What is the difference between Override and hiding static method of superclass - java

If a subclass implements a instance method which has the same signature with its superclass, it is called override.
Comparatively if "override" a static method of its superclass, it is called hiding.
What is the difference between these two concepts in memory during function call ?

Overriding is a run-time phenomenon which depends on object and objects are created at run time so function call will be decided based on object at run time.
Whereas Static method calling is done by adding a class name like
MyClass.abc();
This does not depends on object as you are clearly mentioning the class name at compile time which has nothing to do with object because this static method is global to all object. So whatever class name you will mention that method will be called in case of the static method.

Addresses of static methods are determined at compile time. So there is no need to search further for the method address, it's decided way before.
Overridden method addresses are determined at run time. It depends on the instance and the address of the method is searched from base method to overridden method.

Related

How to resolve a Non-static method cannot be referenced from a static context error in my lambda function [duplicate]

This question already has answers here:
Non-static variable cannot be referenced from a static context
(15 answers)
Closed 8 years ago.
The community reviewed whether to reopen this question last year and left it closed:
Original close reason(s) were not resolved
The very common beginner mistake is when you try to use a class property "statically" without making an instance of that class. It leaves you with the mentioned error message:
You can either make the non static method static or make an instance of that class to use its properties.
What the reason behind this? Am not concern with the solution, rather the reason.
private java.util.List<String> someMethod(){
/* Some Code */
return someList;
}
public static void main(String[] strArgs){
// The following statement causes the error.
java.util.List<String> someList = someMethod();
}
You can't call something that doesn't exist. Since you haven't created an object, the non-static method doesn't exist yet. A static method (by definition) always exists.
The method you are trying to call is an instance-level method; you do not have an instance.
static methods belong to the class, non-static methods belong to instances of the class.
The essence of object oriented programming is encapsulating logic together with the data it operates on.
Instance methods are the logic, instance fields are the data. Together, they form an object.
public class Foo
{
private String foo;
public Foo(String foo){ this.foo = foo; }
public getFoo(){ return this.foo; }
public static void main(String[] args){
System.out.println( getFoo() );
}
}
What could possibly be the result of running the above program?
Without an object, there is no instance data, and while the instance methods exist as part of the class definition, they need an object instance to provide data for them.
In theory, an instance method that does not access any instance data could work in a static context, but then there isn't really any reason for it to be an instance method. It's a language design decision to allow it anyway rather than making up an extra rule to forbid it.
I just realized, I think people shouldn't be exposed to the concept of "static" very early.
Static methods should probably be the exception rather than the norm. Especially early on anyways if you want to learn OOP. (Why start with an exception to the rule?) That's very counter-pedagogical of Java, that the "first" thing you should learn is the public static void main thing. (Few real Java applications have their own main methods anyways.)
I think it is worth pointing out that by the rules of the Java language the Java compiler inserts the equivalent of "this." when it notices that you're accessing instance methods or instance fields without an explicit instance. Of course, the compiler knows that it can only do this from within an instance method, which has a "this" variable, as static methods don't.
Which means that when you're in an instance method the following are equivalent:
instanceMethod();
this.instanceMethod();
and these are also equivalent:
... = instanceField;
... = this.instanceField;
The compiler is effectively inserting the "this." when you don't supply a specific instance.
This (pun intended) bit of "magic help" by the compiler can confuse novices: it means that instance calls and static calls sometimes appear to have the same syntax while in reality are calls of different types and underlying mechanisms.
