Variable declaration not allowed in Java - java

This is a java poker project from my school project.
At the beginning, Card class is defined.
class Card {
/* constant suits and ranks */
static final String[] Suit = {"Clubs", "Diamonds", "Hearts", "Spades" };
static final String[] Rank = {"","A","2","3","4","5","6","7","8","9","10","J","Q","K"};
/* Data field of a card: rank and suit */
private int cardRank; /* values: 1-13 (see Rank[] above) */
private int cardSuit; /* values: 0-3 (see Suit[] above) */
/* Constructor to create a card */
/* throw MyPlayingCardException if rank or suit is invalid */
public Card(int rank, int suit) throws MyPlayingCardException {
if ((rank < 1) || (rank > 13))
throw new MyPlayingCardException("Invalid rank:"+rank);
else
cardRank = rank;
if ((suit < 0) || (suit > 3))
throw new MyPlayingCardException("Invalid suit:"+suit);
else
cardSuit = suit;
}
/* Accessor and toString */
/* You may impelemnt equals(), but it will not be used */
public int getRank() { return cardRank; }
public int getSuit() { return cardSuit; }
public String toString() { return Rank[cardRank] + " " + Suit[cardSuit]; }
Then, I tried to define the Deck class. But I had some error.
class Decks {
/* this is used to keep track of original n*52 cards */
private List<Card> originalDecks;
/* this starts with n*52 cards deck from original deck */
/* it is used to keep track of remaining cards to deal */
/* see reset(): it resets dealDecks to a full deck */
private List<Card> dealDecks;
/* number of decks in this object */
private int numberDecks;
public Decks()
{
ArrayList<Card> originalDecks = new ArrayList<Card>(52);
ArrayList<Card> dealDecks = new ArrayList<Card>(52);
Card card = new Card(j,i); //Error
for (int i=0; i<=3; i++)
for (int j=0; j<= 13; j++)
originalDecks.add(card); //Error
dealDecks.addAll(originalDecks);
}
public Decks(int n)
{
int numberDecks=n ;
Decks originalDecks = new Decks();
for (int m=0; m< n; m++){
originalDecks += originalDecks ;
}
}
The idea is that: first, I tried to create one deck with 52 cards; then I tied to loop it n times to create n decks. However, I got some unresolved error showing me that
Cannot find symbol i, j.
Why is that?

Because you try to create a Card before you define i and j. Also, please use braces.
// Card card = new Card(j,i);
for (int i=0; i<=3; i++) {
for (int j=0; j<= 13; j++) {
Card card = new Card(j,i);
originalDecks.add(card);
}
}

for this statement
Card card = new Card(j,i);
there is no variable i or j in the scope and so it is legit compilation error
you want to move them inside inner loop
for (int i=0; i<=3; i++) {
for (int j=0; j<= 13; j++) {
Card card = new Card(j,i);
originalDecks.add(card);
}
}

Mostly RuntimeError "variable declaration is not allowed here" is because of lack of Braces.
Example:-
public class Creator
{
public static void main(String[] args)
{
for(int i=0;i<100;i++)
Creature creature=new Creature(); // Error
System.out.println(Creature.numCreated());
}
}
On compiling this code is giving error: variable declaration is not allowed here.
But,
for(int i=0;i<100;i++)
{Creature creature=new Creature();} //no error
This will resolve the error.

