Android AsyncTask/Service killed before task complete - java

Synopsis: I need a way to start a task and have it persist through onDestroy() of app until it completes, or ability to pick up where it left off.
In my app, I have a ListView containing some items from a database. Hopefully only about 10-30 items, but potentially thousands (if the user never clears it, although I have prompts to clear it from time to time).
I have set up an AsyncTask to perform clearing the selected items from the list when the user wants to. However, I've noticed that the AsyncTask is killed when onDestroy() is called, for example if the user selects all items to delete, presses delete, then swipes app out of Recents while task is still performing.
I remember learning somewhere that a Service persists longer than an AsyncTask, so when the task gets killed I hand off the data to delete to a Service that I created. It does this by
intent.putIntegerArrayListExtra(list);
and get data from it in the Service. The Service persists far longer than the AsyncTask (only about 4-6 seconds), but still not all the way to completion. I know a little about START_XXXX flags, but that would be bad practice for this task, since they'd either send the whole list back to itself, or never really stop.
What is the preferred method to delete selected items from a database without it stopping when the app is killed, or at least to pick up where it leaves off?
Thanks all!

Your problem is very much like this: You have an application open in your favorite OS which is doing things in the background and then in the middle of it, the user force closes it. Logically, it will stop everything it's doing and stop executing and there's not much you can do to interrupt it.
There's no ideal solution to stop this from happening so what most people end up doing is to warn users that stopping the app when this operation is in process can have unwanted consequences.
In Android however, you have another option which is slightly more robust: you can write a persistent background service what continues running even if your app isn't running, but that still wouldn't solve the problem of what happens if the user switches off the phone when you're deleting from the DB? which would be the next logical question given your context. (personally, I would not recommend this approach for your task).
Best you can do is to maybe write a shared preference for every row you've not yet deleted (this will be the full list of rows you want to delete when you start deleting). For every row (or bunch of rows) you delete, change this preference to remove those rows from the preference and then if the app is interrupted, when you restart your app, read this preference and continue where you left off.
Alternatively, do what others do and warn users (by use of dialogs for instance) that they shouldn't stop the app until the delete is done otherwise bad things happen, etc.
I would strongly discourage you from using a service simply because it lasts longer than an AsyncTask. That's way too hacky and not at all reliable.

Related

Can I do Swing operations at shutdown time?

This relates to this Java question.
Here's my problem. I've written an app that allows people to do a lot of data entry, typing into a lot of separate fields. To confirm the change in each field they can often hit Return (for a single line field) or control-S (for multi-line fields where Return would be valid input), but that's cumbersome, so I also allowed fields to save their content when they lose focus. So users can type-tab-type and it all goes smoothly.
Except if they change a field and then click on the application window exit X in the corner. They expect that this counts as losing focus and will save that last change. But the lost focus event doesn't happen and the change is lost.
I could add a Done button, which would have the side effect of moving focus and saving the last field, and then exiting. But I shouldn't have to. There's a X in the corner and it should do the right thing.
My first thought was
frame.addWindowListener(new java.awt.event.WindowAdapter() {
#Override
public void windowClosing(.....
because I thought from there I could publish() something to my SwingWorker to tell it call loseFocus on everything. No such luck; publish() is protected.
Basically I need to do one last operation on my various widgets when X is clicked. How do I?
Edit: I should note that each editable widget (dropdown, JTextPane, etc) has been extended to hold the actual relevant data. All the data for that widget, e.g. whether the value the user typed is valid, what it was before he edited it, etc. is in those extended class instances. There's no other place values are held; this isn't model-view-controller.
The reason for this is that widgets can get changed either by user actions or network messages; a message can come in that throws out an existing widget entirely and replaces it with one with new content. In other words, doInBackground is in a permanent read-loop, reading network update messages and publish()ing those update requests to process(). User action happens as usual, between calls to process().
Bottom line,there's no global data structure to go to at exit time to get values. They're all in dozens to hundreds of data structures managed by the swing worker thread.The app itself, outside that swing worker thread, doesn't even know what sort of values and widgets exist - all widgets are created, placed and destroyed by network messages from the server. The rest of the app (what little there is) couldn't safely get to the data if it wanted to, unless I implemented a whole lot of shared data and locking.
It all works flawlessly, and I'd rather not redesign it all for this one tiny shutdown case. It just never occurred to me that I couldn't publish an extra "shut down" message into the work queue for process() from outside that thread. (I mean thread safe queues are trivial to implement; why didn't they?)
If the answer is "you can't talk to swing at shut down", I'll live with it. I do have a potentially evil workaround - I could have x do nothing but send a message to the server, which could write back a "you should shut down message" which could do the rest. But that seems ungainly.
The short answer is, there isn't a good solution. I tried installing a shutdown hook and publishing a message to the swing thread to tell it to finish up, and then gave the shutdown thread a 500ms sleep to give process() time to happen. process() wasn't called. publish() alone apparently isn't enough, once shutdown starts.
Bottom line, don't put data you need to get at in swing threads. Global data and synchronized functions is the only way to go.

