Java - Generating Tones with different amplitudes makes different tones - java

I am creating tones in my Java-program.
So there is a number of oscillator modules which produce the samples I need so that I can play more than one tone at a time. These samples are added and played.
If I select a low amplitude, e.g. 100, everything works fine (normalized it in Audacity):
But if I select a higher amplitude, in this case Short.MAX_VALUE, the created tone looks and sounds strange:
The samples are created here (source: http://www.wolinlabs.com/blog/java.sine.wave.html):
short value;
if (type == TYPE_SINE)
{
cycleIncrease = frequency / parent.getSamplingRate();
value = (short) (amplitude * Math.sin(2 * Math.PI * cyclePosition));
cyclePosition += cycleIncrease;
if (cyclePosition > 1)
cyclePosition -= 1;
return value;
}
With sawtooth waves I have the same problem:
else if (type == TYPE_SAW)
{
cycleIncrease = frequency / parent.getSamplingRate();
double doubleValue = cyclePosition - Math.floor(cyclePosition);
cyclePosition += cycleIncrease;
value = (short) (amplitude * doubleValue);
if (cyclePosition > 1)
cyclePosition -= 1;
return value;
}
amplitude has the value I mentioned above, so in these two cases 100 and Short.MAX_VALUE.
The samples are summed up in this way, where sum is the output sample and value is the calculated sample (0 if no tone is played):
int n = 0;
int sum = 0;
for (Wire inputWire:inputWires)
{
short value = inputWire.getNextSample();
if (value != 0)
{
n += 1;
}
sum += value;
x++;
}
if (n != 0)
sum = sum / n;
I also made sure that there is just the one sample from one oscillator if just one tone is played, so sum = value.
But I don't understand why different tones are created for different amplitudes with the same code, so why is this happening?
I also have a second question: If I end playing a sine tone with low amplitude, I can hear a short noise, which looks like this:
Where does this come from and how can I fix it?
Thank you for your help!

Question 1:
It looks as though you may be wrapping the waveform:
if (cyclePosition > 1)
cyclePosition -= 1; // You are reducing the amplitude by half? (goes from 1 to -1)
This is where some clipping should occur:
// For example...
if (cyclePosition > 1)
cyclePosition = 1
if (cyclePosition < -1)
cyclePosition = -1
The Audio may sound bad, but this is what normally happens when the Amplitude is too large.
Maybe try scaling the amplitude to always fit it within bounds:
scale = 1 / highestAmplitude;
foreach (point in wavePoints)
{
point *= scale;
}
// or something similar
Question 2:
Make sure the sine wave ends at 0 Amplitude

Verify that the sampleSizeInBits of your AudioFormat comports with your chosen amplitude. If not, you may be seeing a "wrap-around" effect when multiplying by amplitude. For reference, this example scales the sample size to eight bits representing a signed byte value in the range -128..127.
AudioFormat af = new AudioFormat(Note.SAMPLE_RATE, 8, 1, true, true);
…
sin[i] = (byte)(Math.sin(angle) * 127f);

Related

for X terms, find P = (2! /1) + (!4/2) - (!6/3) ... and my code works for every test but one

For this formula:
I had to make a method to automate it, and I've received 4 examples to try it out.
x = 1 > p = 2
x = 3 > p = -226
x = 4 > p = 9854
however, when I insert 11 the answer should be 3.0198773447 and I receive -1.78316945E8 instead :/
here is my code:
System.out.println("Insira o numero: ");
int x = input.nextInt();
int fat = 1;
int contador = 0;
int contador1 = 0;
double p = 0;
for(double i = 1; i <=x; i++){
fat = 1;
contador++;
contador1 = contador* 2;
for(double j = 1; j <= contador1; j++){
fat *=j;
}
if(contador <=1){
p += fat / contador;
}
if(contador % 2 ==0 && contador > 1){
p += fat / contador;
}else if( contador % 2 != 0 && contador > 1){
p -= fat / contador;
}
}
System.out.println(p);
If you type in 11, that means contador1 will become as high as 22 (you will loop 11 times, every loop you first increment contador, and contador1 is twice that, so, 22. In other words, you'll end up having to calculate 22!.
The int type does not hold any arbitrary integer. It can only hold integers between -2^31 and +2^31-1. If you try to go beyond those bounds, it just loops around. Witness it in action:
int x = Integer.MAX_VALUE; // a constant representing 2^31-1.
int y = x + 1;
System.out.println(x);
System.out.println(y);
// Prints: 2147483647
// -2147483648
Where'd that minus come from? That's that whole 'loops around' thing. 22! is much lager than than this upper bound. Hence, your code doesn't work and it also explains why your algorithm tosses a negative number in there.
You could choose to use long instead which can hold it, but long, too, has limits - 2^63-1 to be precise. You could use double which goes ever further (up to about 1e308 which is a lot more than 2^63), but doubles are not accurate and the lack of accuracy gets worse as you move further away from 0. Past 2^53 or so, the distance between 2 representable numbers in the double range is more than 1, meaning, +1 no longer does anything (all operations on double values are rounded to the nearest representable double after every operation).
More generally trying to do 'math' on really large numbers is a non-trivial affair, and your basic + and / can no longer get the job done. Look up the API of BigDecimal which guarantees you perfect accuracy at the cost of, naturally, performance. You could use that, and get perfect answers. Though it'll take a while.

Check if square root is a perfect integer in Java [duplicate]

I'm looking for the fastest way to determine if a long value is a perfect square (i.e. its square root is another integer):
I've done it the easy way, by using the built-in Math.sqrt()
function, but I'm wondering if there is a way to do it faster by
restricting yourself to integer-only domain.
Maintaining a lookup table is impractical (since there are about
231.5 integers whose square is less than 263).
Here is the very simple and straightforward way I'm doing it now:
public final static boolean isPerfectSquare(long n)
{
if (n < 0)
return false;
long tst = (long)(Math.sqrt(n) + 0.5);
return tst*tst == n;
}
Note: I'm using this function in many Project Euler problems. So no one else will ever have to maintain this code. And this kind of micro-optimization could actually make a difference, since part of the challenge is to do every algorithm in less than a minute, and this function will need to be called millions of times in some problems.
I've tried the different solutions to the problem:
After exhaustive testing, I found that adding 0.5 to the result of Math.sqrt() is not necessary, at least not on my machine.
