Is there a way to make consecutive logical operations on the same variable shorter?
Example:
if (animation.getStatus() == Animation.Status.PAUSED || animation.getStatus() == Animation.Status.STOPPED) {
animation.playFromStart();
} else if (animation.getStatus() == Animation.Status.RUNNING) {
animation.stop();
}
You see in the if-clause that there I check the animation.getStatus() twice, once for paused and once for stopped.
Is there a way to make it like animation.getStatus() == Animation.Status.PAUSED || Animation.Status.STOPPED?
I'm sure this question has been asked already but I really don't know what to search for, so I'm sorry if this is a duplicate.
No; Java syntax is immutable.
There are several options, but the easiest is to refactor, which as a bonus makes it legible, e.g.,
if (animation.shouldReplay()) {
animation.playFromStart();
} else if (animation.shouldStop() {
animation.stop();
}
Or a level deeper, e.g.,
animation.controlFromCurrentStatus();
If you're unwilling to encapsulate, simply importing the statuses helps:
Animation.Status currentStatus = animation.getStatus();
if (currentStatus == PAUSED || currentStatus == STOPPED) {
animation.playFromStart();
} else if (currentStatus == RUNNING) {
animation.stop();
}
Or make them enums, which arguably they should be anyway:
switch (currentStatus) {
case PAUSED:
case STOPPED:
animation.playFromStart();
break;
case RUNNING:
animation.stop();
}
In this case switch statement would look nice
switch (animation.getStatus()) {
case Animation.Status.PAUSED:
case Animation.Status.STOPPED:
animation.playFromStart();
break;
case Animation.Status.RUNNING:
animation.stop();
break;
}
You can do it in a couple of ways:
By introducing a temporary variable - make a variable, assign the status to it, and use the value of the variable in the expressions instead of making the call multiple times
By writing a helper method - write a method that takes the current status and a variable argument list of statuses, and call this method in the conditional.
Here is the illustration to the first way of doing it:
Animation.Status status = animation.getStatus();
if (status == Animation.Status.PAUSED || status == Animation.Status.STOPPED) {
animation.playFromStart();
} else if (status == Animation.Status.RUNNING) {
animation.stop();
}
Here is an illustration to the second way of doing it:
private static boolean checkStatus(Animation.Status status, Animation.Status... expected) {
for (Animation.Status e : expected) {
if (e == status) {
return true;
}
}
return false;
}
...
if (checkStatus(animation.getStatus(), Animation.Status.PAUSED, Animation.Status.STOPPED)) {
...
}
If your code is multithreaded, which it probably should be if you're running animations and want to be able to stop/start/pause them, then you should consider synchronization.
So to take Dave Newtons code snippet and make it thread-safe:
synchronized(this){
if (animation.shouldReplay()) {
animation.playFromStart();
} else if (animation.shouldStop() {
animation.stop();
}
}
Thus, there is no danger the first condition will return false, then the current thread is no longer Running, another thread modifies the status of the animation, then the current thread again becomes Runnable and tries to stop the animation.
Related
To summarize I am making a program for a metro ticket system. and I am using set and get methods for it, when it comes to boolean values (since I need to validate that the person enters enough money for the ticket) how am i supposed to put in the main class( it is defined in brain) using the set method and an if statement.Here is a little fraction of the entire code and the rest is on github(https://github.com/alexxei4/subwayticket). The main is basically the class that will be used for interaction with the user and the brain is where alot of the actions are defined.All help is appreciated, please and thank you.
if (Choice1a == 10){
if(subway1.ticketcounter1(true);){
System.out.println("PRINT SUCCESSFUL, COLLECT YOUR TICKET!");
}
if(subway1.ticketcounter1(false);){
System.out.println("INSEFFICIENT FUNDS, PLEASE ADD MORE");
}
This is not how you evaluate boolean values, you just place the value in an if statement and it will proceed if true and refuse if false, also there is no need to duplicate the statement when you can just place an else block to handle situations that are not true:
if(subway1.ticketcounter1) {
System.out.println("PRINT SUCCESSFUL, COLLECT YOUR TICKET!");
}
else {
System.out.println("INSEFFICIENT FUNDS, PLEASE ADD MORE");
}
Also do not include semicolons in if statements, that's incorrect syntax. Read more about how to use use boolean values here: https://codingbat.com/doc/java-if-boolean-logic.html
EDIT:
After reading through your Github code I see that ticketcounter1 indeed is a method, but what it's doing is trying to change the value of ticketcounter1 like it's a referenced object, but boolean are primitive data types and can't be referenced, and even if they could it still wouldn't work because Java is a pass-by-value language. Read here for more information on that.
