Two identical programs, only one compiles (java7) - java

While studying from the pdf presentation of the lesson, i usually try and compile a lot of the examples given, often i rewrite all of it by myself, so it's also a memorization exercise.
However in this case, i don't seem able to compile something that i copy-pasted; then i proceeded to rewrite it all by myself and it worked. I don't know if it's a bug or something that i'm missing.
i'll leave the code here and the terminal error. btw i'm on osx lion and i'm using textwrangler as an editor and the terminal for compiling.
import java.lang.Math;
public class Radice
{
public static void main(String[] args)
{
double r = Math.sqrt(2);
double x = r * r;
if (x==2)
System.out.println("OK");
else
System.out.println("Non ci credevi?");
}
}

import java.lang.Math;
public class Radice2
{
public static void main(String[] args)
{
double r = Math.sqrt(2);
double x = r * r;
if (x==2)
System.out.println("OK");
else
System.out.println("Non ci credevi?");
}
}
only Radice2 work. here's the log
iMac-di-alessio:~ alessiobogesso$ cd Desktop/
iMac-di-alessio:Desktop alessiobogesso$ java Radice2
Non ci credevi?
iMac-di-alessio:Desktop alessiobogesso$ javac Radice.java
Radice.java:16: error: illegal character: \65532
^
Radice.java:16: error: reached end of file while parsing
^
2 errors
iMac-di-alessio:Desktop alessiobogesso$
thanks for your help

The compiler told you that there is a illegal character in your source code. The Unicode 65532 is not printable so it is not displayed and you are unable to see it but it is there.

Related

How can there be a target class problem, when there is no class reference?

So while searching the error message I had when running my code, it talked about target class reference, here is the error message: (I use replit and am writing in java)
 java -classpath .:target/dependency/* Main
Hello world!
Here is the code:
class Somme {
public static void main(String[] args) {
long somme = 0;
for(long i = 0; i <= 10000; i++) {
if ((i/100)%10 != 3 && (i/100)%10 != 2 && i%3 != 0); {
somme = somme + i ;
}
}
System.out.println (somme);
}
}
I don't reference anything but the variable 'somme' and 'i', so I don't understand how I can have a reference error message. This is a standalone code and in my research, the error message seemed to talk about when you have more than one files for a project. Am I wrong? Any push in the right direction is appreciated. I am clearly confuse, but don't know what I am confused about.
I saw this user that had the same error message as me. However their problem seemed to be because of multiple files. I did not saw other explanation that seemed to fit with my code.

How to fix/ learning help understanding basic method and classes, Java code and word Problem

I'm struggling on this problem, given that I'm probably making a basic mistake or I haven't got a clue what I'm doing.
platform being a Zybook
the problem reads:
One lap around a standard high-school running track is exactly 0.25 miles. Write a program that takes a number of miles as input, and outputs the number of laps.Output each floating-point value with two digits after the decimal point, which can be achieved as follows:
System.out.printf("%.2f", yourValue);
Your program must define and call a method:
public static double
milesToLaps(double userMiles)
It gives off a couple of example input 1.5 -> 6.00, 2.2 ->8.80 etc.
it gives you a start off of:
import java.util.Scanner;
public class LabProgram {
public static void main(String[] args) {
}
}
Below I've edited to this point, still I don't think I know what I'm doing. However I've gotten it down to one error which states that> error: cannot find symbol numMiles.printMilesToLaps(userMiles);. I would like someone to tell me if I'm doing this someway maybe correctly and or if they can solve this error, cause I've completely redid the code multiple times, and I'm at the point of giving up and never submitting it.
also sometimes I start to remove code that's supposed to be there, but at the same time doesn't make sense to the computer ex. being (return;), but maybe you can explain it in greater detail then the zybook or its checking system.
The code itself looked a bit neater, but I was forced to change it after the multiple errors.
import java.util.Scanner;
public class LabProgram {
public static double MilesToLaps(double userMiles){
Scanner scnr = new Scanner(System.in);
userMiles = scnr.nextDouble();
System.out.printf("%.2f", (userMiles / 0.25));
}
public static void main(String[] args) {
LabProgram numMiles = new LabProgram();
numMiles.printMilesToLaps(userMiles);
}
}
I'm getting constant cannot find symbol errors, mostly on the secondary public method. I could think I could fix this, but it wouldn't line up with the question parameters.
I'm usually only using the example input values in the input terminal.
There are a few issues with your posted code. The method should be named milesToLaps (not MilesToLaps). The method takes the user's input, and does not prompt. The method should return the result, not output it itself. And, I would multiply by 4 instead of dividing by 0.25. Like,
public static double milesToLaps(double userMiles) {
return userMiles * 4;
}
public static void main(String[] args) {
Scanner scnr = new Scanner(System.in);
double userMiles = scnr.nextDouble();
System.out.printf("%.2f%n", milesToLaps(userMiles));
}
Please go through some basic java tutorials(JavaTpoint, Toutrialspoint etc.) where you can get a basic understanding of class, object, methods how these things works.
public static double MilesToLaps(double userMiles)
{
Scanner scnr = new Scanner(System.in);
System.out.println("Enter a number");
userMiles = scnr.nextDouble();
double x = (userMiles / 0.25);
return x;
}
public static void main(String[] args)
{
//LabProgram numMiles = new LabProgram(); this object not require because your calling method MilesToLaps() is static.
double result = MilesToLaps(5); // here in this method you need to pass a double type value.
System.out.println("user miles :"+ result);
}