The fast inverse square root was faster, but it gave incorrect results for n >= 410881. However, as suggested by BobbyShaftoe, we can use the FISR hack for n < 410881.
Newton's method was a good bit slower than Math.sqrt(). This is probably because Math.sqrt() uses something similar to Newton's Method, but implemented in the hardware so it's much faster than in Java. Also, Newton's Method still required use of doubles.
A modified Newton's method, which used a few tricks so that only integer math was involved, required some hacks to avoid overflow (I want this function to work with all positive 64-bit signed integers), and it was still slower than Math.sqrt().
Binary chop was even slower. This makes sense because the binary chop will on average require 16 passes to find the square root of a 64-bit number.
According to John's tests, using or statements is faster in C++ than using a switch, but in Java and C# there appears to be no difference between or and switch.
I also tried making a lookup table (as a private static array of 64 boolean values). Then instead of either switch or or statement, I would just say if(lookup[(int)(n&0x3F)]) { test } else return false;. To my surprise, this was (just slightly) slower. This is because array bounds are checked in Java.
I figured out a method that works ~35% faster than your 6bits+Carmack+sqrt code, at least with my CPU (x86) and programming language (C/C++). Your results may vary, especially because I don't know how the Java factor will play out.
My approach is threefold:
First, filter out obvious answers. This includes negative numbers and looking at the last 4 bits. (I found looking at the last six didn't help.) I also answer yes for 0. (In reading the code below, note that my input is int64 x.)
if( x < 0 || (x&2) || ((x & 7) == 5) || ((x & 11) == 8) )
return false;
if( x == 0 )
return true;
Next, check if it's a square modulo 255 = 3 * 5 * 17. Because that's a product of three distinct primes, only about 1/8 of the residues mod 255 are squares. However, in my experience, calling the modulo operator (%) costs more than the benefit one gets, so I use bit tricks involving 255 = 2^8-1 to compute the residue. (For better or worse, I am not using the trick of reading individual bytes out of a word, only bitwise-and and shifts.)
int64 y = x;
y = (y & 4294967295LL) + (y >> 32);
y = (y & 65535) + (y >> 16);
y = (y & 255) + ((y >> 8) & 255) + (y >> 16);
// At this point, y is between 0 and 511. More code can reduce it farther.
To actually check if the residue is a square, I look up the answer in a precomputed table.
if( bad255[y] )
return false;
// However, I just use a table of size 512
Finally, try to compute the square root using a method similar to Hensel's lemma. (I don't think it's applicable directly, but it works with some modifications.) Before doing that, I divide out all powers of 2 with a binary search:
if((x & 4294967295LL) == 0)
x >>= 32;
if((x & 65535) == 0)
x >>= 16;
if((x & 255) == 0)
x >>= 8;
if((x & 15) == 0)
x >>= 4;
if((x & 3) == 0)
x >>= 2;
At this point, for our number to be a square, it must be 1 mod 8.
if((x & 7) != 1)
return false;
The basic structure of Hensel's lemma is the following. (Note: untested code; if it doesn't work, try t=2 or 8.)
int64 t = 4, r = 1;
t <<= 1; r += ((x - r * r) & t) >> 1;
t <<= 1; r += ((x - r * r) & t) >> 1;
t <<= 1; r += ((x - r * r) & t) >> 1;
// Repeat until t is 2^33 or so. Use a loop if you want.
The idea is that at each iteration, you add one bit onto r, the "current" square root of x; each square root is accurate modulo a larger and larger power of 2, namely t/2. At the end, r and t/2-r will be square roots of x modulo t/2. (Note that if r is a square root of x, then so is -r. This is true even modulo numbers, but beware, modulo some numbers, things can have even more than 2 square roots; notably, this includes powers of 2.) Because our actual square root is less than 2^32, at that point we can actually just check if r or t/2-r are real square roots. In my actual code, I use the following modified loop:
int64 r, t, z;
r = start[(x >> 3) & 1023];
do {
z = x - r * r;
if( z == 0 )
return true;
if( z < 0 )
return false;
t = z & (-z);
r += (z & t) >> 1;
if( r > (t >> 1) )
r = t - r;
} while( t <= (1LL << 33) );
The speedup here is obtained in three ways: precomputed start value (equivalent to ~10 iterations of the loop), earlier exit of the loop, and skipping some t values. For the last part, I look at z = r - x * x, and set t to be the largest power of 2 dividing z with a bit trick. This allows me to skip t values that wouldn't have affected the value of r anyway. The precomputed start value in my case picks out the "smallest positive" square root modulo 8192.
Even if this code doesn't work faster for you, I hope you enjoy some of the ideas it contains. Complete, tested code follows, including the precomputed tables.
