Syntax for switch-case in Java - java

I'm using switch case in Java for the first time and I'm a bit unsure about the syntax. Assuming the setTeamName function works, which it does, would the following function make all of the teams in my array have the placeholder String as it's name or should I from case 0: since i starts at 0?
public static Team[] makeTeams(){
Team[] teams = new Team[10];
for(int i = 0; i < teams.length; i++){
switch(i){
case 1: teams[0].setTeamName("Arsenal");
case 2: teams[1].setTeamName("Arsenal");
case 3: teams[2].setTeamName("Arsenal");
case 4: teams[3].setTeamName("Arsenal");
case 5: teams[4].setTeamName("Arsenal");
case 6: teams[5].setTeamName("Arsenal");
case 7: teams[6].setTeamName("Arsenal");
case 8: teams[7].setTeamName("Arsenal");
case 9: teams[8].setTeamName("Arsenal");
case 10: teams[9].setTeamName("Arsenal");
}
}
return teams;
}

use break Statement after every instruction in case.

Your case statements would need to start from 0, because as you rightly observe, i starts at zero. However, this appears to be the least of your problems (unless this is just an exercise in using switch case).
You don't need switch case in this situation at all. Plus, you never create any objects in the array, so every time you attempt to access the array at a particular index, you're going to get a null reference exception. The following will suffice:
Team[] teams = new Team[10];
for (int i = 0; i < teams.length; i++) {
teams[i] = new Team();
teams[i].setTeamName("Arsenal");
}
What you've effectively got in your original example is an example of an anti-pattern, the Loop-switch sequence. If you want the original example to work properly using this anti-pattern (for educational purposes only), you need to add break; statements to ensure that your case statements don't fall through:
Team[] teams = new Team[10];
for (int i = 0; i < teams.length; i++) {
teams[i] = new Team();
switch (i) {
case 0: teams[0].setTeamName("Arsenal"); break;
case 1: teams[1].setTeamName("Arsenal"); break;
case 2: teams[2].setTeamName("Arsenal"); break;
case 3: teams[3].setTeamName("Arsenal"); break;
case 4: teams[4].setTeamName("Arsenal"); break;
case 5: teams[5].setTeamName("Arsenal"); break;
case 6: teams[6].setTeamName("Arsenal"); break;
case 7: teams[7].setTeamName("Arsenal"); break;
case 8: teams[8].setTeamName("Arsenal"); break;
case 9: teams[9].setTeamName("Arsenal"); break;
}
}
Without the breaks, every case statement under the one that matches i is evaluated, e.g. when i == 0, all of the case statements will be executed.

You do have options in filling up the array but if your task requires you to use only switch then start with case 0 instead of 1, since 0 is the "first" case you are encountering.

Do you really need switch here? for loop will be enough.
Switch just move execution to case row and ignore another case for next time. So when you give i = 1 to switch all of the case statement will be executed. You can prevent it by using break;
switch (i) {
case 1:
teams[0].setTeamName("Arsenal");
break;
case 2:
teams[1].setTeamName("Arsenal");
break;
}

You are doing a lot of unnecessary work. Try
public static Team[] makeTeams(){
Team[] teams = new Team[10];
for(int i = 0; i < teams.length; i++){
teams[i] = new Team();
teams[i].setTeamName("Arsenal");
}
return teams;
}

You have few errors in your code:
1) You do not have case 0 - so it is not used. Suggestion is always use default case.
2) Each case should be finished with break; Otherwise all cases below are executed too. For example for case 9 these cases are called 9 and 10. and for case 1 all 10 cases have been called. (but for case 0 in your code none is called).
3) You had reserved array of 10 teams but you did not populated objects to this array. You code will produce null pointer exception.

