java program a infinite loop in thread cause hundred percent cpu - java

I am quite new to Threads in Java, I am using an API which is using thread internally and listening data from the counter party, I am putting this data in an queue for further processing. I have created another Thread which is continuously reading this queue for retrieving data and processing and to write the results into text file. I am using while(true) statement to run infinite loop in thread this cause a hundred per cent of CPU usage and if I use sleep(10) in it add up latency which keep on increasing with time as I am receiving about 20 data item in one second.
public void run() {
while(true) {
try { Thread.sleep(10); }
catch (InterruptedException e2) { // TODO Auto-generated catch block
e2.printStackTrace();
}
if (!(queue.isEmpt())) {
Tick quote=queue.take();
processTuple(quote);
}
} // end while(true)
} // end run()
Could anyone suggest me solution where I can reduce CPU usage without adding latency.

Check out ArrayBlockingQueue.
EDIT:
Example of how to use a queue based on your code:
LinkedBlockingQueue<Tick> queue;
public void run() {
while (true) {
// No need to check the queue. No need to sleep().
// take() will wait until there's anything available
Tick quote = queue.take();
processTuple(quote);
}
}

Ya. Use a BlockingQueue implementation instead of busy- wait. while(true) will keep scheduling the thread.

Use queue implementations instead of Threads. See this link to know more about queue implementations. You can use ArrayBlockingQueue.

You may change your code something like this:
BlockingQueue<Tick> queue = ..
public void run()
{
for (Tick quote; quote = queue.take(); )
{
if (quote == someSpecialObjectToIndicateStop)
break; // To stop this thread Or you may catch InterruptedException
processTuple(quote);
}
}
See BlockingQueue documentation here

Related

How to interrupt thread to do work and then sleep after doing work?

I want to have a thread which does some I/O work when it is interrupted by a main thread and then go back to sleep/wait until the interrupt is called back again.
So, I have come up with an implementation which seems to be not working. The code snippet is below.
Note - Here the flag is a public variable which can be accessed via the thread class which is in the main class
// in the main function this is how I am calling it
if(!flag) {
thread.interrupt()
}
//this is how my thread class is implemented
class IOworkthread extends Thread {
#Override
public void run() {
while(true) {
try {
flag = false;
Thread.sleep(1000);
} catch (InterruptedException e) {
flag = true;
try {
// doing my I/O work
} catch (Exception e1) {
// print the exception message
}
}
}
}
}
In the above snippet, the second try-catch block catches the InterruptedException. This means that both of the first and second try-catch block are catching the interrupt. But I had only called interrupt to happen during the first try-catch block.
Can you please help me with this?
EDIT
If you feel that there can be another solution for my objective, I will be happy to know about it :)
If it's important to respond fast to the flag you could try the following:
class IOworkthread extends Thread {//implements Runnable would be better here, but thats another story
#Override
public void run() {
while(true) {
try {
flag = false;
Thread.sleep(1000);
}
catch (InterruptedException e) {
flag = true;
}
//after the catch block the interrupted state of the thread should be reset and there should be no exceptions here
try {
// doing I/O work
}
catch (Exception e1) {
// print the exception message
// here of course other exceptions could appear but if there is no Thread.sleep() used here there should be no InterruptedException in this block
}
}
}
}
This should do different because in the catch block when the InterruptedException is caught, the interrupted flag of the thread is reset (at the end of the catch block).
It does sound like a producer/consumer construct. You seem to kind of have it the wrong way around, the IO should be driving the algorithm. Since you stay very abstract in what your code actually does, I'll need to stick to that.
So let's say your "distributed algorithm" works on data of type T; that means that it can be described as a Consumer<T> (the method name in this interface is accept(T value)). Since it can run concurrently, you want to create several instances of that; this is usually done using an ExecutorService. The Executors class provides a nice set of factory methods for creating one, let's use Executors.newFixedThreadPool(parallelism).
Your "IO" thread runs to create input for the algorithm, meaning it is a Supplier<T>. We can run it in an Executors.newSingleThreadExecutor().
We connect these two using a BlockingQueue<T>; this is a FIFO collection. The IO thread puts elements in, and the algorithm instances take out the next one that becomes available.
This makes the whole setup look something like this:
void run() {
int parallelism = 4; // or whatever
ExecutorService algorithmExecutor = Executors.newFixedThreadPool(parallelism);
ExecutorService ioExecutor = Executors.newSingleThreadExecutor();
// this queue will accept up to 4 elements
// this might need to be changed depending on performance of each
BlockingQueue<T> queue = new ArrayBlockingQueue<T>(parallelism);
ioExecutor.submit(new IoExecutor(queue));
// take element from queue
T nextElement = getNextElement(queue);
while (nextElement != null) {
algorithmExecutor.submit(() -> new AlgorithmInstance().accept(nextElement));
nextElement = getNextElement(queue);
if (nextElement == null) break;
}
// wait until algorithms have finished running and cleanup
algorithmExecutor.awaitTermination(Integer.MAX_VALUE, TimeUnit.YEARS);
algorithmExecutor.shutdown();
ioExecutor.shutdown(); // the io thread should have terminated by now already
}
T getNextElement(BlockingQueue<T> queue) {
int timeOut = 1; // adjust depending on your IO
T result = null;
while (true) {
try {
result = queue.poll(timeOut, TimeUnits.SECONDS);
} catch (TimeoutException e) {} // retry indefinetely, we will get a value eventually
}
return result;
}
Now this doesn't actually answer your question because you wanted to know how the IO thread can be notified when it can continue reading data.
This is achieved by the limit to the BlockingQueue<> which will not accept elements after this has been reached, meaning the IO thread can just keep reading and try to put in elements.
abstract class IoExecutor<T> {
private final BlockingQueue<T> queue;
public IoExecutor(BlockingQueue<T> q) { queue = q; }
public void run() {
while (hasMoreData()) {
T data = readData();
// this will block if the queue is full, so IO will pause
queue.put(data);
}
// put null into queue
queue.put(null);
}
protected boolean hasMoreData();
protected abstract T readData();
}
As a result during runtime you should at all time have 4 threads of the algorithm running, as well as (up to) 4 items in the queue waiting for one of the algorithm threads to finish and pick them up.