Getting ANTLR to generate a script interpreter?

Say I have the following Java API that all packages up as blocks.jar:
public class Block {
private Sting name;
private int xCoord;
private int yCoord;
// Getters, setters, ctors, etc.
public void setCoords(int x, int y) {
setXCoord(x);
setYCoord(y);
}
}
public BlockController {
public static moveBlock(Block block, int newXCoord, int newYCoord) {
block.setCooords(newXCoord, newYCoord);
}
public static stackBlocks(Block under, Block onTop) {
// Stack "onTop" on top of "under".
// Don't worry about the math here, this is just for an example.
onTop.setCoords(under.getXCoord() + onTop.getXCoord(), under.getYCoord());
}
}
Again, don't worry about the math and the fact that (x,y) coordinates don't accurately represent blocks in 3D space. The point is that we have Java code, compiled as a JAR, that performs operations on blocks. I now want to build a lightweight scripting language that allows a non-programmer to invoke the various block API methods and manipulate blocks, and I want to implement its interpreter with ANTLR (latest version is 4.3).
The scripting language, we'll call it BlockSpeak, might look like this:
block A at (0, 10) # Create block "A" at coordinates (0, 10)
block B at (0, 20) # Create block "B" at coordinates (0, 20)
stack A on B # Stack block A on top of block B
This might be equivalent to the following Java code:
Block A, B;
A = new Block(0, 10);
B = new Block(0, 20);
BlockController.stackBlocks(B, A);
So the idea is that the ANTLR-generated interpreter would take a *.blockspeak script as input, and use the commands in this script to invoke blocks.jar API operations. I read the excellent Simple Example which creates a simple calculator using ANTLR. However in that link, there is an ExpParser class with an eval() method:
ExpParser parser = new ExpParser(tokens);
parser.eval();
The problem here is that, in the case of the calculator, the tokens represent a mathematical expression to evaluate, and eval() returns the evaluation of the expression. In the case of an interpreter, the tokens would represent my BlockSpeak script, but calling eval() shouldn't evaluate anything, it should know how to map the various BlockSpeak commands to Java code:
BlockSpeak Command: Java code:
==========================================
block A at (0, 10) ==> Block A = new Block(0, 10);
block B at (0, 20) ==> Block B = new Block(0, 20);
stack A on B ==> BlockController.stackBlocks(B, A);
So my question is, where do I perform this "mapping"? In other words, how do I instruct ANTLR to call various pieces of code (packaged inside blocks.jar) when it encounters particular grammars in the BlockSpeak script? More importantly, can someone give me a pseudo-code example?
I would simply evaluate the script on the fly, not generate Java source files which need to be compiled themselves again.
With ANTLR 4 it is highly recommended to keep the grammar and target specific code separate from each other and put any target specific code inside a tree-listener or -visitor.
I will give a quick demo how to use a listener.
A grammar for your example input could look like this:
File: blockspeak/BlockSpeak.g4
grammar BlockSpeak;
parse
: instruction* EOF
;
instruction
: create_block
| stack_block
;
create_block
: 'block' NAME 'at' position
;
stack_block
: 'stack' top=NAME 'on' bottom=NAME
;
position
: '(' x=INT ',' y=INT ')'
;
COMMENT
: '#' ~[\r\n]* -> skip
;
INT
: [0-9]+
;
NAME
: [a-zA-Z]+
;
SPACES
: [ \t\r\n] -> skip
;
Some supporting Java classes:
File: blockspeak/Main.java
package blockspeak;
import org.antlr.v4.runtime.ANTLRInputStream;
import org.antlr.v4.runtime.CommonTokenStream;
import org.antlr.v4.runtime.tree.ParseTreeWalker;
import java.util.Scanner;
public class Main {
public static void main(String[] args) throws Exception {
Scanner keyboard = new Scanner(System.in);
// Some initial input to let the parser have a go at.
String input = "block A at (0, 10) # Create block \"A\" at coordinates (0, 10)\n" +
"block B at (0, 20) # Create block \"B\" at coordinates (0, 20)\n" +
"stack A on B # Stack block A on top of block B";
EvalBlockSpeakListener listener = new EvalBlockSpeakListener();
// Keep asking for input until the user presses 'q'.
while(!input.equals("q")) {
// Create a lexer and parser for `input`.
BlockSpeakLexer lexer = new BlockSpeakLexer(new ANTLRInputStream(input));
BlockSpeakParser parser = new BlockSpeakParser(new CommonTokenStream(lexer));
// Now parse the `input` and attach our listener to it. We want to reuse
// the same listener because it will hold out Blocks-map.
ParseTreeWalker.DEFAULT.walk(listener, parser.parse());
// Let's see if the user wants to continue.
System.out.print("Type a command and press return (q to quit) $ ");
input = keyboard.nextLine();
}
System.out.println("Bye!");
}
}