Related

JAVA: Switch Statement Seems to be Skipping every second Case condition [duplicate]

This question already has answers here:
How do I compare strings in Java?
(23 answers)
Closed 2 years ago.
I have been Stumped, I'm using the Eclipse IDE and am building a game using ATW and Swing. however, a random bug snuck its way into my script and I don't know how or why as this part of the code has not been touched in ages. Essentially I am using a switch statement to determine which images are to be loaded at what time to create a sort of intro sequence, Here is the script:
// condition that only runs once within the print function
if (gameState == "start")
{
//gameAudio.loopMusic(false);
//intro animation
switch(startCounter)
{
//3 and a half seconds of buffer split into 10 parts to allow for updating screen during startup of app
case 0:
case 1:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
wait(350);
break;
case 10:
gameAudio.playMusic("src/res/audio/JackEditedIntro.wav");
gameAudio.setVolume(0.6);
wait(300);
samIcon = new ImageIcon("src/res/SamAssets/SamFullBody/SwingUpSam.png");
break;
case 11:
wait(40);
samIcon = new ImageIcon("src/res/SamAssets/SamFullBody/HighFiveSam.png");
samPow = new ImageIcon("src/res/SamAssets/SamFullBody/PowSam.png");
break;
case 12:
wait(100);
samIcon = new ImageIcon("src/res/SamAssets/SamFullBody/HighFiveSam.png");
samPow = new ImageIcon("");
break;
case 13:
wait(1200);
samIcon = new ImageIcon("src/res/SamAssets/SamFullBody/WaveSam.png");
break;
case 14:
wait(1200);
samIcon = new ImageIcon("src/res/SamAssets/SamFullBody/SwingUpSam.png");
break;
case 15:
wait(40);
samIcon = new ImageIcon("src/res/SamAssets/SamFullBody/IdleSam.png");
break;
case 16:
wait(500);
samIcon = new ImageIcon("");
break;
case 17:
wait(300);
gameAudio.playMusic("src/res/audio/BattleStart.wav");
wait(2000);
break;
default:
wait(5);
System.out.println("Default start up switch statement");
}
setBackground(Color.BLACK);
samIcon.paintIcon(this, g, 540, 20);
samPow.paintIcon(this, g, 720, 20);
//samIcon.ImageIcon();
if (startCounter < 17)
{
startCounter += 1;
}
else
{
//start the actual game
gameState = "menu";
//play the song
gameAudio.playMusic("src/res/audio/AllTheWay.wav");
gameAudio.setVolume(0.2);
gameAudio.loopMusic(true);
// default Sam
samIcon = new ImageIcon("src/res/SamAssets/IdleSam.png");
}
}
The Issue is that not all of my images are being loaded and some sound files are not playing (I quintuple checked the source files which, again, have not been touched for ages and should not be part of the problem). The script appears to be skipping case 11, case 13, case 15 and case 17 so my best guess would be that the script is skipping every second case condition (hard for me to verify if it is skipping in the earlier parts of the statement), but i haven't the faintest as to why. If anyone could shine some light on my issue I would greatly appreciate it.
PS: This is only my second huge coding project in my entire life and so I deeply apologize for the damningly terrifying coding style and hope you can forgive me, thank you.
Update: I added a System.out.println to every case incrementation and every number is appearing in the console despite the images and audio not being loaded in those same cases. Consider me 200% more confused, I desperately need help.
do you stay in a conditional "while" and any moments you variable implements +1,
and i your logic there is a condition that implement +1. Please remove it:
if (startCounter < 17)
{
startCounter += 1;
}
or review this logic, because in any moment do you sum plus 1.

Does a java switch case statement execute multiple cases for negative int values?

