Android TCP - Socket doesn't get disconnected when app is closed - java

I'm trying to use TCP with an Android app, so there are two projects, one is the server and one is the client.
When I run the server and open the client, everything works fine and messages are being delivered to both sides, although when I close the app (from an emulator), it won't alert me in the console that the socket connection was closed and attempt to get another connection so when trying to re-open the app, it won't reconnect and messages won't be delivered.
So what am I really doing wrong here? I'm new to Android and TCP, so I'm sorry if this is quite a rookie question.
#Override
public void run() {
super.run();
running = true;
try {
System.out.println("S: Connecting...");
//create a server socket. A server socket waits for requests to come in over the network.
ServerSocket serverSocket = new ServerSocket(SERVERPORT);
//create client socket... the method accept() listens for a connection to be made to this socket and accepts it.
while (running) {
Socket client = serverSocket.accept();
try {
//sends the message to the client
mOut = new PrintWriter(new BufferedWriter(new OutputStreamWriter(client.getOutputStream())), true);
//read the message received from client
BufferedReader in = new BufferedReader(new InputStreamReader(client.getInputStream()));
//in this while we wait to receive messages from client (it's an infinite loop)
//this while it's like a listener for messages
while(!client.isClosed()) {
String message = in.readLine();
if (message != null && messageListener != null) {
//call the method messageReceived from ServerBoard class
messageListener.messageReceived(message);
}
}
} catch (Exception e) {
System.out.println("S: Error");
e.printStackTrace();
} finally {
client.close();
System.out.println("S: Done.");
}
}
} catch (Exception e) {
System.out.println("S: Error");
e.printStackTrace();
}
}

It would be more accurate to say that you aren't testing for disconnection correctly.
Socket.isClosed() does not magically become true when the peer disconnects. So using it to control a read loop is futile. It only tells you whether you have closed this socket.
readLine() returns null when the peer has disconnected, but you're treating it as just another value.
A correct loop using readLine() looks like this:
while ((line = in.readLine()) != null)
{
// ...
}

Related

How to stop Java Socket client keeps sending 'null' data?

