I have a flow of units of work, lets call them "Work Items" that are processed sequentially (for now). I'd like to speed up processing by doing the work multithreaded.
Constraint: Those work items come in a specific order, during processing the order is not relevant - but once processing is finished the order must be restored.
Something like this:
|.|
|.|
|4|
|3|
|2| <- incoming queue
|1|
/ | \
2 1 3 <- worker threads
\ | /
|3|
|2| <- outgoing queue
|1|
I would like to solve this problem in Java, preferably without Executor Services, Futures, etc., but with basic concurrency methods like wait(), notify(), etc.
Reason is: My Work Items are very small and fine grained, they finish processing in about 0.2 milliseconds each. So I fear using stuff from java.util.concurrent.* might introduce way to much overhead and slow my code down.
The examples I found so far all preserve the order during processing (which is irrelevant in my case) and didn't care about order after processing (which is crucial in my case).
This is how I solved your problem in a previous project (but with java.util.concurrent):
(1) WorkItem class does the actual work/processing:
public class WorkItem implements Callable<WorkItem> {
Object content;
public WorkItem(Object content) {
super();
this.content = content;
}
public WorkItem call() throws Exception {
// getContent() + do your processing
return this;
}
}
(2) This class puts Work Items in a queue and initiates processing:
public class Producer {
...
public Producer() {
super();
workerQueue = new ArrayBlockingQueue<Future<WorkItem>>(THREADS_TO_USE);
completionService = new ExecutorCompletionService<WorkItem>(Executors.newFixedThreadPool(THREADS_TO_USE));
workerThread = new Thread(new Worker(workerQueue));
workerThread.start();
}
public void send(Object o) throws Exception {
WorkItem workItem = new WorkItem(o);
Future<WorkItem> future = completionService.submit(workItem);
workerQueue.put(future);
}
}
(3) Once processing is finished the Work Items are dequeued here:
public class Worker implements Runnable {
private ArrayBlockingQueue<Future<WorkItem>> workerQueue = null;
public Worker(ArrayBlockingQueue<Future<WorkItem>> workerQueue) {
super();
this.workerQueue = workerQueue;
}
public void run() {
while (true) {
Future<WorkItem> fwi = workerQueue.take(); // deqeueue it
fwi.get(); // wait for it till it has finished processing
}
}
}
(4) This is how you would use the stuff in your code and submit new work:
public class MainApp {
public static void main(String[] args) throws Exception {
Producer p = new Producer();
for (int i = 0; i < 10000; i++)
p.send(i);
}
}
If you allow BlockingQueue, why would you ignore the rest of the concurrency utils in java?
You could use e.g. Stream (if you have java 1.8) for the above:
List<Type> data = ...;
List<Other> out = data.parallelStream()
.map(t -> doSomeWork(t))
.collect(Collectors.toList());
Because you started from an ordered Collection (List), and collect also to a List, you will have results in the same order as the input.
Just ID each of the objects for processing, create a proxy which would accept done work and allow to return it only when the ID pushed was sequential. A sample code below. Note how simple it is, utilizing an unsynchronized auto-sorting collection and just 2 simple methods as API.