The instance method call is sometimes referred to as a method invocation or dispatch because of the behaviors of virtual methods supporting polymorphism; dispatching behavior happens regardless of whether you wrote an explicit object instance to use or the compiler inserted a "this.".
The static method call mechanism is simpler, like a function call in a non-OOP language.
Personally, I think the error message is misleading, it could read "non-static method cannot be referenced from a static context without specifying an explicit object instance".
What the compiler is complaining about is that it cannot simply insert the standard "this." as it does within instance methods, because this code is within a static method; however, maybe the author merely forgot to supply the instance of interest for this invocation — say, an instance possibly supplied to the static method as parameter, or created within this static method.
In short, you most certainly can call instance methods from within a static method, you just need to have and specify an explicit instance object for the invocation.
The answers so far describe why, but here is a something else you might want to consider:
You can can call a method from an instantiable class by appending a method call to its constructor,
Object instance = new Constuctor().methodCall();
or
primitive name = new Constuctor().methodCall();
This is useful it you only wish to use a method of an instantiable class once within a single scope. If you are calling multiple methods from an instantiable class within a single scope, definitely create a referable instance.
If we try to access an instance method from a static context , the compiler has no way to guess which instance method ( variable for which object ), you are referring to. Though, you can always access it using an object reference.
A static method relates an action to a type of object, whereas the non static method relates an action to an instance of that type of object. Typically it is a method that does something with relation to the instance.
Ex:
class Car might have a wash method, which would indicate washing a particular car, whereas a static method would apply to the type car.
if a method is not static, that "tells" the compiler that the method requires access to instance-level data in the class, (like a non-static field). This data would not be available unless an instance of the class has been created. So the compiler throws an error if you try to call the method from a static method.. If in fact the method does NOT reference any non-static member of the class, make the method static.
In Resharper, for example, just creating a non-static method that does NOT reference any static member of the class generates a warning message "This method can be made static"
The compiler actually adds an argument to non-static methods. It adds a this pointer/reference. This is also the reason why a static method can not use this, because there is no object.
So you are asking for a very core reason?
Well, since you are developing in Java, the compiler generates an object code that the Java Virtual Machine can interpret. The JVM anyway is a binary program that run in machine language (probably the JVM’s version specific for your operating system and hardware was previously compiled by another programming language like C in order to get a machine code that can run in your processor). At the end, any code is translated to machine code. So, create an object (an instance of a class) is equivalent to reserve a memory space (memory registers that will be processor registers when the CPU scheduler of the operating system put your program at the top of the queue in order to execute it) to have a data storage place that can be able to read and write data. If you don’t have an instance of a class (which happens on a static context), then you don’t have that memory space to read or write the data. In fact, like other people had said, the data don’t exist (because from the begin you never had written neither had reserved the memory space to store it).
Sorry for my english! I'm latin!
The simple reason behind this is that Static data members of parent class
can be accessed (only if they are not overridden) but for instance(non-static)
data members or methods we need their reference and so they can only be
called through an object.
A non-static method is dependent on the object. It is recognized by the program once the object is created.
Static methods can be called even before the creation of an object. Static methods are great for doing comparisons or operations that aren't dependent on the actual objects you plan to work with.

