I have the following java code to create a connection to a SMTP server to send an email. If "distList#mydomain.com" is a single receiver, it works. However, if it is a distribution list, like I would like it to be, it does not.
public static void main(String[] args){
SendEmail send = new SendEmail();
send.sendEmail();
}
private void sendEmail(){
try {
smtpSocket = new Socket(host, port);
os = new DataOutputStream(smtpSocket.getOutputStream());
is = new DataInputStream(smtpSocket.getInputStream());
if(smtpSocket != null && os != null && is != null)
{
try
{ os.writeBytes("HELO\r\n");
os.writeBytes("MAIL From: <mySender#mydomain.com>\r\n");
os.writeBytes("RCPT To: <distList#mydomain.com>\r\n");
os.writeBytes("DATA\r\n");
os.writeBytes("X-Mailer: Via Java\r\n");
os.writeBytes("DATE: " + dFormat.format(dDate) + "\r\n");
os.writeBytes("From: Me <mySender#mydomain.com>\r\n");
os.writeBytes("To: You <distList#mydomain.com>\r\n");
String sMessage = "This is the body of the message.";
os.writeBytes("Subject: Your subjectline here\r\n\r\n");
os.writeBytes(sMessage + "\r\n");
os.writeBytes("\r\n.\r\n");
os.writeBytes("QUIT\r\n");
String responseline;
while((responseline = is.readLine())!=null)
{
System.out.println(responseline);
if(responseline.indexOf("Ok") != -1)
break;
}
}
catch(Exception e)
{ System.out.println("Cannot send email as an error occurred."); }
}
}
catch(Exception e)
{ System.out.println("Host " + m_sHostName + " unknown"); }
}
}
The response from the server is the same regardless of if its a single recipient or the desired distribution list:
220 host Microsoft ESMTP MAIL Service ready at currentTimestamp
250 host Hello [myIP]
250 2.1.0 Sender OK
250 2.1.5 Recipient OK
354 Please start mail input.
250 Mail queued for delivery.
221 Closing connection. Good bye.
Does anyone know why I can successfully send to a single person, but not a distribution list?
Related
I am new to sockets in JAVA. Recently, I am trying to build a server-client program that clients can search a word from the dictionary in server side and the server will return the defintion of the word to the clients. The code in server side is as the following:
public class DictionaryServer {
private static int port;
private static String dicFile;
static Map<String, String> dictionary = new HashMap<String, String>();
int userCounter = 0;
public static void main(String[] args) {
//check if starting the server in valid format
if (args.length != 2) {
System.err.println("Invalid format to start DictionaryServer");
System.err.println("Usage: java DictionaryServer <port number> <the name of dictionary>");
System.exit(1);
}
port = Integer.parseInt(args[0]);
dicFile = args[1];
try{
System.out.println("IP: " + InetAddress.getLocalHost());
System.out.println("port: " + port);
}
catch(UnknownHostException e){
e.printStackTrace();
}
DictionaryServer s = new DictionaryServer();
s.server(port, dicFile);
}
public void server(int port, String dicFile) {
ServerSocketFactory serverSocket = ServerSocketFactory.getDefault();
try(ServerSocket server = serverSocket.createServerSocket(port)){
System.out.println("Server IP: " + server.getInetAddress());
System.out.println("Listening for client connections...");
while(true){
Socket client = server.accept();
System.out.println("Client \"" + client.getRemoteSocketAddress().toString()
+ "\""+ " is connecting.");
Thread t = new Thread(() -> service(client, dicFile));
t.start();
}
}
catch (UnknownHostException e) {
e.printStackTrace();
}
catch(IOException e) {
e.printStackTrace();
}
}
public void service(Socket client, String dicFile){
try(Socket clientSocket = client){
// Input and Output stream of the client
DataInputStream input = new DataInputStream(
clientSocket.getInputStream());
DataOutputStream output = new DataOutputStream(
clientSocket.getOutputStream());
//check request
int action = input.readInt(); //1:add, 2:remove, 3:query
String word = input.readUTF();
//choose action
Dic d = new Dic(dicFile);
switch(action){
case 1: //add
String definition = input.readUTF();
output.writeUTF(d.add(word, definition, dicFile));
break;
case 2: //remove
output.writeUTF(d.remove(word, dicFile));
break;
case 3: //query
output.writeUTF(d.query(word, dicFile));
break;
}
}
catch(IOException e){
String message=e.getMessage();
System.out.println(message);
System.out.println();
}
}
I am got stucked in an error when I try to restart the serverprogram: java.net.BindException: Address already in use (Bind failed)
For example, last time I execute the server program with the port 4000 and it worked, but if I want to execute the server program with the same port again, the exception will show up. I checked what the port 4000 is doing by "lsof -i:4000" in terminal which told me:
COMMAND PID USER FD TYPE DEVICE SIZE/OFF NODE NAME
java 19683 Andy 7u IPv6 0x43e8f876eb74b731 0t0 TCP *:terabase (LISTEN)
Does anyone know how I can fix this problem? Thank you!
