Filling with Graphics#fillOval looks off - java

I'm attempting to draw a large circle and fill a smaller circle in the center. Here is what I have so far:
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class Main {
public static void main(String[] args) {
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setPreferredSize(new Dimension(50, 75));
frame.add(new JPanel() {
#Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2.setColor(Color.BLACK);
g2.drawOval(0, 0, 26, 26);
g2.fillOval(4, 4, 18, 18);
}
});
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
}
The small circle isn't correctly centered and looks weird. However, if I change g2.fillOval(4, 4, 18, 18); to g2.drawOval(4, 4, 18, 18); it looks correctly centered, but obviously not filled. I would expect the two methods to draw the oval at the same position and size. I'm not sure why this is happening. Any help would be appreciated.

Well, if I call both drawOval AND fillOval, it looks much better, as if drawOval corrected some of the missing pixels.
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2.setColor(Color.BLACK);
g2.drawOval(0, 0, 26, 26);
g2.drawOval(4, 4, 18, 18);
g2.fillOval(4, 4, 18, 18);
If I look very closely, some pixels in the southeast area are grey instead of black (as if the drawOval effect was too thin), probably using a stroke with a larger width than the default would correct this as well.

Related

how to rotate a circle around it's axis i9n java2D

So i just learnt about affine transformation in java 2D and how each transformation behaves.So what i tried as a side project was to create a circle rotating around it's axis program,i tried translating first to the (0,0) then rotating by a degree then translating back to initial position,did that through 360 iterations with 1 degree increment but the circle still rotates out of that center points(although it goes back to its original point at last iteration).
here's what have done so far:
public void paint(Graphics g)
{
Graphics2D g2d = (Graphics2D) g;
//Use of antialiasing to have nicer lines.
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,RenderingHints.VALUE_ANTIALIAS_ON);
//The lines should have a thickness of 3.0 instead of 1.0.
BasicStroke bs = new BasicStroke(3.0f);
g2d.setStroke(bs);
//The GeneralPath to decribe the car.
//GeneralPath gp = new GeneralPath();
//Start at the lower front of the car.
g2d.setPaint(new Color(110, 100, 0));
RenderingHints rh = new RenderingHints(
RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
//Draw the car.
//g2d.fillOval(215, 135, 50, 50);
Shape s = new Ellipse2D.Double(160,160,40,40);
sustain(1000);
for(int i=0;i<360;i++) {
AffineTransform rotation = new AffineTransform();
rotation.setToRotation(Math.PI/180+i);
AffineTransform translate = new AffineTransform();
translate.setToTranslation(-160, -160);
AffineTransform translate2 = new AffineTransform();
translate2.setToTranslation(160, 160);
rotation.concatenate(translate);
translate2.concatenate(rotation);
clearWindow(g2d);
g2d.setPaint(new Color(110, 100, 0));
g2d.fill(translate2.createTransformedShape(s));
}
I've spent some time re-reading your question and looking over you code and I'm still unclear on
What it is you want to do and
What your problem is
But when has that ever stopped me from having a play 😉
Okay, so this has two circles (same shape) circling around a central point (translated) point.
Something to keep in mind is, transforms are accumulative, so you can see, between the second and third circle, I reset the transform (dispose of the graphics and take another snapshot) so my poor challenged brain doesn't get completely screwed up
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.Shape;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.geom.AffineTransform;
import java.awt.geom.Ellipse2D;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
JFrame frame = new JFrame();
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private int angle = 0;
public TestPane() {
Timer timer = new Timer(5, new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
angle += 1;
repaint();
}
});
timer.start();
}
#Override
public Dimension getPreferredSize() {
return new Dimension(120, 120);
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
//Use of antialiasing to have nicer lines.
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2d.drawLine(getWidth() / 2, 0, getWidth() / 2, getHeight());
g2d.drawLine(0, getHeight() / 2, getWidth(), getHeight() / 2);
RenderingHints rh = new RenderingHints(
RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
Shape s = new Ellipse2D.Double(0, 0, 40, 40);
g2d.transform(AffineTransform.getTranslateInstance(40, 40));
g2d.setPaint(Color.RED);
g2d.draw(s);
g2d.transform(AffineTransform.getTranslateInstance(-30, -30));
g2d.transform(AffineTransform.getRotateInstance(Math.toRadians(angle), 50, 50));
g2d.setPaint(new Color(110, 100, 0));
g2d.drawRect(0, 0, 40, 40);
g2d.draw(s);
g2d.dispose();
g2d = (Graphics2D) g.create();
g2d.transform(AffineTransform.getTranslateInstance(40, 40));
g2d.transform(AffineTransform.getTranslateInstance(-20, -20));
g2d.transform(AffineTransform.getRotateInstance(Math.toRadians(angle / 2), 40, 40));
g2d.setPaint(Color.BLUE);
g2d.drawRect(0, 0, 40, 40);
g2d.draw(s);
}
}
}
I need it to rotate around its axis(have a circular motion in respect to its own center with out changing positions)
Okay, still not clear. If you want to rotate the object around it's centre point, but have it moving at the same time, then the order in which you apply your transformations is important.
For example, I'd translate it's position first, then rotate it, as it's easier to rotate about it's centre point without needing to calculate additional offsets
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.geom.AffineTransform;
import java.awt.geom.Ellipse2D;
import java.awt.geom.Path2D;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
JFrame frame = new JFrame();
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private int angle = 0;
private Path2D path;
public TestPane() {
path = new Path2D.Double();
path.moveTo(20, 20);
path.lineTo(0, 20);
path.append(new Ellipse2D.Double(0, 0, 40, 40), false);
Timer timer = new Timer(5, new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
angle += 1;
repaint();
}
});
timer.start();
}
#Override
public Dimension getPreferredSize() {
return new Dimension(120, 120);
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
//Use of antialiasing to have nicer lines.
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
RenderingHints rh = new RenderingHints(
RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2d.transform(AffineTransform.getTranslateInstance(40, 40));
g2d.transform(AffineTransform.getRotateInstance(Math.toRadians(angle), 20, 20));
g2d.setPaint(Color.RED);
g2d.draw(path);
g2d.dispose();
}
}
}
And as an addition, you could also have a look at How to rotate an object around another moving object in java?