Perform an Action when the app comes to foreground

I am developing an app which has to perform some background work. For that reason, I am using a Service. Now what I want to achieve suppose the user start the background work and while the work is loading then the user has an option to either minizine the app or wait till the loading is over.
After the loading is over I want to open another Activity. Now my issue supposes the user starts the loading and minimizes the app then when the loading is over the user has not yet returned to the app then if I start the Screen without even the user having my app in his view then the user might get interrupted with his work.
So what I want is when the loading is over, I want to only open if my app is visible to the user and if the app is not visible to the user then I want to wait till the user return back and only when the user returns back I want to open the Screen if the loading is over.
Now what I have thought is I should have a boolean which will track whether the app is visible to the user. On onStop I will set the boolean value to false and onStart I will set the value to true. And again onStart I will check if the loading is finished and if yes then I will open the Screen.
But I want to know whether there is a better way to achieve this? If yes then how. The reason I am looking for a better way is that I want to write a clean code for my app which might avoid bugs and crashes.
That is exactly the scenario LiveData and RxJava are for. Your activity will get the data only when the activity is visible. Your Viwemodel will provide your live data to the activity only when your activity is available and it's lifecycle aware. You can also consider using WorkManager if your app needs to continue to work even after your user closed your app, even if user restarts your app. It also comes with Constraints to optimize your work based on Network, Battery life...and provides livedata for your Viewmodel to consume.

Exiting app after completion of all crouton toasts

I am using Crouton as alternative to native android toasts. I have to display 5-6 croutons one after the another and then call System.exit(0) to exit my app.
The problem is, I see first crouton for 1-2 seconds and the app just exits! The rest croutons aren't displayed at all. This is because when the code is being executed the undisplayed croutons are added to queue. And when it comes to System.exit(0) it exits the app without displaying those queued croutons. I have tried searching for solution for this and came across a solution in which I have to create a new thread, then sleep it for time = sum of durations of necessary croutons and then call System.exit in that thread. But then if I have more or less croutons in another situation then that becomes useless.
So can anyone think of a solution?
Why do you have to quit the app?
In general, in Android, applications should not quit, and show not provide a way for the user to quit them. Quitting an app is handled by the system when the user navigates away from it and goes back to the home screen.
If your application must quit (for example, because of an unexpected condition it can't deal with) and you want to make sure the user sees the information, then the best approach would be to use an AlertDialog to display the information.
So, long story short: revise your UI... if you're sure that this is the right way to do it, then simply don't call System.exit(0). Just show the toasts and then stick around. Eventually the system will decide to quit your app when memory is needed.

Should I put (online) database queries in Android into a separate thread, and what should the UI showing meanwhile?

