidth()/2 - this.getWidth()/2,
(int)Toolkit.getDefaultToolkit().getScreenSize().getHeight()/2 - this.getHeight()/2);
setVisible(true);
setDefaultCloseOperation(EXIT_ON_CLOSE);
}
/**
* Sets the game mode based on which button is clicked.
* Click stops return method from waiting.
*/
public void actionPerformed(ActionEvent e) {
if(e.getSource() == btn) {
SelectionDialog sd = new SelectionDialog("Select up to 3 buttons, then click done when selection complete", 3);
System.out.println(sd.getSelectedIndex());
}
if(e.getSource() == btn2) {
JOptionPane.showConfirmDialog(null, "See it works, right");
}
}
/**
* Sets up the center panel with buttons to select game mode.
* #return the center panel.
*/
public JPanel getCenterPanel() {
JPanel temp = new JPanel();
btn = new JButton("SelectionDialog tester");
temp.add(btn);
btn.addActionListener(this);
btn2 = new JButton("JOptionPane tester");
temp.add(btn2);
btn2.addActionListener(this);
return temp;
}
/**
* Main method of OpeningGUI. Used to run the program.
* #param args command-line arguments. Unused.
*/
public static void main(String[] args) {
new OpeningGUI();
}
}
The code for the second GUI is as follows:
public class SelectionDialog extends JFrame implements ActionListener {
private static final long serialVersionUID = 1L;
private Container container;
private JButton confirmBtn;
private JButton[] buttons;
private ArrayList<Integer> selectionIndecies;
private CountDownLatch wait;
private String message;
private int numNeeded;
private boolean isMaximum;
/**
* Constructor for the SelectionDialog class.
* Selects from an ArrayList of buttons.
* #param message Message to display.
* #param num number to select.
*/
public SelectionDialog(String message, int num) {
super("Please Select Buttons");
this.message = message;
numNeeded = num;
isMaximum = false;
setupUI();
}
/**
* Establishes the JFrame and sets values for some fields.
*/
private void setupUI() {
selectionIndecies = new ArrayList<Integer>();
wait = new CountDownLatch(1);
//UI components get established here
container = getContentPane(); // Container is the abstract concept of the area inside a window
container.setLayout(new BorderLayout());
container.add(getTopPanel(), BorderLayout.NORTH);
container.add(getCenterPanel());
pack();
setLocation((int)Toolkit.getDefaultToolkit().getScreenSize().getWidth()/2 - this.getWidth()/2,
(int)Toolkit.getDefaultToolkit().getScreenSize().getHeight()/2 - this.getHeight()/2);
setVisible(true);
setDefaultCloseOperation(EXIT_ON_CLOSE);
}
/**
* Changes color of buttons and adds or removes them from the selected arrays.
*/
public void actionPerformed(ActionEvent e) {
if(e.getSource() == confirmBtn) {
if((!isMaximum && selectionIndecies.size() <= numNeeded)
|| selectionIndecies.size() == numNeeded) {
wait.countDown();
dispose();
}
}
for(int i = 0; i < buttons.length; i++) {
if(e.getSource() == buttons[i]) {
if(!buttons[i].getBackground().equals(Color.ORANGE)) {
buttons[i].setBackground(Color.ORANGE);
buttons[i].setBorderPainted(false);
selectionIndecies.add(new Integer(i));
repaint();
}
else {
buttons[i].setBackground(Color.LIGHT_GRAY);
selectionIndecies.remove(new Integer(i));
repaint();
}
}
}
}
/**
* Creates the top panel of the GUI.
* Contains the prosperity check box, the number of players selector,
* and the card counter and confirm button.
* #return the top panel.
*/
private JPanel getTopPanel() {
JPanel topPanel = new JPanel();
JLabel temp = new JLabel(message + " ");
topPanel.add(temp);
confirmBtn = new JButton("Done");
topPanel.add(confirmBtn);
confirmBtn.addActionListener(this);
return topPanel;
}
/**
* Determines which buttons were selected.
* Waits until Ok has been clicked and a proper number of buttons had been selected.
* #return an array of indecies of the buttons selected.
*/
public ArrayList<Integer> getSelectedIndex() {
try {
wait.await();
} catch (InterruptedException e) {
e.printStackTrace();
}
Collections.sort(selectionIndecies);
return selectionIndecies;
}
/**
* Sets up center panel with ArrayList of buttons,
* and panels of buttons.
*/
private JScrollPane getCenterPanel() {
JPanel centerPanel = new JPanel();
buttons = new JButton[6];
for(int i = 0; i < 6; i++) {
JButton temp = new JButton("Button " + i);
temp.addActionListener(this);
temp.setVisible(true);
centerPanel.add(temp);
buttons[i] = temp;
}
return new JScrollPane(centerPanel);
}
/**
* Main method of the SelectionDialog class. For testing only.
* #param args command line arguments. Unused.
*/
public static void main(String[] args) {
SelectionDialog sd = new SelectionDialog("Select up to 3 buttons, then click done when selection complete", 3);
System.out.println(sd.getSelectedIndex());
}
}
This code is completely runnable with the two classes I have posted and appropriate import statements. The second GUI can also be run independently to show what should appear when called from the first GUI, and the first GUI contains an example JOptionPane that works normally.
Please help me figure out why the actionPerformed method stops only some GUIs from rendering, while others work normally!
You're blocking the EDT! actionPerformed is executed on the EDT, so getSelectedIndex is also and wait.await() blocks it. Notice that once this happens, the first frame doesn't respond also (and minimizing and un-minimizing the frames will not even paint them). Even if the 2nd frame were to show, it would not respond to user interaction because the first actionPerformed did not return.
I don't understand why you need the CountDownLatch. getSelectedIndex can only execute once confrimBtn is pressed, so just return the selected buttons at that point. This isn't the only solution - your design will eventually dictate the interaction between the classes.
In SelectionDialog's actionPerformed write:
if (e.getSource() == confirmBtn) {
if ((!isMaximum && selectionIndecies.size() <= numNeeded) || selectionIndecies.size() == numNeeded) {
Collections.sort(selectionIndecies);
OpeningGUI.publishSelectedIndex(selectionIndecies);
dispose();
}
}
and remove the getSelectedIndex method.
In OpeningGUI, add the following method
public static void publishSelectedIndex(ArrayList<Integer> list) {
System.out.println(list);
}
and remove from its actionPerformed the call to getSelectedIndex.
Notes:
Instead of the screen size calculation for setLocation, you can use setLocationRelativeTo(null).
Calling setSize when you call pack right after it makes the first call redundant.
No need to specify the generic type on the right-hand-side:
selectionIndecies = new ArrayList<>();
Swing should be started on the EDT (see here).
You would probably do better with a dialog instead of another JFrame.
Use different ActionListeners for buttons that function differently instead of checking the source with each call.