public void ticketcounter1(boolean ticketcounter1){
if (credit1 > total1){
ticketcounter1 = true;
}
else {
ticketcounter1 = false;
}
}
public void ticketcounter2(boolean ticketcounter2){
if (credit2 > total2){
ticketcounter2 = true;
}
else {
ticketcounter2= false;
}
Like the other answer said you should be returning the value as boolean instead of trying to change it:
public boolean ticketcounter1(){
if (credit1 > total1){
return true;
}
else {
return false;
}
}
public boolean ticketcounter2(){
if (credit2 > total2){
return true;
}
else {
return false;
}
}
But all in all your code demonstrated fundamental flaws in understanding how the language works, I would suggest picking up a good Java for beginners kind of book or do some introductory online tutorials. Here is a good place to start your learning journey: https://docs.oracle.com/javase/tutorial/java/index.html
You code is like this
public void ticketcounter1(boolean ticketcounter1){
if (credit1 > total1){
ticketcounter1 = true;
}
else {
ticketcounter1 = false;
}
}
public void ticketcounter2(boolean ticketcounter2) {
if (credit2 > total2){
ticketcounter2 = true;
}
else {
ticketcounter2= false;
}
}
It should be like this. Instead of using the variable and passing it though parameter. Use getter. Besides that your code won't run since subway1.ticketcounter1(true) is giving nothing. It is only changing variables stored in Brain.java. No information is being sent to main.
public boolean ticketcounter1(){
if (credit1 > total1){
return true;
}
else {
return false;
}
}
public boolean ticketcounter2(){
if (credit2 > total2){
return true;
}
else {
return false;
}
}
You can create functions without parameters. I don't know what were you trying to do?
if (Choice1a == 10){
if(subway1.ticketcounter1()){
System.out.println("PRINT SUCCESSFUL, COLLECT YOUR TICKET!");
}
if(subway1.ticketcounter1()){
System.out.println("INSEFFICIENT FUNDS, PLEASE ADD MORE");
}
}
subway1.ticketcounter1() will give either true and false. Do not use ; in if statement condition. ; ends the statement. Check this guide to learn about use of semi-colon If you do want to use ; The code should look like this
if (Choice1a == 10){
boolean ticketCounter1 = subway1.ticketcounter1();
if(ticketCounter1){
System.out.println("PRINT SUCCESSFUL, COLLECT YOUR TICKET!");
} else {
System.out.println("INSEFFICIENT FUNDS, PLEASE ADD MORE");
}
}
P.S You don't need two ifs if-else would be better in this case
if(condition) {
// Conditions is true
} else {
// Condition is false
}
In documentation it is said you could equally use if-else multiple times or switch-case:
int condition;
setCondition(int condition) {
this.condition = condition;
}
Either switch-case
switch (condition) {
case 1: print("one"); break;
case 2: print("two"); break;
or
if (condition == 1) { print("one"); }
else if (condition == 2) { print("two"); }
Next, conditionis declared volatile and method setCondition() is called from multiple threads.
If-else is not atomic and volatile variable write is a synchronizing action. So both "one" and "two" string could be printed in the last code.
It could be avoided if some method local variable with initial value was used:
int localCondition = condition;
if (local condition == ..) ..
Does switch-case operator hold some initial copy of variable? How are cross threads operations implemented with it?
From the Java specification on switch statements:
When the switch statement is executed, first the Expression is evaluated. [...]
This suggests that the expression is evaluated once and that the result is temporarily kept somewhere else, and so no race-conditions are possible.
I can't find a definite answer anywhere though.
A quick test shows this is indeed the case:
public class Main {
private static int i = 0;
public static void main(String[] args) {
switch(sideEffect()) {
case 0:
System.out.println("0");
break;
case 1:
System.out.println("1");
break;
default:
System.out.println("something else");
}
System.out.println(i); //this prints 1
}
private static int sideEffect() {
return i++;
}
}
And indeed, sideEffect() is only called once.
