Continuously read objects from an ObjectInputStream in Java - java

I have a problem using an ObjectInputStream and I have been struggling with it for 2 days now. I tried to search for a solution but unfortunately found no fitting answer.
I am trying to write a client/server application in which the client sends objects (in this case a configuration class) to the server. The idea is that connection keeps alive after sending the object so it is possible to send a new object if necessary.
Here are the important parts of my client code:
mSocket = new Socket("192.168.43.56", 1234);
mObjectIn = new ObjectInputStream(mSocket.getInputStream());
mObjectOut = new ObjectOutputStream(mSocket.getOutputStream());
mObjectOut.writeObject(stubConfig);
mObjectOut.flush();
In the above code, I left out some try/catch blocks to keep the code readable for you.
The server side looks as follows:
mHostServer = new ServerSocket(port);
mSocket = mHostServer.accept();
// create streams in reverse oreder
mObjectOut = new ObjectOutputStream(mConnection.getOutputStream());
mObjectOut.flush();
mObjectIn = new ObjectInputStream(mConnection.getInputStream());
while (mIsSocketConnected)
{
StubConfig = (StubConfiguration)mObjectIn.readObject();
}
What I want to achieve is that as long at the socketconnection is alive, the server is listening for incoming config objects.
When I run my program however, I got an EOFException in the while loop at server side. I receive the first config object without any problems in the first iteration of the while loop but after that I get an EOFException every time readObject() is called.
I am looking for a way to solve this. Can anyone put me in the good direction?
EDIT: What I read about the EOFException is that it is thrown when you want to read from a stream when the end of it is reached. That means that for some reason the stream ended after the object has been send. Is there a way to reinitialize the streams or so??

EOFException is thrown by readObject() when the peer has closed the connection. There can never be more data afterwards. Ergo you can't have written multiple objects at all: you closed the connection instead.

try using this
Server side
1.Server running on a separate thread
public class ServeurPresence implements Runnable {
public final static int PORT = 20000 ;
public final static String HOSTNAME = "localhost" ;
public static enum Action {CONNEXION, MSG, DECONNEXION,USER, FINCLASSEMENT};
ServerSocket serveur ;
static List<String> names ;
*/
public ServeurPresence()
{
System.out.println("Start Server...");
try
{
serveur = new ServerSocket(PORT) ;
new Thread(this).start();
//javax.swing.SwingUtilities.invokeLater(new Runnable() { public void run() { createAndShowGUI();} } );
}
catch (IOException e)
{
e.printStackTrace();
}
}
/**
* #param args
*/
public static void main(String[] args)
{
new ServeurPresence();
}
#Override
public void run()
{
System.out.println("server runs");
while(true)
{
try {
Socket sock = serveur.accept();
ServiceClientsThread thread= new ServiceClientsThread(sock);
thread.start();
}
catch (IOException e)
{
System.out.println("Error with socket");
e.printStackTrace();
}
}
}
}
2. A Thread to handle each Client:ServiceClientThread
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import java.net.Socket;
import java.util.ArrayList;
import java.util.List;
public class ServiceClientsThread extends Thread{
private Socket sock ;
ServiceClientsThread(Socket sock)
{
//super();
this.sock=sock;
}
#Override
public void run()
{
DataInputStream is ;
DataOutputStream os ;
String name =null ;
try {
is = new DataInputStream(sock.getInputStream()) ;
os = new DataOutputStream(sock.getOutputStream()) ;
ServeurPresence.Action act ;
do {
// read Action
act = ServeurPresence.Action.valueOf(is.readUTF()) ; // read string -> enum
System.out.println("action :"+act);
switch (act) {
case CONNEXION :
name = is.readUTF(); //read client name
System.out.println("Name :"+name);
os.writeUTF("Hi");//send welcome msg
break ;
case MSG :
String msg = is.readUTF();
os.writeUTF("OK");//response
break ;
case DECONNEXION :
System.out.println(name+" is logged out");
break ;
}
} while (act!=ServeurPresence.Action.DECONNEXION) ;
// the end
is.close();
os.close();
sock.close();
} catch (IOException e)
{
System.out.println("Error with "+name+" socket");
e.printStackTrace();
}
}
}
3. Client side
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import java.net.InetAddress;
import java.net.Socket;
import java.net.UnknownHostException;
public class Client {
/**
*
*/
Client(String name)
{
System.out.println("Start Client...");
try {
Socket sock = new Socket(ServeurPresence.HOSTNAME,ServeurPresence.PORT) ;
DataOutputStream os = new DataOutputStream(sock.getOutputStream()) ;
DataInputStream is = new DataInputStream(sock.getInputStream()) ;
System.out.println("Send "+name+" to server");
// CONNECTION : Action then value
os.writeUTF(ServeurPresence.Action.CONNEXION.name()) ; // send action : write enum -> String
os.writeUTF(name) ; // send the name
//read server welcome msg
String msg = is.readUTF();
System.out.println("Welcome msg: "+msg);
/* Your actions here : see example below */
try
{
Thread.currentThread().sleep(4000);
os.writeUTF(ServeurPresence.Action.MSG.name()) ; // send action : write enum -> String
os.writeUTF("My message here") ; // send msg
Thread.currentThread().sleep(4000);
msg = is.readUTF();//server response message
}
catch (InterruptedException e)
{
e.printStackTrace();
}
/************************************************/
//CLOSE
os.writeUTF(ServeurPresence.Action.DECONNEXION.name()) ; // send action
System.out.println("Log out");
os.close();
sock.close();
}
catch (UnknownHostException e)
{
System.out.println(ServeurPresence.HOSTNAME+ " unknown");
e.printStackTrace();
}
catch (IOException e)
{
System.out.println("Impossible to connect to "+ServeurPresence.HOSTNAME+ ":"+ServeurPresence.PORT);
e.printStackTrace();
}
}
}
4. In your case use readObject()/writeObject() instead of readUTF()/writeUTF() to write your config objects

