It's been a few days that I'm struggling with WKB strings. I need to be able to parse it in order to get the equivalent geometry and extract points coordinates (X,Y,Z). I can't use PostGIS functions.
The only java library that I found was the JTS Topology Suite, that i use as follow :
String wkb = "01ea030000020000009b4d3899fe95154153d97e8f43875941000000000000454003085bc23f9615411b4dc406578759410000000000004740"
byte[] aux = WKBReader.hexToBytes(wkb);
try {
Geometry geom = new WKBReader().read(aux);
} catch (ParseException e) {
e.printStackTrace();
System.err.println("Bad WKB string.");
}
But the it gives me the following error :
com.vividsolutions.jts.io.ParseException: Unknown WKB type 234
234 is the decimal value of the hexadecimal string 'ea'. It's like the JTS Library was only looking at the frist 2 bytes instead of looking at the 4 bytes 'ea03', that correspond to 1002 in little endian (so a LineStringZ).
My question is then : does the JTS Topology Suite handle LineStringZ ? If not, why points can have a Z value ? And how can I parse it correctly ?
Thanks you for reading !
JTs only supports 2D geometries, it does not support a Z value. Points only have X and Y in it.
JTS does support 3D geometries at least in reading and writing. Support may be rather 2.5D than a real 3D but Z values are still carried on in the operations. The problem is that there are two ways for presenting XYZ, XYM, and XYZM geometries in WKB. JTS support the PostGIS EWKB variant as can be seem from the comment in the source code file https://sourceforge.net/p/jts-topo-suite/code/HEAD/tree/trunk/jts/java/src/com/vividsolutions/jts/io/WKBWriter.java
This implementation also supports the Extended WKB
standard. Extended WKB allows writing 3-dimensional coordinates
and including the geometry SRID value.
The presence of 3D coordinates is signified
by setting the high bit of the wkbType word.
The presence of an SRID is signified
by setting the third bit of the wkbType word.
EWKB format is upward compatible with the original SFS WKB format.
Your WKB is of the OGC variant which is defined in the OGC document http://portal.opengeospatial.org/files/?artifact_id=25355
JTS don't understand the four-digit geometry type codes. This mail thread gives some more information https://lists.osgeo.org/pipermail/geos-devel/2013-December/006757.html.
JTS Topology suite supports 3D data but in EWKB format. ISO WKB is not supported. If just so happens that you are using postgis, it supports EWKB. ST_GeomFromEWKB <-> ST_AsEWKB
Also if you are writing your EWKB with WKBWriter, don't forget to specify output dimmensions :
WKBWriter wkbw = new WKBWriter(3);
https://trac.osgeo.org/geos/ticket/707
https://postgis.net/docs/reference.html
I know there are web services out that have this information, however they can be limited to per day requests. I have about 114,000 records I need zip codes for. I have a data base full of zip codes with there lat and longs. However I am not sure how I can calculate the given lat and long against the zip code lat and long.
Basically I need to cross reference the given address lat and long against the supplied zip code lat and long. I can either use PHP, Java, or MySQL Procedure or just a calculation.
I can give you a stepping stone but thats about it, in this case.
$distance = 10;
$latitude = 37.295092;
$longitude = -121.896490;
$sql = "SELECT loc.*, (((acos(sin(($latitude*pi()/180)) * sin((`latitude`*pi()/180))+cos(($latitude*pi()/180)) * cos((`latitude`*pi()/180)) * cos((($longitude - `longitude`)*pi()/180))))*180/pi())*60*1.1515) AS `distance` FROM table_with_lonlat_ref loc HAVING distance < $distance"
if you create a query that does a JOIN between the 2 tables you have and reduce the distance to 1 or 2, you could in concept come up with just about all the lat/lon combinations you need. Or you could also find a DB that has all the US zipcodes, that also has lat/lon then query over one table to insert into another based on the matched zipcodes. I have such a zipcode DB somewhere.
also might I suggest http://www.maxmind.com/app/geolite its never complete less you wanna pay for it and it changes up every so often but. From this you can get almost nearly every combination of lat/lon possible to use as your reference point based on IP of a visitor (its off a little in some cases as the IP may steam from a hub a town or 2 away. But its better than nothing, gives you only limits your server can handle, and no worry about API restrictions outside of usage terms from maxmind.
Anyway all in all, Ive been using this combination for a while on a number of sites and have yet to come up with much problems to date. Well I know its not a direct answer to your question but I hope it leads you to a solution
Since you already have a database of lats and longs, I'm going to assume it describes a set of rectangular regions from (latA, lonA) to (latB, lonB), each with an associated zip code. I'll also assume (or recommend) that you've indexed those four fields.
