Implementing a method of interface is overriding or not in java - java

I know this might be crazy but today one of my friend puzzled by asking when we implement an interface in java is it considered as method overriding. I told him it is not overriding as we are providing working(definition) of method first time when we implement any interface. To support multiple inheritance java provide interface but he was not convinced and was arguing. Please bring some light on to the topic.

The term "overriding" applies when there is an existing implementation of the method . The correct term is "implementing" for interfaces and other abstract declarations.
The #Override tag is used for both cases - it is used when:
The method does override or implement a method declared in a supertype. --javadocs
And from Wikipedia:
Method overriding, in object oriented programming, is a language feature that allows a subclass or child class to provide a specific implementation of a method that is already provided by one of its superclasses or parent classes.
Note that interfaces can have default methods - redefining these methods overrides them:
When you extend an interface that contains a default method, you can ... redefine the default method, which overrides it.
Besides linking to "canonical" sources, I'm not sure what advice to offer on winning a semantic argument with your friend. Perhaps you could ask him what the distinction is between "implementing" and "overriding", and what word he would use instead of "overriding" for the concept of redefining an existing method.

At first glance, interfaces just define API. Since there is no super method to override, the implementations is the first method.
But since Java 5, it's customary to add #Override annotations even for methods which come from interfaces. The main reason here is to catch problems which happen when people change an interface: Now you have a method which is "dangling" - there is no API which says that the method has to be there. The annotation causes an error if you remove a method from the interface, catching this so you can properly clean up all the code.
But that still doesn't mean the implementing method overrides anything.
Except that an interface is very much an abstract class with abstract methods in the byte code. And abstract methods do override.
My feeling is that you can argue both ways but the argument is moot unless you have a use case there the answer to the question actually has a real impact on the code. And here, it doesn't really matter since the compiler hides all the ugly details.

Related

Every interface with a single abstract method should be a functional interface? [duplicate]

This question already has answers here:
What are functional interfaces used for in Java 8?
(11 answers)
Closed 3 years ago.
Recently I started in a new project where all the interfaces with a single abstract method are anotated with #FunctionalInterface. Constantly I see people removing the annotation after adding another abstract method in the interface. When did I ask why? They told me that someone that isn't in the company anymore told them to do it like that. Now I'm not sure if it's a good idea to annotate interfaces that obviously will not be used with lambdas.
Now I see that a piece of useful information is that people are using the anotation even in services in services. I just seemed a code like:
#FunctionalInterface
public interface SomeService {
void doSomething();
}
I'm not sure if it's a good idea to annotate interfaces that obviously
will not be used with lambdas
It's not. At best, it's a waste of time. At worst, it's actively misleading.
The documentation says
[Use to indicate that the type] is intended to be a functional interface
If you say it will "obviously not" be used in a lambda then using a annotation that marks that you do expect that usage is a clear contradiction.
Explanation
Every interface that only offers one (abstract) method, i.e. without implementation, is a so called functional interface.
Being it explicitly or implicitly.
The annotation #FunctionalInterface is, like #Override, optional, if you want to create a functional interface.
So if you declare an interface #FunctionalInterface, but it actually has more than just one such method, the compiler helps you and prevents compilation with an error. Telling you that you violated your own intention.
If you do not have the annotation, it will compile, but it is not a functional interface anymore. This could be a bug to you, because your intention was to create a functional interface. Note that if you are actually using the interface in an environment where a functional interface is actually required, like for a lambda, it would obviously not compile anymore as soon as another method is added to the interface.
Here are some examples:
// is a functional interface
interface Foo {
void bar();
}
// is a functional interface
#FunctionalInterface
interface Foo {
void bar();
}
// is not a functional interface
interface Foo {
void bar();
void baz();
}
// does not compile
#FunctionalInterface
interface Foo {
void bar();
void baz();
}
Use
It is to make your intention clear to the compiler, other team members and your future self. That way, the compiler can help you spot bugs in case you mess up.
Another scenario might be if you are working in a team and design an interface. If you do not clearly mark this interface as functional interface, either by the annotation or with a comment/documentation, another team member might not know your intention and add more methods to it.
This is especially important if you are a library designer, i.e. writing code that is to be used by other, external, people. If you mark your interface #FunctionalInterface, it is a promise to them that you intent to keep it like that. So they can safely use it for lambdas, for example. Without fearing that their code will break as soon as you ship an update to your library.
The opposite case is true as well. If they spot an interface of yours that only has one method, but is not explicitly annotated, they will understand that this is not meant to be used as functional interface, eventhough it currently is one. Thus, they will not use it for lambdas, although they could, since you might change it in a future update.
Details
You can read about the precise definitions in JLS§9.8. Functional Interfaces:
A functional interface is an interface that has just one abstract method (aside from the methods of Object), and thus represents a single function contract. This "single" method may take the form of multiple abstract methods with override-equivalent signatures inherited from superinterfaces; in this case, the inherited methods logically represent a single method.
And JLS§9.6.4.9. #FunctionalInterface:
The annotation type FunctionalInterface is used to indicate that an interface is meant to be a functional interface (§9.8). It facilitates early detection of inappropriate method declarations appearing in or inherited by an interface that is meant to be functional.
It is a compile-time error if an interface declaration is annotated with #FunctionalInterface but is not, in fact, a functional interface.
Because some interfaces are functional incidentally, it is not necessary or desirable that all declarations of functional interfaces be annotated with #FunctionalInterface.
The last paragraph here is especially important. I.e. you might have created a functional interface incidentally and plan to add more to it later. So people should not mistake this and use it with lambdas, otherwise their code will break later, when you add more methods.
Note
As mentioned before, the #Override tag works the same, but for overriding methods. So you can also override methods without it. But if you use it and maybe made a typo, i.e. you are not actually overriding something, the compiler will help you spot this issue immediately.

