Getting the color of a pixel [duplicate] - java

Given an image file, say of PNG format, how to I get an array of int [r,g,b,a] representing the pixel located at row i, column j?
So far I am starting here:
private static int[][][] getPixels(BufferedImage image) {
final byte[] pixels = ((DataBufferByte) image.getRaster().getDataBuffer()).getData();
final int width = image.getWidth();
final int height = image.getHeight();
int[][][] result = new int[height][width][4];
// SOLUTION GOES HERE....
}
Thanks in advance!

You need to get the packed pixel value as an int, you can then use Color(int, boolean) to build a color object from which you can extract the RGBA values, for example...
private static int[][][] getPixels(BufferedImage image) {
int[][][] result = new int[height][width][4];
for (int x = 0; x < image.getWidth(); x++) {
for (int y = 0; y < image.getHeight(); y++) {
Color c = new Color(image.getRGB(i, j), true);
result[y][x][0] = c.getRed();
result[y][x][1] = c.getGreen();
result[y][x][2] = c.getBlue();
result[y][x][3] = c.getAlpha();
}
}
}
It's not the most efficient method, but it is one of the simplest

BufferedImages have a method called getRGB(int x, int y) which returns an int where each byte is the components of the pixel (alpha, red, green and blue). If you dont want to do the bitwise operators yourself you can use Colors.getRed/Green/Blue methods by creating a new instance of Java.awt.Color with the int from getRGB.
You can do this in a loop to fill the three-dimensional array.

This is my code for this problem:
File f = new File(filePath);//image path with image name like "lena.jpg"
img = ImageIO.read(f);
if (img==null) //if img null return
return;
//3d array [x][y][a,r,g,b]
int [][][]pixel3DArray= new int[img.getWidth()][img.getHeight()][4];
for (int x = 0; x < img.getWidth(); x++) {
for (int y = 0; y < img.getHeight(); y++) {
int px = img.getRGB(x,y); //get pixel on x,y location
//get alpha;
pixel3DArray[x][y][0] =(px >> 24)& 0xff; //shift number and mask
//get red
pixel3DArray[x][y][1] =(px >> 16)& 0xff;
//get green
pixel3DArray[x][y][2] =(px >> 8)& 0xff;
//get blue
pixel3DArray[x][y][3] =(px >> 0)& 0xff;
}
}