I just run over something strange in my java code:
switch (result) {
case 0:
result_amount = 500;
case 1:
result_amount = 600;
case -1:
result_amount = 700;
}
result is from primitive type int.
For value 1 case 1 and case -1 are executed.
Is this a normal switch case behaviour? If yes: why?
You need to use the break keyword after a case block:
switch (result) {
case 0:
result_amount = all_amounts[i];
break;
case 1:
result_amount = all_amounts[i];
break;
case -1:
result_amount = all_amounts[i+1];
}
The switch statement will make a jump to the correct case tag, then execute all the code that follow, ignoring potential other case tags. You can consider the switch statement just like a goto one.
Fall Through.
quoting from docs
The break statements are necessary because without them, statements in switch blocks fall through: All statements after the matching case label are executed in sequence, regardless of the expression of subsequent case labels, until a break statement is encountered.
You have to add the break after each case.
case 1:
result_amount = 600;
break;
Remember:
This is a mistake that almost every beginner will make. That's why I like C# more. It doesn't allow "fall-through".
What you did wrong is you fell-through the switch statement. Try using 0 as the value of result. It will go through all the cases. When a switch case finishes execution, the next case gets executed. That's why we need to add a break; statement for each case of the switch statement.
switch (result) {
case 0:
result_amount = 500;
break;
case 1:
result_amount = 600;
break;
case -1:
result_amount = 700;
break;
}
But sometimes we want fall-through. For example when we want to calculate number of days in a month:
switch (month) {
case 1:
case 3:
case 5:
case 7:
case 8:
case 10:
case 12:
days = 31;
break;
case 2:
days = 28;
case 4:
case 6:
//Lots of code...
}
Without break statement next cases will be executed.
Generally Case Label Should be Integer / Constant
Negative numbers having no decimal point are also considered as Integer
Thus it is not necessary to have Case Labels greater than Zero
This is fall through condition.
switch (result) {
case 0:
result_amount = all_amounts[i];
case 1:
result_amount = all_amounts[i];
case -1:
result_amount = all_amounts[i+1];
}
To avoid it you must put break statement
switch (result) {
case 0:
result_amount = all_amounts[i];
break;
case 1:
result_amount = all_amounts[i];
break;
case -1:
result_amount = all_amounts[i+1];
break;
}
Now only matching case will be executed.
You should include break and default to run program in a proper way. Let me give you a example of it.
switch (result) {
case 0:
result_amount = 500;
break;
case 1:
result_amount = 600;
break;
case -1:
result_amount = 700;
break;
}

Java switch case fall through

I have a switch case in Java like this:
switch(int example)
{
case 1: //Do different
break;
case 2: //Do different
break;
/** For int more than 2, then I need
for it to do something same.
*/
case 3://Do different and case6
break;
case 4://Do different and case6
break;
case 5://Do different and case6
break;
case 6:
break;
}
What is an elegant way to do this, sans having a special case 6 function that case 3-5 calls? (I use int here, but that is an example, so I can't use if(int >2))
A switch can't really do exactly what you are asking out of the box. You can construct something like this with a nested switch though:
outer_switch: switch (example) {
case 1: System.out.println("1");
break;
case 2: System.out.println("2");
break;
default: {
switch (example) {
case 3: System.out.println("3");
break;
case 4: System.out.println("4");
break;
case 5: System.out.println("5");
break;
case 6: System.out.println("6");
break;
default: break outer_switch;
}
System.out.println("not 1 nor 2");
}
}
Note the labeled break on outer_switch which is a way to circumvent the shared code if example does not meet any of the inner cases.
One way I could think of is to move your code to different functions. Something like this.
void case1(){
// do something
}
...
void case3(){
// do something
case6();
}
...
void case6(){
// do something
}
// This switch is in some other method.
switch(int example)
{
case 1: //Do different
case1();
break;
...
case 3://Do different and case6
case3(); //internally calls case 6
break;
...
case 6:
case6();
break;
}
Or you can even have different methods for each case and call case3() and case6() methods in the case 3:. Either way, the methods solutions would work, and IMHO, it would be a bit more elegant and multiple switch statements.
I'm not sure if it's elegant, but one way would be to have two switch blocks:
switch(int example)
{
case 1: //Do different
break;
case 2: //Do different
break;
case 3:
// Do whatever
break;
case 4:
// Do whatever
break;
case 5:
// Do whatever
break;
}
switch(int example)
{
case 3:
case 4:
case 5:
case 6:
// Do whatever (case 3-5 fall through)
break;
}
Although your code is not pretty it's probably going to give you decent performance. Your other obvious option is an if-elseif-else statement. See the accepted answer here for why switch might be the best option, and here to see what performance issues you might run into with large switch statements in Java.
This might also be a solution to what you want to achieve:
switch(example){
case 1:
System.out.println(example);
break;
case 2:
System.out.println(example);
break;
case 3:
System.out.println("I'm case 3");
case 4:
if (example == 4){
System.out.println("I'm case 4");
}
case 5:
if (example == 5){
System.out.println("I'm case 5");
}
case 6:
System.out.println("I'm in extra case " + example);
break;
}
The idea is that you add an extra condition check to let your code fall through all the branches without executing unnecessary ones.