You need make sure your program has really exited, and you also need to set reuseAddress. To do that you have to create the server socket without binding, set the option, and then bind it, in three different steps:
ServerSocket server = serverSocketFactory.createServerSocket();
server.setReuseAddress(true);
server.bind(new InetSocketAddress(port));
I am trying to create a messenger program and have successfully set up client-server connections using sockets. However I am finding it difficult to code the process of having several clients communicating simultaneously. Shown in the code below is the methods for the chats that are held within a ClientThread class that regulates the interaction between client and server using threads stored in a shared ArrayList. How would you implement the code for multiple peer-to-peer chats here?
startChat method:
public void startChat()
{
// start the convo!
// first of all the user chooses who to speak to
// starts a loop until user enters a valid username or 'Group'
String line = "";
boolean validCommand = false;
while(validCommand == false)
{
try {
line = in.readLine();
} catch (IOException e) {
System.out.println("Problem reading reply about user chat");
}
if(line.equalsIgnoreCase("Group"))
{
validCommand = true;
chatAll(); // an integer of negative one starts a chat with everyone
}
else
{
synchronized(this){
// find user
for(int i = 0; i < threads.size(); i++)
{
if(threads.get(i) != null && threads.get(i).username != null)
{
if(threads.get(i).username.equals(line)) // means that we have found the index of the thread that the client wants to speak to
{
/*// START : BETWEEN THESE CAPITALISED COMMENTS IS MY ATTEMPT TO INITIATE TWO WAY CHAT
int thisIndex = -1;
for(int j = 0; j < threads.size(); j++) // gets the index of this thread object in the array
{
if(threads.get(j) == this)
{
thisIndex = j;
// out.println(j);
}
}
if(thisIndex != -1)
{
threads.get(i).out.println(username + " is trying to connect");
threads.get(i).processChat(thisIndex); // this is the line causing the problem!