Java one producer and two consumers

I have a producer and two consumers. I want to display how the consumers take the values from producer and displayed them.
The problem is that in my code only the second consumer displayed the item from producer.
How to solve this?
here is the problem:
public static void main(String[] args) throws Exception {
// Object of a class that has both produce()
// and consume() methods
final ProdConsumer pc = new ProdConsumer();
// Create producer thread
Thread t1 = new Thread(new Runnable() {
public void run() {
try {
pc.produce();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
});
// Create consumer thread
Thread t2 = new Thread(new Runnable() {
public void run() {
try {
pc.consume(1);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
});
Thread t3 = new Thread(new Runnable() {
public void run() {
try {
pc.consume(2);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
});
// Start both threads
t1.start();
t2.start();
t3.start();
// // t1 finishes before t2
t1.join();
t2.join();
t3.join();
}
And producer_consumer class:
public class ProdCons
{
// Create a list shared by producer and consumer
// Size of list is 2.
LinkedList<Integer> list = new LinkedList<Integer>();
int capacity = 2;
// Function called by producer thread
public void produce() throws InterruptedException
{
int value = 0;
while (true)
{
synchronized (this)
{
// producer thread waits while list
// is full
while (list.size()==capacity)
wait();
System.out.println("Producer produced-"
+ value);
// to insert the jobs in the list
list.add(value++);
// notifies the consumer thread that
// now it can start consuming
notify();
// makes the working of program easier
// to understand
Thread.sleep(1000);
}
}
}
// Function called by consumer thread
public void consume(int thread) throws InterruptedException
{
while (true)
{
synchronized (this)
{
// consumer thread waits while list
// is empty
while (list.size()==0)
wait();
//to retrive the ifrst job in the list
int val = list.removeFirst();
System.out.println("Consumer" + thread + " consumed-"
+ val);
// Wake up producer thread
notify();
// and sleep
Thread.sleep(1000);
}
}
}
}
Thank you
What am I missing?
wait/notify mechanism isn't fair, that means that if there are two threads waiting for the same resource, any of them could be notified when you call notify(). That sometimes is an issue of starvation problem.
So in your case when you are notifying first time, for example, first consumer gets this notification, and then after finishing his job it calls wait again, that means that on second time producer calls notify you have again two consumers waiting and then there is no guarantee that it would wake up another consumer, it could be any of them.
This problem will go away in case you will decrease Thread.sleep amount in producer, to be less than in consumer. Actually may be its not even a problem, because in your case throughput of consumer is the same as in producer, so basically you don't need second consumer, however its a rare case in real life, so to emulate the case when you have both consumers working, you should increase throughput of the producer.
However in my opinion you should really think before using such low level mechanism as wait/notify. Take a look at BlockingQueue, for example, or other concurrency primitives in java. For example you can make ArrayBlockingQueue to be fair:
Java doc: This class supports an optional fairness policy for ordering waiting producer and consumer threads. By default, this ordering is not guaranteed. However, a queue constructed with fairness set to true grants threads access in FIFO order. Fairness generally decreases throughput but reduces variability and avoids starvation.
So instead of list you will have this queue, and when calling take on this queue you will either get next element in a queue to consume or, in case its empty, your thread will block until there will be new elements.