public class SequentialPushingProxy {
static class OrderedJob implements Comparable<OrderedJob>{
static AtomicInteger idSource = new AtomicInteger();
int id;
public OrderedJob() {
id = idSource.incrementAndGet();
}
public int getId() {
return id;
}
#Override
public int compareTo(OrderedJob o) {
return Integer.compare(id, o.getId());
}
}
int lastId = OrderedJob.idSource.get();
public Queue<OrderedJob> queue;
public SequentialPushingProxy() {
queue = new PriorityQueue<OrderedJob>();
}
public synchronized void pushResult(OrderedJob job) {
queue.add(job);
}
List<OrderedJob> jobsToReturn = new ArrayList<OrderedJob>();
public synchronized List<OrderedJob> getFinishedJobs() {
while (queue.peek() != null) {
// only one consumer at a time, will be safe
if (queue.peek().getId() == lastId+1) {
jobsToReturn.add(queue.poll());
lastId++;
} else {
break;
}
}
if (jobsToReturn.size() != 0) {
List<OrderedJob> toRet = jobsToReturn;
jobsToReturn = new ArrayList<OrderedJob>();
return toRet;
}
return Collections.emptyList();
}
public static void main(String[] args) {
final SequentialPushingProxy proxy = new SequentialPushingProxy();
int numProducerThreads = 5;
for (int i=0; i<numProducerThreads; i++) {
new Thread(new Runnable() {
#Override
public void run() {
while(true) {
proxy.pushResult(new OrderedJob());
}
}
}).start();
}
int numConsumerThreads = 1;
for (int i=0; i<numConsumerThreads; i++) {
new Thread(new Runnable() {
#Override
public void run() {
while(true) {
List<OrderedJob> ret = proxy.getFinishedJobs();
System.out.println("got "+ret.size()+" finished jobs");
try {
Thread.sleep(200);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
}).start();
}
try {
Thread.sleep(5000);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
System.exit(0);
}
}
This code could be easily improved to
allow pushing more than one job result at once, to reduce the synchronization costs
introduce a limit to returned collection to get done jobs in smaller chunks
extract an interface for those 2 public methods and switch implementations to perform tests
You could have 3 input and 3 output queues - one of each type for each worker thread.
Now when you want to insert something into the input queue you put it into only one of the 3 input queues. You change the input queues in a round robin fashion. The same applies to the output, when you want to take something from the output you choose the first of the output queues and once you get your element you switch to the next queue.
All the queues need to be blocking.
Pump all your Futures through a BlockingQueue. Here's all the code you need:
public class SequentialProcessor implements Consumer<Task> {
private final ExecutorService executor = Executors.newCachedThreadPool();
private final BlockingDeque<Future<Result>> queue = new LinkedBlockingDeque<>();
public SequentialProcessor(Consumer<Result> listener) {
new Thread(() -> {
while (true) {
try {
listener.accept(queue.take().get());
} catch (InterruptedException | ExecutionException e) {
// handle the exception however you want, perhaps just logging it
}
}
}).start();
}
public void accept(Task task) {
queue.add(executor.submit(callableFromTask(task)));
}
private Callable<Result> callableFromTask(Task task) {
return <how to create a Result from a Task>; // implement this however
}
}
Then to use, create a SequentialProcessor (once):
SequentialProcessor processor = new SequentialProcessor(whatToDoWithResults);
and pump tasks to it:
Stream<Task> tasks; // given this
tasks.forEach(processor); // simply this
I created the callableFromTask() method for illustration, but you can dispense with it if getting a Result from a Task is simple by using a lambda instead or method reference instead.
For example, if Task had a getResult() method, do this:
queue.add(executor.submit(task::getResult));
or if you need an expression (lambda):
queue.add(executor.submit(() -> task.getValue() + "foo")); // or whatever
Reactive programming could help. During my brief experience with RxJava I found it to be intuitive and easy to work with than core language features like Future etc. Your mileage may vary. Here are some helpful starting points https://www.youtube.com/watch?v=_t06LRX0DV0
