Performance difference between arrays, stacks and queues - java

What is the search performance of arrays, stacks and queues?
I think that arrays are the quickest and most straightforward, because I can access any element immediately by calling it using its index. Is this correct? What about the performance of stacks and queues? How do they compare?

Arrays (and collections based on arrays, eg. ArrayList) are bad for search performance because in the worst case you end up comparing every item (O(n)).
But if you don't mind modifying the order of your elements, you could sort the array (Arrays.sort(yourArray)) then use Arrays.binarySearch(yourArray, element) on it, which provides a O(log n) performance profile (much better that O(n)).
Stacks are in O(n), so nope.
Queues are not even meant to be iterated on, so looking for an object in here would mean consuming the whole queue, which is 1. not performant (O(n)) and 2. probably not what you want.
So among the datastructures you suggested, I would go for a sorted array.
Now, if you don't mind considering other datastructures, you really should take a look at those who use hash functions (HashSet, HashMap...).
Hash functions are really good at searching for elements, with a performance profile in O(1) (with a good hashcode() method in your objects).

I'll try to answer in a very simple way.
Stacks and queues are for storing data temporarily so that you can process the contents one by one. Just like a queue for buying movie tickets, or a stack of pancakes, you process one element at a time.
Arrays are for storing data as well as for accessing elements from the beginning, the end or in between. For searching, arrays would be a better choice.
Can you search elements inside stacks and queues? Possibly. But that's not what they are used for.

It depends how your search (or which search algorithm) is implemented. Stack or Queue may also helpful for some searching application like - BFS, DFS. But in normal case when you are using linear search you can consider about array or ArrayList.

In Java you have ArrayList (built on an array), a Stack (built on an array) and an ArrayQueue and ArrayDeque (which is also built on an array) As they all use the same underlying data structure their access speeds are basically the same.
For a brute force search, the time to scan or iterate over them (all of them support iteration) is O(n) Btw even a HashMap uses an array to store it's entries which is why iterating over its elements to find a value e.g. containsValue is O(n) as well.
While you could have a sorted array which would more naturally sit in an ArrayList, you could equally argue that a PriorityQueue will find and remove the next element the most efficiently. A Stack is ideal for finding the most recently added element.
To answer the question you have to determine what assumption the person asking the question is making. Without these further assumption you would have to say they could all be utilised. In that case I would use an ArrayList as it is the simplest to understand IMHO.

stack, queue and array all are three different and efficient data structures but as a bioinformatician if you want to store biological data, you should choose stack as data structure because last in and first out characteristic of recursive procedure shows that it is the most suitable data structure. Recursion is actually a characteristic of stack. At each procedure call a value can easily be pushed in it and can be retrieved when you exit from procedure. So it actually an aesy to use method.

See you can not compare one data structures with another. Each one has their own advantage and disadvantage.
Although array are good but you can not use them all the time because of their fixed size. They are use for inserting, deleting etc because they need O(1) time.
But when you want to access and insert data from one way only and don't want to perform searching, deleting in between you go for stack and queue. Stack and queue differ only in method of accessing element. In stack you access data from same side you enter data[LIFO] requires O(1) time. In queue you access data from other corner [FIFO]. Accessing elements in between can be done, but that's not what they are used for.

Related

Data structure which is good in insertion, removal and random access

Currently, I am looking the following data structure.
Fast to insert at tail.
Fast to remove from head.
Able to perform random access.
I realize ArrayBlockingQueue is good at (1) and (2), and ArrayList is good at (3). Is there single data structure from standard library/ Apache libraries/ Google libraries, which enable me to have all 3 requirements at once?
I think the best datastructure for your case is a ringbuffer/circular buffer. The ringbuffer performs all three operations in constant time.
An implementation can be found here and many others here
edit: the problem with ringbuffers is that you should know at the beginning how many elements are in that buffer in worst-case. But there also exist dynamic ringbuffers.
LinkedList may be suitable, if speed is not important for 3. Note that ArrayBlockingQueue is designed for environments where multiple threads will access the List. ArrayList and LinkedList are not. You'd have to wrap them using Collections.synchronizedList() if you need to access them from multiple threads.
LinkedHashMap is the one u need to try.It gives u best of all.
Combination of Hash and Double LinkedList datastructure.

