I am working on a class that can rotate a wheel around the center. The wheel is created using graphics2d, but I can not figure out exactly how to get the wheel to rotate around the center.
Currently, the wheel rotates, but not exactly about the origin.
My ultimate goal here is to create the wheel so that it is multicolored as well as a program around it, but my main concern here is getting the rotating wheel to work. If you could point me in the right direction I would be forever grateful!
Here is my current code:
import java.awt.*;
import java.awt.event.*;
import java.awt.geom.Ellipse2D;
import java.awt.geom.Line2D;
import java.awt.image.BufferedImage;
import java.util.Random;
import javax.swing.*;
public class RotateApp {
private static final int N = 3;
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
public void run() {
JFrame frame = new JFrame();
frame.setLayout(new GridLayout(N, N, N, N));
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new RotatePanel());
frame.pack();
frame.setVisible(true);
System.out.println();
}
});
}
}
class RotatePanel extends JPanel implements ActionListener {
private static final int SIZE = 256;
private static double DELTA_THETA = Math.PI / 90;
private final Timer timer = new Timer(25, this);
private Image image = RotatableImage.getImage(SIZE);
private double dt = DELTA_THETA;
private double theta;
public RotatePanel() {
this.setBackground(Color.lightGray);
this.setPreferredSize(new Dimension(
image.getWidth(null), image.getHeight(null)));
this.addMouseListener(new MouseAdapter() {
#Override
public void mousePressed(MouseEvent e) {
image = RotatableImage.getImage(SIZE);
dt = -dt;
}
});
timer.start();
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
g2d.translate(this.getWidth() / 2, this.getHeight() / 2);
g2d.rotate(theta);
g2d.translate(-image.getWidth(this) / 2, -image.getHeight(this) / 2);
g2d.drawImage(image, 0, 0, null);
}
public void actionPerformed(ActionEvent e) {
theta += dt;
repaint();
}
#Override
public Dimension getPreferredSize() {
return new Dimension(SIZE, SIZE);
}
}
class RotatableImage {
private static final Random r = new Random();
static public Image getImage(int size) {
BufferedImage bi = new BufferedImage(
size, size, BufferedImage.TYPE_INT_ARGB);
Graphics2D g2d = bi.createGraphics();
g2d.setRenderingHint(
RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setPaint(Color.getHSBColor(r.nextFloat(), 1, 1));
g2d.setStroke(new BasicStroke(10.0f));
g2d.draw(new Line2D.Double(0, 100, 100, 100));
g2d.draw(new Line2D.Double(100, 100, 200, 100));
g2d.draw(new Line2D.Double(100, 0, 100, 100));
g2d.draw(new Line2D.Double(100, 100, 100, 200));
g2d.draw(new Line2D.Double(25, 25, 100, 100));
g2d.draw(new Line2D.Double(100, 100, 175, 175));
g2d.draw(new Line2D.Double(175, 25, 100, 100));
g2d.draw(new Line2D.Double(100, 100, 25, 175));
g2d.draw(new Ellipse2D.Double(0, 0, 200, 200));
g2d.dispose();
return bi;
}
}
You can use the Rotated Icon class to do the rotation for you so you don't have to worry about all the rotation logic and the rotation logic is in a reusable class.
An example of using this class would be:
import java.awt.*;
import java.awt.geom.*;
import java.awt.image.*;
import java.util.*;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.*;
import javax.swing.event.*;
public class Rotation4 extends JPanel
{
private JLabel label;
private RotatedIcon rotated;
private int degrees;
public Rotation4(Image image)
{
setLayout( new GridBagLayout() );
Icon icon = new ImageIcon( image );
rotated = new RotatedIcon(icon, 0);
rotated.setCircularIcon(true);
label = new JLabel(rotated);
label.setOpaque(true);
label.setBackground(Color.RED);
add(label, new GridBagConstraints());
setDegrees( 0 );
}
public void setDegrees(int degrees)
{
this.degrees = degrees;
rotated.setDegrees( degrees );
label.revalidate();
label.repaint();
}
public static void main(String[] args)
{
EventQueue.invokeLater(new Runnable()
{
public void run()
{
Image bi = RotatableImage.getImage(210);
final Rotation4 r = new Rotation4(bi);
final JSlider slider = new JSlider(JSlider.HORIZONTAL, 0, 360, 0);
slider.addChangeListener(new ChangeListener()
{
public void stateChanged(ChangeEvent e)
{
int value = slider.getValue();
r.setDegrees( value );
}
});
JFrame f = new JFrame();
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.add(new JScrollPane(r));
f.add(slider, BorderLayout.SOUTH);
f.setSize(400, 400);
f.setLocationRelativeTo(null);
f.setVisible(true);
}
});
}
static class RotatableImage
{
private static final Random r = new Random();
static public Image getImage(int size)
{
BufferedImage bi = new BufferedImage(size, size, BufferedImage.TYPE_INT_ARGB);
Graphics2D g2d = bi.createGraphics();
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setPaint(Color.getHSBColor(r.nextFloat(), 1, 1));
g2d.setStroke(new BasicStroke(10.0f));
g2d.draw(new Line2D.Double(5, 105, 205, 105));
g2d.draw(new Line2D.Double(105, 5, 105, 205));
g2d.draw(new Line2D.Double(35, 35, 175, 175));
g2d.draw(new Line2D.Double(175, 35, 35, 175));
g2d.draw(new Ellipse2D.Double(5, 5, 199, 199));
g2d.setColor(Color.BLACK);
g2d.fillOval(100, 100, 10, 10);
g2d.dispose();
return bi;
}
}
}
Note I also had to make changes with your image and your painting. These changes will need to be made whether you use the RotatedIcon or do the rotation code yourself:
The image size was changed to 210. This is because your stroke size is 10, so you need to account for the extra pixels in the circle outline.
