Java's drawImage method doesn't show the image - java

I'm just beginner at Java Programming and am using NetBeans. The code below runs and No Error is displayed but no image is seen! This image is in the "frame" package beside this two classes.
package frame;
import javax.swing.JPanel;
import java.awt.Graphics;
import java.awt.image.BufferedImage;
import java.io.IOException;
import javax.imageio.ImageIO;
public class Screen extends JPanel{
private BufferedImage image;
public Screen(){
try {
System.out.println("OK");
image = ImageIO.read(getClass().getResourceAsStream("phantomPDF.png"));
} catch(IOException e) {
e.printStackTrace();
}
repaint();
}
public void paint(Graphics g){
g.drawImage(image, 100, 100, null);
System.out.println("Yes");
}
}
and this is my frame and main method :
package frame;
import java.awt.GridLayout;
import javax.swing.*;
public class Frame extends JFrame{
Screen s;
public Frame() {
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setSize(400, 600);
setResizable(false);
setTitle("Graphics");
setVisible(true);
init();
}
public void init(){
setLocationRelativeTo(null);
setLayout(new GridLayout(1, 1, 0, 0));
s = new Screen();
add(s);
}
public static void main(String[] args){
new Frame();
}
}

I had to put "try - catch" statement into "paint" class so that works fine now ... but why should i do that?

Related

rendering an Image to a JPanel

I am currently trying to render an Image to a JPanel. Here is my Code:
import java.awt.Graphics;
import java.awt.Image;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.JPanel;
public class ScreenSaver extends JPanel {
private static final long serialVersionUID = 001;
public static void main(String[] args) {
new ScreenSaver();
}
public ScreenSaver() {
new Window(1600, 900, "ScreenSaver", this);
}
public Image ball;
public void initCode() {
try {
File pathToBall = new File("ball.png");
ball = ImageIO.read(pathToBall);
} catch (IOException ex) {
ex.printStackTrace();
}
renderImage()
}
public void renderImage(Graphics g) {
g.drawImage(ball, 0, 0, 100, 100, null);
}
}
The "initCode()" method gets called after the JFrame has loaded. My problem now is that I want to call the "renderImage()" method. In the parameters I have to put "Graphics g" to use the "g.drawImage" function. Sadly I now dont know what to put in the brackets when I want to call "renderImage()". Can someone help?
The painting of pictures and graphic elements works a little differently than in your question.
Here is a working example:
import java.awt.*;
import java.io.*;
import java.awt.image.BufferedImage;
import javax.imageio.ImageIO;
import javax.swing.*;
public class PaintExample extends JFrame{
private BufferedImage ball;
public static void main(String[] args) {
new PaintExample();
}
public PaintExample(){
initCode();
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
setPreferredSize(new Dimension(1600, 900));
setMinimumSize(new Dimension(800, 600));
add(new JPanel(){
#Override
public void paintComponent(Graphics g){
super.paintComponent(g);
g.drawImage(ball, 0, 0, 100, 100, this);
}
});
pack();
setLocationRelativeTo(null);
setTitle("Paint Example");
setVisible(true);
}
public void initCode() {
try {
File pathToBall = new File("ball.png");
ball = ImageIO.read(pathToBall);
} catch (IOException ex) {
ex.printStackTrace();
}
}
}
I hope this solves your problem.
Swing is event driven, this means that you never directly call painting methods.
Basics for a custom painting component:
extends JComponent
override paintComponent(Graphics g), this is the point where you can put your rendering code
override getPreferredSize(), so that the layout managers can do their duty, a suitable value is your image size
In addition I don't understand this line:
new Window(1600, 900, "ScreenSaver", this);

