Is it possible to miss a connection? - java

I'm writing a simple asynchronous tcp server & client program and I am curious if it's possible that the method "waitForConnections" misses a connection because it's still busy with accepting the new connection or start listening to it.
I tested it with 250 clients and I didn't notice a connection loss.
The code i used for testing:
for(int counter = 0; 250 > counter; counter++)
{
final int localCounter = counter;
new Thread(() -> {
try {
Socket socket = new Socket(ip, port);
System.out.println("Connected!");
DataOutputStream out =
new DataOutputStream(socket.getOutputStream());
out.writeUTF("#" + localCounter + " hello server!");
listenToConnection(socket);
} catch (IOException e) {
e.printStackTrace();
}
}).start();
}
The server code:
public class Server extends Thread {
private ServerSocket serverSocket;
private final Integer port;
private int amountConnections = 0;
public Server(Integer port) {
this.port = port;
}
public void run() {
startServer(port);
}
private void startServer(Integer port) {
System.out.println("Server started!");
try {
serverSocket = new ServerSocket(port);
waitForConnections();
} catch (IOException e) {
e.printStackTrace();
}
}
private void waitForConnections() {
try {
Socket socket = serverSocket.accept();
System.out.println("New connection from: " + socket.getRemoteSocketAddress() + " - amount connections: " + amountConnections);
amountConnections++;
asyncListenToConnection(socket);
} catch (IOException e) {
e.printStackTrace();
}
finally{
waitForConnections();
}
}
// Creates a new thread for each connection to listen to
private void asyncListenToConnection(Socket socket) {
new Thread(() -> {
while (!socket.isClosed()) {
try {
DataInputStream in =
new DataInputStream(socket.getInputStream());
System.out.println("Connection: " + socket.getRemoteSocketAddress() + " says: " + in.readUTF());
} catch (IOException e) {
closeConnection(socket);
}
}
}).start();
}
private void closeConnection(Socket socket) {
if (!socket.isClosed() || socket.isConnected()) {
try {
socket.close();
} catch (IOException e) {
e.printStackTrace();
} finally {
System.out.println("Connection: " + socket.getRemoteSocketAddress() + " has left");
}
}
}
I'm new to Java, threading and sockets so any tips are welcome including improving the code.

Since you call
serverSocket = new ServerSocket(port);
with no backlog parameter, according to the Oracle Documentation for ServerSocket at:
http://docs.oracle.com/javase/7/docs/api/java/net/ServerSocket.html#ServerSocket%28int%29
The maximum queue length for incoming connection indications (a
request to connect) is set to 50. If a connection indication arrives
when the queue is full, the connection is refused.
You can reduce the chances of this by increasing the backlog. If you also write the client code, you can have clients automatically retry after a connection refused.

Related

Java Sockets - How can I send messages to multiple threads?