Speeding up a linked list?

I'm a student and fairly new to Java. I was looking over the different speeds achieved by the two collections in Java, Linked List, and ArrayList. I know that an ArrayList is much much faster at looking up and placing in values into its indexes. My question is:
how can one make a linked list faster, if at all possible?
Thanks for any help.
zmahir
When talking about speed, perhaps you mean complexity. Insertion and retrieval operations for ArrayList (and arrays) are O(1), while for LinkedList they are O(n). And this cannot be changed - it is 'by definition'.
O(n) means that in order to insert an object at a given position, or retrieve it, you must traverse, in the worst case, all (n) the items in the list. Hence n operations. For ArrayList this is only one operation.
You probably can't. You don't know the size (well, ok you can), nor the location of each element. To find element 100 in a linked list, you need to start with item 1, find it's link to item 2, etc. until you find 100. This makes inserting into this list a tedious job.
There are many alternatives depending on your exact goals. You can use b-trees or similar methods to split the large linked list into smaller ones. Or use hashlists if you want to quickly find items. Or use simple arrays. But if you want a list that performs like an ArrayList, why not use an ArrayList?
You can split off regions which are linked to the main linked list, so this gives you entry points directly inside the list so you don't have to walk up to them. See the subList method here: http://download.oracle.com/javase/1.4.2/docs/api/java/util/AbstractList.html. This is useful if you have a number of 'sentences' made out of words, say. You can use a separate linked list to iterate over the sentences, which are sublists of the main linked list.
You can also use a ListIterator when adding, removing, or accessing elements. This helps greatly with increasing the speed of sequential access. See the listIterator method for this, and the class: http://download.oracle.com/javase/1.4.2/docs/api/java/util/ListIterator.html.
Speed of a linked list could be improved by using skip lists: http://igoro.com/archive/skip-lists-are-fascinating/
a linked list uses pointers to walk through the items, so for example if you asked for the 5th item, the runtime will start from the first item and walks through each pointer until it reaches the 5th item.
there is really not much you can do about it. a linked list may not be a good choice if you need fast acces to items. although there are some optimizations for it such as creating a circular linked list or a double linked list where you can walk back and forth the list but this really depends on the business logic and the application requirements.
my advise is to avoid linked lists if it does not match your needs and changing to a different data structure might be the best approach.
As a general rule, data structures are designed to do certain things well. LinkedLists are designed to be faster than ArrayLists at inserting elements and removing elements and about the same as ArrayLists at iterating across the list in order. When you change the way a LinkedList works, you make it no longer a true LinkedList, so there's not really any way to modify them to be faster at something and still be a LinkedList.
You'll need to examine the way you're using this particular collection and decide whether a LinkedList is really the best data structure for your purposes. If you share with us how you're using it, and why you need it to be faster, then we can advise you on which data structure you ought to consider using.
Lots of people smarter than you or I have looked at the implementation of the Java collection classes. If there were an optimization to be made, they would have found it and already made it.
Since the collection classes are pretty much as optimized as they can be, our primary task should be to choose the correct one.
When choosing your collection type, don't forget about things like HashSet. If order doesn't matter, and you don't need to put duplicates in the collection, then HashSet may be appropriate.
I'm a student and fairly new to Java. ... how can one make a linked list faster, if at all possible?
The standard Java collection type (indeed all data structures implemented in any language!) represent compromises on various "measures" such as:
The amount of memory needed to represent the data structure.
The time taken to perform various operations; e.g. for a "list" the operations of interest are insertion, removal, indexing, contains, iteration and so on.
How easy or hard it is to integrate / reuse the collection type; see below.
So for instance:
ArrayList offers lower memory overheads, fast indexing (O(1)), but slow contains, random insertion and removal (O(N)).
LinkedList has higher memory overheads, slow indexing and contains (O(N)), but faster removal (O(1)) under certain circumstances.
The various performance measures are typically determines by the maths of the various data structures. For example, if you have a chain of nodes, the only way to get the ith node is to step through them from the beginning. This involves following i pointers.
Sometimes you can modify the data structures to improve one aspect of the performance. But this typically comes at the cost of some other aspect of the performance. (For example, you could add a separate index to make indexing of a linked list faster. But the cost of maintaining the index on insertion / deletion would mean that you'd probably be better of using an ArrayList.)
In some cases the integration / reuse requirements have significant impact on performance.
For example, it is theoretically possible to optimize a linked list's space usage by adding a next field to the list element type, combining the element and node objects and saving 16 or so bytes per list entry. However, this would make the list type less general (the member/element class would need to implement a specific interface), and has the restriction that an element can belong to at most one list at any time. These restrictions are so limiting that this approach is rarely used in Java.
For a second example, consider the problem of inserting at a given position in a linked list. For the LinkedList class, this is normally an O(N) operation, because you have to step through the list to find the position. In theory, if an application could find and remember a position, it should be able to perform the insertion at that position in O(1). Unfortunately, neither the List APIs provides no way to "remember" a position.
While neither of these examples is a fundamental roadblock to a developer "doing his own thing", they illustrate that using general data structure APIs and general implementations of those APIs has performance implications, and therefore represents a trade-off between performance and ease-of-use.
I'm a bit surprised by the answers here. There are big difference between the theoretical performance of LinkedLists and ArrayLists compared to the actual performance of the Java implementations.
What makes the Java LinkedList slower than a theoretical LinkedList is that it does a lot more than just the operations. For example it checks for concurrent modifications and other safeties.
If you know your use case, you can write a your own simple implementation of a LinkedList and it will be much faster.