The attached example also shows how this could be done. In the example below we have Packet's which need to be processed. They are taken through a simple trasnformation and fnally merged into one list. The output appended to this message shows that the Packets are received and transformed at different points in time but in the end they are output in the order they have been received
import static java.time.Instant.now;
import static rx.schedulers.Schedulers.io;
import java.time.Instant;
import java.util.List;
import java.util.Random;
import rx.Observable;
import rx.Subscriber;
public class RxApp {
public static void main(String... args) throws InterruptedException {
List<ProcessedPacket> processedPackets = Observable.range(0, 10) //
.flatMap(i -> {
return getPacket(i).subscribeOn(io());
}) //
.map(Packet::transform) //
.toSortedList() //
.toBlocking() //
.single();
System.out.println("===== RESULTS =====");
processedPackets.stream().forEach(System.out::println);
}
static Observable<Packet> getPacket(Integer i) {
return Observable.create((Subscriber<? super Packet> s) -> {
// simulate latency
try {
Thread.sleep(new Random().nextInt(5000));
} catch (Exception e) {
e.printStackTrace();
}
System.out.println("packet requested for " + i);
s.onNext(new Packet(i.toString(), now()));
s.onCompleted();
});
}
}
class Packet {
String aString;
Instant createdOn;
public Packet(String aString, Instant time) {
this.aString = aString;
this.createdOn = time;
}
public ProcessedPacket transform() {
System.out.println(" Packet being transformed " + aString);
try {
Thread.sleep(new Random().nextInt(5000));
} catch (Exception e) {
e.printStackTrace();
}
ProcessedPacket newPacket = new ProcessedPacket(this, now());
return newPacket;
}
#Override
public String toString() {
return "Packet [aString=" + aString + ", createdOn=" + createdOn + "]";
}
}
class ProcessedPacket implements Comparable<ProcessedPacket> {
Packet p;
Instant processedOn;
public ProcessedPacket(Packet p, Instant now) {
this.p = p;
this.processedOn = now;
}
#Override
public int compareTo(ProcessedPacket o) {
return p.createdOn.compareTo(o.p.createdOn);
}
#Override
public String toString() {
return "ProcessedPacket [p=" + p + ", processedOn=" + processedOn + "]";
}
}
Deconstruction
Observable.range(0, 10) //
.flatMap(i -> {
return getPacket(i).subscribeOn(io());
}) // source the input as observables on multiple threads
.map(Packet::transform) // processing the input data
.toSortedList() // sorting to sequence the processed inputs;
.toBlocking() //
.single();
On one particular run Packets were received in the order 2,6,0,1,8,7,5,9,4,3 and processed in order 2,6,0,1,3,4,5,7,8,9 on different threads
packet requested for 2
Packet being transformed 2
packet requested for 6
Packet being transformed 6
packet requested for 0
packet requested for 1
Packet being transformed 0
packet requested for 8
packet requested for 7
packet requested for 5
packet requested for 9
Packet being transformed 1
packet requested for 4
packet requested for 3
Packet being transformed 3
Packet being transformed 4
Packet being transformed 5
Packet being transformed 7
Packet being transformed 8
Packet being transformed 9
===== RESULTS =====
ProcessedPacket [p=Packet [aString=2, createdOn=2016-04-14T13:48:52.060Z], processedOn=2016-04-14T13:48:53.247Z]
ProcessedPacket [p=Packet [aString=6, createdOn=2016-04-14T13:48:52.130Z], processedOn=2016-04-14T13:48:54.208Z]
ProcessedPacket [p=Packet [aString=0, createdOn=2016-04-14T13:48:53.989Z], processedOn=2016-04-14T13:48:55.786Z]
ProcessedPacket [p=Packet [aString=1, createdOn=2016-04-14T13:48:54.109Z], processedOn=2016-04-14T13:48:57.877Z]
ProcessedPacket [p=Packet [aString=8, createdOn=2016-04-14T13:48:54.418Z], processedOn=2016-04-14T13:49:14.108Z]
ProcessedPacket [p=Packet [aString=7, createdOn=2016-04-14T13:48:54.600Z], processedOn=2016-04-14T13:49:11.338Z]
ProcessedPacket [p=Packet [aString=5, createdOn=2016-04-14T13:48:54.705Z], processedOn=2016-04-14T13:49:06.711Z]
ProcessedPacket [p=Packet [aString=9, createdOn=2016-04-14T13:48:55.227Z], processedOn=2016-04-14T13:49:16.927Z]
ProcessedPacket [p=Packet [aString=4, createdOn=2016-04-14T13:48:56.381Z], processedOn=2016-04-14T13:49:02.161Z]
ProcessedPacket [p=Packet [aString=3, createdOn=2016-04-14T13:48:56.566Z], processedOn=2016-04-14T13:49:00.557Z]
You could launch a DoTask thread for every WorkItem. This thread processes the work.
When the work is done, you try to post the item, synchronized on the controlling object, in which you check if it's the right ID and wait if not.