If-else working, switch not [duplicate]

This question already has answers here:
In a switch statement, why are all the cases being executed?
(8 answers)
Closed 1 year ago.
I am making an app that has a grid of images with text and each one opens a different activity. It works fine but just for design purposes I want to replace my if-else statements with switch statements (which I assume I can do) however it doesn't work. Right now my working code to set the label on each image is:
if(position == 0)
textView.setText(R.string.zero);
else if(position == 1)
textView.setText(R.string.one);
else if(position == 2)
textView.setText(R.string.two);
else if(position == 3)
textView.setText(R.string.three);
else if(position == 4)
textView.setText(R.string.four);
else if(position == 5)
textView.setText(R.string.five);
ect....
I want to use:
switch(position)
case 0:
textView.setText(R.string.zero);
case 1:
textView.setText(R.string.one);
case 2:
textView.setText(R.string.two);
case 3:
textView.setText(R.string.three);
case 4:
textView.setText(R.string.four);
but when I did that ever label was the last one that I defined (in my example it would be "four"). I also have a similar code for each object to start a different intent with the position variable however that does the opposite and makes every intent equal to the first one. Is my syntax wrong or will this not work for my situation?
You need to break; after each statement in a case, otherwise execution flows down (all cases below the one you want will also get called), so you'll always get the last case.
switch(position) {
case 0:
textView.setText(R.string.zero);
break;
case 1:
textView.setText(R.string.one);
break;
case 2:
textView.setText(R.string.two);
break;
case 3:
textView.setText(R.string.three);
break;
case 4:
textView.setText(R.string.four);
break;
}
Here's the official tutorial explaining when to and when not to use break;.
You need to break; after each branch:
switch (position) {
case 0:
textView.setText(R.string.zero);
break; // <-- here
// etc
}
Legitimate uses of switch when you don't break exist, those are called fall throughs; or because you return or throw.:
switch (someNumber) {
case 0:
return 0;
// no need for break here
case 1:
throw new IllegalArgumentException();
// no need to break here
case 2:
System.out.println("Oh, I got two!");
// fall through
case 3:
return 3;
default:
System.out.println("Meh")
// No need to break: last possible branch
}
return -1;
will return 3 even if you enter 2.
But otherwise you need to break.
Using a break statement after each case should fix the problem. I would also use a default statement as well after the last case.
This is the solution. You need to use break to avoid going through each case:
switch(position)
case 0:
textView.setText(R.string.zero);
break;
case 1:
textView.setText(R.string.one);
break;
case 2:
textView.setText(R.string.two);
break;
case 3:
textView.setText(R.string.three);
break;
case 4:
textView.setText(R.string.four);
break;
I would recommend to read the oracle documentation about the switch statement.
You need to use break statement after eace case operations. In a switch-case statement if you dont use a break statement then all the cases after that specific one will be executed also
case 0:
textView.setText(R.string.zero);
break;
Don't forget to put break; after each case: like that:
switch(position){
case 0:
textView.setText(R.string.zero);
break;
case 1:
textView.setText(R.string.one);
break;
case 2:
textView.setText(R.string.two);
break;
case 3:
textView.setText(R.string.three);
break;
case 4:
textView.setText(R.string.four);
break;
}
In the Switch-case statements, you need to put break; after each case.
switch(position){
case 0:
textView.setText(R.string.zero);
break;
case 1:
textView.setText(R.string.one);
break;
case 2:
textView.setText(R.string.two);
break;
case 3:
textView.setText(R.string.three);
break;
case 4:
textView.setText(R.string.four);
break;
default:
System.out.println("not available");
}
Also you need to put default: at last, because when all case are wrong that time perform default: action.
In the switch-case statement not forgot about break; and default action.
Each break statement terminates the enclosing switch statement. Control flow continues with the first statement following the switch block. The break statements are necessary because without them, statements in switch blocks fall through: All statements after the matching case label are executed in sequence, regardless of the expression of subsequent case labels, until a break statement is encountered.
Switch is faster than if-else statement
Bottom line : Default is optional(works like else statement in switch), Break is mandatory.
Interesting fact: you won't see any compilation error, even if you forgot to place the break statement.
The switch needs a break with in each case. But in your case it could be done much simpler by defining an array as shown below.
String values = {R.string.zero, R.string.one, R.string.two, ... };
Use this to populate textView : textView.setText(values[position]);