Java multiple CheckBoxes

I have problem with multiple CheckBoxes. When I create them with my code it only show last box "bolonska zmes" and other boxes are shown only when mouseover. I think that it might be some problem with layers, but I dont know what to do. Thank you for help.
public class OknoPizzaVlastna extends JFrame
{
private String nazvy[] = { "cesnak", "feferony", "hrasok", "cibula",
"kecup", "tatarskaOmacka", "vajce",
"kapia", "fazula", "kukurica", "ananas", "brokolica",
"Niva", "Mozarella", "olivy", "inovec udeny", "articoky",
"klobasa", "sampiony", "salama", "slanina", "hranolky", "tuniak",
"sunka", "kuracie maso", "syr", "Morska zmes", "bolonska zmes"};
private JCheckBox boxes[];
public OknoPizzaVlastna()
{
boxes = new JCheckBox[nazvy.length];
for (int i = 0; i < nazvy.length; i++)
{
createrCheckBox(i);
}
setTitle("Vlastna Pizza");
setSize(480,320);
setVisible(true);
setResizable(true);
getContentPane().setLayout(null);
setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
}
public void createrCheckBox(int i)
{
boxes[i] = new JCheckBox();
//proper locations will be solved later
boxes[i].setLocation(62+i*30,54+i*20);
boxes[i].setSize(100,50);
boxes[i].setText(nazvy[i]);
boxes[i].setSelected(false);
boxes[i].setVisible(true);
getContentPane().add(boxes[i]);
}
}
If the question were, 'how to layout this GUI?' the answer might be:
To organize the components for a robust GUI, use layout managers, or combinations of them, along with layout padding & borders for white space.
In this case, we use a single column GridLayout, with an EmptyBorder on each check box to successively indent them a larger amount as we proceed down the menu.
import java.awt.*;
import javax.swing.*;
import javax.swing.border.*;
public class OknoPizzaVlastna extends JFrame {
private String nazvy[] = {
"cesnak", "feferony", "hrasok", "cibula",
"kecup", "tatarskaOmacka", "vajce",
"kapia", "fazula", "kukurica", "ananas", "brokolica",
"Niva", "Mozarella", "olivy", "inovec udeny", "articoky",
"klobasa", "sampiony", "salama", "slanina", "hranolky", "tuniak",
"sunka", "kuracie maso", "syr", "Morska zmes", "bolonska zmes"
};
JPanel ui= new JPanel(new GridLayout(0,1,4,4));
private JCheckBox boxes[];
public OknoPizzaVlastna() {
ui.setBorder(new EmptyBorder(10,10,10,10));
setContentPane(ui);
boxes = new JCheckBox[nazvy.length];
for (int i = 0; i < nazvy.length; i++) {
createrCheckBox(i);
}
setTitle("Vlastna Pizza");
pack();
setVisible(true);
setResizable(true);
setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
}
public void createrCheckBox(int i) {
boxes[i] = new JCheckBox(nazvy[i]);
boxes[i].setBorder(new EmptyBorder(0,i*30,0,0));
ui.add(boxes[i]);
}
public static void main(String[] args) {
Runnable r = new Runnable() {
public void run() {
JFrame frame = new OknoPizzaVlastna();
}
};
SwingUtilities.invokeLater(r);
}
}

