Primefaces Tree: don't remove the node after drag and drop - java

Is it possible not to remove the node from the original PrimeFacesTree after dragging it? The default behaviour is that a node that was dragged and dropped in another place is removed. Can i prevent that from happening?
I'm using Primefaces 4.0

There isn't any premade attribute to duplicate node on dropEvent.
The solution is to add a listener to your <p:tree> element :
<p:tree listener="#{managingBean.onDragDrop}" />
Then you need to re-create node on initial location by duplicating it in your backbean method :
public void onDragDrop(TreeDragDropEvent event) {
TreeNode dragNode = event.getDragNode();
TreeNode dropNode = event.getDropNode();
int dropIndex = event.getDropIndex();
// Logic to repopulate initial Tree element
}
And don't forget to re-draw your tree

Related

Only handling tree will expand but not tree selection in JTree - Java Swing

I am doing lazy loading for my app. I want a node to load only user click to it's icon. The point is i don't know that node have it's children or not.My temporary solution is to define a node having children then loading them based on selection event, i don't use tree will expand event for lazy loading. Is there any ways for me to just implement treeWillExpand event. You can reference in TreeWillExpanListener and TreeExpandEventDemo2.
// Have a tree with some unexpanded root items
// When an item is expanded, add some children
tree.addListener(new Tree.ExpandListener() {
public void nodeExpand(ExpandEvent event) {
// No children for the first node
if (!hasChildren(event.getItemId())) {
tree.setChildrenAllowed(event.getItemId(), false);
} else {
// Add a few new child nodes to the expanded node
tree.addItem(childId);
tree.setParent(childId, event.getItemId());
}
}
});
you can implement hasChildren to find the child based on tree node being expanded and then find child and add

