Java3D - How to dispose? - java

I've got a Java class that creates a Java3D (1.5.2) Canvas3D, adds some things, rotate it a bit and then saves it as an image - without actually displaying the Canvas3D in a JFrame or similar. That part works fine, based on the Java3D print_canvas3d example.
Unfortunately, the whole thing seems to have troubles cleaning up, because I see two symptoms:
a) After the image is saved, the application should be finished, but it does not exit. Calling System.exit(0) does fix that, but since the class will be used in an application server later, that is not a solution.
b) After the first image is saved, trying to create a second one (by creating a new Canvas3D, etc.) blocks the whole application on GraphicsConfiguration.getDevice() (and, if that is worked around by storing the Device in a static member, on similar places).
So, somehow the cleanup of the Java3D code seems to lack something very important. Unfortunately I can't seem to be able to find that...
I tried the solution given [here], tried to SimpleUniverse.cleanUp, SimpleUniverse.getViewer.getView.attachViewPlatform(null) and other stuff, but nothing seems to change it. The only workaround I found is to place the code inside daemon threads and save the whole Canvas3D part in a static variable, but honestly, that looks more like a mess and not a solution. Unfortunately, I don't have the time left to rewrite the whole thing in JOGL or similar and I also can't simply create an external application to write the image and exit for each call... So I need to know how to do it correctly.
My question is simple: How do I clean up a Java3D application correctly without System.exiting it?
Regards,
Flo

Related

Java 3D Object Rendering with Yaw/Pitch/Roll

Im looking for a way of displaying a 3D Rectangle, which could be moved by the values a gyrosensor delivers from my arduino.
I just don't know where to start with the Implementation of the 3D Space, the communication works fine.
I did not find any useful information online, however, I just need a Window (Don't know, is JFrame enough for this) with a model that I can set x/y/z and yaw/pitch/roll etc.
Are there libraries or code-examples?
I did see one integration with JavaFX which I have never used yet, or the implementations were in other languages.
Unity worked out for this, even though i was getting buggy behaviour.
Therefore i tried out Processing, which turned out to work fine. There are some snippets online where you can pass in the values of your arduino and it just works out.
I cannot provide more details since the project was abandoned.

How can I make it so Eclipse automatically updates my code in a window as I edit it?

How can I make it so Eclipse automatically updates my code in a window as I edit it? I've seen the feature before in youtube videos but I cannot find it. For example : I change a JApplet rectangle width from 20 to 10, I want to see it update immediately.
I've seen Notch do this on development videos (Minecraft), it is awesome but I don't know exactly how he does it.
-- EDIT --
This has been bugging me so I went and googled "how does notch code" and found this on a blog page https://gun.io/blog/what-i-learned-from-watching-notch-code/. It doesn't say exactly how it was done but gives a good hint (HotSwap) and makes it seem like he set it up himself without external software. Here's the most relevant section:
Incredibly Fast Testing
He began by building the engine, and to do this he used the ‘HotSwap’ functionality of the Java JVM 1.4.2, which continuously updates the running code when it detects that a class has changed.
When building the engine, Notch wrote a function which would continuously pan the camera around and clip through the walls and keep the view on top, so he could make changes to the code and see the effects they made in real time. I’m used to testing by writing a function, building it, installing it on the device I’m testing on, and then seeing the result, which can take up to a minute at a time, so it’s easy to see how HotSwapping could save a lot of development time.
--- ORIGINAL POST CONTINUED ---
I get a similar effect by using groovysh though, works smoothly and can use all your java classes as is.
What I'll usually do is write all my code in java, then go and fire up "Groovysh" where it will give you a little window to enter commands (You may have to ensure the classpath works correctly outside of eclipse). I can then "new" any of my classes and call methods on them one line at a time. When you do myFrame.setSize([100,100]) you will see it change immediately.
A good test is to just run groovysh and type something like:
import javax.swing.*
f=new JFrame()
f.setVisible(true)
f.setSize(100,100)
or the groovier version:
f=new JFrame(visible:true, size:[100,100])
and you will see your frame resize on the screen. You can even drag it bigger and then do something like:
println f.getWidth()
to show your new width. It's fun to interact this way but it's more complicated if you want to actually change your class definition and see it pick up the change, I have no idea how Notch did that. I looked into it a little--it's possible he was using something like JRebel
It requires something special since you would have to dynamically reload the classfile into your running system on every save--something that should have serious classloader issues.
By the way there is also a way to get your Java program to throw out a little GroovyConsole which will allow you to inspect and modify all the variables in your running code (but again you can't replace definitions of existing classes).
Also see answer here:
Change a method at runtime via a hot swap mechanism

How on earth does he debug a running application like this, and more importantly, how can I?

