Coordinates of a JTextPane to make a Screenshot in Java - java

I hope some one can help me, this is what I want to do.
I have a JTextPane and I want to take a screenshot to that specific JTextPane coordinates and size, so far I can do a screenshot with the size of the JTextPane but I can't get the specific coordinates my screenshots always gets the (0,0) coordinates.
This is my method:
void capturaPantalla ()
{
try
{
int x = txtCodigo.getX();
int y = txtCodigo.getY();
Rectangle areaCaptura = new Rectangle(x, y, txtCodigo.getWidth(), txtCodigo.getHeight());
BufferedImage capturaPantalla = new Robot().createScreenCapture(areaCaptura);
File ruta = new File("P:\\captura.png");
ImageIO.write(capturaPantalla, "png", ruta);
JOptionPane.showMessageDialog(null, "Codigo de barras guardado!");
}
catch (IOException ioe)
{
System.out.println(ioe);
}
catch(AWTException ex)
{
System.out.println(ex);
}
}

When you call getX() and getY() on any Swing component, you get the x and y relative to the component's container, not the screen. Instead you want the location of the component relative to the screen and get position based on that via getLocationOnScreen()
Point p = txtCodigo.getLocationOnScreen();
int x = p.x;
int y = p.y;
As per MadProgrammer's comment, you could simply call printAll(Graphics g) on your txtCodigo component, passing in a Graphics object obtained from a properly sized BufferedImage and forgo use of a Robot.
Dimension d = txtCodigo.getSize();
BufferedImage img = new BufferedImage(d.width, d.height, BufferedImage.TYPE_INT_ARGB);
Graphics g = img.getGraphics();
txtCodigo.printAll(g);
g.dispose();
// use ImageIO to write BufferedImage to file
To compare to the two methods:
import java.awt.AWTException;
import java.awt.BorderLayout;
import java.awt.Component;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.Robot;
import java.awt.event.ActionEvent;
import java.awt.image.BufferedImage;
import java.util.Random;
import javax.swing.*;
#SuppressWarnings("serial")
public class RobotVsPrintAll extends JPanel {
private static final int WORDS = 400;
private JTextArea textArea = new JTextArea(20, 40);
private JScrollPane scrollPane = new JScrollPane(textArea);
private Random random = new Random();
public RobotVsPrintAll() {
StringBuilder sb = new StringBuilder();
for (int i = 0; i < WORDS; i++) {
int wordLength = random.nextInt(4) + 4;
for (int j = 0; j < wordLength; j++) {
char myChar = (char) (random.nextInt('z' - 'a' + 1) + 'a');
sb.append(myChar);
}
sb.append(" ");
}
textArea.setText(sb.toString());
textArea.setLineWrap(true);
textArea.setWrapStyleWord(true);
scrollPane.setVerticalScrollBarPolicy(JScrollPane.VERTICAL_SCROLLBAR_ALWAYS);
JButton robot1Btn = new JButton(new Robot1Action("Robot 1"));
JButton robot2Btn = new JButton(new Robot2Action("Robot 2"));
JButton printAllBtn = new JButton(new PrintAllAction("Print All"));
JPanel btnPanel = new JPanel();
btnPanel.add(robot1Btn);
btnPanel.add(robot2Btn);
btnPanel.add(printAllBtn);
setLayout(new BorderLayout());
add(scrollPane, BorderLayout.CENTER);
add(btnPanel, BorderLayout.PAGE_END);
}
private void displayImg(BufferedImage img) {
ImageIcon icon = new ImageIcon(img);
JOptionPane.showMessageDialog(this, icon, "Display Image",
JOptionPane.PLAIN_MESSAGE);
}
private class Robot1Action extends AbstractAction {
public Robot1Action(String name) {
super(name);
int mnemonic = (int) name.charAt(0);
putValue(MNEMONIC_KEY, mnemonic);
}
#Override
public void actionPerformed(ActionEvent e) {
try {
Component comp = scrollPane.getViewport();
Point p = comp.getLocationOnScreen();
Dimension d = comp.getSize();
Robot robot = new Robot();
Rectangle screenRect = new Rectangle(p.x, p.y, d.width, d.height);
BufferedImage img = robot.createScreenCapture(screenRect);
displayImg(img);
} catch (AWTException e1) {
e1.printStackTrace();
}
}
}
private class Robot2Action extends AbstractAction {
public Robot2Action(String name) {
super(name);
int mnemonic = (int) name.charAt(0);
putValue(MNEMONIC_KEY, mnemonic);
}
#Override
public void actionPerformed(ActionEvent e) {
try {
Component comp = textArea;
Point p = comp.getLocationOnScreen();
Dimension d = comp.getSize();
Robot robot = new Robot();
Rectangle screenRect = new Rectangle(p.x, p.y, d.width, d.height);
BufferedImage img = robot.createScreenCapture(screenRect);
displayImg(img);
} catch (AWTException e1) {
e1.printStackTrace();
}
}
}
private class PrintAllAction extends AbstractAction {
public PrintAllAction(String name) {
super(name);
int mnemonic = (int) name.charAt(0);
putValue(MNEMONIC_KEY, mnemonic);
}
public void actionPerformed(ActionEvent e) {
Dimension d = textArea.getSize();
BufferedImage img = new BufferedImage(d.width, d.height, BufferedImage.TYPE_INT_ARGB);
Graphics g = img.getGraphics();
textArea.printAll(g);
g.dispose();
displayImg(img);
}
}
private static void createAndShowGui() {
RobotVsPrintAll mainPanel = new RobotVsPrintAll();
JFrame frame = new JFrame("Robot Vs PrintAll");
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
frame.getContentPane().add(mainPanel);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGui();
}
});
}
}
If you print the text component with printAll, you get the entire text component, even the parts that are not displayed in the JScrollPane's viewport.