Try this and let me know how it goes:
while (1==1)
{
StubConfig = (StubConfiguration)mObjectIn.readObject();
Thread.sleep(100); //Saves CPU usage
}

Very late answer, but just for future reference. I have been having problems sending Objects via sockets because the method flush() is not working properly.
I solved this problem just by switching flush() to reset().

Related

Java multi-client chat server private message options

I am new at stackoverflow and I am sorry if this kind of a question is asked before but did a quick search and I could not find any title like mine. I am working on a multi-client chat application on Java. I was following the tutorials and I can send messages that every user in the application can see. But I wonder how to create and send a private message to a spesific user into the chat.
import java.io.*;
import java.net.*;
import java.util.HashSet;
import java.util.Set;
public class ChatServer {
private int port;
private Set<String> userNames = new HashSet<>();
private Set<UserThread> userThreads = new HashSet<>();
public ChatServer(int port) {
this.port = port;
}
public static void main(String[] args) {
new ChatServer(9999).execute();
}
private void execute() {
try {
ServerSocket serverSocket = new ServerSocket(9999);
System.out.println("Server is running");
while (true) {
Socket socket = serverSocket.accept();
System.out.println("New user connected");
UserThread newUser = new UserThread(socket, this);
userThreads.add(newUser);
newUser.start();
}
} catch (IOException e) {
e.printStackTrace();
}
}
public void addUserName(String s) {
this.userNames.add(s);
}
public void broadcast(String serverMessage, UserThread excludeUser) {
for (UserThread aUser : userThreads) {
if (aUser != excludeUser)
aUser.sendMessage(serverMessage);
}
}
}
The code above is my server code.
public void run() {
Console console = System.console();
String userName = console.readLine("Enter your username : ");
writer.println(userName);
String text;
do {
text = console.readLine("[" + userName + "]: ");
if (text.startsWith("[")) {
isTargeted = true;
this.aimUserName = text.substring(text.indexOf("[") + 1, text.indexOf("]"));
//System.out.println("Private Message to: " + aimUserName);
} else {
isTargeted = false;
}
writer.println(text);
} while (!text.equals("bye"));
try {
socket.close();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
and this code above is a part of my write thread class. As you can see, if a message starts with '[name]' part, the "name" means the user that we want to send a private message. By doing this, I can get the name of the user that I want to send a private message but I could not figure out how to broadcast this message just to that spesific user. I believe I need to configure my broadcast function in ChatServer class but I don't really know how to do. What steps should I follow?
--Edit--
I've been working on my question and I did some additions to solve my problem. First of all, I think I should share everything I have to you. I shared my ChatServer class previously. Other classes I have are:
import java.io.IOException;
import java.net.Socket;
public class ChatClient {
public static void main(String[] args) {
new ChatClient().execute();
}
private void execute() {
try {
Socket socket = new Socket("localhost", 3);
System.out.println("Connected to chat server");
new ReadThread(socket, this).start();
new WriteThread(socket, this).start();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
import java.net.*;
import java.io.*;
public class ReadThread extends Thread{
private BufferedReader reader;
private Socket socket;
private ChatClient client;
public ReadThread(Socket socket, ChatClient client) {
this.socket = socket;
this.client = client;
InputStream input;
try {
input = this.socket.getInputStream();
this.reader = new BufferedReader(new InputStreamReader(input));
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
public void run() {
while(true) {
try {
String response = this.reader.readLine();
System.out.println("\n" + response);
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
break;
}
}
}
}
import java.net.Socket;
import java.io.*;
public class UserThread extends Thread {
private Socket socket;
private ChatServer server;
PrintWriter writer = null;
public String userName;
public UserThread(Socket socket, ChatServer chatServer) {
this.socket = socket;
this.server = chatServer;
}
public void run() {
try {
InputStream input = socket.getInputStream();
BufferedReader reader = new BufferedReader(new InputStreamReader(input));
OutputStream output = socket.getOutputStream();
writer = new PrintWriter(output,true);
String userName = reader.readLine();
this.userName = userName;
server.addUserName(userName);
String serverMessage = "New user connected: " + userName;
server.broadcast(serverMessage,this);
String clientMessage;
do {
clientMessage = reader.readLine();
serverMessage = "[" + userName + "] : " + clientMessage;
server.broadcast(serverMessage, this);
}while(!clientMessage.equals("bye"));
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
public void sendMessage(String serverMessage) {
writer.println(serverMessage);