You need to change the original of the circle by half the stroke size. So in this case the origin becomes (5, 5).
The size of the oval needs to be changed to 199. This is because of the way the outline of the oval is painted. 1 extra pixel is needed for the outline. If you leave the size at 200 then 1 pixel of the outline will be lost. This is not very noticeable when using a stroke size of 10, but if you use a size of 1, then the outline will be missing at the right and bottom edges.
The locations of your lines needs to be changes. you don't want the line right to the edge of the circle because then you will get a flat line at the edge instead of the rounded line. So I started the line 5 pixels from the start and ended it 5 pixels from the end.
Ok, with little modification and fewer "spokes", I got your wheel rotate centric (1.) and multicolor (2.):
UPDATE on 1.) To make centric rotation in your (original) code just chage SIZEto 200!
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridLayout;
import java.awt.Image;
import java.awt.RenderingHints;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.geom.Ellipse2D;
import java.awt.geom.Line2D;
import java.awt.image.BufferedImage;
import java.util.Random;
import javax.swing.*;
public class RotateApp {
private static final int N = 3;
public static void main(String[] args) {
EventQueue.invokeLater(() -> {
JFrame frame = new JFrame();
frame.setLayout(new GridLayout(N, N, N, N));
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new RotatePanel());
frame.pack();
frame.setVisible(true);
System.out.println();
});
}
}
class RotatePanel extends JPanel implements ActionListener {
private static final int SIZE = 256;
private static final double DELTA_THETA = Math.PI / 90;
private final Timer timer = new Timer(25, this);
private Image image = RotatableImage.getImage(SIZE);
private double dt = DELTA_THETA;
private double theta;
public RotatePanel() {
this.setBackground(Color.lightGray);
this.setPreferredSize(new Dimension(SIZE, SIZE));
this.addMouseListener(new MouseAdapter() {
#Override
public void mousePressed(MouseEvent e) {
dt = -dt;
image = RotatableImage.getImage(SIZE);
}
});
timer.start();
}
#Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
g2d.rotate(theta,128,128);
g2d.drawImage(image, 0, 0, null);
}
#Override
public void actionPerformed(ActionEvent e) {
theta += dt;
repaint();
}
#Override
public Dimension getPreferredSize() {
return new Dimension(SIZE, SIZE);
}
}
class RotatableImage {
private static final Random r = new Random();
static public Image getImage(int size) {
BufferedImage bi = new BufferedImage(
size, size, BufferedImage.TYPE_INT_ARGB);
Graphics2D g2d = bi.createGraphics();
g2d.setRenderingHint(
RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
final Color c1 = Color.getHSBColor(r.nextFloat(), 1, 1);
final Color c2 = Color.getHSBColor(r.nextFloat(), 1, 1);
g2d.setPaint(c1);
g2d.setStroke(new BasicStroke(10.0f));
g2d.draw(new Line2D.Double(0, size/2, size, size/2));
g2d.setPaint(c2);
g2d.draw(new Line2D.Double(size/2, 0, size/2, size));
g2d.setPaint(c1);
g2d.draw(new Ellipse2D.Double(0, 0, size, size));
g2d.dispose();
return bi;
}
}
Explanation:
So the "wobble" in your solution came from the fact, that you sized the image and the container/panel 256x256, but "based" your wheel layout on 200x200 only. I fixed all dimensions, and drew a correct cross, the g2d.rotate(theta,128,128); (!) relates then to the center.
Multi-color(easy): You can invoke setPaint() between each shape! ;)
Related
So i just learnt about affine transformation in java 2D and how each transformation behaves.So what i tried as a side project was to create a circle rotating around it's axis program,i tried translating first to the (0,0) then rotating by a degree then translating back to initial position,did that through 360 iterations with 1 degree increment but the circle still rotates out of that center points(although it goes back to its original point at last iteration).
here's what have done so far:
public void paint(Graphics g)
{
Graphics2D g2d = (Graphics2D) g;
//Use of antialiasing to have nicer lines.
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,RenderingHints.VALUE_ANTIALIAS_ON);
//The lines should have a thickness of 3.0 instead of 1.0.
BasicStroke bs = new BasicStroke(3.0f);
g2d.setStroke(bs);
//The GeneralPath to decribe the car.
//GeneralPath gp = new GeneralPath();
//Start at the lower front of the car.
g2d.setPaint(new Color(110, 100, 0));
RenderingHints rh = new RenderingHints(
RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
//Draw the car.