Related

Not displaying cards

I am creating an instance deck of cards that should display all 52 cards when built, then it should shuffle the cards and deal 5. After this the menu should prompt for either another 5 to be dealt, or the deck to be reshuffled, which adds all the drawn cards back in, or to exit the application. However, when I run the app, it just displays null for all 52 cards, and each card that is dealt. The application worked and almost met all the specification before I talked with my instructor, and what I have now is where I got during/ after our talk. I'm not sure what I'm doing wrong and could really use the help. Just for clarification I will post the requirements, then the code. I appreciate the help.
At startup, it constructs a Deck of Cards
52 distinct cards running from Ace - King, of suit Heart, Club, Diamond, or Spade
Shuffle the cards!!
For proof, print out all 52 cards to the console in a useful, readable way.
Then, deal the top five cards to the console (meaning print them to the console)
After all of this, allow the user choose between dealing the next five cards, reshuffling the deck, or quitting the application.
If the user chooses to deal the next 5 cards, do so based on which cards have not yet been dealt. DO NOT RESHUFFLE.
If the user chooses to reshuffle, simply repeat the process of shuffling, printing the deck, and dealing the top five cards.
If the user chooses to quit the application, simply end the app.
The code I'm practicing encapsulation so I will post each class broken up as is in eclipse.
Driver
public class Driver {
public static void main(String[] args) throws IOException {
DeckRun.run();
}
}
DeckRun
public class DeckRun {
static Card[] d1 = new Card[52];
public static void run() throws IOException {
printDeck();
System.out.println("");
Deal.dealCards(d1);
System.out.println("");
menu();
}
public static void printDeck() {
for (Card c : d1) {
System.out.println(c);
}
}
public static void menu() throws IOException{
BufferedReader readRacer = new BufferedReader(new InputStreamReader(System.in));
int menu = 0;
do {
System.out.println("Press 1 to be dealt 5 random cards.");
System.out.println("Press 2 to shuffle all the cards back into the deck.");
System.out.println("Press 3 to quit the application.");
String input = readRacer.readLine();
menu = Integer.parseInt(input);
switch (menu) {
case 1: Deal.dealCards(d1);
break;
case 2: System.out.println("The deck has been shuffled.");
Deck[] d1 = new Deck[52];
break;
case 3: System.out.println("I'm not bad, I'm just drawn that way.");
break;
}
} while (menu != 3);
}
}
Card
public class Card {
private Rank rank; // Variable to assign a card its rank.
private Suit suit; // Variable to assign a card its suit.
public Card (Rank rank, Suit suit) { // Constructor to build a card.
this.rank = rank;
this.suit = suit;
}
public Rank getRank() { // Retrieves the card's rank from the enum Rank.
return rank;
}
public Suit getSuit() { // Retrieves the card's suit from the enum Suit.
return suit;
}
#Override
public String toString() { //
return rank + " OF " + suit;
}
}
Deck
public class Deck {
private Card[] cards;
public Deck() {
int numberOfRanks = 13;
int numberOfSuits = 4;
int numberOfCards = numberOfRanks * numberOfSuits;
Rank[] rank = Rank.values();
Suit[] suit = Suit.values();
cards = new Card[numberOfCards];
for (int i = 0; i < numberOfRanks; i++) {
for (int j = 0; j < numberOfSuits; j++) {
cards[j * numberOfRanks + i] = new Card(rank[i], suit[j]);
}
}
}
public void shuffleCards() {
Random rand = new Random();
for (int c = rand.nextInt(6) + 5; c > 0; c--) {
for (int i = cards.length - 1; i > 0; i--) {
int index = rand.nextInt(i + 1);
Card card = cards[index];
cards[index] = cards[i];
cards[i] = card;
}
}
}
}
Deal
public class Deal {
private static int counter = 0;
public static void dealCards(Card[] d1) {
for (int i = 0; i < 5; i++) {
counter++;
System.out.println(d1[counter]);
if (counter == 50) {
System.out.println("Almost all cards have been used, please reshuffle.");
}
}
}
}
Rank (Enum)
public enum Rank { ACE, TWO, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT,
NINE, TEN, JACK, QUEEN, KING, }
Suit (Enum)
public enum Suit { CLUBS, DIAMONDS, HEARTS, SPADES, }
Not really sure where the issue is, but what I've changed today is after realizing I need an instance of the deck, my professor helped me understand that instead of a method for the deck of cards in class Deck, i needed a constructor. I believe I'm going down the right path but I am just utterly stumped. Any help is appreciated and if you can explain my errors so I may learn and progress even more thanks.
In main you are calling DeckRun.run(), let's take a look at your definition of this method. It calls printDeck which iterates over an array of cards (d1), which is never populated. That's why you are getting a bunch of NULLs.
Your DeckRun should have an instance of Deck instead of cards array
public class DeckRun {
private Deck deck = new Deck();
public static void run() throws IOException {
printDeck();
System.out.println("");
Deal.dealCards(deck.getCards());
System.out.println("");
menu();
}
public static void printDeck() {
for (Card c : deck.getCards()) {
System.out.println(c);
}
}
public static void menu() throws IOException{
BufferedReader readRacer = new BufferedReader(new InputStreamReader(System.in));
int menu = 0;
do {
System.out.println("Press 1 to be dealt 5 random cards.");
System.out.println("Press 2 to shuffle all the cards back into the deck.");
System.out.println("Press 3 to quit the application.");
String input = readRacer.readLine();
menu = Integer.parseInt(input);
switch (menu) {
case 1:
Deal.dealCards(deck.getCards());
break;
case 2:
System.out.println("The deck has been shuffled.");
deck.shuffleCards();
break;
case 3:
System.out.println("I'm not bad, I'm just drawn that way.");
break;
}
} while (menu != 3);
}
}
you also need to add a getter for cards in Deck
so your problem lays in this loop
for (int i = 0; i < numberOfRanks; i++) {
for (int j = 0; j < numberOfSuits; j++) {
cards[j * numberOfRanks + i] = new Card(rank[i], suit[j]);
}
}
J*numOfRanks +i is basically saying 0*4 = 0+0 = 0
and so on, causing problems. To make this simpler i would recommend a 2D array, making 4 columns for the suits and 13 rows for the ranks then a similar loop would work perfectly. please let me know if this helps!
Okay guys. The answer was simple. I deleted the deal class, and moved the method to the deck class. I initialized the counter as a private, class-level int, which fixed the repetition issue. I will post the finished code below, so you can see.
DeckRun Class
public class DeckRun {
static Deck d1 = new Deck();
public static void run() throws IOException {
printDeck();
System.out.println("");
d1.dealCards();
System.out.println("");
menu();
}
public static void printDeck() {
System.out.println(d1.toString());
}
public static void menu() throws IOException{
BufferedReader readRacer = new BufferedReader(new InputStreamReader(System.in));
int menu = 0;
do {
System.out.println("Press 1 to be dealt 5 random cards.");
System.out.println("Press 2 to shuffle all the cards back into the deck.");
System.out.println("Press 3 to quit the application.");
String input = readRacer.readLine();
menu = Integer.parseInt(input);
switch (menu) {
case 1: d1.dealCards();
System.out.println("");
break;
case 2: System.out.println("The deck has been shuffled.");
d1.shuffleCards();
System.out.println("");
break;
case 3: System.out.println("I'm not bad, I'm just drawn that way.");
break;
}
} while (menu != 3);
}
}
Deck Class
public class Deck {
private Card[] cards;
public Deck() {
int numberOfRanks = 13;
int numberOfSuits = 4;
int numberOfCards = numberOfRanks * numberOfSuits;
Rank[] rank = Rank.values();
Suit[] suit = Suit.values();
cards = new Card[numberOfCards];
for (int i = 0; i < numberOfRanks; i++) {
for (int j = 0; j < numberOfSuits; j++) {
cards[i * numberOfSuits + j] = new Card(rank[i], suit[j]);
}
}
}
public void shuffleCards() {
Random rand = new Random();
counter = 0;
for (int c = rand.nextInt(6) + 5; c > 0; c--) {
for (int i = cards.length - 1; i > 0; i--) {
int index = rand.nextInt(i + 1);
Card card = cards[index];
cards[index] = cards[i];
cards[i] = card;
}
}
}
private int counter = 0;
public void dealCards() {
try{
for (int i = 0; i < 5; i++) {
counter++;
System.out.println(cards[counter]);
if (counter == 50) {
System.out.println("Almost all cards have been used, please reshuffle.");
// Either return 1 card or an array of 5 cards.
}
}
} catch (ArrayIndexOutOfBoundsException aioobe){
System.out.println("Caught an ArrayIndexOutOfBoundsException. Reshuffling deck.");
shuffleCards();
}
}
#Override
public String toString() {
String deckOfCards = "";
for (Card c : cards) {
deckOfCards += c.toString() + "\n";
}
return deckOfCards;
}
}
That is all I had to fix, but I appreciate the help. Thanks everyone.

Trouble with executing my code: java.lang.NullPointerException [duplicate]