typedef signed long long int int64;
int start[1024] =
{1,3,1769,5,1937,1741,7,1451,479,157,9,91,945,659,1817,11,
1983,707,1321,1211,1071,13,1479,405,415,1501,1609,741,15,339,1703,203,
129,1411,873,1669,17,1715,1145,1835,351,1251,887,1573,975,19,1127,395,
1855,1981,425,453,1105,653,327,21,287,93,713,1691,1935,301,551,587,
257,1277,23,763,1903,1075,1799,1877,223,1437,1783,859,1201,621,25,779,
1727,573,471,1979,815,1293,825,363,159,1315,183,27,241,941,601,971,
385,131,919,901,273,435,647,1493,95,29,1417,805,719,1261,1177,1163,
1599,835,1367,315,1361,1933,1977,747,31,1373,1079,1637,1679,1581,1753,1355,
513,1539,1815,1531,1647,205,505,1109,33,1379,521,1627,1457,1901,1767,1547,
1471,1853,1833,1349,559,1523,967,1131,97,35,1975,795,497,1875,1191,1739,
641,1149,1385,133,529,845,1657,725,161,1309,375,37,463,1555,615,1931,
1343,445,937,1083,1617,883,185,1515,225,1443,1225,869,1423,1235,39,1973,
769,259,489,1797,1391,1485,1287,341,289,99,1271,1701,1713,915,537,1781,
1215,963,41,581,303,243,1337,1899,353,1245,329,1563,753,595,1113,1589,
897,1667,407,635,785,1971,135,43,417,1507,1929,731,207,275,1689,1397,
1087,1725,855,1851,1873,397,1607,1813,481,163,567,101,1167,45,1831,1205,
1025,1021,1303,1029,1135,1331,1017,427,545,1181,1033,933,1969,365,1255,1013,
959,317,1751,187,47,1037,455,1429,609,1571,1463,1765,1009,685,679,821,
1153,387,1897,1403,1041,691,1927,811,673,227,137,1499,49,1005,103,629,
831,1091,1449,1477,1967,1677,697,1045,737,1117,1737,667,911,1325,473,437,
1281,1795,1001,261,879,51,775,1195,801,1635,759,165,1871,1645,1049,245,
703,1597,553,955,209,1779,1849,661,865,291,841,997,1265,1965,1625,53,
1409,893,105,1925,1297,589,377,1579,929,1053,1655,1829,305,1811,1895,139,
575,189,343,709,1711,1139,1095,277,993,1699,55,1435,655,1491,1319,331,
1537,515,791,507,623,1229,1529,1963,1057,355,1545,603,1615,1171,743,523,
447,1219,1239,1723,465,499,57,107,1121,989,951,229,1521,851,167,715,
1665,1923,1687,1157,1553,1869,1415,1749,1185,1763,649,1061,561,531,409,907,
319,1469,1961,59,1455,141,1209,491,1249,419,1847,1893,399,211,985,1099,
1793,765,1513,1275,367,1587,263,1365,1313,925,247,1371,1359,109,1561,1291,
191,61,1065,1605,721,781,1735,875,1377,1827,1353,539,1777,429,1959,1483,
1921,643,617,389,1809,947,889,981,1441,483,1143,293,817,749,1383,1675,
63,1347,169,827,1199,1421,583,1259,1505,861,457,1125,143,1069,807,1867,
2047,2045,279,2043,111,307,2041,597,1569,1891,2039,1957,1103,1389,231,2037,
65,1341,727,837,977,2035,569,1643,1633,547,439,1307,2033,1709,345,1845,
1919,637,1175,379,2031,333,903,213,1697,797,1161,475,1073,2029,921,1653,
193,67,1623,1595,943,1395,1721,2027,1761,1955,1335,357,113,1747,1497,1461,
1791,771,2025,1285,145,973,249,171,1825,611,265,1189,847,1427,2023,1269,
321,1475,1577,69,1233,755,1223,1685,1889,733,1865,2021,1807,1107,1447,1077,
1663,1917,1129,1147,1775,1613,1401,555,1953,2019,631,1243,1329,787,871,885,
449,1213,681,1733,687,115,71,1301,2017,675,969,411,369,467,295,693,
1535,509,233,517,401,1843,1543,939,2015,669,1527,421,591,147,281,501,
577,195,215,699,1489,525,1081,917,1951,2013,73,1253,1551,173,857,309,
1407,899,663,1915,1519,1203,391,1323,1887,739,1673,2011,1585,493,1433,117,
705,1603,1111,965,431,1165,1863,533,1823,605,823,1179,625,813,2009,75,
1279,1789,1559,251,657,563,761,1707,1759,1949,777,347,335,1133,1511,267,
833,1085,2007,1467,1745,1805,711,149,1695,803,1719,485,1295,1453,935,459,
1151,381,1641,1413,1263,77,1913,2005,1631,541,119,1317,1841,1773,359,651,
961,323,1193,197,175,1651,441,235,1567,1885,1481,1947,881,2003,217,843,
1023,1027,745,1019,913,717,1031,1621,1503,867,1015,1115,79,1683,793,1035,
1089,1731,297,1861,2001,1011,1593,619,1439,477,585,283,1039,1363,1369,1227,
895,1661,151,645,1007,1357,121,1237,1375,1821,1911,549,1999,1043,1945,1419,
1217,957,599,571,81,371,1351,1003,1311,931,311,1381,1137,723,1575,1611,
767,253,1047,1787,1169,1997,1273,853,1247,413,1289,1883,177,403,999,1803,
1345,451,1495,1093,1839,269,199,1387,1183,1757,1207,1051,783,83,423,1995,
639,1155,1943,123,751,1459,1671,469,1119,995,393,219,1743,237,153,1909,
1473,1859,1705,1339,337,909,953,1771,1055,349,1993,613,1393,557,729,1717,
511,1533,1257,1541,1425,819,519,85,991,1693,503,1445,433,877,1305,1525,
1601,829,809,325,1583,1549,1991,1941,927,1059,1097,1819,527,1197,1881,1333,
383,125,361,891,495,179,633,299,863,285,1399,987,1487,1517,1639,1141,
1729,579,87,1989,593,1907,839,1557,799,1629,201,155,1649,1837,1063,949,
255,1283,535,773,1681,461,1785,683,735,1123,1801,677,689,1939,487,757,
1857,1987,983,443,1327,1267,313,1173,671,221,695,1509,271,1619,89,565,
127,1405,1431,1659,239,1101,1159,1067,607,1565,905,1755,1231,1299,665,373,
1985,701,1879,1221,849,627,1465,789,543,1187,1591,923,1905,979,1241,181};
bool bad255[512] =
{0,0,1,1,0,1,1,1,1,0,1,1,1,1,1,0,0,1,1,0,1,0,1,1,1,0,1,1,1,1,0,1,
1,1,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,0,1,0,1,1,1,0,1,1,1,1,0,1,1,1,
0,1,0,1,1,0,0,1,1,1,1,1,0,1,1,1,1,0,1,1,0,0,1,1,1,1,1,1,1,1,0,1,
1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,0,1,1,1,0,1,1,1,1,0,0,1,1,1,1,1,1,
1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,0,1,1,0,1,1,1,1,1,
1,1,1,1,1,1,0,1,1,0,1,0,1,1,0,1,1,1,1,1,1,1,1,1,1,1,0,1,1,0,1,1,
1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,
1,0,1,1,1,0,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,1,1,1,
0,0,1,1,0,1,1,1,1,0,1,1,1,1,1,0,0,1,1,0,1,0,1,1,1,0,1,1,1,1,0,1,
1,1,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,0,1,0,1,1,1,0,1,1,1,1,0,1,1,1,
0,1,0,1,1,0,0,1,1,1,1,1,0,1,1,1,1,0,1,1,0,0,1,1,1,1,1,1,1,1,0,1,
1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,0,1,1,1,0,1,1,1,1,0,0,1,1,1,1,1,1,
1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,0,1,1,0,1,1,1,1,1,
1,1,1,1,1,1,0,1,1,0,1,0,1,1,0,1,1,1,1,1,1,1,1,1,1,1,0,1,1,0,1,1,
1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,
1,0,1,1,1,0,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,1,1,1,
0,0};
inline bool square( int64 x ) {
// Quickfail
if( x < 0 || (x&2) || ((x & 7) == 5) || ((x & 11) == 8) )
return false;
if( x == 0 )
return true;
// Check mod 255 = 3 * 5 * 17, for fun
int64 y = x;
y = (y & 4294967295LL) + (y >> 32);
y = (y & 65535) + (y >> 16);
y = (y & 255) + ((y >> 8) & 255) + (y >> 16);
if( bad255[y] )
return false;
// Divide out powers of 4 using binary search
if((x & 4294967295LL) == 0)
x >>= 32;
if((x & 65535) == 0)
x >>= 16;
if((x & 255) == 0)
x >>= 8;
if((x & 15) == 0)
x >>= 4;
if((x & 3) == 0)
x >>= 2;
if((x & 7) != 1)
return false;
// Compute sqrt using something like Hensel's lemma
int64 r, t, z;
r = start[(x >> 3) & 1023];
do {
z = x - r * r;
if( z == 0 )
return true;
if( z < 0 )
return false;
t = z & (-z);
r += (z & t) >> 1;
if( r > (t >> 1) )
r = t - r;
} while( t <= (1LL << 33) );
return false;
}
I'm pretty late to the party, but I hope to provide a better answer; shorter and (assuming my benchmark is correct) also much faster.