Java: How to create a queue based on a Node class

I'm trying to create a queue using two classes, a Node class and a Queue class for an assignment. Here's the node class:
class Node
{
protected Node next;
public Node()
{
next = null;
}
}
This class basically links the data together using a Node.next object. I've successfully been able to create a stack with push() and pop(), because the two operations happen on the same end, so the point are just manipulated between pointing to a new added node, and the previous node.
However, I'm having some difficulties understanding the logic to create a queue based on a similar structure. My queue class looks something like this:
class Queue
{
private Node footer;
private Node header;
public Queue()
{
footer = null;
header = null;
}
public void add(Node newNode)
{
//Adds onto the queue from the 'footer' end.
}
public Node remove()
{
//Removes from the queue from the 'header' end.
}
Here's what I understand: (1)The header and the footer point to the same first node. (2) Subsequent adding should change the footer to point to the added nodes, but the header stays on the first node added. (3) The header should point to the next oldest node upon removal.
Here's what I can't figure out (and where it's different than popping from a stack). How do I get the header to point to the 'next oldest node', given that I have more than 2 nodes in this queue? I know I can do this if I link header.next to the next node in the queue, but how can I access the next node so that it can point to it?
I thought about how in add(), the newNode.next should point to the next newNode (reverse direction of a Stack), but this can't work because the next newNode isn't in existence yet.. Another idea was to modify the Node class to have a Node.previous for a way to point backwards, but I would be breaking specification for this assignment.
My instructor hinted something about "header.next will point for second item as header and footer point to first node initially," and that the way to do this is pretty simple. However, I've been drawing how this works, and I'm confused how the initial pointing to the same node will allow header.next to "automatically" point to the next oldest node, especially if more and more nodes are added and the footer eventually is separated from the header by more than 2 nodes. Is there something about OOP I'm not seeing?
Any help would be great!
To expand on, and offer a subtle alternative to #Sanjeev's answer (one that I think your instructor was hinting to):
Rather than using footer to store "actual" nodes, use it as a placeholder: Declare it as a final variable, initialize it in your constructor and make sure that either a) it's next node is always your header (this would be called a circular list), or its next node is null.
Can you see how this solves your "this can't work because the next newNode isn't in existence yet" problem: Of course you can't point the last node added to the next one that will be added before adding it - instead, you point it to this "dummy" node - which is a placeholder for the next node that will be added, when and if it is.
add(Node newestNode){
identify the last node added as the one whose next property is the footer.
change the next property of that node from footer to this new newestNode
set the next property of this new newestNode to footer
}
It would be preferable to identify that last node added as the one that footer is pointing to (rather than the one pointing to footer), which would be easy if you were allowed to have previous as well as next properties on nodes, but it sounds like you're not allowed to do that. Of course, since we're using footer as a "dummy node", we could simply use footer.next the way we would footer.previous and have it point backwards instead of forwards, but I'll leave you to consider how clean that would be. There are other options here that I'll leave you to consider as well.
How do I get the header to point to the 'next oldest node'`
The "oldest" node was the first one added. The "newest" node is the last one added. How is the order of the rest of the nodes stored? The same way it was in your Stack - by traversing a chain of references stored as instance variables on your nodes. The main point I want to make is that Stacks and Queues, when implemented as linked data structures, are much more similar than you seem to be thinking, at least from a : Iterating through any linked data structure is done by following traversing these links - don't get too hung up on the fact that you're "moving" in a different direction - the same basic principles apply:
Node remove(){
identify the "oldest" node as header.next.
Store a reference to that node so you can return it.
identify the "second oldest node" as header.next.next
change header.next to header.next.next
return the reference to the old header.next you saved above.
(Note that using header/footer as placeholders, rather than storing "actual" nodes in them as #Sanjeev suggests, is not necessary, but it'll make your life easier - for instance, by helping you avoid a lot of null checking)
Here is the sudo code that will help you get started.
public void add(Node newNode)
{
if footer is null ?
then
header = newNode and footer = newNode;
else
footer.next = newNode and footer = newNode;
end if
}
public Node remove()
{
Node returnMe = header;
if header is not null?
then
header = header.next
if header is null
then
footer = null;
endif
end if
return returnMe;
}
How do I get the header to point to the 'next oldest node', given that
I have more than 2 nodes in this queue? I know I can do this if I link
header.next to the next node in the queue, but how can I access the
next node so that it can point to it?
To make header point to that node, you only need do header = header.next. The reason is that Java objectt assignment is by reference. Since header.next is type of Node, header is type of Node, it will copy the address of header.next to header, i.e., header is advanced one place.
I thought about how in add(), the newNode.next should point to the
next newNode (reverse direction of a Stack), but this can't work
because the next newNode isn't in existence yet..
I think it is no need to considering reverse direction. The reason is because for adding , it is to add element to the tail/footer of the queue. The only special case is that the queue didn't have any elements (footer == header == null), 1 element : (footer = header = element), other case: header won't change, but you need to append element to footer, and then make footer point to the new node.
When only 1 element, footer.next == header.next == null
The first thing that you need to do is make sure the first node you create is the oldest so it should be the first to be removed from the Queue based on First In First Out (FIFO) principle to archive this you might need to modify you're add method to something like this, by the way this example is based on single linked list implementation.
void add(char new_data)
{
/* 1. alloc the Node and put data*/
Node new_Node = new Node(new_data);
/* 2. Make next of new Node as head */
new_Node.next = head;
/* 3. Move the head to point to new Node */
head = new_Node;
}
then you will need a remove method which will remove the oldest node on the list first remember in Queue the order of remove is First In First Out (FIFO)
that being said this remove method should help you
void remove()
{
// Store head node
Node temp = head, prev = null;
// If head node itself holds the key to be deleted
if (temp != null )
{
head = temp.next; // Changed head
return;
}
// Search for the key to be deleted, keep track of the
// previous node as we need to change temp.next
while (temp != null)
{
prev = temp;
temp = temp.next;
}
// If key was not present in linked list
if (temp == null) return;
// Unlink the node from linked list
prev.next = temp.next;
}
This worked for me on my linked list

A editable JTree converts the tree nodes into Strings

I'm using a JTree that is populated from a database.
The tree is created by setting the root node and its childs with custom objects this way:
private DefaultMutableTreeNode rootNode = new DefaultMutableTreeNode("Categorias");
...
ResultSet primaryCategories = dbm.fetchAllCategories();
while (primaryCategories.next()){
Category category = new Category(primaryCategories.getLong("_id"),
primaryCategories.getString("category"));
DefaultMutableTreeNode childNode = new DefaultMutableTreeNode(category);
rootNode.add(childNode);
ResultSet currentSubcategory = dbm.fetchChildSubcategories(category.getCatId());
while (currentSubcategory.next()){
Category subcategory = new Category(currentSubcategory.getLong("_id"),
currentSubcategory.getString("category"));
childNode.add(new DefaultMutableTreeNode(subcategory, false));
}
}
...
After this, the tree is perfectly created. Populated with "Category" Objects, every object has its own ID number and its name to use in toString() method.
The problem comes when it's set editable. Once the node is renamed, the Category node is also converted into a String Object, so I cant update the new Category name value to the database.
I've tried to capture the renaming event with treeNodesChanged(TreeModelEvent e) but, the userObject is already changed to a String Object, and can't get a referece of what object was edited.
What way can I solve this? Should I have a copy of the tree that's shown and another of the downloaded from the database and uptade both everytime a change occurs?
*PD: *
I also tried to capture the changed node from the model overriding the method:
public void nodeChanged(TreeNode newNode) {
DefaultMutableTreeNode parent = ((DefaultMutableTreeNode)newNode.getParent());
int index = getIndexOfChild(parent, newNode);
DefaultMutableTreeNode oldNode = (DefaultMutableTreeNode) getChild(parent, index);
System.out.println(parent.getUserObject().getClass().toString());
System.out.println(oldNode.getUserObject().getClass().toString());
}
this prints:
class com.giorgi.commandserver.entity.Category
class java.lang.String
So the old node here has already been changed to a String and I've lost completely the reference to the older Category and its ID so I cannot update it in the database.
Any help is wellcome.
Okay, that took a bit of digging.
Basically, when the editing is "stopped", the JTree will request the editor's value via editor's getCellEditorValue. This is then passed to the model via the valuesForPathChanged method, which finally calls the node's setUserObject method.
Presumably, you are using either the default editor or one based on text field. This will return a String value.
What you need to do is trap the change to the setUserObject method of your tree node, access the value coming (ie, check if it's a String or not) and update as required.
Final solution was as MadProgrammer said to get it in:
public void valueForPathChanged(TreePath path, Object newValue) {
DefaultMutableTreeNode aNode = (DefaultMutableTreeNode)path.getLastPathComponent();
Category catNode = (Category) aNode.getUserObject();
catNode.setCategory((String) newValue);
catNode.updateFromDatabase();
nodeChanged(aNode);
}