Your query can fairly easily match whether a coordinate (coordA, coordB) fits within the two ranges describing that rectangle.
update coords set zip_code=(
select zip_code from zip_codes
where coords.coordA >= zip_codes.latA
and coords.coordA <= zip_codes.latB
and coords.coordB >= zip_codes.lonA
and coords.coordB <= zip_codes.lonB
limit 1
)
Caviat: You should verify whether latA < latB and lonA < lonB in your zip code database, and verify that you're using the same coordinate system in both tables. You may need to make adjustments, either through a conversion or by changing the operators appropriately.
I have a Database with GeoCoordinates of every Zipcode in a Decimal form (e.g. 5099755, 928690)
I want to do an area search based on these values, but in the formula that I'v found, I should pass the Lat and Lon values as Double.
How can I convert these "decimal" values to "double" values?
If GeoPoints is the GeoCoordinates variable
double lat = GeoPoints.getLattitude(); or double lat = GeoPoints.getLattitudeE6;
double lon = GeoPoints.getLongitude(); or double lat = GeoPoints.getLongitudeE6;
I think we need to know what sort of coordinate system your numbers are in - they look like they might be UTM (universal transverse mercator), but if so, there should also be a 'Zone' parameter (e.g. 55H). This document describes how to convert from UTM to DMS (and provides parameters for the various geographic datums) and also provides Javascript which you should be able to convert into Java pretty easily.
Also, have a look at this stackoverflow post, which talks about java packages which can do coordinate system conversion.
Then again, maybe your code wants data in exactly the format they're already in, in which case all you need to do is cast your decimals to doubles.
Any clever ideas on how to generate random coordinates (latitude / longitude) of places on Earth? Latitude / Longitude. Precision to 5 points and avoid bodies of water.
double minLat = -90.00;
double maxLat = 90.00;
double latitude = minLat + (double)(Math.random() * ((maxLat - minLat) + 1));
double minLon = 0.00;
double maxLon = 180.00;
double longitude = minLon + (double)(Math.random() * ((maxLon - minLon) + 1));
DecimalFormat df = new DecimalFormat("#.#####");
log.info("latitude:longitude --> " + df.format(latitude) + "," + df.format(longitude));
Maybe i'm living in a dream world and the water topic is unavoidable ... but hopefully there's a nicer, cleaner and more efficient way to do this?
EDIT
Some fantastic answers/ideas -- however, at scale, let's say I need to generate 25,000 coordinates. Going to an external service provider may not be the best option due to latency, cost and a few other factors.
To deal with the body of water problem is going to be largely a data issue, e.g. do you just want to miss the oceans or do you need to also miss small streams. Either you need to use a service with the quality of data that you need, or, you need to obtain the data yourself and run it locally. From your edit, it sounds like you want to go the local data route, so I'll focus on a way to do that.
One method is to obtain a shapefile for either land areas or water areas. You can then generate a random point and determine if it intersects a land area (or alternatively, does not intersect a water area).
To get started, you might get some low resolution data here and then get higher resolution data here for when you want to get better answers on coast lines or with lakes/rivers/etc. You mentioned that you want precision in your points to 5 decimal places, which is a little over 1m. Do be aware that if you get data to match that precision, you will have one giant data set. And, if you want really good data, be prepared to pay for it.
Once you have your shape data, you need some tools to help you determine the intersection of your random points. Geotools is a great place to start and probably will work for your needs. You will also end up looking at opengis code (docs under geotools site - not sure if they consumed them or what) and JTS for the geometry handling. Using this you can quickly open the shapefile and start doing some intersection queries.