Interface with static and non-static method in java [duplicate]

This question already has answers here:
Non-static variable cannot be referenced from a static context
(15 answers)
Closed 8 years ago.
The community reviewed whether to reopen this question last year and left it closed:
Original close reason(s) were not resolved
The very common beginner mistake is when you try to use a class property "statically" without making an instance of that class. It leaves you with the mentioned error message:
You can either make the non static method static or make an instance of that class to use its properties.
What the reason behind this? Am not concern with the solution, rather the reason.
private java.util.List<String> someMethod(){
/* Some Code */
return someList;
}
public static void main(String[] strArgs){
// The following statement causes the error.
java.util.List<String> someList = someMethod();
}
You can't call something that doesn't exist. Since you haven't created an object, the non-static method doesn't exist yet. A static method (by definition) always exists.
The method you are trying to call is an instance-level method; you do not have an instance.
static methods belong to the class, non-static methods belong to instances of the class.
The essence of object oriented programming is encapsulating logic together with the data it operates on.
Instance methods are the logic, instance fields are the data. Together, they form an object.
public class Foo
{
private String foo;
public Foo(String foo){ this.foo = foo; }
public getFoo(){ return this.foo; }
public static void main(String[] args){
System.out.println( getFoo() );
}
}
What could possibly be the result of running the above program?
Without an object, there is no instance data, and while the instance methods exist as part of the class definition, they need an object instance to provide data for them.
In theory, an instance method that does not access any instance data could work in a static context, but then there isn't really any reason for it to be an instance method. It's a language design decision to allow it anyway rather than making up an extra rule to forbid it.
I just realized, I think people shouldn't be exposed to the concept of "static" very early.
Static methods should probably be the exception rather than the norm. Especially early on anyways if you want to learn OOP. (Why start with an exception to the rule?) That's very counter-pedagogical of Java, that the "first" thing you should learn is the public static void main thing. (Few real Java applications have their own main methods anyways.)
I think it is worth pointing out that by the rules of the Java language the Java compiler inserts the equivalent of "this." when it notices that you're accessing instance methods or instance fields without an explicit instance. Of course, the compiler knows that it can only do this from within an instance method, which has a "this" variable, as static methods don't.
Which means that when you're in an instance method the following are equivalent:
instanceMethod();
this.instanceMethod();
and these are also equivalent:
... = instanceField;
... = this.instanceField;
The compiler is effectively inserting the "this." when you don't supply a specific instance.
This (pun intended) bit of "magic help" by the compiler can confuse novices: it means that instance calls and static calls sometimes appear to have the same syntax while in reality are calls of different types and underlying mechanisms.
The instance method call is sometimes referred to as a method invocation or dispatch because of the behaviors of virtual methods supporting polymorphism; dispatching behavior happens regardless of whether you wrote an explicit object instance to use or the compiler inserted a "this.".
The static method call mechanism is simpler, like a function call in a non-OOP language.
Personally, I think the error message is misleading, it could read "non-static method cannot be referenced from a static context without specifying an explicit object instance".
What the compiler is complaining about is that it cannot simply insert the standard "this." as it does within instance methods, because this code is within a static method; however, maybe the author merely forgot to supply the instance of interest for this invocation — say, an instance possibly supplied to the static method as parameter, or created within this static method.
In short, you most certainly can call instance methods from within a static method, you just need to have and specify an explicit instance object for the invocation.
The answers so far describe why, but here is a something else you might want to consider:
You can can call a method from an instantiable class by appending a method call to its constructor,
Object instance = new Constuctor().methodCall();
or
primitive name = new Constuctor().methodCall();
This is useful it you only wish to use a method of an instantiable class once within a single scope. If you are calling multiple methods from an instantiable class within a single scope, definitely create a referable instance.
If we try to access an instance method from a static context , the compiler has no way to guess which instance method ( variable for which object ), you are referring to. Though, you can always access it using an object reference.
A static method relates an action to a type of object, whereas the non static method relates an action to an instance of that type of object. Typically it is a method that does something with relation to the instance.
Ex:
class Car might have a wash method, which would indicate washing a particular car, whereas a static method would apply to the type car.
if a method is not static, that "tells" the compiler that the method requires access to instance-level data in the class, (like a non-static field). This data would not be available unless an instance of the class has been created. So the compiler throws an error if you try to call the method from a static method.. If in fact the method does NOT reference any non-static member of the class, make the method static.
In Resharper, for example, just creating a non-static method that does NOT reference any static member of the class generates a warning message "This method can be made static"
The compiler actually adds an argument to non-static methods. It adds a this pointer/reference. This is also the reason why a static method can not use this, because there is no object.
So you are asking for a very core reason?
Well, since you are developing in Java, the compiler generates an object code that the Java Virtual Machine can interpret. The JVM anyway is a binary program that run in machine language (probably the JVM’s version specific for your operating system and hardware was previously compiled by another programming language like C in order to get a machine code that can run in your processor). At the end, any code is translated to machine code. So, create an object (an instance of a class) is equivalent to reserve a memory space (memory registers that will be processor registers when the CPU scheduler of the operating system put your program at the top of the queue in order to execute it) to have a data storage place that can be able to read and write data. If you don’t have an instance of a class (which happens on a static context), then you don’t have that memory space to read or write the data. In fact, like other people had said, the data don’t exist (because from the begin you never had written neither had reserved the memory space to store it).
Sorry for my english! I'm latin!
The simple reason behind this is that Static data members of parent class
can be accessed (only if they are not overridden) but for instance(non-static)
data members or methods we need their reference and so they can only be
called through an object.
A non-static method is dependent on the object. It is recognized by the program once the object is created.
Static methods can be called even before the creation of an object. Static methods are great for doing comparisons or operations that aren't dependent on the actual objects you plan to work with.