// You can place this Block class inside Main.java as well.
class Block {
final String name;
int x;
int y;
Block(String name, int x, int y) {
this.name = name;
this.x = x;
this.y = y;
}
void onTopOf(Block that) {
// TODO
}
}
This main class is pretty self explanatory with the inline comments. The tricky part is what the listener is supposed to look like. Well, here it is:
File: blockspeak/EvalBlockSpeakListener.java
package blockspeak;
import org.antlr.v4.runtime.misc.NotNull;
import java.util.HashMap;
import java.util.Map;
/**
* A class extending the `BlockSpeakBaseListener` (which will be generated
* by ANTLR) in which we override the methods in which to create blocks, and
* in which to stack blocks.
*/
public class EvalBlockSpeakListener extends BlockSpeakBaseListener {
// A map that keeps track of our Blocks.
private final Map<String, Block> blocks = new HashMap<String, Block>();
#Override
public void enterCreate_block(#NotNull BlockSpeakParser.Create_blockContext ctx) {
String name = ctx.NAME().getText();
Integer x = Integer.valueOf(ctx.position().x.getText());
Integer y = Integer.valueOf(ctx.position().y.getText());
Block block = new Block(name, x, y);
System.out.printf("creating block: %s\n", name);
blocks.put(block.name, block);
}
#Override
public void enterStack_block(#NotNull BlockSpeakParser.Stack_blockContext ctx) {
Block bottom = this.blocks.get(ctx.bottom.getText());
Block top = this.blocks.get(ctx.top.getText());
if (bottom == null) {
System.out.printf("no such block: %s\n", ctx.bottom.getText());
}
else if (top == null) {
System.out.printf("no such block: %s\n", ctx.top.getText());
}
else {
System.out.printf("putting %s on top of %s\n", top.name, bottom.name);
top.onTopOf(bottom);
}
}
}
The listener above has 2 methods defined that map to the following parser rules:
create_block
: 'block' NAME 'at' position
;
stack_block
: 'stack' top=NAME 'on' bottom=NAME
;
Whenever the parser "enters" such a parser rule, the corresponding method inside the listener will be called. So, whenever enterCreate_block (the parser enters the create_block rule) is called, we create (and save) a block, and when enterStack_block is called, we retrieve the 2 block involved in the operation, and stack one on top of the other.
To see the 3 classes above in action, download ANTLR 4.4 inside the directory that holds the blockspeak/ directory with the .g4 and .java files.
Open a console and perform the following 3 steps:
1. generate the ANTLR files:
java -cp antlr-4.4-complete.jar org.antlr.v4.Tool blockspeak/BlockSpeak.g4 -package blockspeak
2. compile all Java sources files:
javac -cp ./antlr-4.4-complete.jar blockspeak/*.java
3. Run the main class:
3.1. Linux/Mac
java -cp .:antlr-4.4-complete.jar blockspeak.Main
3.2. Windows
java -cp .;antlr-4.4-complete.jar blockspeak.Main
Here is an example session of running the Main class:
bart#hades:~/Temp/demo$ java -cp .:antlr-4.4-complete.jar blockspeak.Main
creating block: A
creating block: B
putting A on top of B
Type a command and press return (q to quit) $ block X at (0,0)
creating block: X
Type a command and press return (q to quit) $ stack Y on X
no such block: Y
Type a command and press return (q to quit) $ stack A on X
putting A on top of X
Type a command and press return (q to quit) $ q
Bye!
bart#hades:~/Temp/demo$
More info on tree listeners: https://theantlrguy.atlassian.net/wiki/display/ANTLR4/Parse+Tree+Listeners
I would personally write a grammar to generate a Java program for each script that you could then compile (along with your jar) and run independently... i.e., a 2-step process.
For example, with something like the following simple grammar (which I haven't tested and I am sure you would need to extend and adapt), you could replace the parser.eval() statement in that example with parser.program(); (also substituting "BlockSpeak" for "Exp" throughout) and it should spit out Java code that matches the script to stdout, which you could redirect into a .java file, compile (together with the jar) and run.
BlockSpeak.g:
grammar BlockSpeak;
program
#init { System.out.println("//import com.whatever.stuff;\n\npublic class BlockProgram {\n public static void main(String[] args) {\n\n"); }
#after { System.out.println("\n } // main()\n} // class BlockProgram\n\n"); }
: inss=instructions { if (null != $inss.insList) for (String ins : $inss.insList) { System.out.println(ins); } }
;
instructions returns [ArrayList<String> insList]
#init { $insList = new ArrayList<String>(); }
: (instruction { $insList.add($instruction.ins); })*
;
instruction returns [String ins]
: ( create { $ins = $create.ins; } | move { $ins = $move.ins; } | stack { $ins = $stack.ins; } ) ';'
;
create returns [String ins]
: 'block' id=BlockId 'at' c=coordinates { $ins = " Block " + $id.text + " = new Block(" + $c.coords + ");\n"; }
;
move returns [String ins]