Which Data Structure? LinkedList or Any Other in Java?

I have specific requirements for the data structure to be used in my program in Java. It (Data Structure) should be able to hold large amounts of data (not fixed), my main operations would be to add at the end, and delete/read from the beginning (LinkedLists look good soo far). But occasionally, I need to delete from the middle also and this is where LinkedLists are soo painful. Can anyone suggest me a way around this? Or any optimizations through which I can make deletion less painful in LinkedLists?
Thanks for the help!
A LinkedHashMap may suit your purpose
You'd use an iterator to pull stuff from the front
and lookup the entry by key when you needed to access the middle of the list
LinkedList falls down on random accesses. Deletion, without the random access look up, is constant time and so really not too bad for long lists.
ArrayList is generally fast. Inserts and removes from the middle are faster than you might expect because block memory moves are surprisingly fast. Removals and insertions near the start to cause all the following data to be moved down or up.
ArrayDeque is like ArrayList only it uses a circular buffer and has a strange interface.
Usual advice: try it.
you can try using linked list with a pointers after evey 10000th element so that you can reduce the time to find the middle which you wish to delete.
here are some different variations of linked list:
http://experimentgarden.blogspot.com/2009/08/performance-analysis-of-thirty-eight.html
LinkedHashMap is probably the way to go. Great for iteration, deque operations, and seeking into the middle. Costs extra in memory, though, as you'll need to manage a set of keys on top of your basic collection. Plus I think it'll leave 'gaps' in the spaces you've deleted, leading to a non-consecutive set of keys (shouldn't affect iteration, though).
Edit: Aha! I know what you need: A LinkedMultiSet! All the benefit of a LinkedHashMap, but without the superfluous key set. It's only a little more complex to use, though.
First you need to consider whether you will delete from the center of the list often compared to the length of the list. If your list has N items but you delete much less often than 1/N, don't worry about it. Use LinkedList or ArrayDeque as you prefer. (If your lists are occasionally huge and then shrink, but are mostly small, LinkedList is better as it's easy to recover the memory; otherwise, ArrayDeque doesn't need extra objects, so it's a bit faster and more compact--except the underlying array never shrinks.)
If, on the other hand, you delete quite a bit more often than 1/N, then you should consider a LinkedHashSet, which maintains a linked list queue on top of a hash set--but it is a set, so keep in mind that you can't store duplicate elements. This has the overhead of LinkedList and ArrayDeque put together, but if you're doing central deletes often, it'll likely be worth it.
The optimal structure, however--if you really need every last ounce of speed and are willing to spend the coding time to get it--would be a "resizable" array (i.e. reallocated when it was too small) with a circular buffer where you could blank out elements from the middle by setting them to null. (You could also reallocate the buffer when too much was empty if you had a perverse use case then.) I don't advise coding this unless you either really enjoy coding high-performance data structures or have good evidence that this is one of the key bottlenecks in your code and thus you really need it.