//g2d.fillOval(215, 135, 50, 50);
Shape s = new Ellipse2D.Double(160,160,40,40);
sustain(1000);
for(int i=0;i<360;i++) {
AffineTransform rotation = new AffineTransform();
rotation.setToRotation(Math.PI/180+i);
AffineTransform translate = new AffineTransform();
translate.setToTranslation(-160, -160);
AffineTransform translate2 = new AffineTransform();
translate2.setToTranslation(160, 160);
rotation.concatenate(translate);
translate2.concatenate(rotation);
clearWindow(g2d);
g2d.setPaint(new Color(110, 100, 0));
g2d.fill(translate2.createTransformedShape(s));
}
I've spent some time re-reading your question and looking over you code and I'm still unclear on
What it is you want to do and
What your problem is
But when has that ever stopped me from having a play 😉
Okay, so this has two circles (same shape) circling around a central point (translated) point.
Something to keep in mind is, transforms are accumulative, so you can see, between the second and third circle, I reset the transform (dispose of the graphics and take another snapshot) so my poor challenged brain doesn't get completely screwed up
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.Shape;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.geom.AffineTransform;
import java.awt.geom.Ellipse2D;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
JFrame frame = new JFrame();
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private int angle = 0;
public TestPane() {
Timer timer = new Timer(5, new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
angle += 1;
repaint();
}
});
timer.start();
}
#Override
public Dimension getPreferredSize() {
return new Dimension(120, 120);
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
//Use of antialiasing to have nicer lines.
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2d.drawLine(getWidth() / 2, 0, getWidth() / 2, getHeight());
g2d.drawLine(0, getHeight() / 2, getWidth(), getHeight() / 2);
RenderingHints rh = new RenderingHints(
RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
Shape s = new Ellipse2D.Double(0, 0, 40, 40);
g2d.transform(AffineTransform.getTranslateInstance(40, 40));
g2d.setPaint(Color.RED);
g2d.draw(s);
g2d.transform(AffineTransform.getTranslateInstance(-30, -30));
g2d.transform(AffineTransform.getRotateInstance(Math.toRadians(angle), 50, 50));
g2d.setPaint(new Color(110, 100, 0));
g2d.drawRect(0, 0, 40, 40);
g2d.draw(s);
g2d.dispose();
g2d = (Graphics2D) g.create();
g2d.transform(AffineTransform.getTranslateInstance(40, 40));
g2d.transform(AffineTransform.getTranslateInstance(-20, -20));
g2d.transform(AffineTransform.getRotateInstance(Math.toRadians(angle / 2), 40, 40));
g2d.setPaint(Color.BLUE);
g2d.drawRect(0, 0, 40, 40);
g2d.draw(s);
}
}
}
I need it to rotate around its axis(have a circular motion in respect to its own center with out changing positions)
Okay, still not clear. If you want to rotate the object around it's centre point, but have it moving at the same time, then the order in which you apply your transformations is important.
For example, I'd translate it's position first, then rotate it, as it's easier to rotate about it's centre point without needing to calculate additional offsets
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.geom.AffineTransform;
import java.awt.geom.Ellipse2D;
import java.awt.geom.Path2D;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
JFrame frame = new JFrame();
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private int angle = 0;
private Path2D path;
public TestPane() {
path = new Path2D.Double();
path.moveTo(20, 20);
path.lineTo(0, 20);
path.append(new Ellipse2D.Double(0, 0, 40, 40), false);
Timer timer = new Timer(5, new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
angle += 1;
repaint();
}
});
timer.start();
}
#Override
public Dimension getPreferredSize() {
return new Dimension(120, 120);
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
//Use of antialiasing to have nicer lines.
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
RenderingHints rh = new RenderingHints(
RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2d.transform(AffineTransform.getTranslateInstance(40, 40));
g2d.transform(AffineTransform.getRotateInstance(Math.toRadians(angle), 20, 20));
g2d.setPaint(Color.RED);
g2d.draw(path);
g2d.dispose();
}
}
}
And as an addition, you could also have a look at How to rotate an object around another moving object in java?
So I am trying to draw an arc and put a circle around its round endpoint, but I am having issues due to rounding to the nearest pixel. This is visible in some but not all cases.
Is there a way to draw circles using floating points and anti-aliasing to eliminate this rounding error?
You can run this code to see the problem. I have drawn arcs of 0 length (appearing as large dots) instead of full arcs for clarity.