Java swing: i called once drawString and it printed my string multiple times

I'm new in java swing programming. What i'm trying to do is paint a string to a specific location in a JPanel. The JPanel is very large and so i add it to a JScrollpane, but when i draw the string it is printed not just in the specified location but also in others.
The first image represents the bottom of the panel where i decided to draw the string and this is correct. But if you observe whole the panel you can find the string too in others locations (see second image).
Can someone tell me why this happen? How can i prevent it?
import java.util.*;
import java.io.*;
import javax.swing.*;
import java.awt.*;
class Example extends JFrame
{
private MyPanel gg=new MyPanel();
Example(){
add(new JScrollPane(gg));
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setExtendedState(MAXIMIZED_BOTH);
}
public static void main(String argv[]){
EventQueue.invokeLater(new Runnable() {
public void run() {
Example test=new Example();
test.setVisible(true);
}
});
return;
}
}
class MyPanel extends JPanel
{
public void paintComponent(Graphics g){
super.paintComponent(g);
Graphics2D g2d=(Graphics2D)g;
g2d.drawString("HI I LOVE ELON MUSK", 90, 300035);
return;
}
public Dimension getPreferredSize() {
return new Dimension(500, 300060);
}
}
Your code ran fine on my Windows 10 system. I have a Java 13 JDK that I compile at Java 8.
I made a few changes to your main class. Maybe these changes stabilized the display. Run my code on your system and see.
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JScrollPane;
public class LongJPanelExample {
public LongJPanelExample() {
JFrame frame = new JFrame("Long JPanel Example");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
MyPanel gg = new MyPanel();
frame.add(new JScrollPane(gg));
frame.pack();
frame.setExtendedState(JFrame.MAXIMIZED_BOTH);
frame.setVisible(true);
}
public static void main(String argv[]) {
EventQueue.invokeLater(new Runnable() {
public void run() {
new LongJPanelExample();
}
});
}
}
class MyPanel extends JPanel {
private static final long serialVersionUID = 1L;
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
g2d.drawString("HI I LOVE ELON MUSK", 90, 300035);
return;
}
public Dimension getPreferredSize() {
return new Dimension(500, 300060);
}
}

JPanel created on click not appearing

The below code is not my actual code but a concise, runnable remake of what I am trying to achieve. I want the JPanel CP, an instance of clickPanel, to appear when the user clicks on the image in JPanel hasAnImage. I can see in the Netbeans console that the is executing because of the Sys.out.print, but nothing appears on the screen. I have tried setting visible to false then true again and revalidate() in the mousePressed event; the image moves to the left, but nothing appears on the screen. The goal is for CP to appear. What am I missing? Hope my question is clear.
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.BorderFactory;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
public class Testo extends JFrame{
public Testo(){
BufferedImage image = null;
try {
image = ImageIO.read(new File("C:\\Users\\someimage.jpg"));
} catch (IOException ex) {
ex.printStackTrace();
}
;
final JLabel label = new JLabel(new ImageIcon(image));
JPanel hasAnImage = new JPanel();
hasAnImage.addMouseListener(new MouseAdapter(){
#Override //I override only one method for presentation
public void mousePressed(MouseEvent e) {
clickPanel CP = new clickPanel();
hasAnImage.add(CP);
revalidate();
//setVisible(false);
//setVisible(true);
}
});
hasAnImage.add(label);
add(hasAnImage);
setVisible(true);
}
public static void main(String[] args) {
Testo frame = new Testo();
frame.setExtendedState(JFrame.MAXIMIZED_BOTH);
frame.getContentPane().setBackground(Color.WHITE);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
public class clickPanel extends JPanel{
public clickPanel() {
setPreferredSize(new Dimension(100,60));
setMaximumSize(new Dimension(100,60));
setBackground(new Color(1.0f,1.0f,1.0f,0.1f));
setBorder(BorderFactory.createMatteBorder(2,2,2,2,Color.GREEN));
System.out.println("This is being executed...");
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.setFont(new Font("Arial", Font.PLAIN, 12));
g.setColor(Color.GREEN);
g.drawString("CLICK", 2, 2);
}
}
}
Beyond revalidate();ing the pane, you also need to repaint(); it. Thus your mousePressed method should become:
public void mousePressed(MouseEvent e) {
clickPanel CP = new clickPanel();
hasAnImage.add(CP);
revalidate();
repaint();
}
For further reading: http://docs.oracle.com/javase/7/docs/api/java/awt/Component.html#repaint()