long goodMask; // 0xC840C04048404040 computed below
{
for (int i=0; i<64; ++i) goodMask |= Long.MIN_VALUE >>> (i*i);
}
public boolean isSquare(long x) {
// This tests if the 6 least significant bits are right.
// Moving the to be tested bit to the highest position saves us masking.
if (goodMask << x >= 0) return false;
final int numberOfTrailingZeros = Long.numberOfTrailingZeros(x);
// Each square ends with an even number of zeros.
if ((numberOfTrailingZeros & 1) != 0) return false;
x >>= numberOfTrailingZeros;
// Now x is either 0 or odd.
// In binary each odd square ends with 001.
// Postpone the sign test until now; handle zero in the branch.
if ((x&7) != 1 | x <= 0) return x == 0;
// Do it in the classical way.
// The correctness is not trivial as the conversion from long to double is lossy!
final long tst = (long) Math.sqrt(x);
return tst * tst == x;
}
The first test catches most non-squares quickly. It uses a 64-item table packed in a long, so there's no array access cost (indirection and bounds checks). For a uniformly random long, there's a 81.25% probability of ending here.
The second test catches all numbers having an odd number of twos in their factorization. The method Long.numberOfTrailingZeros is very fast as it gets JIT-ed into a single i86 instruction.
After dropping the trailing zeros, the third test handles numbers ending with 011, 101, or 111 in binary, which are no perfect squares. It also cares about negative numbers and also handles 0.
The final test falls back to double arithmetic. As double has only 53 bits mantissa,
the conversion from long to double includes rounding for big values. Nonetheless, the test is correct (unless the proof is wrong).
Trying to incorporate the mod255 idea wasn't successful.
You'll have to do some benchmarking. The best algorithm will depend on the distribution of your inputs.
Your algorithm may be nearly optimal, but you might want to do a quick check to rule out some possibilities before calling your square root routine. For example, look at the last digit of your number in hex by doing a bit-wise "and." Perfect squares can only end in 0, 1, 4, or 9 in base 16, So for 75% of your inputs (assuming they are uniformly distributed) you can avoid a call to the square root in exchange for some very fast bit twiddling.
Kip benchmarked the following code implementing the hex trick. When testing numbers 1 through 100,000,000, this code ran twice as fast as the original.
public final static boolean isPerfectSquare(long n)
{
if (n < 0)
return false;
switch((int)(n & 0xF))
{
case 0: case 1: case 4: case 9:
long tst = (long)Math.sqrt(n);
return tst*tst == n;
default:
return false;
}
}
When I tested the analogous code in C++, it actually ran slower than the original. However, when I eliminated the switch statement, the hex trick once again make the code twice as fast.
int isPerfectSquare(int n)
{
int h = n & 0xF; // h is the last hex "digit"
if (h > 9)
return 0;
// Use lazy evaluation to jump out of the if statement as soon as possible
if (h != 2 && h != 3 && h != 5 && h != 6 && h != 7 && h != 8)
{
int t = (int) floor( sqrt((double) n) + 0.5 );
return t*t == n;
}
return 0;
}
Eliminating the switch statement had little effect on the C# code.
I was thinking about the horrible times I've spent in Numerical Analysis course.
And then I remember, there was this function circling around the 'net from the Quake Source code:
float Q_rsqrt( float number )
{
long i;
float x2, y;
const float threehalfs = 1.5F;
x2 = number * 0.5F;
y = number;
i = * ( long * ) &y; // evil floating point bit level hacking
i = 0x5f3759df - ( i >> 1 ); // wtf?
y = * ( float * ) &i;
y = y * ( threehalfs - ( x2 * y * y ) ); // 1st iteration
// y = y * ( threehalfs - ( x2 * y * y ) ); // 2nd iteration, this can be removed
#ifndef Q3_VM
#ifdef __linux__
assert( !isnan(y) ); // bk010122 - FPE?
#endif
#endif
return y;
}
Which basically calculates a square root, using Newton's approximation function (cant remember the exact name).
It should be usable and might even be faster, it's from one of the phenomenal id software's game!
It's written in C++ but it should not be too hard to reuse the same technique in Java once you get the idea:
I originally found it at: http://www.codemaestro.com/reviews/9
Newton's method explained at wikipedia: http://en.wikipedia.org/wiki/Newton%27s_method
You can follow the link for more explanation of how it works, but if you don't care much, then this is roughly what I remember from reading the blog and from taking the Numerical Analysis course:
the * (long*) &y is basically a fast convert-to-long function so integer operations can be applied on the raw bytes.
the 0x5f3759df - (i >> 1); line is a pre-calculated seed value for the approximation function.
the * (float*) &i converts the value back to floating point.
the y = y * ( threehalfs - ( x2 * y * y ) ) line bascially iterates the value over the function again.
