I tried to search google and stackoverflow for similar questions but I wasn't successful in finding any.
My implementation of A* works, however when collecting the path from the start node to the end node it simply loops through two nodes which are connected to each other (I can get from node A to node B but also from node B to node A).
I've followed wikipedia's A* implementation but also when I created Dijksta's algorithm it uses the same method which worked perfectly - so I'm confused as to why this is not.
My current output is this:
Node: 3093,
Node: 3085,
Node: 3093,
Node: 3085,
Node: 3093,
Node: 3085,
Node: 3093,
... repeated
Does anyone know why it doesn't properly store the .from?
Also I'm wanting to store the edges that the program traversed to get the successful route - does anyone know how I'd do that? Can I simply implement a storage that will add the correct edge?
Where you have the for loop with the comment:
"//if the neighbor is in closed set, move to next neighbor" the break statement will just break out of the for loop and continue to evaluate the neighbor even though it is in the closed set.
Setting a boolean here and continue the while instead will atleast fix that problem.
Related
I really need your help for me to understand recursion properly. I can understand basic recursions and their logic like fibonacci
int factorial(int n)
if(n <=1)
return n
else
return(n*factorial(n-1))
That's easy the function keep calling factorial until n becomes zero and finally multiply all the results. But recursions like tree traversal is hard for me to understand
void inorderTraverse(Node* head)
if(head!=NULL){
inorderTraverse(head->left)
cout << head-> data
inorderTraverse(head->right)
}
}
Here I lost the logic how does this function goes if first recursion call will go back to function how can it goes to cout line or how can it show right child data. I really need your help.
Thank you
A binary search tree in alphabetical order:
B
/ \
A C
inorderTraverse(&A) will first descend to A and print it (recursively printing any subtree), then print B, then descend to C and print it (recursively printing any subtree).
So in this case, A B C.
For a more complicated tree:
D
/ \
B E
/ \
A C
This will be printed as A B C D E. Notice how the original tree is on the left of D, so is printed in its entirety first; the problem is reduced to a smaller instance of the starting problem. This is the essence of recursion. Next D is printed, then everything on the right of D (which is just E).
Note that in this implementation, the nodes don't know about their parent. The recursion means this information is stored on the call stack. You could replace the whole thing with an iterative implementation, but you would need some stack-like data structure to keep track of moving back up through the tree.
Inorder traversal says you need to traverse as Left-Root-Right.So for one level it is fine we print in left-root-right format. But With the level increases you need to makesure your algorithm traverse in the same way.So you need to print the leftSubtree first then the root of that subTree and then the right subTree at each level.
The Recursive code inorderTraverse(head->left) tells till the node is not null go to its leftside of the tree.Once it reaches the end it prints the left node then print the Root node of that subTree and wahtever operation u performed on leftSubTree you need to perform the same on Right subTree that's why you write inorderTraverse(head->right). Start debugging by creating 3level trees. Happy Learning.
Try to imagine binary tree and then start traversing it from root. You always go left. If there is no more lefts then you go right and after that you just go up. And you will finish back in root (from right side).
It is similar as going thought maze. You can choose that you will always go to left. (you will always touch left wall). At the end you will finish in exit or back in entrance if there isn't another exit.
In this code is important that you have two recursive calls in body. First is for left subtree and second is for right subtree. When you finish one function returns you back to node where you started.
Binary search trees have the property that for every node, the left subtree contains values that are smaller than the current node's value, and the right subtree contains values that are larger.
Thus, for a given node to yield the values in its subtree in-order the function needs to:
Handle the values less than the current value;
Handle its value;
Handle the values greater than the current value.
If you think of your function initially as a black box that deals with a subtree, then the recursion magically appears
Apply the function to the left subtree;
Deal with the current value;
Apply the function to the right subtree.
Basically, the trick is to initially think of the function as a shorthand way to invoke an operation, without worrying about how it might be accomplished. When you think of it abstractly like that, and you note that the current problem's solution can be achieved by applying that same functionality to a subset of the current problem, you have a recursion.
Similarly, post-order traversal boils down to:
Deal with all my children (left subtree, then right subtree, or vice-versa if you're feeling contrary);
Now I can deal with myself.
When solving the Chinese postman problem (route inspection problem), how can we find the pairings (between odd vertices) such that the sum of the weights is minimized?
This is the most crucial step in the algorithm that successfully solves the Chinese Postman Problem for a non-Eulerian Graph. Though it is easy to implement on paper, but I am facing difficulty in implementing in Java.
I was thinking about ways to find all possible pairs but if one runs the first loop over all the odd vertices and the next loop for all the other possible pairs. This will only give one pair, to find all other pairs you would need another two loops and so on. This is rather strange as one will be 'looping over loops' in a crude sense. Is there a better way to resolve this problem.
