As I'm quite new to java I'm not sure if this is possible, so I ask you for help. I'm wondering if it is possible to have part of a viewpager hidden above the screen/under the action bar. I have attached an image for illustration.
What I want is for part of the viewpager to be above the actual screen, part of it shown and part of it under the rest of the layout. Reason behind this is that I want it to slide down and cover the whole screen when the user slides down (white layout slides down and out).
Is this possible? If so, could you give me any pointers to how. Thanks in advance.
Related
I'm relatively new to coding, especially with android(xml,java).
I had an idea for an app but it appears that it requires a layout that I can't seem to find.
So what I'd need is a layout that starts out with the screen size and dynamically expands in the given direction as the user drags along the screen.
In addition to that I want to be able to create objects(textview, imageview) at any given point on the layout which can also overlap as they can in Absolute- or RelativeLayout. Those objects should dynamically be loaded and destroyed as they move in and out of view.
So I don't know if there's anything like this. I've searched for quite a bit but only found layouts that were able to either scroll horizontally or vertically.
If anybody got an idea how I could possibly realize such a view, please let me know!
Best regards, BlackCert
In your case, doing everything manually through OpenGL seems appropriate. You could render only the items that are visible and dont have to mess with Android getting painfully slow when dealing with huge layouts. Set-Up a 2D scene and write rendering code for each kind of item you want to display.
i'm developing an application for android that is already done for IOS, is not big problem.
the thing is that my boss want it to be exactly the same, but one of the menus is the problem, is like a slide menu but with zoom and a background image, anyone have any idea how can i do this, i already google it but no results :(, a library would help.
here is a picture with the menu for IOS.
I don't think if it would be an effective solution but you can use a RelativeLayout.
Put the selection part behind in a LinearLayout then put a framelayout front to contain list fragments. This way you shouldn't use an action bar to have absolutely same looking with iOs version.
When someone clicks open button apply an animation to your framelayout. scale it by %75 and move it 25% in y coordinate and move it %50 in x coordinate. When buttons in your LinearLayout apply a reverse animation to your FrameLayout. If swap button clicked change your fragment with new one. You can also aply a transaction animation to your fragments.
I hope you know how to handle this stuff. If no I can do my best to code an example.
EDIT:
Don't forget to set your flame layout unclickable when you move it to right side.
https://github.com/SpecialCyCi/AndroidResideMenu
I think I found your answer. I came across this in a list of libraries it is 3.8 on the list https://github.com/Trinea/android-open-project/tree/master/English%20Version
Cheers!
I don't know if it's a dumb question because it is one of my first apps.. but if that's the case, please also explain why!
If I create a Tab-Based Activity-Structure, I get nearly what I am asking for but only for Tabs. What I want is generally opening a second or even third activity in one main-activity which contains the main-interface.
Example: I have a Title-Bar and a little icon at the bottom-left corner for some reason during the whole app runtime. Now: How can I control them with the main activity and open at the same time some other activities/views into the existing interface? It should then be shown below the title bar and lying underneath the little icon (the icon is not really important, just fictional). Also it would be nice if I could add some fade in effects to these embedded activities/views. Is that somehow possible?
I currently only know, how to open activities each over another filling the whole screen, except in the case of tabs... maybe I only haven't inspected the tab structure enough.. however, I would be delighted about each answer!
Regards
What you are looking for, are Fragments.
Fragments can be used to fill a part of the screen, while doing something else entirely in a different one.
In your example you can create a main activity that contains two Fragments. One Fragment controls the title bar, the other one controls the main content area.
By replacing the current Fragment in your content area with a different one on the press of a button, you can achieve the behavior you are looking for. At least, that's how I did it in an app of mine containing a main content area and a music player. The music player stays in place while the main content changes.
Sadly I can't provide any example code right now, but here is a tutorialthat should help you get started:
Android User Interface Design: Working With Fragments
Android has many useful tools when coming to views and screens and layouts.
Description: While playing my game (running around as a zombie bear eating humans) I would like to allow the player to access an items menu via sliding a menu from the right side/edge of the screen. Or at the least be able to access a game options menu (not game settings which would be the menu button).
What would be the best fit for description?
P.S How would I make a question like this less like a discussion and more like a straight forward programming question when I don't really know what's available to do this.
Also, if this is the case, please point me to another location to ask a question that may require a discussion.
Thank You!
Try looking at the SlidingDrawer class.
PS I personally don't see a problem with how you have worded your question if you are looking for ideas of views/widgets you need to perform a specific function/effect.
My first thought, and for a simple approach (this wouldn't be animated or dragged really), would be using a RelativeLayout where the portion representing the menu was initially set so that it's visibility were GONE, except for a small tab or arrow or something. When that tab/arrow is touched, the visibility of the View for the menu could be toggled to VISIBLE.
With visibility set to GONE, a view is not drawn or considered in any part of the layout pass when the screen is drawn.
You could populate a listview with some icons and when an particular icon is selected, then figure out which one was selected and then execute some function and hide the sidebar using an animation. I've never developed a game, so I'm not too sure how far it deviates from the standard, but I wish you the best of luck :) ! If you post the source let me know would love to test your game and see how you work with the source!
I'm trying to create a "scrollable" layout in Android. Even using developers.android.com, though, I feel a little bit lost at the moment. I'm somewhat new to Java, but not so much that I feel I should be having these issues--being new to Android is the bigger problem right now.
The layout I'm trying to create should scroll in a sort of a "grid". I THINK what I'm looking for is the Gallery view, but I'm really lost as to how to implement it at the moment. I want it to "snap" to center the frame, like in the actual Gallery application.
Essentially, if I had a photo gallery of 9 pictures, the idea is to scroll between them up/down AND side to side, in a 3x3 manner. Doesn't need to dynamically adjust, or anything like that, I just want a grid I can scroll through.
I'm also not asking for anyone to give me explicit code for it--I'm trying to learn, more than anything. But pointing me in the right direction for helpful layout programming resources would be greatly appreciated, and confirming if it's a Gallery view I'm looking for would also be really helpful.
EDIT: To clarify, the goal is to have ONE item on screen at a time. If you scroll between one item and the next, the previous one leaves the screen, and the new one snaps into place. So if it were a photo gallery, each spot on the grid would take up the entire screen size, approximately, and would be flung out of the viewable area when you slide across to the next photo, in either direction. (Photos are just an example for illustration purposes)
This page gives a good summary of the different built in layout objects. From your description a GridView or possibly a TableLayout might work. GalleryView looks to be horizontal only.
I believe GridView is what you're looking for. Here's a tutorial: http://developer.android.com/resources/tutorials/views/hello-gridview.html
You should check out the ViewPager widget, which is available in the Android compatibility package. I spent a loooong time trying to get the Gallery widget to behave properly, but finally settled on a ViewPager which returned ImageView objects instead. Works like a charm.