import java.awt.*;
import javax.swing.*;
public class Example extends JFrame {
private int CENTER = 200;
private static int WINDOW = 400;
private int LEFT = 50;
private int TOP = 50;
private int DIM = 300;
private int DIAMETER = 26;
public Example () {
super();
}
public void paint (Graphics g) {
Graphics2D g2 = (Graphics2D) g;
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2.setStroke(new BasicStroke(16, BasicStroke.CAP_ROUND, BasicStroke.JOIN_MITER));
g2.setColor(new Color(0, 0, 255));
g2.drawArc(LEFT, TOP, DIM, DIM, 0, 0);
g2.drawArc(LEFT, TOP, DIM, DIM, 32, 0);
g2.drawArc(LEFT, TOP, DIM, DIM, 115, 0);
g2.drawArc(LEFT, TOP, DIM, DIM, 200, 0);
g2.drawArc(LEFT, TOP, DIM, DIM, 331, 0);
this.drawCircle(g2, 0);
this.drawCircle(g2, 32);
this.drawCircle(g2, 115);
this.drawCircle(g2, 200);
this.drawCircle(g2, 331);
g2.setStroke(new BasicStroke(1));
g2.setColor(new Color(0, 0, 0));
g2.drawLine(0, CENTER, DIM * 2, CENTER);
g2.drawLine(CENTER, 0, CENTER, DIM * 2);
}
private void drawCircle(Graphics2D g, int angle) {
g.setStroke(new BasicStroke(3));
g.setColor(new Color(0, 0, 255));
g.drawOval(
Math.round(CENTER + (float)(Math.cos(Math.toRadians(angle)) * (DIM/2)) - DIAMETER/2),
Math.round(CENTER - (float)(Math.sin(Math.toRadians(angle)) * (DIM/2)) - DIAMETER/2),
DIAMETER,
DIAMETER
);
}
public static void main (String args[]) {
Example e = new Example();
e.setSize(WINDOW, WINDOW);
e.setVisible(true);
e.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
}
As an alternative, consider Ellipse2D with suitable RenderingHints. Typical usage is shown here.
Ellipse2D circle = new Ellipse2D.Float(…);
Graphics2D g2d = (Graphics2D) g;
g2d.setRenderingHints(…);
g2d.fill(circle);
Because various RenderingHints are implementation dependent, the example below will let you evaluate the effects individually.
import java.awt.BasicStroke;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.geom.Ellipse2D;
import javax.swing.JFrame;
import javax.swing.JPanel;
/**
* #see https://stackoverflow.com/a/38669048/230513
*/
public class Test {
private void display() {
JFrame f = new JFrame("Test");
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.add(new JPanel() {
private static final int N = 8;
private final Ellipse2D ellipse = new Ellipse2D.Float();
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setRenderingHint(RenderingHints.KEY_STROKE_CONTROL,
RenderingHints.VALUE_STROKE_PURE);
g2d.setStroke(new BasicStroke(N));
ellipse.setFrame(N, N, getWidth() - 2 * N, getHeight() - 2 * N);
g2d.draw(ellipse);
}
#Override
public Dimension getPreferredSize() {
return new Dimension(320, 240);
}
});
f.pack();
f.setLocationRelativeTo(null);
f.setVisible(true);
}
public static void main(String[] args) {
EventQueue.invokeLater(new Test()::display);
}
}
This is my problem :
I have one JPanel and i paint in this panel one rectangle ex. 100x100.
In another JPanel I wouldlike show/paint fragments on first JPanel ex. 50x50, but if I change first JPanel, another JPanel change too (dont copy graphics or Panel)
What I can do this?
First Panel Second Panel
Public class Okienko extends JFrame {
Panel p = new Panel();
public Okienko(){
//setLayout(null);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
add(p);
pack();
setVisible(true);
}
private class Panel extends JPanel{
public Panel(){
setPreferredSize(new Dimension(300,400));
setBackground(Color.red);
setVisible(true);
}
#Override
public void paint(Graphics g) {
Graphics2D g2 = (Graphics2D) g;
super.paint(g2);
g2.setColor(Color.blue);
g2.fill(new Rectangle2D.Float(100,100,100,100));
g2.setColor(Color.green);
g2.fill(new Rectangle2D.Float(50,50,50,50));
}
}
private class Panel2 extends Panel{
#Override
public void paint(Graphics g) {
//I would like to show/paint only fragment painted Panel, ex. 50x50 (only show one rectangle)
}
}
public static void main(String[] args) {
Okienko o = new Okienko();
}
}
So this is what you need to do.
You need to save the first JPanel's Graphics context to a BufferedImage. Here is a helper method, I used in the example program below
BufferedImage bi;
....
private void setImage(JPanel panel) {
Dimension d = panel.getPreferredSize();
int w = (int)d.getWidth();
int h =(int)d.getHeight();
bi = new BufferedImage(w, h, BufferedImage.TYPE_INT_RGB);
Graphics2D g = bi.createGraphics();
panel.paint(g);
g.dispose();
}
This saves the entire JPanel to a BufferedImage.
Use that BufferedImage to paint on the second JPanel. Use whatever coordinates you want. Use this method from Graphics class
public abstract boolean drawImage(Image img,
int dx1,
int dy1,
int dx2,
int dy2,
int sx1,
int sy1,
int sx2,
int sy2,
ImageObserver observer)
img - the specified image to be drawn. This method does nothing if img is null.
dx1 - the x coordinate of the first corner of the destination rectangle.
dy1 - the y coordinate of the first corner of the destination rectangle.
dx2 - the x coordinate of the second corner of the destination rectangle.
dy2 - the y coordinate of the second corner of the destination rectangle.
sx1 - the x coordinate of the first corner of the source rectangle.
sy1 - the y coordinate of the first corner of the source rectangle.
sx2 - the x coordinate of the second corner of the source rectangle.
sy2 - the y coordinate of the second corner of the source rectangle.
observer - object to be notified as more of the image is scaled and converted.