The approximation function gives more precise values the more you iterate the function over the result. In Quake's case, one iteration is "good enough", but if it wasn't for you... then you could add as much iteration as you need.
This should be faster because it reduces the number of division operations done in naive square rooting down to a simple divide by 2 (actually a * 0.5F multiply operation) and replace it with a few fixed number of multiplication operations instead.
I'm not sure if it would be faster, or even accurate, but you could use John Carmack's Magical Square Root, algorithm to solve the square root faster. You could probably easily test this for all possible 32 bit integers, and validate that you actually got correct results, as it's only an appoximation. However, now that I think about it, using doubles is approximating also, so I'm not sure how that would come into play.
If you do a binary chop to try to find the "right" square root, you can fairly easily detect if the value you've got is close enough to tell:
(n+1)^2 = n^2 + 2n + 1
(n-1)^2 = n^2 - 2n + 1
So having calculated n^2, the options are:
n^2 = target: done, return true
n^2 + 2n + 1 > target > n^2 : you're close, but it's not perfect: return false
n^2 - 2n + 1 < target < n^2 : ditto
target < n^2 - 2n + 1 : binary chop on a lower n
target > n^2 + 2n + 1 : binary chop on a higher n
(Sorry, this uses n as your current guess, and target for the parameter. Apologise for the confusion!)
I don't know whether this will be faster or not, but it's worth a try.
EDIT: The binary chop doesn't have to take in the whole range of integers, either (2^x)^2 = 2^(2x), so once you've found the top set bit in your target (which can be done with a bit-twiddling trick; I forget exactly how) you can quickly get a range of potential answers. Mind you, a naive binary chop is still only going to take up to 31 or 32 iterations.
I ran my own analysis of several of the algorithms in this thread and came up with some new results. You can see those old results in the edit history of this answer, but they're not accurate, as I made a mistake, and wasted time analyzing several algorithms which aren't close. However, pulling lessons from several different answers, I now have two algorithms that crush the "winner" of this thread. Here's the core thing I do differently than everyone else:
// This is faster because a number is divisible by 2^4 or more only 6% of the time
// and more than that a vanishingly small percentage.
while((x & 0x3) == 0) x >>= 2;
// This is effectively the same as the switch-case statement used in the original
// answer.
if((x & 0x7) != 1) return false;
However, this simple line, which most of the time adds one or two very fast instructions, greatly simplifies the switch-case statement into one if statement. However, it can add to the runtime if many of the tested numbers have significant power-of-two factors.
The algorithms below are as follows:
Internet - Kip's posted answer
Durron - My modified answer using the one-pass answer as a base
DurronTwo - My modified answer using the two-pass answer (by #JohnnyHeggheim), with some other slight modifications.
Here is a sample runtime if the numbers are generated using Math.abs(java.util.Random.nextLong())
0% Scenario{vm=java, trial=0, benchmark=Internet} 39673.40 ns; ?=378.78 ns # 3 trials
33% Scenario{vm=java, trial=0, benchmark=Durron} 37785.75 ns; ?=478.86 ns # 10 trials
67% Scenario{vm=java, trial=0, benchmark=DurronTwo} 35978.10 ns; ?=734.10 ns # 10 trials
benchmark us linear runtime
Internet 39.7 ==============================
Durron 37.8 ============================
DurronTwo 36.0 ===========================
vm: java
trial: 0
And here is a sample runtime if it's run on the first million longs only:
0% Scenario{vm=java, trial=0, benchmark=Internet} 2933380.84 ns; ?=56939.84 ns # 10 trials
33% Scenario{vm=java, trial=0, benchmark=Durron} 2243266.81 ns; ?=50537.62 ns # 10 trials
67% Scenario{vm=java, trial=0, benchmark=DurronTwo} 3159227.68 ns; ?=10766.22 ns # 3 trials
benchmark ms linear runtime
Internet 2.93 ===========================
Durron 2.24 =====================
DurronTwo 3.16 ==============================
vm: java
trial: 0
As you can see, DurronTwo does better for large inputs, because it gets to use the magic trick very very often, but gets clobbered compared to the first algorithm and Math.sqrt because the numbers are so much smaller. Meanwhile, the simpler Durron is a huge winner because it never has to divide by 4 many many times in the first million numbers.
Here's Durron:
public final static boolean isPerfectSquareDurron(long n) {
if(n < 0) return false;
if(n == 0) return true;
long x = n;
// This is faster because a number is divisible by 16 only 6% of the time
// and more than that a vanishingly small percentage.
while((x & 0x3) == 0) x >>= 2;
// This is effectively the same as the switch-case statement used in the original
// answer.
if((x & 0x7) == 1) {
long sqrt;
if(x < 410881L)
{
int i;
float x2, y;
x2 = x * 0.5F;
y = x;
i = Float.floatToRawIntBits(y);
i = 0x5f3759df - ( i >> 1 );
y = Float.intBitsToFloat(i);
y = y * ( 1.5F - ( x2 * y * y ) );
sqrt = (long)(1.0F/y);
} else {
sqrt = (long) Math.sqrt(x);
}
return sqrt*sqrt == x;
}
return false;
}
And DurronTwo
public final static boolean isPerfectSquareDurronTwo(long n) {
if(n < 0) return false;
// Needed to prevent infinite loop
if(n == 0) return true;
long x = n;
while((x & 0x3) == 0) x >>= 2;
if((x & 0x7) == 1) {
long sqrt;
if (x < 41529141369L) {
int i;
float x2, y;
x2 = x * 0.5F;
y = x;
i = Float.floatToRawIntBits(y);
//using the magic number from
//http://www.lomont.org/Math/Papers/2003/InvSqrt.pdf
//since it more accurate
i = 0x5f375a86 - (i >> 1);
y = Float.intBitsToFloat(i);
y = y * (1.5F - (x2 * y * y));
y = y * (1.5F - (x2 * y * y)); //Newton iteration, more accurate
sqrt = (long) ((1.0F/y) + 0.2);
} else {
//Carmack hack gives incorrect answer for n >= 41529141369.