Related

Convert 2D pixel array into BufferedImage

I used the accepted answer's code from this SO question. Now, I want to convert in back to a BufferedImage (preferably not with setRGB()). I've tried this:
private BufferedImage createImage(int[][] pixelData, BufferedImage outputImage){
final int[] outputImagePixelData = ((DataBufferInt) outputImage.getRaster().getDataBuffer()).getData();
System.arraycopy(pixelData, 0, outputImagePixelData, 0, pixelData.length);
return outputImage;
}
but it doesn't work because it takes a 1D array as a parameter, not a 2D array.
If your outputImage has already the good type and format, then you can simply do a 2D to 1D conversion using loops (assuming your array encoding is [nbRows][RowLength]):
private BufferedImage createImage(int[][] pixelData, BufferedImage outputImage)
{
int[] outputImagePixelData = ((DataBufferInt) outputImage.getRaster().getDataBuffer()).getData() ;
final int width = outputImage.getWidth() ;
final int height = outputImage.getHeight() ;
for (int y=0, pos=0 ; y < height ; y++)
for (int x=0 ; x < width ; x++, pos++)
outputImagePixelData[pos] = pixelData[y][x] ;
return outputImage;
}
But, the type INT is not really well defined in the BufferedImage. By default, you have TYPE_INT_RGB and TYPE_INT_ARGB, which concatenates the R, G, B, A values of a pixel encoding with a single INT. If you want to create a gray level BufferedImage of type INT with a single channel, then you should do:
private BufferedImage createImage(int[][] pixelData)
{
final int width = pixelData[0].length ;
final int height = pixelData.length ;
// First I create a BufferedImage with a DataBufferInt, with the appropriate dimensions and number of channels/bands/colors
ColorSpace myColorSpace = new FloatCS(ColorSpace.TYPE_GRAY, channel) ;
int[] bits = new int[]{32} ;
ColorModel myColorModel = new ComponentColorModel(myColorSpace,bits,false,false,ColorModel.OPAQUE,DataBuffer.TYPE_INT) ;
BufferedImage outputImage = new BufferedImage(myColorModel, myColorModel.createCompatibleWritableRaster(width, height), false, null) ;
int[] outputImagePixelData = ((DataBufferInt) outputImage.getRaster().getDataBuffer()).getData() ;
for (int y=0, pos=0 ; y < height ; y++)
for (int x=0 ; x < width ; x++, pos++)
outputImagePixelData[pos] = pixelData[y][x] ;
return outputImage ;
}
With FloatCS being the ColorSpace class. You have to create you own ColorSpace class when you want specific ColorSpace like Lab, HLS, etc.
public class FloatCS extends ColorSpace
{
private static final long serialVersionUID = -7713114653902159981L;
private ColorSpace rgb = ColorSpace.getInstance(ColorSpace.CS_sRGB) ;
public FloatCS(int type, int channel)
{
super(type, channel) ;
}
#Override
public float[] fromCIEXYZ(float[] pixel)
{
return fromRGB(rgb.fromCIEXYZ(pixel)) ;
}
#Override
public float[] fromRGB(float[] RGB)
{
return RGB ;
}
#Override
public float[] toCIEXYZ(float[] pixel)
{
return rgb.toCIEXYZ(toRGB(pixel)) ;
}
#Override
public float[] toRGB(float[] nRGB)
{
return nRGB ;
}
}
Instead of using System.arraycopy, you can simply use a double for-loop and iterate over x/y, something like this:
private BufferedImage createImage(int[][] pixelData, BufferedImage outputImage) {
int[] outputImagePixelData = ((DataBufferInt) outputImage.getRaster().getDataBuffer()).getData();
int width = outputImage.getWidth();
int height = outputImage.getHeight();
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
outputImagePixelData[y * width + x] = pixelData[x][y];
}
}
return outputImage;
}
The code above assumes that one array element corresponds to one pixel element (which is the case for all of the BufferedImage.TYPE_INT_* types).

Reading a grayscale image in java

As we read a RGB image , do the shifting operations to get the R, G and B matrices separately ...Is it possible to read a gray scale image(JPEG) and directly manipulate its pixel values.And then rewrite the image ?
Ultimately I have to do the DCT operation on the gray scale image.
The code below will read the grayscale image to simple two dimensional array:
File file = new File("path/to/file");
BufferedImage img = ImageIO.read(file);
int width = img.getWidth();
int height = img.getHeight();
int[][] imgArr = new int[width][height];
Raster raster = img.getData();
for (int i = 0; i < width; i++) {
for (int j = 0; j < height; j++) {
imgArr[i][j] = raster.getSample(i, j, 0);
}
}
Note: The raster.getSample(...) method takes 3 arguments: x - the X coordinate of the pixel location, y - the Y coordinate of the pixel location, b - the band to return. In case of the grayscale images we should/may get only the 0 band.

How to create valid image from RGB pixel values using java

I have a 2D array which contains the RGB values. I need to create a valid image from these pixel values and save it. I have given the 2D array below. I wanted to implement this part in my project, so please help me with this. Thank you.
int[] pixels = new int[imageSize * 3];
int k = 0;
for(int i=0; i<height; i++)
{
for(int j=0; j<width; j++)
{
if(k<imageSize*3)
{
pixels[k] = r[i][j];
pixels[k+1] = g[i][j];
pixels[k+2] = b[i][j];
}
k = k+3;
}
}
You can build a BufferedImage of type BufferedImage.TYPE_INT_RGB. This type represents a color as an int where:
3rd byte (16-23) is red,
2nd byte (8-15) is green and
1st byte (7-0) is blue.
You can get the pixel RGB value as follows:
int rgb = red;
rgb = (rgb << 8) + green;
rgb = (rgb << 8) + blue;
Example (Ideone full example code):
BufferedImage image = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB);
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
int rgb = r[y][x];
rgb = (rgb << 8) + g[y][x];
rgb = (rgb << 8) + b[y][x];
image.setRGB(x, y, rgb);
}
}
File outputFile = new File("/output.bmp");
ImageIO.write(image, "bmp", outputFile);

