I've got a problem couse I need to move my ball and it just stand still. I've succed moving it with a simple function (x=x+1) but when it comes to radians it just doesnt work. I've read some posts here and I thought I'm making it in the right way, but its obvious I've missed something :)
Here is my Ball class:
public class Ball {
int x = 0;
int y = 0;
int rightleft = 1;
int updown = 1;
private static final int sizeBall = 30;
float angle = 120;
float angleInRadians = (float) (angle*Math.PI/180);
private Main main;
public Ball(Main main){
this.main=main;
}
// That function should move my ball
void move() {
x = (int) (x + Math.cos(angleInRadians));
y= (int) (x+Math.sin(angleInRadians));
}
void paint(Graphics2D g) {
g.setColor(Color.red);
g.fillOval(x, y, sizeBall, sizeBall);
}
public Rectangle getSize(){
return new Rectangle(x,y,sizeBall,sizeBall);
}
}
And here is my Main class:
public class Main extends JPanel {
Ball ball = new Ball(this);
private void moveBall() throws InterruptedException{
ball.move();
}
public void paint(Graphics g){
super.paint(g);
Graphics2D g2d = (Graphics2D) g;
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
ball.paint(g2d);
}
public static void main(String[] args) throws InterruptedException {
// TODO code application logic here
JFrame okno = new JFrame("TEST");
Main main = new Main();
okno.add(main);
okno.setSize(500,500);
okno.setVisible(true);
okno.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
while(true){
main.moveBall();
main.repaint();
Thread.sleep(10);
}
}
}
Do you know where is my mistake?
x and y will always = 0. Understand that they are 0 to begin with, and then you add a sine or cose to them which is guaranteed to be < 1.
x = (int) (x + Math.cos(angleInRadians));
y = (int) (x+Math.sin(angleInRadians));
So 0 + a number < 1 will be < 1.
Then when you cast to int the number < 1 will become 0.
Also
use a Swing Timer not a while (true) loop.
override JPanel's paintComponent method, not its paint method for smoother animation.
I would use double numbers to represent my x and y values, and only cast or round when using them to draw.
I'm not sure what trajectory that you're aiming for, but your current code (if it worked) does not move in a polar way, but rather always at 45% angle from the current point.
For example, this GUI is created by the code below:
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.RenderingHints;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
import java.util.ArrayList;
import java.util.List;
import javax.swing.*;
#SuppressWarnings("serial")
public class MyPolar extends JPanel {
private static final int BI_W = 400;
private static final int BI_H = BI_W;
private static final int CTR_X = BI_W / 2;
private static final int CTR_Y = BI_H / 2;
private static final Color AXIS_COLOR = Color.black;
private static final Color GRID_LINE_COLOR = Color.LIGHT_GRAY;
private static final Color DRAWING_COLOR = Color.RED;
private static final float AXIS_LINE_WIDTH = 4f;
private static final double SCALE = BI_W / (2 * 1.25);
private static final float GRID_LINE_WIDTH = 2f;
private static final float DRAWING_WIDTH = 2f;
private static final double DELTA_THETA = Math.PI / (2 * 360);
private static final int TIMER_DELAY = 20;
private BufferedImage axiImg;
private List<Point> ptList = new ArrayList<>();
private double theta = 0;
public MyPolar() {
axiImg = createAxiImg();
int x = xEquation(theta);
int y = yEquation(theta);
ptList.add(new Point(x, y));
new Timer(TIMER_DELAY, new TimerListener()).start();
}
private int xEquation(double theta) {
double r = 2 * Math.sin(4 * theta);
return (int) (SCALE * 0.5 * r * Math.cos(theta)) + CTR_X;
}
private int yEquation(double theta) {
double r = 2 * Math.sin(4 * theta);
return (int) (SCALE * 0.5 * r * Math.sin(theta)) + CTR_Y;
}
private BufferedImage createAxiImg() {
BufferedImage img = new BufferedImage(BI_W, BI_H, BufferedImage.TYPE_INT_ARGB);
Graphics2D g2 = img.createGraphics();
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2.setColor(AXIS_COLOR);
g2.setStroke(new BasicStroke(AXIS_LINE_WIDTH));
int x1 = 0;
int y1 = CTR_Y;
int x2 = BI_W;
int y2 = y1;
g2.drawLine(x1, y1, x2, y2);
x1 = CTR_X;
y1 = 0;
x2 = x1;
y2 = BI_H;
g2.drawLine(x1, y1, x2, y2);
g2.setColor(GRID_LINE_COLOR);
g2.setStroke(new BasicStroke(GRID_LINE_WIDTH));
x1 = (int) (CTR_X - BI_H * 0.5 * Math.tan(Math.PI / 6));
y1 = BI_H;
x2 = (int) (CTR_X + BI_H * 0.5 * Math.tan(Math.PI / 6));
y2 = 0;
g2.drawLine(x1, y1, x2, y2);
x1 = BI_W - x1;
x2 = BI_W - x2;
g2.drawLine(x1, y1, x2, y2);
x1 = (int) (CTR_X - BI_H * 0.5 * Math.tan(Math.PI / 3));
y1 = BI_H;
x2 = (int) (CTR_X + BI_H * 0.5 * Math.tan(Math.PI / 3));
y2 = 0;
g2.drawLine(x1, y1, x2, y2);
x1 = BI_W - x1;
x2 = BI_W - x2;
g2.drawLine(x1, y1, x2, y2);
for (int i = 1; i < 4; i++) {
int x = (int) (CTR_X - i * SCALE / 2.0);
int y = x;
int width = (int) (i * SCALE);
int height = width;
g2.drawOval(x, y, width, height);
}
g2.dispose();
return img;
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
if (axiImg != null) {
g2.drawImage(axiImg, 0, 0, null);
}
g2.setColor(DRAWING_COLOR);
g2.setStroke(new BasicStroke(DRAWING_WIDTH));
Point prev = null;
for (Point point : ptList) {
if (prev != null) {
int x1 = prev.x;
int y1 = prev.y;
int x2 = point.x;
int y2 = point.y;
g2.drawLine(x1, y1, x2, y2);
}
prev = point;
}
}
#Override
public Dimension getPreferredSize() {
if (isPreferredSizeSet()) {
return super.getPreferredSize();
}
return new Dimension(BI_W, BI_H);
}
private class TimerListener implements ActionListener {
#Override
public void actionPerformed(ActionEvent e) {
theta += DELTA_THETA;
if (theta > 2 * Math.PI) {
((Timer) e.getSource()).stop();
} else {
int x = xEquation(theta);
int y = yEquation(theta);
ptList.add(new Point(x, y));
}
repaint();
}
}
private static void createAndShowGui() {
MyPolar mainPanel = new MyPolar();
JFrame frame = new JFrame("MyPolar");
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
frame.getContentPane().add(mainPanel);
frame.setResizable(false);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGui();
}
});
}
}
Related
So I wrote a program to display Julia sets on my Windows machine, but the paint() method isn't being called when I transferred the exact same code to my MacBook.