sqrt = (long) Math.sqrt(x);
}
return sqrt*sqrt == x;
}
return false;
}
And my benchmark harness: (Requires Google caliper 0.1-rc5)
public class SquareRootBenchmark {
public static class Benchmark1 extends SimpleBenchmark {
private static final int ARRAY_SIZE = 10000;
long[] trials = new long[ARRAY_SIZE];
#Override
protected void setUp() throws Exception {
Random r = new Random();
for (int i = 0; i < ARRAY_SIZE; i++) {
trials[i] = Math.abs(r.nextLong());
}
}
public int timeInternet(int reps) {
int trues = 0;
for(int i = 0; i < reps; i++) {
for(int j = 0; j < ARRAY_SIZE; j++) {
if(SquareRootAlgs.isPerfectSquareInternet(trials[j])) trues++;
}
}
return trues;
}
public int timeDurron(int reps) {
int trues = 0;
for(int i = 0; i < reps; i++) {
for(int j = 0; j < ARRAY_SIZE; j++) {
if(SquareRootAlgs.isPerfectSquareDurron(trials[j])) trues++;
}
}
return trues;
}
public int timeDurronTwo(int reps) {
int trues = 0;
for(int i = 0; i < reps; i++) {
for(int j = 0; j < ARRAY_SIZE; j++) {
if(SquareRootAlgs.isPerfectSquareDurronTwo(trials[j])) trues++;
}
}
return trues;
}
}
public static void main(String... args) {
Runner.main(Benchmark1.class, args);
}
}
UPDATE: I've made a new algorithm that is faster in some scenarios, slower in others, I've gotten different benchmarks based on different inputs. If we calculate modulo 0xFFFFFF = 3 x 3 x 5 x 7 x 13 x 17 x 241, we can eliminate 97.82% of numbers that cannot be squares. This can be (sort of) done in one line, with 5 bitwise operations:
if (!goodLookupSquares[(int) ((n & 0xFFFFFFl) + ((n >> 24) & 0xFFFFFFl) + (n >> 48))]) return false;
The resulting index is either 1) the residue, 2) the residue + 0xFFFFFF, or 3) the residue + 0x1FFFFFE. Of course, we need to have a lookup table for residues modulo 0xFFFFFF, which is about a 3mb file (in this case stored as ascii text decimal numbers, not optimal but clearly improvable with a ByteBuffer and so forth. But since that is precalculation it doesn't matter so much. You can find the file here (or generate it yourself):
public final static boolean isPerfectSquareDurronThree(long n) {
if(n < 0) return false;
if(n == 0) return true;
long x = n;
while((x & 0x3) == 0) x >>= 2;
if((x & 0x7) == 1) {
if (!goodLookupSquares[(int) ((n & 0xFFFFFFl) + ((n >> 24) & 0xFFFFFFl) + (n >> 48))]) return false;
long sqrt;
if(x < 410881L)
{
int i;
float x2, y;
x2 = x * 0.5F;
y = x;
i = Float.floatToRawIntBits(y);
i = 0x5f3759df - ( i >> 1 );
y = Float.intBitsToFloat(i);
y = y * ( 1.5F - ( x2 * y * y ) );
sqrt = (long)(1.0F/y);
} else {
sqrt = (long) Math.sqrt(x);
}
return sqrt*sqrt == x;
}
return false;
}
I load it into a boolean array like this:
private static boolean[] goodLookupSquares = null;
public static void initGoodLookupSquares() throws Exception {
Scanner s = new Scanner(new File("24residues_squares.txt"));
goodLookupSquares = new boolean[0x1FFFFFE];
while(s.hasNextLine()) {
int residue = Integer.valueOf(s.nextLine());
goodLookupSquares[residue] = true;
goodLookupSquares[residue + 0xFFFFFF] = true;
goodLookupSquares[residue + 0x1FFFFFE] = true;
}
s.close();
}
Example runtime. It beat Durron (version one) in every trial I ran.
0% Scenario{vm=java, trial=0, benchmark=Internet} 40665.77 ns; ?=566.71 ns # 10 trials
33% Scenario{vm=java, trial=0, benchmark=Durron} 38397.60 ns; ?=784.30 ns # 10 trials
67% Scenario{vm=java, trial=0, benchmark=DurronThree} 36171.46 ns; ?=693.02 ns # 10 trials
benchmark us linear runtime
Internet 40.7 ==============================
Durron 38.4 ============================
DurronThree 36.2 ==========================
vm: java
trial: 0
It should be much faster to use Newton's method to calculate the Integer Square Root, then square this number and check, as you do in your current solution. Newton's method is the basis for the Carmack solution mentioned in some other answers. You should be able to get a faster answer since you're only interested in the integer part of the root, allowing you to stop the approximation algorithm sooner.
Another optimization that you can try: If the Digital Root of a number doesn't end in
1, 4, 7, or 9 the number is not a perfect square. This can be used as a quick way to eliminate 60% of your inputs before applying the slower square root algorithm.
I want this function to work with all
positive 64-bit signed integers
Math.sqrt() works with doubles as input parameters, so you won't get accurate results for integers bigger than 2^53.
An integer problem deserves an integer solution. Thus
Do binary search on the (non-negative) integers to find the greatest integer t such that t**2 <= n. Then test whether r**2 = n exactly. This takes time O(log n).
If you don't know how to binary search the positive integers because the set is unbounded, it's easy. You starting by computing your increasing function f (above f(t) = t**2 - n) on powers of two. When you see it turn positive, you've found an upper bound. Then you can do standard binary search.
Just for the record, another approach is to use the prime decomposition. If every factor of the decomposition is even, then the number is a perfect square. So what you want is to see if a number can be decomposed as a product of squares of prime numbers. Of course, you don't need to obtain such a decomposition, just to see if it exists.
First build a table of squares of prime numbers which are lower than 2^32. This is far smaller than a table of all integers up to this limit.
A solution would then be like this:
boolean isPerfectSquare(long number)
{
if (number < 0) return false;
if (number < 2) return true;
for (int i = 0; ; i++)
{
long square = squareTable[i];
if (square > number) return false;
while (number % square == 0)
{
number /= square;
}
if (number == 1) return true;
}
}
I guess it's a bit cryptic. What it does is checking in every step that the square of a prime number divide the input number. If it does then it divides the number by the square as long as it is possible, to remove this square from the prime decomposition.
