How to use JPanel mouse listener - java

I have a JPanel that is painted as a rectangle with a specific color. In my JPanel class in the constructor I accept a color and text. The text is the name of the color.
I am trying to make a mouse listener that will get the color of the jpanel after a person clicks on the jpanel. Any suggestions?
I did store the color in a variable but I have multiple color panels so when I click on one panel for example a yellow one I want to make a check to see if the panel clicked is a certain color and if so then something will happen but I'm having trouble figuring out how to get the JPanel source from the mouse listener.

This is how to get the background Color of the JPanel that was clicked on via a mouse handler (assuming the mouse event handler is attached to the JPanel you want to get the Color of):
private void mouseClicked(java.awt.event.MouseEvent evt) {
JPanel panel = (JPanel)evt.getSource();
Color c = panel.getBackground();
System.out.println("color: " + c.toString());
}
Explanation:
In the mouseClicked method the MouseEvent argument evt is an Object which contains a reference to the "source" of the mouse event (ie. the Object that had the click event handler attached to it). If you know you've only added the event handler to JPanel objects, then you can safely cast the result of getSource() to a JPanel instance as is done in the example code.
Then you can perform operations on the JPanel source of the click event such as getBackground().

here is a complete class showing how to print color name the JPanel is clicked is tested the code
class RectanglePanel extends JPanel implements MouseListener {
String colorName;
Color color;
public RectanglePanel(String text, Color c) {
this.colorName = text;
this.color = c;
super.addMouseListener(this);
}
#Override
public void paint(Graphics g) {
super.paint(g); //To change body of generated methods, choose Tools | Templates.
Graphics2D g2 = (Graphics2D) g;
g2.setColor(color);
g2.fillRect(50, 50, 100, 100);
}
#Override
public void mouseClicked(MouseEvent e) {
System.out.println(colorName);
}
#Override
public void mousePressed(MouseEvent e) {
}
#Override
public void mouseReleased(MouseEvent e) {
}
#Override
public void mouseEntered(MouseEvent e) {
}
#Override
public void mouseExited(MouseEvent e) {
}
}

Related

Jittering when trying to move undercorated JFrame

I have made a custome JFrame called mainWindow that is undecorated. I have added a JLabel named dragBar at the top of it and gave it desired dimensions (as shown below). When I click on the label I make the window move according to my mouse by using two listeners; one MouseListener and one MouseMotionListener.
The problem is that whenever I click on the label the window does move according to my mouse's location but it spazzes all over my screen until I stop moving the mouse or let go of the click button.
Is my method wrong? What is causing this issue?
Here is my code:
//what i use to make the dragBar
private JLabel dragBar = new JLabel();
private Point initialClick; //the initial point where I click on the label
//my mainWindow JFrame
private JFrame mainWindow = new JFrame();
private Dimension mainWindowSize = new Dimension(680,410);
//the code I use to set up my mainWindow JFrame
mainWindow.setUndecorated(true);
mainWindow.setShape(new RoundRectangle2D.Double(0, 0, 670, 400, 5, 5));
mainWindow.setSize(mainWindowSize);
mainWindow.setMinimumSize(mainWindowSize);
mainWindow.setResizable(false);
mainWindow.setLocation((screen_size.width/2)- mainWindow.getWidth()/2, (screen_size.height/2)- mainWindow.getHeight()/2);
mainWindow.getContentPane().setBackground(new Color(46, 48, 50, 255));
//the code I use to set up my dragBar label
topContainer.add(dragBar,3); //a Jlayeredpane that contains the dragBar label and is added to the mainWindow
dragBar.setSize(topContainer.getSize());
dragBar.setLocation(0,0);
dragBar.addMouseListener(new MouseListener() {
#Override public void mouseClicked(MouseEvent e) {}
#Override
public void mousePressed(MouseEvent e) {
initialClick = e.getPoint();
}
#Override public void mouseReleased(MouseEvent e) {}
#Override public void mouseEntered(MouseEvent e) {}
#Override public void mouseExited(MouseEvent e) {}
});
dragBar.addMouseMotionListener(new MouseMotionListener() {
#Override
public void mouseDragged(MouseEvent e) {
int changeX = e.getX()-initialClick.x;
int changeY = e.getY()-initialClick.y;
mainWindow.setLocation(mainWindow.getX()+changeX, mainWindow.getY()+changeY);
}
#Override public void mouseMoved(MouseEvent e) {}
});
a Jlayeredpane that contains the dragBar label
Don't think I would use a JLayeredPane for this. Just add a component to the BorderLayout.PAGE_START of the frame.
The basic logic for dragging a component is something like:
public class DragListener extends MouseInputAdapter
{
Point location;
MouseEvent pressed;
public void mousePressed(MouseEvent me)
{
pressed = me;
}
public void mouseDragged(MouseEvent me)
{
Component component = me.getComponent();
location = component.getLocation(location);
int x = location.x - pressed.getX() + me.getX();
int y = location.y - pressed.getY() + me.getY();
component.setLocation(x, y);
}
}
However in your case you don't want to drag the label, but instead drag the window, you your logic needs to forward the events to the window.
Check out Moving Windows for a more complex implementation of the above code that also adds additional features that easily allow you to move a window.