The post implementation can be something like:
synchronized(controllingObject) {
try {
while(workItem.id != nextId) controllingObject.wait();
} catch (Exception e) {}
//Post the workItem
nextId++;
object.notifyAll();
}
I think that you need an extra queue to hold the incoming order.
IncomingOrderQueue.
When you consume the objects you put them in some storage, for example Map and then from another thread which consumes from the IncomingOrderQueue you pick the ids(hashes) of the objects and then you collect them from this HashMap.
This solution can easily be implemented without execution service.
Preprocess: add an order value to each item, prepare an array if it is not allocated.
Input: queue (concurrent sampling with order values 1,2,3,4 but doesnt matter which tread gets which sample)
Output: array (writing to indexed elements, using a synch point to wait for all threads in the end, doesn't need collision checks since it writes different positions for every thread)
Postprocess: convert array to a queue.
Needs n element-array for n-threads. Or some multiple of n to do postprocessing only once.
I know this question was answered many times, but I'm struggling to understand how it works.
So in my application the user must be able to select items which will be added to a queue (displayed in a ListView using an ObservableList<Task>) and each item needs to be processed sequentially by an ExecutorService.
Also that queue should be editable (change the order and remove items from the list).
private void handleItemClicked(MouseEvent event) {
if (event.getClickCount() == 2) {
File item = listView.getSelectionModel().getSelectedItem();
Task<Void> task = createTask(item);
facade.getTaskQueueList().add(task); // this list is bound to a ListView, where it can be edited
Future result = executor.submit(task);
// where executor is an ExecutorService of which type?
try {
result.get();
} catch (Exception e) {
// ...
}
}
}
Tried it with executor = Executors.newFixedThreadPool(1) but I don't have control over the queue.
I read about ThreadPoolExecutor and queues, but I'm struggling to understand it as I'm quite new to Concurrency.
I need to run that method handleItemClicked in a background thread, so that the UI does not freeze, how can I do that the best way?
Summed up: How can I implement a queue of tasks, which is editable and sequentially processed by a background thread?
Please help me figure it out
EDIT
Using the SerialTaskQueue class from vanOekel helped me, now I want to bind the List of tasks to my ListView.
ListProperty<Runnable> listProperty = new SimpleListProperty<>();
listProperty.set(taskQueue.getTaskList()); // getTaskList() returns the LinkedList from SerialTaskQueue
queueListView.itemsProperty().bind(listProperty);
Obviously this doesn't work as it's expecting an ObservableList. There is an elegant way to do it?
The simplest solution I can think of is to maintain the task-list outside of the executor and use a callback to feed the executor the next task if it is available. Unfortunately, it involves synchronization on the task-list and an AtomicBoolean to indicate a task executing.
The callback is simply a Runnable that wraps the original task to run and then "calls back" to see if there is another task to execute, and if so, executes it using the (background) executor.
The synchronization is needed to keep the task-list in order and at a known state. The task-list can be modified by two threads at the same time: via the callback running in the executor's (background) thread and via handleItemClicked method executed via the UI foreground thread. This in turn means that it is never exactly known when the task-list is empty for example. To keep the task-list in order and at a known fixed state, synchronization of the task-list is needed.
This still leaves an ambiguous moment to decide when a task is ready for execution. This is where the AtomicBoolean comes in: a value set is always immediatly availabe and read by any other thread and the compareAndSet method will always ensure only one thread gets an "OK".
Combining the synchronization and the use of the AtomicBoolean allows the creation of one method with a "critical section" that can be called by both foreground- and background-threads at the same time to trigger the execution of a new task if possible. The code below is designed and setup in such a way that one such method (runNextTask) can exist. It is good practice to make the "critical section" in concurrent code as simple and explicit as possible (which, in turn, generally leads to an efficient "critical section").
import java.util.*;
import java.util.concurrent.*;
import java.util.concurrent.atomic.AtomicBoolean;
public class SerialTaskQueue {
public static void main(String[] args) {
ExecutorService executor = Executors.newSingleThreadExecutor();
// all operations on this list must be synchronized on the list itself.