The whole class:
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.MouseWheelEvent;
import java.awt.event.MouseWheelListener;
import javax.swing.JFrame;
import javax.swing.JPanel;
#SuppressWarnings("serial")
public class JuliaSet extends JPanel implements MouseWheelListener {
public double width;
public double height;
public double pixToCoord;
public Complex c;
public double iterations = 100;
double xMin = -2;
double xMax = 2;
double centerY = 0;
public JuliaSet(double width, double height) {
this.width = width;
this.height = height + 31;
pixToCoord = (xMax - xMin) / width;
c = new Complex(0.285, 0.01);
}
public void setC(double x, double y) {
c.x = x;
c.y = y;
}
public void paint(Graphics g) {
pixToCoord = (xMax - xMin) / width;
double yMin = centerY - (height * pixToCoord / 2.0);
Graphics2D g2 = (Graphics2D) g;
for (double y = 0; y <= height - 31; y++) {
for (double x = 1; x <= width; x++) {
Complex z = new Complex(x * pixToCoord + xMin, (-y + height) * pixToCoord + yMin);
double count = 0;
for (count = 0; count < iterations && z.magnitude() < 2; count++) {
z = z.multiply(z).add(c);
}
g2.setColor(Color.getHSBColor((float) (count / iterations), (float) 1.0, (float) (1.0 - (count / iterations))));
g2.drawLine((int) x, (int) y - 31, (int) x, (int) y - 31);
}
}
}
#Override
public void mouseWheelMoved(MouseWheelEvent e) {
double x = (double) e.getX();
double y = (double) e.getY() - 31;
x = x * pixToCoord + xMin;
double yMin = centerY - (height * pixToCoord / 2.0);
double yMax = centerY + (height * pixToCoord / 2.0);
y = (-y + height) * pixToCoord + yMin;
if (e.getWheelRotation() < 0) {
xMin += 0.25 * (x - xMin);
xMax -= 0.25 * (xMax - x);
yMin += 0.25 * (y - yMin);
yMax -= 0.25 * (yMax - y);
} else {
xMin -= (x - xMin) / 3.0;
xMax += (xMax - x) / 3.0;
yMin -= (y - yMin) / 3.0;
yMax += (yMax - y) / 3.0;
}
centerY = (yMax + yMin) / 2.0;
this.repaint();
}
public static void main(String[] args) throws InterruptedException {
JFrame frame = new JFrame();
frame.setTitle("Julia Set");
frame.setBounds(0, 0, 600, 631);
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JuliaSet p = new JuliaSet((double) frame.getWidth(), (double) frame.getHeight());
frame.add(p);
//frame.addMouseWheelListener(p);
double angle = 0;
long time = System.currentTimeMillis();
while (true) {
{Thread.sleep(16);}
angle += Math.PI / 960.0;
if (angle >= Math.PI * 2.0) angle = 0;
p.setC(0.775 * Math.cos(angle), 0.775 * Math.sin(angle));
p.repaint();
System.out.println((int) (1000.0 / (double) (System.currentTimeMillis() - time)));
time = System.currentTimeMillis();
}
}
}
Is there any reason that this code would work on Windows and not OSX?
Your code ignores Swing threading rules with use of while (true) and Thread.sleep as well as Swing component mutational changes within possible background threads, so the question you should be asking is why it worked at all on any system.
Suggestions:
Use a SwingWorker to create your background thread and to allow you to make mutational changes on Swing components on the event thread.
Draw within paintComponent, not paint, and call the super's painting method within your override, here super.paintComponent(g) if you correctly override this method.
Do complex math or any CPU- or time-intensive processing within the background thread, and avoid doing it within the painting method. These methods should be for painting and painting only.