I made a Chat Application (Server/Client) using Java. Note: The server is ran as its own jar file and each client is ran as its own jar file.
Each client is on their own thread.
Whenever I send messages to the server, each client receives the message, however when I send messages from the client, only the server receives the message. When the client sends a message, I want all connected clients and the server to receive the message so all of the clients can communicate together and with the server as well.
I've looked at multiple posts and videos about this, but most were too confusing for me to understand.
Could someone please help me understand how I can send messages between threads? Thanks!
-- My Code --
Client:
public Client(User user, String address, int port) {
try {
socket = new Socket(address, port);
ClientApplicationUI app = new ClientApplicationUI();
app.setTitle("Chat Application - " + user.getUsername());
app.setVisible(true);
ServerConnection connection = new ServerConnection(socket, app);
output = new DataOutputStream(new BufferedOutputStream(socket.getOutputStream()));
new Thread(connection).start();
app.getButton().addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
if (app.getTextField().getText() != null && app.getTextField().getText().length() > 0) {
String message = MessageUtil.getMessage(Message.LOGGER_PREFIX) + " <" + user.getUsername() + "> " + app.getTextField().getText() + "\n";
try {
output.writeUTF(message);
output.flush();
} catch (IOException e1) {
e1.printStackTrace();
}
}
}
});
} catch (UnknownHostException e) {
System.out.println(e);
System.out.println("Could not connect! Reason: " + e);
} catch (IOException e) {
System.out.println("Could not connect! Reason: " + e);
}
}
ServerConnection
public class ServerConnection implements Runnable {
#SuppressWarnings("unused")
private Socket socket;
private DataInputStream in;
private ClientApplicationUI app;
public ServerConnection(Socket socket, ClientApplicationUI app) throws IOException {
this.socket = socket;
this.app = app;
in = new DataInputStream(new BufferedInputStream(socket.getInputStream()));
}
#Override
public void run() {
while (true) {
String message;
try {
message = in.readUTF();
app.logMessage(message);
} catch (IOException e) {
e.printStackTrace();
}
}
}
}
Server
public class Server {
private Socket socket = null;
private ServerSocket server = null;
private ExecutorService pool = Executors.newFixedThreadPool(4);
public Server (int port) {
try {
ApplicationUI app = new ApplicationUI();
app.setVisible(true);
server = new ServerSocket(port);
app.logMessage(MessageUtil.getMessage(Message.LOGGER_PREFIX) + " " + MessageUtil.getMessage(Message.INFO) + " Server started!\n");
app.logMessage(MessageUtil.getMessage(Message.LOGGER_PREFIX) + " " + MessageUtil.getMessage(Message.INFO) + " Waiting for new connections...\n");
while (true) {
socket = server.accept();
ConnectionHandler clientThread = new ConnectionHandler(socket, app);
app.logMessage(MessageUtil.getMessage(Message.LOGGER_PREFIX) + " " + MessageUtil.getMessage(Message.INFO) + " A new client has been accepted!\n");
pool.execute(clientThread);
}
} catch (IOException e) {
e.printStackTrace();
}
}
public static void main(String[] args) {
Server server = new Server(58139);
}
}
ConnectionHandler
public class ConnectionHandler implements Runnable {
private Socket client;
private ApplicationUI app;
private DataInputStream in;
private DataOutputStream out;
public ConnectionHandler(Socket client, ApplicationUI app) throws IOException {
this.client = client;
this.app = app;
in = new DataInputStream(new BufferedInputStream(client.getInputStream()));
out = new DataOutputStream(new BufferedOutputStream(client.getOutputStream()));
}
#Override
public void run() {
try {
app.getButton().addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
if (app.getTextField().getText() != null && app.getTextField().getText().length() > 0) {
String message = MessageUtil.getMessage(Message.LOGGER_PREFIX) + " <Server> " + app.getTextField().getText() + "\n";
try {
sendMessage(message);
} catch (IOException e1) {
e1.printStackTrace();
}
}
}
});
String message = "";
while (!message.equals("/stop")) {
message = in.readUTF();
app.logMessage(message);
}
} catch (IOException e) {
System.err.println("IO exception in connection handler!");
System.err.println(e.getStackTrace());
} finally {
try {
out.close();
in.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
private void sendMessage(String message) throws IOException {
out.writeUTF(message);
out.flush();
}
}
You need to understand, how sockets work. They are always Client and Server.
There are two ways you could achieve what you want:
First solution:
Send the message which is meant for all clients to the server and let the server distribute the message to all the other clients. The server will need to keep track of the already connected clients, i.e. store their Socket.
Second solution: (which totally is not advisable)
If you want to send a message to a client of a network without haveing the actual server involved, you will need that client to act as a server, or the other way around. This means that every client will actually need to listen to every other client, instead of only the server.
You should definitely go with the first solution!

why is this Java Proxy Server very slow?