"Debugception!"
You may notice that within the first 15 seconds of this YouTube video (from 1:01:01 to 1:01:16), Markus Persson (aka "Notch", creator of Minecraft) has somehow managed to save/update an application and attach a debugger to it while it was already under the process of being debugged, supposedly all with a simple keyboard shortcut. The previously coded application somehow magically became the newly edited one, and seemingly without relaunching it or spawning a new process... It's possible that this is just some form of locally remote debugging, but something about it just doesn't seem quite right.
I've spent several days Googling and asking around on how he was able to do this, yet to no avail. I've found no such option under Eclipse preferences, and whenever I try to save & debug an already running application, it simply launches a separate instance of the newly updated application, side-by-side with the older, outdated one.
Am I missing something? How was this possible?
How was he able to utilize such an astounding, powerful debugging feature?
Thanks in advance!
Update
Okay, so this appears to be a standard feature specific to Eclipse.
Coming from a background in NetBeans and Visual Studio, I'm astounded that this doesn't seem to exist elsewhere (or at least in NetBeans!)...
This is a built-in feature of Eclipse. If you edit a method while the program is running in debug mode, it will compile the new method, and replace the old method with the new version. If some thread was already running that method, it will jump back to the beginning (AFAIK; this might only happen when the program is paused).
You don't need to re-launch the program or set any special preferences. Just edit and save, and the magic will happen.
Eclipse can't always figure out how to merge your changes into the running program - usually if you changed anything outside a method body (including the method's parameters or return type). In this case, you will get a warning dialog, with the option to stop the program, restart the program or ignore the changes.

Netbeans Removing JPanel does not remove from source

I made a JTabbedPane using Netbeans 7.4. After adding a few things, I decided I didn't want all of the tabs I have created anymore. I then simply compied the JPanel inside of the JTabbedPane onto the same JFrame, and deleted the now unused JTabbedPane. Thing is, all the variables used are still being initialised in source code, even though they do not show up in the Design Navigator or on the JFrame in design mode.
I know I can simply edit this out with a external editor, but I am afraid that the Form data will be corrupted. (This has happened to me before and I lost the ability to edit using Design Mode.)
I used the inspector and FindBugs, but I failed to remove it from there.
"Why am I using Netbeans!?" - A question I won't be asking myself again after I sort this out.
Your first real problem is you are using the Design Mode. Netbeans isn't the problem as is is more than capable of working by itself with code only (I will always only use code).
It is really easy to break a program with a incorrect move within design view.
There isn't really an easy way to go about fixing it, although IMHO sift through the code and find what you need to remove. Make a copy of the .java file first so you have a backup if it breaks!

Turn photoshop design into Java GUI

I can't seem to find anybody who has done or posted something like this; Essentially I want to design my own UI in photoshop and then slice down the images to use it in a Java application. Essentially coding in the PSD file as the GUI. Is this possible? If so, can anybody lead me in the right direction?
I'm not sure what editor to use for this sort of stuff. I am using the Eclipse IDE and I know there is a Visual Editor but, I already have the actual design for every component in a PSD file. All I want to do is to start incorporating this into the application. Thanks.
It depends on how far your design goes. If you simply want to have normal Swing components on top of your image this is easy. Convert your PSD into (for example) PNG, create a custom JPanel subclass that loads the image and overwrite the paintComponent() method to draw the image instead of the normal background. All child components can then be set to be transparent with setOpaque(false). This puts your image into the background and puts the components float on top of it.
If you want to change how individual components look, its a lot more work. You basically need to implement a new Look&Feel for Swing. I wouldn't recommend going that route, unless you really have to, we are talking about weeks of work here, and it requires a lot of testing to really make it work properly on all platforms.
Alternately, there are already tons of custom Look&Feels available, I suggest you take a look at some freely available ones (just google "java look and feel"). Many of them can be customized to some degree (how much depends on the actual implementation, so take a close look at the source/documentation for each of them).
You might want to take a look at NetBeans which has a Swing GUI Builder. You would have to redraw your components there, and then write all the code to process the events. It is sometimes good to start with that, though often times it is less frustrating to lay them out with code by hand as it can difficult to make changes in code and have the builder keep up. There is nothing I know that will let you start from a photoshop image and proceed to building a GUI. Sounds like a good project to make someone rich. :-)

Categories

Resources