Do any Java libraries provide a random access Queue implementation?

I'm implementing a sliding window over a stream of events, in Java.
So I want a data structure which allows me to do the following:
add to the end of the data structure when new events occur;
remove from the start of the data structure when old events are processed;
get standard random access (size(), get(i)) to the elements of the data structure; in general, typical List "read" operations;
is efficient for all of the above operations;
is unbounded.
No other access is required. And no thread safety is required.
I'm currently doing this with an ArrayList, to get things up and running. But I want something more efficient; the remove(0) method (2. above) is inefficient with an ArrayList.
Numbers 1. and 2. are standard Queue-style operations. However, the implementations of Queue in the JDK (such as ArrayDeque) don't allow for get(i) in 3.
So, I'm wondering if there are any libraries out there which have such an implementation, and are suitable for commercial use.
If not, I guess I'll resort to writing my own...
Seems like a task for a Circular Buffer - as long as it's okay if the queue has a fixed capacity. I don't know of any standard implementation though. But here is a nice recipe to roll your own.
I got this problem and tried solving it by copying the source code of ArrayDeque and adding something like:
E get(index){ return elements[(head + index) % size];}
If you have a large enough array you can implement a queue with a basic array, and just use an index as to the head of the list, and use the mod operator so you can wrap around if needed.
So, you basically have a circular array that supports the insert and remove functions.
UPDATE:
It is a quick operation to copy an array to a larger array, so just double in size, perhaps, when getting close to the end, and just copy the array, as a step in doing insert. Overall you will still have very fast access, as the norm should not be to increase and copy.
How fast are the events coming in and out of this queue?
On the one hand, you can have a "sufficiently large" circular buffer.
While it is technically "bounded", you can make it "unbounded" by growing it as necessary.
By the same token, you can "shrink" it down in terms of overall capacity when it's "quiet".
But, for many applications a 100, 1000, or even 10000 item capacity circular buffer is effectively unbounded.
The only library I can think of that would implement such an interface would be a LinkedList but frankly I'm not sure what the performance characteristics are.
Just throwing this out there as an alternative to rolling your own, so please take with a grain of salt: Depending on how frequently you need the random access get(i) and what performance you need from it (and how big your queue size will generally be), you could always use ArrayDeque.toArray()[i] when you need to access an element. The toArray() uses System.arraycopy() under the covers which should be pretty fast for small queue sizes and occasional usage. Would help to understand why you need random access to a queue and how often it is needed -- possibly there's a different way to implement your algorithm without it.
If it truly must be unbounded, then something like ConcurrentSkipListMap may be useful, if you assign an incrementing sequence to each event to use as the key in the map.
It provided methods such as pollFirst/LastEntry.
If you can sacrifice the unbounded nature of it, then a ring buffer maybe what you need.
A binomial heap can have O(1) amortized insert and O(log n) amortized delete min; I believe that it can also have O(log**2 n) amortized random access. Queue-push would insert the element into the heap, with successive integers as keys.
With a rbtree, you can do queue-push with O(log n) pessimistic for all of insert, delete min and random access. That is because the tree will have a contiguos set of integers as the keys, and the k-th element of the queue will be the element in the tree with the k-th key.

