Netbeans GUI and dealing with Threads inside "main" - java

I'm using Netbeans IDE to make a GUI. The point is that when I add a JFrame frame to my project package:
it declares every variable of the frame (button, textArea, ..etc) as private and can't change it. the problem comes when I'm trying to create thread that uses these variables in run() method inside main method.
note: I've tried to create separate class extends Thread, I can't call it in the main unless I declare it as static, then same problem rises again.
how can I make thread that uses these variables (i.e. appending text to text area) inside the main ?

Do not try to do that. UI elements shall not be accessed from another thread than the Event Dispatch Thread. You will find references on Oracle Java tutorial Concurrency in Swing. Extracts (emphasize mine) :
A Swing programmer deals with the following kinds of threads:
Initial threads, the threads that execute initial application code.
The event dispatch thread, where all event-handling code is executed. Most code that interacts with the Swing framework must also execute on this thread.
Worker threads, also known as background threads, where time-consuming background tasks are executed.
Some Swing component methods are labelled "thread safe" in the API specification; these can be safely invoked from any thread. All other Swing component methods must be invoked from the event dispatch thread. Programs that ignore this rule may function correctly most of the time, but are subject to unpredictable errors that are difficult to reproduce.

Related

EventQueue.invokeLater in Java Swing

I am trying to understand the real purpose of this thread.
I have read books , articles ,but didn't undrstand clearly what EventQueue thread is responsible for. I have seen a lot of examples, sometimes this is used, sometimes not. As I understood this thread is responsible for ALL GUI OPERATIONS, such creating windows, components, calling native functions from OS API and other stuff. So every time I change some part of GUI I should pass this action to queue.
So using queue application has two threads by default main and event dispatching thread. So I all bussines logic should be performed in main thread (or create new thread from main) and all gui operations in EventQueue(for example adding new item to the table, changing text in label updating list). Futhermore I should create instance of main windows (class extends jframe) in EventQueue ?
Am I right ? If not please explain. Thanks everyone in advance.
EventQueue manages a single GUI thread because it must rely on the host platform's GUI resources, which are also single-threaded. You can run non-GUI code on the initial thread, but you must synchronize access to any shared data yourself. SwingWorker, examined here, is a convenient alternative.
It sounds like you've got the gist of it, yes. If your application is essentially "pure GUI" you can just do everything on the EDT (Event Dispatch Thread, which is the thread that runs whatever you pass to EventQueue.invokeLater), but you must create windows on the EDT which means your main() method must use EventQueue.invokeLater at least once.
Because all listeners on GUI objects will be notified on the EDT, you do not need use EventQueue.invokeLater from your handlers, generally.