How convert Bitmap Object to Image Object and vice versa in android 'java'

How convert Image obj to Bitmap obj and vice versa?
I have a method that get Image object input and return Image object but i want give bitmap object input and then get bitmap object output my code is this:
public Image edgeFilter(Image imageIn) {
// Image size
int width = imageIn.getWidth();
int height = imageIn.getHeight();
boolean[][] mask = null;
Paint grayMatrix[] = new Paint[256];
// Init gray matrix
for (int i = 0; i <= 255; i++) {
Paint p = new Paint();
p.setColor(Color.rgb(i, i, i));
grayMatrix[i] = p;
}
int [][] luminance = new int[width][height];
for (int y = 0; y < height ; y++) {
for (int x = 0; x < width ; x++) {
if(mask != null && !mask[x][y]){
continue;
}
luminance[x][y] = (int) luminance(imageIn.getRComponent(x, y), imageIn.getGComponent(x, y), imageIn.getBComponent(x, y));
}
}
int grayX, grayY;
int magnitude;
for (int y = 1; y < height-1; y++) {
for (int x = 1; x < width-1; x++) {
if(mask != null && !mask[x][y]){
continue;
}
grayX = - luminance[x-1][y-1] + luminance[x-1][y-1+2] - 2* luminance[x-1+1][y-1] + 2* luminance[x-1+1][y-1+2] - luminance[x-1+2][y-1]+ luminance[x-1+2][y-1+2];
grayY = luminance[x-1][y-1] + 2* luminance[x-1][y-1+1] + luminance[x-1][y-1+2] - luminance[x-1+2][y-1] - 2* luminance[x-1+2][y-1+1] - luminance[x-1+2][y-1+2];
// Magnitudes sum
magnitude = 255 - Image.SAFECOLOR(Math.abs(grayX) + Math.abs(grayY));
Paint grayscaleColor = grayMatrix[magnitude];
// Apply the color into a new image
imageIn.setPixelColor(x, y, grayscaleColor.getColor());
}
}
return imageIn;
}
If you want to convert an Image object to a Bitmap and the format has been selected as JPEG, then you can accomplish this by using the following code (if it is not a JPEG, then additional conversions will be needed):
...
if(image.getFormat() == ImageFormat.JPEG)
{
ByteBuffer buffer = capturedImage.getPlanes()[0].getBuffer();
byte[] jpegByteData = new byte[buffer.remaining()];
Bitmap bitmapImage = BitmapFactory.decodeByteArray(jpegByteData, 0, jpegByteData.length, null);
}
...
This link gives more into on saving images as a png format.
it is difficult to see what you are attempting to do, are you trying to alter this code so it also works for bitmap formats?
here is a answer of someone doing stuff with bitmap images, should be give you a idea of what other people do