For example, here's a sample program that uses a SwingWorker and graphics to calculate and draw sections of the Mandelbrot set (sorry, don't have a Julia Set implementation yet):
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.Window;
import java.awt.Dialog.ModalityType;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.image.BufferedImage;
import java.beans.PropertyChangeEvent;
import java.beans.PropertyChangeListener;
import java.util.concurrent.ExecutionException;
import javax.swing.*;
#SuppressWarnings("serial")
public class Mandel2 extends JPanel {
private static final int GUI_HEIGHT = 600;
private static final int GUI_WIDTH = 600;
private static final int MAX_ITERS = 50000;
private BufferedImage image = new BufferedImage(GUI_WIDTH, GUI_HEIGHT,
BufferedImage.TYPE_INT_ARGB);
private Rectangle zoomRect;
private double myX0 = -2.5;
private double myY0 = -2.0;
private double myX1 = 1.5;
private double myY1 = 2.0;
private JDialog waitDialog;
public Mandel2() {
final MyMouse myMouse = new MyMouse();
int delayStartingCalc = 2 * 1000; // 2 second delay
Timer timer = new Timer(delayStartingCalc, new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
addMouseListener(myMouse);
addMouseMotionListener(myMouse);
Rectangle myRect = new Rectangle(0, 0, GUI_WIDTH, GUI_HEIGHT);
createMandel(myRect);
}
});
timer.setRepeats(false);
timer.start();
}
#Override
public Dimension getPreferredSize() {
if (isPreferredSizeSet()) {
return super.getPreferredSize();
}
return new Dimension(GUI_WIDTH, GUI_HEIGHT);
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (image != null) {
g.drawImage(image, 0, 0, this);
}
Graphics2D g2 = (Graphics2D) g;
if (zoomRect == null) {
return;
}
g2.setXORMode(Color.gray);
g2.draw(zoomRect);
}
private double screenToLogicalX(double screenX) {
return myX0 + (screenX * (myX1 - myX0)) / GUI_WIDTH;
}
private double screenToLogicalY(double screenY) {
return myY0 + ((GUI_HEIGHT - screenY) * (myY1 - myY0)) / GUI_HEIGHT;
}
private void createMandel(Rectangle myRect) {
double x0 = screenToLogicalX(myRect.x);
double y0 = screenToLogicalY(myRect.y + myRect.height);
double x1 = screenToLogicalX(myRect.x + myRect.width);
double y1 = screenToLogicalY(myRect.y);
myX0 = x0;
myY0 = y0;
myX1 = x1;
myY1 = y1;
MandelWorker mandelWorker = new MandelWorker(MAX_ITERS, x0, y0, x1, y1);
mandelWorker.addPropertyChangeListener(new MandelWorkerListener());
mandelWorker.execute();
if (waitDialog == null) {
Window win = SwingUtilities.getWindowAncestor(Mandel2.this);
JProgressBar jProgressBar = new JProgressBar();
jProgressBar.setIndeterminate(true);
waitDialog = new JDialog(win, "Please Wait", ModalityType.APPLICATION_MODAL);
waitDialog.add(jProgressBar);
waitDialog.pack();
waitDialog.setLocationRelativeTo(win);
}
waitDialog.setVisible(true);
}
private class MyMouse extends MouseAdapter {
private Point p;
#Override
public void mousePressed(MouseEvent e) {
p = e.getPoint();
}
public void mouseDragged(MouseEvent e) {
zoomRect = createRect(e);
repaint();
};
#Override
public void mouseReleased(MouseEvent e) {
zoomRect = createRect(e);
repaint();
createMandel(zoomRect);
}
private Rectangle createRect(MouseEvent e) {
int x = Math.min(p.x, e.getX());
int y = Math.min(p.y, e.getY());
int width = Math.abs(p.x - e.getX());
int height = Math.abs(p.y - e.getY());
return new Rectangle(x, y, width, height);
}
}
private class MandelWorkerListener implements PropertyChangeListener {
#Override
public void propertyChange(PropertyChangeEvent evt) {
if (evt.getNewValue() == SwingWorker.StateValue.DONE) {
waitDialog.setVisible(false);
waitDialog.dispose();
MandelWorker worker = (MandelWorker) evt.getSource();
try {
image = worker.get();
zoomRect = null;
repaint();
} catch (InterruptedException e) {
e.printStackTrace();
} catch (ExecutionException e) {
e.printStackTrace();
}
}
}
}
private class MandelWorker extends SwingWorker<BufferedImage, Void> {
private int maxIters;
private double x1;
private double y1;
private double x2;
private double y2;
public MandelWorker(int maxIters, double x1, double y1, double x2, double y2) {
this.maxIters = maxIters;
this.x1 = x1;
this.y1 = y1;
this.x2 = x2;
this.y2 = y2;
}
#Override
protected BufferedImage doInBackground() throws Exception {
int[][] iterGrid = new int[GUI_HEIGHT][GUI_WIDTH];
for (int i = 0; i < GUI_HEIGHT; i++) {
double y = y1 + i * (y2 - y1) / GUI_HEIGHT;
for (int j = 0; j < GUI_WIDTH; j++) {
double x = x1 + j * (x2 - x1) / GUI_WIDTH;
int iIndex = GUI_HEIGHT - i - 1;
iterGrid[iIndex][j] = calcMandel(x, y);
}
}
return render(iterGrid);
}
private BufferedImage render(int[][] iterGrid) {
int w = GUI_WIDTH;
int h = GUI_HEIGHT;
BufferedImage img = new BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB);
Graphics2D g2 = img.createGraphics();
for (int i = 0; i < w; i++) {
for (int j = 0; j < h; j++) {
if (iterGrid[i][j] < maxIters) {
String hexCode = String.format("#%06x", (0xFFFFFF & (32 * iterGrid[i][j])));
g2.setColor(Color.decode(hexCode));
} else {
g2.setColor(Color.CYAN);
}
g2.drawLine(j, i, j, i);
}
}
g2.dispose();
return img;
}
private int calcMandel(double x, double y) {
Complex c = new Complex(x, y);
Complex z = new Complex();
int iters = 0;
while (z.getMagnitude() < 2 && iters <= maxIters) {
z = z.multiply(z).add(c);
iters++;
}
return iters;
}
}
private class Complex {
private double real, imag;
// Constructors
public Complex() {
real = 0.0;
imag = 0.0;
}
public Complex(double real, double imag) {
this.real = real;
this.imag = imag;
}
// add given complex number to this one, returning the Complex result
public Complex add(Complex other) {
return new Complex(this.real + other.real, this.imag + other.imag);
}
// multiply given complex number by this one, returning the Complex
// result
public Complex multiply(Complex other) {
return new Complex((this.real * other.real) - (this.imag * other.imag),
(this.imag * other.real) + (this.real * other.imag));
}
// get the magnitude of this complex number
public double getMagnitude() {
return Math.sqrt((real * real) + (imag * imag));
}
}
private static void createAndShowGui() {
Mandel2 mainPanel = new Mandel2();
JFrame frame = new JFrame("Mandel2");
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
frame.getContentPane().add(mainPanel);
frame.setResizable(false);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGui();
}
});
}
}
I need to create a GUI for a game and I will need to display on the screen the weapon and the shield. I need to modify the program so it displays the weapon and shield, however their properties are in another class. I know I will have to extend the JPanel class and overrite its paintComponent() method.
