Math.pow using fractional exponents - java

This is the first code I've ever written. Here's a part of my code which is meant to calculate the side lengths of a cube and tetrahedron after the user gives a value for the volume, however The output is incorrect. I'm pretty sure I have the equations correct, maybe I'm using the Math.pow method incorrectly?
System.out.println("Now, please enter a volume for side or diameter calculation, then press ENTER: ");
volume = input.nextDouble();
cubeSide = Math.pow(volume, (1/3));
sphereDiameter = Math.pow(volume / PI * 6, (1/3));
tetSide = SQRT_2 * Math.pow(3 * volume, (1/3));
System.out.println("");
System.out.println("The Side of your CUBE is : " + cubeSide);
System.out.println("");
System.out.println("The Diameter of your SPHERE is : " + sphereDiameter);
System.out.println("");
System.out.println("The Side of your TETRAHEDRON is : " + tetSide);
Any ideas on how to get correct outputs?

1/3 is 0 - when both dividend and divisor are integral, / performs integral division. You want 1.0 / 3 or 1 / 3.0 or 1.0 / 3.0, which evaluate to 0.3333333-ish.

Your question is an instance of this one Division of integers in Java
Bassically, you need to cast the 1/3 part of your Math.pow() to double, because if you don't do that for default it will take the result as an Integer (always 0).
For example:
double volume = 15.34;
double fraction = (double) 1/3;
double cubeSide = Math.pow(volume,fraction);
System.out.println(cubeSide);
Output is
2.4847066359757295
Otherwise output is always 1.0. Which is the result of any number rised to the zero.
As stated in your comment, when the input is:
1000
the output should be a whole:
10
But actually its:
9.999999999999998
The simplest solution to that could be just:
float roundedValue = Math.round(cubeSide);
And say: that's not my problem. But we want to understand what that's happening. As most things in this world, you are not the first one to face this problem. Let's do some research and find that there in StackOverFlow it have been asked:
Floating point arithmetic not producing exact results
Is floating point math broken?
In the first link, its suggested to read What Every Computer Scientist Should Know About Floating-Point Arithmetic.
I wont repeat what those wise people whom know a lot more than me said, so I highly recommend to you to read the above links.

Related

Math.sin giving weird answers

I have:
double num1 = sc.nextInt();
I used:
double sin = Math.sin(Math.toRadians(num1));
and made the output:
if(calc.contains("sin")) {
System.out.println (sin);
}
if i typed in for num1:
30 and it calculates sin. It gives me 0.49999999999999994
π/6 cannot be represented exactly in a computer (it can't be represented exactly on paper, either). This will cause the result to be a little bit off too. Using "bc", a Unix high-precision calculator (note: I don't know just how accurate it is for sine and cosine), I find that the actual value in your program will be π/6 + ε where ε is about 5.3604 x 10-17. Using the formula for sin(x+y), the expected result should be sin π/6 cos ε + sin ε cos π/6. cos ε is about 1 - 10-33, so this difference won't be enough to affect the result. However, sin ε cos π/6 is about 4.64 x 10-17. So the actual result should be something like 0.4999999999999999535774978 instead of 0.5.
This result won't be represented exactly in a double, either. Because a double has a mantissa of 52 bits, numbers whose values are >= 0.25 and < 0.5 could be represented by numbers that are off by as much as 2-54. The double used to represent this result would be 0.499999999999999944488848768742172978818416595458984375. When this is printed with System.out.println, it will stop after a certain number of decimal places are printed, so this gets truncated to 0.49999999999999994, which is the result you're seeing. (The number of digits displayed is discussed in [http://docs.oracle.com/javase/8/docs/api/java/lang/Double.html#toString-double-](this javadoc).
sin(30°) is surely 0.5, but there is not a dictionary that contains a key of 30° with value 0.5, so computer need to calculate it.
The formula is showing above.
Let's calculate sin(30°), 30° = π/6, so f(x)= π/6 - π^3/1296 - π^5/933120 - ....
And then in this process, accuracy error can lead to "unpredictable"(actually predictable) problems.