Java Graphics2D drawImage() and clip(): how to apply antialiasing?

The BufferedImage drawn by the drawImage and clip method of Java Graphics2D have jagged edges, how to apply antialiasing?
The code:
BufferedImage img = ImageIO.read(new File("D:\\Pictures\\U\\U\\3306231465660486.jpg"));
JFrame frame = new JFrame();
frame.add(new JPanel() {
#Override
protected void paintComponent(Graphics g) {
Graphics2D g2d = (Graphics2D) g;
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setColor(Color.RED);
g2d.drawLine(10, 10, 300, 100);
g2d.translate(50, 200);
g2d.rotate(Math.toRadians(30), getWidth() / 2.0, getHeight() / 2.0);
g2d.drawImage(img, 0, 0, this);
g2d.clip(new Rectangle(-110, 110, 80, 110));
g2d.fill(new Rectangle(-100, 100, 100, 100));
}
});
frame.setSize(600, 600);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
One solution is to blur the border of the image once you load it. You should also use the RenderingHints.KEY_RENDERING with RenderingHints.VALUE_RENDER_QUALITY.
This is the final result:
The full code is available below. Note that is uses a blur method described by Marco13 in this answer: https://stackoverflow.com/a/22744303/4289700.
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;
import java.awt.AlphaComposite;
import java.awt.Color;
import java.awt.GradientPaint;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.MultipleGradientPaint;
import java.awt.RadialGradientPaint;
import java.awt.Rectangle;
import java.awt.RenderingHints;
import java.awt.geom.Point2D;
import java.awt.geom.Rectangle2D;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
public class Main {
private static BufferedImage blurImageBorder(BufferedImage input, double border) {
int w = input.getWidth();
int h = input.getHeight();
BufferedImage output = new BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB);
Graphics2D g = output.createGraphics();
g.drawImage(input, 0, 0, null);
g.setComposite(AlphaComposite.DstOut);
Color c0 = new Color(0x000000FF);
// Left
g.setPaint(new GradientPaint(new Point2D.Double(0, border), c0, new Point2D.Double(border, border), c0));
g.fill(new Rectangle2D.Double(0, border, border, h- border - border));
// Right
g.setPaint(new GradientPaint(new Point2D.Double(w - border, border), c0, new Point2D.Double(w, border), c0));
g.fill(new Rectangle2D.Double(w- border, border, border, h- border - border));
// Top
g.setPaint(new GradientPaint(new Point2D.Double(border, 0), c0, new Point2D.Double(border, border), c0));
g.fill(new Rectangle2D.Double(border, 0, w - border - border, border));
// Bottom
g.setPaint(new GradientPaint(new Point2D.Double(border, h - border), c0, new Point2D.Double(border, h), c0));
g.fill(new Rectangle2D.Double(border, h - border, w - border - border, border));
final float[] floatArray = new float[]{ 0, 1 };
final Color[] colorArray = new Color[]{ c0, c0 };
// Top Left
g.setPaint(new RadialGradientPaint(new Rectangle2D.Double(0, 0, border + border, border + border),
floatArray, colorArray, MultipleGradientPaint.CycleMethod.NO_CYCLE));
g.fill(new Rectangle2D.Double(0, 0, border, border));
// Top Right
g.setPaint(new RadialGradientPaint(
new Rectangle2D.Double(w - border - border, 0, border + border, border + border),
floatArray, colorArray, MultipleGradientPaint.CycleMethod.NO_CYCLE));
