I'm developing an app to exchange data between an Android phone and a pc. I've chosen xml-rpc as a way to communicate, and as a library i downloaded android-xmlrpc (https://code.google.com/p/android-xmlrpc/).
When I call remote procedures from my phone, I use the XMLRPCClient and it works almost fine.
But then I have to synchronize data from my server to the application, so I need to listen on a given port and wait for a xmlrpc request.
I tried the following code:
protected Void doInBackground(Void... params) {
try { ServerSocket socket = new ServerSocket(8888);
XMLRPCServer server = new XMLRPCServer();
while (true) {
Socket client = socket.accept();
MethodCall call = server.readMethodCall(client);
String name = call.getMethodName();
}
} catch (Exception e) { Log.v(LOG_TAG, "Server: Error", e); }
return null;
}
But it seems it never receives any procedure call. I mean, to debug it I'm trying to use my XMLRPCClient as follow:
XMLRPCClient client = new XMLRPCClient("http://127.0.0.1:8888/");
Object o = client.call("add",1,3);
Log.v(LOG_TAG, o.toString());
And I always get no response. It's stuck on readMethodCall and never reads that the method I requested is "add"... It's strange it gets stuck there. Can't figure the reason why it is stucked here. Do you have any idea ?
Related
I'm trying to send a simple string between Android device and a C# application
on android as client
Thread thread = new Thread() {
#Override
public void run() {
try {
Socket socket = new Socket("192.168.1.136",80);
DataOutputStream DOS = new DataOutputStream(socket.getOutputStream());
DOS.writeUTF("HELLO_WORLD");
socket.close();
} catch (Exception e) {
e.printStackTrace();
}
}
};
thread.start();
on the PC as a server using C#
byte[] byteReadStream = null;
IPEndPoint ipe = new IPEndPoint(IPAddress.Any, 0);
TcpListener tcpl = new TcpListener(ipe);
while (true)
{
tcpl.Start();
TcpClient tcpc = tcpl.AcceptTcpClient();
byteReadStream = new byte[tcpc.Available];
tcpc.GetStream().Read(byteReadStream, 0, tcpc.Available);
Console.WriteLine(Encoding.Default.GetString(byteReadStream) + "\n");
}
I have tried using specific IP and port it did not work
Bluetooth did not work
I have tried several posted codes on this site, all did not work. So maybe there this something that I am missing.
Please advice me on how to fix the code or a better way to send a string between android and windows app in any instant way.
After looking around some other posts.The problem was that as long as the USB is connected to the device that I'am using for debugging, it always gives host unreachable, remove the USB and then the code works.
I'am not sure if this was the same problem with Bluetooth.
I'm now processing a client-server communication in Java, by using Socket and ServerSocket objects.
Once the server has been initialised, it puts on hold with new clients through the accept() method, from ServerSocket class; I immediately provide to put this socket in a client map on the server:
- keys: ClientNode(Socket s, CommunicationChannels channels);
- values: Info();
(CommunicationChannels contains ObjectOutputStream and ObjectInputStream from socket; Info contains some information about client, as username, messages etc..).
Given that, at the very beginning, the socket does not have any other information on the client besides the socket itself, first insertion on the map is map.put(ClientNode, null). I will fill the field "value" afterwards.
Now, on Client class, I am going to initialise a Socket("127.0.0.1", 13001), namely with a loopback address and gate 13001. Once communication channels have been initialised, client connects to the server.
Once the client starts, he takes a remote copy of the server through RMI (stub) libraries and the server makes a register() method available: it would allow to use this method to write requested information (from the clients) on the map.
How can the client go back to the socket with which it has been registered on the server? Frankly speaking, I supposed that accept() method from ServerSocket could take the socket established on the startup client back to the server, namely with the new Socket("127.0.0.1", 13001), but it seems to me that this does not happen.
Here you can find parts of the code, so you can better understand what I'm talking about. I've already taken into account a few things that I will share with you in case of need.
public class Server implements Runnable, RemoteServices {
...
private Map<ClientNode, Info> map = new HashMap<ClientNode, Info>();
...
public void run() {
ServerSocket ss = null;
try {
ss = new ServerSocket();
while (true) {
if (!ss.isBound()) {
ss.bind(new InetSocketAddress(ipServer, port));
}
Socket client = ss.accept();
CommunicationChannels channels = new CommunicationChannels(new ObjectOutputStream(client.getOutputStream()), new ObjectInputStream(client.getInputStream()));
map.put(new ClientNode(client, channels), null);
}
} catch (IOException e) {
e.printStackTrace();
}
}
// RemoteServices implementa Remote e mette a disposizione register()
public void register(Info info) throws RemoteException {
// TODO
}
public class Client implements Runnable {
...