How to customize the form of rounding

My question may seem simple, but still can not get something that works.
I need to customize the Math.round rounding format or something to make it work as follows:
If the number is 1.6 he should round to 1, if greater than or equal to 1.7 should round to 2.0 . And so to all other decimal results with # .6
The way I'm doing the 1.6 being rounded to 2 shall be rounded to 1.
How can I do that?
Thank you!
Simply do this:
double threshold = 0.7;
Math.round(x - threshold + 0.5);
You could write a method that takes a double variable as input and returns the integer based on the first digit after the point. For instance, you could convert the input to a String and delimit it at the decimal point. Then check if the first digit after the point is less or greater than 6.
Math.floor(x + 0.6);
It possibly may solve your question.

Weird Java fraction behavior

I have seen a very weird behaviour in Java's double variable, as I'm trying to simply add small fractions to a double and I see a completely bizarre results.
double test = 0;
test += 0.71;
test += 0.2;
Now I'd expect the result to be:
test = 0.91
Right? Wrong!
In reality, this is the number I get in my test double:
test = 0.9099999999999999
Now while this is very close, it's a very bizarre fraction loss, and in the long run it causes serious bugs in my program.
With a float I've gotten even a weirder result.
Any help would be greatly appreciated.
Thanks
There is nothing bizarre about it at all. 0.91, 0.71 and 0.2 are not representable as a IEEE754 floating point values as they would have a recurring fractional part when represented in binary. The situation is entirely analogous to trying to represent 1/3 in base 10 with a finite number of digits. You can't do it.
What you are seeing is a rounding error that is normal when doing floating point calculations. You have to code around it. So for instance, you can't reliably compare for equality, you have to see the two numbers are within some small delta of each other. For a slightly more in depth but still understandable explanation see The Floating Point Guide.
That's the magic of binary encoding of floating point values (look for IEEE754 : http://en.wikipedia.org/wiki/IEEE_754-2008 ). If you want to be sure to never have this kind of things, you're maybe looking for BigDecimal :
http://docs.oracle.com/javase/1.5.0/docs/api/java/math/BigDecimal.html
Basic rules :
don't use equality tests when dealing with floating point numbers (you must test gaps)
round numbers you're displaying (usually using DecimalFormat)
don't use floating point numbers for financial applications
the float is generally the way to go for scientific or industrial operations, as long as you understand IEEE754
double can only approximate most fractional values. This means you need to use some rounding if you want to get your expect result. Or you can use BigDecimal which takes care of this issue for you.
double test = 0;
test += 0.71;
test += 0.2;
System.out.printf("%.2f%n", test);
prints
0.91
For your own interest
System.out.println("0.71 is actually " + new BigDecimal(0.71));
System.out.println("0.2 is actually " + new BigDecimal(0.2));
System.out.println("0.71+0.2 is actually " + new BigDecimal(0.71 + 0.2));
System.out.println("0.91 is actually " + new BigDecimal(0.91));
System.out.println("0.71+0.2 == 0.91 is " + (0.71 + 0.2 == 0.91));
prints
0.71 is actually 0.70999999999999996447286321199499070644378662109375
0.2 is actually 0.200000000000000011102230246251565404236316680908203125
0.71+0.2 is actually 0.9099999999999999200639422269887290894985198974609375
0.91 is actually 0.91000000000000003108624468950438313186168670654296875
0.71+0.2 == 0.91 is false
Java uses something called floating-point to represent decimals. They use exponential notation. Here's what I mean:
There is a multiplier (M), and an exponent between 1023 and -1022 (E).
A number (N) is represented like this: M * 2^E.
4.25 is represented like this:
17 * 2^-2.
0.91 cannot be represented in base 2 exactly, but Java can get pretty close:
0.909999999999..
Therefore, it is impossible to accurately add these numbers together.

Java Double value = 0.01 changes to 0.009999999999999787 [duplicate]