}
}
import java.net.*;
import java.io.*;
public class WriteThread extends Thread {
private Socket socket;
private ChatClient client;
private PrintWriter writer;
public WriteThread(Socket socket, ChatClient client) {
this.socket = socket;
this.client = client;
OutputStream output;
try {
output = socket.getOutputStream();
this.writer = new PrintWriter(output, true);
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
public void run() {
Console console = System.console();
String userName = console.readLine("Enter your username : ");
writer.println(userName);
String text;
do {
text = console.readLine("[" + userName + "]: ");
if(text.startsWith("[")){
String aimUserName = text.substring(text.indexOf("[")+1,text.indexOf("]"));
System.out.println("Private Message to: " + aimUserName);}
writer.println(text);
}while(!text.equals("bye"));
/*do {
text = console.readLine("[" + userName + "]: ");
writer.println(text);
}while(!text.equals("bye"));*/
try {
socket.close();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
These codes work properly and I can multi-chat very clean. But while working on private chat stuff, I added to the ChatServer the line of:
public void privatebr(String serverMessage, String targetUserName){
for(UserThread aUser: userThreads){
if(aUser.userName == targetUserName)
aUser.sendMessage(serverMessage);
}
to the UserThread, I edited the part as:
String clientMessage;
do {
clientMessage = reader.readLine();
serverMessage = "[" + userName + "] : " + clientMessage;
if(clientMessage.startsWith("[")){
String targetUserName = clientMessage.substring(clientMessage.indexOf("[")+1,clientMessage.indexOf("]"));
serverMessage = "[" + userName + "] : " + clientMessage;
server.privatebr(serverMessage, targetUserName);
}else{
server.broadcast(serverMessage, this);
}
}while(!clientMessage.equals("bye"));
But when I did all these edits, the normal multi-chat progress became broken where is my fault? Why everything has broken?
Good question! To answer the question you asked is that you should maintain a Map of Users to their Socket connections, so that way with DMs you can just select the user(s) that you want to message. You will also need a messaging protocol for that (see below)
...But I have to tell you that using Sockets and SocketServer classes in today's day and age is like re-inventing the wheel. The place to start in doing a chat server is using the web sockets protocol. Even under this, you will probably want to define a message protocol (like I did - I created a messaging protocol using JSON and message types, where the string message in the websocket event onMessage first gets parsed into an object)
There are implementations for supporting WS on all platforms: java, .net, python, php etc. This should be your starting point.
--- Update ---
I understand where you are coming from. To help you along in understanding Sockets / ServerSockets, here are a couple of pointers & resources
DatagramSockets (aka UDP): This is a different transmission protocol than the regular TCP, used by Shockwave and then Flash, and is the fundamental reason that Flash is problematic. I strongly recommend against this
Data & Object Input/OutputStreams: "Data" streams are Java only (can't connect to technologgy built on other platforms). Object streams are similar, except you are transporting actual whole objects through the stream (also Java only) No one* (almost no one) uses these anymore.
SocketException: Using java.net.[Server]Socket(s), you are likely to encounter this exception. It happens when you are waiting for more data (through a read / readLine call) on a socket, and the socket closes. It took me a long time to figure this out, but THIS EXCEPTION IS YOUR FRIEND! You get it when the connection has closed (either on the client or server side). It allows the thread that was waiting on the socket to wake up, and allows you to do whatever clean-up you need to do. SocketException is a subclass of IOException, so you may not even realize what this is. But now at least I have warned you
Streams vs. Writers and Readers: Writers and Readers are for interpreting raw bytes as Java characters and Strings. This is necessary, as there are multiple text formats (i.e. ascii, windows-xx, utf-8, utf-16). Readers and Writers help you read and write text in different text formats (and also interpreting Images from image formats).
Buffered Writers and Streams: These are for INEFFICIENT reading and writing. For writing, this means enabling you to write part of a message and not send it until you are ready. For reading, this means reading streams line by line for example rather than reading everything at one go.
TUS: tjacobs/io - https://sourceforge.net/p/tus/code/HEAD/tree/tjacobs/io/ this is an old collection of Java libraries I put on SourceForge years ago, but a lot of the classes here pertain to dealing with Sockets. In particular, see SocketServerEx, DataFetcher, Main/App, Timeout, and maybe IOUtils. And of everything, really look at DataFetcher which is a lightweight threadableframework for Callback I/O listening.
Good luck and have fun!