...
#Override
public void run() {
Socket client = null;
try {
client = new Socket(ipServer, port);
out = new ObjectOutputStream(client.getOutputStream());
in = new ObjectInputStream(client.getInputStream());
Registry registry = LocateRegistry.getRegistry("127.0.0.1");
stub = (RemoteServices) registry.lookup("remoteObject");
Info info = new Info();
info.setID(getID());
info.setUsername("Giordano");
stub.register(info);
} catch (IOException e) {
System.err.println("Spiacente: il server ha terminato l'esecuzione.");
e.printStackTrace();
} catch (NotBoundException e) {
e.printStackTrace();
}
}
}
Remarks:
I have not included the code of some classes because I thought it was superfluous; for example the "info" class is just a series of "getter and setter" of some fields; the CommunicationChannels class represents communication channels of the client, taken directly from the socket, etc ..
The server, after the accept(), does not instantiate any thread to communicate with the client because communication has to come afterwards. However, if there was a way to solve my problem with a thread of communication I would find a way to fix it.
My question starts from the need to make interact 2 clients with a server without using more PCs; therefore all clients will have the IP loopback and therefore I cannot use the IP address as a discriminating between two sockets, otherwise I would have already solved it.
In other words, I know that methods as socket.getInetAddress().getHostAddress() can help me to distinguish between two socket, but if I initialise two clients on the same PC I have to use loopback address and the method always returns "127.0.0.1".
The register() method is obviously incomplete even in the signature; once understood how to compare the server socket and client one through a Serializable discriminating object (like the hashcode()) probably I might put it in the arguments of the method, so you can easily make the comparison.
Finally, main() methods:
public static void main(String[] args) {
Server server = new Server("127.0.0.1", 13001);
RemoteServices stub;
try {
stub = (RemoteServices) UnicastRemoteObject.exportObject(server, 0);
Registry registry = LocateRegistry.getRegistry();
registry.bind("remoteObject", stub);
(new Thread(server)).start();
} catch (RemoteException e) {
System.err.println("Verificare l'apertura dei registri");
} catch (AlreadyBoundException e) {
System.err.println("Server giĆ attivo. Controllare che i registri siano chiusi correttamente.");
}
}
public static void main(String[] args) { Client client = new Client("127.0.0.1", 13001);
new Thread(client).start();
}
I really hope everything is clear and that you can help me.
I am looking to get/read the Data I passed after I connected a couple of Android Devices, so far I pair, connect and transmit the information between them, but not sure how to implement the reading part, here I am not sure if I should use createRfcommSocketToServiceRecord or listenUsingRfcommWithServiceRecord to create the reading socket for this purpose.
I have two screens, one where the user push a button and transmit the info and the other where the receiver press another button and read the data, I wonder if the sync is incorrect and after I push the "send" button and then the "read" button the connection is unavailable or if this implementation is just not recomendable all together.
These are my two attempts:
Attempt 1:
//Executed after the user press the read data button
private void connectToServerSocket(BluetoothDevice device, UUID uuid) {
try{
BluetoothServerSocket serverSocket = mBluetoothAdapter.listenUsingRfcommWithServiceRecord(device.getName(),uuid);
//Here is where I get the error:
//io to Server Socket JSR82 Connection is not created, failed or aborted
BluetoothSocket clientSocket = serverSocket.accept();
// Start listening for messages.
StringBuilder incoming = new StringBuilder();
listenForMessages(clientSocket, incoming);
// Add a reference to the socket used to send messages.
transferSocket = clientSocket;
} catch (IOException ioe) {
this.printToast("Excep io toServerSocket:" + ioe.getMessage());
} catch (Exception e) {
this.printToast("Excep toServerSocket:" + e.getMessage());
}
}
Attempt 2:
private void connectToServerSocket(BluetoothDevice device, UUID uuid) {
try{
BluetoothServerSocket clientSocket = device.createRfcommSocketToServiceRecord(uuid);
//clientSocket without method and invoke is not working either
Method m = device.getClass().getMethod("createRfcommSocket", new Class[] {int.class});
clientSocket = (BluetoothSocket) m.invoke(device, 1);
//Here is where I get the error:
//io to Server Socket JSR82 Connection is not created, failed or aborted
clientSocket.connect();
// Start listening for messages.
