Android: ActivityCompat.requestPermissions requires activity and not context :/ - java

I'm calling ActivityCompat.requestPermissions in order to get permissions under android M, however, this requires an activity in the argument. This would be fine, except that I want to call it from a singleton, and the singleton can be used by any activity in the app.
ActivityCompat.requestPermissions(context, PERMISSIONS_LOCATION, REQUEST_LOCATION);
I want to avoid holding a reference to any activity within the singleton as that's a surefire recipe for a memory leak, and also I'd prefer that the singleton not hold an activity at all because it requires useless code in all the activities that call (every single one of them is going to have to include an extra argument in the getInstance() in order for the singleton to hold an activity - the singleton needs to get the activity from somewhere).
Now, I can technically get an activity and then set it to null straight after I request the permission, however that still leaves me with tons of useless activity arguments in every single activity where I make a call to the singleton. Is there a more elegant solution to this problem that I'm just not seeing?

The documentation on requestPermissions says that the activity parameter is the target activity where you want to show the pop up if you haven't included the permission in your manifest and for this purpose that method requires you to pass an activity and not the context, because upon finish the request permissions task it will then return a result to the calling activity(that is the activity passed as the parameter to the method). If you are so adamant about implementing this through your singleton I suggest you create a function that accepts the activity in the parameter and the callbacks too as you WILL need to handle the callbacks if the permissions were given or not

Related

Is it safe to have an instance variable pointing to activity inside a fragment?

I need my application to be compatible with tablets, so I am converting some Activity classes into Fragment classes. However in Activity version of my class I have a lot of this, getSupportActionBar, ContextCompat.getColor(this, ...) which don't work with Fragment, so all my functions start with this statement :
final AppCompatActivity activity = (AppCompatActivity) getActivity();
And then I replace this by activity, getSupportActionBar by activity.getSupportActionBar, etc..
My question is simple : is it memory-leak-safe to have an instance variable in my Fragment class that would store the reference to the activity, in order to avoid to declare activity variable in all my methods. The question may seem dummy but I acknowledge that I don't understand very well memory leaks with activities, and I have found so many articles and posts that tell to be careful that I am sort of afraid to misuse Activity.
You should be able to replace most cases of this with getActivity(). Always use this getter because the activity reference can change (for example: orientation change). However, keep in mind the context in which you're calling it. getActivity() will return null before the fragment is attached and after the fragment is detached. If you keep it within the lifecycle, it should generally be safe.
yes it is safe to do this the more better way is to just use getActivity() don't make any reference.

Why does intent requires context?

While working with different activities and starting them for results I have no choice but to use intent. Now intent requires context and that makes no sense to me. I know that context allows access to the application resources but
why do you need to know about the application resources when an intent is just a simple messenger?
Also, I am not so sure why some people create intent with the getApplicationContext() while other use this for the activity context????
Lastly, I am not so sure how the activity that calls for startActivityResult() receive a call back on the method onActivityResult() when I don't pass the "this" for the context but instead the application context. I thought that you have to use the "this" or passing in the current activity context that called startActivityResult() in order to receive a callback. That is just straight up java right? If you pass in a class then the other activity class will have a reference to your class and hence allows it to call the method in your class which is onActivityForResult(). However, this is not the case so what am I missing?
Intent itself does not need the Context. The constructor Intent#Intent(Context, Class) is just a convenience constructor, that internally uses the provided arguments to derive a ComponentName. ComponentName is in turn just a package name of your app and a class name to target. So ComponentName might be something like:
com.foo.bar/com.foo.bar.ui.activity.MyActivity
However, you can as well just use an empty constructor Intent#Intent() and provide ComponentName yourself (Intent#setComponentName(ComponentName)).
Therefore it doesn't matter if you provide your Application's or your Activity's context (the latter is just simpler to type). Also keep in mind that classes that require application context can call Context#getApplicationContext themselves, so this is not something you need to worry about.
About startActivityForResult() - Android manages internally a stack of your Activity records. Therefore it delivers the result to the previous Activity on the stack. It is the same way it knows where to return, when you click "back".
Please note it doesn't mean it maintains a stack of your Activity instances. These instances might be long gone - destroyed and garbage collected to free the memory. However the stack contains the information that allows to recreate them and to restore their state.
Intent does not need Context for itself but as you yourself pointed out that Intent is just a messenger. It also passes the current state of application/object to the newly created object so that it can understand that what exactly is going on in the application. And that is why we need to pass the context.
And, I believe that you want to ask about startActivityForResult(). Android itself takes care of the callback in the same way other callbacks are handled. You can take the example of Activity Life-cycle. Whenever it is started onCreate(), onStart(), onResume() are called itself by Android.
Not been much deep into Android development but still let me try with an explanation. So basically, context is a reference to linking your resources to your program. Each object is given its own context, which contains the resources required to set that object up. It is required for many objects to be created, and to get program identifying information, among other purposes. This makes it invaluable to set up new views and activities, but it can also be used for other purposes. See this Android Context for more information.
According to this page Activity inherits context. Thus, if you are in an activity, you only need to pass itself to use the context. It also contains a pointer to getBaseContext(). You might occasionally need to reference that, if you need the entire application context, but most likely you won't for a while.
There are ways of creating an Intent which do not require a Context. But if you want to target a specific class of a specific package, then providing a context for the target package is a ready way to do that. Refer this Context Lesson.
As explained by snctin in his answer getApplicationContext() offers application context. Basically the Application context is associated with the Application and will always be the same throughout the life cycle of your app. Also refer this post.
See Android - How to start (display) a new Activity. According to it
startActivity(new Intent(this, ProjectsActivity.class));
assumes your current class extends one of the Android Activity classes, which gives you access to the startActivity method.
According to Getting result from a activity, Starting another activity doesn't have to be one-way. You can also start another activity and receive a result back. To receive a result, call startActivityForResult() (instead of startActivity()).
For example, your app can start a camera app and receive the captured photo as a result. Or, you might start the People app in order for the user to select a contact and you'll receive the contact details as a result. This post will help you understand the same more better way.
Hope that helps. And also thanks becuase of your question I had a refresh with Android.:)