This question already has answers here:
What is a NullPointerException, and how do I fix it?
(12 answers)
Closed 7 years ago.
I just started learning Java required for my course.
Everything seems fine, no syntax errors but when I run my code I have an error
Exception in thread "main" java.lang.NullPointerException
at Deck.<init>(Deck.java:18)
at MainDriver.main(MainDriver.java:17)
Here is my code.
Class Card
public abstract class Card {
public CardValue value;
public CardSuit suit;
CardValue [] cardvalue = CardValue.values();
CardSuit [] cardsuit = CardSuit.values();
public Card () {
value = cardvalue[0];
suit = cardsuit[0];
}
public String toString() {
return this.suit + " of " + this.value;
}
abstract boolean CardCompare(Card P1, Card P2);
}
Class Deck
import java.util.Random;
public class Deck {
Card[] playingCards = new Card[52];
public Deck() {
int cardNumber = 0;
CardValue [] cardvalue = CardValue.values();
CardSuit [] cardsuit = CardSuit.values();
for (int i = 0; i < 4; i++)
{
for(int j = 0; j < 13; j++) //Error here (Deck.java:18)
{
playingCards[cardNumber].value = cardvalue[j];
cardNumber++;
}
playingCards[cardNumber].suit = cardsuit[i];
}
}
public Card draw() {
Random rand = new Random();
int cardDraw = rand.nextInt(52);
return playingCards[cardDraw];
}
}
Class Main
public class MainDriver extends Card{
static final int HANDS = 52;
boolean CardCompare(Card P1, Card P2)
{
if (P1.value.ordinal() > P2.value.ordinal())
return true;
else if (P1.suit.ordinal() > P2.suit.ordinal())
return true;
else return false;
}
public static void main(String[] args) {
Deck player1 = new Deck(); //Some reason there's a error here too (MainDriver.java:17)
Deck player2 = new Deck();
int player1Score = 0, player2Score = 0;
int CardCounter = 0;
while(CardCounter < 52)
{
player1.draw();
player2.draw();
System.out.println(player1 + " " + player2);
CardCounter++;
}
System.out.printf("Final score: Player 1--%d; Player 2--%d", player1Score, player2Score);
}
}
I don't understand why the MainDriver.java:17 is having an error at all. I used abstract in Card because I will also extend it with other class(have not worked on yet) and I will define a different boolean through there. I also have trouble with comparing the cards in the main driver.
I did not include CardValue and CardSuit but they're public enums with suits(Clubs, Diamonds, Hearts, Spades) & values(Two, Three, all the way to Jack, Queen, King, Ace).
If you think you are getting an NPE at this line:
for(int j = 0; j < 13; j++) //Error here (Deck.java:18)
you are mistaken. An NPE at that line is impossible. Nothing in that particular line uses reference types in any way.
Check that you have recompiled all of your code and that the version of the source code matches the compiled classes that you are using.
If we allow for your mistake with building / running, then #Eran has identified a plausible cause of the NPEs.
It's more likely the error is here :
playingCards[cardNumber].value = cardvalue[j];
since you never assign a new Card to playingCards[cardNumber], which is null.
Change your loop to :
for (int i = 0; i < 4; i++)
{
for(int j = 0; j < 13; j++)
{
playingCards[cardNumber] = new Card ();
playingCards[cardNumber].value = cardvalue[j];
cardNumber++;
}
playingCards[cardNumber].suit = cardsuit[i];
}
Also change
public abstract class Card
to
public class Card
Since you can't instantiate an abstract class.