File f = new File ( "world.shp" );
ShapefileDataStore dataStore = new ShapefileDataStore ( f.toURI ().toURL () );
FeatureSource<SimpleFeatureType, SimpleFeature> featureSource =
dataStore.getFeatureSource ();
String geomAttrName = featureSource.getSchema ()
.getGeometryDescriptor ().getLocalName ();
ResourceInfo resourceInfo = featureSource.getInfo ();
CoordinateReferenceSystem crs = resourceInfo.getCRS ();
Hints hints = GeoTools.getDefaultHints ();
hints.put ( Hints.JTS_SRID, 4326 );
hints.put ( Hints.CRS, crs );
FilterFactory2 ff = CommonFactoryFinder.getFilterFactory2 ( hints );
GeometryFactory gf = JTSFactoryFinder.getGeometryFactory ( hints );
Coordinate land = new Coordinate ( -122.0087, 47.54650 );
Point pointLand = gf.createPoint ( land );
Coordinate water = new Coordinate ( 0, 0 );
Point pointWater = gf.createPoint ( water );
Intersects filter = ff.intersects ( ff.property ( geomAttrName ),
ff.literal ( pointLand ) );
FeatureCollection<SimpleFeatureType, SimpleFeature> features = featureSource
.getFeatures ( filter );
filter = ff.intersects ( ff.property ( geomAttrName ),
ff.literal ( pointWater ) );
features = featureSource.getFeatures ( filter );
Quick explanations:
This assumes the shapefile you got is polygon data. Intersection on lines or points isn't going to give you what you want.
First section opens the shapefile - nothing interesting
you have to fetch the geometry property name for the given file
coordinate system stuff - you specified lat/long in your post but GIS can be quite a bit more complicated. In general, the data I pointed you at is geographic, wgs84, and, that is what I setup here. However, if this is not the case for you then you need to be sure you are dealing with your data in the correct coordinate system. If that all sounds like gibberish, google around for a tutorial on GIS/coordinate systems/datum/ellipsoid.
generating the coordinate geometries and the filters are pretty self-explanatory. The resulting set of features will either be empty, meaning the coordinate is in the water if your data is land cover, or not empty, meaning the opposite.
Note: if you do this with a really random set of points, you are going to hit water pretty often and it could take you a while to get to 25k points. You may want to try to scope your point generation better than truly random (like remove big chunks of the Atlantic/Pacific/Indian oceans).
Also, you may find that your intersection queries are too slow. If so, you may want to look into creating a quadtree index (qix) with a tool like GDAL. I don't recall which index types are supported by geotools, though.
This has being asked a long time ago and I now have the similar need. There are two possibilities I am looking into:
1. Define the surface ranges for the random generator.
Here it's important to identify the level of precision you are going for. The easiest way would be to have a very relaxed and approximate approach. In this case you can divide the world map into "boxes":
Each box has it's own range of lat lon. Then you first randomise to get a random box, then you randomise to get a random lat and random long within the boundaries of that box.
Precisions is of course not the best at all here... Though it depends:) If you do your homework well and define a lot of boxes covering most complex surface shapes - you might be quite ok with the precision.
2. List item
Some API to return continent name from coordinates OR address OR country OR district = something that WATER doesn't have. Google Maps API's can help here. I didn't research this one deeper, but I think it's possible, though you will have to run the check on each generated pair of coordinates and rerun IF it's wrong. So you can get a bit stuck if random generator keeps throwing you in the ocean.
Also - some water does belong to countries, districts...so yeah, not very precise.
For my needs - I am going with "boxes" because I also want to control exact areas from which the random coordinates are taken and don't mind if it lands on a lake or river, just not open ocean:)
Download a truckload of KML files containing land-only locations.
Extract all coordinates from them this might help here.
Pick them at random.
Definitely you should have a map as a resource. You can take it here: http://www.naturalearthdata.com/
Then I would prepare 1bit black and white bitmap resource with 1s marking land and 0x marking water.
The size of bitmap depends on your required precision. If you need 5 degrees then your bitmap will be 360/5 x 180/5 = 72x36 pixels = 2592 bits.
Then I would load this bitmap in Java, generate random integer withing range above, read bit, and regenerate if it was zero.
P.S. Also you can dig here http://geotools.org/ for some ready made solutions.
To get a nice even distribution over latitudes and longitudes you should do something like this to get the right angles:
double longitude = Math.random() * Math.PI * 2;
double latitude = Math.acos(Math.random() * 2 - 1);
As for avoiding bodies of water, do you have the data for where water is already? Well, just resample until you get a hit! If you don't have this data already then it seems some other people have some better suggestions than I would for that...
Hope this helps, cheers.
There is another way to approach this using the Google Earth Api. I know it is javascript, but I thought it was a novel way to solve the problem.
Anyhow, I have put together a full working solution here - notice it works for rivers too: http://www.msa.mmu.ac.uk/~fraser/ge/coord/
The basic idea I have used is implement the hiTest method of the GEView object in the Google Earth Api.