I need a Java Proxy Server that let me connect to [localhost:9318] through [localhost:9418], like:
[my browser] -> [localhost:9418] -> [localhost:9318]
for that I tried this code:
http://www.java2s.com/Code/Java/Network-Protocol/Asimpleproxyserver.htm
package com.example.proxyserver;
import java.io.*;
import java.net.*;
public class App {
public static void main(String[] args) throws IOException {
try {
String host = "localhost";
int remoteport = 9318;
int localport = 9418;
// Print a start-up message
System.out.println("Starting proxy for " + host + ":" + remoteport + " on port " + localport);
// And start running the server
runServer(host, remoteport, localport); // never returns
} catch (Exception e) {
System.err.println(e);
}
}
/**
* runs a single-threaded proxy server on the specified local port. It never
* returns.
*/
public static void runServer(String host, int remoteport, int localport) throws IOException {
// Create a ServerSocket to listen for connections with
ServerSocket ss = new ServerSocket(localport);
final byte[] request = new byte[1024];
byte[] reply = new byte[4096];
while (true) {
Socket client = null, server = null;
try {
// Wait for a connection on the local port
client = ss.accept();
final InputStream streamFromClient = client.getInputStream();
final OutputStream streamToClient = client.getOutputStream();
// Make a connection to the real server.
// If we cannot connect to the server, send an error to the
// client, disconnect, and continue waiting for connections.
try {
server = new Socket(host, remoteport);
} catch (IOException e) {
PrintWriter out = new PrintWriter(streamToClient);
out.print("Proxy server cannot connect to " + host + ":" + remoteport + ":\n" + e + "\n");
out.flush();
client.close();
continue;
}
// Get server streams.
final InputStream streamFromServer = server.getInputStream();
final OutputStream streamToServer = server.getOutputStream();
// a thread to read the client's requests and pass them
// to the server. A separate thread for asynchronous.
Thread t = new Thread() {
public void run() {
int bytesRead;
try {
while ((bytesRead = streamFromClient.read(request)) != -1) {
streamToServer.write(request, 0, bytesRead);
streamToServer.flush();
}
} catch (IOException e) {
}
// the client closed the connection to us, so close our
// connection to the server.
try {
streamToServer.close();
} catch (IOException e) {
}
}
};
// Start the client-to-server request thread running
t.start();
// Read the server's responses
// and pass them back to the client.
int bytesRead;
try {
while ((bytesRead = streamFromServer.read(reply)) != -1) {
streamToClient.write(reply, 0, bytesRead);
streamToClient.flush();
}
} catch (IOException e) {
}
// The server closed its connection to us, so we close our
// connection to our client.
streamToClient.close();
} catch (IOException e) {
System.err.println(e);
} finally {
try {
if (server != null)
server.close();
if (client != null)
client.close();
}
catch (IOException e) {
}
}
}
}
}
This code works but it is very slow.
Do you know what do I need to do in order to increase the speed?
Or maybe do you know about another Java Proxy Server code that be fast?
Thanks!