This question already has answers here:
Closed 11 years ago.
Possible Duplicate:
Why not use Double or Float to represent currency?
I'm writing a basic command-line program in Java for my high school course. We're only working with variables right now. It's used to calculate the amount of bills and coins of whatever type in your change after a purchase. This is my program:
class Assign2c {
public static void main(String[] args) {
double cost = 10.990;
int paid = 20;
double change = paid - cost;
int five, toonie, loonies, quarter, dime, nickel, penny;
five = (int)(change / 5.0);
change -= five * 5.0;
toonie = (int)(change / 2.0);
change -= toonie * 2.0;
loonies = (int)change;
change -= loonies;
quarter = (int)(change / 0.25);
change -= quarter * 0.25;
dime = (int)(change / 0.1);
change -= dime * 0.1;
nickel = (int)(change / 0.05);
change -= nickel * 0.05;
penny = (int)(change * 100);
change -= penny * 0.01;
System.out.println("$5 :" + five);
System.out.println("$2 :" + toonie);
System.out.println("$1 :" + loonies);
System.out.println("$0.25:" + quarter);
System.out.println("$0.10:" + dime);
System.out.println("$0.05:" + nickel);
System.out.println("$0.01:" + penny);
}
}
It should all work but at the last step when there's $0.01 leftover, number of pennies should be 1 but instead, it's 0. After a few minutes of stepping into the code and outputting the change value to the console, I've found out that at the last step when change = 0.01, it changes to 0.009999999999999787. Why is this happening?
Using double for currency is a bad idea, Why not use Double or Float to represent currency?. I recommend using BigDecimal or doing every calculation in cents.
0.01 does not have an exact representation in floating-point (and neither do 0.1 nor 0.2, for that matter).
You should probably do all your maths with integer types, representing the number of pennies.
doubles aren't kept in decimal internally, but in binary. Their storage format is equivalent to something like "100101 multiplied by 10000" (I'm simplifying, but that's the basic idea). Unfortunately, there's no combination of these binary values that works out to exactly decimal 0.01, which is what the other answers mean when they say that floating point numbers aren't 100% accurate, or that 0.01 doesn't have an exact representation in floating point.
There are various ways of dealing with this problem, some more complicated than others. The best solution in your case is probably to use ints everywhere and keep the values in cents.
As the others already said, do not use doubles for financial calculations.
This paper http://download.oracle.com/docs/cd/E19957-01/806-3568/ncg_goldberg.html (What Every Computer Scientist Should Know About Floating-Point Arithmetic) is a must-read to understand floating point math in computers.
Floating point numbers are never 100% accurate (not quite true, see comments below). You should never compare them directly. Also integer rounding. The best way to do this would probably be to do it in cents and convert to dollars later (1 dollar == 100 cents). By converting to an integer you are losing precision.
its a float(double)
You should not use it to compute money....
I recommend using int values and operate on pennys
This is a problem that's arisen many times over. The bottom line is that on a computer that uses binary floating point (which Java requires), only fractions in which the denominator is a power of 2 can be represented precisely.
The same problem arises in decimal. 1/3, for example, turns into 0.3333333..., because 3 isn't a factor of 10 (the base we're using in decimal). Likewise 1/17, 1/19, etc.
In binary floating point, the same basic problem arises. The main difference is that in decimal, since 5 is a factor of 10, 1/5 can be represented precisely (and so can multiples of 1/5). Since 5 is not a factor of 2, 1/5 cannot be represented precisely in binary floating point.
Contrary to popular belief, however, some fractions can be represented precisely -- specifically those fractions whose denominators with only 2 as a prime factor (e.g., 1/8 or 1/256 can be represented precisely).
I'm sure you know that some fractions' decimal representations terminate (e.g. .01) while some don't (e.g. 2/3=.66666...). The thing is that which fractions terminate changes depending on what base you're in; in particular, .01 doesn't terminate in binary, so even though double provides a lot of precision it can't represent .01 exactly. As others said, using BigDecimal or fixed-point integer computations (converting everything to cents) is probably best for currency; to learn more about floating point, you could start at The Floating-Point Guide- What Every Programmer Should Know About Floating-Point Arithmetic.

Java:Why should we use BigDecimal instead of Double in the real world? [duplicate]

