I have a service that constantly polls a webservice for some options. These options basically restart a LocationManager. This restart is done using a custom event which gets fired from a method used inside a thread.
Here is my custom event
public class OptionsChangedEvent extends EventObject {
public OptionsChangedEvent(Object o){
super(o);
}
}
and the custom listener
public interface OptionsChangedListener extends EventListener {
public void optionsChanged(OptionsChangedEvent evt);
}
the thread that runs in the service and polls for new options is the following
private Thread optionsThread = new Thread() {
public void run() {
//Looper.prepare();
while(true) {
String opts = getOptsFromServer();
if(!opts.equals(currentOpts)) updateOpts(opts); //the prob is here
//Looper.loop();
Thread.sleep(10 * 1000) // sleep 10sec
}
}
}
Finally here is how I implement the listener inside my tracker.
locOpts.addOptionsChangedListener(new OptionsChangedListener() {
#Override
public void optionsChanged(OptionsChangedEvent event) {
Log.d("LOCATION_OPTIONS_CHANGED", "SUCCESS");
mLocationManager.removeUpdates(mLocationListener);
mLocationManager.requestLocationUpdates(
provider,
update,
0, mLocationListener
);
}
});
I had the following error which basically says that I need to use Looper.loop and Looper.prepare inside my thread.
12-03 11:31:39.544 26751-26843/com.test.location E/AndroidRuntime﹕ FATAL EXCEPTION: Thread-10370
Process: com.test.location, PID: 26751
java.lang.RuntimeException: Can't create handler inside thread that has not called Looper.prepare()
at android.os.Handler.<init>(Handler.java:200)
at android.os.Handler.<init>(Handler.java:114)
at android.location.LocationManager$ListenerTransport$1.<init>(LocationManager.java:221)
at android.location.LocationManager$ListenerTransport.<init>(LocationManager.java:221)
at android.location.LocationManager.wrapListener(LocationManager.java:844)
at android.location.LocationManager.requestLocationUpdates(LocationManager.java:857)
at android.location.LocationManager.requestLocationUpdates(LocationManager.java:454)
at com.test.location.trackers.LocationTracker$2.optionsChanged(LocationTracker.java:93)
at com.test.location.options.LocationTrackerOptions.notifyListeners(LocationTrackerOptions.java:22)
at com.test.location.options.LocationTrackerOptions.fromJSON(LocationTrackerOptions.java:34)
at com.test.location.MainService$5.run(MainService.java:219)
If I uncomment the Looper parts the thread works only once and I cant figure out why this happens.
update
After some investigation I found that code that needs the message queue and creates this problem. Does anyone needed to do something like this? I would like to not change my design here if it possible.
private synchronized void notifyListeners(Object obj) {
for (OptionsChangedListener listener : listeners) {
listener.optionsChanged(new OptionsChangedEvent(obj));
}
}
Do you try to update the UI in your callback method updateOpts ?
Looper prepare & loop using in other way, in case when you want to send tasks from UI thread to the backround thread, so you send message to the thread, and inside the thread process that message in handlemessage event of Handler.
try to avoid UI calls directly from your thread, maybe also try using runOnUIThread(...)
or AsyncTasks onPost to make the proper callback to the UI thread.
The solution was actually very simple. I was missing the callback function.
locOpts.addOptionsChangedListener(new OptionsChangedListener() {
#Override
public void optionsChanged(OptionsChangedEvent event) {
Log.d("LOCATION_OPTIONS_CHANGED", "SUCCESS");
mLocationManager.removeUpdates(mLocationListener);
mLocationManager.requestLocationUpdates(
provider,
update,
0, mLocationListener,
Looper.getMainLooper() // this was the problem
);
}
});
Related
My scenario is an onCreate() activity method which executes the following code (simplified):
dialog.show(); //loading wheel
try {
remote.sendRequest(myData, new MyHandler());
}
catch (Exception e) {
dialog.dismiss();
//log and react
}
class MyHandler extends SDKSpecificCompiledHandler {
#Override
public void failure() {
dialog.dismiss();
//do stuff
}
#override
public void success() {
dialog.dismiss();
//do stuff
}
}
//I have read-only access to this handler!
public abstract class SDKSpecificCompiledHandler {
public abstract void success(JSONObject successData);
public abstract void failure(JSONObject errorData);
}
Explanation: A remote service is called passing an handler that gets called when he's done. A loading wheel (dialog) is shown to the user until a success, failure or exception happens.
The problem is when the service gets successfully called but no response ever comes. In that case dialog.dismiss() doesn't get called and the loading wheel keeps spinning for ever.
What I need is a sort of timeout which dismisses the dialog (and possibly takes other actions) after some seconds if the server doesn't get back.
My first though would be to create a new thread for the service call, and right after the launch set a timer which dismisses the dialog.
Would it be a good idea?
Thank you,
EDIT:
The service is third-party/not editable. I'm using a pre-compiled artifact.