Why should I use a separate thread to show a GUI in JAVA

This simple issue confuses me. You can display a JAVA GUI application by setting the frames' setVisible property true. But in almost all the examples I found on internet they use a separate thread to do the same thing.
They do something like this,
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
new Frame().setvisible(true); //just take the idea of this line
}
});
I found no difference between the two methods. But there must be some special reason, that's why everyone is doing this.
Can someone explain it..thanks!
The main reason for launching your application in this way is that Swing components are not thread-safe so you need to guarantee which thread your GUI will start from: the one called the Event Dispatching Thread (EDT). Without doing this, you can't be sure what thread it will start in, but as noted by several kind commentators, the main thread is guaranteed not to be the EDT.
You should only create, access, or modify UI components from within the EDT. Doing otherwise will result in unexpected behavior (if you're lucky) and/or dirty repaints.
Some resources I suggest you become familiar with:
The Event Dispatch Thread
Painting in AWT and Swing
You could also have a read of Why does my boilerplate Java desktop app JFrame use EventQueue.invokeLater in the main method?
UPDATE
This is the blog I've been trying to find :P
This basically explains why it's important to sync your main with the EDT before getting started, it also describes some of the details about why.
It also describes why many developers make this fundamental mistake when starting their applications (basically, we were told we could, but we never were really allowed to...bad us)
Because every modification you do on the GUI should be done on the event dispatching thread. This is how AWT and SWING are meant to work.
This because the redraw is executed on a single thread, by using invokeLater you let that thread manage it without having potential issued by the lack of thread safety of Swing. Using that syntax you delegate that instructions to be executed on the appopriate thread, which is the one that manages the GUI elements.
Swing is not thread-safe and all components needs to be initialized in the EDT. This will prevent issues such as deadlocking.
The Swing classes are not thread-safe; they get their thread correctness solely from the fact that all actions on them are executed on the same thread (the Event Dispatch Thread, or EDT). So any time you interact with a Swing object, it must be on the EDT -- and SwingUtilities.invokeLater is a good way to do that.
Without that call, if you just called setVisible(true) from any ol' thread, you wouldn't have any thread safety and the Frame might not even see the actions of that method. Worse yet, the Frame could see only some of the actions, breaking internal assumptions and invariants and causing odd behavior, crashes or deadlocks.
Pretty much any operation that invokes Swing methods must be run on the Swing Event Dispatch thread. invokeLater() is the way to ensure that this invariant holds.
Read more about this here.
Also note that the same is true about most other GUI toolkits, such as forms in .NET, MFC and others.
Java gui framework is designed as a single thread to enforce thread safety: this technique is called thread confinement. Any gui operation e.g. components creation, model creation, event sent, etc must therefore execute in the Event Dispatch Thread (EDT).
The way you describe is one way to queue the operation in the EDT.

GUI doesn't work when synchronized method is run

I have an app with a main object (containing Swing GUI) and a supporting thread which calls on the handle() method of the object.
I noticed that when the handle() method is synchronized, while the thread is using the handle() method, the GUI on the main object are unresponsive. Code:
public synchronized void handle()){
//method code
}
i remove the synchronized keyword from handle(), the GUI is responsive even when the thread is using the handle() method.
An interesting thing to note is that when I used another object as a lock, the GUI becomes responsive again when the thread is using the handle() method. Code:
public void handle(){
synchronized(anotherObj){
//method code
}
}
This suggests that Swing GUI uses methods that are synchronized. Am I right? Feel free to point me to any resources - couldn't quite find what I wanted.
Thanks.
What is your "handle" method and what does it do? I believe that Swing does not use synchronization for the most part and its documentation in fact states in its API that it is not thread-safe (e.g., have a look here). Instead it uses a single thread for user interactions and program painting, the EDT or Event Dispatch Thread, and all programs that interact with Swing must respect this single thread model by calling most all Swing calls on the EDT. I suspect this is where your problem lies.
For more on Swing threading and use of background threads, please have a look here: Concurrency in Swing
Edit 1
(From my comment) I have to ask also, why this method is synchronized? Since we queue all Swing calls onto the event queue, this probably isn't necessary and is possibly harmful. A Swing program freeze almost always is due to a concurrency issue so this discussion is relevant.
You might want to make a small compilable test program (an SSCCE) that demonstrates your problem (the GUI freeze) and post it here so we can test it for ourselves.

Explain what the following code does?