}
// END : BETWEEN THESE CAPITALISED COMMENTS IS MY ATTEMPT TO INITIATE TWO WAY CHAT */
threads.get(i).out.println(username + " is trying to connect");
out.println("Chat with " + threads.get(i).username);
processChat(i);
validCommand = true;
}
// if the command is not group and not a username, it is not valid and we ask the user to re-enter
else if(i == threads.size() - 1)
{
out.println("This command is not valid, please re-enter");
}
}
}
} // end of synchronised bit
} // end of else statement
} // end of while loop
}
allChat method:
void chatAll()
//for the purpose of group chat
{
out.println("Group chat initiated");
boolean d = true;
while(d == true)
{
String message = "";
try {
message = in.readLine();
} catch (IOException e) {
System.out.println("Can't read line from client");
}
if(message.contains("goodbye") == true)
{
d = false;
}
else
{
synchronized(this)
{
for(int j = 0; j < threads.size(); j++)
{
if(threads.get(j) != null)
{
threads.get(j).out.println(username + ": " + message);
}
}
}
}
}
}
processChat method:
void processChat(int i)
//for the purpose of talking to pre-defined user
{
boolean d = true;
while(d == true)
{
String message = "";
try {
message = in.readLine();
} catch (IOException e) {
System.out.println("Can't read message from client");
}
if(message.contains("goodbye") == true)
{
d = false;
}
else {
if(threads.get(i) != null)
{
threads.get(i).out.println(username + ": " + message);
}
}
}
}
Just for good measure and a reference here is the overall client class (confusingly labelled ThreadedClient as opposed to ClientThread haha)
ThreadedClient class:
import java.net.*;
import java.io.*;
public class ThreadedClient implements Runnable {
// client socket
private static Socket clientSocket = null;
//I/O streams to and from the server
private static BufferedReader in = null;
private static PrintStream out = null;
// Input stream to read user input
private static BufferedReader inputReader = null;
private boolean open = true;
public ThreadedClient(String host, int port)
{
startConnection(host, port);
}
public void startConnection(String host, int port)
{
//open up the socket
try {
clientSocket = new Socket(host, port);
} catch (UnknownHostException e) {
System.out.println("The host name '" + host + "' isn't known");
} catch (IOException e) {
// TODO Auto-generated catch block
System.out.println("Cannot create socket");
}
// connect I/O streams
try {
in = new BufferedReader(new InputStreamReader(new DataInputStream(clientSocket.getInputStream())));
out = new PrintStream(clientSocket.getOutputStream());
inputReader = new BufferedReader(new InputStreamReader(System.in));
} catch (IOException e) {
System.out.println("Problem connecting streams");
}
// process the chat itself
// the thread deals with input coming in
Thread thread = new Thread(this);
thread.start();
// the loop deals with output
while(open == true)
{
String message;
try {
message = inputReader.readLine();
out.println(message);
if(message.contains("goodbye") == true)
{
open = false;
}
} catch (IOException e) {
System.out.println("Problem sending messages");
}
}
// chat is done, so we can close resources
try {
in.close();
inputReader.close();
out.close();
clientSocket.close();
} catch (IOException e) {
System.out.println("Problem closing resources");
}
}
// run method for sending input out. I imagine this will not be necessary in the GUI implemented version, as we can use
// an action listener for the send function, e.g. one that reads a text field into a output stream everytime the user clicks enter
public void run() {
while(open == true)
{
try {
String response = in.readLine();
if(response.contains("goodbye") == true)
{
open = false;
}
System.out.println(response);
} catch (IOException e) {
System.out.println("Problem recieving messages");
}
}
}
public static void main(String[] args)
{
ThreadedClient socket = new ThreadedClient("localhost", 50000);
}
}
I know that this code may not be as advanced as some others I have seen on this forum as well as DreamInCode and others but I was trying to build it from scratch and have been stuck here for what feels like a millennia. Trawling through the internet has not helped :(
Any suggestions and criticisms would be an absolute God send!
Thanks in advance guys.
OK.
You can do like this: Im focus on Console Application
- Define a class call Message:
class Message
{
public String username; // the sender that send this message to u.So you can reply back to this user
public boolean groupMessage; // this message is group message or not
public String message;
}
Define a global variable: ArrayList messages; to hold all incomming messages.
So when you start chat with a client --> create new Thread to read message from him.When you receive a message . You have to put that message to the array list: messages ( you have to remember to sync it. because it will be invoked by many thread)
synchorized(messages){
messages.add(....); // new message here
}
Then , you create a new Thread to show message & can reply back to the sender. In this read you will pop a message from array list messages & show it.
while(isrunning)
{
synchorized(messages){
if(messages.size()<=0) messages.wait(); // when you receive a new message you have to notify
}
synchorized(messages){
Message msg = messages.get(0);
messages.remove(0);
showmessage_to_ouput(msg); // something like this.
String s = read from input // to reply to this message.