JAVA changing from an array to a list and using the shuffle method

I have an assignment to create a deck of cards and deal five random cards. I finally got it "working" but I need help with a couple things. One I just read that java now has a shuffle method to shuffle a list. We're on arrays right now so I think arrays were wanted is there a way to use the shuffle method with an array? If not can someone guide me in switching to a list? I think it will help with answer my next question. The only thing left for me to do is somehow state how many cards are left in the deck after the 5 random cards are dealt. However, seeing as how I'm using an array and you cannot remove items from an array because it's fixed (right?) I wanted to see if there was a way to simulate removing the cards from the array so that they aren't dealt again? Or would it just be easier to turn the arrays into a list/collection?
Here is my code. Any help is greatly appreciated. Also, I'll take any suggestions on cleaning the code up too...
public class CardGame {
public static void main (String [] args) {
DeckOfCards deck = new DeckOfCards();
//call shuffle
deck.shuffle(1000);
Card b;
for (int i = 0; i < 5; i++) {
b = deck.deal();
System.out.println("Deal a card: " + b);
}
}
}
class Card {
public static final int SPADE = 4;
public static final int HEART = 3;
public static final int CLUB = 2;
public static final int DIAMOND = 1;
private static final String[] Suit = {"*", "Hearts", "Clubs", "Spades", "Diamonds"};
private static final String[] Rank = {"*", "*", "Ace", "2", "3", "4", "5", "6", "7", "8", "9", "10", "Jack", "Queen", "King"};
private int cardSuit;
private int cardRank;
public Card( int suit, int rank ) {
if ( rank == 1 )
cardRank = 14; // Give Ace the rank 14
else
cardRank = (int) rank;
cardSuit = (int) suit;
}
public int suit() {
return ( this.cardSuit );
}
public String suitStr() {
return( this.Suit[ this.cardSuit ] );
}
public int rank() {
return ( this.cardRank );
}
public String rankStr() {
return ( Rank[ this.cardRank ] );
}
public String toString() {
return ( Rank[ this.cardRank ] + " of "+ Suit[ this.cardSuit ] );
}
}
class DeckOfCards {
public static final int NEWCARDS = 52;
private Card[] deckOfCards; // Contains all 52 cards
private int currentCard; // deal THIS card in deck
public DeckOfCards( ) {
deckOfCards = new Card[ NEWCARDS ];
int i = 0;
for (int suit = Card.DIAMOND; suit <= Card.SPADE; suit++)
for ( int rank = 1; rank <= 13; rank++ )
deckOfCards[i++] = new Card(suit, rank);
currentCard = 0;
}
//shuffle(n): shuffle the deck
public void shuffle(int n) {
int i, j, k;
for ( k = 0; k < n; k++ ){
i = (int) ( NEWCARDS * Math.random() ); // Pick 2 random cards
j = (int) ( NEWCARDS * Math.random() ); // in the deck
//swap these randomly picked cards
Card temp = deckOfCards[i];
deckOfCards[i] = deckOfCards[j];
deckOfCards[j] = temp;
}
currentCard = 0; // Reset current card to deal
}
//deal(): deal deckOfCards[currentCard] out
public Card deal() {
if (currentCard < NEWCARDS) {
return ( deckOfCards[currentCard++] );
}
else{
System.out.println("Out of cards error");
return ( null ); // Error;
}
}
public String toString() {
String s = "";
int k;
k = 0;
for ( int i = 0; i < 4; i++ ) {
for ( int j = 1; j <= 13; j++ )
s += (deckOfCards[k++] + " ");
s += "\n";
}
return (s);
}
}
After all the help I decided to rewrite my code and here is what I got but I'm having a little trouble bringing it all together and making it work!
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
public class CardGame {
public static void main (String [] args) {
DeckOfCards deck = new DeckOfCards();
//call shuffle
deck.shuffle();
Card b;
for (int i = 0; i < 5; i++) {
b = deck.deal();
System.out.println("Deal a card: " + b);
}
}
}
class Card {
enum Suit {
HEARTS(1),
CLUBS(2),
DIAMONDS(3),
SPADES(4);
private int suitValue;
private Suit (int suitValue)
{
this.suitValue = suitValue;
}
public int getSuitValue()
{
return suitValue;
}
}
private Suit suit;
private Value value;
public Card (Suit suit, Value value)
{
this.suit = suit;
this.value = value;
}
public Suit getSuit() {
return suit;
}
public Value getValue() {
return value;
}
/*
public int compareTo(Card o) {
return 0;
}
} */
class DeckOfCards
{
private List<Card> cards = new ArrayList<Card>();
public DeckOfCards () {
for (Suit suit : Suit.values()) {
for (Value value : Value.values()) {
Card card = new Card(suit, value);
cards.add(card);
}
}
}
public List<Card> getCards() {
return cards;
}
public void shuffleDeckOfCards() {
Collections.shuffle(cards);
}
public String toString() {
return this.Value + " of "+ this.Suit;
}
}
Here is a fully working sample program which demonstrates all the things you need - Shuffling and removing cards from an array.
Sample Card class:
public class Card {
private String value = "";
public String getValue() {
return value;
}
public void setValue(String value) {
this.value = value;
}
public Card(String value) {
super();
this.value = value;
}
}
Sample program:
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.Random;
public class CardGame {
public static void main(String[] args) {
List<Card> pack = new ArrayList<Card>();
Card c1 = new Card("c1");
Card c2 = new Card("c2");
Card c3 = new Card("c3");
pack.add(c1);
pack.add(c2);
pack.add(c3);
System.out.print("List : ");
CardGame.displayCardList(pack);
Card[] packArr = cardListToArray(pack);
System.out.print("Array : ");
CardGame.displayCardArray(packArr);
// http://stackoverflow.com/questions/4228975/how-to-randomize-arraylist
long seed = System.nanoTime();
Collections.shuffle(pack, new Random(seed));
System.out.print("Shuffle List : ");
CardGame.displayCardList(pack);
packArr = cardListToArray(pack);
System.out.print("Shuffle Array : ");
CardGame.displayCardArray(packArr);
System.out.print("Remove Card from Array : ");
CardGame.removeCardFromArray(packArr, new Card("c1"));
CardGame.displayCardArray(packArr);
}
public static boolean removeCardFromArray(Card[] packArr, Card card) {
boolean cardFound = false;
for (int i = 0; i < packArr.length; i++) {
if (packArr[i].getValue().equalsIgnoreCase(card.getValue())) {
packArr[i] = null;
cardFound = true;
break;
}
}
return cardFound;
}
public static Card[] cardListToArray(List<Card> pack) {
Card[] packArr = new Card[pack.size()];
for (int i = 0; i < pack.size(); i++) {
packArr[i] = pack.get(i);
}
return packArr;
}
public static void displayCardList(List<Card> pack) {
for (Card c : pack) {
System.out.print(c.getValue() + ", ");
}
System.out.println();
}
public static void displayCardArray(Card[] packArr) {
for (Card c : packArr) {
if (c == null) {
System.out.print("REMOVED, ");
} else {
System.out.print(c.getValue() + ", ");
}
}
System.out.println();
}
}
Card
In the Card class the suits should be an enum. You can create the enum like this.
enum Suit {
SPADE,
HEART,
CLUB,
DIAMOND
};
Then the class should hold a variable of it's current suit like
Suit suit;
You can change the value of it very easily.
suit = Suit.HEART;
If you must use an index to access a suit you could use
suit = Suit.values()[index];
When getting the rank of the card you could use
return Rank[suit.ordinal()];
The name of the functions in the Card class are not the typical names you should use. Some of these should be getters. I would recommend names like getSuit() and getSuitName(), you want names that just by reading them you can understand what they do. Names like suit() are a little confusing, they don't tell you what they are doing with suit.
DeckOfCards
In the DeckOfCards class, when initializing the deck use a for each loop for the suits.
for (Suit suit : Suits.values()) {
...
}
This will loop over every suit.
If you wanted to switch over to a List you should declare your private variable deckOfCards to be an ArrayList.
private List<Card> deckOfCards = new ArrayList<>();
If you haven't worked with lists before, this is creating a list of Card objects. The diamond operator (<>) assumes the object type from the type you specified before (Card) This is a java 7 feature, if you are working with older version you would use
new ArrayList<Card>();
Instead of tracking your position in the deck, you add a card with the add() function
deckOfCards.add(card);
This would allow you to use Collections.shuffle(deckOfCards) to shuffle the cards around randomly.
To access a card, you use the get(int i) function
deckOfCards.get(index);
If you are still using arrays, when you are shuffling use a Random object. Throw a
Random random = new Random();
in the begging of your class. The inside of the for loop could look like this
int i = random.nextInt(NEWCARDS);
int j = random.nextInt(NEWCARDS);
Card temp = deckOfCards[i];
deckOfCards[i] = deckOfCards[j];
deckOfCards[j] = temp;
In the shuffle function I would change the names of i, j, and k. Variable K should be called i because it is the iterator. Variable j and k should be renamed to more meaningful names.
If you want to convert Arrays to lists you can use
Arrays.asList(new ArrayList<Card>());
And the opposite of that, to convert back to an array.
list.toArray();//This will return an array of Objects[]
Card[] cards = new Card[NEWCARDS];
list.toArray(cards)//This will store the list into the array cards.
//Note if the lists is bigger than the array it is storing it in, the function will return a new array that can hold all of the elemnents in the list.
Note: In these example I have been using ArrayList, there are other implementations of the List class which you may want to research.
Personal Preference
I would remove the parenthesis off of the return statements except on your toString() for the Card class.
You have some extra spaces when using parenthesis in your code such as your DeckOfCards constructor. I would make it like so
public DeckOfCards() {
There also shouldn't be spaces surrounding the stuff inside parenthesis such as
i = (int) ( NEWCARDS * Math.random() );
//should be
i = (int) (NEWCARDS * Math.random());