You can use the Screen Image class which does all the work for you. All you do is specify the component you want to capture.
The code would be:
BufferedImage bi = ScreenImage.createImage( component );
And you can save the image to a file using:
ScreenImage.writeImage(bi, "imageName.jpg");
This class will use the painting method of the Swing component which is more efficient than using a Robot.

Related

How to use tooltips on rectangle created by mouse movement - Java

I am creating a rectangle with my mouse and i'm just trying to return info from the created object with a mouseover. I've been solving this with a messabox but there's just not many country to mouseover so the number of popup can be monstrous.
I decided to use a tooltip. Thing is it's not working on my mouse over :
JTextField text = new JTextField();
if (coordX > coordXRec && coordX < coordXRec + width && coordY > coordYrec && coordY < coordYrec + height){
text.setToolTipText(i.GetInfoPays());
text.getToolTipText();
}
Naturally, i want it to show when i mouseover my rectangle created :
That green rectangle was made by the user so i can't 'preset' an event
or use it as a panel for my tooltip.
This is what excepted, but using a tooltiptext, not a messabox.
I've been using a MouseEventMoved to know if im hovering over my rectangle. Its working but i'm stuck at sort of changing my messagebox into a tooltip.
Use setToolTipText("..."); with the appropriate String when needed (e.g. during paintComponent()).
import java.awt.*;
import java.awt.geom.*;
import java.awt.event.*;
import javax.swing.*;
import javax.swing.border.EmptyBorder;
import java.util.*;
public class MouseShapeDetection {
private JComponent ui = null;
MouseShapeDetection() {
initUI();
}
public final void initUI() {
if (ui != null) {
return;
}
ui = new JPanel(new BorderLayout(4, 4));
ui.setBorder(new EmptyBorder(4, 4, 4, 4));
ui.add(new ShapePanel());
}
public JComponent getUI() {
return ui;
}
public static void main(String[] args) {
Runnable r = () -> {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (Exception useDefault) {
}
MouseShapeDetection o = new MouseShapeDetection();
JFrame f = new JFrame(o.getClass().getSimpleName());
f.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
f.setLocationByPlatform(true);
f.setContentPane(o.getUI());
f.pack();
f.setMinimumSize(f.getSize());
f.setVisible(true);
};
SwingUtilities.invokeLater(r);
}
}
class ShapePanel extends JPanel {
Point point = new Point(0, 0);
Dimension preferredSize = new Dimension(600, 300);
ArrayList<Shape> shapes = new ArrayList<>();
Color translucent = new Color(0,0,255,87);
Color selectedColor = Color.GREEN;
Color unselectedColor = Color.RED;
public ShapePanel() {
this.addMouseMotionListener(new MotionListener());
setBackground(Color.WHITE);
Random r = new Random();
int x, y, w, h, wP = preferredSize.width, hP = preferredSize.height;
for (int ii = 0; ii < 40; ii++) {
w = r.nextInt(100)+40;
h = r.nextInt(50)+20;
x = r.nextInt(wP - w);
y = r.nextInt(hP - h);
Ellipse2D.Double ellipse = new Ellipse2D.Double(x, y, w, h);
shapes.add(ellipse);
}
}
#Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
StringBuilder sb = new StringBuilder("Shapes: ");
Graphics2D g2 = (Graphics2D)g;
for (int ii=0; ii<shapes.size(); ii++) {
Shape shape = shapes.get(ii);
g2.setColor(translucent);
g2.fill(shape);
if (shape.contains(point)) {
g2.setColor(selectedColor);
sb.append(ii);
sb.append(" ");
} else {
g2.setColor(unselectedColor);
}
g2.setStroke(new BasicStroke(2.5f));
g2.draw(shape);
}
setToolTipText(sb.toString());
}
#Override
public Dimension getPreferredSize() {
return preferredSize;
}
class MotionListener extends MouseMotionAdapter {
#Override
public void mouseMoved(MouseEvent e) {
point = e.getPoint();
repaint();
}
}
}

