JLabel not showing when called in paint method - java

I have the following code:
public class Canvas extends JPanel{
JLabel label = new JLabel();
public void init()
{
label.setSize(100, 100);
label.setLocation(10, 10);
label.setText("lalallaalal");
this.add(label);
}
#Override
public void paint(Graphics g) {
super.paint(g);
paintRoad(g);
paintBorders(g);
paintEnemies(g, enemies);
paintPlayer(g);
}
I want the label to be redrawn every time the JPanel is repainted, but when I put this.add(label) at the end of paint method it doesn't show the label.
Any idea why?

paint() invokes paintComponent(). It's better to override paintComponent instead of paint.
protected void paintComponent(Graphics g)
A Closer Look at the Paint Mechanism

Instead of using the JLabel, try using the drawString(String str, int X, int y) method in the paint method.
public void paint(Graphics g){
g.drawString(label.getText(), 110, 110);
}

Related

Buttons not visible until mouseover

I created a frame and panel (for Graphics) and add buttons to the panel. However, when I run my program buttons are not visible until I hover over them. Maybe it is something wrong with graphics methods.
How the problem can be solved?
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class Main{
public static void main(String[] args) {
JFrame f = new JFrame();
f.setSize(600,500);
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.setResizable(false);
Panel panel = new Panel();
f.add(panel);
f.setVisible(true);
}
}
class Panel extends JPanel implements ActionListener{
int[] x = {200,400,300,200};
int[] y = {100,100,200,100};
JButton fillRed;
JButton fillBlack;
JButton cancel;
Panel(){
this.setLayout(null);
fillRed = new JButton("Red");
fillRed.setBounds(50, 400, 100, 50);
fillRed.addActionListener(this);
this.add(fillRed);
fillBlack = new JButton("Black");
fillBlack.setBounds(250, 400, 100, 50);
fillBlack.addActionListener(this);
this.add(fillBlack);
cancel = new JButton("Cancel");
cancel.setBounds(450,400,100,50);
cancel.addActionListener(this);
this.add(cancel);
}
public void paint(Graphics g) {
super.paintComponent(g);
g.drawPolygon(x,y,4);
}
public void fillRed(Graphics g) {
super.paintComponent(g);
g.setColor(Color.RED);
g.fillPolygon(x,y,4);
}
public void fillBlack(Graphics g) {
super.paintComponent(g);
g.setColor(Color.BLACK);
g.fillPolygon(x,y,4);
}
public void cancel(Graphics g) {
super.paintComponent(g);
g.drawPolygon(x,y,4);
repaint();
}
#Override
public void actionPerformed(ActionEvent e) {
if(e.getSource()==fillRed) {
fillRed(getGraphics());
}
if(e.getSource()==fillBlack) {
fillBlack(getGraphics());
}
if(e.getSource()==cancel) {
cancel(getGraphics());
}
}
}
Your painting code is mostly wrong. For example:
public void paint(Graphics g) {
super.paintComponent(g);
g.drawPolygon(x,y,4);
}
If you need to override paint() then the first statement should be super.paint(g).
However, you should NOT override paint. For custom painting you override paintComponent(...) and then invoke super.paintComponent(g). Read the Swing tutorial on Custom Painting for more information and working examples.
public void fillBlack(Graphics g) {
super.paintComponent(g);
g.setColor(Color.BLACK);
g.fillPolygon(x,y,4);
}
Never invoke paintComponent(...) directly. If you need to change a property of a component then you invoke repaint() and Swing will invoke the painting methods.
if(e.getSource()==fillRed) {
fillRed(getGraphics());
}
Don't invoke getGraphics() on a Swing component. Painting is done by setting properties of your class and then you invoke repaint(). If you need to paint multiple objects then you need to keep track of each object you want to paint and then in the painting method you paint every object. Check out Custom Painting Approaches for example of how this can be done.