NoSuchElementException for my poker game Java

I could really use your help!
I fixed most of the errors but im stuck on this one at the moment.
Sorry for the long code and please let me know if you see any additional errors or mistakes i might have missed. I really appreciate your help <3
I keep receiving this Error and I cant seem to figure out why:
Exception in thread "main" java.util.NoSuchElementException: No line found
at java.util.Scanner.nextLine(Scanner.java:1585)
at mypokergame1.MyPokerGame.play(MyPokerGame.java:338)
my Card class:
import java.util.*;
import java.util.Scanner;
/** class PlayingCardException: It is used for errors related to Card and Deck objects
* Do not modify this class!
*/
class PlayingCardException extends Exception {
/* Constructor to create a PlayingCardException object */
PlayingCardException (){
super ();
}
PlayingCardException ( String reason ){
super ( reason );
}
}
/** class Card : for creating playing card objects
* it is an immutable class.
* Rank - valid values are 1 to 13
* Suit - valid values are 0 to 3
* Do not modify this class!
*/
class Card {
/* constant suits and ranks */
static final String[] Suit = {"Clubs", "Diamonds", "Hearts", "Spades" };
static final String[] Rank = {"","A","2","3","4","5","6","7","8","9","10","J","Q","K"};
/* Data field of a card: rank and suit */
private int cardRank; /* values: 1-13 (see Rank[] above) */
private int cardSuit; /* values: 0-3 (see Suit[] above) */
/* Constructor to create a card */
/* throw PlayingCardException if rank or suit is invalid */
public Card(int rank, int suit) throws PlayingCardException {
if ((rank < 1) || (rank > 13))
throw new PlayingCardException("Invalid rank:"+rank);
else
cardRank = rank;
if ((suit < 0) || (suit > 3))
throw new PlayingCardException("Invalid suit:"+suit);
else
cardSuit = suit;
}
/* Accessor and toString */
/* You may impelemnt equals(), but it will not be used */
public int getRank() { return cardRank; }
public int getSuit() { return cardSuit; }
public String toString() { return Rank[cardRank] + " " + Suit[cardSuit]; }
/* Few quick tests here */
public static void main(String args[])
{
try {
Card c1 = new Card(1,3); // A Spades
System.out.println(c1);
c1 = new Card(10,0); // 10 Clubs
System.out.println(c1);
c1 = new Card(10,5); // generate exception here
}
catch (PlayingCardException e)
{
System.out.println("PlayingCardException: "+e.getMessage());
}
}
}
/** class Decks represents : n decks of 52 playing cards
* Use class Card to construct n * 52 playing cards!
*
* Do not add new data fields!
* Do not modify any methods
* You may add private methods
*/
class Decks {
/* this is used to keep track of original n*52 cards */
private List<Card> originalDecks;
/* this starts with n*52 cards deck from original deck */
/* it is used to keep track of remaining cards to deal */
/* see reset(): it resets dealDecks to a full deck */
private List<Card> dealDecks;
/* number of decks in this object */
private int numberDecks;
/**
* Constructor: Creates default one deck of 52 playing cards in originalDecks and
* copy them to dealDecks.
* initialize numberDecks=n
* Note: You need to catch PlayingCardException from Card constructor
* Use ArrayList for both originalDecks & dealDecks
*/
public Decks()
{
// implement this method!
originalDecks = new ArrayList<Card>();
numberDecks=1;
for (int i = 0; i < numberDecks; i++) {
for (int j = 0; j <= 3; j++) {
for (int k = 1; k <= 13; k++) {
try {
originalDecks.add(new Card(k, j));
} catch (PlayingCardException e) {
System.out.println("PlayingCardException: " + e.getMessage());
}
}
}
}
dealDecks = new ArrayList<Card>(originalDecks);
}
/**
* Constructor: Creates n decks (52 cards each deck) of playing cards in
* originalDecks and copy them to dealDecks.
* initialize numberDecks=n
* Note: You need to catch PlayingCardException from Card constructor
* Use ArrayList for both originalDecks & dealDecks
*/
public Decks(int n)
{
// implement this method!
originalDecks = new ArrayList<Card>();
numberDecks = n;
for (int i = 0; i < numberDecks; i++) {
for (int j = 0; j <= 3; j++) {
for (int k = 1; k <= 13; k++) {
try {
originalDecks.add(new Card(k, j));
} catch (PlayingCardException e) {
System.out.println("PlayingCardException: " + e.getMessage());
}
}
}
}
dealDecks = new ArrayList<Card>(originalDecks);
}
/**
* Task: Shuffles cards in deal deck.
* Hint: Look at java.util.Collections
*/
public void shuffle()
{
// implement this method!
java.util.Collections.shuffle(dealDecks);
}
/**
* Task: Deals cards from the deal deck.
*
* #param numberCards number of cards to deal
* #return a list containing cards that were dealt
* #throw PlayingCardException if numberCard > number of remaining cards
*
* Note: You need to create ArrayList to stored dealt cards
* and should removed dealt cards from dealDecks
*
*/
public List<Card> deal(int numberCards) throws PlayingCardException
{
// implement this method!
List dealtCards = new ArrayList<Card>();
if (numberCards > dealDecks.size()) {
throw new PlayingCardException("Not enough cards to deal");
}
for (int i = 0; i < numberCards; i++) {
dealtCards.add(dealDecks.remove(0));
}
return dealtCards;
}
/**
* Task: Resets deal deck by getting all cards from the original deck.
*/
public void reset()
{
// implement this method!
dealDecks = new ArrayList<Card>();
for(Card card : originalDecks) {
dealDecks.add(card);
}
}
/**
* Task: Return number of remaining cards in deal deck.
*/
public int remain()
{
return dealDecks.size();
}
/**
* Task: Returns a string representing cards in the deal deck
*/
public String toString()
{
return ""+dealDecks;
}
/* Quick test */
/* */
/* Do not modify these tests */
/* Generate 2 decks of cards */
/* Loop 2 times: */
/* Deal 30 cards for 4 times */
/* Expect exception last time */
/* reset() */
public static void main(String args[]) {
System.out.println("******* Create 2 decks of cards *********\n\n");
Decks decks = new Decks(2);
for (int j=0; j < 2; j++)
{
System.out.println("\n************************************************\n");
System.out.println("Loop # " + j + "\n");
System.out.println("Before shuffle:"+decks.remain()+" cards");
System.out.println("\n\t"+decks);
System.out.println("\n==============================================\n");
int numHands = 4;
int cardsPerHand = 30;
for (int i=0; i < numHands; i++)
{
decks.shuffle();
System.out.println("After shuffle:"+decks.remain()+" cards");
System.out.println("\n\t"+decks);
try {
System.out.println("\n\nHand "+i+":"+cardsPerHand+" cards");
System.out.println("\n\t"+decks.deal(cardsPerHand));
System.out.println("\n\nRemain:"+decks.remain()+" cards");
System.out.println("\n\t"+decks);
System.out.println("\n==============================================\n");
}
catch (PlayingCardException e)
{
System.out.println("*** In catch block : PlayingCardException : msg : "+e.getMessage());
}
}
decks.reset();
}
}
}
my Card Class:
package mypokergame1;
import java.util.*;
import java.util.Scanner;