I have some questions about executing SQL queries (to an online database) from an Android app.
Since these are network operations and they are costly, should I be doing them in a separate thread? Also, what should I show the user (UI) while these queries are processing?
I suggest you to make a use of AsyncTask. In the doInBackground() method you'd be downloading/processing stuff. In the onPostExecute() you'll be displaying on the UI. This is in short. Research base on AsyncTask for further information.
The first answer is good with regards to AsyncTask. If they're REALLY long queries, I would put them in a service and communicate back to the activity with a broadcast, but if they're just "network long", then Async is good.
It seems like EVERYBODY wants to use a waiting dialog, but this kind of UI generally sucks. It blocks everything, so if you can't get a response or whatever, the user is stuck. I recently reviewed an app for somebody, and because our network was slow, the time spent waiting in an alert box was 47 seconds. Any idea how long that feels to a user?
I would disable a repost, put some kind of spinner up, but don't block the UI. If the user wants to do something else, let them. Also, when the AsyncTask comes back, the screen that it expects to manipulate may no longer exist. Wrap everything in case you get an exception.
I try to do all remote stuff in a service, even if it isn't totally necessary. Talk back and forth with broadcasts. That's just me, though ;)

Saving large amounts of data when onPause is called?

For my app, I have about 15Mb (which can be compressed with some processing power to about 5Mb) of audio+video+image data that I need to save to disk. For instance, I need to save this when user is interrupted with a phone call (because the activity might get killed after this) and when the user leaves the app.
I can save the data to SD card in about 10 seconds if I don't compress it and something like 20 seconds if I do compress it, where I'd like it compressed. What options to I have for saving my data when onPause is called such that I can be sure the data has been saved?
From some basic experiments, my activity gets killed if onPause hasn't finished after 5 seconds. Some ideas I've had:
Starting a new Thread in onPause and saving the data there. This seems to work fine but seems like something I shouldn't be doing.
Starting a service, copying the data to the service somehow (would this be slow?) and then getting the service to save the data. I think this puts a notification icon at the top of the phone, but I don't think it's awful for a user to see the "Saving data..." task here.
Can I put the data in a SQL database quickly and then save it later when the user returns to the app?
(Due to the nature of the app, there really isn't any practical way I can save the data as I go because the user can transform the data in destructive ways with time consuming operations (e.g. 10 seconds for some operations). Even if I stored the original data and a list of the actions performed to recreate the data, the user would have to wait a minute or two when the app is next started up to process this.)
What options to I have for saving my data when onPause is called such that I can be sure the data has been saved?
Technically, what you want is impossible. There are no guarantees after onPause().
The best answer is what #Viktor Lannér suggested. To phrase it another way, don't wait until onPause() to need to do 10-20 seconds of I/O. Devise some mechanism to allow you to save incrementally as the user performs operations, as a fallback mechanism if nothing else. This is akin to how a database maintains a transaction log.
Starting a new Thread in onPause and saving the data there. This seems to work fine but seems like something I shouldn't be doing.
This is dangerous, because if the activity is closing (e.g., onDestroy() will be called momentarily), Android might terminate your process before your thread is completed.
Starting a service, copying the data to the service somehow (would this be slow?) and then getting the service to save the data. I think this puts a notification icon at the top of the phone, but I don't think it's awful for a user to see the "Saving data..." task here.
Make this be an IntentService, so it automatically shuts down when the work is complete. I wouldn't "copy the data to the service", but rather make the data centrally available, by a static data member if needed. This will not automatically put "a notification icon at the top of the phone", and for something of this duration, that is probably not needed.
Can I put the data in a SQL database quickly and then save it later when the user returns to the app?
Flash I/O is not faster for a SQL database than for anything else.
Due to the nature of the app, there really isn't any practical way I can save the data as I go because the user can transform the data in destructive ways with time consuming operations (e.g. 10 seconds for some operations
Then this probably isn't designed for a mobile platform. Consider whether this app is an appropriate use of the technology.

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