Java SimpleClient & SimpleServer Sending Commands Being Weird

Hi Stackover flow world,
Thought I'd send something over as I haven't shared a question in some time. I've been pretty stumped on the weirdest, possibly simplest question ever, that I've been finding all sorts of different responses online.
Basically, I have a SimpleServer which looks as so:
// A generic server that listens on a port and connects to any clients it
// finds. Made to extend Thread, so that an application can have multiple
// server threads servicing several ports, if necessary.
public class SimpleServer
{
protected int portNo = 8082; // Port to listen to for clients
protected ServerSocket clientConnect;
public SimpleServer(int port) throws IllegalArgumentException {
if (port <= 0)
throw new IllegalArgumentException(
"Bad port number given to SimpleServer constructor.");
// Try making a ServerSocket to the given port
System.out.println("Connecting server socket to port...");
try { clientConnect = new ServerSocket(port); }
catch (IOException e) {
System.out.println("Failed to connect to port " + port);
System.exit(1);
}
// Made the connection, so set the local port number
this.portNo = port;
}
public static void main(String argv[]) {
int port = 8088;
if (argv.length > 0) {
int tmp = port;
try {
tmp = Integer.parseInt(argv[0]);
}
catch (NumberFormatException e) {}
port = tmp;
}
SimpleServer server = new SimpleServer(port);
System.out.println("SimpleServer running on port " + port + "...");
server.listen();
}
public void listen() {
// Listen to port for client connection requests.
try {
System.out.println("Waiting for clients...");
while (true) {
Socket clientReq = clientConnect.accept();
System.out.println("Got a client...");
serviceClient(clientReq);
}
}
catch (IOException e) {
System.out.println("IO exception while listening for clients.");
System.exit(1);
}
}
public void serviceClient(Socket clientConn) {
SimpleCmdInputStream inStream = null;
DataOutputStream outStream = null;
try {
inStream = new SimpleCmdInputStream(clientConn.getInputStream());
outStream = new DataOutputStream(clientConn.getOutputStream());
}
catch (IOException e) {
System.out.println("SimpleServer: Error getting I/O streams.");
}
SimpleCmd cmd = null;
System.out.println("Attempting to read commands...");
while (cmd == null || !(cmd instanceof DoneCmd)) {
try { cmd = inStream.readCommand(); }
catch (IOException e) {
System.out.println("SimpleServer: " + e);
System.exit(1);
}
if (cmd != null) {
String result = cmd.Do();
try { outStream.writeBytes(result); }
catch (IOException e) {
System.out.println("SimpleServer: " + e);
System.exit(1);
}
}
}
}
public synchronized void end() {
System.out.println("Shutting down SimpleServer running on port "
+ portNo);
}
}
Then I have a SimpleClient which looks as so:
public class SimpleClient
{
// Our socket connection to the server
protected Socket serverConn;
// The input command stream from the server
protected SimpleCmdInputStream inStream;
public SimpleClient(String host, int port)
throws IllegalArgumentException {
try {
System.out.println("Trying to connect to " + host + " " + port);
serverConn = new Socket(host, port);
}
catch (UnknownHostException e) {
throw new IllegalArgumentException("Bad host name given.");
}
catch (IOException e) {
System.out.println("SimpleClient: " + e);
System.exit(1);
}
System.out.println("Made server connection.");
}
public static void main(String argv[]) {
if (argv.length < 2) {
System.out.println("Usage: java SimpleClient [host] [port]");
System.exit(1);
}
System.out.println("Getting here");
String host = argv[0];
int port=0;
try {
port = Integer.parseInt(argv[1]);
}
catch (NumberFormatException e) {}
SimpleClient client = new SimpleClient(host, port);
System.out.println("Commands are about to send?");
client.sendCommands();
}
public void sendCommands() {
try {
OutputStreamWriter wout =
new OutputStreamWriter(serverConn.getOutputStream());
BufferedReader rin = new BufferedReader(
new InputStreamReader(serverConn.getInputStream()));
wout.write("what is a man is a good man\n");