And specifying fair flag to be true means that it will use FIFO for next consumer to wake up.
So your code will look like:
public class ProdCons {
// Create a queue shared by producer and consumer
// Size of list is 2.
BlockingQueue<Integer> queue = new ArrayBlockingQueue<Integer>(2, true);
int capacity = 2;
// Function called by producer thread
public void produce() throws InterruptedException {
int value = 0;
while (true) {
System.out.println("Producer produced-" + value);
// to insert the jobs in the queue
// will block in case there is no more space in a queue
queue.put(value++);
// and sleep
Thread.sleep(500);
}
}
// Function called by consumer thread
public void consume(int thread) throws InterruptedException {
while (true) {
//retrieve the first job in the queue
//will block in case queue is empty, until its not empty
int val = queue.take();
System.out.println("Consumer" + thread + " consumed-"
+ val);
// and sleep
Thread.sleep(1000);
}
}
}
Also you may be interesting in this article explaining starvation and wait/notify fairness: http://tutorials.jenkov.com/java-concurrency/starvation-and-fairness.html
To illustrate my comment on the not using wait/notify, here's a producer/consumer with a BlockingQueue. Sorry if that doesn't actually answer your question about why the code doesn't work.
static final AtomicInteger value = new AtomicInteger();
public static void main(String[] args) {
BlockingQueue<Integer> queue = new ArrayBlockingQueue<>(2);
Thread producer = new Thread(() -> { queue.put(value.getAndIncrement()) });
producer.start();
Runnable consumer1 = () -> {
try {
while(true) {
System.out.println("Consumer 1 consuming " + queue.take());
Thread.sleep(200);
}
}{ catch(Exception e) {}
};
Runnable consumer2 = () -> {
try {
while(true) {
System.out.println("Consumer 2 consuming " + queue.take());
Thread.sleep(200);
}
}{ catch(Exception e) {}
};
new Thread(consumer1).start();
new Thread(consumer2).start();
}
Side note, I usually wouldn't even create Thread objects directly but use an ExecutorService instead, but that's beside the point.
I would like to solve this problem in different way using java message queue(JMS) by publish and subscribe. The publish/subscribe messaging domain is a one-to-many model where one publisher sends the message through a topic to all the subscribers who are active and they receive the message through topic. it is simple and easy to implement. here is the details.
https://howtodoinjava.com/jms/jms-java-message-service-tutorial/
The t1.join t2.join t3.join will only let the main thread wait for the t1,t2,t3 producer and consumer threads to finish. In this case all threads run in while loop so join call doesn't make any difference. Also, a thread does not get to wait, if the synchronized block in that thread is not executed. Depending on who acquire the lock first, the synchronized blocks , will get executed.
First of all, you need to use .notifyAll(), not .notify() (which can be bad if one consumer notifies the other consumer; the producer would never wake).
Second, the data isn't sent to 2 lists but only one and the consumers are fighting to get from the same place; java has always said that there is no predictable thread scheduling under such case like sleep/wait/synchonized etc... Having only one consumer and the same repeatedly waking is within spec.
You need to use ReentrantLock(true) for a fair locking/waking.
Each of your threads is synchronized on itself (this), which will be different for each thread, so it won't prevent them from operating at the same time. Since they're (supposed to be) manipulating a list shared across the threads, they should probably synchronize on that list (or some other shared lock object). And, more problematically, it looks like each thread creates its own List - they won't share lists. The List should either be a static (class) list, or it should be passed in to each thread.