I created 2 Java programs with sockets in it. I want the client to send continuous data to the server. But after the message sent to the server, the client keeps sending 'null' value to the server (it happens when I close the socket in client program).
Here is my codes:
import ...
public class MainClient {
private Socket serverSock;
private PrintStream clientOutput;
public static void main(String[] args) {
MainClient client = new MainClient();
client.runClient();
}
public void runClient() {
try {
serverSock = new Socket("127.0.0.1",8282);
clientOutput = new PrintStream(serverSock.getOutputStream());
clientOutput.println("Hello, I'm Connected.");
for (int i=0;i<5;i++) {
clientOutput.println(i + "");
clientOutput.flush();
}
} catch (IOException e) {
e.printStackTrace();
}finally {
// try {
// serverSock.close(); It will keeps sending 'null' data to the server if I use this line.
// } catch (IOException e) {
// e.printStackTrace();
// }
}
}
}
The Server Side:
public class MainServer {
private ServerSocket serverSocket;
private int listenPort = 8282;
private InputStream inps;
private Socket clientSocket;
private BufferedReader clientInput;
private MainServer() {
String clientMsg = "";
try {
serverSocket = new ServerSocket(listenPort);
System.out.println("Server is Listening on " + listenPort);
clientSocket = serverSocket.accept();
clientInput = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));
while(clientSocket.isConnected()) {
clientMsg = clientInput.readLine();
System.out.println("Client : " + clientMsg);
}
}catch(IOException ex) {
ex.printStackTrace();
}finally {
try {
clientSocket.close();
} catch (IOException e) {}
}
}
public static void main(String[] args) {
new MainServer();
}
}
I tried to close the OutputStream on the Client side with clientOutput.close(); but it sends nulls to the server after it sends the 0-4 loop.
To make it stop and avoid the client sends null data, i should not insert the serverSock.close(); on the Client, but it will returns SocketException. I wanted the client to send 'Closed' message after its done.
Summary, the output on the server is:
Client: 0
Client: 1
Client: 2
Client: 3
Client: 4
Client: null
Client: null
//And so on..
I think there is something missing on the Client Program, i guess?
Thank you for the help :)
As the comment noted, the client is not sending a null value.
The isConnected() method does not do what you think it does, namely it does not tell you if the socket is currently "connected" to its peer, at least in the way you think it should. isConnected() becomes true as soon as the socket transitions into the connected state, and stays true thereafter, even after the socket is shutdown. See this discussion and others on stackoverflow.
The correct way to determine if the peer has shutdown the connection is to attempt to read from the socket and then examine the result for evidence of closure. Please read the Javadocs for the method you are using, they will tell you what the various return values mean. For the BufferedReader.readLine() method, it says:
Returns:
A String containing the contents of the line, not including
any line-termination characters, or null if the end of the stream has
been reached
Throws:
IOException - If an I/O error occurs
Thus you need to check for a null return value to detect a normal socket closure, and if you receive an IOException that indicates some kind of network anomaly.
Your MainClient() have no problem.
clientSocket.isConnected() function in MainServer() always check the status of the client and which results an infinite loop, so after the message 'client:4', clientInput.readLine() should return 'null'.
So instead of checking the client socket is connected or not you can check the client socket is closed or not using function 'clientSocket.isClosed()'.
replace the while loop in MainServer() with below code,
while(!clientSocket.isClosed()) {
clientMsg = clientInput.readLine();
System.out.println("Client : " + clientMsg);
if(clientMsg.equals("Closed")){
clientSocket.close();
// serverSocket.close();
}
}
this will help you to close the client socket at the time of receiving 'Closed' message from server and this avoid the infinite execution of while loop as well as null statement printing.
The code "serverSocket.close()" help you to close the server socket and you can use this at 'MainServer()' if you need to stop the port listening.
typically the code should be something similar
private MainServer() {
String clientMsg = "";
try {
serverSocket = new ServerSocket(listenPort);
System.out.println("Server is Listening on " + listenPort);
clientSocket = serverSocket.accept();
clientInput = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));
while ((clientMsg = clientInput.readLine()) != null) {
if(isTerminationString(clientMsg)) {
break;
}
System.out.println("Client : " + clientMsg);
}
} catch (IOException ex) {
ex.printStackTrace();
} finally {
try {
clientSocket.close();
} catch (IOException e) {
}
}
}
boolean isTerminationString(String msg) {
return msg.equals("DONE!");
}
where in isTerminationString you check if the msg is a termination msg, the communication protocol should be shared between the client and the server . i gave the example of sending
a DONE message, but it could more complex than that .
as closing the close method on the socket does not guarantee that the socket on the other part gets closed as well, using the isClosed method might not be effective and results in the same problem you have .

No response from second client socket

I am working with Java sockets. I have a server socket and two client sockets. My problem is, that the first client socket submits its message to my server socket, and the message from the second client socket is not arriving at the server socket. That means, that for the first client socket the while loop is interrupted after a succesful message, and the second client ends in an infinite while loop. If I test each client socket seperately in a test class, each client socket is submitting its message correctly to my server socket. By watching TCPView I noticed, that the client socket does not respond, as long as my port is used.
I read, that the second client socket should still respond its message, even if the port was used. In my case, the second client socket should always respond about a second after the first one. But I can't get them to work one after another.
So, here is my code for the method, which is waiting for client messages:
public void listenToSocket()
{
serverSocket = null;
thread = null;
SocketAddress adress = new InetSocketAddress(CommunicationValues.SOCKET_PORT);
try {
serverSocket = new ServerSocket();
serverSocket.setReuseAddress(true);
serverSocket.bind(adress);
} catch (IOException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
System.exit(0);
}
while(true){
try
{
Socket clientSocket = serverSocket.accept();
thread = new SocketMessageThread(clientSocket);
thread.start();
} catch (IOException e) {
System.out.println("MyServerSocket caught an error: \n" + e.getMessage());
e.printStackTrace();
}
}
}
This method is called in a thread. The structure looks like this:
SocketListenerThread calls the method listenToSocket() from class SocketListener
listenToSocket() is described above
The SocketMessageThread is handling the message output of the client socket in its run()-method.
EDIT
Here is the code of my SocketMessageThread:
public class SocketMessageThread extends Thread{
private Socket clientSocket;
private static int nameCounter = 0;
public SocketMessageThread(Socket clientSocket) {
this.clientSocket = clientSocket;
this.setDaemon(true);
this.setName("SocketMessageThread" + (nameCounter++));
}
public void run() {
try (
BufferedReader in = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));)
{
while (in.ready())
{
String inLine = in.readLine();
CommunicationValues.MESSAGE_MEMORIZER = inLine;
}
clientSocket.close();
} catch (IOException e) {
e.printStackTrace();
}
}}
EDIT 2
Both clients only communicate with one particular message. E.g. when a client is started up, it mentioned, that the startup was successful with a single message. There are no repeating messages coming from the client sockets until the server sockets catches them. So if the server socket doesn't catch that one message, it's gone, and it won't be sent again by the client socket.
while (in.ready())
{
// ...
}
Classic misuse of ready(). Exchange all this for:
String inLine;
while ((inLine = in.readLine()) != null)
{
CommunicationValues.MESSAGE_MEMORIZER = inLine;
}
Presumably there is more code that you haven't shown us: otherwise all this will do is memorize the last line sent.