non-static variable .. cannot be referenced from a static context [duplicate]

This question already has answers here:
Non-static variable cannot be referenced from a static context
(15 answers)
Closed 8 years ago.
The community reviewed whether to reopen this question last year and left it closed:
Original close reason(s) were not resolved
The very common beginner mistake is when you try to use a class property "statically" without making an instance of that class. It leaves you with the mentioned error message:
You can either make the non static method static or make an instance of that class to use its properties.
What the reason behind this? Am not concern with the solution, rather the reason.
private java.util.List<String> someMethod(){
/* Some Code */
return someList;
}
public static void main(String[] strArgs){
// The following statement causes the error.
java.util.List<String> someList = someMethod();
}
You can't call something that doesn't exist. Since you haven't created an object, the non-static method doesn't exist yet. A static method (by definition) always exists.
The method you are trying to call is an instance-level method; you do not have an instance.
static methods belong to the class, non-static methods belong to instances of the class.
The essence of object oriented programming is encapsulating logic together with the data it operates on.
Instance methods are the logic, instance fields are the data. Together, they form an object.
public class Foo
{
private String foo;
public Foo(String foo){ this.foo = foo; }
public getFoo(){ return this.foo; }
public static void main(String[] args){
System.out.println( getFoo() );
}
}
What could possibly be the result of running the above program?
Without an object, there is no instance data, and while the instance methods exist as part of the class definition, they need an object instance to provide data for them.
In theory, an instance method that does not access any instance data could work in a static context, but then there isn't really any reason for it to be an instance method. It's a language design decision to allow it anyway rather than making up an extra rule to forbid it.
I just realized, I think people shouldn't be exposed to the concept of "static" very early.
Static methods should probably be the exception rather than the norm. Especially early on anyways if you want to learn OOP. (Why start with an exception to the rule?) That's very counter-pedagogical of Java, that the "first" thing you should learn is the public static void main thing. (Few real Java applications have their own main methods anyways.)
I think it is worth pointing out that by the rules of the Java language the Java compiler inserts the equivalent of "this." when it notices that you're accessing instance methods or instance fields without an explicit instance. Of course, the compiler knows that it can only do this from within an instance method, which has a "this" variable, as static methods don't.
Which means that when you're in an instance method the following are equivalent:
instanceMethod();
this.instanceMethod();
and these are also equivalent:
... = instanceField;
... = this.instanceField;
The compiler is effectively inserting the "this." when you don't supply a specific instance.
This (pun intended) bit of "magic help" by the compiler can confuse novices: it means that instance calls and static calls sometimes appear to have the same syntax while in reality are calls of different types and underlying mechanisms.
The instance method call is sometimes referred to as a method invocation or dispatch because of the behaviors of virtual methods supporting polymorphism; dispatching behavior happens regardless of whether you wrote an explicit object instance to use or the compiler inserted a "this.".
The static method call mechanism is simpler, like a function call in a non-OOP language.
Personally, I think the error message is misleading, it could read "non-static method cannot be referenced from a static context without specifying an explicit object instance".