#Override, with default methods in interfaces

I've been reading through some questions here on SO concerning the use of #Override in Java. (e.g. this one on override and this one on default methods, and obviously the documentations) However, I am still confused.
I was taught to always use and implement an interface when all behaviour in that interface needed to be used by a class. I get that. But as I was taught, you would do something like this (partially taken from the docs):
public interface TimeClient {
void setTime(int hour, int minute, int second);
}
Which is then implemented by a class.
public class TestSimpleTimeClient implements TimeClient {
public static void main(String[] args) {
}
#Override
public void setTime(int hour, int minute, int second) {
System.out.println(hour + " " + minute + " " +second);
}
}
The thing that bugs me is the implementation of the method in the interface. It doesn't do anything, it's only declared as a method that take arguments but doesn't do anything else. Then you take that method and Override it in a class that implements that interface.
I understand that this is a way to "force" classes to implement a method but I don't see how this is useful in some specific use cases.
Let's say I have an interface that's implemented by a couple of classes. I want most of these classes to share the same implementation of the method, but not all. The logical, and character-efficient way would be to have a way to say: these classes take the default method in the interface, but these classes override the default method. How would I go about doing that? Should the one that overrides the method only implement it, whereas the ones that simply use the default method as a whole extend it? And what if you only want this behaviour for a specific method in an interface?
The thing that bugs me is the implementation of the method in the interface. It doesn't do anything, it's only declared as a method that take arguments but doesn't do anything else.
That is not an "implementation of the method in the interface". That's just an interface method declaration. In programming, terminology matters. Interfaces tend to be devoid of any implementations. (Unless you are talking about the default interface methods of Java 8, but from the rest of your question it is unclear whether you are aware of their existence.)
I understand that this is a way to "force" classes to implement a class
A class cannot implement a class. A class extends a class. But a class implements an interface. In programming, terminology matters a lot.
It is not just a way to force classes to provide an implementation. It is also a way for callers to be able to invoke an interface method without having to know anything about the class that implements it.
but I don't see how this is useful in some specific use cases.
Well, take for example the Collection<T> interface, and the contains() method, which is implemented by a myriad of classes, among which ArrayList<T>, LinkedList<T>, HashSet<T>, BoundedBlockingQueue<T>, and so on, and so forth. Your code may look like this:
boolean hasPekingese( Collection<Animal> animals )
{
return animals.contains( AllOfMyAnimals.PEKINGESE );
}
Note how the hasPekingese() method does not have to know the exact class that is implementing Collection<Animal>. Which means that you may invoke hasPekingese() from a class which keeps its animals in an ArrayList<Animal>, and you may also invoke hasPekingese() from a class which keeps its animals in a BoundedBlockingQueue<Animal>. The method hasPekingese() does not know, and does not care.
Let's say I have an interface that's shared by a couple of classes.
It is unclear what you mean by "shared". Do you mean "implemented"? In programming, terminology is of paramount importance.
I want most of these classes to share the same implementation of the method, but not all. The logical, and character-efficient way would be to have a way to say: these classes take the default method in the interface, but these classes override the default method. How would I go about doing that?
There are many ways to go about that, the most common being to have some of these classes extend some common base class, which provides the common implementation of your method, so that the derived classes inherit this method, so they do not have to implement it. The rest of the classes do not extend that common base class, so each one of them has to provide its own implementations of that method.
Should the one that overrides the method only implement it, whereas the ones that simply use the default method as a whole extend it?
That's not clear. Also, please do not call it a "default method", because as of Java 8 "default method" is a term that has a very specific meaning, and although it is related to this discussion, it is different from the sense in which you are using it.
And what if you only want this behaviour for a specific method in an interface?
If a derived class wants the method to work differently, it may re-override it. Or, you may have two different base classes, one which implements the method in a certain way, and another which implements it differently, so half of your derived classes extend the first base class, while the other half of your derived classes extend the second base class.
Interfaces are like APIs. When some provider give you interface like List you don't think about if it is an ArrayList or other implementation, you just know what you can do with this object. Why? Because when you give an interface, you can change the implementation later, and don't worry that other part of code, that is using object through interface, will need changes.
I suppose that you think about things that should plug some behaviour to current class. These things can be called Traits in other programming languages, in another you have multiple inheritance. If you want some implemented logic that is propagated to your classes, you should use abstract classes in java with proper hierarchic. Remember that you can expand classes with inheritance or composition (open-closed principle).
Default methods in Interfaces (Java 8) can be tricky, because they cannot change state of the object. They might be some stubs or mathematics equation that only work with local and static context.