how to use mouse click event

Hi i have a class where i am using mouseclick event i want to call another class when i click from my mouse
MouseListener mouseListener = new MouseAdapter() {
public void mouseClicked(MouseEvent mouseEvent) {
JList theList = (JList) mouseEvent.getSource();
if (mouseEvent.getClickCount() == 2) {
int index = theList.locationToIndex(mouseEvent.getPoint());
if (index >= 0) {
Object o = theList.getModel().getElementAt(index);
// System.out.println("Double-clicked on: " + o.toString());
String a=o.toString();
LiistSelection.setListIndex(a);
System.out.println(LiistSelection.getListIndex());
new MyGui4();
}
}
}
};
i want to call this class when user click on list then new window should open
here is my class mygui4.java
public class MyGui4 extends JFrame
{
JLabel jLabel1;
Container pane;
private static ResultSet resultSet = null;
public void Gui( )
{
{
getContentPane().setBackground(new java.awt.Color(255,153,51));
}
this.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
Container c = getContentPane();
setUndecorated(true);
Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
setBounds(0,0,screenSize.width, screenSize.height);
ImageIcon image = new ImageIcon("E:\\SOFTWARE\\TrainPIS\\res\\drawable\\a0.png");
Border border = LineBorder.createGrayLineBorder();
jLabel1 = new JLabel(image);
jLabel1.setBorder(border);
jLabel1.setBackground(Color.red);
c.add(jLabel1);
setLayout(null);
}
public static void main( String[] args )
{
final MyGui4 frame = new MyGui4();
frame.Gui();
frame.setVisible(true);
}
}
You want to Create a object of another Class and call a function using a object.
class second
{
//.....
public void function()
{
//........
}
public void function(int index)
{
//..........
}
}
second s=new second();
s.function()//calling function
int i=10;
s.function(i)//calling function with parameter
Try This Example :
import javax.swing.*;
import java.awt.event.*;
import java.awt.*;
class m extends JFrame
{
String s="The Value of List is 10";
m()
{
setVisible(true);
pack();
setLayout(null);
JButton b=new JButton("Click to Open another form");
b.setBounds(10,10,200,40);
add(b);
b.addMouseListener(new MouseAdapter()
{
public void mouseClicked(MouseEvent e)
{
new s(s);//calling another class contructor
}
});
}
public static void main (String[] args)
{
new m();
}
}
class s extends JFrame
{
s(String s)
{
setVisible(true);
setSize(100,100);
setTitle(s);
}
}
Click The button Another Class and Open The Window
It looks to me like you are tying to invoke the class MyGui4 from the command line when you start the JVM or from another application when you click on the JList, If so then the code needs to be the same in both places.
When invoked from the command line the main() method is invoked which in turn invokes 3 lines of code:
final MyGui4 frame = new MyGui4();
frame.Gui();
frame.setVisible(true);
When you invoke the code when clicking on the JList you invoke 1 line of code:
new MyGui4();
Can you tell me what the difference is?
Of course I still don't understand the point of this code because none of the methods in your MyGui4 class accept a parameter. So it doesn't matter which item in the JList you click on you will still display the same GUI with the same information. You need to pass the selected object from your JList to your GUI.