how to change the jbutton color while the user is clicking on it ?

I developed a virtual keyboard with JButtons.
How do I change the color of the JButton while I am pressing it (with the mouse or keyboard) and revert back to the original color after leaving it ?
Keep the original background color of your button in the oldColor java.awt.Color variable. A MouseAdapter is a convenient way to avoid clutter.
You will just need to override mousePressed() and mouseReleased():
...
oldColor = jButton1.getBackground();
MouseListener mouseListener = new MouseAdapter() {
#Override
public void mousePressed(MouseEvent mouseEvent) {
jButton1.setBackground(Color.green);
doWhateverYouHaveToDo();
}
#Override
public void mouseReleased(MouseEvent mouseEvent) {
jButton1.setBackground(oldColor);
}
};
jButton1.addMouseListener(mouseListener);
...

How do I click a JLabel using MouseListener?

I am trying to make this program for minecraft, and now im just getting started. I want that if you click a label, it will check what label is it and will do something.
addMouseListener(new MouseAdapter() {
public void mousePressed(MouseEvent me) {
System.out.println(me.getX()+", "+me.getY()+".");
Object source = me.getSource();
int intx = me.getX();
int inty = me.getY();
if(me.getX()>=1 && me.getY()>=1 && me.getX()<=70 && me.getY()<=45){
permissionsframe.setLocation(810,250);
System.out.println(p1p.length);
permissionsframe.pack();
permissionsframe.setSize(200, 200);
permissionsframe.setVisible(true);
JLabel playerperms = new JLabel("Player "+p1s+" has "+p1p.length+" permissions.");
playerperms.setBounds(1, 1, 150, 150);
permissionsframe.add(playerperms);
System.out.println("You chose "+player1.getText()+".");
}
else{
System.out.println("You did not click any label.");
}
}
});
This selection area is adapted to the name I have now - NonameSL. But if the name will be longer or shorter, the selection area will obviuosly be different...
Is there a way to get the excact label? I tried if(source.equals(player1))(Player 1 is the label) but I placed the label in 1, 1 and I have to click the excact point that I defined the label in, X=1, Y=1. How can I make a mouse listener listen to a label?
There is no need to check if the mouse coordinates are inside your JLabel.
You can bind a Listener to every JLabel an process the click/press event in your MyMouseListener.class
To do so:
You have to add the MouseListener to every JLabel:
MyMouseListener myMouseListener = new MyMouseListener();
label01.setName("name01");
label01.addMouseListener(myMouseListener);
label02.setName("name02");
label02.addMouseListener(myMouseListener);
To identify the JLabel you could do something like this:
class MyMouseListener extends MouseAdapter {
#Override
public void mouseClicked(MouseEvent e) {
JLabel l = (JLabel) e.getSource();
if(l.getName().equals("name01"))
doSomething01();
else if(l.getName().equals("name02"))
doSomething02();
}
}
The correct way to do this is to use the .getComponent() method instead of the .getSource() since this is MouseEvent which is something different than ActionEvent.
Implement the Listener to your class:
public class Main implements MouseListener {
public static void main(String[] args) {
//setup JFrame and some label and then
label.addMouseListener(this);
}
#Override
public void mousePressed(MouseEvent e) {
if (e.getComponent().equals(label)) {
System.out.println("clicked");
}
}
//the other orderride methods..