Interrupt server thread when client closes TCP connection

I have a multithreaded TCP Server in Java which allows connections from several clients and starts a new ServerThread for each connected Client:
Server Class:
while (!Thread.currentThread().isInterrupted()) {
try {
// Create a new thread for each incoming connection.
Socket clientSocket = serverSocket.accept();
ServerThread serverThread = new ServerThread(clientSocket, this);
serverThread.run();
} catch (IOException e) {
e.printStackTrace();
}
}
After a specific timeout, a client closes its socket. How can I interrupt the ServerThread which was connected with the client?
clientsocket.isClosed() and !clientSocket.isConnected() don't work for some reason.
Finally, I got it working with the following snippets (the solution is the socket in the resource block and the endless in.readLine() == null):
Server class
public void run() {
while (!Thread.currentThread().isInterrupted()) {
try {
// Create a new thread for each incoming connection.
Socket clientSocket = serverSocket.accept();
ServerThread serverThread = new ServerThread(clientSocket, this);
serverThread.start();
} catch (IOException e) {
e.printStackTrace();
}
}
}
ServerThread class:
public void run() {
try (Socket socket = clientSocket; // Enable auto-close for socket...
PrintWriter out = ...; BufferedReader in = ...;) {
...
while (!clientSocket.isClosed() && !isInterrupted()) {
if (in.readLine() == null) {
break;
}
}
System.err.println("Client with port " + clientSocket.getPort() + " closed connection to server.");
} catch (IOException e) {
e.printStackTrace();
}
}
Client class: I use the same try with resource block as in the ServerThread class
If the client closes a TCP socket uncleanly without sending an explicit FIN (for example, if the client crashes) then the server will not know about it until it next tries to send a packet to the client (at which point the client will sent an RST packet to tell the server the socket was closed).
Assuming you have control of both client and server code, the most robust way to check the connection is to implement a heartbeat mechanism between the two so they are regularly pinging a small piece of data between them to check the validity of the connection.
Keep alive socket option is the standard way to watch persistent TCP connection.
If your server was in the blocking read operation during the abort you'll get java.io.IOException: read failed. In the asynchronous case you'll receive read key with -1.
In the write state you'll get: Connection reset by peer: socket write error.
Just handle the exceptions or error codes to shutdown the thread if connection is not recoverable.