g.drawImage(bi, 0, 0, 200, 200, 0, 0, 50, 50, this);
Here's the result
Here's the full code
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.MalformedURLException;
import java.net.URL;
import javax.imageio.ImageIO;
import javax.swing.BorderFactory;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JSplitPane;
import javax.swing.SwingUtilities;
public class TestTwoPanels {
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
JPanel panel = new JPanel();
PanelTwo panelTwo = new PanelTwo();
PanelOne panelOne = new PanelOne(panelTwo);
JSplitPane split = new JSplitPane(
JSplitPane.HORIZONTAL_SPLIT, panelOne, panelTwo);
panel.add(split);
JFrame frame = new JFrame("Test Graphics");
frame.add(panel);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
private static class PanelOne extends JPanel {
Dimension size;
BufferedImage image;
PanelTwo panelTwo;
public PanelOne(PanelTwo panelTwo) {
this.panelTwo = panelTwo;
try {
URL url = new URL("http://swoo.co.uk/content/images/icons/stackoverflow.png");
image = ImageIO.read(url);
} catch (MalformedURLException ex) {
ex.printStackTrace();
} catch (IOException ex) {
ex.printStackTrace();
}
setBorder(BorderFactory.createEmptyBorder(10, 10, 10, 10));
panelTwo.setImage(PanelOne.this);
panelTwo.repaint();
}
#Override
public void paint(Graphics g) {
super.paint(g);
g.drawImage(image, 0, 0, this);
}
#Override
public Dimension getPreferredSize() {
return new Dimension(250, 250);
}
}
private static class PanelTwo extends JPanel {
BufferedImage bi;
public PanelTwo() {
setBorder(BorderFactory.createEmptyBorder(10, 10, 10, 10));
}
public void setImage(BufferedImage image) {
this.bi = image;
}
private void setImage(JPanel panel) {
Dimension d = panel.getPreferredSize();
int w = (int)d.getWidth();
int h =(int)d.getHeight();
System.out.println(d);
bi = new BufferedImage(w, h, BufferedImage.TYPE_INT_RGB);
Graphics2D g = bi.createGraphics();
panel.paint(g);
g.dispose();
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawImage(bi, 25, 25, 225, 225, 50, 50, 175, 175, this);
}
#Override
public Dimension getPreferredSize() {
return new Dimension(250, 250);
}
}
}
private void setImage(JPanel panel) {
Dimension d = panel.getPreferredSize();
int w = (int)d.getWidth();
int h =(int)d.getHeight();
System.out.println(d);
bi = new BufferedImage(w, h, BufferedImage.TYPE_INT_RGB);
This code is clearify for me.
Graphics2D g = bi.createGraphics();
You create blank BufferedImage and init to Graphics2D?
panel.paint(g);
You paint graphics context on panel and copy to bi?
g.dispose();
You release g.
}
I want to set up a mathematical (where y grows up not down) coordinate space from (-1, -1) to (+1, +1) and have it fit in the window regardless of the window size.
I am using an anonymous JComponent subclass in Java SE 7 and casting the incoming Graphics in paintComponent to Graphics2D and then drawing on the Graphics2D
But the Graphics2D is set to a computer coordinate space that changes with the size of the window. How to get it to rescale according to window size and have Y go upwards? The following program should show a dark square in upper right quadrant.
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.geom.Rectangle2D;
import javax.swing.JComponent;
import javax.swing.JFrame;
public class G {
public static void main (String [] args) {
JFrame frame = new JFrame(G.class.getCanonicalName());
frame.setUndecorated(true);
JComponent component = new JComponent() {
private static final long serialVersionUID = 1L;
#Override
protected void paintComponent (Graphics g) {
super.paintComponent(g);
paint2D((Graphics2D)g);
}
protected void paint2D (Graphics2D g2) {
g2.draw(new Rectangle2D.Double(0.1, 0.1, 0.9, 0.9));
}
};
frame.add(component);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(400, 400);
frame.setVisible(true);
}
}
Setup the coordinate system how you want, using transform() and translate(). So:
you want the origin to be at (0, height); bottom left.
then you want to flip the Y axis.
Example code:
AffineTransform tform = AffineTransform.getTranslateInstance( 0, height);
tform.scale( 1, -1);
g2.setTransform( tform);
[My edited version]:
public static void main (String [] args) {
JFrame frame = new JFrame( G2dTransform_Question.class.getCanonicalName());
JComponent component = new JComponent() {
private static final long serialVersionUID = 1L;
#Override
protected void paintComponent (Graphics g) {
super.paintComponent(g);
paint2D((Graphics2D)g);
}
protected void paint2D (Graphics2D g2) {
AffineTransform tform = AffineTransform.getTranslateInstance( 0, getHeight());
tform.scale( getWidth(), -getHeight()); // NOTE -- to make 1.0 'full width'.
g2.setTransform( tform);
g2.setColor( Color.BLUE); // NOTE -- so we can *see* something.
g2.fill( new Rectangle2D.Double(0.1, 0.1, 0.8, 0.8)); // NOTE -- 'fill' works better than 'draw'.
}
};
frame.setLayout( new BorderLayout()); // NOTE -- make the component size to frame.
frame.add( component, BorderLayout.CENTER);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(400, 400);
frame.setVisible(true);
}
[Hovercraft's version]: Thanks Hover!