The expression is evaluated once when entering the switch.
The switch may use the result internally as many times as it needs to determine what code to jump to. It's akin to:
int switchValue = <some expression>;
if (switchValue == <some case>)
<do something>
else if (switchValue == <some other case>
<do something else>
// etc
Actually, a switch compiles to a variety of byte code styles depending on the number of cases and the type of the value.
The switch only needs to evaluate the expression once.
Ok so in my program I have two classes, LinkPhone.java, and Frame.java. In the LinkPhone part it calls a function to determine if it is true, and then if it is do something. But then I call the function and use an If statement to check it, it recalls the statement from the If statement. Like in the console it says "DEBUG: Frame init success" twice. Why does it call the function twice and how would I fix it?
LinkPhone.java:
Frame.initFrame();
if(Frame.initFrame() == true){
return;
} else {
return;
}
Frame.java:
public static boolean initFrame(){
try {
JFrame frame = new JFrame("Link Phone");
System.out.println("DEBUG: Frame init success");
return true;
} catch (Exception e) {
System.out.println("DEBUG: Frame init failed!!!");
return false;
}
}
You're calling your method twice!
Frame.initFrame();
if(Frame.initFrame() == true){
return;
} else {
return;
}
Just call it once:
// Frame.initFrame(); // no need for this one
if(Frame.initFrame()){
// hopefully you do more in here!
// return;
} else {
// hopefully you do more in here!
// return;
}
return;
Some side notes:
I would avoid calling a class "Frame" since that would clash with a class that is part of the Java core classes. Give it a more descriptive name to avoid future problems.
It looks like you're calling static methods. This is OK if indicated, but over-use of static methods and variables risks increasing the connectedness of your program, i.e., it can increase code coupling, something that in larger programs can lead to increased complexity and risk of bugs. Java is an OOP language for a reason, since proper use of OOP techniques helps hide data, reducing bugs and increasing code re-use.
Both of your if and else code blocks have a return call. Better to simplify the code and get the return calls out of the blocks. Simply call return after the both blocks.
Again hopefully your if and else blocks hold more code than just matching return statements.
You need to keep hold of the result from the first time you call the method:
boolean result = Frame.initFrame();
if(result) {
return;
} else {
return;
}
Yes. Every time your program executes Frame.initFrame() it calls the method. (That's what the () syntax means)
If you want to call it once you can do this (without the extra call before it):
if(Frame.initFrame() == true) {
or this, if you prefer having the method call on a separate line:
boolean result = Frame.initFrame();
if(result == true) {
It's called twice because you write Frame.initFrame() twice.
Frame.initFrame(); //Once
if(Frame.initFrame() /* Twice */ == true){
return;
} else {
return;
}
If you only meant to call it once and want to store the result, try this:
boolean ok = Frame.initFrame();
if(ok){ //Use result of call
//Do stuff in the event the initting went correctly
return;
} else {
//Do stuff in the event the initting failed
return;
}
Or, event more compactly:
if(Frame.initFrame()){ //Use result of call
//Do stuff in the event the initting went correctly
return;
} else {
//Do stuff in the event the initting failed
return;
}
I have a function when has an if-else statement. It essentially looks like this:
if(boolean == true)
{
// do something
boolean = false;
}
else if(boolean == false)
{
// do the other thing
boolean = true;
}
Now, my understanding is that the if statement will exit and return control to the function and then continue according to the changed boolean value. But I'm clearly missing something because my code is not exiting the original 'if'/'else if' statement (whichever the original case). Can anyone tell me what I've missed?
Well as requested, additional data about the code is that it is a part of my android project and each condition in the if-else block has a nested function and the boolean(global) value is being set/unset withing these functions. So the code now looks like this:
dummyFunction(){
boolean = checkIfTrueOrFalse();
if (boolean) {
onClick( public void onClick(){
// do something
boolean = false;}
} else if(boolean == false){
onClick( public void onClick(){
// do something
boolean = true;}
}
}
Any ideas?
if(boolean == true)
{
// do something
boolean = false;
}
if (boolean == false)
{
// do the other thing
boolean = true;
}
When you do this, then the program will flow to the second condition. In an if/else if statement, if the if statement has been satisfied, then the program will ignore the else if block.