I have read about the Edmonds-Jonhson algorithm, but I don't understand the motivation behind constructing a bipartite graph. And I have also read Chinese Postman Problem: finding best connections between odd-degree nodes, but the author does not explain how to implement a brute-force algorithm.
Also the following question: How should I generate the partitions / pairs for the Chinese Postman problem? has been asked previously by a user of Stack overflow., but a reply to the post gives a python implementation of the code. I am not familiar with python and I would request any community member to rewrite the code in Java or if possible explain the algorithm.
Thank You.
Economical recursion
These tuples normally are called edges, aren't they?
You need a recursion.
0. Create main stack of edge lists.
1. take all edges into a current edge list. Null the found edge stack.
2. take a next current edge for the current edge list and add it in the found edge stack.
3. Create the next edge list from the current edge list. push the current edge list into the main stack. Make next edge list current.
4. Clean current edge list from all adjacent to current edge and from current edge.
5. If the current edge list is not empty, loop to 2.
6. Remember the current state of found edge stack - it is the next result set of edges that you need.
7. Pop the the found edge stack into current edge. Pop the main stack into current edge list. If stacks are empty, return. Repeat until current edge has a next edge after it.
8. loop to 2.
As a result, you have all possible sets of edges and you never need to check "if I had seen the same set in the different order?"
It's actually fairly simple when you wrap your head around it. I'm just sharing some code here in the hope it will help the next person!
The function below returns all the valid odd vertex combinations that one then needs to check for the shortest one.
private static ObjectArrayList<ObjectArrayList<IntArrayList>> getOddVertexCombinations(IntArrayList oddVertices,
ObjectArrayList<IntArrayList> buffer){
ObjectArrayList<ObjectArrayList<IntArrayList>> toReturn = new ObjectArrayList<>();
if (oddVertices.isEmpty()) {
toReturn.add(buffer.clone());
} else {
int first = oddVertices.removeInt(0);
for (int c = 0; c < oddVertices.size(); c++) {
int second = oddVertices.removeInt(c);
buffer.add(new IntArrayList(new int[]{first, second}));
toReturn.addAll(getOddVertexCombinations(oddVertices, buffer));
buffer.pop();
oddVertices.add(c, second);
}
oddVertices.add(0, first);
}
return toReturn;
}
I'm implementing a something like a linked-list structure in a Neo4j graph. The graph is created by executing many statements similar to this:
CREATE (R1:root{edgeId:2})-[:HEAD]->
(:node{text: 'edge 2 head text', width:300})-[:NEXT{edge:2, hard:true}]->
(:node{text: 'edge 2 point 0'})-[:NEXT{edge:2}]->
(n0:node{text: 'edge 2 point 1'}),
(n0)-[:BRANCH]->(:root{edgeId:3}),
(n0)-[:NEXT{edge:2}]->
(:node{text: 'edge 2 point 2'})-[:NEXT{edge:2}]->
(:node{text: 'edge 2 point 3'})<-[:TAIL{edge:2}]->(R1)
Traversing an edge means starting with a root node, following its outgoing HEAD relationship to the first node, and following the chain of NEXT relationships until reaching a node with an incoming TAIL relationship from the root we started from.
i.e.:
MATCH path = (root:root:main)-[:HEAD]->(a:point)-[n:NEXT*]->(z:point)<-[:TAIL]-(root)
RETURN nodes(path), n
Every node has an outgoing NEXT relationship, but some nodes also have BRANCH relationships, which point to the root nodes of other edges.
In the above query, nodes(path) obviously returns all the nodes along the edge, and n lists the outgoing NEXT relationship for each node along it. How could I modify this query so that, in addition to the outgoing NEXT relationship, it also returns any outgoing BRANCH relationships
How can I modify the above query so that each record returned contains a node on the path along with a list of all outgoing relationships (both NEXT and BRANCH) from it?
Note that I don't want to traverse the BRANCH edges in this query, I just want it to tell me they're there.
(PS I'm implementing this strategy in Java, but so far have preferred executing Cypher queries directly rather than using the Traversal API. If I'm making this more difficult on myself by doing so, please bring it to my attention).
You can return path-expressions at any time.
MATCH path = (root:root:main)-[:HEAD]->(a:point)-[n:NEXT*]->(z:point)<-[:TAIL]-(root)
RETURN extract(x in nodes(path) | [x, x-[:BRANCH]->()]), n
This x-[:BRANCH]->() returns a collection of paths, so if you just want to access the relationship you'd have to do
[p in x-[:BRANCH]->() | head(rels(p)) ]
For an example of how to implement an activity stream as an unmanaged extension you might have a look at this: https://github.com/jexp/neo4j-activity-stream
I'm having a really difficult time solving this problem. I have spent hours on it and can't figure it out.
I have a linked list that I am trying to manually sort. My nodes are called CNodes. There is a start CNode, a tail CNode and a newNext CNode.