Extending an object vs Implementing an interface

Trying to understand a question I got wrong on a test:
How does inheritance differ from implementing interfaces?
With inheritance, a class gains behavior from its superclass.
With interfaces, a class gains behavior from the interface it implements. (this is the one I chose)
With inheritance, a class must implement the methods defined by its superclass.
With interfaces, a class gains both instance variables and behaviors from the interface it implements.
The way I was thinking is that interfaces define behavior, while superclasses define characteristics... or are they the same? Or am I completely backwards in my understanding?
Edit: I guess I should specify that I do know the difference between interfaces and inheritance. I'm just wondering about the two options which use the term behavior. I don't know if the prof was nitpicking about terminology, or if he asked the question poorly.
I know that when you implement an interface, you have to implement all the methods as defined in the interface. As such, I would say that the interface defines the behavior that a class must have, but extending another superclass (although it does also define some behaviors (more can be given to the subclass), it doesn't seem to fit as strongly as the interface defining behaviors. If the class implements an interface, you can be sure that it has certain behaviors.
Maybe the question was meant to ask whether or not the interface itself has the code for the behavior, or if it's just the definition - which if worded that way, I would have known the answer.
I think some of your misunderstanding might stem purely from semantics. Perhaps a more straightforward way of describing an interface is that it defines an API but does not provide an implementation of that API. One caveat is that I will use Java for my example but in a language like C++, implementing an interface is inheritance of a special sort - namely inheriting from a class consisting of pure virtual functions.
In Java, for instance, you might have an EventListener interface defined as:
public interface IEventListener {
public void handleEvent(Event event);
}
The interface does not, to use the question's verbiage, say anything about how a class that implements the IEventListener interface will behave when it receives an event it only ensures that any class implementing this interface will have the characteristic of being able to receive an event of type Event.
Inheritance, on the other hand, allows super classes to also inherit behavior (implementation). For instance, consider the following Java base class:
public abstract BaseClass {
public void baseMethod(int value) {
System.out.println(int);
}
public class SubClass extends BaseClass {
}
Any class that inherits from BaseClass gains both the API (characteristics) of BaseClass and also the implementation (behavior). In other words not only can you invoke instanceOfSubClass.baseMethod(1), a characteristic, doing so will result in the behavior defined in the BaseClass, namely 1 being printed to the console.
So your answer (2) is incorrect because interfaces do not specify behavior (implementation) only API (characteristics). Inheritance can handle both.
I think the point of the question is to explain that inheritance is specifically useful when you want to share behavior and not just API. That said, implementation (behavior) can also be shared via composition and such a strategy is often better - see Item 16 in Bloch's Effective Java for an excellent discussion.
When you implement an Interface, you don't necessarily care much for the implementation. Also remember that you can implement as many interfaces as you want, since they only specify contracts but not how to fulfill them. The creator of the interface lets you take care of that.
When you extend an Object it's usually because you need some functionality which an already existing object already got the majority of, but will only need that bit extra. Or you want to redefine some of the existing behaviour of an already existing object.
To give you the answer: 1 is right. You don't HAVE to implement the methods of a superclass (Inheritance). Only when it's abstract the next subclass of this superclass needs to implement the methods (like in an interface).
An object implementing an x Interface tells the object that it must do all actions (methods) listed in the definition of an interface. So in the object that implements x, you need to implements all actions. An interface cannot be instanciated.
But when you inherit from an object y, the object y may already have an implementation of some actions. if not the method will be marked as abstract (in java) and you need to implement it in your inherited object.
This is a very common OO design question in Java.
Sincerely recommend this very good article on this topic that explains it well:
http://www.javaworld.com/javaqa/2001-04/03-qa-0420-abstract.html
The correct answer is 1. The answer you chose (option 2) is wrong because interfaces technically do not have any behavior. They are just a list of abstract methods. You can consider them more as a template on which you can base your classes. For example, suppose a project is split into two parts, which need to be integrated at the end. Each team could use a common interface to base their classes on, so that integration would be a much easier job.
with inheritance, you get a cat. with an interface, you get the skeleton of a cat.
You gain behavior and implementation from inheritance. Remember that a subclass inherits all non-constructor and private methods from it's superclass. This means that you may inherit functionality (implementation) of certain methods.
With implementation you gain just behavior. All you are doing with implementation is signing a contract with the compiler, saying that you promise to override all abstract methods defined in the implemented class or interface.
I hope this helped.