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.geom.AffineTransform;
import java.awt.geom.Rectangle2D;
import javax.swing.JComponent;
import javax.swing.JFrame;
public class G {
public static final int PREF_W = 400;
public static final int PREF_H = PREF_W;
public static void main (String [] args) {
JFrame frame = new JFrame(G.class.getCanonicalName());
frame.setUndecorated(true);
JComponent component = new JComponent() {
private static final long serialVersionUID = 1L;
#Override
protected void paintComponent (Graphics g) {
super.paintComponent(g);
AffineTransform tform = AffineTransform.getTranslateInstance( 0, getHeight());
tform.scale( 1, -1);
Graphics2D g2 = (Graphics2D) g.create();
g2.setTransform( tform);
paint2D(g2);
g2.dispose();
}
protected void paint2D (Graphics2D g2) {
g2.draw(new Rectangle2D.Double(10, 10, 20, 30));
}
#Override
public Dimension getPreferredSize() {
return new Dimension(PREF_W, PREF_H);
}
};
frame.add(component);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.pack();
frame.setVisible(true);
}
}
I'm attempting to develop an image editor in Java. Part of my Java image implementation of the image editor is to load an image and draw some shapes in addition to performing rotation, scaling, etc.
I'm using JLabel to load images but is there a way to draw and apply transformation on an image using JLabel? All of the examples I've found online used JPanel.
You really need to look at Java2D turorial. You should draw images on Graphics2D and also rotate and scale images on Graphics2D.
Don't use JLabel, because
J-* Components are heavy (although JLabel is light-weighted). You can add an icon to a JLabel, but generally, they are used in stable cases, which won't be changed
frequently and arbitrarily. Painting on a J-* component brings
too many changes on it.
If you add a great number of components, it will also reduce performance.
(Each component would paint itself in a separate Graphics object which belongs to
it and its container will paint them all and the layout also matters.)
Another drawback is it is sometimes very difficult even impossible to
do some manipulations on a component or on a couple of components together. For example, what if you want to add two pictures and group them? You need 2 JLabels, 1 JPanel (maybe). Then what if you want to draw a line across these two images and group them again?
Below are the basic steps:
override paint or paintComponent method of a component;
cast Graphics instance to Graphics2D;
set some rendering attributes of Graphics2D;
set transform (rotation, scale, etc.) of Graphics2D;
draw image on Graphics2D
A large variety of classes are used, such as Graphics2D, AffineTransform, RenderingHints, BufferedImage, Shape, etc. and even more methods. I can't describe everything here. Just read the Java2D tutorial. It gives you an overview of the APIs and tells you how to do these things.
I'm using JLabel to load images but is there away to draw and apply
transformation on an image using JLabel?
Not sure exactly what you mean.
But you can simply get the icon of the JLabel (which is the image being displayed) do what needs to be done on the icon which we converted to BufferedImage and than reapply the icon via setIcon(..).
Here is a short example hope it helps:
JLabel with icon/BufferedImage before rotating -45 degrees:
JLabel after icon was got, rotated and re applied via setIcon(...):
import java.awt.Color;
import java.awt.Font;
import java.awt.FontMetrics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.event.ActionEvent;
import java.awt.image.BufferedImage;
import javax.swing.AbstractAction;
import javax.swing.Icon;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
import javax.swing.Timer;
public class Test {
private static JLabel imageLabel;
private static JFrame frame;
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
JPanel panel = new JPanel();
imageLabel = new JLabel(new ImageIcon(createImage()));//set image of JLabel
panel.add(imageLabel);
frame.add(panel);
frame.pack();
frame.setVisible(true);
startImageChangeTimer();//creates a timer which will rotate image after 5 seconds
}
private void startImageChangeTimer() {
Timer timer = new Timer(5000, new AbstractAction() {
#Override
public void actionPerformed(ActionEvent ae) {
//get JLabel Icon and convert to BufferedImage
BufferedImage img = getBufferedImageOfIcon(imageLabel.getIcon(), imageLabel.getWidth(), imageLabel.getHeight());
//rotate the image
img = createTransformedImage(img, -45);
//change the labels image
imageLabel.setIcon(new ImageIcon(img));
frame.pack();//resize frame accrodingly
}
});
timer.setRepeats(false);
timer.start();
}
});
}
public static BufferedImage createImage() {
BufferedImage img = new BufferedImage(100, 50, BufferedImage.TRANSLUCENT);
Graphics2D g2d = img.createGraphics();
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setColor(Color.WHITE);
g2d.fillRect(0, 0, img.getWidth(), img.getHeight());
g2d.setColor(Color.BLACK);
g2d.setFont(new Font("Calibri", Font.BOLD, 20));
FontMetrics fm = g2d.getFontMetrics();
String text = "Hello world";
int textWidth = fm.stringWidth(text);
g2d.drawString(text, (img.getWidth() / 2) - textWidth / 2, img.getHeight() / 2);
g2d.dispose();
return img;
}
public static BufferedImage getBufferedImageOfIcon(Icon icon, int imgW, int imgH) {
BufferedImage img = new BufferedImage(imgW, imgH, BufferedImage.TYPE_INT_ARGB);
Graphics2D g2d = (Graphics2D) img.getGraphics();
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
icon.paintIcon(null, g2d, 0, 0);
g2d.dispose();
return img;
}
public static BufferedImage createTransformedImage(BufferedImage image, double angle) {
double sin = Math.abs(Math.sin(angle));
double cos = Math.abs(Math.cos(angle));
int originalWidth = image.getWidth();
int originalHeight = image.getHeight();
int newWidth = (int) Math.floor(originalWidth * cos + originalHeight * sin);
int newHeight = (int) Math.floor(originalHeight * cos + originalWidth * sin);
BufferedImage rotatedBI = new BufferedImage(newWidth, newHeight, BufferedImage.TRANSLUCENT);
Graphics2D g2d = rotatedBI.createGraphics();
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2d.translate((newWidth - originalWidth) / 2, (newHeight - originalHeight) / 2);
g2d.rotate(angle, originalWidth / 2, originalHeight / 2);
g2d.drawImage(image, 0, 0, null);
g2d.dispose();
return rotatedBI;
}
}
Update:
I do tend to agree with #shuangwhywhy. Draw image to JPanel via paintComponent(Graphics g) thus you can simply resize the image and set it to the JPanel image (via getters and setters)and than call repaint() to show the changes.