screen magnification for the visually impaired using Java

Is there any way to create a feature which allows a user to toggle screen magnification if they are visually impaired.
I'm asking in context of a program like eclipse, where a user who is visually impaired can toggle on and off a feature which magnifies the text, icons and navigation bar.
I use this short code for a general magnifier when cropping images.
import java.awt.*;
import java.awt.event.*;
import java.awt.image.BufferedImage;
import javax.swing.*;
class ZoomOnMouse {
Robot robot;
int zoomFactor = 2;
PointerInfo pi;
JPanel gui;
JLabel output;
Timer t;
public ZoomOnMouse() throws AWTException {
robot = new Robot();
gui = new JPanel(new BorderLayout(2, 2));
output = new JLabel("Point at something to see it zoomed!");
gui.add(output, BorderLayout.PAGE_END);
final int size = 256;
final BufferedImage bi = new BufferedImage(
size, size, BufferedImage.TYPE_INT_RGB);
final JLabel zoomLabel = new JLabel(new ImageIcon(bi));
gui.add(zoomLabel, BorderLayout.CENTER);
MouseListener factorListener = new MouseAdapter() {
#Override
public void mouseClicked(MouseEvent e) {
if (zoomFactor == 2) {
zoomFactor = 4;
} else if (zoomFactor == 4) {
zoomFactor = 8;
} else if (zoomFactor == 8) {
zoomFactor = 2;
}
showInfo();
}
};
zoomLabel.addMouseListener(factorListener);
ActionListener zoomListener = (ActionEvent e) -> {
pi = MouseInfo.getPointerInfo();
Point p = pi.getLocation();
Rectangle r = new Rectangle(
p.x - (size / (2 * zoomFactor)),
p.y - (size / (2 * zoomFactor)),
(size / zoomFactor),
(size / zoomFactor));
BufferedImage temp = robot.createScreenCapture(r);
Graphics g = bi.getGraphics();
g.drawImage(temp, 0, 0, size, size, null);
g.setColor(new Color(255,0,0,128));
int x = (size/2)-1;
int y = (size/2)-1;
g.drawLine(0,y,size,y);
g.drawLine(x,0,x,size);
g.dispose();
zoomLabel.repaint();
showInfo();
};
t = new Timer(40, zoomListener);
t.start();
}
public void stop() {
t.stop();
}
public Component getGui() {
return gui;
}
public void showInfo() {
pi = MouseInfo.getPointerInfo();
output.setText("Zoom: " + zoomFactor + " Point: " + pi.getLocation());
}
public static void main(String[] args) {
Runnable r = () -> {
try {
final ZoomOnMouse zm = new ZoomOnMouse();
final JFrame f = new JFrame("Mouse Zoom");
f.setDefaultCloseOperation(JFrame.DO_NOTHING_ON_CLOSE);
f.add(zm.getGui());
f.setResizable(false);
f.pack();
f.setLocationByPlatform(true);
f.setAlwaysOnTop(true);
f.setVisible(true);
WindowListener closeListener = new WindowAdapter() {
#Override
public void windowClosing(WindowEvent e) {
zm.stop();
f.dispose();
}
};
f.addWindowListener(closeListener);
} catch (AWTException e) {
e.printStackTrace();
}
};
// Swing GUIs should be created and updated on the EDT
// http://docs.oracle.com/javase/tutorial/uiswing/concurrency/initial.html
SwingUtilities.invokeLater(r);
}
}