SerialTaskQueue tq = new SerialTaskQueue(executor);
try {
// test running the tasks one by one
tq.add(new SleepSome(10L));
Thread.sleep(5L);
tq.add(new SleepSome(20L));
tq.add(new SleepSome(30L));
Thread.sleep(100L);
System.out.println("Queue size: " + tq.size()); // should be empty
tq.add(new SleepSome(10L));
Thread.sleep(100L);
} catch (Exception e) {
e.printStackTrace();
} finally {
executor.shutdownNow();
}
}
// all lookups and modifications to the list must be synchronized on the list.
private final List<Runnable> tasks = new LinkedList<Runnable>();
// atomic boolean used to ensure only 1 task is executed at any given time
private final AtomicBoolean executeNextTask = new AtomicBoolean(true);
private final Executor executor;
public SerialTaskQueue(Executor executor) {
this.executor = executor;
}
public void add(Runnable task) {
synchronized(tasks) { tasks.add(task); }
runNextTask();
}
private void runNextTask() {
// critical section that ensures one task is executed.
synchronized(tasks) {
if (!tasks.isEmpty()
&& executeNextTask.compareAndSet(true, false)) {
executor.execute(wrapTask(tasks.remove(0)));
}
}
}
private CallbackTask wrapTask(Runnable task) {
return new CallbackTask(task, new Runnable() {
#Override public void run() {
if (!executeNextTask.compareAndSet(false, true)) {
System.out.println("ERROR: programming error, the callback should always run in execute state.");
}
runNextTask();
}
});
}
public int size() {
synchronized(tasks) { return tasks.size(); }
}
public Runnable get(int index) {
synchronized(tasks) { return tasks.get(index); }
}
public Runnable remove(int index) {
synchronized(tasks) { return tasks.remove(index); }
}
// general callback-task, see https://stackoverflow.com/a/826283/3080094
static class CallbackTask implements Runnable {
private final Runnable task, callback;
public CallbackTask(Runnable task, Runnable callback) {
this.task = task;
this.callback = callback;
}
#Override public void run() {
try {
task.run();
} catch (Exception e) {
e.printStackTrace();
} finally {
try {
callback.run();
} catch (Exception e) {
e.printStackTrace();
}
}
}
}
// task that just sleeps for a while
static class SleepSome implements Runnable {
static long startTime = System.currentTimeMillis();
private final long sleepTimeMs;
public SleepSome(long sleepTimeMs) {
this.sleepTimeMs = sleepTimeMs;
}
#Override public void run() {
try {
System.out.println(tdelta() + "Sleeping for " + sleepTimeMs + " ms.");
Thread.sleep(sleepTimeMs);
System.out.println(tdelta() + "Slept for " + sleepTimeMs + " ms.");
} catch (Exception e) {
e.printStackTrace();
}
}
private String tdelta() { return String.format("% 4d ", (System.currentTimeMillis() - startTime)); }
}
}
Update: if groups of tasks need to be executed serial, have a look at the adapted implementation here.
I have created a class that attempts to process some messages in multiple threads, where each message belongs to a particular group. Each message is being added to the ConcurrentHashMap which has a key as the group number and is filling up while these threads are "processing". I have noticed that they sometimes run in parallel and sometimes not. And to make matters worse when there are more than 2 process threads running always they deadlock entirely.
[EDIT]
Iteration of the ConcurrentHashMap seemed at the time to be a good way of going through all the elements as the numbered message groups (keys) are not known and it could change over time. The task specified that all messages be grouped together for processing but when when there is only one message in a group it should still process. So I thought this was a way to sort the elements as they arrive without knowing at the beginning which groups exist.