If by this process, we came to 1, then the input number was a decomposition of square of prime numbers. If the square becomes larger than the number itself, then there is no way this square, or any larger squares, can divide it, so the number can not be a decomposition of squares of prime numbers.
Given nowadays' sqrt done in hardware and the need to compute prime numbers here, I guess this solution is way slower. But it should give better results than solution with sqrt which won't work over 2^54, as says mrzl in his answer.
It's been pointed out that the last d digits of a perfect square can only take on certain values. The last d digits (in base b) of a number n is the same as the remainder when n is divided by bd, ie. in C notation n % pow(b, d).
This can be generalized to any modulus m, ie. n % m can be used to rule out some percentage of numbers from being perfect squares. The modulus you are currently using is 64, which allows 12, ie. 19% of remainders, as possible squares. With a little coding I found the modulus 110880, which allows only 2016, ie. 1.8% of remainders as possible squares. So depending on the cost of a modulus operation (ie. division) and a table lookup versus a square root on your machine, using this modulus might be faster.
By the way if Java has a way to store a packed array of bits for the lookup table, don't use it. 110880 32-bit words is not much RAM these days and fetching a machine word is going to be faster than fetching a single bit.
The following simplification of maaartinus's solution appears to shave a few percentage points off the runtime, but I'm not good enough at benchmarking to produce a benchmark I can trust:
long goodMask; // 0xC840C04048404040 computed below
{
for (int i=0; i<64; ++i) goodMask |= Long.MIN_VALUE >>> (i*i);
}
public boolean isSquare(long x) {
// This tests if the 6 least significant bits are right.
// Moving the to be tested bit to the highest position saves us masking.
if (goodMask << x >= 0) return false;
// Remove an even number of trailing zeros, leaving at most one.
x >>= (Long.numberOfTrailingZeros(x) & (-2);
// Repeat the test on the 6 least significant remaining bits.
if (goodMask << x >= 0 | x <= 0) return x == 0;
// Do it in the classical way.
// The correctness is not trivial as the conversion from long to double is lossy!
final long tst = (long) Math.sqrt(x);
return tst * tst == x;
}
It would be worth checking how omitting the first test,
if (goodMask << x >= 0) return false;
would affect performance.
For performance, you very often have to do some compromsies. Others have expressed various methods, however, you noted Carmack's hack was faster up to certain values of N. Then, you should check the "n" and if it is less than that number N, use Carmack's hack, else use some other method described in the answers here.
This is the fastest Java implementation I could come up with, using a combination of techniques suggested by others in this thread.
Mod-256 test
Inexact mod-3465 test (avoids integer division at the cost of some false positives)
Floating-point square root, round and compare with input value
I also experimented with these modifications but they did not help performance:
Additional mod-255 test
Dividing the input value by powers of 4
Fast Inverse Square Root (to work for high values of N it needs 3 iterations, enough to make it slower than the hardware square root function.)
public class SquareTester {
public static boolean isPerfectSquare(long n) {
if (n < 0) {
return false;
} else {
switch ((byte) n) {
case -128: case -127: case -124: case -119: case -112:
case -111: case -103: case -95: case -92: case -87:
case -79: case -71: case -64: case -63: case -60:
case -55: case -47: case -39: case -31: case -28:
case -23: case -15: case -7: case 0: case 1:
case 4: case 9: case 16: case 17: case 25:
case 33: case 36: case 41: case 49: case 57:
case 64: case 65: case 68: case 73: case 81:
case 89: case 97: case 100: case 105: case 113:
case 121:
long i = (n * INV3465) >>> 52;
if (! good3465[(int) i]) {
return false;
} else {
long r = round(Math.sqrt(n));
return r*r == n;
}
default:
return false;
}
}
}
private static int round(double x) {
return (int) Double.doubleToRawLongBits(x + (double) (1L << 52));
}
/** 3465<sup>-1</sup> modulo 2<sup>64</sup> */
private static final long INV3465 = 0x8ffed161732e78b9L;
private static final boolean[] good3465 =
new boolean[0x1000];
static {
for (int r = 0; r < 3465; ++ r) {
int i = (int) ((r * r * INV3465) >>> 52);
good3465[i] = good3465[i+1] = true;
}
}
}
You should get rid of the 2-power part of N right from the start.
2nd Edit
The magical expression for m below should be
m = N - (N & (N-1));
and not as written
End of 2nd edit
m = N & (N-1); // the lawest bit of N
N /= m;
byte = N & 0x0F;
if ((m % 2) || (byte !=1 && byte !=9))
return false;
1st Edit:
Minor improvement:
m = N & (N-1); // the lawest bit of N
N /= m;
if ((m % 2) || (N & 0x07 != 1))
return false;
End of 1st edit
Now continue as usual. This way, by the time you get to the floating point part, you already got rid of all the numbers whose 2-power part is odd (about half), and then you only consider 1/8 of whats left. I.e. you run the floating point part on 6% of the numbers.
Project Euler is mentioned in the tags and many of the problems in it require checking numbers >> 2^64. Most of the optimizations mentioned above don't work easily when you are working with an 80 byte buffer.
I used java BigInteger and a slightly modified version of Newton's method, one that works better with integers. The problem was that exact squares n^2 converged to (n-1) instead of n because n^2-1 = (n-1)(n+1) and the final error was just one step below the final divisor and the algorithm terminated. It was easy to fix by adding one to the original argument before computing the error. (Add two for cube roots, etc.)
One nice attribute of this algorithm is that you can immediately tell if the number is a perfect square - the final error (not correction) in Newton's method will be zero. A simple modification also lets you quickly calculate floor(sqrt(x)) instead of the closest integer. This is handy with several Euler problems.
The sqrt call is not perfectly accurate, as has been mentioned, but it's interesting and instructive that it doesn't blow away the other answers in terms of speed. After all, the sequence of assembly language instructions for a sqrt is tiny. Intel has a hardware instruction, which isn't used by Java I believe because it doesn't conform to IEEE.
So why is it slow? Because Java is actually calling a C routine through JNI, and it's actually slower to do so than to call a Java subroutine, which itself is slower than doing it inline. This is very annoying, and Java should have come up with a better solution, ie building in floating point library calls if necessary. Oh well.
In C++, I suspect all the complex alternatives would lose on speed, but I haven't checked them all.