What the compiler is complaining about is that it cannot simply insert the standard "this." as it does within instance methods, because this code is within a static method; however, maybe the author merely forgot to supply the instance of interest for this invocation — say, an instance possibly supplied to the static method as parameter, or created within this static method.
In short, you most certainly can call instance methods from within a static method, you just need to have and specify an explicit instance object for the invocation.
The answers so far describe why, but here is a something else you might want to consider:
You can can call a method from an instantiable class by appending a method call to its constructor,
Object instance = new Constuctor().methodCall();
or
primitive name = new Constuctor().methodCall();
This is useful it you only wish to use a method of an instantiable class once within a single scope. If you are calling multiple methods from an instantiable class within a single scope, definitely create a referable instance.
If we try to access an instance method from a static context , the compiler has no way to guess which instance method ( variable for which object ), you are referring to. Though, you can always access it using an object reference.
A static method relates an action to a type of object, whereas the non static method relates an action to an instance of that type of object. Typically it is a method that does something with relation to the instance.
Ex:
class Car might have a wash method, which would indicate washing a particular car, whereas a static method would apply to the type car.
if a method is not static, that "tells" the compiler that the method requires access to instance-level data in the class, (like a non-static field). This data would not be available unless an instance of the class has been created. So the compiler throws an error if you try to call the method from a static method.. If in fact the method does NOT reference any non-static member of the class, make the method static.
In Resharper, for example, just creating a non-static method that does NOT reference any static member of the class generates a warning message "This method can be made static"
The compiler actually adds an argument to non-static methods. It adds a this pointer/reference. This is also the reason why a static method can not use this, because there is no object.
So you are asking for a very core reason?
Well, since you are developing in Java, the compiler generates an object code that the Java Virtual Machine can interpret. The JVM anyway is a binary program that run in machine language (probably the JVM’s version specific for your operating system and hardware was previously compiled by another programming language like C in order to get a machine code that can run in your processor). At the end, any code is translated to machine code. So, create an object (an instance of a class) is equivalent to reserve a memory space (memory registers that will be processor registers when the CPU scheduler of the operating system put your program at the top of the queue in order to execute it) to have a data storage place that can be able to read and write data. If you don’t have an instance of a class (which happens on a static context), then you don’t have that memory space to read or write the data. In fact, like other people had said, the data don’t exist (because from the begin you never had written neither had reserved the memory space to store it).
Sorry for my english! I'm latin!
The simple reason behind this is that Static data members of parent class
can be accessed (only if they are not overridden) but for instance(non-static)
data members or methods we need their reference and so they can only be
called through an object.
A non-static method is dependent on the object. It is recognized by the program once the object is created.
Static methods can be called even before the creation of an object. Static methods are great for doing comparisons or operations that aren't dependent on the actual objects you plan to work with.