Reply(....)// here you can check if this message is group message--> reply to all,..etc
}
}
P/S: That's a idea :) good luck
I can give you a solution , but you have to implement it
We have:
- Server A, Client B & C. B & C already connected to Server via TCP connection
- The first, client B want to chat with C. So B have to send a message by UDP to server
- 2nd, Server will receive a UDP messages from B ==> Server know which ip & port of B that B connected to Server by UDP. Then server send to C a message (TCP) that contains info about UDP ip:port of B .
- 3rd: Client C will receive that message from server via TCP . So C know ip:port that B is listenning .--> If C accept chat with B . C have to send a UDP message to Server to tell server that C accept to talk with B.
- 4th: Server will receive that message via UDP . So Server also know ip:port of C in UDP.
- 5th : The server will transfer UDP ip:port of C to B via TCP (or UDP if you want).
- 6th: Client B will receive it & know udp ip:port of C. So they can start to chat via UDP protocol now.
IT is call UDP/TCP Hole punching. You can research more about it to implement.
P/S: But this method doesnt work with Symetric NAT
I'm working on a java server-client based file transfer over socket project, I'll sum up the project shortly, I have text files related to server and client, server related text contains which ports are going to be opened and client text contains the IP and port to be connected on(server side is like 4444 and client side is like 4444 localhost) The file transfer on a single client is running pretty ok, now I'm working on second client connection and transfer, what I'm trying to do is; when a second client is run, it will read the first line of the text file (which is already in use by the first client), I thought a recursion will solve the problem but seems I couldn't figure out what I've done wrong, below are the code snippet from client side
boolean connected = false;
private void connection() {
while (!connected) {
try {
FileReader fr = new FileReader("c_input.txt");
BufferedReader br = new BufferedReader(fr);
String line = br.readLine();
String delims = "[ ]";
String[] elements = new String[8];
elements = line.split(delims);
serverPort = Integer.parseInt(elements[portIndex]);
hostIP = elements[ipIndex];
clientSocket = new Socket(hostIP, serverPort);
is = clientSocket.getInputStream();
if (is != null) {
connected = true;
System.out.println("connected to " + hostIP + " from port "
+ serverPort);
br.close();
fr.close();
} else {
System.out.println("The port " + serverPort
+ " is occupied, now trying another port.");
portIndex = portIndex + 2;
ipIndex = ipIndex + 2;
connection();
}
} catch (NumberFormatException e) {
e.printStackTrace();
} catch (FileNotFoundException e) {
e.printStackTrace();
} catch (UnknownHostException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
System.exit(0);
}
}
}
I used recursion there, because if a port is bound by another client it has to read another line from text file and split and retry connection with the new line's inputs.(in terms short the whole method will run again) But when it comes to running, the first client connects and when second one tries to connect from same port with client1 the code still gets in if loop instead of getting in else block (I get the message from the if check's println on the console and by the way is in the if check stands for InputStream) which means there is a stream coming from server, is this normal? if so how can I achieve the whole thing connection method does all over again if the port is bound by another client?
I have an Eclipse plugin that needs to open a pair of sockets to a flash application running on the local machine. Flash requires a policy file (blob of XML) giving permissions to access the ports in question. Flash prefers to get this policy file over port 843, Java treats ports < 1024 as privileged ports and Mac OS X and Linux similarly restrict access to ports < 1024. I don't want to run my Eclipse plugin with root permissions, so serving up the policy file on port 843 is not an option. According to Adobe documentation, if Flash can't get the policy file on port 843, it falls back to requesting the policy file on the port to which it's trying to connect. The ActionScript code looks like this:
/**
* Connecting to some port to communicate with the debugger. We initiate the
* connection because Flex doesn't allow us to listen to any ports.
