Java .vs. C# Memory Usage and Performance [closed] - java

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I am tasked with coding up an enterprise level eCommerce setup. I know PHP, C#, VB.NET, C++.
I have reviewed a variety of benchmarks in respect to speed performance online and obviously the results are as expected, C++ hands down, C# and Java close enough its immaterial and PHP a strong last place.
I have been learning Java, not too different from C/C++ after all.
I have viewed some memory usage benchmarks related to both C# (ASP.NET) and Java (operating system stuff aside).
However, everything I have located trends towards the more simple scaler variables and normal "any language" constructs. What I am interested in are memory and even speed performance benchmarks comparing complex objects. Cant seem find a thing that is not biased.
I am not interested in the "I like this better or that better", thats simple preference.
I am interested in more concrete data as throughput and memory usage equate to server load and sessions serviced.
Thanks in advance.

If you want to write fast and memory efficient code, then you should just write your code in this way. Software platform overhead is pretty low in Java and in .NET.
.NET JIT compiles code to native instructions, and most JAVA JIT's do the same thing.
I'm sure that benchmarks you reviewed is very synthetic - they just compare time of application cold-start(which is useless metric). Yes, software platforms that use JIT-compilation will lose there - because they need time to analyse and compile bytecode to native. In most situations, you can write applications with same or even better overall performance and memory usage than when using similar C++ code.
Just use language that you(and also your team!) like more.

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Rewrite Python project to Java - worth it? [closed]

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First of all, I love Python, and I currently use it for most stuff. However, as a PhD student, I mostly implement prototypes for testing and evaluating ideas. This also includes that I'm usually the only one coding, and that -- while I certainly try to write half-way efficient code -- performance is not a primary issue. And for quick prototyping, Python is for me just neat.
Now I consider to go with some of my stuff more "serious", i.e., to bring it into a productive environment, make it better maintainable, and maybe more efficient. So I wonder if it's worthy to rewrite my code to, say, Java (with which I'm also reasonably familiar). I know that Python is not slow, but things like Java's static typing including seems to make it less prone to errors on a larger scale, particularly when different people work on the same project.
It's only worth it if it solves a real problem, note, that problem could be
I want to learn something better
I need it to go faster to reduce power requirements in my colo.
I need to hire more people and the talent pool for [insert language here]
is too small.
Insert innumerable real problems here.
Python and Java are both suitable for production. Write it in whatever makes it easiest to solve the problems you and or your team are facing and if you want to preempt some problems make sure you've done your homework. Plenty of projects have died because they chose C/C++ believing performance was going to be a major factor without thinking about the extra effort involved in using these language well.
You mentioned maintainability. You're likely to require more code to rewrite it in Java and there's a direct correlation between Bugs and LOC. It's up for debate which one is easier to maintain. I'm sure both camps believe theirs is.
Of the two which one do you enjoy coding with the most?
The crucial question is this one: "Java's static typing including seems to make it less prone to errors on a larger scale". The crucial word here is "seems." Sure, Java will help you catch this one particular type of error. But how important is that, and what do you have to pay for it? The overhead imposed by Java's type system means that you have to write more lines of code, which means reduced productivity. I've used both and I have no doubt that I'm more productive in Python. I have found that type-related bugs in Python are generally easy to find and fix. Keep in mind that in a professional environment you're not going to ship code without testing it pretty carefully. The bottom line for a programming environment is productivity - usable functionality per unit of effort, not the number of bugs you found and fixed during development.
My advice: if you have a working project written in Python, don't rewrite it unless you're certain there's a benefit.
Java is inherently object oriented. Alternatively python is procedural.
As far as the ability of the language to handle large projects you can make do with either.
As far as producing more usable products I would recommend java script as opposed to java because of its viability in the browser. By embedding your js in a publicly hosted website you allow people with no coding knowledge to run your project seamlessly in the browser.
Further more all the GUI design features of HTML are available at your disposal.
That said any language has it's ups and downs and anything I've said here is simply my perception.

Scripting language to compiled language or pure compiled language, which is faster? [closed]

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Recently I have coded a application in jruby and made .jar file from it and deployed same in tomcat. I have also read an article on jruby which says "Jruby- scalablity of java and easiness of ruby".
Here I want to know does coding like this in jruby, give same scalability and performance like directly coding in java?
Just like this using ruby extension to run c code in ruby gives same performance as directly coding in c.
Thanks
(Disclaimer: this might not be a complete answer but it was too long for a comment)
Although I have next to no experience with JRuby's implementation in particular, dynamic languages implemented on the JVM have their limitations in terms of the speed you can get compared to what you would get if you coded directly in Java.
From what I understand, this comes from the trade-offs client language implementations (JRuby, Clojure, Jython, etc.) have to make, in order to "simulate" their inner workings on the host platform (in this case the JVM). Maybe in the most common scenarios the performance difference is not that bad since the JVM's HotSpot optimizations kick in, but when it comes down to getting Java-like code performance, you might need to dive into the details of the language implementation in order to bypass some of its limitations.
In the case of the Ruby extensions in C, what you are actually executing is native code (machine language) that was originally coded in C, but which you can call from your Ruby code. When running JRuby code, the language you are programming in is Ruby, which has to be compiled to Java bytecode, which runs on the JVM, which translates that into operations in the native operating system. Something analog to Ruby/C would be in this case JRuby/Java, that would be calling some Java code, that was originally written in Java from your JRuby program.
EDIT
This discussion mentions some of the points I have included above and a more detailed explanation on some other interesting points.