g.fill(new Rectangle2D.Double(w - border, 0, border, border));
// Bottom Left
g.setPaint(new RadialGradientPaint(
new Rectangle2D.Double(0, h - border - border, border + border, border + border),
floatArray, colorArray, MultipleGradientPaint.CycleMethod.NO_CYCLE));
g.fill(new Rectangle2D.Double(0, h - border, border, border));
// Bottom Right
g.setPaint(new RadialGradientPaint(
new Rectangle2D.Double(w - border - border, h - border - border, border + border, border + border),
floatArray, colorArray, MultipleGradientPaint.CycleMethod.NO_CYCLE));
g.fill(new Rectangle2D.Double(w - border, h - border, border, border));
g.dispose();
return output;
}
public static void main(String[] args) throws IOException {
BufferedImage raw = ImageIO.read(new File("/path/to/picture.jpg"));
BufferedImage img = blurImageBorder(raw, 1);
JFrame frame = new JFrame();
frame.add(new JPanel() {
#Override
protected void paintComponent(Graphics g) {
Graphics2D g2d = (Graphics2D) g;
g2d.setColor(Color.RED);
g2d.drawLine(10, 10, 300, 100);
g2d.translate(50, 200);
g2d.rotate(Math.toRadians(30), getWidth() / 2.0, getHeight() / 2.0);
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
g2d.drawImage(img, 0, 0, this);
g2d.fill(new Rectangle(-100, 100, 100, 100));
}
});
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
frame.setSize(600, 600);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
}
For the image, it is sufficient to paint the image into another image that is 2 pixels larger, and then draw the resulting image with bilinear interpolation. So you can just pass your image through a method like this one:
private static BufferedImage addBorder(BufferedImage image)
{
BufferedImage result = new BufferedImage(
image.getWidth() + 2, image.getHeight() + 2,
BufferedImage.TYPE_INT_ARGB);
Graphics2D g = result.createGraphics();
g.drawImage(image, 1, 1, null);
g.dispose();
return result;
}
The result will be this:
Here is the MCVE, including the line that sets the ..._INTERPOLATION_BILINEAR rendering hint:
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.RenderingHints;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
public class ImageBorderAntialiasing
{
public static void main(String[] args)
{
SwingUtilities.invokeLater(() -> createAndShowGui());
}
private static void createAndShowGui()
{
//BufferedImage img = loadUnchecked("7bI1Y.jpg");
BufferedImage img = addBorder(loadUnchecked("7bI1Y.jpg"));
JFrame frame = new JFrame();
frame.add(new JPanel()
{
#Override
protected void paintComponent(Graphics g)
{
Graphics2D g2d = (Graphics2D) g;
g2d.setRenderingHint(
RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setRenderingHint(
RenderingHints.KEY_INTERPOLATION,
RenderingHints.VALUE_INTERPOLATION_BILINEAR);
g2d.setColor(Color.RED);
g2d.drawLine(10, 10, 300, 100);
g2d.translate(50, 200);
g2d.rotate(Math.toRadians(30),
getWidth() / 2.0, getHeight() / 2.0);
g2d.drawImage(img, 0, 0, this);
g2d.fill(new Rectangle(-100, 100, 100, 100));
}
});
frame.setSize(600, 600);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
private static BufferedImage addBorder(BufferedImage image)
{
BufferedImage result = new BufferedImage(
image.getWidth() + 2, image.getHeight() + 2,
BufferedImage.TYPE_INT_ARGB);
Graphics2D g = result.createGraphics();
g.drawImage(image, 1, 1, null);