This question already has answers here:
Double vs. BigDecimal?
(7 answers)
Closed 7 years ago.
When dealing with real world monetary values, I am advised to use BigDecimal instead of Double.But I have not got a convincing explanation except, "It is normally done that way".
Can you please throw light on this question?
I think this describes solution to your problem: Java Traps: Big Decimal and the problem with double here
From the original blog which appears to be down now.
Java Traps: double
Many traps lay before the apprentice programmer as he walks the path of software development. This article illustrates, through a series of practical examples, the main traps of using Java's simple types double and float. Note, however, that to fully embrace precision in numerical calculations you a text book (or two) on the topic is required. Consequently, we can only scratch the surface of the topic. That being said, the knowledge conveyed here, should give you the fundamental knowledge required to spot or identify bugs in your code. It is knowledge I think any professional software developer should be aware of.
Decimal numbers are approximations
While all natural numbers between 0 - 255 can be precisely described using 8 bit, describing all real numbers between 0.0 - 255.0 requires an infinitely number of bits. Firstly, there exists infinitely many numbers to describe in that range (even in the range 0.0 - 0.1), and secondly, certain irrational numbers cannot be described numerically at all. For example e and π. In other words, the numbers 2 and 0.2 are vastly differently represented in the computer.
Integers are represented by bits representing values 2n where n is the position of the bit. Thus the value 6 is represented as 23 * 0 + 22 * 1 + 21 * 1 + 20 * 0 corresponding to the bit sequence 0110. Decimals, on the other hand, are described by bits representing 2-n, that is the fractions 1/2, 1/4, 1/8,... The number 0.75 corresponds to 2-1 * 1 + 2-2 * 1 + 2-3 * 0 + 2-4 * 0 yielding the bits sequence 1100 (1/2 + 1/4).
Equipped with this knowledge, we can formulate the following rule of thumb: Any decimal number is represented by an approximated value.
Let us investigate the practical consequences of this by performing a series of trivial multiplications.
System.out.println( 0.2 + 0.2 + 0.2 + 0.2 + 0.2 );
1.0
1.0 is printed. While this is indeed correct, it may give us a false sense of security. Coincidentally, 0.2 is one of the few values Java is able to represent correctly. Let's challenge Java again with another trivial arithmetical problem, adding the number 0.1 ten times.
System.out.println( 0.1f + 0.1f + 0.1f + 0.1f + 0.1f + 0.1f + 0.1f + 0.1f + 0.1f + 0.1f );
System.out.println( 0.1d + 0.1d + 0.1d + 0.1d + 0.1d + 0.1d + 0.1d + 0.1d + 0.1d + 0.1d );
1.0000001
0.9999999999999999
According to slides from Joseph D. Darcy's blog the sums of the two calculations are 0.100000001490116119384765625 and 0.1000000000000000055511151231... respectively. These results are correct for a limited set of digits. float's have a precision of 8 leading digits, while double has 17 leading digits precision. Now, if the conceptual mismatch between the expected result 1.0 and the results printed on the screens were not enough to get your alarm bells going, then notice how the numbers from mr. Darcy's slides does not seem to correspond to the printed numbers! That's another trap. More on this further down.
Having been made aware of mis-calculations in seemingly the simples possible scenarios, it is reasonable to contemplate on just how quickly the impression may kick in. Let us simplify the problem to adding only three numbers.
System.out.println( 0.3 == 0.1d + 0.1d + 0.1d );
false
Shockingly, the imprecision already kicks in at three additions!
Doubles overflow
As with any other simple type in Java, a double is represented by a finite set of bits. Consequently, adding a value or multiplying a double can yield surprising results. Admitedly, numbers have to be pretty big in order to overflow, but it happens. Let's try multiplying and then dividing a big number. Mathematical intuition says that the result is the original number. In Java we may get a different result.
double big = 1.0e307 * 2000 / 2000;
System.out.println( big == 1.0e307 );
false
The problem here is that big is first multiplied, overflowing, and then the overflowed number is divided. Worse, no exception or other kinds of warnings are raised to the programmer. Basically, this renders the expression x * y completely unreliable as no indication or guarantee is made in the general case for all double values represented by x, y.
Large and small are not friends!
Laurel and Hardy were often disagreeing about a lot of things. Similarly in computing, large and small are not friends. A consequence of using a fixed number of bits to represent numbers is that operating on really large and really small numbers in the same calculations will not work as expected. Let's try adding something small to something large.
System.out.println( 1234.0d + 1.0e-13d == 1234.0d );
true
The addition has no effect! This contradicts any (sane) mathematical intuition of addition, which says that given two numbers positive numbers d and f, then d + f > d.