Your current code simply flows through the first if block and then skips the else if statement to end the block.
void someMethod()
{
boolean aBoolean = true;
if(aBoolean == true)
{
// do something
aBoolean = false;
}
else if(aBoolean == false)
{
// do the other thing
aBoolean = true;
}
}
When someMethod will execute, since aBoolean is assigned with true, control will come to if block cause the condition becomes true. if it was false, then the control will come to else part.
We have many good answers/comments already but just wanted to add something here -
1.
if (condition) {
} else {
}
is a single code construct. The condition will be evaluated at the beginning at run time and java will decide which block to execute i.e. the if block or the else block. Only 1 of the 2 can be executed.
Java allows us to nest if/else. That means we can have something like below -
if(condition1){
} else if (condition2) {
} else if (condition3) {
} else {
}
It is effectively same as below -
if (condition1) {
} else {
if (condition2) {
} else {
if (condition 3) {
} else {
}
}
}
Here, it should be noted that only the block which satisfies the condition will be executed. If none of the conditions is met, then the inner most else will be executed (i.e. the else block of condition3 )
Finally, I feel that your confusion is between the below blocks
boolean aBoolean = true;
if(aBoolean == true)
{
// do something
aBoolean = false;
} else if(aBoolean == false)
{
// do the other thing
aBoolean = true;
}
VS
boolean aBoolean = true;
if(aBoolean == true)
{
// do something
aBoolean = false;
}
if(aBoolean == false)
{
// do the other thing
aBoolean = true;
}
In the latter of the 2 examples, there are 2 independent if blocks and both will get executed (off course, this is not logically correct but it is a legal java code.)
Could you provide more info regarding your code not exiting either of the 2 blocks? Doing System.out.println() of variables within your blocks might be able to help you determine why your code is not exiting.
You could use an if/else pair instead of an if/else-if as the parameter that your code depends on is would be either true/false. If the if-block is not satisfied, automatically the else-block would be traversed.
Your code is actually a shortcut for
if (boolean) {
// do something
boolean = false;
} else {
if (!boolean) {
// do the other thing
boolean = true;
}
}
Written this way, it maybe becomes clearer that the inner if nested in the else case will not be processed if the first if condition was already met.
Well I've solved it (taking inputs from here of course). I just added a call to the function within the nested functions and it worked. Now the code looks like this:
public static void dummyFunction(){
boolean = checkIfTrueOrFalse();
if (boolean) {
onClick( public void onClick(){
// do something
dummyFunction();
boolean = false;}
} else if(boolean == false){
onClick( public void onClick(){
// do something
dummyFunction();
boolean = true;}
}
}
I have a history in programming, but not much in software development. I'm currently writing a piece of software for the company I work at, and I've come to challenge myself on the readability of my code.
I want to know whether this is a "valid" alternative to embedded if statements, or if there is anything better I could use.
Let's say I have the following method:
public void someMethod()
{
if (some condition)
{
if (some condition 2)
{
if (some condition 3)
{
// ...etc all the way until:
doSomething();
}
else
{
System.err.println("Specific Condition 3 Error");
}
}
else
{
System.err.println("Specific Condition 2 Error");
}
}
else
{
System.err.println("Specific Condition 1 Error");
}
}
Now the first thing I should point out is that in this instance, combining the conditions (with &&) isn't possible, since each one has a unique error that I want to report, and if I combined them I wouldn't be able to do that (or would I?). The second thing I should point out before anyone screams "SWITCH STATEMENT!" at me is that not all of these conditions can be handled by a switch statement; some are Object specific method calls, some are integer comparisons, etc.
That said, is the following a valid way of making the above code more readable, or is there a better way of doing it?
public void someMethod()
{
if (!some condition)
{
System.err.println("Specific Condition 1 Error");
return;
}
if (!some condition 2)
{
System.err.println("Specific Condition 2 Error");
return;
}
if (!some condition 3)
{
System.err.println("Specific Condition 3 Error");
return;
}
doSomething();
}
So basically, instead of checking for conditions and reporting errors in else blocks, we check for the inverse of the condition and return if it is true. The result should be the same, but is there a better way of handling this?