g.dispose();
return result;
}
private static BufferedImage loadUnchecked(String fileName)
{
try
{
return ImageIO.read(new File(fileName));
}
catch (IOException e)
{
e.printStackTrace();
return null;
}
}
}
After this was answered, the question was updated to also ask about the clip method
Antialiasing the result of a clip operation may be more difficult. The clip operation is very hard "by nature" (and I assume that it eventually will be handled by something like a Stencil Buffer in hardware).
One approach to solve this could be do do the clipping manually. So instead of doing
g2d.clip(new Rectangle(-110, 110, 80, 110));
g2d.fill(new Rectangle(-100, 100, 100, 100));
you could do something like
Shape clip = new Rectangle(-110, 110, 80, 110);
Shape rectangleA = new Rectangle(-100, 100, 100, 100);
g2d.fill(clip(clip, rectangleA));
where the clip method is implemented to to manually compute the intersection of the shapes.
Note: Computing the intersection of two shapes can be rather expensive. If this becomes an issue, one might have to revise the approach. But on another note: I've heavily been doing Swing programming for ~20 years now, and cannot remember to ever have used the Graphics2D#clip method at all....
The difference between using Graphics2D#clip and the manual clipping is shown here:
and a closeup:
And there is the code:
(It does no longer contain the image part, because the problems are fairly unrelated...)
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridLayout;
import java.awt.Rectangle;
import java.awt.RenderingHints;
import java.awt.Shape;
import java.awt.geom.Area;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
public class ClippedDrawingAntialiasing
{
public static void main(String[] args)
{
SwingUtilities.invokeLater(() -> createAndShowGui());
}
private static void createAndShowGui()
{
JFrame frame = new JFrame();
frame.getContentPane().setLayout(new GridLayout(1,2));
frame.getContentPane().add(new JPanel()
{
#Override
protected void paintComponent(Graphics g)
{
Graphics2D g2d = (Graphics2D) g;
g2d.setRenderingHint(
RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setColor(Color.RED);
g2d.drawLine(10, 10, 300, 100);
g2d.translate(50, 200);
g2d.rotate(Math.toRadians(30),
getWidth() / 2.0, getHeight() / 2.0);
g2d.clip(new Rectangle(-110, 110, 80, 110));
g2d.fill(new Rectangle(-100, 100, 100, 100));
g2d.setColor(Color.BLUE);
g2d.fill(new Rectangle(-60, 120, 60, 170));
}
});
frame.getContentPane().add(new JPanel()
{
#Override
protected void paintComponent(Graphics g)
{
Graphics2D g2d = (Graphics2D) g;
g2d.setRenderingHint(
RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setColor(Color.RED);
g2d.drawLine(10, 10, 300, 100);
g2d.translate(50, 200);
g2d.rotate(Math.toRadians(30),
getWidth() / 2.0, getHeight() / 2.0);
Clipper clipper =
new Clipper(new Rectangle(-110, 110, 80, 110));
g2d.fill(clipper.clip(new Rectangle(-100, 100, 100, 100)));
g2d.setColor(Color.BLUE);
g2d.fill(clipper.clip(new Rectangle(-60, 120, 60, 170)));
}
});
frame.setSize(1200, 600);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
private static class Clipper
{
private final Shape shape;
Clipper(Shape shape)
{
this.shape = shape;
}
Shape clip(Shape other)
{
Area a = new Area(shape);
a.intersect(new Area(other));
return a;
}
}
}