public class GraphicsUtil {
private static final int MUZZLE_FRACTION = 3;
private static final Color MUZZLE_COLOR = Color.MAGENTA;
public static void drawShield(IShield shield, Graphics g, GameSpace gameSpace, double origHealth) {
drawPiece(shield, g, gameSpace, origHealth);
}
public static void drawWeapon(IWeapon weapon, Graphics g,
GameSpace gameSpace, double origHealth) {
Color oldColor = g.getColor();
drawPiece(weapon, g, gameSpace, origHealth);
double orientation = weapon.getOrientation();
int x1 = gameSpace.convertToScreenX(weapon.getXPos());
int y1 = gameSpace.convertToScreenY(weapon.getYPos());
int radius = gameSpace.convertToScreenDistance(weapon.getRadius());
int x2 = gameSpace.convertToScreenX(weapon.getXPos()
+ weapon.getRadius() * Math.cos(weapon.getOrientation()));
int y2 = gameSpace.convertToScreenY(weapon.getYPos()
+ weapon.getRadius() * Math.sin(weapon.getOrientation()));
double frac = 1 - 1f / MUZZLE_FRACTION;
int muzzleCentreX
= x1 + (int) Math.round(frac * radius * Math.cos(orientation));
int muzzleCentreY
= y1 - (int) Math.round(frac * radius * Math.sin(orientation));
int muzzleRadius = radius / MUZZLE_FRACTION;
int topMuzzleX = muzzleCentreX - muzzleRadius;
int topMuzzleY = muzzleCentreY - muzzleRadius;
g.setColor(MUZZLE_COLOR);
g.fillOval(topMuzzleX, topMuzzleY, 2 * muzzleRadius, 2 * muzzleRadius);
g.setColor(Color.BLACK);
g.drawLine(x1, y1, x2, y2);
g.setColor(oldColor);
}
public static boolean isInMuzzle(IPiece piece, double x, double y) {
boolean result;
if (piece instanceof IWeapon) {
IWeapon weapon = (IWeapon) piece;
double radius = weapon.getRadius();
double orientation = weapon.getOrientation();
double frac = 1 - 1f / MUZZLE_FRACTION;
double cx = piece.getXPos() + frac * radius * Math.cos(orientation);
double cy = piece.getYPos() + frac * radius * Math.sin(orientation);
double dx = x - cx;
double dy = y - cy;
double dist = Math.sqrt(dx * dx + dy * dy);
result = dist <= radius / MUZZLE_FRACTION;
} else {
result = false;
}
return result;
}
public static double getAngle(double x1, double y1, double x2, double y2) {
double dx = x2 - x1;
double dy = y2 - y1;
double hypotenuse = Math.sqrt(dx * dx + dy * dy);
double angle;
if (dy > 0) {
angle = Math.acos(dx / hypotenuse);
} else {
angle = 2 * Math.PI - Math.acos(dx / hypotenuse);
}
return angle;
}
private static void drawPiece(IPiece piece, Graphics g, GameSpace gameSpace,
double maxHealth) {
Color oldColor = g.getColor();
int centreX = gameSpace.convertToScreenX(piece.getXPos());
int centreY = gameSpace.convertToScreenY(piece.getYPos());
int displayRadius = gameSpace.convertToScreenDistance(piece.getRadius());
int topX = centreX - displayRadius;
int topY = centreY - displayRadius;
if (piece.getOwner() == 0) {
g.setColor(Color.CYAN);
} else {
g.setColor(Color.PINK);
}
g.drawOval(topX, topY, 2 * displayRadius, 2 * displayRadius);
int healthRadius
= (int) Math.round(displayRadius * piece.getHealth() / maxHealth);
int topHealthX = centreX - healthRadius;
int topHealthY = centreY - healthRadius;
g.fillOval(topHealthX, topHealthY, 2 * healthRadius, 2 * healthRadius);
String name = piece.getName();
if (name != null) {
g.setColor(Color.BLACK);
g.drawString(name, centreX, centreY);
}
g.setColor(oldColor);
}
}
This is my main method:
public class Main extends JPanel {
public Main(){
setSize(new Dimension(400,400));
setPreferredSize(new Dimension(400,400));
GraphicsUtil object = new GraphicsUtil();
}
#Override
public void paintComponent(Graphics g){
super.paintComponent(g);
}
public static void main(String[] args) {
Main window = new Main();
JFrame frame = new JFrame("RICOCHET");
frame.add(window);
frame.pack();
frame.setResizable(false);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
}
How do I call those methods? What do I need to do in order to they appear in my frame? Thanks.
Presumably you have created one or more weapons or pieces. In your paintComponent() method, just call
GraphicsUtil.drawWeapon( myWeapon, g, ... );
I am trying to draw lines using JPanel and I have hit somewhat of a wall. I can get two sides down but once it comes to subtracting from the x cord it all goes wrong.
package GUIstuff;
import java.awt.Graphics;
import javax.swing.JPanel;
public class DrawPanel extends JPanel{
public void paintComponent (Graphics g){
super.paintComponent(g);
int width = getWidth();
int height = getHeight();
int drawCounter = 0; // counters for all the while statements
int drawCounter2 = 0;
int drawCounter3 = 0;
int drawCounter4 = 0;
int x1 = 0; // cords change with the while statemetns
int x2 = 0;
int y1 = 0;
int y2 = 0;
while (drawCounter <= 15){ // counter
y2 = 250;
g.drawLine(x1, y1, x2, y2);
x2 = x2 + 15;
y1 = y1 + 15;
drawCounter++; }
int u1 = 0;
int u2 = 0;
int v1 = 0;
int v2 = 0;
while (drawCounter2 <= 15){
u2 = 250;
g.drawLine(u1, v1, u2, v2);
u1 = u1 + 15;
v2 = v2 + 15;
drawCounter2++;
}
int a1 = 0;
int a2 = 0;
int b1 = 0;
int b2 = 0;
while (drawCounter3 <= 15){
a2 = 250;
g.drawLine(a1, b1, a2, b2);
b1 = b1 + 15;
a2 = a2 - 15;
drawCounter3++;
}
}
}
Here is my runner class
package GUIstuff;
import javax.swing.JFrame;
public class DrawPanelTest {
public static void main (String args[]){
DrawPanel panel = new DrawPanel();
JFrame application = new JFrame();
application.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
application.add(panel);
application.setSize (250, 250);
application.setVisible(true);
}
}
I have a the lines in the bottom left and the upper right but when I try to subtract from x I just get lines going a crossed the whole box.
When doing custom painting you should override the getPreferredSize() method so the panel can be displayed at its preferred size.