[\EDIT]
public class GroupPriorityProcess implements Runnable {
private static final Object lock = new Object();
private static final Object counterLock = new Object();
private static int threadCounter = 0;
private final int currentThreadNumber;
private static Iterator<Integer> groupIterator;
private ConcurrentHashMap<Integer, LinkedBlockingQueue<Message>> groupMsgQueues;
public GroupPriorityProcess(ConcurrentHashMap<Integer, LinkedBlockingQueue<Message>> groupedMsgQueues) {
groupMsgQueues = groupedMsgQueues;
synchronized(lock){
if (groupIterator == null)
groupIterator = groupedMsgQueues.keySet().iterator();
}
synchronized (counterLock) {
currentThreadNumber = (threadCounter++);
}
}
// Main while loop for threads to process messages
public void run() {
while (true) {
LinkedBlockingQueue<Message> queue = chooseGroup();
synchronized (queue) {
process(queue);
}
}
}
// Loops till finds a message group available for processing.
private LinkedBlockingQueue<Message> chooseGroup() {
synchronized (lock) {
while (!groupIterator.hasNext()) {
groupIterator = groupMsgQueues.keySet().iterator();
}
LinkedBlockingQueue<Message> queue = groupMsgQueues.get(groupIterator.next());
return queue;
}
}
// takes messages from the a particular message group queue to completes the
// send process
private void process(LinkedBlockingQueue<Message> queue) {
try {
while (!queue.isEmpty()) {
Message msg = queue.take();
msg.appendMessage("Thread: " + currentThreadNumber);
msg.completed();
}
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
[EDIT]
The messages are added here in another class GatewayImp.
public void send(Message msg) {
int groupID = msg.getGroupID();
if (groupedMsgQueues.containsKey(groupID)) {
LinkedBlockingQueue<Message> queue = groupedMsgQueues.get(groupID);
queue.add(msg);
} else {
LinkedBlockingQueue<Message> queue = new LinkedBlockingQueue<Message>();
try {
queue.put(msg);
} catch (InterruptedException e) {
e.printStackTrace();
}
groupedMsgQueues.put(groupID, queue);
}
}
}
I have a few times when I use 'check then act' which I thought needs to be in a synchronized block to make atomic but I would like to know there is some better way. Please any help with this is greatly appreciated as I am only just starting to learn about concurrency and I'm finding it hard to get my head around locking in particular.
My first guess would be that you should not synchronize on the queue in your run method.
It can collide with the internal synchronization of LinkedBlockingQueue, when you call queue.take() later in the process method (while still holding the mutex of queue).
To help you debug your code, it is often useful to add verbose logging (e.g., some System.out.println statements). The good news is that you seem to be handle to reproduce the deadlock. Often, this is easier said than done...
using JConsole it seems i get a deadlock situation when 2 threads try to modify this object.
package com.steven.concurrent.assignment2.memoryallocator;
/*
* This seems to deadlock... cant see why though.
*/
public class MemAllocMonitor implements IMemoryAllocator {
private final int MAX_FREE = 50;
private int freePages = MAX_FREE;
//I think this would work, without even the need for sync blocks.....
// But only in the situaion where i would not have to check the bounds of the updates. If it was just modification, this would be
// fine....
//private volatile int freePages = 50;
public MemAllocMonitor(int pages){
assert(pages < MAX_FREE);
this.freePages = pages;
}
public MemAllocMonitor(){
}
#Override
public synchronized void request(int number) {
if(number < 0)
throw new IllegalArgumentException();
while(freePages - number < 0) {
System.out.println("No space....waiting...");
try {
this.wait();
} catch (Exception e) {}
}
freePages -= number;
System.out.println("Requested : " + number + " remaining " + freePages);
this.notifyAll();
}
#Override
public synchronized void release(int number) {
if(number < 0)
throw new IllegalArgumentException();
while(freePages + number > MAX_FREE) {
System.out.println("page table full....would be " + (number + freePages) );
try {
this.wait();
} catch (Exception e) {}
}
freePages += number;
System.out.println("Released : " + number + " remaining " + freePages);
this.notifyAll();
}
#Override
public int getFreePages() {
return freePages;
}
}
This object is accessed via a simple wrapper that implements runnable, and calls either method as shown below.