wout.flush();
rin.readLine();
System.out.println("getting here yo");
// Send a GET command...
wout.write("GET goodies ");
// ...and receive the results
String result = rin.readLine();
System.out.println(result + "I am here");
System.out.println("Server says: \"" + result + "\"");
// Now try a POST command
wout.write("POST goodies ");
// ...and receive the results
result = rin.readLine();
System.out.println("Server says: \"" + result + "\"");
// All done, tell the server so
wout.write("DONE ");
result = rin.readLine();
System.out.println("Server says: \"" + result + "\"");
}
catch (IOException e) {
System.out.println("SimpleClient: " + e);
System.exit(1);
}
}
public synchronized void end() {
System.out.println("Closing down SimpleClient...");
try { serverConn.close(); }
catch (IOException e) {
System.out.println("SimpleClient: " + e);
System.exit(1);
}
}
}
Connected to the target VM, address: '127.0.0.1:64335', transport: 'socket'
Getting here
Trying to connect to localhost 8088
Made server connection.
Commands are about to send?
Output
Connected to the target VM, address: '127.0.0.1:64335', transport: 'socket'
Getting here
Trying to connect to localhost 8088
Made server connection.
Commands are about to send?
For some reason the client freezes at 'commands are about to send', and for some reason doesn't truly 'write' to the socket when sending these commands to the server.
Any clues, am i missing something, completely off the mark here?
Thanks!
Arsalan
Figured it out, seems like there's so much drama when it comes to all the types of streams, writers, readers, etc. It seems that somehow my samples have used the types of these streams incorrectly, as the clear difference to understand is that streams are for everything that implement Output or Input Stream, and are for essentially for reading or writing binary data.
Readers & writers are a layer above streams for reading and writing text. Readers and writers convert binary data from and to characters using a character encoding.
Basically now do this in my SimpleClient
public class SimpleClient
{
// Our socket connection to the server
protected Socket serverConn;
// The input command stream from the server
protected SimpleCmdInputStream inStream;
public SimpleClient(String host, int port)
throws IllegalArgumentException {
try {
System.out.println("Trying to connect to " + host + " " + port);
serverConn = new Socket(host, port);
}
catch (UnknownHostException e) {
throw new IllegalArgumentException("Bad host name given.");
}
catch (IOException e) {
System.out.println("SimpleClient: " + e);
System.exit(1);
}
System.out.println("Made server connection.");
}
public static void main(String argv[]) {
if (argv.length < 2) {
System.out.println("Usage: java SimpleClient [host] [port]");
System.exit(1);
}
System.out.println("Getting here");
String host = argv[0];
int port=0;
try {
port = Integer.parseInt(argv[1]);
}
catch (NumberFormatException e) {}
SimpleClient client = new SimpleClient(host, port);
client.sendCommands();
}
public void sendCommands() {
try {
DataOutputStream wout =
new DataOutputStream(serverConn.getOutputStream());
DataInputStream rin = new DataInputStream(serverConn.getInputStream());
// Send a GET command...
wout.writeChars("GET goodies ");
// ...and receive the results
String result = rin.readLine();
System.out.println("Server says: \"" + result + "\"");
// Now try a POST command
wout.writeChars("POST goodies ");
// ...and receive the results
result = rin.readLine();
System.out.println("Server says: \"" + result + "\"");
// All done, tell the server so
wout.writeChars("DONE ");
result = rin.readLine();
System.out.println("Server says: \"" + result + "\"");
}
catch (IOException e) {
System.out.println("SimpleClient: " + e);
System.exit(1);
}
}
public synchronized void end() {
System.out.println("Closing down SimpleClient...");
try { serverConn.close(); }
catch (IOException e) {
System.out.println("SimpleClient: " + e);
System.exit(1);
}
}
}
Notice the new type of the output and input streams, rather than writers.
Thanks Arsalan!