Rule of thumb for choosing an implementation of a Java Collection?

Anyone have a good rule of thumb for choosing between different implementations of Java Collection interfaces like List, Map, or Set?
For example, generally why or in what cases would I prefer to use a Vector or an ArrayList, a Hashtable or a HashMap?
I really like this cheat sheet from Sergiy Kovalchuk's blog entry, but unfortunately it is offline. However, the Wayback Machine has a historical copy:
More detailed was Alexander Zagniotov's flowchart, also offline therefor also a historical copy of the blog:
Excerpt from the blog on concerns raised in comments:
"This cheat sheet doesn't include rarely used classes like WeakHashMap, LinkedList, etc. because they are designed for very specific or exotic tasks and shouldn't be chosen in 99% cases."
I'll assume you know the difference between a List, Set and Map from the above answers. Why you would choose between their implementing classes is another thing. For example:
List:
ArrayList is quick on retrieving, but slow on inserting. It's good for an implementation that reads a lot but doesn't insert/remove a lot. It keeps its data in one continuous block of memory, so every time it needs to expand, it copies the whole array.
LinkedList is slow on retrieving, but quick on inserting. It's good for an implementation that inserts/removes a lot but doesn't read a lot. It doesn't keep the entire array in one continuous block of memory.
Set:
HashSet doesn't guarantee the order of iteration, and therefore is fastest of the sets. It has high overhead and is slower than ArrayList, so you shouldn't use it except for a large amount of data when its hashing speed becomes a factor.
TreeSet keeps the data ordered, therefore is slower than HashSet.
Map: The performance and behavior of HashMap and TreeMap are parallel to the Set implementations.
Vector and Hashtable should not be used. They are synchronized implementations, before the release of the new Collection hierarchy, thus slow. If synchronization is needed, use Collections.synchronizedCollection().
I've always made those decisions on a case by case basis, depending on the use case, such as:
Do I need the ordering to remain?
Will I have null key/values? Dups?
Will it be accessed by multiple threads
Do I need a key/value pair
Will I need random access?
And then I break out my handy 5th edition Java in a Nutshell and compare the ~20 or so options. It has nice little tables in Chapter five to help one figure out what is appropriate.
Ok, maybe if I know off the cuff that a simple ArrayList or HashSet will do the trick I won't look it all up. ;) but if there is anything remotely complex about my indended use, you bet I'm in the book. BTW, I though Vector is supposed to be 'old hat'--I've not used on in years.
Theoretically there are useful Big-Oh tradeoffs, but in practice these almost never matter.
In real-world benchmarks, ArrayList out-performs LinkedList even with big lists and with operations like "lots of insertions near the front." Academics ignore the fact that real algorithms have constant factors that can overwhelm the asymptotic curve. For example, linked-lists require an additional object allocation for every node, meaning slower to create a node and vastly worse memory-access characteristics.
My rule is:
Always start with ArrayList and HashSet and HashMap (i.e. not LinkedList or TreeMap).
Type declarations should always be an interface (i.e. List, Set, Map) so if a profiler or code review proves otherwise you can change the implementation without breaking anything.
About your first question...
List, Map and Set serve different purposes. I suggest reading about the Java Collections Framework at http://java.sun.com/docs/books/tutorial/collections/interfaces/index.html.
To be a bit more concrete:
use List if you need an array-like data structure and you need to iterate over the elements
use Map if you need something like a dictionary
use a Set if you only need to decide if something belongs to the set or not.
About your second question...
The main difference between Vector and ArrayList is that the former is synchronized, the latter is not synchronized. You can read more about synchronization in Java Concurrency in Practice.
The difference between Hashtable (note that the T is not a capital letter) and HashMap is similiar, the former is synchronized, the latter is not synchronized.
I would say that there are no rule of thumb for preferring one implementation or another, it really depends on your needs.
For non-sorted the best choice, more than nine times out of ten, will be: ArrayList, HashMap, HashSet.