Here is Simple Image Editor
/*Arpana*/
CPanel displayPanel;
JButton sharpenButton, blurringButton, edButton, resetButton;
public ConvolveApp()
super();
Container container = getContentPane();
displayPanel = new CPanel();
container.add(displayPanel);
JPanel panel = new JPanel();
panel.setLayout(new GridLayout(2, 2));
panel
.setBorder(new TitledBorder(
"Click a Button to Perform the Associated Operation and Reset..."));
sharpenButton = new JButton("Sharpen");
sharpenButton.addActionListener(new ButtonListener());
blurringButton = new JButton("Blur");
blurringButton.addActionListener(new ButtonListener());
edButton = new JButton("Edge Detect");
edButton.addActionListener(new ButtonListener());
resetButton = new JButton("Reset");
resetButton.addActionListener(new ButtonListener());
panel.add(sharpenButton);
panel.add(blurringButton);
panel.add(edButton);
panel.add(resetButton);
container.add(BorderLayout.SOUTH, panel);
addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
setSize(displayPanel.getWidth(), displayPanel.getHeight() + 10);
setVisible(true);
public static void main(String arg[]) {
new ConvolveApp();
class ButtonListener implements ActionListener
public void actionPerformed(ActionEvent e)
JButton button = (JButton) e.getSource();
if (button.equals(sharpenButton))
displayPanel.sharpen();
displayPanel.repaint();
else if (button.equals(blurringButton))
displayPanel.blur();
displayPanel.repaint();
else if (button.equals(edButton))
displayPanel.edgeDetect();
displayPanel.repaint();
else if (button.equals(resetButton))
displayPanel.reset();
displayPanel.repaint();
class CPanel extends JLabel
Image displayImage;
BufferedImage biSrc;
BufferedImage biDest;
BufferedImage bi;
Graphics2D big;
CPanel()
setBackground(Color.black);
loadImage();
setSize(displayImage.getWidth(this), displayImage.getWidth(this));
createBufferedImages();
bi = biSrc;
public void loadImage()
displayImage = Toolkit.getDefaultToolkit().getImage("Arpana.jpg");
MediaTracker mt = new MediaTracker(this);
mt.addImage(displayImage, 1);
try
mt.waitForAll();
if (displayImage.getWidth(this) == -1)
System.out.println("No jpg file");
System.exit(0);
public void createBufferedImages()
biSrc = new BufferedImage(displayImage.getWidth(this), displayImage
.getHeight(this), BufferedImage.TYPE_INT_RGB);
big = biSrc.createGraphics();
big.drawImage(displayImage, 0, 0, this);
biDest = new BufferedImage(displayImage.getWidth(this), displayImage
.getHeight(this), BufferedImage.TYPE_INT_RGB);
public void sharpen()
float data[] = { -1.0f, -1.0f, -1.0f, -1.0f, 9.0f, -1.0f, -1.0f, -1.0f,
-1.0f };
Kernel kernel = new Kernel(3, 3, data);
ConvolveOp convolve = new ConvolveOp(kernel, ConvolveOp.EDGE_NO_OP,
null);
convolve.filter(biSrc, biDest);
bi = biDest;
public void blur()
float data[] = { 0.0625f, 0.125f, 0.0625f, 0.125f, 0.25f, 0.125f,
0.0625f, 0.125f, 0.0625f };
Kernel kernel = new Kernel(3, 3, data);
ConvolveOp convolve = new ConvolveOp(kernel, ConvolveOp.EDGE_NO_OP,
null);
convolve.filter(biSrc, biDest);
bi = biDest;
public void edgeDetect()
float data[] = { 1.0f, 0.0f, -1.0f, 1.0f, 0.0f, -1.0f, 1.0f, 0.0f,
-1.0f };
Kernel kernel = new Kernel(3, 3, data);
ConvolveOp convolve = new ConvolveOp(kernel, ConvolveOp.EDGE_NO_OP,
null);
convolve.filter(biSrc, biDest);
public void reset()
big.setColor(Color.black);
big.clearRect(0, 0, bi.getWidth(this), bi.getHeight(this));
big.drawImage(displayImage, 0, 0, this);
bi = biSrc;
public void update(Graphics g)
g.clearRect(0, 0, getWidth(), getHeight());
paintComponent(g);
I have only heard of people using JLabels to accomplish this. I recommend displaying the BufferedImage as the background of the JLabel. When the user applies an edit to the image, edit the image (If you don't already have a library for manipulating images, I strongly recommend imgscalr) and reapply it as the background of the JLabel (if it doesn't automatically update).