StringBuilder incoming = new StringBuilder();
listenForMessages(clientSocket, incoming);
// Add a reference to the socket used to send messages.
transferSocket = clientSocket;
} catch (IOException ioe) {
this.printToast("Excep io toServerSocket:" + ioe.getMessage());
} catch (Exception e) {
this.printToast("Excep toServerSocket:" + e.getMessage());
}
}
On serverSocket.accept() or clientSocket.connect() I get the exception:
Connection is not created, failed or aborted
I would appreciate if anyone could guide me towards getting the data reading part working. Thanks.
Take a look at Android's BluetoothChat example included with the Android SDK. I think it does exactly what you want.
$ANDROID_SDK/samples/android-19/legacy/BluetoothChat/src/com/example/android/BluetoothChat
Read the managing the connection part.
Its clearly written in the documentation how to exchange (read/write) info between devices through Bluetooth. http://developer.android.com/guide/topics/connectivity/bluetooth.html
I have a working Java client/server program which is very straightforward and basic. This works fine. However, I am now trying to write an Android client, and I have been unable to connect to the server from my android client. I am using almost identical code for the android networking code as I use for the normal client. My android code is simple, all it does is starts this thread from onCreate:
private int serverPort = 8889;
private String serverIP = "192.168.5.230";
private Socket socket = null;
private Thread clientThread = new Thread("ClientThread") {
#Override
public void run() {
try {
socket = new Socket();
socket.connect(new InetSocketAddress(serverIP, serverPort), 1000);
DataInputStream din = new DataInputStream( socket.getInputStream());
DataOutputStream dout = new DataOutputStream(socket.getOutputStream());
while (true) {
String message = din.readUTF();
setPicture("picture1");
}
} catch (UnknownHostException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
};
The port is the correct port my server is running on, as is the ip address (which I got from ifconfig since I know you cannot use localhost). When I run my normal pc client with the same port and IP address, the connection goes through. But when I run this code on my android device, the socket timesout when I try to connect.
Does anyone have any suggestions for where I am going wrong?
Double check that you added the permission requirement in the manifest file:
<uses-permission android:name="android.permission.INTERNET" />
But, possibly more importantly, 192.168.x.x is a local or non-routable network so you need to be on the same network, or one that knows how to reach the 192.168.5.230 address. You say that it doesn't work when you try it on your device -- are you running on local wifi when you run or are you on your mobile network? If you're on mobile, try it from wifi.
I have a server-client pair and I want to create a listener on the client end for new server responses. I am not sure how to do this, right now I can only interact in a direct synchronous way.
Here is the server:
public class TestServer {
public static void main(String[] args) throws Exception {
TestServer myServer = new TestServer();
myServer.run();
}
private void run() throws Exception {
ServerSocket mySS = new ServerSocket(4443);
while(true) {
Socket SS_accept = mySS.accept();
BufferedReader myBR = new BufferedReader(new InputStreamReader(SS_accept.getInputStream()));
String temp = myBR.readLine();
System.out.println(temp);
if (temp!=null) {
PrintStream serverPS = new PrintStream(SS_accept.getOutputStream());
serverPS.println("Response received: " + temp);
}
}
}
}
As you can see, it sends a response when it gets one. However in general I won't be sure when other servers I use send responses, so I would like to create an asynchronous listener (or at least poll the server for a response every half-second or so).
Here is what I'm trying on the client end:
protected static String getServerResponse() throws IOException {
String temp;
try {
BufferedReader clientBR = new BufferedReader(new InputStreamReader(mySocket.getInputStream()));
temp = clientBR.readLine();
} catch (Exception e) {
temp = e.toString();
}
return temp;
}
And just for reference, yes, sending over data from client to server works fine (it System.out's the data correctly). However, when I call the above function to try and retrieve the server response, it just hangs my application, which is an Android application in case that's relevant.
What I want from a function is just the ability to ask the server if it has data for me and get it, and if not, then don't crash my damn app.
On the client side create a ConnectionManager class which will handle all the socket I/O. The ConnectionManager's connect() method will create and start a new thread which will listen for server responses. As soon as it will receive a response it will notify all the ConnectionManager's registered listeners. So in order to receive asynchronously the server responses you will have to register a listener in ConnectionManager using its register(SomeListener) method.
Also, you can have a look at JBoss Netty which is an asynchronous event-driven network application framework. It greatly simplifies and streamlines network programming such as TCP and UDP socket server.