The read from a TCP Server hangs when reading more than once

I am testing some TCP code and it seems to work fine except for one problem. The read from the socket hangs in one of the methods when there is nothing more to read:
Here is the TCP code:
package com.comp424.service;
import java.net.InetAddress;
import java.net.ServerSocket;
import java.net.Socket;
import java.net.UnknownHostException;
import java.io.IOException;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
public class TCPService implements Runnable
{
protected int serverPort;
protected InetAddress bindAddress;
protected ServerSocket serverSocket = null;
protected boolean isStopped = false;
protected Thread runningThread = null;
protected ExecutorService threadPool = Executors.newFixedThreadPool(10);
public TCPService(String host,int port)
{
serverPort = port;
try
{
bindAddress = InetAddress.getByName(host);
}
catch (UnknownHostException e)
{
throw new RuntimeException("Failed to get bind address", e);
}
}
private void start()
{
try
{
serverSocket = new ServerSocket(serverPort, 10, bindAddress);
}
catch (IOException e)
{
throw new RuntimeException("Cannot open port " + serverPort, e);
}
}
public void run()
{
synchronized (this)
{
runningThread = Thread.currentThread();
}
start();
while (!isStopped())
{
Socket clientSocket = null;
try
{
clientSocket = serverSocket.accept();
}
catch (IOException e)
{
if (isStopped())
{
System.out.println("Server Stopped.");
break;
}
throw new RuntimeException("Error accepting client connection", e);
}
threadPool.execute(new ClientHandler(clientSocket));
}
threadPool.shutdown();
System.out.println("Server Stopped.");
}
public synchronized void stop()
{
isStopped = true;
try
{
serverSocket.close();
}
catch (IOException e)
{
throw new RuntimeException("Error closing server", e);
}
}
private synchronized boolean isStopped()
{
return isStopped;
}
}
package com.comp424.service;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.OutputStream;
import java.net.Socket;
import java.util.ArrayList;
import java.util.List;
import java.util.StringTokenizer;
import com.comp424.impl.dao.DaoFactory;
import com.comp424.intf.dao.ICourseDao;
import com.comp424.intf.dao.IPersonDao;
import com.comp424.intf.dao.IRegisterCourseDao;
import com.comp424.model.Course;
import com.comp424.model.Person;
public class ClientHandler implements Runnable
{
private static IRegisterCourseDao registrationDao;
private static IPersonDao personDao;
private static ICourseDao courseDao;
protected Socket clientSocket = null;
public ClientHandler(Socket socket)
{
registrationDao = DaoFactory.getInstance().getCourseRegistrationDao();
personDao = DaoFactory.getInstance().getPersonDao();
courseDao = DaoFactory.getInstance().getCourseDao();
clientSocket = socket;
}
public void run()
{
try
{
String command = null;
OutputStream output = clientSocket.getOutputStream();
BufferedReader buffer = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));
command = buffer.readLine();
while (command != null)
{
String separator = ":";
StringTokenizer tokenizer = new StringTokenizer(command, separator);
List<String> tokens = new ArrayList<>();
while (tokenizer.hasMoreElements())
{
tokens.add((String) tokenizer.nextElement());
}
int operation = Integer.parseInt(tokens.get(0));
switch (operation)
{
case 1:
try
{
Person person = personDao.findByID(Long.parseLong(tokens.get(1)));
Course course = courseDao.findByID(Long.parseLong(tokens.get(2)));
registrationDao.register(person, course);
output.write(("0\r\n").getBytes());
}
catch (Exception e)
{
e.printStackTrace();
output.write(("1\r\n").getBytes());
}
break;
case 2:
try
{
Person person = personDao.findByID(Long.parseLong(tokens.get(1)));
Course course = courseDao.findByID(Long.parseLong(tokens.get(2)));
registrationDao.register(person, course);
output.write(("0\r\n").getBytes());
}
catch (Exception e)
{
e.printStackTrace();
output.write(("1\r\n").getBytes());
}
break;
case 3:
try
{
Person person = personDao.findByID(Long.parseLong(tokens.get(1)));
List<Course> courses = registrationDao.findByPerson(person);
for (Course c : courses)
{
output.write((c.getName() + "\r\n").getBytes());
}
}
catch (Exception e)
{
e.printStackTrace();
output.write(("1\r\n").getBytes());
}
break;
}
command = buffer.readLine();
}
output.close();
}
catch (IOException e)
{
// report exception somewhere.
e.printStackTrace();
}
}
}
And here is the code where it just hangs in findRegisteredCourses() after reading two strings returned instead of exiting the while loop:
while (response != null)
{
result.add(response);
System.out.println("findRegisteredCourses():Response = " + response);
response = reader.readLine();
}
Full code for findRegisteredCourses():
#Override
public List<String> findRegisteredCourses(String personID) throws Exception
{
try (Socket server = new Socket("localhost", 7000))
{
List<String> result = new ArrayList<>();
DataOutputStream writer = new DataOutputStream(server.getOutputStream());
BufferedReader reader = new BufferedReader(new InputStreamReader(server.getInputStream()));
String operation = "3:" + personID + "\r\n";
writer.writeBytes(operation);
writer.flush();
String response = reader.readLine();
while (response != null)
{
result.add(response);
System.out.println("findRegisteredCourses():Response = " + response);
response = reader.readLine();
}
server.close();
return result;
}
}
You're continuing to try to read from the server until it's closed the socket - whereas the server is waiting for another command from the client. Neither side is going to do anything, as they're waiting for the other.
Basically, you need to change your protocol, either to have some "here's the end of the response" indication (such as an empty line, if that's not a valid value in the response data), or to only have a single request/response per connection.
Your suggested "fix" of using the ready() method is very broken - it basically means you assume there's no more data as soon as there's a pause. Maybe the server is taking a while to find the next item. Maybe there's a delay on the network - or maybe it's finished. You can't tell, and basically you're violating the design of streaming protocols (such as TCP) by trying to infer information from the fact that there's no data available right now. Don't do that - fix your protocol.
Deleted my original answer because it was wrong as per #Jon Skeet's comments. I now just send a special end of data token and it works fine.