Take a look at the following example of the hitest from Google.
http://earth-api-samples.googlecode.com/svn/trunk/examples/hittest.html
The hitTest method is supplied a random point on the screen in (pixel coordinates) for which it returns a GEHitTestResult object that contains information about the geographic location corresponding to the point. If one uses the GEPlugin.HIT_TEST_TERRAIN mode with the method one can limit results only to land (terrain) as long as we screen the results to points with an altitude > 1m
This is the function I use that implements the hitTest:
var hitTestTerrain = function()
{
var x = getRandomInt(0, 200); // same pixel size as the map3d div height
var y = getRandomInt(0, 200); // ditto for width
var result = ge.getView().hitTest(x, ge.UNITS_PIXELS, y, ge.UNITS_PIXELS, ge.HIT_TEST_TERRAIN);
var success = result && (result.getAltitude() > 1);
return { success: success, result: result };
};
Obviously you also want to have random results from anywhere on the globe (not just random points visible from a single viewpoint). To do this I move the earth view after each successful hitTestTerrain call. This is achieved using a small helper function.
var flyTo = function(lat, lng, rng)
{
lookAt.setLatitude(lat);
lookAt.setLongitude(lng);
lookAt.setRange(rng);
ge.getView().setAbstractView(lookAt);
};
Finally here is a stripped down version of the main code block that calls these two methods.
var getRandomLandCoordinates = function()
{
var test = hitTestTerrain();
if (test.success)
{
coords[coords.length] = { lat: test.result.getLatitude(), lng: test.result.getLongitude() };
}
if (coords.length <= number)
{
getRandomLandCoordinates();
}
else
{
displayResults();
}
};
So, the earth moves randomly to a postition
The other functions in there are just helpers to generate the random x,y and random lat,lng numbers, to output the results and also to toggle the controls etc.
I have tested the code quite a bit and the results are not 100% perfect, tweaking the altitude to something higher, like 50m solves this but obviously it is diminishing the area of possible selected coordinates.
Obviously you could adapt the idea to suit you needs. Maybe running the code multiple times to populate a database or something.
As a plan B, maybe you can pick a random country and then pick a random coordinate inside of this country. To be fair when picking a country, you can use its area as weight.
There is a library here and you can use its .random() method to get a random coordinate. Then you can use GeoNames WebServices to determine whether it is on land or not. They have a list of webservices and you'll just have to use the right one. GeoNames is free and reliable.
Go there http://wiki.openstreetmap.org/
Try to use API: http://wiki.openstreetmap.org/wiki/Databases_and_data_access_APIs
I guess you could use a world map, define a few points on it to delimit most of water bodies as you say and use a polygon.contains method to validate the coordinates.
A faster algorithm would be to use this map, take some random point and check the color beneath, if it's blue, then water... when you have the coordinates, you convert them to lat/long.
You might also do the blue green thing , and then store all the green points for later look up. This has the benifit of being "step wise" refinable. As you figure out a better way to make your list of points you can just point your random graber at a more and more acurate group of points.
Maybe a service provider has an answer to your question already: e.g. https://www.google.com/enterprise/marketplace/viewListing?productListingId=3030+17310026046429031496&pli=1
Elevation api? http://code.google.com/apis/maps/documentation/elevation/ above sea level or below? (no dutch points for you!)
Generating is easy, the Problem is that they should not be on water. I would import the "Open Streetmap" for example here http://ftp.ecki-netz.de/osm/ and import it to an Database (verry easy data Structure). I would suggest PostgreSQL, it comes with some geo functions http://www.postgresql.org/docs/8.2/static/functions-geometry.html . For that you have to save the points in a "polygon"-column, then you can check with the "&&" operator if it is in an Water polygon. For the attributes of an OpenStreetmap Way-Entry you should have a look at http://wiki.openstreetmap.org/wiki/Category:En:Keys
Supplementary to what bsimic said about digging into GeoNames' Webservices, here is a shortcut:
they have a dedicated WebService for requesting an ocean name.
(I am aware the of OP's constraint to not using public web services due to the amount of requests. Nevertheless I stumbled upon this with the same basic question and consider this helpful.)
Go to http://www.geonames.org/export/web-services.html#astergdem and have a look at "Ocean / reverse geocoding". It is available as XML and JSON. Create a free user account to prevent daily limits on the demo account.