*/
private function initSockets():void
{
requestSocket = new Socket();
requestSocket.addEventListener(Event.CONNECT, requestConnected);
requestSocket.addEventListener(Event.CLOSE, closed);
requestSocket.addEventListener(ProgressEvent.SOCKET_DATA, processRequestData);
requestSocket.addEventListener(IOErrorEvent.IO_ERROR, ioError);
requestSocket.addEventListener(SecurityErrorEvent.SECURITY_ERROR, securityError);
requestSocket.connect("localhost", SCConstants.DEBUG_LESSON_REQUEST_PORT);
eventSocket = new Socket();
eventSocket.addEventListener(Event.CONNECT, eventConnected);
eventSocket.addEventListener(Event.CLOSE, closed);
eventSocket.addEventListener(ProgressEvent.SOCKET_DATA, processEventData);
eventSocket.addEventListener(IOErrorEvent.IO_ERROR, ioError);
eventSocket.addEventListener(SecurityErrorEvent.SECURITY_ERROR, securityError);
eventSocket.connect("localhost", SCConstants.DEBUG_LESSON_EVENT_PORT);
}
On the Eclipse plugin side I've inherited some code that works most of the time on OS X, but sometimes fails on Windows. Running on Wi-Fi rather than wired ethernet also tends to fail, although I have no idea why this should matter.
public Boolean connect() throws DebugException {
try {
try {
// connection code
fRequestServerSocket = new ServerSocket(requestPort);
fRequestServerSocket.setSoTimeout(ACCEPT_TIMEOUT);
fEventServerSocket = new ServerSocket(eventPort);
fEventServerSocket.setSoTimeout(ACCEPT_TIMEOUT);
TWBLogger.logInfo("Open socket request server:" + fRequestServerSocket);
TWBLogger.logInfo("Open socket event server:" + fEventServerSocket);
String policy = "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n" +
"<cross-domain-policy>\n" +
"<allow-access-from domain=\"*\" to-ports=\"5000,5001\" secure=\"false\" />\n" +
"</cross-domain-policy>\0";
// Because of the Flash security policy the first thing
// that will accept on the socket will be the Flash Player
// trying to verify us. The Flash player will request security
// policy file with the following string: <policy-file-request/>\0
// We will serve back the above policy file and then close the socket
// The next thing to accept is our process in the VM.
fRequestSocket = fRequestServerSocket.accept();
fRequestWriter = new PrintWriter(fRequestSocket.getOutputStream());
fRequestReader = new BufferedReader(new InputStreamReader(fRequestSocket.getInputStream()));
// Wait some time before giving flash the policy file. Otherwise they don't get it. ;(
// 3 is too much ... ;(
Thread.sleep(100);
fRequestWriter.print(policy);
fRequestWriter.flush();
fRequestSocket.close();
// this should be the real connection
fRequestSocket = fRequestServerSocket.accept();
TWBLogger.logInfo("Open socket request:" + fRequestSocket);
fRequestWriter = new PrintWriter(fRequestSocket.getOutputStream());
fRequestReader = new BufferedReader(new InputStreamReader(fRequestSocket.getInputStream()));
// the same situation for the EventSocket
fEventSocket = fEventServerSocket.accept();
fEventReader = new BufferedReader(new InputStreamReader(fEventSocket.getInputStream()));
TWBLogger.logInfo("Open socket event:" + fEventSocket);
} catch (SocketTimeoutException e) {
TWBLogger.logWaring("Connection to the Client Timed out.");
cleanSockets();
return false;
requestFailed("Connection to the VM timed out. Please close any other running lessons that you debug and try again", e);
} catch (SocketSecurityException e) {
requestFailed("Security error occured when connecting to the VM", e);
} catch (Exception e) {
if (!fTerminated)
requestFailed("Error occured when connecting to the VM. Please close any other running lessons that you debug.", e);
}
} catch (DebugException e) {
// close the sockets so that we can debug another application
cleanSockets();
throw e;
}
// our VM is single threaded
fThread = new TWBThread(this);
fThreads = new IThread[] {fThread};
// start listening for events from the VM
fEventDispatch = new EventDispatchJob();
fEventDispatch.schedule();
// start listening for breakpoints
IBreakpointManager breakpointManager = getBreakpointManager();
breakpointManager.addBreakpointListener(this);
breakpointManager.addBreakpointManagerListener(this);
return true;
}
This code looks wrong. It doesn't wait for the message from Flash and instead just jams the policy response into the port. As I said, it works most of the time, but it fails sometimes and doesn't seem to comply with Adobe's documentation.