When you draw the lines two variable are the same and two variables differ. Use the width/height variable when appropriate instead of hardcoding a number. In the example below I did the left and bottom sides. The bottom side shows how to subtract. I'll let you figure out the pattern for the other two side.
Also, I made the panel a little more dynamic so it will be easy to configure the number of lines you want painted and the gap between the lines.
import java.awt.*;
import javax.swing.*;
public class DrawSSCCE extends JPanel
{
private int lines;
private int lineGap;
public DrawSSCCE(int lines, int lineGap)
{
this.lines = lines;
this.lineGap = lineGap;
}
#Override
public Dimension getPreferredSize()
{
int size = lines * lineGap;
return new Dimension(size, size);
}
#Override
public void paintComponent(Graphics g)
{
int width = getWidth();
int height = getHeight();
// Draw lines starting from left to bottom
int x = lineGap;
int y = 0;
for (int i = 0; i < lines; i++)
{
g.drawLine(0, y, x, height);
x += lineGap;
y += lineGap;
}
// Draw lines starting from bottom to right
x = 0;
y = height - lineGap;
for (int i = 0; i < lines; i++)
{
g.drawLine(x, height, width, y);
x += lineGap;
y -= lineGap;
}
// Draw lines starting from right to top
// Draw lines starting from top to left
}
private static void createAndShowUI()
{
JFrame frame = new JFrame("DrawSSCCE");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add( new DrawSSCCE(15, 15) );
frame.pack();
frame.setLocationByPlatform( true );
frame.setVisible( true );
}
public static void main(String[] args)
{
EventQueue.invokeLater(new Runnable()
{
public void run()
{
createAndShowUI();
}
});
}
}
One way to draw this type of graphic would be to divide the drawing into quadrants. Here's a GUI I came up with.
This drawing is created by drawing lines all around the rectangle.
I created a JFrame and a drawing JPanel. I created the drawing JPanel by dividing the horizontal width and vertical height into the same number of increments. Since the width is greater than the height, the width increment is greater than the height increment.
I divided the drawing into quarters, and worked on the code for each quarter separately, using fewer and larger increments. Once I had all four quarters working, I quadrupled the number of increments and divided the width increment and the height increment by four.
Here's the complete runnable code.
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
public class DrawOvalRectangle implements Runnable {
public static void main(String[] args) {
SwingUtilities.invokeLater(new DrawOvalRectangle());
}
#Override
public void run() {
JFrame frame = new JFrame("Curved Lines 2021");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new DrawingPanel(), BorderLayout.CENTER);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public class DrawingPanel extends JPanel {
private static final long serialVersionUID = 1L;
private int width, height, margin, increments, xIncrement, yIncrement;
public DrawingPanel() {
this.margin = 10;
this.increments = 80;
this.xIncrement = 8;
this.yIncrement = 6;
this.width = increments * xIncrement;
this.height = increments * yIncrement;
this.setPreferredSize(new Dimension(
width + margin + margin, height + margin + margin));
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(Color.BLACK);
drawNorthwestQuadrant(g);
drawNortheastQuadrant(g);
drawSouthwestQuadrant(g);
drawSoutheastQuadrant(g);
}
private void drawNorthwestQuadrant(Graphics g) {
int x1 = margin;
int y1 = height + margin;
int x2 = margin;
int y2 = margin;
for (int index = 0; index < increments; index++) {
g.drawLine(x1, y1, x2, y2);
x2 += xIncrement;
y1 -= yIncrement;
}
}
private void drawNortheastQuadrant(Graphics g) {
int x1 = margin;
int y1 = margin;
int x2 = width + margin;
int y2 = margin;
for (int index = 0; index < increments; index++) {
g.drawLine(x1, y1, x2, y2);
x1 += xIncrement;
y2 += yIncrement;
}
}
private void drawSouthwestQuadrant(Graphics g) {
int x1 = margin;
int y1 = height + margin;
int x2 = margin;
int y2 = margin;
for (int index = 0; index < increments; index++) {
g.drawLine(x1, y1, x2, y2);
x1 += xIncrement;
y2 += yIncrement;
}
}
private void drawSoutheastQuadrant(Graphics g) {
int x1 = margin;
int y1 = height + margin;
int x2 = width + margin;
int y2 = height + margin;
for (int index = 0; index < increments; index++) {
g.drawLine(x1, y1, x2, y2);
x1 += xIncrement;
y2 -= yIncrement;
}
}
}
}
In my program I want to draw a simple score line graph. I have a text file and on each line is an integer score, which I read in and want to pass as argument to my graph class. I'm having some trouble implementing the graph class and all the examples I've seen have their methods in the same class as their main, which I won't have.
I want to be able to pass my array to the object and generate a graph, but when calling my paint method it is asking me for a Graphics g... This is what I have so far:
public class Graph extends JPanel {
public void paintGraph (Graphics g){
ArrayList<Integer> scores = new ArrayList<Integer>(10);
Random r = new Random();
for (int i : scores){
i = r.nextInt(20);
System.out.println(r);
}
int y1;
int y2;
for (int i = 0; i < scores.size(); i++){
y1 = scores.get(i);
y2 = scores.get(i+1);
g.drawLine(i, y1, i+1, y2);
}
}
}
For now I have inserted a simple random number generator to fill up my array.
I have an existing frame and basically want to instantiate the Graph class and mount the panel onto my frame. I'm really sorry that this question seems so jumbled by the way, but I've had little sleep...
The code in my main statement is:
testFrame = new JFrame();
testFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
Graph graph = new Graph();
testFrame.add(graph);
I'm not sure exactly what an SSCE is but this is my attempt at one:
public class Test {
JFrame testFrame;
public Test() {
testFrame = new JFrame();
testFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
Graph graph = new Graph();
testFrame.add(graph);
testFrame.setBounds(100, 100, 764, 470);
testFrame.setVisible(true);
}
Graph.java
public class Graph extends JPanel {
public Graph() {
setSize(500, 500);
}
#Override
public void paintComponent(Graphics g) {
Graphics2D gr = (Graphics2D) g; // This is if you want to use Graphics2D
// Now do the drawing here
ArrayList<Integer> scores = new ArrayList<Integer>(10);
Random r = new Random();
for (int i : scores) {
i = r.nextInt(20);
System.out.println(r);
}
int y1;
int y2;
for (int i = 0; i < scores.size() - 1; i++) {
y1 = (scores.get(i)) * 10;
y2 = (scores.get(i + 1)) * 10;
gr.drawLine(i * 10, y1, (i + 1) * 10, y2);
}
}
}
Problems with your code and suggestions:
Again you need to change the preferredSize of the component (here the Graph JPanel), not the size
Don't set the JFrame's bounds.