Writing to/Reading from a Vector (or ArrayList) with two threads

I have two threads both of which accesses an Vector. t1 adds a random number, while t2 removes and prints the first number. Below is the code and the output. t2 seems to execute only once (before t1 starts) and terminates forever. Am I missing something here? (PS: Tested with ArrayList as well)
import java.util.Random;
import java.util.Vector;
public class Main {
public static Vector<Integer> list1 = new Vector<Integer>();
public static void main(String[] args) throws InterruptedException {
System.out.println("Main started!");
Thread t1 = new Thread(new Runnable() {
#Override
public void run() {
System.out.println("writer started! ");
Random rand = new Random();
for(int i=0; i<10; i++) {
int x = rand.nextInt(100);
list1.add(x);
System.out.println("writer: " + x);
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
});
Thread t2 = new Thread(new Runnable() {
#Override
public void run() {
System.out.println("reader started! ");
while(!list1.isEmpty()) {
int x = list1.remove(0);
System.out.println("reader: "+x);
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
});
t2.start();
t1.start();
t1.join();
t2.join();
}
}
Output:
Main started!
reader started!
writer started!
writer: 40
writer: 9
writer: 23
writer: 5
writer: 41
writer: 29
writer: 72
writer: 73
writer: 95
writer: 46
This sounds like a toy to understand concurrency, so I didn't mention it before, but I will now (at the top because it is important).
If this is meant to be production code, don't roll your own. There are plenty of well implemented (debugged) concurrent data structures in java.util.concurrent. Use them.
When consuming, you need to not shutdown your consumer based on "all items consumed". This is due to a race condition where the consumer might "race ahead" of the producer and detect an empty list only because the producer hasn't yet written the items for consumption.
There are a number of ways to accomplish a shutdown of the consumer, but none of them can be done by looking at the data to be consumed in isolation.
My recommendation is that the producer "signals" the consumer when the producer is done producing. Then the consumer will stop when it has both the "signal" no more data is being produced AND the list is empty.
Alternative techniques include creating a "shutdown" item. The "producer" adds the shutdown item, and the consumer only shuts down when the "shutdown" item is seen. If you have a group of consumers, keep in mind that you shouldn't remove the shutdown item (or only one consumer would shutdown).
Also, the consumer could "monitor" the producer, such that if the producer is "alive / existent" and the list is empty, the consumer assumes that more data will become available. Shutdown occurs when the producer is dead / non-existent AND no data is available.
Which technique you use will depend on the approach you prefer and the problem you're trying to solve.
I know that people like the elegant solutions, but if your single producer is aware of the single consumer, the first option looks like.
public class Producer {
public void shutdown() {
addRemainingItems();
consumer.shutdown();
}
}
where the Consumer looks like {
public class Consumer {
private boolean shuttingDown = false;
public void shutdown() {
shuttingDown = true;
}
public void run() {
if (!list.isEmpty() && !shuttingDown) {
// pull item and process
}
}
}
Note that such lack of locking around items on the list is inherently dangerous, but you stated only a single consumer, so there's no contention for reading from the list.
Now if you have multiple consumers, you need to provide protections to assure that a single item isn't pulled by two threads at the same time (and need to communicate in such a manner that all threads shutdown).
I think this is a typical Producer–consumer problem. Try to have a look into Semaphore.
Update: The issue`s gone after changing the while loop in the consumer (reader). Instead of exiting the thread if the list is empty, it now enters the loop but does not do anything. Below is the updated reader thread. Of course a decent shutdown mechanism can also be added to the code such as Edwin suggested.
public void run() {
System.out.println("reader started! ");
while(true) {
if(!list1.isEmpty()) {
int x = list1.remove(0);
System.out.println("reader: "+x);
try {
Thread.sleep(100);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
}
Please note, this is not a code snippet taken from a real product or will go in one!