Saving two BufferedImages within a LayeredPane

I am working with a LayeredPane that contains two images, one on each layer. I have been working on a method that obtains the image positions (based on the label positions the images are in) and then save the bottom image (lower one from within the layeredPane) and also the top one if it is at all covering the bottom image (may only be a part of the image), however I have been having some trouble with this and I'm a bit unsure on how to get it working properly.
I have been stuck working on this for quite a while now so any help with my existing code or thoughts on how I should approach this another way would be a big help for me.
Thanks in advance.
public void saveImageLayering(BufferedImage topImg,BufferedImage bottomImg, JLabel topLabel, JLabel bottomLabel) {
int width = bottomImg.getWidth();
int height = bottomImg.getHeight();
Point bottomPoint = new Point();
Point topPoint = new Point();
bottomPoint = bottomLabel.getLocation();
topPoint = topLabel.getLocation();
System.out.println("image x coordinate " + bottomPoint.x);
System.out.println("image y coordinate " + bottomPoint.y);
//arrays to store the bottom image
int bottomRedImgArray[][] = new int[width][height];
int bottomGreenImgArray[][] = new int[width][height];
int bottomBlueImgArray[][] = new int[width][height];
//arrays to store the top image
int topRedImgArray[][] = new int[width][height];
int topGreenImgArray[][] = new int[width][height];
int topBlueImgArray[][] = new int[width][height];
//loop through the bottom image and get all pixels rgb values
for(int i = bottomPoint.x; i < width; i++){
for(int j = bottomPoint.y; j < height; j++){
//set pixel equal to the RGB value of the pixel being looked at
pixel = new Color(bottomImg.getRGB(i, j));
//contain the RGB values in the respective RGB arrays
bottomRedImgArray[i][j] = pixel.getRed();
bottomGreenImgArray[i][j] = pixel.getGreen();
bottomBlueImgArray[i][j] = pixel.getBlue();
}
}
//create new image the same size as old
BufferedImage newBottomImage = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB);
//set values within the 2d array to the new image
for (int x1 = 0; x1 < width; x1++){
for (int y1 = 0; y1 < height; y1++){
//putting values back into buffered image
int newPixel = (int) bottomRedImgArray[x1][y1];
newPixel = (newPixel << 8) + (int) bottomGreenImgArray[x1][y1];
newPixel = (newPixel << 8) + (int) bottomBlueImgArray[x1][y1];
newBottomImage.setRGB(x1, y1, newPixel);
}
}
//create rectangle around bottom image to check if coordinates of top in inside and save only the ones that are
Rectangle rec = new Rectangle(bottomPoint.x, bottomPoint.y, bottomImg.getWidth(), bottomImg.getHeight());
//loop through the top image and get all pixels rgb values
for(int i = bottomPoint.x; i < bottomImg.getWidth(); i++){
for(int j = bottomPoint.y; j < bottomImg.getHeight(); j++){
//if top image is inside lower image then getRGB values
if (rec.contains(topPoint)) { //___________________________________________________________doesnt contain any..
if (firstPointFound == true) {
//set pixel equal to the RGB value of the pixel being looked at
pixel = new Color(topImg.getRGB(i, j));
//contain the RGB values in the respective RGB arrays
topRedImgArray[i][j] = pixel.getRed();
topGreenImgArray[i][j] = pixel.getGreen();
topBlueImgArray[i][j] = pixel.getBlue();
} else {
firstPoint = new Point(i, j);
firstPointFound = true;
}
}
}
}
//create new image the same size as old
BufferedImage newTopImage = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB);
//set values within the 2d array to the new image
for (int x1 = 0; x1 < topImg.getWidth(); x1++){
for (int y1 = 0; y1 < topImg.getHeight(); y1++){
//putting values back into buffered image
int newPixel = (int) topRedImgArray[x1][y1];
newPixel = (newPixel << 8) + (int) topGreenImgArray[x1][y1];
newPixel = (newPixel << 8) + (int) topBlueImgArray[x1][y1];
newTopImage.setRGB(x1, y1, newPixel);
}
}
BufferedImage newImage = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);
//uses the Graphics.drawImage() to place them on top of each other
Graphics g = newImage.getGraphics();
g.drawImage(newBottomImage, bottomPoint.x, bottomPoint.y, null);
g.drawImage(newTopImage, firstPoint.x, firstPoint.y, null);
try {
//then save as image once all in correct order
File outputfile = new File("saved_Layered_Image.png");
ImageIO.write(newImage, "png", outputfile);
JOptionPane.showMessageDialog(null, "New image saved successfully");
} catch (IOException e) {
e.printStackTrace();
}
}
I'm not really sure why you're messing around with the pixels, however, the idea is relatively simple
Basically, you want to create a third "merged" image which is the same size as the bottomImage. From there, you simply want to paint the bottomImage onto the merged image at 0x0.
Then you need to calculate the distance that the topImage is away from bottomImage's location and paint it at that point.
BufferedImage merged = new BufferedImage(bottomImg.getWidth(), bottomImg.getHeight(), BufferedImage.TYPE_INT_ARGB);
Graphics2D g2d = master.createGraphics();
g2d.drawImage(bottomImg, 0, 0, this);
int x = topPoint .x - bottomPoint .x;
int y = topPoint .y - bottomPoint .y;
g2d.drawImage(topImg, x, y, this);
g2d.dispose();
Using this basic idea, I was able to produce these...

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