/** class PlayingCardException: It is used for errors related to Card and Deck objects
* Do not modify this class!
*/
class PlayingCardException extends Exception {
/* Constructor to create a PlayingCardException object */
PlayingCardException (){
super ();
}
PlayingCardException ( String reason ){
super ( reason );
}
}
/** class Card : for creating playing card objects
* it is an immutable class.
* Rank - valid values are 1 to 13
* Suit - valid values are 0 to 3
* Do not modify this class!
*/
class Card {
/* constant suits and ranks */
static final String[] Suit = {"Clubs", "Diamonds", "Hearts", "Spades" };
static final String[] Rank = {"","A","2","3","4","5","6","7","8","9","10","J","Q","K"};
/* Data field of a card: rank and suit */
private int cardRank; /* values: 1-13 (see Rank[] above) */
private int cardSuit; /* values: 0-3 (see Suit[] above) */
/* Constructor to create a card */
/* throw PlayingCardException if rank or suit is invalid */
public Card(int rank, int suit) throws PlayingCardException {
if ((rank < 1) || (rank > 13))
throw new PlayingCardException("Invalid rank:"+rank);
else
cardRank = rank;
if ((suit < 0) || (suit > 3))
throw new PlayingCardException("Invalid suit:"+suit);
else
cardSuit = suit;
}
/* Accessor and toString */
/* You may impelemnt equals(), but it will not be used */
public int getRank() { return cardRank; }
public int getSuit() { return cardSuit; }
public String toString() { return Rank[cardRank] + " " + Suit[cardSuit]; }
/* Few quick tests here */
public static void main(String args[])
{
try {
Card c1 = new Card(1,3); // A Spades
System.out.println(c1);
c1 = new Card(10,0); // 10 Clubs
System.out.println(c1);
c1 = new Card(10,5); // generate exception here
}
catch (PlayingCardException e)
{
System.out.println("PlayingCardException: "+e.getMessage());
}
}
}
/** class Decks represents : n decks of 52 playing cards
* Use class Card to construct n * 52 playing cards!
*
* Do not add new data fields!
* Do not modify any methods
* You may add private methods
*/
class Decks {
/* this is used to keep track of original n*52 cards */
private List<Card> originalDecks;
/* this starts with n*52 cards deck from original deck */
/* it is used to keep track of remaining cards to deal */
/* see reset(): it resets dealDecks to a full deck */
private List<Card> dealDecks;
/* number of decks in this object */
private int numberDecks;
/**
* Constructor: Creates default one deck of 52 playing cards in originalDecks and
* copy them to dealDecks.
* initialize numberDecks=n
* Note: You need to catch PlayingCardException from Card constructor
* Use ArrayList for both originalDecks & dealDecks
*/
public Decks()
{
// implement this method!
originalDecks = new ArrayList<Card>();
numberDecks=1;
for (int i = 0; i < numberDecks; i++) {
for (int j = 0; j <= 3; j++) {
for (int k = 1; k <= 13; k++) {
try {
originalDecks.add(new Card(k, j));
} catch (PlayingCardException e) {
System.out.println("PlayingCardException: " + e.getMessage());
}
}
}
}
dealDecks = new ArrayList<Card>(originalDecks);
}
/**
* Constructor: Creates n decks (52 cards each deck) of playing cards in
* originalDecks and copy them to dealDecks.
* initialize numberDecks=n
* Note: You need to catch PlayingCardException from Card constructor
* Use ArrayList for both originalDecks & dealDecks
*/
public Decks(int n)
{
// implement this method!
originalDecks = new ArrayList<Card>();
numberDecks = n;
for (int i = 0; i < numberDecks; i++) {
for (int j = 0; j <= 3; j++) {
for (int k = 1; k <= 13; k++) {
try {
originalDecks.add(new Card(k, j));
} catch (PlayingCardException e) {
System.out.println("PlayingCardException: " + e.getMessage());
}
}
}
}
dealDecks = new ArrayList<Card>(originalDecks);
}
/**
* Task: Shuffles cards in deal deck.
* Hint: Look at java.util.Collections
*/
public void shuffle()
{
// implement this method!
java.util.Collections.shuffle(dealDecks);
}
/**
* Task: Deals cards from the deal deck.
*
* #param numberCards number of cards to deal
* #return a list containing cards that were dealt
* #throw PlayingCardException if numberCard > number of remaining cards
*
* Note: You need to create ArrayList to stored dealt cards
* and should removed dealt cards from dealDecks
*
*/
public List<Card> deal(int numberCards) throws PlayingCardException
{
// implement this method!
List dealtCards = new ArrayList<Card>();
if (numberCards > dealDecks.size()) {
throw new PlayingCardException("Not enough cards to deal");
}
for (int i = 0; i < numberCards; i++) {
dealtCards.add(dealDecks.remove(0));
}
return dealtCards;
}
/**
* Task: Resets deal deck by getting all cards from the original deck.
*/
public void reset()
{
// implement this method!
dealDecks = new ArrayList<Card>();
for(Card card : originalDecks) {
dealDecks.add(card);
}
}
/**
* Task: Return number of remaining cards in deal deck.
*/
public int remain()
{
return dealDecks.size();
}
/**
* Task: Returns a string representing cards in the deal deck
*/
public String toString()
{
return ""+dealDecks;
}
/* Quick test */
/* */
/* Do not modify these tests */
/* Generate 2 decks of cards */
/* Loop 2 times: */
/* Deal 30 cards for 4 times */
/* Expect exception last time */
/* reset() */
public static void main(String args[]) {
System.out.println("******* Create 2 decks of cards *********\n\n");
Decks decks = new Decks(2);
for (int j=0; j < 2; j++)
{
System.out.println("\n************************************************\n");
System.out.println("Loop # " + j + "\n");
System.out.println("Before shuffle:"+decks.remain()+" cards");
System.out.println("\n\t"+decks);
System.out.println("\n==============================================\n");
int numHands = 4;
int cardsPerHand = 30;
for (int i=0; i < numHands; i++)
{
decks.shuffle();
System.out.println("After shuffle:"+decks.remain()+" cards");
System.out.println("\n\t"+decks);
try {
System.out.println("\n\nHand "+i+":"+cardsPerHand+" cards");
System.out.println("\n\t"+decks.deal(cardsPerHand));
System.out.println("\n\nRemain:"+decks.remain()+" cards");
System.out.println("\n\t"+decks);
System.out.println("\n==============================================\n");
}
catch (PlayingCardException e)
{
System.out.println("*** In catch block : PlayingCardException : msg : "+e.getMessage());
}
}
decks.reset();
}
}
}
The exception you have received is quite informative... learning to read exceptions and trace them is an important process!
It looks to me as if at line 338 of MyPokerGame.java you are calling scanner.nextLine without first double-checking that scanner.hasNextLine()
calling nextLine() when the scanner doesn't have a next line will throw this exception.
the idiomatic way to use the Scanner class is:
while(scanner.hasNextLine()){
str=scanner.nextLine();
//...
}
If you ever get an exception check the source of the exception and refer to the docs for the Exception type (or just paste the execption into google and you'll probably find a link to the answer right here on StackOVerflow!)