/* Arpana*/
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Container;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridLayout;
import java.awt.Image;
import java.awt.MediaTracker;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.image.BufferedImage;
import java.awt.image.ConvolveOp;
import java.awt.image.Kernel;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.border.TitledBorder;
public class ConvolveApp extends JFrame {
CPanel displayPanel;
JButton sharpenButton, blurringButton, edButton, resetButton;
public ConvolveApp() {
super();
Container container = getContentPane();
displayPanel = new CPanel();
container.add(displayPanel);
JPanel panel = new JPanel();
panel.setLayout(new GridLayout(2, 2));
panel
.setBorder(new TitledBorder(
"Click a Button to Perform the Associated Operation and Reset..."));
sharpenButton = new JButton("Sharpen");
sharpenButton.addActionListener(new ButtonListener());
blurringButton = new JButton("Blur");
blurringButton.addActionListener(new ButtonListener());
edButton = new JButton("Edge Detect");
edButton.addActionListener(new ButtonListener());
resetButton = new JButton("Reset");
resetButton.addActionListener(new ButtonListener());
panel.add(sharpenButton);
panel.add(blurringButton);
panel.add(edButton);
panel.add(resetButton);
container.add(BorderLayout.SOUTH, panel);
addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
setSize(displayPanel.getWidth(), displayPanel.getHeight() + 10);
setVisible(true);
}
public static void main(String arg[]) {
new ConvolveApp();
}
class ButtonListener implements ActionListener {
public void actionPerformed(ActionEvent e) {
JButton button = (JButton) e.getSource();
if (button.equals(sharpenButton)) {
displayPanel.sharpen();
displayPanel.repaint();
} else if (button.equals(blurringButton)) {
displayPanel.blur();
displayPanel.repaint();
} else if (button.equals(edButton)) {
displayPanel.edgeDetect();
displayPanel.repaint();
} else if (button.equals(resetButton)) {
displayPanel.reset();
displayPanel.repaint();
}
}
}
}
class CPanel extends JLabel {
Image displayImage;
BufferedImage biSrc;
BufferedImage biDest; // Destination image is mandetory.
BufferedImage bi; // Only an additional reference.
Graphics2D big;
CPanel() {
setBackground(Color.black);
loadImage();
setSize(displayImage.getWidth(this), displayImage.getWidth(this));
createBufferedImages();
bi = biSrc;
}
public void loadImage() {
displayImage = Toolkit.getDefaultToolkit().getImage("Arpana.jpg");
MediaTracker mt = new MediaTracker(this);
mt.addImage(displayImage, 1);
try {
mt.waitForAll();
} catch (Exception e) {
System.out.println("Exception while loading.");
}
if (displayImage.getWidth(this) == -1) {
System.out.println("No jpg file");
System.exit(0);
}
}
public void createBufferedImages() {
biSrc = new BufferedImage(displayImage.getWidth(this), displayImage
.getHeight(this), BufferedImage.TYPE_INT_RGB);
big = biSrc.createGraphics();
big.drawImage(displayImage, 0, 0, this);
biDest = new BufferedImage(displayImage.getWidth(this), displayImage
.getHeight(this), BufferedImage.TYPE_INT_RGB);
}
public void sharpen() {
float data[] = { -1.0f, -1.0f, -1.0f, -1.0f, 9.0f, -1.0f, -1.0f, -1.0f,
-1.0f };
Kernel kernel = new Kernel(3, 3, data);
ConvolveOp convolve = new ConvolveOp(kernel, ConvolveOp.EDGE_NO_OP,
null);
convolve.filter(biSrc, biDest);
bi = biDest;
}
public void blur() {
float data[] = { 0.0625f, 0.125f, 0.0625f, 0.125f, 0.25f, 0.125f,
0.0625f, 0.125f, 0.0625f };
Kernel kernel = new Kernel(3, 3, data);
ConvolveOp convolve = new ConvolveOp(kernel, ConvolveOp.EDGE_NO_OP,
null);
convolve.filter(biSrc, biDest);
bi = biDest;
}
public void edgeDetect() {
float data[] = { 1.0f, 0.0f, -1.0f, 1.0f, 0.0f, -1.0f, 1.0f, 0.0f,
-1.0f };
Kernel kernel = new Kernel(3, 3, data);
ConvolveOp convolve = new ConvolveOp(kernel, ConvolveOp.EDGE_NO_OP,
null);
convolve.filter(biSrc, biDest);
bi = biDest;
}
public void reset() {
big.setColor(Color.black);
big.clearRect(0, 0, bi.getWidth(this), bi.getHeight(this));
big.drawImage(displayImage, 0, 0, this);
bi = biSrc;
}
public void update(Graphics g) {
g.clearRect(0, 0, getWidth(), getHeight());
paintComponent(g);
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2D = (Graphics2D) g;
g2D.drawImage(bi, 0, 0, this);
}
}