How do I catch double click event in gxt tree grid?
I already try this from :
Click Handlers for Trees in GXT 3?
tree.getSelectionModel().setSelectionMode(SelectionMode.SINGLE);
tree.getSelectionModel().addSelectionHandler(new SelectionHandler<MenuView.MenuDto>() {
public void onSelection(SelectionEvent<MenuDto> event) {
MenuDto mnu = event.getSelectedItem();
Info.display("Tree Handler", mnu.getDescripcion());
}
});
But it only works for single click, not double click.
I want if user press double click, pop up will show.
Selection has specific meaning in this case - are you sure you want doubleclick to cause selection to happen, and only then you want to be notified?
Instead, look at grid.addRowDoubleClickHandler - your handler will be given the row index that was clicked, and you can then ask the store what item is in that row.
Relevant GXT Javadoc:
grid.addRowDoubleClickHandler(...)
RowDoubleClickEvent
This is the code, i only test to see info display :
tree.addRowDoubleClickHandler(new RowDoubleClickHandler() {
#Override
public void onRowDoubleClick(RowDoubleClickEvent event) {
Info.display("hello", "double click");
}
});
Related
Creating a really basic Memory game using Java Swing. I created my GUI with a list of blank buttons where I set the icon property to none.
My code for some of the buttons is:
private void tbtnCard3ActionPerformed(java.awt.event.ActionEvent evt) {
tbtnCard3.setIcon(new javax.swing.ImageIcon(getClass().getResource("/Card3Logo.png")));
if(tbtnCard5.isSelected()){
score++;
lblScore.setText(""+score);
}
}
private void tbtnCard4ActionPerformed(java.awt.event.ActionEvent evt) {
tbtnCard4.setIcon(new javax.swing.ImageIcon(getClass().getResource("/Card7EWaste.png")));
if(tbtnCard7.isSelected()){
score++;
lblScore.setText(""+score);
}
}
private void tbtnCard5ActionPerformed(java.awt.event.ActionEvent evt) {
tbtnCard5.setIcon(new javax.swing.ImageIcon(getClass().getResource("/Card3Logo.png")));
if(tbtnCard3.isSelected()){
score++;
lblScore.setText(""+score);
}
}
I have about 20 toggle buttons and for example the code above works and the scores go up by 1 when a match is found. So for tbtnCard3, if tbtnCard5 is selected the score goes up by 1. Now my question is how would I make it so that if tbtnCard3 is selected but tbtnCard 5 is not selected, display "Wrong Match". Since im using if Selected I'm not too sure how to display "wrong match" when the case is false. It doesn't make sense to say else ifSelected as no parameters can be put either....
In my opinion, the OPs suggestion is not a good approach. You do not want the listener of one button to be "aware" of some other component unnecessarily. Suppose you have an 8-by-8 grid with toggle buttons. You don't want each toggle button listener to be aware of the other 63 toggle buttons.
I believe there is a much simpler (and cleaner) approach. What you want is for the toggle button listener to register and deregister the toggle when the state of the button changes. Let say, you add the toggle button to or remove from a list (most likely a custom class) where you can trigger some logic when the list size reaches two. Then, depending on the outcome of the comparison, it will count a match (and disable these two toggle buttons in the current state), or will display some message like "Try again" and then toggle the buttons to hide the image.
In pseudocode, this will look something like this:
public class ToggleListener implements ItemListener {
public void actionPerformed (ItemEvent event) {
JToggleButton button = (JToggleButton) event.getSource();
if (event.getStateChange()==ItemEvent.SELECTED) {
// TODO Add the button to your list..
} else {
// remove button
}
}
}
In your Swing application, you can create a single instance of the above listener and add it to every single toggle button. And, as you can see, this listener is only responsible to register and unregister the component associated with the triggered event.
The "List Listener" on the other hand, is responsible to trigger the comparison logic when the size of the list reaches two. So, if you click on the same toggle button over and over again, the only thing the button listener will do is add or remove the button from the list depending on the button's current state. However, once a second button is toggled to reveal its image, the list listener will trigger the comparison logic. I am not 100% sure, but I think you could use JavaFX ObservableList interface or one of its implementing classes to do this. If the ListChangeListener.Change class is not suitable to figure out the size of the list to trigger the logic, you will have to implement this on your own. Regardless, in pseudocode, you need to do something like this:
public void onListChange(Event event) {
if (list.size() == 2 && btn1.getIconName().equals(btn2.getIconName())) {
displayMatchMessage();
btn1.setEnabled(false);
btn2.setEnabled(false);
list.clear(); // you should remove matched items from list manually
} else {
displayMismatchMessage();
btn1.setSelected(false); // flip the card
btn2.setSelected(false); // flip the card
// list.clear(); // you should not need this because the setSelected should trigger the Item Listener which should remove item from list.
}
}
Doing something like this is a much cleaner implementation where the button listener have a single job to do and the "list listener" has another job to do. Neither one encroaches on the other's job.
I currently have a combo where a user can choose between different heading options to apply to a text. The problem I'm having is that the selection listener gets triggered every time the user traverses through the list with arrow keys.