override of static method and final method

I know in Java, static method can not be overriden by the subclass.
Two questions:
1. Why is that? Could anyone explain me the reason inside it?
2. Can subclass override final method in super class then?
Static methods aren't called on a particular instance - so they can't be called polymorphically. They are called on the type itself - nothing about the binding relies on any information which is only available at execution time. The point about polymorphic calls is that the method implementation which ends up being executed depends on the execution-time type of the target of the call; there's no target for static method calls, as such.
No, subclasses can't override final methods - the whole point of making a method final is to prevent it from being overridden.

State of Derived class object when Base class constructor calls overridden method in Java

Please refer to the Java code below:
class Base{
Base(){
System.out.println("Base Constructor");
method();
}
void method(){}
}
class Derived extends Base{
int var = 2;
Derived(){
System.out.println("Derived Constructor");
}
#Override
void method(){
System.out.println("var = "+var);
}
}
class Test2{
public static void main(String[] args) {
Derived b = new Derived();
}
}
The output seen is:
Base Constructor
var = 0
Derived Constructor
I think var = 0 occurs because Derived object is half initialized; similar to what Jon Skeet says here
My questions are:
Why does the overridden method get called if the Derived class object isn't created yet?
At what point in time is var assigned value 0?
Are there any use cases where such behavior is desired?
The Derived object has been created - it's just that the constructor hasn't been run yet. The type of an object never changes in Java after the instant it is created, which happens before all constructors run.
var is assigned the default value of 0 as part of the process of creating an object, before constructors are run. Basically, the type reference gets set and the rest of the memory representing the object gets wiped to zero (conceptually, anyway - it may already have been wiped to zero before, as part of garbage collection)
This behaviour at least leads to consistency, but it can be a pain. In terms of consistency, suppose you had a read-only subclass of a mutable base class. The base class may have an isMutable() property which was effectively defaulted to true - but the subclass overrode it to always return false. It would be odd for the object to be mutable before the subclass constructor ran, but immutable afterwards. On the other hand, it's definitely strange in situations where you end up running code in a class before the constructor for that class has run :(
A few guidelines:
Try not to do much work in a constructor. One way of avoiding this is to do work in a static method, and then make the final part of the static method a constructor call which simply sets fields. Of course, this means you won't get the benefits of polymorphism while you're doing the work - but doing so in a constructor call would be dangerous anyway.
Try very hard to avoid calls to non-final methods during a constructor - it's very likely to cause confusion. Document any method calls you really have to make very clearly, so that anyone overriding them knows that they will be called before initialization has finished.
If you have to call a method during construction, it's usually not then appropriate to call it afterwards. If that's the case, document it and attempt to indicate it in the name.
Try not to overuse inheritance in the first place - this is only going to become an issue when you've got a subclass deriving from a superclass other than Object :) Designing for inheritance is tricky.
Why does the overridden method get
called if the Derived class object
isn't created yet?
Derived class constructor implicitly calls the Base class constructor as the first statement. Base class constructor calls method() which invokes the overridden implemention in the Derived class because that is the class whose object is being created. method() in Derived class sees var as 0 at that point.
At what point in time is var assigned
value 0?
var is assigned the default value for int type i.e. 0 before the contructor of Derived class is invoked. It gets assigned the value of 2 after the implicit superclass contructor call has finished and before the statements in Derived class's constructor start executing.
Are there any use cases where such
behavior is desired?
It is generally a bad idea to use non-final non-private methods in the constructors/initializers of a non-final class. The reasons are evident in your code. If the object that is being created is a subclass instance, the methods may give unexpected results.
Note that this is different from C++, where the type does change while the object is being constructed, so that calling a virtual method from the base class constructors doesn't call the derived class's override. The same thing happens in reverse during destruction. So this can be a small trap for C++ programmers coming to Java.
There are some properties of the Java language specification that should be noted in order to explain this behavior:
A superclass' constructor is always implicitely/explicitely called before a subclass' constructor.
A method call from a constructor is just like any other method call; if the method is a non-final, then the call is a virtual call, meaning that the method implementation to invoke is the one associated with the runtime type of the object.
Prior to a constructor execution, all data members are automatically initialized with default values (0 for numeric primitives, null for objects, false for boolean).
The sequence of events is as follows:
An instance of the subclass is created
All data members are initialized with default values
The constructor being invoked immediately delegates control to the relevant superclass' constructor.
The super constructor initializes some/all of its own data members, and then calls a virtual method.
The method is overriden by the subclass, so the subclass implementation is invoked.
The method tries to use the subclass' data members, assuming they are already initialized, but this is not the case - the call stack hasn't returned to the subclass' constructor yet.
In short, whenever a constructor of a superclass invokes a non-final method, we have the potential risk of entering into this trap, therefore doing it is not recommended.
Note that there is no elegant solution if you insist on this pattern. Here are 2 complex and creative ones, both requiring thread synchronization(!):
http://www.javaspecialists.eu/archive/Issue086.html
http://www.javaspecialists.eu/archive/Issue086b.html

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