java.awt.EventQueue.invokeLater(new Runnable() {
public void run() {
new NewJFrame().setVisible(true);
}
});
Please tell me what does the above code does actually. I am looking for line by line explanation. especially the first line and tell me why do we use that and in what scenarios we have to use this.
In this Example you see an anyonmous class that derives from Runnable. This anonymous class overrides the run method of the interface runnable. Then this anonymous class is instantiated and passed to the EventQueue.invokeLater method, which is a static method. This method appends the object into... well... the eventQueue. In the EvenQueue are many events, like keyboard events or mouse events or whatever. There is a Thread that continuesly polls data from this queue. Once that Thread reaches the anonymous class that was instantiated here, it will execute the run() method, which will instantiate an Object of class NewJFrame and set it to be visible.
The whole point of doing this this complicated is that the new JFrame().setVisible(true) part is not executed in the main thread, but in the event dispatching thread. In Swing you must execute all code that modifies the user interface in the event dispatching thread.
Single-Thread-Model and EDT
Most modern UI libraries adopt the single-thread-model. That means, all the manipulation upon UI components MUST be done on the same single thread. Why? That's because allowing UI components being updated from multiple threads will lead to chaos since most Swing object methods are not "thread safe". For simplicity, efficiency and robustness, single-thread-model is adopted.
In Swing, the very thread that serve the single-thread-model is called the Event Dispatching Thread, i.e. EDT. It is not provided by Swing. It is provided by Abstract Window Toolkit, i.e. AWT.
Worker thread vs UI thread
A non-trivial GUI application usually has many threads. In modern GUI application, there can be many worker threads to do dirty work, but there's only one UI thread (Swing calls it EDT) to update the GUI. Worker threads usually need to reflect their work progress in GUI, so they need to communicate with the UI thread about that. So how does this communication happen?
java.awt.EventQueue
The communication happens through a message queue model. The java.awt.EventQueue is the very class that provides a event queue globally. This global event queue serves as the communication channel to the EDT. EDT picks up messages from this EventQueue and update UI components accordingly. If some other part of your program wants to manipulate the UI, that part of code should call EventQueue.invokeLater() or EventQueue.invokeAndWait() to queue a message into EventQueue. EDT will process all the pending messages in the EventQueue and eventually get to the message.
the main thread
Your code snippet usually resides in the main() thread, the main thread can be viewed as some kind of a worker thread here. Only that instead of updating the GUI by posting messages to EventQueue, it initiates the GUI. Anyway, initiation can be viewed as a kind of work, too.
After the GUI is initiated, the main thread will exits and the EDT will prevent the process from exiting.
And another good explanation:
Java Event-Dispatching Thread explanation
An interesting article:
Multi-threaded toolkit, a failed dream?
This is a block of code that is instructed to execute at a later time (sometimes called a deferred). The inner class (new Runnable() {...}) is essentially allowing you to pass a block of code that will be run. The invokeLater method guarantees that the block of code will be run, but makes no guarantees of when. Sometimes it's not safe to have certain code run immediately, and its too verbose to do the multi-threading yourself. So Java provides this utility method to safely run the code. The code will be run very soon, but not until it's safe to do so.
The invokeLater call will put the specified runnable on a queue to be processed later. That is, the code inside the run() method will not have been run yet when the invokeLater method call returns.
There are two typical use-cases for this type of code.
The currently executing code is run in a background thread. Background threads cannot access most of the swing API. Read more here for the reason for this. If the current thread is already the UI thread there is no reason and the call can safely be removed.
The current block must be exited, ie the code reach the last brace. This may cause resources to be released and so on. This is not so common.
An anonymous class is passed as parameter to the invokeLater call. It is the same as this code.
private void foo()
{
java.awt.EventQueue.invokeLater(new JFrameCreator());
}
private class JFrameCreator implements Runnable
{
public void run() {
new NewJFrame().setVisible(true);
}
}
Source
The invokeLater() method takes a Runnable object as its parameter. It sends that object to the event-dispatching thread, which executes the run() method. This is why it's always safe for the run() method to execute Swing code.
-IvarD

What is the event dispatching thread?