NIO chat application not working properly for multiple clients

I've been working on a NIO-based chat application of quite trivial logic: any message sent by any client should be visible to the rest of the users.
Right now, I'm sort of in the middle of the work, I've got pretty complete classes of the clients (and their GUI part) and the server but I've stumbled on a problem I couldn't find any solution on anywhere. Namely, if I run an instance of the server and one instance of the client, in my consoles (one for client, one for the server) I see a nice, expected conversation. However, after adding additional client, this newly created client doesn't get responses from the server - the first still has a valid connection.
I'm not thinking about broadcasting messages to all the clients yet, now I'd like to solve the problem of the lack of proper communication between each of my clients and the server since, I think that broadcasting shouldn't be so big a deal if the communication is fine.
I'd like to also add that I've tried many other ways of instantiating the clients: in one thread, firstly instantiating the clients then applying methods on them, I've event tried using invokeLater from SwingUtilities, since that's the proper way to boot up GUI. Sadly, neither worked.
What should I change to achieve proper communication between clients and the server? What am I doing wrong?
This is the log from client console:
Awaiting message from: client2...
Awaiting message from: client1...
after creating the clients - before any action
1 Message: client1 :: simpleMess1
2 started pushing message from: client1
3 Server response on client side: ECHO RESPONSE: client1 :: simpleMess1
4 Message: client2 :: simpleMessage from c2
5 started pushing message from: client2
6
7 -- No response from client2. AND next try from client2 shows no log at all (!)
8
9 Message: client1 :: simple mess2 from c1
10 started pushing message from: client1
11 Server response on client side: ECHO RESPONSE: client1 :: simpleMess1
And the log from server side console:
1 Server started...
2 S: Key is acceptable
3 S: Key is acceptable
4
5 -- after creating the clients before any action
6 S: Key is readable.
The console output clearly shows that the server receives acceptable keys from both clients but it suggest also that only one SocketChannel has a SelectionKey of readable type, but I've got no clue why. Moreover, I think that the order of creating the clients doesn't matter because as I tested: the client that talks properly with the server is always the one that starts communication as first.
Below I'm posting my Server and Client classes code, hoping You'll Guys help me sort it out.
Firstly, Server class:
import java.nio.channels.SelectionKey;
import java.nio.channels.Selector;
import java.nio.channels.ServerSocketChannel;
import java.nio.channels.SocketChannel;
import java.io.IOException;
import java.net.InetSocketAddress;
import java.nio.ByteBuffer;
import java.nio.CharBuffer;
import java.nio.charset.Charset;
import java.util.Iterator;
import java.util.Set;
public class Server {
private ServerSocketChannel serverSocketChannel = null;
private Selector selector = null;
private StringBuffer messageResponse = new StringBuffer();
private static Charset charset = Charset.forName("ISO-8859-2");
private static final int BSIZE = 1024;
private ByteBuffer byteBuffer = ByteBuffer.allocate(BSIZE);
private StringBuffer incomingClientMessage = new StringBuffer();
Set<SocketChannel> clientsSet = new HashSet<>();
public Server(String host, int port) {
try {
serverSocketChannel = ServerSocketChannel.open();
serverSocketChannel.configureBlocking(false);
serverSocketChannel.socket().bind(new InetSocketAddress(host, port));
selector = Selector.open();
serverSocketChannel.register(selector, SelectionKey.OP_ACCEPT);
}
catch (Exception exc) {
exc.printStackTrace();
System.exit(1);
}
System.out.println("Server started...");
serviceConnections();
}
private void serviceConnections() {
boolean serverIsRunning = true;
while (serverIsRunning) {
try {
selector.select();
Set keys = selector.selectedKeys();
Iterator iter = keys.iterator();
while (iter.hasNext()) {
SelectionKey key = (SelectionKey) iter.next();
iter.remove();
if (key.isAcceptable()) {
System.out.println("\tS: Key is acceptable");
SocketChannel incomingSocketChannel = serverSocketChannel.accept();
incomingSocketChannel.configureBlocking(false);
incomingSocketChannel.register(selector, SelectionKey.OP_READ);
clientsSet.add(incomingSocketChannel);
continue;
}
if (key.isReadable()) {
System.out.println("\tS: Key is readable.");
SocketChannel incomingSocketChannel = (SocketChannel) key.channel();
serviceRequest(incomingSocketChannel);