Java BlockingQueue take() vs poll(time, unit)

I think mistakenly guys compared take() vs poll(), but I found that it is reasonable to compare take() vs poll(time, unit) as both provided by BlockingQueue and both are blocking tell queue not Empty "and in case or poll or time-out", OK lets start comparing, usually I'm using take() for BlockingQueue but I was facing issues about:
handling interrupt inside loop.
waiting till be interrupted from outside.
how to stop looping on queue "using Kill-Bill or interrupt thread"
specially when work with Java 8 streams, then I got idea about I need to stop retrieving data from queue and close it in better way, so I thought to make waiting for sometime after that I can stop retrieve data then I found poll(time, unit) and it will fit for this idea check code below:
public static void main(String[] args) throws InterruptedException {
BlockingQueue<Integer> q = new LinkedBlockingQueue<Integer>();
ExecutorService executor = Executors.newCachedThreadPool();
executor.submit(() -> {
IntStream.range(0, 1000).boxed().forEach(i -> {
try {
q.put(i);
} catch (InterruptedException e) {
currentThread().interrupt();
throw new RuntimeException(e);
}
});
});
....
// Take
Future fTake = executor.submit(() -> {
try {
while (!Thread.currentThread().isInterrupted()) {
System.out.println(q.take());
}
} catch (InterruptedException e) {
currentThread().interrupt();
throw new RuntimeException(e);
}
});
//to stop it I have to do below code "Expecting that execution will take 1 sec"
executor.shutdown();
sleep(1000);
fTake.cancel(true);
....
// poll there is no need to expect time till processing will be done
Future fPoll = executor.submit(() -> {
try {
Integer i;
while ((i = q.poll(100, TimeUnit.MILLISECONDS)) != null)
System.out.println(i);
} catch (InterruptedException e) {
currentThread().interrupt();
throw new RuntimeException(e);
}
});
executor.shutdown();
}
I think the poll code is more clean and there is no need to depend on interrupt and also no need to estimate execution time or make code to determined when to interrupt thread, what do you think?
Note 1: I'm sure that 2nd solution also have drawbacks like not getting data till time-out but I think you are going to know what is suitable time-out for your case.
Note 2: if use case requires waiting for ever and producer is low frequency provide data, I think take solution is better.

Multithreading and Thead pools- Need Design suggestion

I want to implement something like this.
1.A background process which will be running forever
2.The background process will check the database for any requests in pending state. If any found,will assign a separate thread to process the request.So one thread per request.Max threads at any point of time should be 10. Once the thread has finished execution,the status of the request will be updated to something,say "completed".
My code outline looks something like this.
public class SimpleDaemon {
private static final int MAXTHREADS = 10;
public static void main(String[] args) {
ExecutorService executor = Executors.newFixedThreadPool(MAXTHREADS);
RequestService requestService = null; //init code omitted
while(true){
List<Request> pending = requestService.findPendingRequests();
List<Future<MyAppResponse>> completed = new ArrayList<Future<MyAppResponse>>(pending.size());
for (Request req:pending) {
Callable<MyAppResponse> worker = new MyCallable(req);
Future<MyAppResponse> submit = executor.submit(worker);
completed.add(submit);
}
// Now retrieve the result
for (Future<MyAppResponse> future : completed) {
try {
requestService.updateStatus(future.getRequestId());
} catch (InterruptedException e) {
e.printStackTrace();
} catch (ExecutionException e) {
e.printStackTrace();
}
}
try {
Thread.sleep(10000); // Sleep sometime
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
}
Can anyone spend sometime to review this and comment any suggestion/optimization (from multi threading perspective) ? Thanks.
Using a max threads of ten seems somewhat arbitrary. Is this the maximum available connections to your database?
I'm a little confused as to why you are purposefully introducing latency into your applications. Why aren't pending requests submitted to the Executor immediately?
The task submitted to the Executor could then update the RequestService, or you could have a separate worker Thread belonging to the RequestService which calls poll on a BlockingQueue of Future<MyAppResponse>.
You have no shutdown/termination strategy. Nothing indicates that main is run on a Thread that is set to Daemon. If it is, I think the ExecutorService's worker threads will inherit the daemon status, but then your application could shutdown with live connection to the database, no? Isn't that bad?
If the thread isn't really a Daemon, then you need to handle that InterruptedException and treat it as an indication that you are being asked to exit the application.
Your calls to requestService appear to be single threaded resulted in any long running queries preventing completed queries from being completed.
Unless the updateStatus has to be called in a specific order, I suggest you call this as part of your query in MyCallable. This could simplify your code and allow results to be processed as they become available.
You need to handle the potential throwing of a RejectedExecutionException by executor.submit() because the thread-pool has a finite number of threads.
You'd probably be better off using an ExecutorCompletionService rather than an ExecutorService because the former can tell you when a task completes.
I strongly recommend reading Brian Goetz's book "Java Concurrency in Practice".

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