I tried listening for request packets on each port and sending a port specific response. I watched socket traffic using WireShark on the loopback interface (Mac OS X). I saw policy requests coming in and responses getting sent, but Flash still gave me Security Sandbox Violation on both ports.
I also tried adding this line at the beginning of initSockets shown above:
Security.loadPolicyFile("xmlsocket://localhost:5002");
Then I added code in my plugin to listen on port 5002 and send the following master policy file content:
private final static String FLASH_POLICY_RESPONSE =
"<?xml version=\"1.0\"?>\n" +
"<!DOCTYPE cross-domain-policy SYSTEM \"/xml/dtds/cross-domain-policy.dtd\">\n" +
"<cross-domain-policy>\n" +
"<site-control permitted-cross-domain-policies=\"master-only\"/>\n" +
"<allow-access-from domain=\"*\" to-ports=\"5000,5001\"/>\n" +
"</cross-domain-policy>\0";
Again I saw the request come in and the response go out, but Flash didn't seem to respond to it. I didn't get the Security Sandbox Violation errors, but there was also no traffic over the ports.
Can anyone enlighten me on the correct approach to opening sockets between Java and Flash?
I found the solution to this. I made a mistake early on and used BufferedReader.readLine to read the policy request. This isn't appropriate since policy requests are null terminated, not new line terminated. This was confusing since it does return when the underlying stream closes. Thus I got the request and sent a response, but the response was sent after the ActionScript code had already decided that the request had failed.
On the Java side I used the following code to establish communication on the ports:
// Create server sockets.
fRequestServerSocket = new ServerSocket(REQUEST_PORT);
fRequestServerSocket.setSoTimeout(ACCEPT_TIMEOUT);
TWBLogger.logInfo("Open socket request server:" + fRequestServerSocket);
fEventServerSocket = new ServerSocket(EVENT_PORT);
fEventServerSocket.setSoTimeout(ACCEPT_TIMEOUT);
TWBLogger.logInfo("Open socket event server:" + fEventServerSocket);
// Serve up the Flash policy file.
serveFlashPolicy();
// Connect request socket.
fRequestSocket = fRequestServerSocket.accept();
TWBLogger.logInfo("Open socket request:" + fRequestSocket);
fRequestWriter = new PrintWriter(fRequestSocket.getOutputStream());
fRequestReader = new BufferedReader(new InputStreamReader(fRequestSocket.getInputStream()));
// Connect event socket.
fEventSocket = fEventServerSocket.accept();
TWBLogger.logInfo("Open socket event:" + fEventSocket);
fEventReader = new BufferedReader(new InputStreamReader(fEventSocket.getInputStream()));
Serving up the policy file is handled as follows:
private void serveFlashPolicy() {
ServerSocket serverSocket = null;
Socket socket = null;
TWBLogger.logInfo("Waiting for flash policy request on port " + FLASH_POLICY_PORT);
try {
serverSocket = new ServerSocket(FLASH_POLICY_PORT);
serverSocket.setSoTimeout(ACCEPT_TIMEOUT);
socket = serverSocket.accept();
PrintWriter writer = new PrintWriter(socket.getOutputStream());
BufferedReader reader = new BufferedReader(new InputStreamReader(socket.getInputStream()));
StringBuilder request = new StringBuilder();
int c;
while (0 < (c = reader.read())) {
request.append((char) c);
}
String policyRequest = request.toString();
if (policyRequest.startsWith(FLASH_POLICY_REQUEST)) {
writer.print(FLASH_POLICY_RESPONSE);
writer.print("\0");
writer.flush();
}
} catch (IOException e) {
TWBLogger.logWaring("IOException on port " + FLASH_POLICY_PORT + ": " + e.toString());
e.printStackTrace();
} finally {
if (null != socket) {
try {
socket.close();
} catch (Exception e) {
// Ignore
}
}
if (null != serverSocket) {
try {
serverSocket.close();
} catch (Exception e) {
// Ignore
}
}
}
TWBLogger.logInfo("Flash policy complete on port " + FLASH_POLICY_PORT);
}
The Flash policy response looks like this:
private final static String FLASH_POLICY_RESPONSE =
"<?xml version=\"1.0\"?>\n" +
"<!DOCTYPE cross-domain-policy SYSTEM \"/xml/dtds/cross-domain-policy.dtd\">\n" +
"<cross-domain-policy>\n" +
"<allow-access-from domain=\"*\" to-ports=\"5000,5001\"/>\n" +
"</cross-domain-policy>";
The site-control tag I had previously been sending is only allowed in master policy files served from port 843.