I know what "thread" means and if I understand the event dispatching thread (EDT) as
"just a thread", it explains a lot but, apparently, it does not explain everything.
I do not understand what is special about this thread. For example I do not understand why we should start a GUI in a the EDT? Why the "main" thread is bed for GUI? Well, if we just do not want to occupy the main thread why we cannot start GUI just in "another thread" why it should be some "special" thread called EDT?
Then I do not understand why we cannot start the EDT like any other thread? Why we should use some special tool (called invokeLater). And why GUI, unlike any other thread, does not start immediately. We should wait until it is ready to accept our job. Is it because EDT can, potentially execute several task simultaneously?
If you decide to answer this question, could you pleas use a really simple terminology because otherwise, I am afraid, I will not be able to understand the answer.
ADDED:
I always thought that we have one "task" per thread. So, in every thread we execute a predefined sequence of commands. But it seems to me that in the event dispatching thread we can have sever task. Well, they are not executed simultaneously (thread switches between different task but there are still several task in one thread). Is it right? For example there is one thread in the EDT which display the main window, and then additionally to that we sent to the EDT another task which should update one of the window components and EDT will execute this new task whenever it is ready. Is EDT differ from other threads in this way?
The event dispatching thread is the thread that handles all GUI events and manages your Swing GUI. It is started somewhere in the Swing code if you have any GUI in your program. The reason it is done behind the scenes is because of simplicity - you do not have to bother with starting and managing an extra thread by yourself.
Regarding the fact that you have to update your GUI with invokeLater() it is because of concurrency issues. The GUI can be modified only from one thread because Swing is not thread safe(it is worth to note that most of toolkits are not thread safe, there is a nice article that gives some ideas why). This is why you have to submit all GUI updates to run on EDT.
You can read more on concurrency in Swing and event dispatching thread in Sun tutorial on concurrency in Swing. Also, if you would like to see how this could be done in a different way you might like to check out SWT toolkit. In SWT you have to manage EDT by yourself.
I always thought that we have one
"task" per thread. So, in every thread
we execute a predefined sequence of
commands. But it seems to me that in
the event dispatching thread we can
have sever task. Well, they are not
executed simultaneously (thread
switches between different task but
there are still several task in one
thread). Is it right? For example
there is one thread in the EDT which
display the main window, and then
additionally to that we sent to the
EDT another task which should update
one of the window components and EDT
will execute this new task whenever it
is ready. Is EDT differ from other
threads in this way?
No, the EDT is not fundamentally different from other threads. And "task" is not a good word to use, because it could be confused with OS-level processes (which are also often called task). Better use Runnable, the interface used to give code to the EDT to execute via invokeLater().
The EDT is basically connected to a queue of things it has to do. When the user clicks a button on the GUI, a Runnable that notifies all listeners attached to the button goes into the queue. When a window is resized, a Runnable doing revalidate&repaint goes into the queue. And when you use invokeLater(), your Runnable goes into the queue.
The EDT simply runs an endless loop that says "take a Runnable from the queue (and if it's empty sleep until you're notified that it's not) and execute it.
Thus, it executes all those little Runnable pieces of code one after another, so that each of them basically has the GUI all to itself while it runs, and doesn't have to worry about synchronizing anything. When you manipulate the GUI from another thread, this assumption is broken, and you can end up with the GUI in a corrupted state.
What is the EDT?
It's a hacky workaround around the great many concurrency issues that the Swing API has ;)
Seriously, a lot of Swing components are not "thread safe" (some famous programmers went as far as calling Swing "thread hostile"). By having a unique thread where all updates are made to this thread-hostile components you're dodging a lot of potential concurrency issues. In addition to that, you're also guaranteed that it shall run the Runnable that you pass through it using invokeLater in a sequential order.
Note that it's not just that you're dodging the concurrency issue: you must respect Sun's guidelines regarding what must and what must not be done on the EDT or you'll have serious problems in your application.
Another benefit is that some Swing components tend to throw unwanted exceptions and when this happen they're automagically dealt with and won't crash the EDT (AFAIK if you really manage to kill the EDT it is automagically restarted).
In other words: you don't have to deal with all the broken Swing components and the exceptions they throw yourself: the EDT is taking care of that (just take a look at the countless Swing bugs throwing exceptions in Sun's bug parade, it's fascinating... And yet most apps keep working normally).
Also, by doing only what's mandatory in the EDT allows the GUI of your app to stay "responsive" even tough there may be tasks running in the background.
The important thing to remember is that Swing classes are not thread-safe. This means that you always should call Swing methods from the same thread, or you risk getting weird or undefined behavior.
So the solution: only call Swing methods from a single thread. This is the EDT thread - it's not special in any way other than that it is the thread designated to call swing methods from.
Now you may ask why are Swing methods not thread safe? After several unsuccessful attempts, GUI toolkit designers discovered that it's inherently impossible to design a thread-safe GUI toolkit. Too often events are passed in opposite directions (input events from bottom to top, application events from top to bottom) which always leads to deadlocks. So that's just the way it is.

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