I found out that widgetDefaultSelected allows you to wait for a certain confirmation, oftentimes pressing the 'Enter' key, before the selection will be made.
public ComboBuilder add(String text, Consumer<TypedEvent> onSelect) {
widget.add(text);
final int index = widget.getItemCount() - 1;
widget.addSelectionListener(new SelectionAdapter(){
#Override
public void widgetDefaultSelected(SelectionEvent e){
if (widget.getSelectionIndex() == index) {
onSelect.accept(e);
}
}
});
return this;
}
This stalls out the selection but then now the user is having to hit 'Enter' twice or mouse click + 'Enter'. What is the proper way to be able to traverse through the Combo selection (with the keyboard) while not having to go through these extra steps upon selection?
I'm trying to stop the tree from collapsing or expanding when the user double clicks a column on a tree. It should only be allowed if the user clicks on the first column.
See, if a user double clicks the checkbox on node2 world1, the tree expands or collapses. I don't want that to happen. My tree needs SWT.FULL_SELECTION to detect the clicks on each of the columns, so that's not the way to go.
My listener looks like this
tree.addTreeListener(new TreeListener() {
#Override
public void treeExpanded(TreeEvent e) {
TreeItem parent = (TreeItem) e.item;
Point p = new Point (e.x, e.y);
int column = CheckboxClickListener.getColumn(p,parent);
if (column > 0) {
e.doit = false;
}
}
#Override
public void treeCollapsed(TreeEvent e) {
TreeItem parent = (TreeItem) e.item;
Point p = new Point (e.x, e.y);
int column = CheckboxClickListener.getColumn(p,parent);
if (column != 0) {
e.doit = false;
}
}
});
Problem is, the mouse event that generated the click is not the same as the TreeEvent that expands the tree. Thus, the e.x and e.y are both zero, making my Point detection useless. Listening to the mouse event and maintaining the last x and y to check here in the TreeExpand event seems bug-prone since the user may also expand the tree using the keyboard (thus the x and y may not reflect the user action). I also considered adding a time constraint to check that but seems like a bad way to handle the issue.
How can I detect which mouse event triggered the expand event?
PS: e.doit=false does nothing, even outside the if condition, so help with stopping the tree from expanding/collapsing would be appreciated as well :)
Thank you!
I found someone saying this is a bug at this link http://www.eclipse.org/forums/index.php/t/257325/
The following code stops the tree from expanding on doubleclick but I'm not sure why or what are the side effects.
tree.addListener (SWT.MeasureItem, new Listener(){
#Override
public void handleEvent(Event event) {}
});
This stops the expanding when doubleclicking ANY column. Clicking on the small arrow at the left of the TreeItem still expands the tree (as it should).
Let 'x' be an item in the JList. When I click it for the first time, the event fires, when I click it again, the event does not fire. I have to click some other item and then come back to 'x'.
How can I fire the event repeatedly from 'x' without having to deal with other items.
This is my code:
public void valueChanged(ListSelectionEvent e) {
if (e.getValueIsAdjusting() == false) {
if (list.getSelectedIndex() == -1) {} else {
String clicked = (String)list.getSelectedValue();
//method to fire is here
}
}
updateDisplays();
}
The ListSelectionListener reflects changes to the lists selection, you could use a MouseListener instead...
For example...
MouseListener ml = new MouseAdapter() {
#Override
public void mouseClicked(MouseEvent evt) {
if (SwingUtilities.isLeftMouseButton(evt) && evt.getClickCount() == 1) {
if (list.getSelectedIndex() != -1) {
int index = list.locationToIndex(evt.getPoint());
System.out.println("You clicked item # " + index);
}
}
}
}
list.addMouseListener(ml);
You can add a MouseListener and watch for clicks. Note that a click that changes the selection will fire both the MouseListener and your ListSelectionListener.
Another option is to immediately clear the selection from your ListSelectionListener; that way the next click will reselect and retrigger, although you will lose the ability to navigate through items with the keyboard.
It seems like sort of an unusual UX decision, though, to assign significance to a click on an already selected item in a list.
Adding based on your question comments: If you go the MouseListener route, I recommend looking for double-clicks instead of single-clicks if the click is going to execute an action (especially if the action changes data and is not undoable). Also note that your ListSelectionListener will execute actions as you navigate through the list with the keyboard, which may not be what you intend.
If your commands in your history list are typed, you could also consider using a drop-down combo box for both command entry and the history list, where a selection from history fills in the command text but does not execute. You'd also have an opportunity to add auto-complete from command history.
I am a beginner in java, I want to know is there any possible way to control a loop by clicking a button? I am creating a GUI, and it's supposed to run 10 times in the loop. Is there a way that I could have a button on the screen so that when the user presses, then it goes to the next iteration? Because currently everything just runs and executes once.
In your java class, you should define an attribute and each time you click on the button you add 1 to this attribute and do the action.
define an attribute in your class;
public int i = 0;
and create a button to be clicked on:
private void clickMeButtonActionPerformed(java.awt.event.ActionEvent evt) {
// code your action here:
this.i++;
}
You could have the loop wait for the button click, and then once it loops 10 times break the loop.
You can use javaFX it's gonna replace javaswing very soon anyways plus it's cooler.
import javafx.scene.control.button
Button button = new Button("control");
int i = 0;
button.setOnAction(new EventHandler<ActionEvent>() {
#Override public void handle(ActionEvent e) {
i++;
label.setText("i increased");
}
});