Android only game in OpenGL: performance in C++ (NDK) vs Java (Dalvik) [closed]

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I know that similar questions have been asked before, but...
We want to develop (at least hope) an indie game but still a game with high quality graphics with hundreds if not thousends of moving objects on the screen so we expect very high number of polygons and requirements for hittest and perhaps some AI.
I know the basic problem with java is garbage collection. But it's not an issue, we plan to allocate all of the required memory before the game starts and for transient objects we will use pooling (so in the game loop the new keyword will never be written). And we plan to use every possible techique mentioned here (Google I/O 2009 - Writing Real-Time Games for Android).
The main reason we insist on Java is deployment and we only want to develop for Android (for now at least)
So can the same performance in a game be achived with Java (even if that means ugly/not idiomatic code) as if we did it with c++. If not, what are the specifics? Or perhaps if it's possible but very-very unpractical what are these reasons?
(For example I read something about java Buffers and OpenGL are not the best pairing but don't remember the specifics - maybe some expert)
You're going to be paying a fixed additional cost per call to use OpenGL from Java source code. Android provides Java-language wrappers around the calls. For example, if you call glDrawArrays, you're calling a native method declared in GLES20.java, which is defined in android_opengl_GLES20.cpp. You can see from the code that it's just forwarding the call with minimal overhead.
Nosing around in the file, you can see other calls that perform additional checks and hence are slightly more expensive.
The bottom line as far as unavoidable costs goes is that the price of making lots of GLES calls is higher with Java source than native source. (While looking at the performance of Android Breakout with systrace I noticed that there was a lot of CPU overhead in the driver because I was doing a lot of redundant state updates. The cost of doing so from native code would have been lower, but the cost of doing zero work is less than the cost of doing less work.)
The deeper question has to do with whether you need to write your code so differently (e.g. to avoid allocations) that you simply can't get the same level of performance. You do have to work with direct ByteBuffer objects rather than simple arrays, which may require a bit more management on your side. But aside from the current speed differences between compute-intensive native and Java code on Android, I'm not aware of anything that fundamentally prevents good performance from strictly-Java implementations.

performance difference between platforms [closed]

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This is more of a general programming questions about a GIANT performance issue I have seen..
Basically I'll use two common programs for an example - Eclipse IDE & Newsbin (usenet client)
On my Windows 7 Machine, Eclipse is so sluggish it's almost painful to use and this is built on the java platform right?
Whilst Newsbin, on the same machine, can handle hundreds of thousands of header information and literally NEVER lags.. It's one of the most responsive programmed I have ever used..
So, is there any chance someone could shed some light on which language/platform Newsbin is built upon? I'm curious because I want to expand my skills into desktop applications and there seems to be such a massive difference in performance.
Apologies if this type of question shouldn't be posted here, but it is 'linked' with programming and I would very much like some feedback/answers.
Thanks.
There are many reason the performance could be different. It is most likely a tuning problem or you hardware doesn't suit the application. I use IntelliJ CE (another IDE like Eclipse) and it caches a lot of information about the Java classes it uses. It does this to provide rich refactoring/search capabilities. This can result in enormous amounts of disk activity if you don't have lots of free memory (to cache the disk data). I use a machine with 48 GB of memory and it almost never lags (at least not when I am the only one using it)
My guess is that newsbin of keeps the most essential information about each post and avoids having to cache lots of information about each article. i.e. its has a completely different use and usage pattern.
The performance between the two is most likely not the platform but the fact that the two are very different application.
Second, two version of the same program can be vastly different. You can create a slower Newsbin type application in the same platform that your Newsbin's application uses.
You're comparing apples to oranges: these two programs do completely different things and the performance difference probably has nothing to do with the underlying platform or language.
Also, keep in mind that Eclipse can be fast by itself, but you can ad plugins to it, and poorly written plugins can slow it down horrendously.
Remember: no matter what language you're using, you can always find a way to write code that is poor enough to make a program feel slow and unresponsive.

How to create custom JVM? [closed]

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I was reading item #6.10 on http://www.cafeaulait.org/javafaq.html and I began wondering how the big players go about creating their own implementation of a JVM. Would an experimental something or another be possible (and feasible) for one guy?
technically, all the information people need to create a new JVM is in the public specifications for the language and the targetted platform. A JVM would need to behave differently depending on whether it is meant to run on a desktop computer or a mobile phone, even if the bytecode interpretation would be largely identical.
A few places to start looking for information:
http://en.wikipedia.org/wiki/List_of_Java_virtual_machines
Reading The "Java Virtual Machine Specification" by Tim Lindholm
http://www.jcp.org/en/jsr/detail?id=30
From what I have seen of JVM implementations by Sun, IBM or smaller companies like Esmertec, writing a simple JVM is a several man-months project but adding JSR after JSR to support more functionality can take years afterwards.
Now, if all you need is a simple bytecode interpreter, it's not that bad, but it's still quite a bit of code to write.
A handmade JVM would be a great way to learn about virtual machines in general, the issues of program language design (through the JVM spec), and the nitty gritty of parsing and so forth.
If you choose to take it in that direction, you could also explore optimizations, which is where it can get interesting, and you can take research papers and implement their algorithms.
That being said, if you're less interested in the long and arduous task of creating a VM from scratch, you might want to modify an existing open source VM like Kaffe. It will show you what a virtual machine does, but not necessarily how Java code works in Sun's JVM:
Kaffe is a clean room implementation of the Java virtual machine, plus the associated class libraries needed to provide a Java runtime environment.
This way, you could study the details, but dive in to implementing more interesting features.
I understand that, currently, the big players license the Java library from Sun. They then add their own refinements. The main difference between implementations is the bytecode->machine code compiler.
For one thing, you may want to have a look at Apache Harmony They have come a long way, so their project history may actually give you a good idea on the effort required. I myself would not bet on it being feasible for one guy

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