Passing serializable object to another activity

I use the putExtra and getSerializable Methods to pass my object to a second activity. It works fine, however, am I required to return this object in order to maintain the changes made in the second activity?
When I run my app, and launch my second activity then call finish() after makimg a change to the object passed to it, if I relaunch that second activity the old object data previous to the change is displayed, does this mean that using the put/get serializable methods are passing a clone of the object, and that in order to keep the changes made on the second activity I must repass the object back to the main activity ?!
I am not sure why would you require such behaviour.However you can try the following methods.
You can make that object as global static variable(preferably in the application class of the app) so that the object is retained between different instances of the activities.
Also if the state of the object is important across app restarts you must plan to write the state of the object in some persistent storage like db/file/shared preference.Refer this link for storing object,

Android: How do you pass a callback to an activity?

I am creating a library. It creates an activity, starts it, and finishes it after a button is pressed.
After the button is pressed, I'd like to execute some client code through an interface.
That is, users of this library pass in an implementation, and I simply execute it.
The analogous iOS code would be:
MyViewController *vc = [[MyViewController alloc] init];
vc.callOnComplete = ...
[self presentViewController:vc animated:YES completion:nil];
The desired code is:
public interface SaveStuff {
void save();
}
In my library's Activity:
private SaveStuff saveStuff;
public void onButtonClicked(View v) {
saveStuff.save() // client passes in saveStuff obj
finish();
}
I've tried serialization. I made a class that implemented the interface and also implemented Serializable, and tried passing that in and extracting it with getSerializableExtra. I end up getting a non serializable exception. So far as I know, this is probably not a viable solution, as it would mean that clients must use only serializable classes in their implementations. Correct me if I am wrong on this. In my trials, the client activity was showing up in the non serializable exception.
I've tried using a static reference. Basically global state/singleton. As it turns out, according to a variety of answers such as this one: Java Static Variable becomes null, I cannot rely on any static state, and any solutions that do work with static state are just working coincidently.
I haven't tried simply starting the activity with startActivityForResult, because that would require me to cast the context we are accepting as a parameter to an Activity.
The activity is started inside the library with this:
private void startNewActivity(int newVersion) {
Intent i = new Intent(context, MyActivity.class);
i.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
context.startActivity(i); // context variable is passed in by the client
}
As you can see, context is passed in by the client. I could perhaps cast the context to an Activity in order to call startActivityForResult, but I don't want to do this, as I have read that is not always safe. I could require that an Activity be passed in. This is perhaps a reasonable requirement, but I don't want to go there just yet.
I've looked at the existing questions and something I haven't tried is using broadcasts. Correct me if I am thinking about this incorrectly, but the best I could do is have the object that holds the reference to client interface implementation be a broadcast receiver, and then send a broadcast in the activity that I create. I am worried that the receiver will not persist, however. What happens if my library shows the user the activity, but then the user kills the app before pressing the button? The reference to the client code was held by the previous activity. Will nothing happen upon pressing the button?
Should I just broadcast a message, and leave it up to the client to handle these cases? How would the client handle this? Register something on app start up/shutdown? Do I have to force the user to do this to use my library? Is it reasonable?
Update:
As it turns out, we are just going to have the activity in the library access a singleton.
To avoid all the issues with state being wiped based on activities being killed and the like, users of this library will be required to run a 'setup' method on the singleton, and pass in the callback obj there. They will run this on some sort of base Activity's onResume.
I'll wait a little before answering self-answering this question to see if there any alternatives.
Why don't you use same process for android as well i.e.
1) make an interface
2) declare a public variable of interface in your activity.
3) user will initialize that interface when start to launch your activity.
4) use the interface variable to call the method.

Application crashes on call to a new activity

this might not be a new question to you - I have my main activity and I would like to call a method in another activity. Now if I do this I get my application not responding and closed.
I hear there is some special way to call methods in other activity classes?
This is generally a bad idea, the reason why is because you have no control of the life-cycle of an activity that is not the active Activity. You could call a method and find that the activity you are calling has been destroyed to reclaim resources.
A better option would be to create a Utility class that can provide functions to multiple activities, or place things that must remain throughout the life-cycle of your application into the application class, or shared preferences.
If all your trying to do is pass information to a new activity or get information from another one, you may want to package that information into the intent, or again place it in shared preferences.
Just create another class and place that method in that class.Then access from both activity.

Categories

Resources