Each Node contains a contact. The contact has a firstname that I am trying to sort the list by.
I know there are more automatic ways to do this, but I need to demonstrate that I understand how to sort (which clearly I do not at this point).
I am trying to do this by iterating over each node and comparing it to start, then changing the start entity if it qualifies.
This code is not working...I've been working on it for two days and am really stuck.
Any specific suggestions would be really appreciated.
CNode nextNode=start;
while(nextNode.getNext()!=null) {
CNode newNext;
tail=nextNode;
while(tail!=null) {
if(start.getContact().getStrFirstName().compareTo(tail.getContact().getStrFirstName()) > 0) {
//We put the starting node in a temp node
newNext=start;
newNext.setNext(tail.getNext());
//We set our current node to the start
start=tail;
start.setNext(newNext);
//Set the next node of start to the original next one of the one we
//just removed from the chain
//Set current marker to the new first nodes' next entity
tail=start.getNext();
//Set the next node for the marker to the one we just removed
} else {
tail=tail.getNext();
}
}
nextNode=nextNode.getNext();
}
The best thing you can do is start with an array, and get the sorting concept down. You also need to figure out what type of sort you are going to do, you're currently trying to do a bubble sort. There is also a merge sort, quick sort, and others. Once you pick the type of sort you want, you can then do it on an array, then move to node.
Here are some sorts:
https://github.com/BlaineOmega/MergeSort Bubble sort:
http://en.wikipedia.org/wiki/Bubble_sort Quick sort:
http://en.wikipedia.org/wiki/Quicksort
So what you're doing is a bubble sort. For a visual representation of what the is, look at this (from Wikipedia): http://upload.wikimedia.org/wikipedia/commons/c/c8/Bubble-sort-example-300px.gif
So in the while loop, when two nodes need to be switched, we're going to store the 'next' (current) node into a temp, put the tail in the next node, and put the temp into the tail, like a triangle.
temp
/ ^
/ \
V \
tail -- next
I attempted to rewrite your code, but was confused as to if start is you're root node, and if not, what is you're root node. If it is, it should be only used once, and that is declaring you're tail node.
Good luck, hope I helped,
Stefano
I'm new to this site, so hopefully you guys don't mind helping a nub.
Anyway, I've been asked to write code to find the shortest cost of a graph tour on a particular graph, whose details are read in from file. The graph is shown below:
http://img339.imageshack.us/img339/8907/graphr.jpg
This is for an Artificial Intelligence class, so I'm expected to use a decent enough search method (brute force has been allowed, but not for full marks).
I've been reading, and I think that what I'm looking for is an A* search with constant heuristic value, which I believe is a uniform cost search. I'm having trouble wrapping my head around how to apply this in Java.
Basically, here's what I have:
Vertex class -
ArrayList<Edge> adjacencies;
String name;
int costToThis;
Edge class -
final Vertex target;
public final int weight;
Now at the moment, I'm struggling to work out how to apply the uniform cost notion to my desired goal path. Basically I have to start on a particular node, visit all other nodes, and end on that same node, with the lowest cost.
As I understand it, I could use a PriorityQueue to store all of my travelled paths, but I can't wrap my head around how I show the goal state as the starting node with all other nodes visited.
Here's what I have so far, which is pretty far off the mark:
public static void visitNode(Vertex vertex) {
ArrayList<Edge> firstEdges = vertex.getAdjacencies();
for(Edge e : firstEdges) {
e.target.costToThis = e.weight + vertex.costToThis;
queue.add(e.target);
}
Vertex next = queue.remove();
visitNode(next);
}
Initially this takes the starting node, then recursively visits the first node in the PriorityQueue (the path with the next lowest cost).
My problem is basically, how do I stop my program from following a path specified in the queue if that path is at the goal state? The queue currently stores Vertex objects, but in my mind this isn't going to work as I can't store whether other vertices have been visited inside a Vertex object.
Help is much appreciated!
Josh
EDIT: I should mention that paths previously visited may be visited again. In the case I provided this isn't beneficial, but there may be a case where visiting a node previously visited to get to another node would lead to a shorter path (I think). So I can't just do it based on nodes already visited (this was my first thought too)
Two comments:
1) When you set costToThis of a vertex, you override the existing value, and this affects all paths in the queue, since the vertex is shared by many paths. I would not store the costToThis as a part of Vertex. Instead, I would have defined a Path class that contains the total cost of the path plus a list of nodes composing it.
2) I am not sure if I understood correctly your problem with the goal state. However, the way I would add partial paths to the queue is as follows: if the path has a length<N-1, a return to any visited node is illegal. When length=N-1, the only option is returning to the starting node. You can add visitedSet to your Path class (as a HashSet), so that you can check efficiently whether a given node has been visited or not.
I hope this helps...