continue;
}
}
}
catch (Exception exc) {
exc.printStackTrace();
continue;
}
}
}
private void serviceRequest(SocketChannel sc) {
if (!sc.isOpen()) return;
incomingClientMessage.setLength(0);
byteBuffer.clear();
try {
while (true) {
int n = sc.read(byteBuffer);
if (n > 0) {
byteBuffer.flip();
CharBuffer cbuf = charset.decode(byteBuffer);
while (cbuf.hasRemaining()) {
char c = cbuf.get();
if (c == '\r' || c == '\n') break;
incomingClientMessage.append(c);
}
}
writeResp(sc, "ECHO RESPONSE: " + incomingClientMessage.toString());
}
}
catch (Exception exc) {
exc.printStackTrace();
try {
sc.close();
sc.socket().close();
}
catch (Exception e) {
}
}
}
private void writeResp(SocketChannel sc, String addMsg)
throws IOException {
messageResponse.setLength(0);
messageResponse.append(addMsg);
messageResponse.append('\n');
ByteBuffer buf = charset.encode(CharBuffer.wrap(messageResponse));
sc.write(buf);
}
//second version - with an attempt to acomlish broadcasting
private void writeResp(SocketChannel sc, String addMsg)
throws IOException {
messageResponse.setLength(0);
messageResponse.append(addMsg);
messageResponse.append('\n');
ByteBuffer buf = charset.encode(CharBuffer.wrap(messageResponse));
System.out.println("clientsSet: " + clientsSet.size());
for (SocketChannel socketChannel : clientsSet) {
System.out.println("writing to: " + socketChannel.getRemoteAddress());
socketChannel.write(buf);
buf.rewind();
}
}
public static void main(String[] args) {
try {
final String HOST = "localhost";
final int PORT = 5000;
new Server(HOST, PORT);
}
catch (Exception exc) {
exc.printStackTrace();
System.exit(1);
}
}
}
and the Client class:
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.Socket;
import java.net.UnknownHostException;
public class Client {
private ClientView clientView;
private String hostName;
private int port;
private String clientName;
private Socket socket = null;
private PrintWriter printWriterOUT = null;
private BufferedReader bufferedReaderIN = null;
public Client(String hostName, int port, String clientName) {
this.hostName = hostName;
this.port = port;
this.clientName = clientName;
initView();
}
public void handleConnection() {
try {
socket = new Socket(hostName, port);
printWriterOUT = new PrintWriter(socket.getOutputStream(), true);
bufferedReaderIN = new BufferedReader(new InputStreamReader(socket.getInputStream()));
waitForIncomingMessageFromClientView();
bufferedReaderIN.close();
printWriterOUT.close();
socket.close();
}
catch (UnknownHostException e) {
System.err.println("Unknown host: " + hostName);
System.exit(2);
}
catch (IOException e) {
System.err.println("I/O err dla");
System.exit(3);
}
catch (Exception exc) {
exc.printStackTrace();
System.exit(4);
}
}
public void initView() {
clientView = new ClientView(clientName);
}
public void waitForIncomingMessageFromClientView() {
System.out.println("Awaiting message from: " + clientName + "...");
while (true) {
if (clientView.isSent) {
System.out.println("Message: " + clientView.getOutgoingMessage());
pushClientViewMessageToServer();
clientView.setIsSent(false);
}
}
}
public void pushClientViewMessageToServer() {
String clientViewMessage = clientView.getOutgoingMessage();
System.out.println("started pushing message from: " + clientView.getClientName());
try {
printWriterOUT.println(clientViewMessage);
String resp = bufferedReaderIN.readLine();
System.out.println("Server response on client side: " + resp);
}
catch (IOException e) {
e.printStackTrace();
}
}
public static void main(String[] args) {
Thread thread1 = new Thread(new Runnable() {
#Override
public void run() {
Client c1 = new Client("localhost", 5000, "client1");
c1.handleConnection();
}
});
thread1.start();
Thread thread2 = new Thread(new Runnable() {
#Override
public void run() {
Client c2 = new Client("localhost", 5000, "client2");
c2.handleConnection();
}
});
thread2.start();
}
}
I'll apprecaite any help from You Guys.
EDIT:
the second version of writeResp method attempting to broadcast echo to all the clients produces such log:
Server started...
clientsSet: 2
writing to: /127.0.0.1:63666
writing to: /127.0.0.1:63665
clientsSet: 2
writing to: /127.0.0.1:63666
writing to: /127.0.0.1:63665
It seems like there are two clients and I'm wondering why they don't get proper reply from the server.
while (true) {
int n = sc.read(byteBuffer);
if (n > 0) {
byteBuffer.flip();
CharBuffer cbuf = charset.decode(byteBuffer);
while (cbuf.hasRemaining()) {
char c = cbuf.get();
if (c == '\r' || c == '\n') break;
incomingClientMessage.append(c);
}
}
There is a major problem here. If read() returns -1 you should close the SocketChannel, and if it returns -1 or zero you should break out of the loop.