Select all checkbox nodes in a jtree

I have a checkbox node tree build based on a named vector .
And i have a button called select all .
When i click the select all button , i need all the nodes on the chekbox node tree to be selected .
The code i have used is
for (CheckBoxNode rowNode: CheckBoxNodeTree. checkBoxCoulmn)
{
if(rowNode instanceof CheckBoxNode)
rowNode.setSelected((true));
}
Here checkBoxColumn is a arraylist which contains all the nodes of the tree as (Node , isSelected) .
But when i do this , nothing happens to the tree.
I've done it by casting the tree node to a default mutable tree node and get an enumeration of the children. Then you can iterate through them and setSelected(true). Your way could run into problems with threading or concurrent modifications if the user repeatedly clicks.
Enumeration<TreeNode> children = ((DefaultMutableTreeNode) node).breadthFirstEnumeration();
while (children.hasMoreElements()) {
TreeNode child = children.nextElement();
Object currentNode = ((DefaultMutableTreeNode) child).getUserObject();
//cast your currentNode to the check box and set selected or unselected.
}
Also, are you doing this on the event dispath thread? If not that might be why you aren't seeing any updates to the screen.

Expanding Wickets TreeTable nodes when initializing a tree

I'm pretty new to wicket and I'm trying to create a simple wicket tree that holds information about mailinglists. This mailinglist is related to a certain letter.
MailingListDto 1
User 1
User 2
MailingListDto 2
User 3
User 4
If we are editing an existing letter, the mailinglists related to that letter are fetched into mailingListCollection and the corresponding nodes on the tree should be selected and expanded. For some reason I don't seem to get this workin.
The selected and expanded nodes do not show as selected nor expanded in the UI, but if I go through the selected nodes programmatically for example in onAfterRender() and log the selected and expanded values, the nodes are expanded and selected.
tree = new TreeTable("treeTable", treeModel, treeColumns) {
#Override
public void onBeforeRender() {
super.onBeforeRender();
if (!mailingListCollection.isEmpty()) {
for (MailingListDto mailingList : mailingListCollection) {
tree.getTreeState().expandNode(mailingList);
tree.getTreeState().selectNode(mailingList, true);
}
}
tree.updateTree();
}
#Override
protected void onAfterRender() {
super.onAfterRender();
if (LOG.isDebugEnabled()) {
LOG.debug("onAfterRender: " + tree.getTreeState().getSelectedNodes().size());
for (Object obj : tree.getTreeState().getSelectedNodes()) {
LOG.debug(tree.getTreeState().isNodeSelected(obj) + " " + tree.getTreeState().isNodeExpanded(obj));
}
}
}
};
tree.setRootLess(true);
tree.getTreeState().setAllowSelectMultiple(true);
add(tree);
To expand only the root node of your tree:
Object rootObj = myTree.getModelObject().getRoot();
myTree.getTreeState().expandNode(rootObj);
To expand also the first child of the root node add the following line to the previous ones:
myTree.getTreeState().expandNode(myTree.getModelObject().getChild(rootObj, 0));
Note that you have to expand all parent nodes of the "target" node otherwise on the screen the target node will be hidden because of a collapsed parent.
wicket 1.5.10
wicket 6
Look at source code. In class FooExpansion.java is a method expandAll().
FooExpansion.java is used in private class FooExpansionModel.java is used in AdvancedTreePage.java.
So a simple solution, when init your tree (in AdvancedTreePage.java), could be:
FooExansionModel model = new FooExpansionModell()
tree = createTree(provider, model);
((FooExpansion)model.getObject()).expandAll();

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