Decimal numbers cannot be directly compared
What we have learned so far, is that we must throw away all intuition we have gained in math class and programming with integers. Use decimal numbers cautiously. For example, the statement for(double d = 0.1; d != 0.3; d += 0.1) is in effect a disguised never ending loop! The mistake is to compare decimal numbers directly with each other. You should adhere to the following guide lines.
Avoid equality tests between two decimal numbers. Refrain from if(a == b) {..}, use if(Math.abs(a-b) < tolerance) {..} where tolerance could be a constant defined as e.g. public static final double tolerance = 0.01
Consider as an alternative to use the operators <, > as they may more naturally describe what you want to express. For example, I prefer the form
for(double d = 0; d <= 10.0; d+= 0.1) over the more clumsy
for(double d = 0; Math.abs(10.0-d) < tolerance; d+= 0.1)
Both forms have their merits depending on the situation though: When unit testing, I prefer to express that assertEquals(2.5, d, tolerance) over saying assertTrue(d > 2.5) not only does the first form read better, it is often the check you want to be doing (i.e. that d is not too large).
WYSINWYG - What You See Is Not What You Get
WYSIWYG is an expression typically used in graphical user interface applications. It means, "What You See Is What You Get", and is used in computing to describe a system in which content displayed during editing appears very similar to the final output, which might be a printed document, a web page, etc. The phrase was originally a popular catch phrase originated by Flip Wilson's drag persona "Geraldine", who would often say "What you see is what you get" to excuse her quirky behavior (from wikipedia).
Another serious trap programmers often fall into, is thinking that decimal numbers are WYSIWYG. It is imperative to realize, that when printing or writing a decimal number, it is not the approximated value that gets printed/written. Phrased differently, Java is doing a lot of approximations behind the scenes, and persistently tries to shield you from ever knowing it. There is just one problem. You need to know about these approximations, otherwise you may face all sorts of mysterious bugs in your code.
With a bit of ingenuity, however, we can investigate what really goes on behind the scene. By now we know that the number 0.1 is represented with some approximation.
System.out.println( 0.1d );
0.1
We know 0.1 is not 0.1, yet 0.1 is printed on the screen. Conclusion: Java is WYSINWYG!
For the sake of variety, let's pick another innocent looking number, say 2.3. Like 0.1, 2.3 is an approximated value. Unsurprisingly when printing the number Java hides the approximation.
System.out.println( 2.3d );
2.3
To investigate what the internal approximated value of 2.3 may be, we can compare the number to other numbers in a close range.
double d1 = 2.2999999999999996d;
double d2 = 2.2999999999999997d;
System.out.println( d1 + " " + (2.3d == d1) );
System.out.println( d2 + " " + (2.3d == d2) );
2.2999999999999994 false
2.3 true
So 2.2999999999999997 is just as much 2.3 as the value 2.3! Also notice that due to the approximation, the pivoting point is at ..99997 and not ..99995 where you ordinarily round round up in math. Another way to get to grips with the approximated value is to call upon the services of BigDecimal.
System.out.println( new BigDecimal(2.3d) );
2.29999999999999982236431605997495353221893310546875
Now, don't rest on your laurels thinking you can just jump ship and only use BigDecimal. BigDecimal has its own collection of traps documented here.
Nothing is easy, and rarely anything comes for free. And "naturally", floats and doubles yield different results when printed/written.
System.out.println( Float.toString(0.1f) );
System.out.println( Double.toString(0.1f) );
System.out.println( Double.toString(0.1d) );
0.1
0.10000000149011612
0.1
According to the slides from Joseph D. Darcy's blog a float approximation has 24 significant bits while a double approximation has 53 significant bits. The morale is that In order to preserve values, you must read and write decimal numbers in the same format.
Division by 0
Many developers know from experience that dividing a number by zero yields abrupt termination of their applications. A similar behaviour is found is Java when operating on int's, but quite surprisingly, not when operating on double's. Any number, with the exception of zero, divided by zero yields respectively ∞ or -∞. Dividing zero with zero results in the special NaN, the Not a Number value.
System.out.println(22.0 / 0.0);
System.out.println(-13.0 / 0.0);
System.out.println(0.0 / 0.0);
Infinity
-Infinity
NaN
Dividing a positive number with a negative number yields a negative result, while dividing a negative number with a negative number yields a positive result. Since division by zero is possible, you'll get different result depending on whether you divide a number with 0.0 or -0.0. Yes, it's true! Java has a negative zero! Don't be fooled though, the two zero values are equal as shown below.
System.out.println(22.0 / 0.0);
System.out.println(22.0 / -0.0);
System.out.println(0.0 == -0.0);