Coloring the area under curve using java

Can anyone tell me how to color the area under a curve? I have drawn a curve using Graphics2d, but don't know how to color its area.
Thanks in Advance
"Under a curve" is a bit vague.
If you can draw a curve, then you can fill a curve. When the curve is filled, the endpoints will be connected to make a closed shape.
You can create a GeneralPath that allows you to draw anything, like a shape that has a curve and contains the bottom part of the view area.
I have provided an example of both.
package draw;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.geom.GeneralPath;
import java.awt.geom.QuadCurve2D;
import javax.swing.JComponent;
import javax.swing.JFrame;
class MyCanvas extends JComponent {
public void paint(Graphics g) {
Graphics2D g2 = (Graphics2D) g;
QuadCurve2D q = new QuadCurve2D.Float();
q.setCurve(10, 30, 10, 200, 100, 100);
g2.draw(q);
g2.fill(q);
GeneralPath closedCurve = new GeneralPath();
QuadCurve2D q2 = new QuadCurve2D.Float();
q2.setCurve(0, 200, 150, 150, 300, 200);
closedCurve.moveTo(0, 300);
closedCurve.lineTo(0, 200);
closedCurve.append(q2, true);
closedCurve.lineTo(300, 300);
closedCurve.closePath();
g2.draw(closedCurve);
g2.fill(closedCurve);
}
}
public class DrawArc {
public static void main(String[] a) {
JFrame window = new JFrame();
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
window.setBounds(30, 30, 300, 320);
window.getContentPane().add(new MyCanvas());
window.setVisible(true);
}
}

Messed up BufferedImage fonts on OS X

For some reason, a string drawn to a BufferedImage appears differently to one drawn straight to a JComponent.
Here's an example. The top string is drawn directly, while the bottom is drawn using a buffer.
What is going on here?
import javax.swing.*;
import java.awt.*;
import java.awt.image.BufferedImage;
import java.util.Map;
public class Main {
static class Canvas extends JComponent
{
#Override
public void paintComponent(Graphics g)
{
g.setColor(Color.WHITE);
g.fillRect(0, 0, this.getWidth(), this.getHeight());
g.setColor(Color.BLACK);
g.drawString("OMFG look at this 'S'", 10, 20);
BufferedImage bi = new BufferedImage(150,50,BufferedImage.TYPE_INT_RGB);
Graphics2D imageG = bi.createGraphics();
imageG.setColor(Color.WHITE);
imageG.fillRect(0, 0, 150, 50);
imageG.setColor(Color.BLACK);
imageG.setFont(g.getFont());
imageG.drawString("OMFG look at this 'S'", 10, 10);
g.drawImage(bi, 0, 30, this);
}
}
public static void main(String[] args) {
JFrame jf = new JFrame();
jf.setMinimumSize(new Dimension(150, 80));
jf.add(new Canvas());
jf.setVisible(true);
}
}

Java bug? Why draws rectangle instead of ellipse?