I am trying to access my gmail account and retrieve the information of all unread emails from that.
I have written my code after referring many links. I am giving a few links for reference.
Send & Receive emails through a GMail account using Java
Java Code to Receive Mail using JavaMailAPI
To test my code, I created one Gmail account. So I received 4 messages in that from Gmail.
I run my application after checking number of mails. That showed correct result. 4 unread mails.
All the infomation was being displayed (e.g. date, sender, content, subject, etc.)
Then I logged in to my new account, read one of the emails and rerun my application.
Now the count of unread message should have been 3, but it displays "No. of Unread Messages : 0"
I am copying the code here.
public class MailReader
{
Folder inbox;
// Constructor of the calss.
public MailReader() {
System.out.println("Inside MailReader()...");
final String SSL_FACTORY = "javax.net.ssl.SSLSocketFactory";
/* Set the mail properties */
Properties props = System.getProperties();
// Set manual Properties
props.setProperty("mail.pop3.socketFactory.class", SSL_FACTORY);
props.setProperty("mail.pop3.socketFactory.fallback", "false");
props.setProperty("mail.pop3.port", "995");
props.setProperty("mail.pop3.socketFactory.port", "995");
props.put("mail.pop3.host", "pop.gmail.com");
try
{
/* Create the session and get the store for read the mail. */
Session session = Session.getDefaultInstance(
System.getProperties(), null);
Store store = session.getStore("pop3");
store.connect("pop.gmail.com", 995, "abc#gmail.com",
"paasword");
/* Mention the folder name which you want to read. */
// inbox = store.getDefaultFolder();
// inbox = inbox.getFolder("INBOX");
inbox = store.getFolder("INBOX");
/* Open the inbox using store. */
inbox.open(Folder.READ_ONLY);
/* Get the messages which is unread in the Inbox */
Message messages[] = inbox.search(new FlagTerm(new Flags(
Flags.Flag.SEEN), false));
System.out.println("No. of Unread Messages : " + messages.length);
/* Use a suitable FetchProfile */
FetchProfile fp = new FetchProfile();
fp.add(FetchProfile.Item.ENVELOPE);
fp.add(FetchProfile.Item.CONTENT_INFO);
inbox.fetch(messages, fp);
try
{
printAllMessages(messages);
inbox.close(true);
store.close();
}
catch (Exception ex)
{
System.out.println("Exception arise at the time of read mail");
ex.printStackTrace();
}
}
catch (MessagingException e)
{
System.out.println("Exception while connecting to server: "
+ e.getLocalizedMessage());
e.printStackTrace();
System.exit(2);
}
}
public void printAllMessages(Message[] msgs) throws Exception
{
for (int i = 0; i < msgs.length; i++)
{
System.out.println("MESSAGE #" + (i + 1) + ":");
printEnvelope(msgs[i]);
}
}
public void printEnvelope(Message message) throws Exception
{
Address[] a;
// FROM
if ((a = message.getFrom()) != null) {
for (int j = 0; j < a.length; j++) {
System.out.println("FROM: " + a[j].toString());
}
}
// TO
if ((a = message.getRecipients(Message.RecipientType.TO)) != null) {
for (int j = 0; j < a.length; j++) {
System.out.println("TO: " + a[j].toString());
}
}
String subject = message.getSubject();
Date receivedDate = message.getReceivedDate();
Date sentDate = message.getSentDate(); // receivedDate is returning
// null. So used getSentDate()
String content = message.getContent().toString();
System.out.println("Subject : " + subject);
if (receivedDate != null) {
System.out.println("Received Date : " + receivedDate.toString());
}
System.out.println("Sent Date : " + sentDate.toString());
System.out.println("Content : " + content);
getContent(message);
}
public void getContent(Message msg)
{
try {
String contentType = msg.getContentType();
System.out.println("Content Type : " + contentType);
Multipart mp = (Multipart) msg.getContent();
int count = mp.getCount();
for (int i = 0; i < count; i++) {
dumpPart(mp.getBodyPart(i));
}
} catch (Exception ex) {
System.out.println("Exception arise at get Content");
ex.printStackTrace();
}
}
public void dumpPart(Part p) throws Exception {
// Dump input stream ..