Select, Copy and Paste Images

What I want my app to do:
1 - Select an area of Image and get the coordinates. This code below should do this:
import java.awt.*;
import java.awt.event.*;
import java.awt.image.*;
import javax.swing.*;
public class ScreenCaptureRectangle {
Rectangle captureRect;
ScreenCaptureRectangle(final BufferedImage screen) {
final BufferedImage screenCopy = new BufferedImage(
screen.getWidth(),
screen.getHeight(),
screen.getType());
final JLabel screenLabel = new JLabel(new ImageIcon(screenCopy));
JScrollPane screenScroll = new JScrollPane(screenLabel);
screenScroll.setPreferredSize(new Dimension(
(int)(screen.getWidth()/3),
(int)(screen.getHeight()/3)));
JPanel panel = new JPanel(new BorderLayout());
panel.add(screenScroll, BorderLayout.CENTER);
final JLabel selectionLabel = new JLabel(
"Drag a rectangle in the screen shot!");
panel.add(selectionLabel, BorderLayout.SOUTH);
repaint(screen, screenCopy);
screenLabel.repaint();
screenLabel.addMouseMotionListener(new MouseMotionAdapter() {
Point start = new Point();
#Override
public void mouseMoved(MouseEvent me) {
start = me.getPoint();
repaint(screen, screenCopy);
selectionLabel.setText("Start Point: " + start);
screenLabel.repaint();
}
#Override
public void mouseDragged(MouseEvent me) {
Point end = me.getPoint();
captureRect = new Rectangle(start,
new Dimension(end.x-start.x, end.y-start.y));
repaint(screen, screenCopy);
screenLabel.repaint();
selectionLabel.setText("Rectangle: " + captureRect);
}
});
JOptionPane.showMessageDialog(null, panel);
System.out.println("Rectangle of interest: " + captureRect);
}
public void repaint(BufferedImage orig, BufferedImage copy) {
Graphics2D g = copy.createGraphics();
g.drawImage(orig,0,0, null);
if (captureRect!=null) {
g.setColor(Color.RED);
g.draw(captureRect);
g.setColor(new Color(255,255,255,150));
g.fill(captureRect);
}
g.dispose();
}
public static void main(String[] args) throws Exception {
Robot robot = new Robot();
final Dimension screenSize = Toolkit.getDefaultToolkit().
getScreenSize();
final BufferedImage screen = robot.createScreenCapture(
new Rectangle(screenSize));
SwingUtilities.invokeLater(new Runnable() {
public void run() {
new ScreenCaptureRectangle(screen);
}
});
}
}
2 - get the coordinates and use it on getSubimage method.
double w = captureRect.getWidth();
double h = captureRect.getHeight();
double x = captureRect.getX();
double y = captureRect.getY();
int W = (int) w;
int H = (int) h;
int X = (int) x;
int Y = (int) y;
BufferedImage selectImg = screen.getSubimage(x, y, w, h);
3 - this code create a new image file and copy the imageselected.
BufferedImage img = new BufferedImage ( 5000, 5000, BufferedImage.TYPE_INT_RGB );
img.createGraphics().drawImage(selectImg, 0, 0, null);
File final_image = new File("C:/Final.jpg");
ImageIO.write(img, "jpeg", final_image);
The idea of app is:
- Select an area of the image.
- Copy that image and paste in other file. ( when I pressed any button )
- The program will continue run until I press another button.
- Every image that I copy the program will paste it beside the last one.
I think I am near to the solution. Can any one help me to "connect the parts" ?
Start by taking a look at:
How to Write a Mouse Listener
How to Use Buttons, Check Boxes, and Radio Buttons
How to Write an Action Listeners
Performing Custom Painting
Writing/Saving an Image
You need to take the concepts you have and rework them into a coherent workable solution. That is, provide functionality between the areas you need (selecting a region and saving the file) so that they work cleanly together...
The following example takes a screenshot, allows you to select an area, click save and the file will be saved. The example checks to see how many files are already in the current directory and increments the count by 1 so you are not overwriting the existing files...
import java.awt.AWTException;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.Robot;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.FileFilter;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
import javax.swing.JScrollPane;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class ScreenImage {
public static void main(String[] args) {
new ScreenImage();
}
public ScreenImage() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
try {
Robot robot = new Robot();
final Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
final BufferedImage screen = robot.createScreenCapture(new Rectangle(screenSize));
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new TestPane(screen));
frame.setSize(400, 400);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
} catch (AWTException exp) {
exp.printStackTrace();
}
}
});
}
public class TestPane extends JPanel {
private BufferedImage master;
public TestPane(BufferedImage image) {
this.master = image;
setLayout(new BorderLayout());
final ImagePane imagePane = new ImagePane(image);
add(new JScrollPane(imagePane));
JButton btnSave = new JButton("Save");
add(btnSave, BorderLayout.SOUTH);
btnSave.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
try {
BufferedImage img = imagePane.getSubImage();
master = append(master, img);
File save = new File("Capture.png");
ImageIO.write(master, "png", save);
imagePane.clearSelection();
JOptionPane.showMessageDialog(TestPane.this, save.getName() + " was saved", "Saved", JOptionPane.INFORMATION_MESSAGE);
} catch (IOException ex) {
ex.printStackTrace();
JOptionPane.showMessageDialog(TestPane.this, "Failed to save capture", "Error", JOptionPane.ERROR_MESSAGE);
}
}
public BufferedImage append(BufferedImage master, BufferedImage sub) {
// Create a new image which can hold both background and the
// new image...
BufferedImage newImage = new BufferedImage(
master.getWidth() + sub.getWidth(),
Math.max(master.getHeight(), sub.getHeight()),
BufferedImage.TYPE_INT_ARGB);
// Get new image's Graphics context
Graphics2D g2d = newImage.createGraphics();
// Draw the old background
g2d.drawImage(master, 0, 0, null);
// Position and paint the new sub image...
int y = (newImage.getHeight() - sub.getHeight()) / 2;
g2d.drawImage(sub, master.getWidth(), y, null);