The code below draws rectangle and 2 ellipses.
While should draw 3 ellipses.
My OS is Windows 7 prof 64 bit
My Java is 1.6 x86 also 1.7 x64 tested.
Why?
package tests;
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.RenderingHints;
import java.awt.geom.AffineTransform;
import java.awt.geom.Ellipse2D;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
import net.miginfocom.swing.MigLayout;
public class AntialiacingScaleTester {
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
JPanel circlePanel = new JPanel() {
#Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D)g;
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setColor(Color.RED);
g2d.setStroke(new BasicStroke(1));
//g2d.drawOval(0, 0, 200, 200);
g2d.draw(new Ellipse2D.Double(0, 0, 200, 200));
AffineTransform old = g2d.getTransform();
g2d.setColor(Color.GREEN);
g2d.scale(1000, 1000);
g2d.setStroke(new BasicStroke(0.001f));
g2d.draw(new Ellipse2D.Double(0, 0, 0.225, 0.225));
g2d.setColor(Color.BLUE);
g2d.scale(10, 10);
g2d.setStroke(new BasicStroke(0.001f));
g2d.draw(new Ellipse2D.Double(0, 0, 0.025, 0.025));
g2d.setTransform(old);
}
};
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
//frame.setLayout(new MigLayout("fill"));
//frame.add(circlePanel, "w 300, h 300, grow");
//frame.add(circlePanel);
frame.setLayout(null);
circlePanel.setBounds(new Rectangle(0, 0, 300, 300));
frame.add(circlePanel);
frame.setBounds(0, 0, 350, 300);
//frame.pack();
frame.setVisible(true);
}
});
}
}
I copy/pasted your code and it drew the 2 ellipses you wrote about, the only change I made was to replace your MigLayout by null, set the frame and panel dimensions by hand and remove the frame.pack() invocation:
import java.awt.BasicStroke;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.RenderingHints;
import java.awt.geom.AffineTransform;
import java.awt.geom.Ellipse2D;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class Test {
/**
* #param args
*/
public static void main(String[] args) {
JPanel circlePanel = new JPanel() {
#Override
public void paint(Graphics g) {
Graphics2D g2d = (Graphics2D) g;
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setStroke(new BasicStroke(1));
//g2d.drawOval(0, 0, 200, 200);
g2d.draw(new Ellipse2D.Double(0, 0, 200, 200));
AffineTransform old = g2d.getTransform();
g2d.scale(10000, 10000);
g2d.setStroke(new BasicStroke(0.001f));
g2d.draw(new Ellipse2D.Double(0, 0, 0.025, 0.025));
g2d.setTransform(old);
}
};
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(null);
circlePanel.setBounds(new Rectangle(0, 0, 300, 300));
frame.add(circlePanel);
frame.setBounds(0, 0, 350, 300);
//frame.pack();
frame.setVisible(true);
}
}
Update:
Could reproduce the problem using the Oracle JDK (java version "1.8.0-ea") instead of the OpenJDK. Got the diamond shape, as pointed out in another answers, the scale factor is the root cause of the shape degenaration, don't know if that should be the appropiate behaviour though, so, there must be a bug in one these JRE's.
The following test program works fine for both JRE's:
import java.awt.BasicStroke;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.RenderingHints;
import java.awt.geom.AffineTransform;
import java.awt.geom.Ellipse2D;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class Test {
/**
* #param args
*/
public static void main(String[] args) {
JPanel circlePanel = new JPanel() {
#Override
public void paint(Graphics g) {
Graphics2D g2d = (Graphics2D) g;
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setStroke(new BasicStroke(1));
//g2d.drawOval(0, 0, 200, 200);
g2d.draw(new Ellipse2D.Double(0, 0, 200, 200));
AffineTransform old = g2d.getTransform();
g2d.scale(10, 10);
g2d.setStroke(new BasicStroke(1.0f));
g2d.draw(new Ellipse2D.Double(0, 0, 25.0, 25.0));
g2d.setTransform(old);
}
};
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(null);
circlePanel.setBounds(new Rectangle(0, 0, 300, 300));
frame.add(circlePanel);
frame.setBounds(0, 0, 350, 300);
//frame.pack();
frame.setVisible(true);
}
}
Replicated on Java 7, Windows 7 in Eclipse, removing the Layout Manager.
My feeling is that it's due to the combination of the high scaling and inaccuracies at small floating point values, reducing the number of points generated.
If you substitute values you find between 0.0363 and 0.0362 the rendering API breaks. It no longer generates an Arc, but instead a square.
The work-around is to stop combining the huge scaling with tiny sized objects. Scale down and increase the size.

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