Components render an unusal way

I have a custom JPanel class and I want it to paint several rectangles and texts in front of it's child components. I have overridden this method:
public void paint(Graphics g){
g = getComponentGraphics(g);
super.paint(g);
//paint my custom content
}
super.paint calls paintChildren whitch draws the child components. But the child components appear in front of my custom content, and they also sometimes Z fight with each other.
I'm absolutely clueless about what might be causing this.
NOTE: I use setComponentZOrder in my code, and my JPanel takes place in a JScrollPane.
EDIT: The components ZFight even if I never call the setComponentZOrder method.
EDIT 2:
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Rectangle;
import javax.accessibility.Accessible;
import javax.accessibility.AccessibleSelection;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class Example extends JPanel{
private static final long serialVersionUID = 1L;
public static void main(String[] atgs){
JFrame frame = new JFrame("ZFightingExample");
frame.setSize(new Dimension(500,500));
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
ExamplePanel panel = new ExamplePanel();
frame.add(panel);
Example a = new Example(new Rectangle(5,5,50,50)),
b = new Example(new Rectangle(40,40,50,50));
panel.add(a);
panel.add(b);
frame.setVisible(true);
}
public Example(Rectangle bounds){
super();
setBounds(bounds);
}
public void paint(Graphics g){
super.setBackground(Color.GREEN);
g.fillRect(0, 0, getWidth()-1, getHeight()-1);
super.paint(g);
g.setColor(Color.BLACK);
g.drawRect(0, 0, getWidth()-1, getHeight()-1);
}
}
class ExamplePanel extends JPanel{
private static final long serialVersionUID = 1L;
public ExamplePanel(){
super(null);
accessibleContext = new Accessiblecontext();
};
protected class Accessiblecontext extends AccessibleJPanel implements AccessibleSelection{
private static final long serialVersionUID = 1L;
public int getAccessibleSelectionCount() {return 2;}
public Accessible getAccessibleSelection(int i) {return (Accessible)getComponent(i);}
public boolean isAccessibleChildSelected(int i) {return true;}
public void addAccessibleSelection(int i) {}
public void removeAccessibleSelection(int i) {}
public void clearAccessibleSelection() {}
public void selectAllAccessibleSelection() {}
}
public void paint(Graphics g){
super.paint(g);
g.setColor(Color.BLUE);//Should be in front of the Green boxes...
g.drawRect(10, 10, 75, 75);
}
}
I want it to paint several rectangles and texts in front of it's child components.
Normally you override paintCompnent() to do custom painting.
The question is what does "in front" mean to you? If it means what I think it means then you need to do the painting after the child components have been painted. So you basic approach to override paint() is correct.
public void paint(Graphics g){
g = getComponentGraphics(g);
super.paint(g);
//paint my custom content
}
The problem with the above code is that you don't use the Graphics object passed to the painting method. So your code should be:
public void paint(Graphics g)
{
//g = getComponentGraphics(g);
super.paint(g); // use the Graphics object passed to the method
//paint my custom content
g.drawRect(10, 10, 20, 20);
}
I use setComponentZOrder in my code,
Why are you playing with ZOrder?
Edit:
g.setColor(Color.BLUE);//Should be in front of the Green boxes...
As I first stated in my answer, normally (99% of the time) custom painting is done by overriding the paintComponent() method of the panel.
The problem is with the Example class:
override paintComponent() not paint()
the first statement when you override a painting method should be super.???.
don't set properties of the class in the painting method.
So the code might look something like:
public Example(Rectangle bounds){
super();
setBounds(bounds);
setBackground(Color.GREEN);
}
public void paintComponent(Graphics g){
super.paintComponent(g);
g.setColor(getBackground());
g.fillRect(0, 0, getWidth()-1, getHeight()-1);
g.setColor(Color.BLACK);
g.drawRect(0, 0, getWidth()-1, getHeight()-1);
}
Note you don't event need to do any custom painting with the Example class. Instead your code could be something like:
ExamplePanel panel = new ExamplePanel();
panel.setLayout( null ); // now you set the size/location of any component you add to the panel
JPanel example1 = new JPanel();
example1.setBackground( Color.GREEN );
example1.setBorder( new LineBorder(Color.BLACK) );
example1.setBounds( new Rectangle(....) );
panel.add(example1);
Also, another solution for the ExamplePanel class might be to use a JLayer. The JLayer class allows you to add all kinds of fancy decorations to a component. Check out the Swing tutorial on How to Decorate Components With The JLayer Class.

Extended class of JPanel not showing properties of JPanel

I am using a class RefreshablePanel that extends JPanel
public class RefreshablePanel extends JPanel {
static String description="";
protected void paintComponent(Graphics g){
g.drawString(description, 10, 11);
}
void updateDescription(String dataToAppend){
description = description.concat("\n").concat(dataToAppend);
}
}
JPanel descriptionPanel = new JPanel();
scrollPane_2.setViewportView(descriptionPanel);
descriptionPanel.setBackground(Color.WHITE);
descriptionPanel.setLayout(null);
Now when I do it like this
RefreshablePanel descriptionPanel = new RefreshablePanel();
scrollPane_2.setViewportView(descriptionPanel);
descriptionPanel.setBackground(Color.WHITE);
descriptionPanel.setLayout(null);
The reason this has changed is because when you override paintComponent, you must always call super.paintComponent(g) as the first line:
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawString(description, 10, 11);
}
The paintComponent method in the JPanel superclass paints the background, so if you insert super.paintComponent(g), the background will be painted before you paint anything custom.
protected void paintComponent(Graphics g){
super.paintComponent(g);
g.drawString(description, 10, 11);
}
You should always invoke super.paintComponent() when you override the paintComponent() method.

Java not drawing desired graphics

This is a pretty simple program that just draws a white rectangle in a pop-up window. The program compiles and runs no problem, and the windoe pops up, but there is nothing in it, it's just grey. Why isn't anything drawing?
import java.awt.*;
import javax.swing.*;
public class DrawPanel extends JPanel {
public void paintcompnent(Graphics g) {
int width = getWidth();
int height = getHeight();
super.paintComponent(g);
g.setColor(Color.WHITE);
g.fillRect(10, 10, 200, 200);
}
public static void main(String[] args) {
DrawPanel panel = new DrawPanel();
JFrame window = new JFrame();
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
window.add(panel);
window.setSize(550,550);
window.setVisible(true);
}
}
public void paintcompnent(Graphics g)
Should be
public void paintComponent(Graphics g)
You have not correctly overridden the method. It should be:
#Override
protected void paintComponent(Graphics g) {}
Note the use of the #Override annotation, which will prevent you from making this mistake in the future.
After fixing the overridden method name, it still won't paint anything because you are filling the rectangle in white and then painting white lines on top. You need to use setColor() to set something other than white to see the lines.

PaintComponent not working for drawing shapes

I was studying graphics and tried to use PaintComponent to draw some shapes, following is the code. I am trying for an hour but still its not working really can't get reason. What is the resolution to this simple problem?
public class MyPainting extends JPanel
{
public void PaintComponent (Graphics g)
{
super.paintComponent(g);
g.setColor(Color.RED);
g.drawRect(100, 100, 10, 20);
}
public static void main (String [] args)
{
MyPainting p = new MyPainting();
JFrame f= new JFrame();
f.setSize(300,300);
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.add(p);
f.setVisible(true);
}
}
When I run program there is empty JFrame, I did try it g.drawString, ImageIcon but every time nothing is visible.
The method PaintComponent is not defined in any of the super classes of JPanel. You want paintComponent
#Override
public void paintComponent (Graphics g)
and add the #Override annotation to allow compiler check for the correct method.

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