Call pack() on your JFrame after adding components to it and before calling setVisible(true)
Your foreach loop won't work since the size of your ArrayList is 0 (test it to see that this is correct). Instead use a for loop going from 0 to 10.
You should not have program logic inside of your paintComponent(...) method but only painting code. So I would make the ArrayList a class variable and fill it inside of the class's constructor.
For example:
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.RenderingHints;
import java.awt.Stroke;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import javax.swing.*;
#SuppressWarnings("serial")
public class DrawGraph extends JPanel {
private static final int MAX_SCORE = 20;
private static final int PREF_W = 800;
private static final int PREF_H = 650;
private static final int BORDER_GAP = 30;
private static final Color GRAPH_COLOR = Color.green;
private static final Color GRAPH_POINT_COLOR = new Color(150, 50, 50, 180);
private static final Stroke GRAPH_STROKE = new BasicStroke(3f);
private static final int GRAPH_POINT_WIDTH = 12;
private static final int Y_HATCH_CNT = 10;
private List<Integer> scores;
public DrawGraph(List<Integer> scores) {
this.scores = scores;
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D)g;
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
double xScale = ((double) getWidth() - 2 * BORDER_GAP) / (scores.size() - 1);
double yScale = ((double) getHeight() - 2 * BORDER_GAP) / (MAX_SCORE - 1);
List<Point> graphPoints = new ArrayList<Point>();
for (int i = 0; i < scores.size(); i++) {
int x1 = (int) (i * xScale + BORDER_GAP);
int y1 = (int) ((MAX_SCORE - scores.get(i)) * yScale + BORDER_GAP);
graphPoints.add(new Point(x1, y1));
}
// create x and y axes
g2.drawLine(BORDER_GAP, getHeight() - BORDER_GAP, BORDER_GAP, BORDER_GAP);
g2.drawLine(BORDER_GAP, getHeight() - BORDER_GAP, getWidth() - BORDER_GAP, getHeight() - BORDER_GAP);
// create hatch marks for y axis.
for (int i = 0; i < Y_HATCH_CNT; i++) {
int x0 = BORDER_GAP;
int x1 = GRAPH_POINT_WIDTH + BORDER_GAP;
int y0 = getHeight() - (((i + 1) * (getHeight() - BORDER_GAP * 2)) / Y_HATCH_CNT + BORDER_GAP);
int y1 = y0;
g2.drawLine(x0, y0, x1, y1);
}
// and for x axis
for (int i = 0; i < scores.size() - 1; i++) {
int x0 = (i + 1) * (getWidth() - BORDER_GAP * 2) / (scores.size() - 1) + BORDER_GAP;
int x1 = x0;
int y0 = getHeight() - BORDER_GAP;
int y1 = y0 - GRAPH_POINT_WIDTH;
g2.drawLine(x0, y0, x1, y1);
}
Stroke oldStroke = g2.getStroke();
g2.setColor(GRAPH_COLOR);
g2.setStroke(GRAPH_STROKE);
for (int i = 0; i < graphPoints.size() - 1; i++) {
int x1 = graphPoints.get(i).x;
int y1 = graphPoints.get(i).y;
int x2 = graphPoints.get(i + 1).x;
int y2 = graphPoints.get(i + 1).y;
g2.drawLine(x1, y1, x2, y2);
}
g2.setStroke(oldStroke);
g2.setColor(GRAPH_POINT_COLOR);
for (int i = 0; i < graphPoints.size(); i++) {
int x = graphPoints.get(i).x - GRAPH_POINT_WIDTH / 2;
int y = graphPoints.get(i).y - GRAPH_POINT_WIDTH / 2;;
int ovalW = GRAPH_POINT_WIDTH;
int ovalH = GRAPH_POINT_WIDTH;
g2.fillOval(x, y, ovalW, ovalH);
}
}
#Override
public Dimension getPreferredSize() {
return new Dimension(PREF_W, PREF_H);
}
private static void createAndShowGui() {
List<Integer> scores = new ArrayList<Integer>();
Random random = new Random();
int maxDataPoints = 16;
int maxScore = 20;
for (int i = 0; i < maxDataPoints ; i++) {
scores.add(random.nextInt(maxScore));
}
DrawGraph mainPanel = new DrawGraph(scores);
JFrame frame = new JFrame("DrawGraph");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(mainPanel);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGui();
}
});
}
}
Which will create a graph that looks like so:
Just complementing Hovercraft Full Of Eels's solution:
I reworked his code, tweaked it a bit, adding a grid, axis labels and now the Y-axis goes from the minimum value present up to the maximum value. I planned on adding a couple of getters/setters but I didn't need them, you can add them if you want.
Here is the Gist link, I'll also paste the code below: GraphPanel on Gist
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.FontMetrics;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.RenderingHints;
import java.awt.Stroke;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
public class GraphPanel extends JPanel {
private int width = 800;
private int heigth = 400;
private int padding = 25;
private int labelPadding = 25;
private Color lineColor = new Color(44, 102, 230, 180);
private Color pointColor = new Color(100, 100, 100, 180);
private Color gridColor = new Color(200, 200, 200, 200);
private static final Stroke GRAPH_STROKE = new BasicStroke(2f);
private int pointWidth = 4;
private int numberYDivisions = 10;
private List<Double> scores;
public GraphPanel(List<Double> scores) {
this.scores = scores;
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
double xScale = ((double) getWidth() - (2 * padding) - labelPadding) / (scores.size() - 1);
double yScale = ((double) getHeight() - 2 * padding - labelPadding) / (getMaxScore() - getMinScore());
List<Point> graphPoints = new ArrayList<>();
for (int i = 0; i < scores.size(); i++) {
int x1 = (int) (i * xScale + padding + labelPadding);
int y1 = (int) ((getMaxScore() - scores.get(i)) * yScale + padding);
graphPoints.add(new Point(x1, y1));
}
// draw white background
g2.setColor(Color.WHITE);
g2.fillRect(padding + labelPadding, padding, getWidth() - (2 * padding) - labelPadding, getHeight() - 2 * padding - labelPadding);
g2.setColor(Color.BLACK);
// create hatch marks and grid lines for y axis.