package com.steven.concurrent.assignment2.memoryallocator;
import concurrent.RandomGenerator;
import concurrent.Time;
public class MemAllocRequester implements Runnable, MemoryAllocatorAction{
private IMemoryAllocator memoryAllocator;
private volatile boolean shutdown = false;;
public MemAllocRequester(IMemoryAllocator memAlloc){
this.memoryAllocator = memAlloc;
}
#Override
public void run() {
while(!shutdown){
Time.delay(500);
memoryAllocator.request(RandomGenerator.integer(0, 30));
}
}
public void ShutDown(){
this.shutdown = true;
}
}
and
package com.steven.concurrent.assignment2.memoryallocator;
import concurrent.RandomGenerator;
import concurrent.Time;
public class MemAllocReleaser implements Runnable, MemoryAllocatorAction{
private IMemoryAllocator memoryAllocator;
private volatile boolean shutdown = false;;
public MemAllocReleaser(IMemoryAllocator memAlloc){
this.memoryAllocator = memAlloc;
}
#Override
public void run() {
while(!shutdown){
Time.delay(500);
memoryAllocator.release(RandomGenerator.integer(0, 30));
}
}
public void ShutDown(){
this.shutdown = true;
}
}
It is started off as such...
package com.steven.concurrent.assignment2.memoryallocator;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
public class MemAllocMain {
public static void main(String[] args){
ExecutorService executor = Executors.newFixedThreadPool(10);
//IMemoryAllocator memoryAllocator = new MemAllocSemaphore();
IMemoryAllocator memoryAllocator = new MemAllocMonitor();
System.out.println("Starting app with " + memoryAllocator.getFreePages() + " pages...");
Thread t1 = new Thread(new MemAllocRequester(memoryAllocator));
Thread t2 = new Thread(new MemAllocReleaser(memoryAllocator));
t1.setName("MEMORY REQUESTER £££££££££££££££££££");
t2.setName("MEMORY RELEASER £££££££££££££££££££");
executor.submit(t1);
executor.submit(t2);
}
}
I have implemented a solution using the semaphore class, but for some reason this is causing trouble using the default java monitor solution. It runs for about 30 seconds, then both threads go into their waiting state, even though the lock should be enforced.
The problem is that both threads are hitting the upper and lower bounds (50 and 0 respectively) at the same time. Both examples below highlight the deadlock.
Scenario 1
request(29) - freePages=21
request(30) - under 0 so waits
release(30) - over 50 so waits : deadlock
Scenario 2
request(29) - freePages=21
release(30) - over 50 so waits
request(30) - under 0 so waits : deadlock
I am not sure what the exact requirements are for the homework problem but you need to revisit the release and request methods. I see two viable solutions:
Change the release method so that it only releases up to MAX_FREE but will still return
Change the release method so that it can release a subset of the amount requested, notifyAll, reenter the wait so it can release the remaining amount.
Also, you are kind of using the ExecutionService wrong. The ExecutionService is what creates the Threads so there is no reason for you to create the threads like you are doing.
Thread t1 = new Thread(new MemAllocRequester(memoryAllocator));
Thread t2 = new Thread(new MemAllocReleaser(memoryAllocator));
The threads you are creating will actually never be 'started' as Threads. It is still working for you because the ExecutionService threads will call your Thread.run() which will call MemAlloc*.run(). i.e. your t1 and t2 threads just pass the run() call along and provide no value.
Your MemAllocRequester and MemAllocReleaser are Runnables so just pass those into the ExecutionService directly.
executor.submit(new MemAllocRequester(memoryAllocator));
executor.submit(new MemAllocReleaser(memoryAllocator));
I have to write this produce consumer application using multithreading. I wrote the following java code but havn;t been able to figure out where it is getting wrong. Also i want to know whether my class design is apt or if my coding style is appropriate.
Thanks in Advance!!!