Still not really sure what you're trying to achieve but if you want to run some code after some time on main thread (i.e. your code will do stuff to the UI), you can use a android.os.Handler
mHandler = new Handler(getMainLooper());
mHandler.postDelayed(new Runnable() {
#Override
public void run() {
// do stuff on UI thread
}
},10000);
When your call returned from the server, simply cancel the messages on the queue:
mHandler.removeCallbacksAndMessages(null);
It is better to use time out in service call itself, You can set the time out with service , If you need know how to set the time out then I should know what kind of service you are using ?
One more thing is that if you are using a loader you should make that loader in such a way that it can be cancel by the client.
I have a code in the UI Thread that call to another Thread. This new Thread wait for a server response to execute an database update.
When the new Thread send the post content the server send the answer fine, but the update process to the database stops when the screen (activity) load the next item to calculate and send it to the server again.
My code looks like this
public class MyActivity extends Activity {
onCreate(){ ... }
public void pushButton(View v) {
...
//Call the Thread
MyOwnThread t = new MyOwnThread(arg1, arg2);
t.start();
showTheNextItemToProcess();
}
}
MyOwnThread looks like this
public class MyOwnThread extends Thread {
public MyOwnThread(String arg1, Object arg2) { ... }
public void run() {
if(arg1.equals("ok_status") {
//The code on this part stops wen the UI Thread show the next item to process
for( ... ) {
// ...
}
}
}
}
I tried with send a clone of the variables inside the new Thread constructor, but the result it's the same. I don´t know why the UI Thread interrupts the another Thread. With the ListenableFuture (Google Guava) it´s the same.
ListeningExecutorService service = MoreExecutors.listeningDecorator(Executors.newFixedThreadPool(1));
ListenableFuture<String> futureTask = service.submit(new Callable<String>(){
public String call() {
//Send the post to the server
}
});
Futures.addCallback(futureTask, new FutureCallback<String>() {
#Override
public void onSuccess(String arg0) {
//when get the answer from the server, executes the db update
//the UI thread stop this too
}
});
I don't see errors in the LogCat. Your help is welcome, sorry for my bad english.
Thanks!
EDIT
I changed my code to use full threads (extends Thread), with WIFI connection the app sends the package to the server and the server returns the response, the app takes the value sended from the server and trigger the db update, it's fine!. But with the movil data (local operator), the app calls and runs the Thread but the thread simply not continue running. I had set the priority to MAX and it's the same. Anyone know why????
Thanks!
I'm using ListenableFuture from Guava, and one nice thing about them is that one pass Executor to the Futures.addCallback method, that is, ask to execute the callback on a given thread/executor.
In my Android application, I want to be able to start the asynchronous execution based on ListenableFuture in the UI thread, and schedule a callback which is also executed also on the UI thread. Therefore, I'd like to somehow submit the UI thread executor to the Futures.addCallback method mentioned above. How to achieve that?
Or, in other words, I want to have an executor for the UI thread. Is it available already in Android, or, if I have to create my own, how do I do that?
EDIT: As an extension to this question, is it possible to do same thing, but not just with UI thread, but with any particular thread, where the call to async method is made?
I would be happy to know how to achieve the same effect without resorting to the Android-specific stuff like Handler and Looper, just with pure Java.
I think I've see some implementation doing that. The basic Idea is roughly
class UiThreadExecutor implements Executor {
private final Handler mHandler = new Handler(Looper.getMainLooper());
#Override
public void execute(Runnable command) {
mHandler.post(command);
}
}
You can delegate to run anything in the main thread by passing it to a handler for the main thread.
Edit: https://github.com/square/retrofit/blob/master/retrofit/src/main/java/retrofit/android/MainThreadExecutor.java for example
Edit2: You can configure the handler like e.g. SensorManager#registerListener(..., Handler handler) allows you to do.
class HandlerThreadExecutor implements Executor {
private final Handler mHandler;
public HandlerThreadExecutor(Handler optionalHandler) {
mHandler = optionalHandler != null ? optionalHandler : new Handler(Looper.getMainLooper());
}
#Override
public void execute(Runnable command) {
mHandler.post(command);
}
}
The advantage over using the current thread's looper is that it makes it explicit which Looper you use. In your solution you take the Looper of whatever thread calls new ExecuteOnCaller() - and that's often not the thread you run code in later.
I would be happy to know how to achieve the same effect without resorting to the Android-specific stuff like Handler and Looper, just with pure Java.
Looper, Handler and the message queue behind all that logic are made of mostly pure Java. The problem with a generic solution is that you can't "inject" code to run into a thread. The thread must periodically check some kind of task queue to see if there is something to run.
If you write code like
new Thread(new Runnable() {
#Override
public void run() {
while (!Thread.interrupted()) {
System.out.println("Hello");
}
}
}).start();
Then there is no way to make that thread do anything else but constantly print "Hello". If you could do that it would be like dynamically inserting a jump to other code into the program code. That would IMO be a terrible idea.
final BlockingQueue<Runnable> queue = new LinkedBlockingQueue<Runnable>();
new Thread(new Runnable() {
#Override
public void run() {
try {
while (true) {
Runnable codeToRunInThisThread = queue.take();
codeToRunInThisThread.run();
}
} catch (InterruptedException ignored) {}
}
}).start();
On the other hand is a simple thread that loops forever on a queue. The thread could do other tasks in between but you have to add a manual check into the code.