Maximum socket connections available

I am trying my hand at socket programming. I built a simple echo server that prints the client text on the screen and sends back a thank you message to the client. However when I run the client (which individually spawns 10000 requests in a loop) sometimes i get "connection refused" exceptions in some client threads. Sometimes all go through without any exception.
Following is my server code :
public class WebServer {
static int hitCount = 0;
public static void main(String[] args) throws Exception {
ServerSocket serverSocket = new ServerSocket(7777, 10000);
while (true) {
Socket defaultSocket = serverSocket.accept();
new Thread(new ServerSlave(defaultSocket)).start();
System.out.println("Size is :" + hitCount);
}
}
}
class ServerSlave implements Runnable {
Socket clientSocket;
public ServerSlave(Socket socket) {
clientSocket = socket;
WebServer.hitCount++;
}
public void run() {
try {
DataInputStream inputStream = new DataInputStream(clientSocket.getInputStream());
DataOutputStream outputStream = new DataOutputStream(clientSocket.getOutputStream());
System.out.println(inputStream.readUTF());
outputStream.writeUTF("Thank you for contacting the web server");
} catch (IOException e) {
e.printStackTrace();
} finally {
try {
clientSocket.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
}
Following is my client code :
public class Client {
static int excepCount=0;
public static void main(String[] args) throws Exception {
for (int i = 0; i < 10000; i++) {
new Thread(new Worker("" + i)).start();
}
Thread.sleep(10000);
System.out.println( Client.excepCount);
}
}
class Worker implements Runnable {
String clientName;
public Worker(String name) {
clientName = name;
}
public void run() {
System.out.println("Process started for : " + clientName);
Socket socket = null;
try {
socket = new Socket("127.0.0.1", 7777);
DataOutputStream outputStream = new DataOutputStream(socket.getOutputStream());
outputStream.writeUTF("Hello socket. Client number " + clientName + "here");
InputStream inFromServer = socket.getInputStream();
DataInputStream in =
new DataInputStream(inFromServer);
System.out.println("Server says " + in.readUTF());
System.out.println("Closing socket");
} catch (IOException e) {
Client.excepCount++;
e.printStackTrace();
}finally{
try {
socket.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
}
Not sure what I might be doing wrong. Any suggestions ?
You're expecting too much. It just isn't realistic for a client to form 10,000 connections at maximum speed. You're forgetting about the TIME_WAIT state, and the fact that there are only 64k minus several dozen client-side ports available. It isn't a realistic test. If you want to load-test your server you will need quite a few client hosts, or a longer interval between connections.