g2d.dispose();
return newImage;
}
});
}
}
public class ImagePane extends JPanel {
private BufferedImage background;
private Rectangle selection;
public ImagePane(BufferedImage img) {
background = img;
MouseAdapter ma = new MouseAdapter() {
private Point clickPoint;
#Override
public void mousePressed(MouseEvent e) {
clickPoint = e.getPoint();
}
#Override
public void mouseDragged(MouseEvent e) {
Point dragPoint = e.getPoint();
int x = Math.min(clickPoint.x, dragPoint.x);
int y = Math.min(clickPoint.y, dragPoint.y);
int width = Math.abs(clickPoint.x - dragPoint.x);
int height = Math.abs(clickPoint.y - dragPoint.y);
selection = new Rectangle(x, y, width, height);
repaint();
}
};
addMouseListener(ma);
addMouseMotionListener(ma);
}
public void clearSelection() {
selection = null;
repaint();
}
public BufferedImage getSubImage() {
BufferedImage img = null;
if (selection != null) {
img = background.getSubimage(selection.x, selection.y, selection.width, selection.height);
}
return img;
}
#Override
public Dimension getPreferredSize() {
return new Dimension(background.getWidth(), background.getHeight());
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
int x = (getWidth() - background.getWidth()) / 2;
int y = (getHeight() - background.getHeight()) / 2;
g2d.drawImage(background, x, y, this);
if (selection != null) {
Color stroke = UIManager.getColor("List.selectionBackground");
Color fill = new Color(stroke.getRed(), stroke.getGreen(), stroke.getBlue(), 128);
g2d.setColor(fill);
g2d.fill(selection);
g2d.setColor(stroke);
g2d.draw(selection);
}
g2d.dispose();
}
}
}
So apart from rendering the selection the hardest part would be generating the resulting image...
Basically, this done by creating a new BufferedImage and painting the old image and the new, sub, image together.
public BufferedImage append(BufferedImage master, BufferedImage sub) {
// Create a new image which can hold both background and the
// new image...
BufferedImage newImage = new BufferedImage(
master.getWidth() + sub.getWidth(),
Math.max(master.getHeight(), sub.getHeight()),
BufferedImage.TYPE_INT_ARGB);
// Get new image's Graphics context
Graphics2D g2d = newImage.createGraphics();
// Draw the old background
g2d.drawImage(master, 0, 0, null);
// Position and paint the new sub image...
int y = (newImage.getHeight() - sub.getHeight()) / 2;
g2d.drawImage(sub, master.getWidth(), y, null);
g2d.dispose();
return newImage;
}
The example replaces the previous (master) image with the one created here, so it will constantly be appending new images to the end of it...
You need more listeners for button pressed and released.. some lines in the mouseMoved also better placed in mousePressed.
You would want to update your captureRect when you release the mouse (in mouseReleased method).
Then you just write it to the file. You may adjust other things according to your needs.
And for clarity maybe it's better to add a save button into your UI.
public class ScreenCaptureRectangle {
Rectangle captureRect;
Point start = new Point();
SimpleDateFormat sdf;
ScreenCaptureRectangle(final BufferedImage screen) {
sdf = new SimpleDateFormat("yyyy-MM-dd HH-mm-ss");
final BufferedImage screenCopy = new BufferedImage(
screen.getWidth(),
screen.getHeight(),
screen.getType());
final JLabel screenLabel = new JLabel(new ImageIcon(screenCopy));
JScrollPane screenScroll = new JScrollPane(screenLabel);
screenScroll.setPreferredSize(new Dimension(
(int) (screen.getWidth() / 3),
(int) (screen.getHeight() / 3)));
JPanel panel = new JPanel(new BorderLayout());
panel.add(screenScroll, BorderLayout.CENTER);
JButton btnSave = new JButton("SAVE");
btnSave.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent ae) {
double w = captureRect.getWidth();
double h = captureRect.getHeight();
double x = captureRect.getX();
double y = captureRect.getY();
int W = (int) w;
int H = (int) h;
int X = (int) x;
int Y = (int) y;
BufferedImage selectImg = screen.getSubimage(X, Y, W, H);
try {
String fName = generateFileName();
if (fName != null) {
File f = new File(fName);
if (f.createNewFile()) {
ImageIO.write(selectImg, "jpg", f);
}
}
} catch (IOException ex) {
Logger.getLogger(ScreenCaptureRectangle.class.getName()).log(Level.SEVERE, null, ex);
}
}
});
panel.add(btnSave, BorderLayout.AFTER_LAST_LINE);
final JLabel selectionLabel = new JLabel(
"Drag a rectangle in the screen shot!");
panel.add(selectionLabel, BorderLayout.SOUTH);
repaint(screen, screenCopy);
screenLabel.repaint();
screenLabel.addMouseMotionListener(new MouseMotionAdapter() {
#Override
public void mouseDragged(MouseEvent me) {
Point end = me.getPoint();
captureRect = new Rectangle(start,
new Dimension(end.x - start.x, end.y - start.y));
repaint(screen, screenCopy);
screenLabel.repaint();
selectionLabel.setText("Rectangle: " + captureRect);
}
});
screenLabel.addMouseListener(new MouseAdapter() {
#Override
public void mousePressed(MouseEvent me) {
start = me.getPoint();
repaint(screen, screenCopy);
selectionLabel.setText("Start Point: " + start);
screenLabel.repaint();
}
#Override
public void mouseReleased(MouseEvent me) {
int endX = me.getX();
int endY = me.getY();
if (endX > start.x && endY > start.y) {
captureRect = new Rectangle(start.x, start.y, endX-start.x, endY-start.y);
System.out.println("Rectangle of interest: " + captureRect);
}
}
});
JOptionPane.showMessageDialog(null, panel);
}
private String generateFileName() {
return new StringBuilder("screencrop_").append(sdf.format(new Date())).append(".jpg").toString();
}
public void repaint(BufferedImage orig, BufferedImage copy) {
Graphics2D g = copy.createGraphics();
g.drawImage(orig, 0, 0, null);
if (captureRect != null) {
g.setColor(Color.RED);
g.draw(captureRect);
g.setColor(new Color(255, 255, 255, 150));
g.fill(captureRect);
}
g.dispose();
}
public static void main(String[] args) throws Exception {
Robot robot = new Robot();
final Dimension screenSize = Toolkit.getDefaultToolkit().
getScreenSize();
final BufferedImage screen = robot.createScreenCapture(
new Rectangle(screenSize));
SwingUtilities.invokeLater(new Runnable() {
public void run() {
new ScreenCaptureRectangle(screen);
}
});
}
}