Request example on ocean area (Baltic Sea, JSON-URL):
http://api.geonames.org/oceanJSON?lat=54.049889&lng=10.851388&username=demo
results in
{
"ocean": {
"distance": "0",
"name": "Baltic Sea"
}
}
while some coordinates on land result in
{
"status": {
"message": "we are afraid we could not find an ocean for latitude and longitude :53.0,9.0",
"value": 15
}
}
Do the random points have to be uniformly distributed all over the world? If you could settle for a seemingly uniform distribution, you can do this:
Open your favorite map service, draw a rectangle inside the United States, Russia, China, Western Europe and definitely the northern part of Africa - making sure there are no big lakes or Caspian seas inside the rectangles. Take the corner coordinates of each rectangle, and then select coordinates at random inside those rectangles.
You are guaranteed non of these points will be on any sea or lake. You might find an occasional river, but I'm not sure how many geoservices are going to be accurate enough for that anyway.
This is an extremely interesting question, from both a theoretical and practical perspective. The most suitable solution will largely depend on your exact requirements. Do you need to account for every body of water, or just the major seas and oceans? How critical are accuracy and correctness; Will identifying sea as land or vice-versa be a catastrophic failure?
I think machine learning techniques would be an excellent solution to this problem, provided that you don't mind the (hopefully small) probability that a point of water is incorrectly classified as land. If that's not an issue, then this approach should have a number of advantages against other techniques.
Using a bitmap is a nice solution, simple and elegant. It can be produced to a specified accuracy and the classification is guaranteed to be correct (Or a least as correct as you made the bitmap). But its practicality is dependent on how accurate you need the solution to be. You mention that you want the coordinate accuracy to 5 decimal places (which would be equivalent to mapping the whole surface of the planet to about the nearest metre). Using 1 bit per element, the bitmap would weigh in at ~73.6 terabytes!
We don't need to store all of this data though; We only need to know where the coastlines are. Just by knowing where a point is in relation to the coast, we can determine whether it is on land or sea. As a rough estimate, the CIA world factbook reports that there are 22498km of coastline on Earth. If we were to store coordiates for every metre of coastline, using a 32 bit word for each latitude and longitude, this would take less than 1.35GB to store. It's still a lot if this is for a trivial application, but a few orders of magnitude less than using a bitmap. If having such a high degree of accuracy isn't neccessary though, these numbers would drop considerably. Reducing the mapping to only the nearest kilometre would make the bitmap just ~75GB and the coordinates for the world's coastline could fit on a floppy disk.
What I propose is to use a clustering algorithm to decide whether a point is on land or not. We would first need a suitably large number of coordinates that we already know to be on either land or sea. Existing GIS databases would be suitable for this. Then we can analyse the points to determine clusters of land and sea. The decision boundary between the clusters should fall on the coastlines, and all points not determining the decision boundary can be removed. This process can be iterated to give a progressively more accurate boundary.
Only the points determining the decision boundary/the coastline need to be stored, and by using a simple distance metric we can quickly and easily decide if a set of coordinates are on land or sea. A large amount of resources would be required to train the system, but once complete the classifier would require very little space or time.
Assuming Atlantis isn't in the database, you could randomly select cities. This also provides a more realistic distribution of points if you intend to mimic human activity:
https://simplemaps.com/data/world-cities
There's only 7,300 cities in the free version.
I want to represent a set of labelled instances (data) in a file to be fed in to LibSVM as training data. For the problem mentioned in this question. It will include,
Login date
Login time
Location (country code?)
Day of the week
Authenticity (0 - Non Authentic, 1 - Authentic) - The Label
How can I format this data to be input to the SVM?
Are you asking about the data format or how to convert the data? For the latter you're going to have to experiment to find the right way to do this. The general idea is to convert your data into a nominal or ordinal value attribute. Some of these are simple - #4, #6 - some of these are going to be tough - #1-#3.
For example, you could represent #1 as three attributes of day, month and year, or just one by converting it to a UNIX like timestamp.
The IP is even harder - there's no straightforward way to convert that into a meaningful ordinal value. Using every IP as a nominal attribute might not be useful depending on your problem.
Once you figure this out, convert your data, check the LibSVM docs. The general format is followed by : i.e., +1 1:0 2:0 .. etc
I believe there is an unstated assumption in the previous answers. The unstated assumption is that users of libSVM know that they should avoid putting categorical data into the classifier.
For example, libSVM will not know what to do with country codes. If you are trying to predict which visitors are most likely to buy something on your site then you could have problems if USA is between Chad and Niger in your country code list. The bulge from USA will likely skew predictions for the countries located near it.
To fix this I would create one category for each country under consideration (and perhaps an 'other' category). Then for each instance you want to classify, I would set all the country categories to zero except the one to which the instance belongs. (To do this with the libSVM sparse file format, this isn't really a big deal).