: 'move' id=BlockId 'to' c=coordinates { $ins = " BlockController.moveBlock(" + $id.text + ", " + $c.coords + ");\n"; }
;
stack returns [String ins]
: 'stack' id1=BlockId 'on' id2=BlockId { $ins = " BlockController.stackBlocks(" + $id1.text + ", " + $id2.text + ");\n"; }
;
coordinates returns [String coords]
: '(' x=PosInt ',' y=PosInt ')' { $coords = $x.text + ", " + $y.text; }
;
BlockId
: ('A'..'Z')+
;
PosInt
: ('0'..'9') ('0'..'9')*
;
WS
: (' ' | '\t' | '\r'| '\n') -> channel(HIDDEN)
;
(Note that for simplicity this grammar requires semi-colons to separate each instruction.)
There are of course other ways to do this sort of thing, but this seems like the simplest to me.
Good luck!
Update
So I went ahead and "finished" my original post (fixing a few bugs in the above grammar) and testing it on a simple script.
Here is the .java file I used to test the above grammar (taken from the code stubs you posted above). Note that in your situation, you would probably want to make the script filename (in my code "script.blockspeak") into a command line parameter. Also, of course the Block and BlockController classes would instead come from your jar.
BlockTest.java:
import org.antlr.v4.runtime.*;
class Block {
private String name;
private int xCoord;
private int yCoord;
// Other Getters, setters, ctors, etc.
public Block(int x, int y) { xCoord = x; yCoord = y; }
public int getXCoord() { return xCoord; }
public int getYCoord() { return yCoord; }
public void setXCoord(int x) { xCoord = x; }
public void setYCoord(int y) { yCoord = y; }
public void setCoords(int x, int y) {
setXCoord(x);
setYCoord(y);
}
}
class BlockController {
public static void moveBlock(Block block, int newXCoord, int newYCoord) {
block.setCoords(newXCoord, newYCoord);
}
public static void stackBlocks(Block under, Block onTop) {
// Stack "onTop" on top of "under".
// Don't worry about the math here, this is just for an example.
onTop.setCoords(under.getXCoord() + onTop.getXCoord(), under.getYCoord());
}
}
public class BlocksTest {
public static void main(String[] args) throws Exception {
ANTLRFileStream in = new ANTLRFileStream("script.blockspeak");
BlockSpeakLexer lexer = new BlockSpeakLexer(in);
CommonTokenStream tokens = new CommonTokenStream(lexer);
BlockSpeakParser parser = new BlockSpeakParser(tokens);
parser.program();
}
}
And here are the command lines I used (on my MacBook Pro):
> java -jar antlr-4.4-complete.jar BlockSpeak.g
> javac -cp .:antlr-4.4-complete.jar *.java
> java -cp .:antlr-4.4-complete.jar BlocksTest > BlockProgram.java
This was the input script:
script.blockspeak:
block A at (0, 10);
block B at (0, 20);
stack A on B;
And this was the output:
BlockProgram.java:
//import com.whatever.stuff;
public class BlockProgram {
public static void main(String[] args) {
Block A = new Block(0, 10);
Block B = new Block(0, 20);
BlockController.stackBlocks(A, B);
} // main()
} // class BlockProgram
You would of course then have to compile and run BlockProgram.java for each script.
In answer to one of the questions in your comment (#3), there are a couple more complex options I first contemplated that might streamline your "user experience".
(A) Instead of using the grammar to generate a java program that you then have to compile and run, you could embed the calls to the BlockController directly into the ANTLR actions. Where I created strings and passed them up from one non-terminal to the next, you could have java code there directly doing your Block commands whenever an instruction rule is recognized. This would require a bit more complexity with respect to the ANTLR grammar and imports, but it's technically doable.
(B) If you were to do option A, you could then go a step further and create an interactive interpreter ("shell"), where the user is presented with a prompt and just types in "blockspeak" commands at the prompt, which are then parsed and executed directly, displaying the results back to the user.
Neither of these options are all that much harder to accomplish in terms of complexity, but they each require doing a lot more coding that would be beyond the scope of a Stack Overflow answer. That's why I opted to present a "simpler" solution here.
The eval() in ExpParser is implemented through method calls; it's just that the calls have shortcut syntax in the form of operators.
As an exercise, change ExpParser adding a Calculator class with (unimplemented) methods for mathematical operators, add(), multiply(), divide(), and so on, and then change the rules to use those methods instead of the operators. Thus, you'll understand the basis of what you need to do for your BlockSpeak interpreter.
additionExp returns [double value]
: m1=multiplyExp {$value = $m1.value;}
( '+' m2=multiplyExp {$value = Calculator.add($value, $m2.value);}
| '-' m2=multiplyExp {$value = Calculator.subtract($value, $m2.value);}
)*
;