how to improve image dragging performance

I'm trying to set up dragging of an image over a grid of Jlabels.
it's working fine, but the image is "refreshing" and sometimes lags behind the mouse.
Is there a way to improve this and get a perfectly "smooth" movement of the image ?
EDIT: ok now, thanks to Andrew Thompson's advice I updated the paint() method to paintComponent(). But now why does my component disappear when I drag it? I'm probably missing something here...
EDIT2: why is the following behaviour: when using paint() method the component displays on top of the JLabels. But when using paintComponent() the component disappears being masked by the opaque Jlabels?
import java.awt.*;
import java.awt.event.*;
import java.io.*;
import java.net.*;
import javax.imageio.ImageIO;
import javax.swing.*;
import javax.swing.event.*;
public class DragNDrop {
public static void main(String[] args)
{
JFrame f = new JFrame("Test");
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.setContentPane(new DragPanel());
f.pack();
f.setLocation(200,200);
f.setVisible(true);
}
}
class DragPanel extends JPanel {
JLabel[][] labels;
SelectableAction action;
Image image;
Point p;
public DragPanel()
{
p = new Point();
setOpaque(true);
createLabels();
action = new SelectableAction(this);
addMouseListener(action);
addMouseMotionListener(action);
}
private void createLabels() {
labels = new JLabel[8][8];
Dimension dim50 = new Dimension(50,50);
GridBagConstraints gbc = new GridBagConstraints();
this.setLayout(new GridBagLayout());
for (int x=0;x<8;x++){
for (int y=0;y<8;y++){
labels[x][y] = new JLabel();
labels[x][y].setOpaque(true);
labels[x][y].setPreferredSize(dim50);
String str = new String("("+x+","+y+")");
labels[x][y].setText(str);
if ((x+y) % 2 == 0){
labels[x][y].setBackground(Color.lightGray);
} else
{
labels[x][y].setBackground(Color.white);
}
gbc.gridx = x;
gbc.gridy = 7-y;
this.add(labels[x][y],gbc);
}
URL url = getClass().getResource("images/50px-Knight.pgn");
Image img;
try {
img = ImageIO.read(url);
labels[0][0].setIcon(new ImageIcon(img));
} catch (IOException e) {
e.printStackTrace();
}
}
}
public JLabel[][] getLabels()
{
return labels;
}
public void paintComponent(Graphics g)
{
super.paintComponent(g);
if(action.dragging)
g.drawImage(image, p.x, p.y, this);
}
public void setImage(Image i)
{
image = i;
}
public void setOrigin(Point p)
{
this.p = p;
repaint();
}
}
/**
* Mouse code to enable image dragging
*/
class SelectableAction extends MouseInputAdapter
{
DragPanel MyPanel;
Image selectedImage;
boolean dragging;
Rectangle r;
Point offset;
public SelectableAction(DragPanel dp)
{
MyPanel = dp;
dragging = false;
offset = new Point();
}
public void mousePressed(MouseEvent e)
{
Point p = e.getPoint();
JLabel[][] labels = MyPanel.getLabels();
for(int i = 0; i < labels.length; i++)
{
for (int j=0;j<labels[0].length;j++){
r = labels[i][j].getBounds();
if(r.contains(p))
{
if ( ((ImageIcon)labels[i][j].getIcon()).getImage() != null) {
selectedImage = ((ImageIcon)labels[i][j].getIcon()).getImage();
MyPanel.setImage(selectedImage);
labels[i][j].setIcon(null);
offset.x = p.x - r.x;
offset.y = p.y - r.y;
dragging = true;
MyPanel.setOrigin(new Point(r.x, r.y));
break;
}
}
}
}
}
public void mouseReleased(MouseEvent e)
{
Point p = e.getPoint();
JLabel[][] labels = MyPanel.getLabels();
for(int i = 0; i < labels.length; i++)
{
for (int j=0;j<labels[0].length; j++){
r = labels[i][j].getBounds();
if(r.contains(p)) {
ImageIcon tmpIcon = new ImageIcon(selectedImage);
labels[i][j].setIcon(tmpIcon);
MyPanel.repaint();
dragging = false;
}
}
}
}
public void mouseDragged(MouseEvent e)
{
if(dragging)
{
r.x = e.getX() - offset.x;
r.y = e.getY() - offset.y;
MyPanel.setOrigin(new Point(r.x, r.y));
}
}
}
+1 to AndrewThompson and GuillaumePolet comments. especially:
It disappears because you have opaque children components that paint
themselves above.
to overcome this we dont need/want to override paintComponent(..) instead we want to override paintChildren(..) and call super.paintChildren(..) followed by our custom code. Thus all components will be drawn in call to super and our image will be drawn after, thus making it appear/visible above all others.
Replace the overridden paintComponent with below code and it will work:
#Override
protected void paintChildren(Graphics g) {
super.paintChildren(g);
if (action.dragging) {
g.drawImage(image, p.x, p.y, null);//also notice i use null and not this, unless the class you are using extends ImageObserver no need for this
}
}