for (int i = 0; i < numberYDivisions + 1; i++) {
int x0 = padding + labelPadding;
int x1 = pointWidth + padding + labelPadding;
int y0 = getHeight() - ((i * (getHeight() - padding * 2 - labelPadding)) / numberYDivisions + padding + labelPadding);
int y1 = y0;
if (scores.size() > 0) {
g2.setColor(gridColor);
g2.drawLine(padding + labelPadding + 1 + pointWidth, y0, getWidth() - padding, y1);
g2.setColor(Color.BLACK);
String yLabel = ((int) ((getMinScore() + (getMaxScore() - getMinScore()) * ((i * 1.0) / numberYDivisions)) * 100)) / 100.0 + "";
FontMetrics metrics = g2.getFontMetrics();
int labelWidth = metrics.stringWidth(yLabel);
g2.drawString(yLabel, x0 - labelWidth - 5, y0 + (metrics.getHeight() / 2) - 3);
}
g2.drawLine(x0, y0, x1, y1);
}
// and for x axis
for (int i = 0; i < scores.size(); i++) {
if (scores.size() > 1) {
int x0 = i * (getWidth() - padding * 2 - labelPadding) / (scores.size() - 1) + padding + labelPadding;
int x1 = x0;
int y0 = getHeight() - padding - labelPadding;
int y1 = y0 - pointWidth;
if ((i % ((int) ((scores.size() / 20.0)) + 1)) == 0) {
g2.setColor(gridColor);
g2.drawLine(x0, getHeight() - padding - labelPadding - 1 - pointWidth, x1, padding);
g2.setColor(Color.BLACK);
String xLabel = i + "";
FontMetrics metrics = g2.getFontMetrics();
int labelWidth = metrics.stringWidth(xLabel);
g2.drawString(xLabel, x0 - labelWidth / 2, y0 + metrics.getHeight() + 3);
}
g2.drawLine(x0, y0, x1, y1);
}
}
// create x and y axes
g2.drawLine(padding + labelPadding, getHeight() - padding - labelPadding, padding + labelPadding, padding);
g2.drawLine(padding + labelPadding, getHeight() - padding - labelPadding, getWidth() - padding, getHeight() - padding - labelPadding);
Stroke oldStroke = g2.getStroke();
g2.setColor(lineColor);
g2.setStroke(GRAPH_STROKE);
for (int i = 0; i < graphPoints.size() - 1; i++) {
int x1 = graphPoints.get(i).x;
int y1 = graphPoints.get(i).y;
int x2 = graphPoints.get(i + 1).x;
int y2 = graphPoints.get(i + 1).y;
g2.drawLine(x1, y1, x2, y2);
}
g2.setStroke(oldStroke);
g2.setColor(pointColor);
for (int i = 0; i < graphPoints.size(); i++) {
int x = graphPoints.get(i).x - pointWidth / 2;
int y = graphPoints.get(i).y - pointWidth / 2;
int ovalW = pointWidth;
int ovalH = pointWidth;
g2.fillOval(x, y, ovalW, ovalH);
}
}
// #Override
// public Dimension getPreferredSize() {
// return new Dimension(width, heigth);
// }
private double getMinScore() {
double minScore = Double.MAX_VALUE;
for (Double score : scores) {
minScore = Math.min(minScore, score);
}
return minScore;
}
private double getMaxScore() {
double maxScore = Double.MIN_VALUE;
for (Double score : scores) {
maxScore = Math.max(maxScore, score);
}
return maxScore;
}
public void setScores(List<Double> scores) {
this.scores = scores;
invalidate();
this.repaint();
}
public List<Double> getScores() {
return scores;
}
private static void createAndShowGui() {
List<Double> scores = new ArrayList<>();
Random random = new Random();
int maxDataPoints = 40;
int maxScore = 10;
for (int i = 0; i < maxDataPoints; i++) {
scores.add((double) random.nextDouble() * maxScore);
// scores.add((double) i);
}
GraphPanel mainPanel = new GraphPanel(scores);
mainPanel.setPreferredSize(new Dimension(800, 600));
JFrame frame = new JFrame("DrawGraph");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(mainPanel);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGui();
}
});
}
}
It looks like this:
Or simply use the JFreechart library - http://www.jfree.org/jfreechart/ .
There exist many open source projects that handle all the drawing of line charts for you with a couple of lines of code. Here's how you can draw a line chart from data in a couple text (CSV) file with the XChart library. Disclaimer: I'm the lead developer of the project.
In this example, two text files exist in ./CSV/CSVChartRows/. Notice that each row in the files represents a data point to be plotted and that each file represents a different series. series1 contains x, y, and error bar data, whereas series2 contains just x and y, data.
series1.csv
1,12,1.4
2,34,1.12
3,56,1.21
4,47,1.5
series2.csv
1,56
2,34
3,12
4,26
Source Code
public class CSVChartRows {
public static void main(String[] args) throws Exception {
// import chart from a folder containing CSV files
XYChart chart = CSVImporter.getChartFromCSVDir("./CSV/CSVChartRows/", DataOrientation.Rows, 600, 400);
// Show it
new SwingWrapper(chart).displayChart();
}
}
Resulting Plot
Override the paintComponent method of your panel so you can custom draw. Like this:
#Override
public void paintComponent(Graphics g) {
Graphics2D gr = (Graphics2D) g; //this is if you want to use Graphics2D
//now do the drawing here
...
}
Hovercraft Full Of Eels' answer is very good, but i had to change it a bit in order to get it working on my program:
int y1 = (int) ((this.height - 2 * BORDER_GAP) - (values.get(i) * yScale - BORDER_GAP));
instead of
int y1 = (int) (scores.get(i) * yScale + BORDER_GAP);
because if i used his way the graphic would be upside down
(you'd see it if you used hardcoded values (e.g 1,3,5,7,9) instead of random values)
I am trying to paint a cube on a JFrame.