why would you need to know whether a method of an abstract class is abstract

I've been asked a question. It is the following:
The API documentation of an abstract class tells you whether a method
is abstract. When and why would you need to know this?
Any help would be appreciated.
You need to know what methods are abstract because you will need to provide implementations for those methods when inheriting the class.
As an extension to Fredrik's answer, it also specifies which behaviour is intended to be changed.
You can usually override a method (if the method is not final and the class is not final) but in practice that can be very tricky if the class is not specifically designed for changes. It may be that existing methods assume some kind of behaviour of the method you override, which is not specified (it happens) and that you do not provide.
By explicitly declaring a method to be abstract you express the intention that the method will be implemented by someone else. It also usually means that the documentation of an abstract method is a bit more complete with regards to expected behaviour.
If you call the abstract method you need to take into account that the actual implementation is elsewhere and may have some variation in behavior.
you have know if the method is abstract, because in that case you have to implement it in your concrete (inherited) class.
I advice you to take a look on the following books about Design Patterns, because they mention these stuff and have practices too:
http://oreilly.com/catalog/9780596007126

Should I add an #Override annotation when implementing abstract methods in Java?

When overriding a non-virtual method in Java, use of the #Override annotation is recommended, but what if I implement an abstract method? Should I use #Override then as well?
I tend to prefer the use of #Override in this case, so that the method gets flagged in the subclasses if the superclass changes (either removing the method altogether, or changing its signature, etc.).
The only real difference is that without the annotation, if the method in the superclass/interface is changed or removed, the implementation in question simply becomes a "normal" method of that class. Thus you should add the annotation if you're implementing the method solely to fulfil the contract; and you probably shouldn't add it if the method makes sense in your class regardless of any implemented interfaces or inherited abstract methods.
Yes - again, it tells the compiler, "I really want to be overriding a method here. If there isn't a corresponding method to override, I've made a mistake and want to be told about it!"
Personally I think it's a pity that this is just an annotation rather than part of the language (as it is in C#) but that's the benefit of hindsight, of course.
Yes. It is recommended practise by Joshua Bloch in Effective Java.
Actually, Joshua Bloch, in the final paragraph of page 178 in Effective Java (2nd Ed.), says that it's not essential for methods of concrete classes that override abstract methods to use the Override annotation because the compiler would give an error anyway. However, "it is not harmful to do so".
I'd recommend choosing a strategy and sticking with it consistently.

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