Server Client Exception

I have a problem in running server-client program. When i run my server program , it keeps on running and never ends up. On other side, when i run my client program it throws an exception as shown below (my firewall is off).
The replies will be more than appreciated. Thanks
//Client Code
import java.io.*;
import java.net.*;
public class DailyAdviceClient
{
public void go()
{
try {
Socket s = new Socket("127.0.0.1", 4242);
InputStreamReader read = new InputStreamReader(s.getInputStream());
BufferedReader z = new BufferedReader(read);
String advice = z.readLine();
System.out.println("today you should" + advice);
z.close();
}
catch (IOException ex)
{
ex.printStackTrace();
}
}
public static void main(String[] args)
{
DailyAdviceClient x = new DailyAdviceClient();
x.go();
}
}
//Server Code
import java.io.*;
import java.net.*;
public class DailyAdvisor
{
String[] advicelist = { "take your time", "be patient",
"don't be diplomatic", " life is really short", "try to fix things" };
public void go()
{
try
{
ServerSocket s = new ServerSocket(4242);
while (true)
{
Socket m = s.accept();
PrintWriter writer = new PrintWriter(m.getOutputStream());
String advice = getAdvice();
writer.println(advice);
writer.close();
writer.flush();
System.out.println(advice);
}
} catch (IOException ex)
{
ex.printStackTrace();
}
}
private String getAdvice()
{
int random = (int) (Math.random() * advicelist.length);
return advicelist[random];
}
public static void main(String[] args)
{
DailyAdvisor x = new DailyAdvisor();
x.go();
}
}
The Server never ends up because you used a while(true) loop. It is necessary for your server to keep listening to new client connections through the accept() method.
About the exception, your code runs fine both locally and using a remote machine. Thus a network configuration error could be the cause and you must check if both server/client could see each other using the ping command. If this is the case, then check if the server is listening to the client using netstat.