Sounds simple, but lags a lot. The 7th and 8th lines usually flash pretty bad.
here is the code:
http://pastebin.com/ncDasST6
if someone can give me a hint or two on how to stop this lag from occurring, that would be great :D.
Originally was for Applet, but i wanted it to execute through a .jar file.
Also, any way to add an Applet to a JFrame?
I tried doing: add(new Rotational()); //name of JApplet it is based off of.
Thanks, Fire
Does this variant work to your expectation? There are a number of changes which I did not bother to document (as I was 'just playing' with the code). Do a diff. to reveal the extent and nature of the changes.
It shows no lag or rendering artifacts here at 700x700.
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import javax.swing.GroupLayout.Alignment;
import javax.swing.border.EmptyBorder;
public class Square extends JPanel implements MouseListener,
MouseMotionListener {
private static final long serialVersionUID = 1L;
/**
* Launch the application.
*/
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
public void run() {
try {
JFrame f = new JFrame("Cube Rotational");
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
Square square = new Square();
square.setBorder(new EmptyBorder(5,5,5,5));
f.setContentPane(square);
f.pack();
f.setVisible(true);
} catch (Exception e) {
e.printStackTrace();
}
}
});
}
/**
* Create the frame.
*/
public Square() {
init();
setPreferredSize(new Dimension(700,700));
}
class Point3D {
public int x, y, z;
public Point3D(int X, int Y, int Z) {
x = X;
y = Y;
z = Z;
}
}
class Edge {
public int a, b;
public Edge(int A, int B) {
a = A;
b = B;
}
}
static int width, height;
static int mx, my;
static int azimuth = 45, elevation = 45;
static Point3D[] vertices;
static Edge[] edges;
public void init() {
width = 500;
height = 500;
vertices = new Point3D[8];
vertices[0] = new Point3D(-1, -1, -1);
vertices[1] = new Point3D(-1, -1, 1);
vertices[2] = new Point3D(-1, 1, -1);
vertices[3] = new Point3D(-1, 1, 1);
vertices[4] = new Point3D(1, 1, -1);
vertices[5] = new Point3D(1, 1, 1);
vertices[6] = new Point3D(1, -1, -1);
vertices[7] = new Point3D(1, -1, 1);
edges = new Edge[12];
edges[0] = new Edge(0, 1);
edges[1] = new Edge(0, 2);
edges[2] = new Edge(0, 6);
edges[3] = new Edge(1, 3);
edges[4] = new Edge(1, 7);
edges[5] = new Edge(2, 3);
edges[6] = new Edge(2, 4);
edges[7] = new Edge(3, 5);
edges[8] = new Edge(4, 5);
edges[9] = new Edge(4, 6);
edges[10] = new Edge(5, 7);
edges[11] = new Edge(6, 7);
setCursor(new Cursor(Cursor.HAND_CURSOR));
addMouseListener(this);
addMouseMotionListener(this);
setVisible(true);
}
void drawWireframe(Graphics g) {
double theta = Math.PI * azimuth / 180.0;
double phi = Math.PI * elevation / 180.0;
float cosT = (float) Math.cos(theta);
float sinT = (float) Math.sin(theta);
float cosP = (float) Math.cos(phi);
float sinP = (float) Math.sin(phi);
float cosTcosP = cosT * cosP;
float cosTsinP = cosT * sinP;
float sinTcosP = sinT * cosP;
float sinTsinP = sinT * sinP;
Point[] points;
points = new Point[vertices.length];
float scaleFactor = (getWidth() + getHeight()) / 8;
float near = (float) 6;
float nearToObj = 1.5f;
for (int j = 0; j < vertices.length; ++j) {
int x0 = vertices[j].x;
int y0 = vertices[j].y;
int z0 = vertices[j].z;
float x1 = cosT * x0 + sinT * z0;
float y1 = -sinTsinP * x0 + cosP * y0 + cosTsinP * z0;
float z1 = cosTcosP * z0 - sinTcosP * x0 - sinP * y0;
x1 = x1 * near / (z1 + near + nearToObj);
y1 = y1 * near / (z1 + near + nearToObj);
points[j] = new Point(
(int) (getWidth() / 2 + scaleFactor * x1 + 0.5),
(int) (getHeight() / 2 - scaleFactor * y1 + 0.5));
}
g.setColor(Color.black);
g.fillRect(0, 0, getWidth(), getHeight());
g.setColor(Color.white);
for (int j = 0; j < edges.length; ++j) {
int x1 = points[edges[j].a].x;
int x2 = points[edges[j].b].x;
int y1 = points[edges[j].a].y;
int y2 = points[edges[j].b].y;
((Graphics2D) g).setStroke(new BasicStroke(5));
g.drawLine(x1, y1, x2, y2);
}
}
public void mouseEntered(MouseEvent e) {
}
public void mouseExited(MouseEvent e) {
}
public void mouseClicked(MouseEvent e) {
}
public void mousePressed(MouseEvent e) {
mx = e.getX();
my = e.getY();
e.consume();
}
public void mouseReleased(MouseEvent e) {
}
public void mouseMoved(MouseEvent e) {
}
public void mouseDragged(MouseEvent e) {
int new_mx = e.getX();
int new_my = e.getY();
azimuth -= new_mx - mx;
azimuth %= 360;
elevation += new_my - my;
elevation %= 360;
repaint();
mx = new_mx;
my = new_my;
repaint();
e.consume();
}
#Override
public void paintComponent(Graphics g) {
drawWireframe(g);
}
}
Originally was for Applet, but i wanted it to execute through a .jar file.
Good idea converting an applet to something more sensible, but note that an applet can (and usually should) be packed into a Jar.
Also, any way to add an Applet to a JFrame?
This is possible, relatively easy with this code (barring mixing Swing (JFrame) & AWT (Applet) components), but not the best way to go. It is better to create a hybrid like (for example) the subway applet/application.
By moving the custom rendering from the frame to a JPanel, the code has been partially transformed into a hybrid, since the panel can be added to a frame or applet (or window or dialog, or another panel or..).