If I was being particularly pedantic I would use something like this.
boolean c1, c2, c3;
public void someMethod() {
boolean ok = true;
String err = "";
if (ok && !(ok &= c1)) {
err = "Specific Condition 1 Error";
}
if (ok && !(ok &= c2)) {
err = "Specific Condition 2 Error";
}
if (ok && !(ok &= c3)) {
err = "Specific Condition 3 Error";
}
if ( ok ) {
doSomething();
} else {
System.out.print(err);
}
}
You are now single-exit AND flat.
Added
If &= is difficult for you, use something like:
if (ok && !c3) {
err = "Specific Condition 3 Error";
ok = false;
}
I would write it as
if (failing condition) {
System.err.println("Specific Condition 1 Error");
} else {
somethingExpensiveCondition2and3Dependon();
if (failing condition 2)
System.err.println("Specific Condition 2 Error");
else if (failing condition 3)
System.err.println("Specific Condition 3 Error");
else
doSomething();
}
yes, your code in both cases smells of conditional complexity (code smells)
Java is an OOP language, so your code should be factored to in the spirit of OOD, something like this:
for (Condition cond : conditions) {
if (cond.happens(params))
cond.getHandler().handle(params);
}
conditions list should be injected to this class, this way when a new condition is added or removed the class doesn't change. (open close principle)
Your second approach is fairly good. If you want something a little more baroque, you can move your conditions into Callable objects. Each object can also be provided with a way of handling errors. This lets you write an arbitrarily long series of tests without sacrificing functionality.
class Test {
private final Callable<Boolean> test;
private final Runnable errorHandler;
public Test(Callable<Boolean> test, Runnable handler) {
this.test = test;
errorHandler = handler;
}
public boolean runTest() {
if (test.call()) {
return true;
}
errorHandler.run();
return false;
}
}
You could then organize your code as follows:
ArrayList<Test> tests;
public void someMethod() {
for (Test test : tests) {
if (!test.runTest()) {
return;
}
}
doSomething();
}
EDIT
Here's a more general version of the above. It should handle almost any case of this type.
public class Condition {
private final Callable<Boolean> test;
private final Runnable passHandler;
private final Runnable failHandler;
public Condition(Callable<Boolean> test,
Runnable passHandler, Runnable failHandler)
{
this.test = test;
this.passHandler = passHandler;
this.failHandler = failHandler;
}
public boolean check() {
if (test.call()) {
if (passHandler != null) {
passHandler.run();
}
return true;
}
if (errorHandler != null) {
errorHandler.run();
}
return false;
}
}
public class ConditionalAction {
private final ArrayList<Condition> conditions;
private final Runnable action;
public ConditionalAction(ArrayList<Condition> conditions,
Runnable action)
{
this.conditions = conditions;
this.action = action;
}
public boolean attemptAction() {
for (Condition condition : conditions) {
if (!condition.check()) {
return false;
}
}
action.run();
return true;
}
}
One might be tempted to add some sort of generic data that could be passed around to share info or collect results. Rather than doing that, I'd recommend implementing such data sharing within the objects that implement the conditions and action, and leave this structure as is.
For this case, that's about as clean as you are going to get it, since you have both custom criteria and custom responses to each condition.
What you are in essence doing is validating some conditions before calling the doSomething() method. I would extract the validation into a separate method.
public void someMethod() {
if (isValid()) {
doSomething();
}
}
private boolean isValid() {
if (!condition1) {
System.err.println("Specific Condition 1 Error");
return false;
}
if (!condition2) {
System.err.println("Specific Condition 2 Error");
return false;
}
if (!condition3) {
System.err.println("Specific Condition 3 Error");
return false;
}
return true;
}
Nope, that's about what you get in Java. If you have too many of these, it may indicate that you should refactor a bit, and possibly even rethink your algorithm -- it may be worthwhile trying to simplify it a bit, because otherwise you're going to come back to the code in a few months and wonder why the heck a + b + c + d = e but a + b' + c + d = zebra
The second option you have is the more readable one. While multiple returns are usually not recommended putting all of them at the beginning of the code is clear (it isn't as if they are scattered all over the method). Nested ifs on the other hand, are hard to follow and understand.