Using the same client socket to send multiple messages to server socket

There's a million examples on using Java sockets out there - and every one is the same!
Every one shows a client socket being created, some text being sent, and the socket closed.
I am writing some test code. I want my client to loop round and send quite a few messages. It seems silly to close the client socket each time and re-create, so I thought I would just create one client socket, loop round and send data on the same socket. The thing is though - my server socket does not print out what it has received until the last message has been sent by the client and the client socket closed.
Server:
Socket sock;
ClientConnection client;
ServerSocket ss = new ServerSocket(portNumber);
ss.setSoTimeout(0); // 0=infinite
while (true) {
sock = ss.accept();
client = new ClientConnection(sock);
new Thread(client).start();
// ClientConnection reads from sock, prints, and closes sock
}
ClientConnection (a separate class on the Server side):
public class ClientConnection implements Runnable
{
private Socket m_socket;
private BufferedReader m_in = null;
public ClientConnection(Socket socket)
{
m_socket = socket;
try {
InputStream inStream = socket.getInputStream();
m_in = new BufferedReader(new InputStreamReader(inStream));
}
catch (IOException ioe) {
ioe.printStackTrace();
}
}
public String getMessage()
{
String line = null;
StringBuffer completeMessage = new StringBuffer();
try {
while ((line = m_in.readLine()) != null)
{
completeMessage.append(line);
}
}
catch (IOException ioe) {
ioe.printStackTrace();
return "";
}
return completeMessage.toString();
}
public void run()
{
try {
String message = getMessage();
System.out.println("Received: " +message);
}
finally
{
try {
m_socket.close();
}
catch (IOException ioe) {
ioe.printStackTrace();
}
}
}
}
Client:
socket = new java.net.Socket(m_destination, m_portNumber);
outputStream = socket.getOutputStream();
printStream = new java.io.PrintStream(outputStream);
while (more-stuff-to-send)
{
printStream.print(text);
printStream.print("\n");
printStream.flush();
}
prinStream.close();
socket.close();
ClientConnection is created by the server when I start the client, but it does not print what has been sent until the client is done sending.
I feel like I'm missing the point somewhere along the line. Chat examples are quite common, so if I had a chat client then every message it wanted to send to a chat server it would create a client socket, send the message, and close the socket? Just doesn't seem right somehow.
Thank you.
client = new ClientConnection(sock);
You are passing the socket in constructor.
so you shouldn't do:
socket = new java.net.Socket(m_destination, m_portNumber);
just cache that vatiable from contructor as : this.sock = sock;
getting the reader and the writer is ok, also the server is ok.
I would use a Vector to be synchromized queue for sending messages, and the while (more-stuff-to-send) loop would check the queue and id empty than sleep, if has something to send, than pop the first and sent it while he must do stuff, or socket is closed my the client.