JDialog repaint after JList modification

I have a JDialog dlg, created by a JFrame frm, that contains a JList list.
When I modify the list (through the ListModel), the list itself is repainted but not the JDialog.
This means that, if I delete a line, the list remains with an empty line while if I add a line, this new line won't be shown (because there is no space in the dialog) until I manually force repainting of dlg (doubleclicking in frm).
Following advices in this post :
How to make repaint for JDialog in Swing?
and in this post:
Force repaint after button click
I tried to call, from my controller class (which is where updates to list are made), the following line:
SwingUtilities.getWindowAncestor(dlg).repaint();
but it didn't work.
I also tried:
dlg.repaint();
No luck either...
Any clue?
Thank you very much.
EDIT:
The organization of my classes is as follows:
a controller class that contains a reference to the main JFrame, frm.
I also extended JDialog into MyDialog, which contains a JList.
When a doubleclick on frm is detected, I show the instance of MyDialog (or create, if it is the first time I show it) and the JList is filled with the data passed to the DefaultListModel. MyDialog is painted so that the list has only the space that it needs.
Now, when a specific event is detected by the controller, I get the specific MyDialog, get the ListModel from JList and update it. Here the JList is indeed updated, but Dialog remains the same.
I use a code like this:
MyDialog dlg = group.getDlg();
if(dlg != null){
DefaultListModel listModel = ((DefaultListModel) dlg.getMyJList().getModel());
listModel.addElement(idStock);
SwingUtilities.getWindowAncestor(dlg).repaint();
}
This doesn't repaint dlg.
I also tried:
SwingUtilities.getWindowAncestor(dlg.getMyJList()).repaint();
but it doesn't work.
I checked with the debugger that the lines are actually executed.
I don't have much more code to show, really.....
I think that you going wrong way, define DefaultListModel that accesible throught all Java methods and Classes, this Model would holds your Objects, then put JList to the JDialog or JOptionPane, for example
import java.awt.*;
import java.awt.event.ActionEvent;
import javax.swing.*;
// based on #trashgod code
/** #see http://stackoverflow.com/questions/5759131 */
// http://stackoverflow.com/questions/8667719/jdialog-repaint-after-jlist-modification
public class ListDialog {
private static final int N = 12;
private JDialog dlg = new JDialog();
private DefaultListModel model = new DefaultListModel();
private JList list = new JList(model);
private JScrollPane sp = new JScrollPane(list);
private int count;
public ListDialog() {
list.setSelectionMode(javax.swing.ListSelectionModel.SINGLE_SELECTION);
JPanel panel = new JPanel();
panel.add(new JButton(new AbstractAction("Add") {
private static final long serialVersionUID = 1L;
#Override
public void actionPerformed(ActionEvent e) {
append();
if (count <= N) {
list.setVisibleRowCount(count);
dlg.pack();
}
}
}));
panel.add(new JButton(new AbstractAction("Remove") {
private static final long serialVersionUID = 1L;
#Override
public void actionPerformed(ActionEvent e) {
int itemNo = list.getSelectedIndex();
if (itemNo > -1) {
removeActionPerformed(e, itemNo);
}
}
}));
for (int i = 0; i < N - 2; i++) {
this.append();
}
list.setVisibleRowCount(N - 2);
dlg.add(sp, BorderLayout.CENTER);
dlg.add(panel, BorderLayout.SOUTH);
dlg.pack();
dlg.setLocationRelativeTo(null);
dlg.setDefaultCloseOperation(JDialog.DISPOSE_ON_CLOSE);
dlg.setVisible(true);
}
private void removeActionPerformed(ActionEvent e, int itemNo) {
System.out.println("made_list's model: " + list.getModel());
System.out.println("Model from a fresh JList: " + new JList().getModel());
model = (DefaultListModel) list.getModel();
if (model.size() > 0) {
if (itemNo > -1) {
model.remove(itemNo);
}
}
}
private void append() {
model.addElement("String " + String.valueOf(++count));
list.ensureIndexIsVisible(count - 1);
}
public static void main(String[] a_args) {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
ListDialog pd = new ListDialog();
}
});
}
}

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