Trying to paint image to JFrame with Java BufferedImage, Graphics

I'm trying to capture the screen and then paint the image to a JFrame recursively while scaling the image (to create that effect you get when you look at a mirror in a mirror).
I'm having trouble with my code - it doesn't paint any graphics. What am I doing wrong?
import java.awt.AWTException;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.HeadlessException;
import java.awt.Image;
import java.awt.Rectangle;
import java.awt.Robot;
import java.awt.Toolkit;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.image.BufferedImage;
import javax.swing.JFrame;
public class ScreenCapture extends JFrame {
BufferedImage screenCapture;
Graphics screenCaptureGraphics;
private static int recurseCount = 0;
private static float $scale = 0.9f;
private static float scale = 1.0f;
private static int height;
private static int width;
ScreenCapture() {
try {
screenCapture = new Robot().createScreenCapture(
new Rectangle(Toolkit.getDefaultToolkit().getScreenSize()) );
height = screenCapture.getHeight();
width = screenCapture.getWidth();
setSize(new Dimension(width, height));
addWindowListener(new LocalWindowListener());
Graphics g = recursiveDraw(screenCapture, getGraphics());
paint(g);
} catch (HeadlessException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (AWTException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
private Graphics recursiveDraw(BufferedImage img, Graphics imgG) {
updateScale(++recurseCount);
float newWidth = scale*width;
float newHeight = scale*height;
int w = (int) newWidth;
int h = (int) newHeight;
System.out.println("W: " + w + "; H: " + h);
if (w >= 10 && h >= 10) {
//scale image
System.out.print("Creating scaled Image...");
Image scaled = img.getScaledInstance(w, h, Image.SCALE_SMOOTH);
BufferedImage resized = new BufferedImage(w, h, BufferedImage.TYPE_INT_RGB);
imgG = resized.createGraphics();
imgG.drawImage(scaled, 0, 0, null);
System.out.println("...Image drawn to graphics");
//return new graphics
return recursiveDraw(resized, imgG);
} else {
//otherwise return old graphics
System.out.println("Completed.");
return imgG;
}
}
private void updateScale(int count) {
for (int i=0; i<count; i++) {
scale *= $scale;
}
System.out.println("Updated scale: " + scale + "; Recurse count: " + recurseCount);
}
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
new ScreenCapture().setVisible(true);
}
});
}
private class LocalWindowListener extends WindowAdapter {
#Override
public void windowClosing(WindowEvent e) {
System.exit(0); return;
}
}
}
EDIT:
This is what I tried after #andrew-thompson 's answer:
ScreenCapture() {
try {
screenCapture = new Robot().createScreenCapture(
new Rectangle(Toolkit.getDefaultToolkit().getScreenSize()) );
height = screenCapture.getHeight();
width = screenCapture.getWidth();
setSize(new Dimension(width, height));
addWindowListener(new LocalWindowListener());
setLayout(new GridLayout());
add(new PaintPanel());
} catch (HeadlessException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (AWTException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
private class PaintPanel extends JPanel {
#Override
public void paintComponent(Graphics g) {
g=recursiveDraw(screenCapture, g);
//what to do with g?
}
}
I still have the same problem where I don't know how to make the BufferedImage paint to the graphics.
would separate out your Swing code from your recursive image creation code. In fact consider creating a static method that creates and returns the BufferedImage and that has no Swing code in it. Then have your GUI call the method when it wishes, and take the image and either write it to disk or display it in a JLabel's ImageIcon.
When I did this (today in fact), I created a recursive method with this signature
private static void recursiveDraw(BufferedImage img, Graphics imgG, double scale) {
and with this method body (in pseudo-code)
start recursiveDraw method
// most important: all recursions must have a good ending condition:
get img height and width. If either <= a min, return
create a BufferedImage, smlImg, for the smaller image using the height,
width and scale factor
Get the Graphics object, smlG, from the small image
Use smlG.drawImage(...) overload to draw the big image in shrunken
form onto the little image
recursively call recursiveDraw passing in smlImg, smlG, and scale.
dispose of smlG
draw smlImg (the small image) onto the bigger one using the bigger's
Graphics object (passed into this method) and a different
overload of the drawImage method.
end recursiveDraw method
This algorithm resulted in images like:
For example:
import java.awt.*;
import java.awt.Dialog.ModalityType;
import java.awt.event.ActionEvent;
import java.awt.image.BufferedImage;
import javax.swing.*;
public class RecursiveDrawTest {
private static final Color BACKGRND_1 = Color.green;
private static final Color BACKGRND_2 = Color.MAGENTA;
private static final Color FOREGRND_1 = Color.blue;
private static final Color FOREGRND_2 = Color.RED;
private static void createAndShowGui() {
final JPanel mainPanel = new JPanel(new BorderLayout());
final JSlider slider = new JSlider(50, 90, 65);
slider.setMajorTickSpacing(10);
slider.setMinorTickSpacing(5);
slider.setPaintLabels(true);
slider.setPaintTicks(true);
JPanel southPanel = new JPanel();
southPanel.add(new JLabel("Percent Size Reduction:"));
southPanel.add(slider);
southPanel.add(new JButton(new AbstractAction("Create Recursive Image") {
#Override
public void actionPerformed(ActionEvent arg0) {
try {