Java: Can I fall through only one case in a switch statement

In Java, can I fall through only one of the cases in a switch statement? I understand that if I break, I will fall through to the end of the switch statement.
Here's what I mean. Given the following code, on case 2, I want to execute case 2 and case 1. On case 3, I want to execute case 3 and case 1, but not case 2.
switch(option) {
case 3: // code
// skip the next case, not break
case 2: // code
case 1: // code
}
No, what you are after is not possible with a switch statement. You will fall through each case until you hit a break. Perhaps you want case 1 to be outside of your switch statement, so that it is executed regardless.
Put the code into methods and call as appropriate. Following your example:
void case1() {
// Whatever case 1 does
}
void case2() {
// Whatever case 2 does
}
void case3() {
// Whatever case 3 does
}
switch(option) {
case 3:
case3();
case1();
break;
case 2:
case2();
case1();
break;
case 1:
case1(); // You didn't specify what to do for case 1, so I assume you want case1()
break;
default:
// Always a good idea to have a default, just in case demons are summoned
}
Of course case3(), case2()... are very poor method names, you should rename to something more meaningful about what the method actually does.
My suggestion is to not use fallthrough for anything except cases like the following:
switch (option) {
case 3:
doSomething();
break;
case 2:
case 1:
doSomeOtherThing();
break;
case 0:
// do nothing
break;
}
That is, giving several cases the exact same block of code to handle them (by "stacking" the case labels), making it more or less obvious what the flow is here. I doubt most programmers intuitively check for case fall through (because the indentation makes a case look like as a proper block) or can efficiently read code that relies on it - I know I don't.
switch(option)
{
case 3:
...
break;
case 2:
...
break;
}
... // code for case 1
You can custom the condition if you want to split cases
const { type, data } = valueNotifications
let convertType = ''
if (data?.type === 'LIVESTREAM' && type === 'NORMAL') {
convertType = 'LIVESTREAM1'
} else convertType = type
switch (convertType)
My use case has split the type from value notifications, but I have a specific LiveStream case which only shows in data.type is 'LIVESTREAM'
Something like this maybe.
switch(option) {
case 3: // code
// skip the next case, not break
// BLOCK-3
case 2: // code
if(option == 3) break;
// BLOCK-2
case 1: // code
// BLOCK-1
}
In switch statement if you don't break the subsequent case is executed. To give you simple example
int value = 2;
switch(value) {
case 1:
System.out.println("one");
break;
case 2:
System.out.println("two");
case 3:
System.out.println("three");
break;
}
Will output
two
three
Because break wansn't executed on case 2

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