Using Threads to Handle Sockets

I am working on a java program that is essentially a chat room. This is an assignment for class so no code please, I am just having some issues determining the most feasible way to handle what I need to do. I have a server program already setup for a single client using threads to get the data input stream and a thread to handle sending on the data output stream. What I need to do now is create a new thread for each incoming request.
My thought is to create a linked list to contain either the client sockets, or possibly the thread. Where I am stumbling is figuring out how to handle sending the messages out to all the clients. If I have a thread for each incoming message how can I then turn around and send that out to each client socket.
I'm thinking that if I had a linkedlist of the clientsockets I could then traverse the list and send it out to each one, but then I would have to create a dataoutputstream each time. Could I create a linkedlist of dataoutputstreams? Sorry if it sounds like I'm rambling but I don't want to just start coding this, it could get messy without a good plan. Thanks!
EDIT
I decided to post the code I have so far. I haven't had a chance to test it yet so any comments would be great. Thanks!
import java.io.BufferedReader;
import java.io.DataOutputStream;
import java.io.IOException;
import java.io.InputStreamReader;
import java.net.Socket;
import java.net.ServerSocket;
import java.util.LinkedList;
import java.util.concurrent.BlockingQueue;
import java.util.concurrent.LinkedBlockingQueue;
public class prog4_server {
// A Queue of Strings used to hold out bound Messages
// It blocks till on is available
static BlockingQueue<String> outboundMessages = new LinkedBlockingQueue<String>();
// A linked list of data output streams
// to all the clients
static LinkedList<DataOutputStream> outputstreams;
// public variables to track the number of clients
// and the state of the server
static Boolean serverstate = true;
static int clients = 0;
public static void main(String[] args) throws IOException{
//create a server socket and a clientSocket
ServerSocket serverSocket = null;
try {
serverSocket = new ServerSocket(6789);
} catch (IOException e) {
System.out.println("Could not listen on port: 6789");
System.exit(-1);
}// try{...}catch(IOException e){...}
Socket clientSocket;
// start the output thread which waits for elements
// in the message queue
OutputThread out = new OutputThread();
out.start();
while(serverstate){
try {
// wait and accept a new client
// pass the socket to a new Input Thread
clientSocket = serverSocket.accept();
DataOutputStream ServerOut = new DataOutputStream(clientSocket.getOutputStream());
InputThread in = new InputThread(clientSocket, clients);
in.start();
outputstreams.add(ServerOut);
} catch (IOException e) {
System.out.println("Accept failed: 6789");
System.exit(-1);
}// try{...}catch{..}
// increment the number of clients and report
clients = clients++;
System.out.println("Client #" + clients + "Accepted");
}//while(serverstate){...
}//public static void main
public static class OutputThread extends Thread {
//OutputThread Class Constructor
OutputThread() {
}//OutputThread(...){...
public void run() {
//string variable to contain the message
String msg = null;
while(!this.interrupted()) {
try {
msg = outboundMessages.take();
for(int i=0;i<outputstreams.size();i++){
outputstreams.get(i).writeBytes(msg + '\n');
}// for(...){...
} catch (IOException e) {
System.out.println(e);
} catch (InterruptedException e){
System.out.println(e);
}//try{...}catch{...}
}//while(...){
}//public void run(){...
}// public OutputThread(){...
public static class InputThread extends Thread {
Boolean threadstate = true;
BufferedReader ServerIn;
String user;
int threadID;
//SocketThread Class Constructor
InputThread(Socket clientSocket, int ID) {
threadID = ID;
try{
ServerIn = new BufferedReader(
new InputStreamReader(clientSocket.getInputStream()));
user = ServerIn.readLine();
}
catch(IOException e){
System.out.println(e);
}
}// InputThread(...){...
public void run() {
String msg = null;
while (threadstate) {
try {
msg = ServerIn.readLine();
if(msg.equals("EXITEXIT")){
// if the client is exiting close the thread
// close the output stream with the same ID
// and decrement the number of clients
threadstate = false;
outputstreams.get(threadID).close();
outputstreams.remove(threadID);
clients = clients--;
if(clients == 0){
// if the number of clients has dropped to zero
// close the server
serverstate = false;
ServerIn.close();
}// if(clients == 0){...
}else{
// add a message to the message queue
outboundMessages.add(user + ": " + msg);
}//if..else...
} catch (IOException e) {
System.out.println(e);
}// try { ... } catch { ...}
}// while
}// public void run() { ...
}
public static class ServerThread extends Thread {
//public variable declaration
BufferedReader UserIn =
new BufferedReader(new InputStreamReader(System.in));
//OutputThread Class Constructor
ServerThread() {
}//OutputThread(...){...
public void run() {
//string variable to contain the message
String msg = null;
try {
//while loop will continue until
//exit command is received
//then send the exit command to all clients
msg = UserIn.readLine();
while (!msg.equals("EXITEXIT")) {
System.out.println("Enter Message: ");
msg = UserIn.readLine();
}//while(...){
outboundMessages.add(msg);
serverstate = false;
UserIn.close();
} catch (IOException e) {
System.out.println(e);
}//try{...}catch{...}
}//public void run(){...
}// public serverThread(){...
}// public class prog4_server
I have solved this problem in the past by defining a "MessageHandler" class per client connection, responsible for inbound / outbound message traffic. Internally the handler uses a BlockingQueue implementation onto which outbound messages are placed (by internal worker threads). The I/O sender thread continually attempts to read from the queue (blocking if required) and sends each message retrieved to the client.
Here's some skeleton example code (untested):
/**
* Our Message definition. A message is capable of writing itself to
* a DataOutputStream.
*/
public interface Message {
void writeTo(DataOutputStream daos) throws IOException;
}
/**
* Handler definition. The handler contains two threads: One for sending
* and one for receiving messages. It is initialised with an open socket.
*/
public class MessageHandler {
private final DataOutputStream daos;
private final DataInputStream dais;
private final Thread sender;
private final Thread receiver;
private final BlockingQueue<Message> outboundMessages = new LinkedBlockingQueue<Message>();
public MessageHandler(Socket skt) throws IOException {
this.daos = new DataOutputStream(skt.getOutputStream());
this.dais = new DataInputStream(skt.getInputStream());
// Create sender and receiver threads responsible for performing the I/O.
this.sender = new Thread(new Runnable() {
public void run() {
while (!Thread.interrupted()) {
Message msg = outboundMessages.take(); // Will block until a message is available.
try {
msg.writeTo(daos);
} catch(IOException ex) {
// TODO: Handle exception
}
}
}
}, String.format("SenderThread-%s", skt.getRemoteSocketAddress()));
this.receiver = new Thread(new Runnable() {
public void run() {
// TODO: Read from DataInputStream and create inbound message.
}
}, String.format("ReceiverThread-%s", skt.getRemoteSocketAddress()));
sender.start();
receiver.start();
}
/**
* Submits a message to the outbound queue, ready for sending.
*/
public void sendOutboundMessage(Message msg) {
outboundMessages.add(msg);
}
public void destroy() {
// TODO: Interrupt and join with threads. Close streams and socket.
}
}
Note that Nikolai is correct in that blocking I/O using 1 (or 2) threads per connection is not a scalable solution and typically applications might be written using Java NIO to get round this. However, in reality unless you're writing an enterprise server which thousands of clients connect to simultaneously then this isn't really an issue. Writing bug-free scalable applications using Java NIO is difficult and certainly not something I'd recommend.

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