Vector and Hashtable are synchronised and therefore might be a bit slower. It's rare that you would want synchronised implementations, and when you do their interfaces are not sufficiently rich for thier synchronisation to be useful. In the case of Map, ConcurrentMap adds extra operations to make the interface useful. ConcurrentHashMap is a good implementation of ConcurrentMap.
LinkedList is almost never a good idea. Even if you are doing a lot of insertions and removal, if you are using an index to indicate position then that requires iterating through the list to find the correct node. ArrayList is almost always faster.
For Map and Set, the hash variants will be faster than tree/sorted. Hash algortihms tend to have O(1) performance, whereas trees will be O(log n).
Lists allow duplicate items, while Sets allow only one instance.
I'll use a Map whenever I'll need to perform a lookup.
For the specific implementations, there are order-preserving variations of Maps and Sets but largely it comes down to speed. I'll tend to use ArrayList for reasonably small Lists and HashSet for reasonably small sets, but there are many implementations (including any that you write yourself). HashMap is pretty common for Maps. Anything more than 'reasonably small' and you have to start worrying about memory so that'll be way more specific algorithmically.
This page has lots of animated images along with sample code testing LinkedList vs. ArrayList if you're interested in hard numbers.
EDIT: I hope the following links demonstrate how these things are really just items in a toolbox, you just have to think about what your needs are: See Commons-Collections versions of Map, List and Set.
Well, it depends on what you need. The general guidelines are:
List is a collection where data is kept in order of insertion and each element got index.
Set is a bag of elements without duplication (if you reinsert the same element, it won't be added). Data doesn't have the notion of order.
Map You access and write your data elements by their key, which could be any possible object.
Attribution: https://stackoverflow.com/a/21974362/2811258
For more information about Java Collections, check out this article.
As suggested in other answers, there are different scenarios to use correct collection depending on use case. I am listing few points,
ArrayList:
Most cases where you just need to store or iterate through a "bunch of things" and later iterate through them. Iterating is faster as its index based.
Whenever you create an ArrayList, a fixed amount of memory is allocated to it and once exceeded, it copies the whole array
LinkedList:
It uses doubly linked list so insertion and deletion operation will be fast as it will only add or remove a node.
Retrieving is slow as it will have to iterate through the nodes.
HashSet:
Making other yes-no decisions about an item, e.g. "is the item a word of English", "is the item in the database?" , "is the item in this category?" etc.
Remembering "which items you've already processed", e.g. when doing a web crawl;
HashMap:
Used in cases where you need to say "for a given X, what is the Y"? It is often useful for implementing in-memory caches or indexes i.e key value pairs For example:
For a given user ID, what is their cached name/User object?.
Always go with HashMap to perform a lookup.
Vector and Hashtable are synchronized and therefore bit slower and If synchronization is needed, use Collections.synchronizedCollection().
Check This for sorted collections.
Hope this hepled.
I found Bruce Eckel's Thinking in Java to be very helpful. He compares the different collections very well. I used to keep a diagram he published showing the inheritance heirachy on my cube wall as a quick reference. One thing I suggest you do is keep in mind thread safety. Performance usually means not thread safe.
Use Map for key-value pairing
For key-value tracking, use Map implementation.
For example, tracking which person is covering which day of the weekend. So we want to map a DayOfWeek object to an Employee object.
Map < DayOfWeek , Employee > weekendWorker =
Map.of(
DayOfWeek.SATURDAY , alice ,
DayOfWeek.SUNDAY , bob
)
;
When choosing one of the Map implementations, there are several aspects to consider. These include: concurrency, tolerance for NULL values in key and/or value, order when iterating keys, tracking by reference versus content, and convenience of literals syntax.
Here is a chart I made showing the various aspects of each of the ten Map implementations bundled with Java 11.

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