double scale = slider.getValue() / 100.0;
BufferedImage img = createRecursiveImg(scale);
ImageIcon icon = new ImageIcon(img);
JLabel label = new JLabel(icon);
Window win = SwingUtilities.getWindowAncestor(mainPanel);
JDialog dialog = new JDialog(win, "Image", ModalityType.MODELESS);
dialog.getContentPane().add(label);
dialog.pack();
dialog.setLocationRelativeTo(null);
dialog.setVisible(true);
} catch (AWTException e) {
e.printStackTrace();
}
}
}));
mainPanel.add(new JScrollPane(new JLabel(new ImageIcon(createLabelImg()))),
BorderLayout.CENTER);
mainPanel.add(southPanel, BorderLayout.PAGE_END);
JFrame frame = new JFrame("RecursiveDrawTest");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(mainPanel);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
// create a background image to display in a JLabel so that the GUI
// won't be boring.
private static BufferedImage createLabelImg() {
Dimension d = Toolkit.getDefaultToolkit().getScreenSize();
int width = (5 * d.width) / 6;
int height = (5 * d.height) / 6;
BufferedImage img = new BufferedImage(width, height,
BufferedImage.TYPE_INT_ARGB);
Graphics2D g2 = img.createGraphics();
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2.setPaint(new GradientPaint(0, 0, BACKGRND_1, 40, 40, BACKGRND_2, true));
g2.fillRect(0, 0, width, height);
g2.setPaint(new GradientPaint(0, height, FOREGRND_1, 40, height - 40, FOREGRND_2, true));
g2.fillOval(0, 0, 2 * width, 2 * height);
g2.dispose();
return img;
}
// non-recursive image to get the initial image that will be drawn recursively
public static BufferedImage createRecursiveImg(double scale) throws AWTException {
Robot robot = new Robot();
Dimension screenSz = Toolkit.getDefaultToolkit().getScreenSize();
Rectangle screenRect = new Rectangle(screenSz);
BufferedImage img = robot.createScreenCapture(screenRect);
Graphics g = img.getGraphics();
recursiveDraw(img, g, scale); // call recursive method
g.dispose();
return img;
}
// recursive method to draw image inside of image
private static void recursiveDraw(BufferedImage img, Graphics g, double scale) {
int w = img.getWidth();
int h = img.getHeight();
int smlW = (int)(w * scale);
int smlH = (int)(h * scale);
// criteria to end recursion
if (smlW <= 1 || smlH <= 1) {
return;
}
BufferedImage smlImg = new BufferedImage(smlW, smlH, BufferedImage.TYPE_INT_ARGB);
Graphics smlG = smlImg.getGraphics();
// draw big image in little image, scaled to little image
smlG.drawImage(img, 0, 0, smlW, smlH, null);
// recursive call
recursiveDraw(smlImg, smlG, scale);
smlG.dispose(); // clear resources when done with them
// these guys center the smaller img on the bigger
int smlX = (w - smlW) / 2;
int smlY = (h - smlH) / 2;
// draw small img on big img
g.drawImage(smlImg, smlX, smlY, smlW, smlH, null);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGui();
}
});
}
}
Graphics g = recursiveDraw(screenCapture, getGraphics());
Don't call getGraphics(). Override paint(Graphics)1 & use the supplied Graphics instance.
When using Swing, it is actually best to override the paintComponent(Graphics) method of a JComponent or JPanel. Then add that to the top-level container.
Is this what you are hoping for :
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.Rectangle;
import java.awt.RenderingHints;
import java.awt.Robot;
import java.awt.Toolkit;
import java.awt.image.BufferedImage;
import javax.imageio.ImageIO;
import javax.swing.*;
public class CaptureScreen extends JPanel
{
private BufferedImage screenShot;
private JLabel imageLabel;
private BufferedImage secondScreenShot;
public void createAndDisplayGUI()
{
JFrame frame = new JFrame("CAPTURE SCREEN");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLocationByPlatform(true);
//imageLabel = new JLabel();
//getImageForLabel();
//add(imageLabel);
frame.getContentPane().add(this);
frame.setSize(600, 600);
frame.setVisible(true);
}
private void getImageForLabel()
{
Robot robot = null;
try
{
robot = new Robot();
}
catch(Exception e)
{
e.printStackTrace();
}
screenShot = robot.createScreenCapture(new Rectangle(Toolkit.getDefaultToolkit().getScreenSize()));
ImageIcon icon = new ImageIcon(screenShot);
imageLabel.setIcon(icon);
}
public void paintComponent(Graphics g)
{
Robot robot = null;
try
{
robot = new Robot();
}
catch(Exception e)
{
e.printStackTrace();
}
screenShot = robot.createScreenCapture(new Rectangle(Toolkit.getDefaultToolkit().getScreenSize()));
secondScreenShot = getScaledImage((Image) screenShot, 300, 300);
g.drawImage(screenShot, 0, 0, null);
g.drawImage(secondScreenShot, 150, 150, null);
}
private BufferedImage getScaledImage(Image srcImg, int w, int h)
{
BufferedImage resizedImg = new BufferedImage(w, h, BufferedImage.TRANSLUCENT);
Graphics2D g2 = resizedImg.createGraphics();
g2.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR);
g2.drawImage(srcImg, 0, 0, w, h, null);
g2.dispose();
return resizedImg;
}
public static void main(String... args)
{
SwingUtilities.invokeLater(new Runnable()
{
public void run()
{
new CaptureScreen().createAndDisplayGUI();
}
});
}
}
Here is the output :
Get rid of the recursion. Create a single buffered image of the correct size and create a Graphics object for it. Just use a loop to draw progressively smaller scaled images down to whatever threshold you choose. Finally use g.drawImage() inside paintComponent() to draw your image to the screen. If you keep the recursion you need to pass the image and continually overlay the scaled down image. You do not need to return anything from the method.

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