I have created an app and a service (service for Leaderboard), everything works fine with leaderboard when i am signed in with my tester google account. When i change to another account it show me:
RESULT_LICENSE_FAILED Error=3 Code=10003
p.s.1 My service is fully published
p.s.2 My updated app (implementing Google Play Services -Leadeboard) is not published at Play Store.
Do you think that if i publish my updated app will be working fine, or i have to check something else?
Enabling anti piracy in the linked application when you setup your game could cause this, see https://developers.google.com/games/services/android/antipiracy
This can cause that error when not downloading the app from the play store.
Related
How my application can get auto updates for my specific clients for testing before launch to the appstore. i want to host my app somewhere from where my installed app on some selected clients can get auto updates for testing instead of all the time install for each person mobile manually.
You can upload your apk into alpha or beta testing channel on Google Play. This way the app is not publish on Google Play and only registered tester (which you add/invite them) can get app. It also auto updates the app for testers when you push a new version into the testing channel.
I need to add news part to my android application.
For example some application shows a notification that says the new version is available or our new product has been released. Some application shows this once and some of the shows each time the Internet is available.
Is there a class for server and client side of this parts?
thank you for your help
While working with Google Playstore, you can achieve this by updating your app version in the manifest file before publishing the updated apk build. Google Playstore will show timely alerts to the user saying "App needs to be updated", redirecting them to the Google Playstore link.
android:versionName="2.0"
Also you can call one of your webservice, within the application which checks the existing app version and latest app version. If the app needs to be updated it redirects to the same Google Playstore link.
I am currently developing an android game using facebook invites (such as ruzzle or draw sthg). I have successfully passed the login part and the request part. However, whenever I make a request to a friend to invite him to play with me and they receive the request on the facebook app for android when they click on the request, the phone opens up the google play store. I do not understand why because the app is already installed on the phone and so it should open up the app directly right?
I used the exact same code as shown in the facebook developers site and I configured my app on their developers site too.
Thank you in advance for your help.
I'm trying to use the spring social facebook plugin. To do so, I'm using the quickstart-v3 sample they provide. It works fine, except one point : with my facebook account, I can browse all my friendlists. I added the permission read_friendlists in the application management and the application requests the good rights when used for the first time. However, when I log in to another facebook account (as application admin as me), I get nothing. Do you guys know what the problem could be ?
I found the problem : I didn't used my app permissions but the graph api permissions. That's why it only worked with me.
You need to request read_friendlists permission for every account you're connecting to your app.
I'm working on connecting an android app in Java with google app engine. This is my first time doing it. I watched and did the same thing that it was done in this video:
http://www.youtube.com/watch?v=M7SxNNC429U
I have been working and I'm getting the same problem. When creating the project and running it, it runs but it shows me a message that I have to create/add an account, I already register it when creating the project. When I enter my gmail account info it shows me a message saying: "Can not connect with the server". I'm not sure what it is happening, please a ed help on it, thanks for you time and patience.
Careful C2DM is deprecated in favor of Google Cloud Messaging and the latest Google plugin doesn't have the wizard for creating a App engine connected android project
That video is awesome, but there's some useful documentation for AppEngine Connected Android apps too. Specifically in the Creating A New Project section, it explicitly states,
Important: You must sign up for a C2DM account using the same Google account that you use for the Android application you are developing and for the GPE plugin.
You can go back and edit things later so that the account you're logging into the app with is separate from the role account being used for C2DM. But for the code generated by the plugin, they have to be the same account. Also, don't forget you actually have to sign up for C2DM, as it isn't enabled in all accounts by default.