Deck of cards JAVA

I have created my deck of cards that deals every card and a suit until there is no card remaining. For my project, I need to split it up into 3 classes which includes a driver class. I first created one class with everything so I knew how to make it all work.
public class DeckOfCards2 {
public static void main(String[] args) {
int[] deck = new int[52];
String[] suits = {"Spades", "Hearts", "Diamonds", "Clubs"};
String[] ranks = {"Ace", "2", "3", "4", "5", "6", "7", "8", "9", "10", "Jack", "Queen", "King"};
// Initialize cards
for (int i = 0; i < deck.length; i++) {
deck[i] = i;
}
// Shuffle the cards
for (int i = 0; i < deck.length; i++) {
int index = (int)(Math.random() * deck.length);
int temp = deck[i];
deck[i] = deck[index];
deck[index] = temp;
}
// Display the all the cards
for (int i = 0; i < 52; i++) {
String suit = suits[deck[i] / 13];
String rank = ranks[deck[i] % 13];
System.out.println( rank + " of " + suit);
}
}
}
Now trying to split it up into 3 classes. I am getting red sqiggle lines on ALL my deck/suit variables on my DeckOfCards class. I dont know how to fix it.
public class DeckOfCards {
private Card theCard;
private int remainingCards = 52;
DeckOfCards() {
theCard = new Card();
}
public void shuffle(){
for (int i = 0; i < deck.length; i++) {
int index = (int)(Math.random() deck.length);
int temp = deck[i];
deck[i] = deck[index];
deck[index] = temp;
remainingCards--;
}
}
public void deal(){
for (int i = 0; i < 52; i++) {
String suit = suits[deck[i] / 13];
String rank = ranks[deck[i] % 13];
System.out.println( rank + " of " + suit);
System.out.println("Remaining cards: " + remainingCards);
}
}
}
Card class:
public class Card {
int[] deck = new int[52];
String[] suits = {"Spades", "Hearts", "Diamonds", "Clubs"};
String[] ranks = {"Ace", "2", "3", "4", "5", "6", "7", "8", "9", "10", "Jack", "Queen", "King"};
Card() {
for (int i = 0; i < deck.length; i++) {
deck[i] = i;
}
}
}
Dealer class
public class Dealer {
public static void main(String[]args){
System.out.println("The deck will randomly print out a card from a full deck each time");
DeckOfCards player = new DeckOfCards();
player.deal();
}
}
As somebody else already said, your design is not very clear and Object Oriented.
The most obvious error is that in your design a Card knows about a Deck of Cards. The Deck should know about cards and instantiate objects in its constructor. For Example:
public class DeckOfCards {
private Card cards[];
public DeckOfCards() {
this.cards = new Card[52];
for (int i = 0; i < ; i++) {
Card card = new Card(...); //Instantiate a Card
this.cards[i] = card; //Adding card to the Deck
}
}
Afterwards, if you want you can also extend Deck in order to build different Deck of Cards (for example with more than 52 cards, Jolly etc.). For Example:
public class SpecialDeck extends DeckOfCards {
....
Another thing that I'd change is the use of String arrays to represent suits and ranks. Since Java 1.5, the language supports Enumeration, which are perfect for this kind of problems. For Example:
public enum Suits {
SPADES,
HEARTS,
DIAMONDS,
CLUBS;
}
With Enum you get some benefits, for example:
1) Enum is type-safe you can not assign anything else other than predefined Enum constants to an Enum variable. For Example, you could write your Card's constructor as following:
public class Card {
private Suits suit;
private Ranks rank;
public Card(Suits suit, Ranks rank) {
this.suit = suit;
this.rank = rank;
}
This way you are sure to build consistent cards that accept only values ​​of your enumeration.
2) You can use Enum in Java inside Switch statement like int or char primitive data type (here we have to say that since Java 1.7 switch statement is allowed also on String)
3) Adding new constants on Enum in Java is easy and you can add new constants without breaking existing code.
4) You can iterate through Enum, this can be very helpful when instantiating Cards. For Example:
/* Creating all possible cards... */
for (Suits s : Suits.values()) {
for (Ranks r : Ranks.values()) {
Card c = new Card(s,r);
}
}
In order to not invent again the wheel, I'd also change the way you keep Cards from array to a Java Collection, this way you get a lot of powerful methods to work on your deck, but most important you can use the Java Collection's shuffle function to shuffle your Deck. For example:
private List<Card> cards = new ArrayList<Card>();
//Building the Deck...
//...
public void shuffle() {
Collections.shuffle(this.cards);
}
This is my implementation:
public class CardsDeck {
private ArrayList<Card> mCards;
private ArrayList<Card> mPulledCards;
private Random mRandom;
public enum Suit {
SPADES,
HEARTS,
DIAMONDS,
CLUBS;
}
public enum Rank {
TWO,
THREE,
FOUR,
FIVE,
SIX,
SEVEN,
EIGHT,
NINE,
TEN,
JACK,
QUEEN,
KING,
ACE;
}
public CardsDeck() {
mRandom = new Random();
mPulledCards = new ArrayList<Card>();
mCards = new ArrayList<Card>(Suit.values().length * Rank.values().length);
reset();
}
public void reset() {
mPulledCards.clear();
mCards.clear();
/* Creating all possible cards... */
for (Suit s : Suit.values()) {
for (Rank r : Rank.values()) {
Card c = new Card(s, r);
mCards.add(c);
}
}
}
public static class Card {
private Suit mSuit;
private Rank mRank;
public Card(Suit suit, Rank rank) {
this.mSuit = suit;
this.mRank = rank;
}
public Suit getSuit() {
return mSuit;
}
public Rank getRank() {
return mRank;
}
public int getValue() {
return mRank.ordinal() + 2;
}
#Override
public boolean equals(Object o) {
return (o != null && o instanceof Card && ((Card) o).mRank == mRank && ((Card) o).mSuit == mSuit);
}
}
/**
* get a random card, removing it from the pack
* #return
*/
public Card pullRandom() {
if (mCards.isEmpty())
return null;
Card res = mCards.remove(randInt(0, mCards.size() - 1));
if (res != null)
mPulledCards.add(res);
return res;
}
/**
* Get a random cards, leaves it inside the pack
* #return
*/
public Card getRandom() {
if (mCards.isEmpty())
return null;
Card res = mCards.get(randInt(0, mCards.size() - 1));
return res;
}
/**
* Returns a pseudo-random number between min and max, inclusive.
* The difference between min and max can be at most
* <code>Integer.MAX_VALUE - 1</code>.
*
* #param min Minimum value
* #param max Maximum value. Must be greater than min.
* #return Integer between min and max, inclusive.
* #see java.util.Random#nextInt(int)
*/
public int randInt(int min, int max) {
// nextInt is normally exclusive of the top value,
// so add 1 to make it inclusive
int randomNum = mRandom.nextInt((max - min) + 1) + min;
return randomNum;
}
public boolean isEmpty(){
return mCards.isEmpty();
}
}
Here is some code. It uses 2 classes (Card.java and Deck.java) to accomplish this issue, and to top it off it auto sorts it for you when you create the deck object. :)