Infinity
-Infinity
true
Infinity is weird
In the world of mathematics, infinity was a concept I found hard to grasp. For example, I never acquired an intuition for when one infinity were infinitely larger than another. Surely Z > N, the set of all rational numbers is infinitely larger than the set of natural numbers, but that was about the limit of my intuition in this regard!
Fortunately, infinity in Java is about as unpredictable as infinity in the mathematical world. You can perform the usual suspects (+, -, *, / on an infinite value, but you cannot apply an infinity to an infinity.
double infinity = 1.0 / 0.0;
System.out.println(infinity + 1);
System.out.println(infinity / 1e300);
System.out.println(infinity / infinity);
System.out.println(infinity - infinity);
Infinity
Infinity
NaN
NaN
The main problem here is that the NaN value is returned without any warnings. Hence, should you foolishly investigate whether a particular double is even or odd, you can really get into a hairy situation. Maybe a run-time exception would have been more appropriate?
double d = 2.0, d2 = d - 2.0;
System.out.println("even: " + (d % 2 == 0) + " odd: " + (d % 2 == 1));
d = d / d2;
System.out.println("even: " + (d % 2 == 0) + " odd: " + (d % 2 == 1));
even: true odd: false
even: false odd: false
Suddenly, your variable is neither odd nor even!
NaN is even weirder than Infinity
An infinite value is different from the maximum value of a double and NaN is different again from the infinite value.
double nan = 0.0 / 0.0, infinity = 1.0 / 0.0;
System.out.println( Double.MAX_VALUE != infinity );
System.out.println( Double.MAX_VALUE != nan );
System.out.println( infinity != nan );
true
true
true
Generally, when a double have acquired the value NaN any operation on it results in a NaN.
System.out.println( nan + 1.0 );
NaN
Conclusions
Decimal numbers are approximations, not the value you assign. Any intuition gained in math-world no longer applies. Expect a+b = a and a != a/3 + a/3 + a/3
Avoid using the ==, compare against some tolerance or use the >= or <= operators
Java is WYSINWYG! Never believe the value you print/write is approximated value, hence always read/write decimal numbers in the same format.
Be careful not to overflow your double, not to get your double into a state of ±Infinity or NaN. In either case, your calculations may be not turn out as you'd expect. You may find it a good idea to always check against those values before returning a value in your methods.
It's called loss of precision and is very noticeable when working with either very big numbers or very small numbers. The binary representation of decimal numbers with a radix is in many cases an approximation and not an absolute value. To understand why you need to read up on floating number representation in binary. Here is a link: http://en.wikipedia.org/wiki/IEEE_754-2008. Here is a quick demonstration:
in bc (An arbitrary precision calculator language) with precision=10:
(1/3+1/12+1/8+1/15) = 0.6083333332
(1/3+1/12+1/8) = 0.541666666666666
(1/3+1/12) = 0.416666666666666
Java double:
0.6083333333333333
0.5416666666666666
0.41666666666666663
Java float:
0.60833335
0.5416667
0.4166667
If you are a bank and are responsible for thousands of transactions every day, even though they are not to and from one and same account (or maybe they are) you have to have reliable numbers. Binary floats are not reliable - not unless you understand how they work and their limitations.
While BigDecimal can store more precision than double, this is usually not required. The real reason it used because it makes it clear how rounding is performed, including a number of different rounding strategies. You can achieve the same results with double in most cases, but unless you know the techniques required, BigDecimal is the way to go in these case.
A common example, is money. Even though money is not going to be large enough to need the precision of BigDecimal in 99% of use cases, it is often considered best practice to use BigDecimal because the control of rounding is in the software which avoids the risk that the developer will make a mistake in handling rounding. Even if you are confident you can handle rounding with double I suggest you use helper methods to perform the rounding which you test thoroughly.
This is primarily done for reasons of precision. BigDecimal stores floating point numbers with unlimited precision. You can take a look at this page that explains it well. http://blogs.oracle.com/CoreJavaTechTips/entry/the_need_for_bigdecimal
When BigDecimal is used, it can store a lot more data then Double, which makes it more accurate, and just an all around better choice for the real world.
Although it is a lot slower and longer, it's worth it.
Bet you wouldn't want to give your boss inaccurate info, huh?
Another idea: keep track of the number of cents in a long. This is simpler, and avoids the cumbersome syntax and slow performance of BigDecimal.
Precision in financial calculations is extra important because people get very irate when their money disappears due to rounding errors, which is why double is a terrible choice for dealing with money.

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