JAVA Showing Image -GUI

I'm trying to make a simple GUI using JAVA
no image is shown
import java.awt.*;
import java.awt.event.*;
import java.awt.image.BufferedImage;
import java.io.*;
import javax.swing.*;
import javax.imageio.*;
public class EmiloLadderSnack {
public JFrame frame=new JFrame("EmiloLadderSnack");
public Image img;
public Graphics g;
public EmiloLadderSnack()
{
frame.setBounds(0, 0, Toolkit.getDefaultToolkit().getScreenSize().width, Toolkit.getDefaultToolkit().getScreenSize().height);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
try
{
img= ImageIO.read(new File("/media/01CCE00FA6888D80/Achieve/Eclipse/EmiloLadderSnack/src/photo.jpg"));
g.drawImage(img, 50, 50, null);
}
catch(Exception e)
{
System.out.println(e.toString());
}
}
public static void main(String args[])
{
new EmiloLadderSnack();
}
}
please help me to show an image in my simple GUI using JAVA
I'm using Eclipse
Hovercraft Full Of Eels is right, as he/she usually is. It really did not look like you tried.
Look at the tutorials, but I do believe when Hovercraft Full Of Eels says the correct way, hover means as follows.
Let me explain what I did below. First I created a new class that extended the JFrame. The JFrame is what is suppose to hold all of the components in a window. Then draw on the JPanel so that all of your drawings are contained in a lightweight container. I set the layout with a new layout I just discovered due to StackOverflow which I am very thankful for. The layout is called the MigLayout and it is a third party resource. You have to download it and import it. Please note that you do not have to have the MigLayout, but it is preferable to use due to its ease of use. After I set the Layout Constraint to fill and docked the JPanel in the center I created a new class which extended the JPanel so that I could change the paint method. The #Override lets you, in a way, re create the method for that extended class. As you can see once draw to that one graphics class then you are all set. There is a lot more you should read up on. Read the comments below your post, they suggest fairly good material.
Anything I get wrong Hovercraft will say below in the comments. So look for that as well.
Hovers corrections:
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
public class GraphicExample extends JPanel {
private static final String IMG_FILE_PATH = "/media/01CCE00FA6888D80/" +
"Achieve/Eclipse/EmiloLadderSnack/src/photo.jpg";
private BufferedImage img;
public GraphicExample(BufferedImage img) {
this.img = img;
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (img != null) {
g.drawImage(img, 0, 0, this);
}
}
#Override
public Dimension getPreferredSize() {
if (img != null) {
return new Dimension(img.getWidth(), img.getHeight());
}
return super.getPreferredSize();
}
private static void createAndShowGui() {
try {
BufferedImage img = ImageIO.read(new File(IMG_FILE_PATH));
JFrame frame = new JFrame("GraphicExample");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(new GraphicExample(img));
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
// the easy way to display an image -- in a JLabel:
ImageIcon icon = new ImageIcon(img);
JLabel label = new JLabel(icon);
JOptionPane.showMessageDialog(frame, label);
} catch (IOException e) {
e.printStackTrace();
System.exit(-1);
}
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGui();
}
});
}
}
My initial recommendations:
import java.awt.Color;
import java.awt.Graphics;
import javax.swing.JFrame;
import javax.swing.JPanel;
import net.miginfocom.swing.MigLayout;
public class DrawCircle extends JFrame {
JPanel panel;
public DrawCircle(String title, int width, int height) {
this.setTitle(title);
this.setSize(width, height);
this.setLocationRelativeTo(null); // Center JFrame
this.setLayout(new MigLayout("fill")); // Download external jar
this.panel = new DrawOval();
this.add(panel, "dock center"); // Link: http://www.miglayout.com/
this.setVisible(true);
}
public class DrawOval extends JPanel {
Color color = new Color(1, 1, 1);
public DrawOval() {
}
#Override
public void paint(Graphics g) {
g.setColor(color.RED);
g.fillOval(0, 0, this.getWidth(), this.getHeight());
}
}
}
I can't imagine that this is compiling. There must be a NullPointerException.
When you want to draw something you usually subclass JPanel and do the drawing in the paintComponent() method, like this:
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawImage(img, 50, 50, null);
}

Java animated GIF without using a JLabel

Is there a way to display an animated GIF image in Java without using a JLabel? I'm trying to implement some GIFS in a game and would like to just paint them without needing to mess with JComponents. Would an image observer work? Am I out of luck?
Following shows a image in JPanel without using JLabel:
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Toolkit;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
public class ImagePanel extends JPanel
{
Image image;
public ImagePanel()
{
image = Toolkit.getDefaultToolkit().createImage("e:/java/spin.gif");
}
#Override
public void paintComponent(Graphics g)
{
super.paintComponent(g);
if (image != null)
{
g.drawImage(image, 0, 0, this);
}
}
public static void main(String[] args)
{
SwingUtilities.invokeLater(new Runnable()
{
#Override
public void run()
{
JFrame frame = new JFrame();
frame.add(new ImagePanel());
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(400, 400);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
}

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