JFrame Paint having click-sensitive areas of the screen

I was making a program and I wanted to know how to make certain areas of a JFrame activate something when clicked, although without a button, like you clicked in the upper-right quarter of a picture to activate something.
Create an List of Shape objects to represent the areas that you want to click on:
List<Shape> shapes = new ArrayList<Shape>();
Then you can add different shapes to the List:
areas.add( new Rectangle(5, 5, 10, 10) );
Then you add a MouseListener to the frame and in the mousePressed event you would do something like:
for (Shape shape: shapes)
{
if (shape.contains(theMousePointFromTheMouseEvent)
// do something
}
create a JLabel object and set its icon to the image you want to display. Then add a mouse listener to the label object and implement all of its abstract classes especially the mouse clicked method to do what you want to do when clicked. Then when you click your JLabel you will see what you want.
The below code is an example to print "hello" when label is clicked:-
java.awt.event.MouseListener ml = new java.awt.event.MouseListener() {
#Override
public void mouseClicked(MouseEvent e) {
System.out.println("hello");
}
#Override
public void mousePressed(MouseEvent e) {
}
#Override
public void mouseReleased(MouseEvent e) {
}
#Override
public void mouseEntered(MouseEvent e) {
}
#Override
public void mouseExited(MouseEvent e) {
}
};
jLabel1.addMouseListener(ml);

Swing Jbutton: showing border and background only when it is hovered

I want to add a hovering-effect to my customized Swing.JButton similar to the icon on my Chrome Browser:
Before hover >>
After hover >>
I am able to set the button in the "before" status when it is created, but I am not able to create the "border + raised-background" when it is hovered. When I try to re-add the border to the button, I got a moving effect as after repainting a new border is inserted.
This is my current code:
public class MyButton extends JButton implements MouseListener {
public MyButton(String iconPath, String toolTip) {
super(new ImageIcon(TipButton.class.getResource(iconPath)));
addMouseListener(this);
setBorder(null);
setBorderPainted(false);
setFocusPainted(false);
setOpaque(false);
setContentAreaFilled(false);
setToolTipText(toolTip);
}
public MyButton(String iconPath, String name, String toolTip) {
this(observers, iconPath, toolTip);
setText(name);
}
#Override
public void mouseClicked(MouseEvent e) {}
#Override
public void mousePressed(MouseEvent e) {}
#Override
public void mouseReleased(MouseEvent e) {}
#Override
public void mouseEntered(MouseEvent e) {
if (e.getSource() != this) return;
setBorder(BorderFactory.createBevelBorder(BevelBorder.RAISED));
}
#Override
public void mouseExited(MouseEvent e) {
if (e.getSource() != this) return;
setBorder(null);
}
}
I suppose the main logic should be in the methods mouseEntered/mouseExited but I don't know how to get the wanted effect. Any idea?
I think I have found a solution. Using EmptyBorder with the same sizes (insets) of a raised border does the trick. Code:
public class SwingUtils {
public static JButton createMyButton (String iconPath, String toolTip) {
final JButton b = new JButton (new ImageIcon(SwingUtils.class.getResource(iconPath)));
final Border raisedBevelBorder = BorderFactory.createRaisedBevelBorder();
final Insets insets = raisedBevelBorder.getBorderInsets(b);
final EmptyBorder emptyBorder = new EmptyBorder(insets);
b.setBorder(emptyBorder);
b.setFocusPainted(false);
b.setOpaque(false);
b.setContentAreaFilled(false);
b.setToolTipText(toolTip);
b.getModel().addChangeListener(new ChangeListener() {
#Override
public void stateChanged(ChangeEvent e) {
ButtonModel model = (ButtonModel) e.getSource();
if (model.isRollover()) {
b.setBorder(raisedBevelBorder);
} else {
b.setBorder(emptyBorder);
}
}
});
return b;
}
}
Note: as mKorbel says it would be using ChangeListener and the button created in a factory method instead of subclass JButton.
Use different images for every state. You can set a different Icon for selected, disabled selected, disabled, pressed, rollover, rolloverEnabled, rolloverSelected. More info here.
In java 7 there is a BevelBorder class that looks to be what you are looking for. The 2 methods you will probably be interested in are
paintRaisedBevel(Component c, Graphics g, int x, int y, int width, int height)
and
paintLoweredBevel(Component c, Graphics g, int x, int y, int width, int height)
Here is the documentation on the class: http://docs.oracle.com/javase/7/docs/api/javax/swing/border/BevelBorder.html
there (maybe) no reason to create extends JButton implements MouseListener {, there aren't overroaded any of JButtons methods, and use composition with returns instead,
better could be to create a local variable and to use methods implemented in API
don't to use MouseListener for Buttons Components, all these events are implemented in JButtons API and correctly
use set(Xxx)Icon for JButton
easiest of ways is to use JButton.getModel from ChangeListener, for example

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