InputStream is = p.getInputStream();
// If "is" is not already buffered, wrap a BufferedInputStream
// around it.
if (!(is instanceof BufferedInputStream)) {
is = new BufferedInputStream(is);
}
int c;
System.out.println("Message : ");
while ((c = is.read()) != -1) {
System.out.write(c);
}
}
public static void main(String args[]) {
new MailReader();
}
}
I searched on google, but I found that you should use Flags.Flag.SEEN to read unread emails.
But thats not showing correct results in my case.
Can someone point out where I might be doing some mistake?
If you need whole code, I can edit my post.
Note: I edited my question to include whole code instead of snippet I had posted earlier.
Your code should work. You can also use the Folder.getUnreadMessageCount() method if all you want is the count.
JavaMail can only tell you what Gmail tells it. Perhaps Gmail thinks that all those messages have been read? Perhaps the Gmail web interface is marking those messages read? Perhaps you have another application monitoring the folder for new messages?
Try reading an unread message with JavaMail and see if the count changes.
You might find it useful to turn on session debugging so you can see the actual IMAP responses that Gmail is returning; see the JavaMail FAQ.
You cannot fetch unread messages with POP3. From JavaMail API:
POP3 supports no permanent flags (see Folder.getPermanentFlags()). In
particular, the Flags.Flag.RECENT flag will never be set for POP3
messages. It's up to the application to determine which messages in a
POP3 mailbox are "new".
You can use IMAP protocol and use the SEEN flag like this:
public Message[] fetchMessages(String host, String user, String password, boolean read) {
Properties properties = new Properties();
properties.put("mail.store.protocol", "imaps");
Session emailSession = Session.getDefaultInstance(properties);
Store store = emailSession.getStore();
store.connect(host, user, password);
Folder emailFolder = store.getFolder("INBOX");
// use READ_ONLY if you don't wish the messages
// to be marked as read after retrieving its content
emailFolder.open(Folder.READ_WRITE);
// search for all "unseen" messages
Flags seen = new Flags(Flags.Flag.SEEN);
FlagTerm unseenFlagTerm = new FlagTerm(seen, read);
return emailFolder.search(unseenFlagTerm);
}
Another thing to notice is that POP3 doesn't handle folders. IMAP gets folders, POP3 only gets the Inbox. More info at: How to retrieve gmail sub-folders/labels using POP3?
Change inbox.open(Folder.READ_ONLY); to inbox.open(Folder.READ_WRITE);
It will change your mail as read in inbox.
Flags seen = new Flags(Flags.Flag.RECENT);
FlagTerm unseenFlagTerm = new FlagTerm(seen, false);
messages = inbox.search(unseenFlagTerm);
The correct flag to use is
Flags.Flag.RECENT
please use this method to get the unread mails
getNewMessageCount()
refer below link:
https://javamail.java.net/nonav/docs/api/com/sun/mail/imap/IMAPFolder.html