client creates new socket object everytime the server is on

i've done a socket programming with client residing on android and server residing on the desktop ....... whenever server is down as we know client lost the connection.....so it undergoes a looping until it connects to server.......
here the problem is in the below code
tabletclient = new Socket(SERVER_IP, TAB_SERVER_PORT);
in the while loop in the case of lost connection.........but when the connection is on it again creates a new object........
can anyone please tell me how to solve this problem..........
In the client side
while(true){
try {
tabletclient = new Socket(SERVER_IP, TAB_SERVER_PORT);
tabletout = new PrintWriter(tabletclient.getOutputStream());
in = new Scanner(tabletclient.getInputStream());
try
{
if((line = in.nextLine())!=null)
{
// my task to be done
}
}catch(Exception d){
System.out.println("Connection from server has lost.........tabletclient.isConnected()----->"+tabletclient.isConnected());
}
} catch (UnknownHostException e) { System.out.println("Entered 2.........");
} catch (IOException e) { System.out.println("Entered 3.........");e.printStackTrace();
}
}
In in the Server side
:
:
private Set <Socket> TABhs=new HashSet<Socket>();
:
:
new Thread(new TABServerThread()).start(); // runs in background
:
:
:
class ServerThread implements Runnable {
private ServerSocket server;
#Override
public void run() {
try {
server = new ServerSocket(SERVER_PORT);
System.out.println("Server Start the server at port " + SERVER_PORT
+ " and waiting for clients...");
while (true) {
Socket socket = server.accept();
System.out.println("Server Accept socket connection: "
+ socket.getLocalAddress());
new Thread(new ClientHandler(socket)).start();
}
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
private static PrintWriter out;
class ClientHandler implements Runnable {
private Socket clientSocket;
private Scanner in;
public ClientHandler(Socket clietSocket) {
this.clientSocket = clietSocket;
}
#Override
public void run() {
try {
out = new PrintWriter(clientSocket.getOutputStream());
in = new Scanner(clientSocket.getInputStream());
String line;
System.out.println("ClientHandlerThread Start communication with : "+ clientSocket.getLocalAddress());
try{
while((line = in.nextLine()) != null) {
System.out.println("ClientHandlerThread Client says: " + line);
String dat[]=line.split("#");
String query="insert into table_orders (tableno,kotno, orders,status) values('"+dat[1]+"','"+dat[0]+"','"+dat[2]+"','pending')";
try {
int i= dbGetDet.insertDetails(query);
if(i>0)
{
fillTable();
filtercomboBox();
out.print("success");
out.flush();
for(Socket so:TABhs)
{
PrintWriter ot = new PrintWriter(so.getOutputStream());
ot.println("tableallocation#"+dat[1]);
ot.flush();
}
System.out.println("SENDED 'SUCCESS' TO CLIENT");
}
} catch (Exception ex) {
Logger.getLogger(MYClientclass.class.getName()).log(Level.SEVERE, null, ex);
}
// }
}
}catch(Exception r){}
} catch (IOException e) {
e.printStackTrace();
}
}
}
In the Button click of server
String stat=status_combo.getSelectedItem().toString();
String tables=tableno_combo.getSelectedItem().toString();
String kotno=kotno_combo.getSelectedItem().toString();
if(stat.equals("Processing"))
{
try {
TABhs = new CopyOnWriteArraySet(TABhs);
int soint=1;
System.out.println("TABhs Processing--------------------->"+TABhs.size());
for(Iterator <Socket> it=TABhs.iterator();it.hasNext();)
{
Socket so=it.next();
System.out.println("SEEE SOCKET Processing"+soint+"----->"+so.isClosed());
PrintWriter ot = new PrintWriter(so.getOutputStream());
ot.println("tableupdate#"+tables+"#"+kotno+"#processing");
ot.flush();
JOptionPane.showMessageDialog(rootPane, "<html><body>Table Kot Status Changed to <b>Processing</b></body></html>");
soint++;
}
System.out.println("TABhs Processing--------------------->"+TABhs.size());
}
catch (Exception ex) {
Logger.getLogger(MYClientclass.class.getName()).log(Level.SEVERE, null, ex);
}
}
NOW EACH TIME WHEN BUTTON IS CLICKED THE OUTPUT IS AS GIVEN BELOW
FISRT CLICK
SEEE SOCKET Ready 1----->false
Server Accept socket connection: /192.168.1.74
SEEE SOCKET Ready 2----->false
TABhs--------------------->2
SECOND CLICK
SEEE SOCKET Ready 1----->false
SEEE SOCKET Ready 2----->false
Server Accept socket connection: /192.168.1.74
SEEE SOCKET Ready 3----->false
TABhs--------------------->4
FOURTH CLICK
SEEE SOCKET Ready 1----->false
SEEE SOCKET Ready 2----->false
SEEE SOCKET Ready 3----->false
Server Accept socket connection: /192.168.1.74
SEEE SOCKET Ready 4----->false
TABhs--------------------->5
I think the problem is at the client's side you read a line and then create a new connection.
I think you must keep reading the socket until it's closed or an error occurs.
For example:
while (true)
{
tabletclient = null;
int loop = 0;
// loop until a connection is established
while (tabletclient == null)
{
try
{
tabletclient = new Socket(SERVER_IP, TAB_SERVER_PORT);
}
catch (Exception e)
{
e.printStackTrace();
// set the value to quit when no connection could be established
if (loop++ > 100)
return;
}
}
try
{
tabletout = new PrintWriter(tabletclient.getOutputStream());
in = new Scanner(tabletclient.getInputStream());
// read the socket until it's closed or an error occurs
try
{
while ((line = in.nextLine()) != null)
{
// my task to be done
}
}
catch (Exception d)
{
System.out.println("Connection from server has lost.........tabletclient.isConnected()----->"
+ tabletclient.isConnected());
}
tabletsocket.close();
}
catch (UnknownHostException e)
{
System.out.println("Entered 2.........");
}
catch (IOException e)
{
System.out.println("Entered 3.........");
e.printStackTrace();
}
}
Also, you must close the server side when the transfer from the server to the client is completed.

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