com.python.util.PythonInterpreter: cannot set a python variable to a String

I have an odd problem. So I am writing a program that uses Python for a simple user scripting interface. But to keep my question simple...I am trying to use PythonInterpreter.set to set a variable in the Python interpreter to a String value. But when I set it I get this exception:
LookupError: no codec search functions registered: can't find encoding
The following is my code:
package demo;
import org.python.util.PythonInterpreter;
public class Application {
public static void main(String[] args) {
PythonInterpreter pi = new PythonInterpreter();
String greeting = "Jesus Christ";
Integer times = 6;
pi.exec("actor = 'Lucy'");
pi.set("greeting", greeting);
pi.set("times", times);
pi.exec("print '%s %s' % (greeting, actor)");
pi.exec("print \"%s %s \\n\" % (greeting, actor) * times");
System.out.println("RESULT: " + pi.eval("actor == 'Lucy'"));
System.out.println("ACTOR: " + pi.get("actor"));
}
}
If you need to see the pom file for my project, I can include it, but really I just have the Jython 2.5.0 library installed. I am wondering if I needed to install something else on my system other than having maven install this library for me. I do have Python installed on this computer, and PYTHON_HOME setup in the environment variables. What am I doing wrong?
EDIT: The line:
pi.set("times", times);
...works just fine.
But...
pi.set("greeting", greeting);
does not. I imagine it has something to with times being a primitive data type and greeting being a String.

Need help running program using ACM Java Libraries in Eclipse

I just started taking the Stanford CS106a course on iTunes, but I'm running in to problems with Eclipse. Here's my code:
/*
* File: Add2Integers.java
* -----------------------
* A simple ConsoleProgram to add two integers
* and display their total.
*/
import acm.program.*;
public class Add2Integers extends ConsoleProgram {
public void run() {
/* So all y'all in the back can see! */
setFont("DejaVuSerif-BOLD-24");
println("This program adds two numbers.");
int n1 = readInt("Enter n1: ");
int n2 = readInt("Enter n2: ");
int total = n1 + n2;
println("The total is " + total + ".");
}
}
When I try to run it, I get the message that the section does not contain an applet. I think it has to do with import acm.program.
I downloaded the acm toolkit and tried adding the program.java file to my root folder, building the path, doing the same for the entire acm folder, nothing works.
I just need help getting this simple program up and running so that I can start learning.
I'm running OSX 10.8.
To run a Java application, you need a main method:
public static void main(String[] args) {
Add2Integers add2Integers = new Add2Integers();
add2Integers.run();
}
You need to start your ConsoleProgram from a main method:
public static void main(String[] args) {
new Add2Integers().start(args);
}
See: Introduction to the JTF Packages
When I try to run, I get the message that the section does not contain an applet.
That's because it isn't an applet. It's an ordinary Java application.
The examples which do graphics, are applets. But this is text-only - it extends ConsoleProgram - so it is not an applet.
I know its too late, but you dont need the main(String[] args), all you need is press the right click in your project, go to propieties, then java build path, libraries, add external Jars, and search the acm.jar file in your pc.

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