TCP client and server

I'm working on a project which expects a TCP client and Server, where server echoes the message back to client. Following is from the assignment:
The server application shall:
Listen for TCP connections on a well known IP address and port
Accept connections initiated on that port
Receive messages from the client and echo them back
Continue to do this until the client drops the connection.
The client application shall:
Establish a connection with the server at its well known IP address and port
Send messages in an asynchronous manner to the server. The format of the message is
of your choice; however, it must contain enough information in order for it to be
recognized on its return from the server.
I have completed the coding for Server, and this is what i've come up with for the client.
My questions:
What does it mean that Server listens for TCP connections on a well known IP and Port In my implementation, i've used ServerSocket which accepts the port server listens on. Did i interpret it correctly?
In my current implementation of TCPClient, client sends messages to Server, but the println() seems to be a blocking call, which makes it Synchronous. What can i do to make my client asynchronous?
For brevity, I havent added the code of TCPServer, let me know if it is needed
UPDATE**
Based on the feedback, i have modified by TCPClient class. After receiving client request, i spawn two threads ReceiveMessage and SendMessage. Doing that gives me following exception:
[Client] Message sent: Message from Client 97
[Client] Message sent: Message from Client 98
[Client] Message sent: Message from Client 99
[Client] Done Sending all the messages
java.net.SocketException: Socket closed
at java.net.SocketInputStream.socketRead0(Native Method)
at java.net.SocketInputStream.read(SocketInputStream.java:129)
at sun.nio.cs.StreamDecoder.readBytes(StreamDecoder.java:264)
at sun.nio.cs.StreamDecoder.implRead(StreamDecoder.java:306)
at sun.nio.cs.StreamDecoder.read(StreamDecoder.java:158)
at java.io.InputStreamReader.read(InputStreamReader.java:167)
at java.io.BufferedReader.fill(BufferedReader.java:136)
at java.io.BufferedReader.readLine(BufferedReader.java:299)
at java.io.BufferedReader.readLine(BufferedReader.java:362)
at org.chanders.client.ReceiveMessage.run(ReceiveMessage.java:18)
at java.lang.Thread.run(Thread.java:680)
Following is the new Client Code:
public class TCPClient {
Socket clientSocket = null;
OutputStream out = null;
BufferedReader in = null;
String message = "Hello from Client";
int messagecount = 100;
// server credentials
private static final String SERVER_ADDRESS = "localhost";
private static final int SERVER_PORT = 50001;
protected void execute() {
try {
clientSocket = new Socket(SERVER_ADDRESS, SERVER_PORT);
Thread send = new Thread(new SendMessage(clientSocket.getOutputStream()));
Thread receive = new Thread(new ReceiveMessage(clientSocket.getInputStream()));
send.start();
receive.start();
//For server to wait until send and receive threads finish
send.join();
receive.join();
} catch (UnknownHostException uhe) {
System.err.println("Couldnt find host: " + SERVER_ADDRESS);
uhe.printStackTrace();
System.exit(-1);
}catch(IOException ioe) {
System.err.println("Couldnt get I/O: " + SERVER_ADDRESS);
ioe.printStackTrace();
System.exit(-1);
}catch(InterruptedException ie) {
System.err.println("Thread.join failed: ");
ie.printStackTrace();
System.exit(-1);
}
finally {
//cleanup();
}
}
private void cleanup() {
try {
clientSocket.close();
}catch(Exception e) {
e.printStackTrace();
System.exit(-1);
}
}
public static void main(String[] args) {
TCPClient client = new TCPClient();
client.execute();
}
public class SendMessage implements Runnable {
OutputStream out = null;
String message = "Message from Client";
int messageCount = 100;
public SendMessage(OutputStream out) {
this.out = out;
}
public void run() {
PrintWriter writer = new PrintWriter(out);
try {
for (int i = 0; i < messageCount; i++) {
String m = message + " " + i;
writer.println(m);
System.out.println("[Client] Message sent: " + m);
}
System.out.println("[Client] Done Sending all the messages");
} catch (Exception e) {
e.printStackTrace();
System.exit(-1);
} finally {
cleanup();
}
}
private void cleanup() {
try {
out.close();
}catch(Exception e) {
e.printStackTrace();
System.exit(-1);
}
}
}
public class ReceiveMessage implements Runnable {
InputStream in = null;
String message;
public ReceiveMessage(InputStream in) {
this.in = in;
}
public void run() {
BufferedReader reader = new BufferedReader(new InputStreamReader(in));
try {
while ((message = reader.readLine()) != null) {
System.out.println("[Client] Received message from Server: "
+ message);
}
System.out.println("[Client] Done Receiving messages from Server");
} catch (Exception e) {
e.printStackTrace();
} finally {
cleanup();
}
}
private void cleanup() {
try {
in.close();
}catch(Exception e) {
e.printStackTrace();
System.exit(-1);
}
}
}
In this context, Asynchronous probably doesn't mean that you can't use println, but that the client must be able to recevie messages while it's sending new ones.
The client should create the socket and then create two threads, one to send messages and the other to recive and print them.
Update
To avoid the exception, use clientSocket.shutdownOutput() instead of closing the output stream.
You could move the send code back to the main thread and keep a separate thread for the receive code or call shutdownOutput() after joining the send thread. Whatever works better for you.
Use a separate thread for each client. When you write something, in the server end , there must be a method which accepts the string. Otherwise it will be blocking. Paste your server code.
Well known ports are port numbers that have been specifically designated for particular protocols, for example 80 is for HTTP and 443 is for HTTPS. Are you meant to be implementing a particular protocol? If you are I would suggest you use the port number for that protocol. Wikipedia has a list of well known port numbers here:
http://en.wikipedia.org/wiki/List_of_TCP_and_UDP_port_numbers
If this is a professional assignment (as opposed to a some homework) then I would strongly recommend the Netty Server, which is basically a NIO client server framework. It significantly simplifies/streamlines the development of this sort.
Make sure to check their documentation as it provides examples implementing exactly the server/client functionality stated in the question.
If this is a homework then this example should provide all necessary details. Please also check Oracle resources.

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