import java.util.*;
public class deck2 {
ArrayList<Card> cards = new ArrayList<Card>();
String[] values = {"A","2","3","4","5","6","7","8","9","10","J","Q","K"};
String[] suit = {"Club", "Spade", "Diamond", "Heart"};
static boolean firstThread = true;
public deck2(){
for (int i = 0; i<suit.length; i++) {
for(int j=0; j<values.length; j++){
this.cards.add(new Card(suit[i],values[j]));
}
}
//shuffle the deck when its created
Collections.shuffle(this.cards);
}
public ArrayList<Card> getDeck(){
return cards;
}
public static void main(String[] args){
deck2 deck = new deck2();
//print out the deck.
System.out.println(deck.getDeck());
}
}
//separate class
public class Card {
private String suit;
private String value;
public Card(String suit, String value){
this.suit = suit;
this.value = value;
}
public Card(){}
public String getSuit(){
return suit;
}
public void setSuit(String suit){
this.suit = suit;
}
public String getValue(){
return value;
}
public void setValue(String value){
this.value = value;
}
public String toString(){
return "\n"+value + " of "+ suit;
}
}
Very Simple code to generate deck off Card:
class Card{
private final String suit;
private final String rank;
public Card(String suit, String rank){
this.suit = suit;
this.rank = rank;
}
#Override
public String toString() {
return "Card [suit=" + suit + ", rank=" + rank + "]";
}
}
class DeckOfCard{
private static final String suits[] = {"club", "diamond", "heart", "spade"};
private static final String ranks[] = {null,"ace", "deuce", "three", "four", "five", "six", "seven", "eight", "nine", "ten", "jack", "queen", "king"};
private final ArrayList<Card> cards;
public DeckOfCard(){
cards = new ArrayList<Card>();
for (int i = 0; i<suits.length; i++) {
for(int j=0; j<ranks.length; j++){
this.cards.add(new Card(suits[i],ranks[j]));
}
}
//Shuffle after the creation
Collections.shuffle(this.cards);
}
public ArrayList<Card> getCards() {
return cards;
}
}
public class CardPuzzle {
public static void main(String[] args) {
DeckOfCard deck = new DeckOfCard();
ArrayList<Card> cards = deck.getCards();
for(Card card:cards){
System.out.println(card);
}
}
}
There is something wrong with your design. Try to make your classes represent real world things. For example:
The class Card should represent one card, that is the nature of a "Card". The Card class does not need to know about Decks.
The Deck class should contain 52 Card objects (plus jokers?).
First you have an architectural issue with your classes. You moved the property deck inside your class Card. But of couse it is a property of the card deck and thus has to be inside class DeckOfCards. The initialization loop should then not be in the constructor of Card but of your deck class. Moreover, the deck is an array of int at the moment but should be an array of Cards.
Second, inside method Deal you should refer to suits as Card.suits and make this member static final. Same for ranks.
And last, please stick to naming conventions. Method names are always starting with a lower case letter, i.e. shuffle instead of Shuffle.
There are many errors in your code, for example you are not really calling your deck by just typing deck in your Shuffle method. You can only call it by typing theCard.deck
I have changed your shuffle method:
public void Shuffle(){
for (int i = 0; i < theCard.deck.length; i++) {
int index = (int)(Math.random()*theCard.deck.length );
int temp = theCard.deck[i];
theCard.deck[i] = theCard.deck[index];
theCard.deck[index] = temp;
remainingCards--;
}
}
Also, as it is said you have structural problem. You should name classes as you understand in real life, for example, when you say card, it is only one card, when you say deck it is supposed to be 52+2 cards. In this way your code would be more understandable.
There is a lot of error in your program.
Calculation of index. I think it should be Math.random()%deck.length
In the display of card. According to me, you should make a class of card which has rank suit and make the array of that class type
If you want I can give you the Complete structure of that but it is better if u make it by yourself
I think the solution is just as simple as this:
Card temp = deck[cardAindex];
deck[cardAIndex]=deck[cardBIndex];
deck[cardBIndex]=temp;
public class shuffleCards{
public static void main(String[] args) {
String[] cardsType ={"club","spade","heart","diamond"};
String [] cardValue = {"Ace","2","3","4","5","6","7","8","9","10","King", "Queen", "Jack" };
List<String> cards = new ArrayList<String>();
for(int i=0;i<=(cardsType.length)-1;i++){
for(int j=0;j<=(cardValue.length)-1;j++){
cards.add(cardsType[i] + " " + "of" + " " + cardValue[j]) ;
}
}
Collections.shuffle(cards);
System.out.print("Enter the number of cards within:" + cards.size() + " = ");
Scanner data = new Scanner(System.in);
Integer inputString = data.nextInt();
for(int l=0;l<= inputString -1;l++){
System.out.print( cards.get(l)) ;
}
}
}
import java.util.List;
import java.util.ArrayList;
import static java.lang.System.out;
import lombok.Setter;
import lombok.Getter;
import java.awt.Color;
public class Deck {
private static #Getter List<Card> deck = null;
final int SUIT_COUNT = 4;
final int VALUE_COUNT = 13;
public Deck() {
deck = new ArrayList<>();
Card card = null;
int suitIndex = 0, valueIndex = 0;
while (suitIndex < SUIT_COUNT) {
while (valueIndex < VALUE_COUNT) {
card = new Card(Suit.values()[suitIndex], FaceValue.values()[valueIndex]);
valueIndex++;
deck.add(card);
}
valueIndex = 0;
suitIndex++;
}
}
private enum Suit{CLUBS("Clubs", Color.BLACK), DIAMONDS("Diamonds", Color.RED),HEARTS("Hearts", Color.RED), SPADES("Spades", Color.BLACK);
private #Getter String name = null;
private #Getter Color color = null;
Suit(String name) {
this.name = name;
}
Suit(String name, Color color) {
this.name = name;
this.color = color;
}
}
private enum FaceValue{ACE(1), TWO(2), THREE(3),
FOUR(4), FIVE(5), SIX(6), SEVEN(7), EIGHT (8), NINE(9), TEN(10),
JACK(11), QUEEN(12), KING(13);
private #Getter int cardValue = 0;
FaceValue(int value) {
this.cardValue = value;
}
}
private class Card {
private #Getter #Setter Suit suit = null;
private #Getter #Setter FaceValue faceValue = null;
Card(Suit suit, FaceValue value) {
this.suit = suit;
this.faceValue = value;
}
public String toString() {
return getSuit() + " " + getFaceValue();
}
public String properties() {
return getSuit().getName() + " " + getFaceValue().getCardValue();
}
}
public static void main(String...inputs) {
Deck deck = new Deck();
List<Card> cards = deck.getDeck();
cards.stream().filter(card -> card.getSuit().getColor() != Color.RED && card.getFaceValue().getCardValue() > 4).map(card -> card.toString() + " " + card.properties()).forEach(out::println);
}
}

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