EDIT
I have modified the produce consumer code: But it still has some problem.
import java.util.*;
import java.lang.Thread;
public class pc_example {
public static void main (String [] args) {
Store store = new Store( 10 );
produce p = new produce(store);
consume c = new consume (store);
p.start();
c.start();
}
}
class Store {
public Queue<Integer> Q;
public int max_capacity;
Store( int max_capacity ) {
Q = new LinkedList<Integer>();
this.max_capacity = max_capacity;
}
}
class produce extends Thread {
private Store store;
private int element;
produce ( Store store ) {
this.store = store;
this.element = 0;
}
public void put() {
synchronized (store) {
if (store.Q.size() > store.max_capacity) {
try {
wait();
} catch (InterruptedException e) {}
}
else {
element ++;
System.out.println( "Producer put: " + element );
store.Q.add(element);
notify();
}
}
}
}
class consume extends Thread {
private int cons;
private Store store;
consume (Store store) {
this.store = store;
this.cons = 0;
}
public void get() {
synchronized (store) {
if (store.Q.size() == 0) {
try {
wait();
} catch (InterruptedException e) {}
}
else {
int a = store.Q.remove();
System.out.println( "Consumer put: " + a );
cons++;
if (store.Q.size() < store.max_capacity)
notify();
}
}
}
}
You are creating two instances of Producer_Consumer which are having their own queues, so there's no sharing between. You should not instantiate the queue in the classes, but provide it outside as a constructor argument.
class Producer_Consumer extends Thread {
private final Queue<Integer> queue;
Producer_Consumer(int mode, Queue<Integer> queue)
{
this.queue = queue;
}
public static void main(String[] args)
{
Queue<Integer> queue = new LinkedQueue<Integer>();
Producer_Consumer produce = new Producer_Consumer(queue, 2);
Producer_Consumer consume = new Producer_Consumer(queue, 1);
produce.start();
consume.start();
}
}
Further improvements could be done as suggested using a blocking queue from java.util.concurrent package. There's really no need of using Object's methods wait() and notify() for this kind of tasks.
For a complete example see the producer-consumer example in the java api for BlockingQueue.
There are several errors in the code. For the first the producer and the consumer are not using the same queue e.g. there are two instances of the queues. Secondly notify and wait methods are also operating on different objects.
Getting your example to work needs several things:
Only one queue
Thread safe handling of the queue
Handling notification and waiting on the same object
The producer code could be rewritten to:
public void produce() {
int i = 0;
while (i < 100) {
synchronized(Q) {
if (Q.size() < max_capacity) {
Q.add(i);
System.out.println("Produced Item" + i);
i++;
Q.notify();
} else {
try {
Q.wait();
} catch (InterruptedException e) {
System.out.println("Exception");
}
}
}
}
}
1, Use appropriate types. Your mode is much better off as en enumeration instead as an int.
2, Your conduit between the threads, Q, isn't actually shared since it is not declared static.
You would have problems anyway since linkedlist isn't synchronized.
Synchronizing produce() and consume()makes no difference.
This is what a BlockingQueue is for.
Each of your objects is working on a a different instance of the
Queue<Integer> Q
so the producer puts stuff into one, but the consumer never looks in that one - it's trying to get items from a Q that never gets anything put into it.
However, once you address that you need to make sure that the Queue<> object is handled in a threadsafe manner. While the produce() and consume() methods are each synchronized, the synchronization at this level won't help since you're dealing with two distinct Producer_Consumer objects. They need to synchronize their access to the shared resource some other way.
I suggest to look at the classes in java.util.concurrent (available from Java 1.5). In particular, instead of a Queue, you might use a BlockingQueue.
It allows you to produce:
try {
while(true) { queue.put(produce()); }
} catch (InterruptedException ex) { ... handle ...}
and consume:
try {
while(true) { consume(queue.take()); }
} catch (InterruptedException ex) { ... handle ...}
Otherwize, (if this is an exercise on java synchronization), you should
improve the visibility of fields (why only max_capacity is private?)
improve the design (I prefer to create two separate classes for producers and consumers)
ensure that producers and consumers wait and notify on the SAME object
make producers and consumers work on the same queue
Run methods are missing in your Thread classes. So your threads did start and finish doing nothing. Rename the put and get methods to run and use while loop. Also note that you need to call the notify and wait on the store (monitor).
public void run() {
while(true){
synchronized (store) {
if (store.Q.size() > store.max_capacity) {
try {
store.wait();
} catch (InterruptedException e) {}
}
else {
element ++;
System.out.println( "Producer put: " + element );
store.Q.add(element);
store.notify();
}
}
}
}