And you can send it tasks via
queue.put(new Runnable() {
#Override
public void run() {
System.out.println("Hello!");
}
});
There is no special handler defined here but that's the core of what Handler & Looper do in Android. Handler in Android allows you to define a callback for a Message instead of just a Runnable.
Executors.newCachedThreadPool() and similar do roughly the same thing. There are just multiple threads waiting on code in a single queue.
As an extension to this question, is it possible to do same thing, but not just with UI thread, but with any particular thread, where the call to async method is made?
The generic answer is No. Only if there is a way to inject code to run in that thread.
Based on asnwer from #zapl, here is my implementation, which also answers the edited (extended) question: https://gist.github.com/RomanIakovlev/8540439
Figured out I'll also put it here, in case if link will rot some day:
package com.example.concurrent;
import android.os.Handler;
import android.os.Looper;
import java.util.concurrent.Executor;
/**
* When the calling thread has a Looper installed (like the UI thread), an instance of ExecuteOnCaller will submit
* Runnables into the caller thread. Otherwise it will submit the Runnables to the UI thread.
*/
public class ExecuteOnCaller implements Executor {
private static ThreadLocal<Handler> threadLocalHandler = new ThreadLocal<Handler>() {
#Override
protected Handler initialValue() {
Looper looper = Looper.myLooper();
if (looper == null)
looper = Looper.getMainLooper();
return new Handler(looper);
}
};
private final Handler handler = threadLocalHandler.get();
#Override
public void execute(Runnable command) {
handler.post(command);
}
}
My pattern to use it would be like this:
/**
* in SomeActivity.java or SomeFragment.java
*/
Futures.addCallback(myModel.asyncOperation(param), new FutureCallback<Void>() {
#Override
public void onSuccess(Void aVoid) {
// handle success
}
#Override
public void onFailure(Throwable throwable) {
// handle exception
}
}, new ExecuteOnCaller());
Use com.google.android.gms.tasks.TaskExecutors.MAIN_THREAD.
An Executor that uses the main application thread.
Source: Android docs
The tasks APIs are part of Google Play services since version 9.0.0.
For Android UI thread executor use:
ContextCompat.getMainExecutor(context)
To address your question and extended question to create an Executor that simply runs on the current thread and avoids Android classes:
class DirectExecutor implements Executor {
public void execute(Runnable r) {
r.run();
}
}
See documentation: https://developer.android.com/reference/java/util/concurrent/Executor
I am trying to understand how looper.loop works, and when to use it in my code.
I have a bound service that has a runnable. Inside I have a handler that is used to hold code that updates the Ui. Here is the code.
private Runnable builder = new Runnable() {
public void run()
{
while(isThreadStarted == true)
{
if (newgps == 1)
{
Handler handler = new Handler(Looper.getMainLooper());
handler.post(new Runnable() {
public void run() {
//some code that updates UI
}
}
}
}
}
looper.prepair
}
From what I read looper. prepare has to be called before the handler is made. But I noticed I didn’t do that but this code still works. How is this possible?
I want to fix this but im not sure where to put loper.loop. Because this handler is called many many times. Would it be ok if i put looper.loop right after .prepare? Then .quit when isThreadStarted == false?
The Handler is associated with the UI thread, since you attach it to Looper.getMainLooper(). The UI thread prepares its Looperon application start, so that is nothing the application has to do itself.
By using Looper.getMainLooper(), you get Handler of main thread and you are posting on main thread. Main thread has its looper prepared by system already when it is created.
I have an Android service which spawns a thread.This thread waits for network data and after receiving that data I want to show Ok Cancel Dialogbox.
I was getting exception can't create handle that should have Looper.prepare().I added Looper.prepare() and Looper.loop() then now I am not getting any exception but its waiting infinitely.
Instead of using a sole thread it's better to use an AsyncTask which is also a speacialized thread for Android.
You can wait for data in the AsyncTask's doInBackGround method and when you received data you can call publishProgress() which will invoke onProgressUpdate method of AsyncTask.
At onProgressUpdate you can update the UI without blocking the main thread and also this is the preferred way of doing long time operations in background like network listening etc.
Check AsyncTask for more info and how to use it.
http://developer.android.com/reference/android/os/AsyncTask.html
You can invoke the UI thread(showing alert dialog) in non-UI thread by using handlers as like below code
new Thread(new Runnable()
{ public void run()
{
try {
///do your stuff in
mHandlerShowDialog.post(mUpdateShowDialog);
///do your struff
}
} ).start();
final Handler mHandlerShowDialog= new Handler();
final Runnable mUpdateShowDialog = new Runnable() {
public void run() {
// show your dialog here
}
};