What I did, and what Java people will find usefull, is a simple hack, an extension of the special case testing suggested by A. Rex. Use a single long value as a bit array, which isn't bounds checked. That way, you have 64 bit boolean lookup.
typedef unsigned long long UVLONG
UVLONG pp1,pp2;
void init2() {
for (int i = 0; i < 64; i++) {
for (int j = 0; j < 64; j++)
if (isPerfectSquare(i * 64 + j)) {
pp1 |= (1 << j);
pp2 |= (1 << i);
break;
}
}
cout << "pp1=" << pp1 << "," << pp2 << "\n";
}
inline bool isPerfectSquare5(UVLONG x) {
return pp1 & (1 << (x & 0x3F)) ? isPerfectSquare(x) : false;
}
The routine isPerfectSquare5 runs in about 1/3 the time on my core2 duo machine. I suspect that further tweaks along the same lines could reduce the time further on average, but every time you check, you are trading off more testing for more eliminating, so you can't go too much farther on that road.
Certainly, rather than having a separate test for negative, you could check the high 6 bits the same way.
Note that all I'm doing is eliminating possible squares, but when I have a potential case I have to call the original, inlined isPerfectSquare.
The init2 routine is called once to initialize the static values of pp1 and pp2.
Note that in my implementation in C++, I'm using unsigned long long, so since you're signed, you'd have to use the >>> operator.
There is no intrinsic need to bounds check the array, but Java's optimizer has to figure this stuff out pretty quickly, so I don't blame them for that.
I like the idea to use an almost correct method on some of the input. Here is a version with a higher "offset". The code seems to work and passes my simple test case.
Just replace your:
if(n < 410881L){...}
code with this one:
if (n < 11043908100L) {
//John Carmack hack, converted to Java.
// See: http://www.codemaestro.com/reviews/9
int i;
float x2, y;
x2 = n * 0.5F;
y = n;
i = Float.floatToRawIntBits(y);
//using the magic number from
//http://www.lomont.org/Math/Papers/2003/InvSqrt.pdf
//since it more accurate
i = 0x5f375a86 - (i >> 1);
y = Float.intBitsToFloat(i);
y = y * (1.5F - (x2 * y * y));
y = y * (1.5F - (x2 * y * y)); //Newton iteration, more accurate
sqrt = Math.round(1.0F / y);
} else {
//Carmack hack gives incorrect answer for n >= 11043908100.
sqrt = (long) Math.sqrt(n);
}
Considering for general bit length (though I have used specific type here), I tried to design simplistic algo as below. Simple and obvious check for 0,1,2 or <0 is required initially.
Following is simple in sense that it doesn't try to use any existing maths functions. Most of the operator can be replaced with bit-wise operators. I haven't tested with any bench mark data though. I'm neither expert at maths or computer algorithm design in particular, I would love to see you pointing out problem. I know there is lots of improvement chances there.
int main()
{
unsigned int c1=0 ,c2 = 0;
unsigned int x = 0;
unsigned int p = 0;
int k1 = 0;
scanf("%d",&p);
if(p % 2 == 0) {
x = p/2;
}
else {
x = (p/2) +1;
}
while(x)
{
if((x*x) > p) {
c1 = x;
x = x/2;
}else {
c2 = x;
break;
}
}
if((p%2) != 0)
c2++;
while(c2 < c1)
{
if((c2 * c2 ) == p) {
k1 = 1;
break;
}
c2++;
}
if(k1)
printf("\n Perfect square for %d", c2);
else
printf("\n Not perfect but nearest to :%d :", c2);
return 0;
}
This a rework from decimal to binary of the old Marchant calculator algorithm (sorry, I don't have a reference), in Ruby, adapted specifically for this question:
def isexactsqrt(v)
value = v.abs
residue = value
root = 0
onebit = 1
onebit <<= 8 while (onebit < residue)
onebit >>= 2 while (onebit > residue)
while (onebit > 0)
x = root + onebit
if (residue >= x) then
residue -= x
root = x + onebit
end
root >>= 1
onebit >>= 2
end
return (residue == 0)
end
Here's a workup of something similar (there may be coding style/smells or clunky O/O - it's the algorithm that counts, and C++ is not my home language). In this case, we're looking for residue == 0:
#include <iostream>
using namespace std;
typedef unsigned long long int llint;
class ISqrt { // Integer Square Root
llint value; // Integer whose square root is required
llint root; // Result: floor(sqrt(value))
llint residue; // Result: value-root*root
llint onebit, x; // Working bit, working value
public:
ISqrt(llint v = 2) { // Constructor
Root(v); // Take the root
};
llint Root(llint r) { // Resets and calculates new square root
value = r; // Store input
residue = value; // Initialise for subtracting down
root = 0; // Clear root accumulator
onebit = 1; // Calculate start value of counter
onebit <<= (8*sizeof(llint)-2); // Set up counter bit as greatest odd power of 2
while (onebit > residue) {onebit >>= 2; }; // Shift down until just < value
while (onebit > 0) {
x = root ^ onebit; // Will check root+1bit (root bit corresponding to onebit is always zero)
if (residue >= x) { // Room to subtract?
residue -= x; // Yes - deduct from residue
root = x + onebit; // and step root
};
root >>= 1;
onebit >>= 2;
};
return root;
};
llint Residue() { // Returns residue from last calculation
return residue;
};
};
int main() {
llint big, i, q, r, v, delta;
big = 0; big = (big-1); // Kludge for "big number"
ISqrt b; // Make q sqrt generator
for ( i = big; i > 0 ; i /= 7 ) { // for several numbers
q = b.Root(i); // Get the square root
r = b.Residue(); // Get the residue
v = q*q+r; // Recalc original value
delta = v-i; // And diff, hopefully 0
cout << i << ": " << q << " ++ " << r << " V: " << v << " Delta: " << delta << "\n";
};
return 0;
};
I checked all of the possible results when the last n bits of a square is observed. By successively examining more bits, up to 5/6th of inputs can be eliminated. I actually designed this to implement Fermat's Factorization algorithm, and it is very fast there.
public static boolean isSquare(final long val) {
if ((val & 2) == 2 || (val & 7) == 5) {
return false;
}
if ((val & 11) == 8 || (val & 31) == 20) {
return false;
}
if ((val & 47) == 32 || (val & 127) == 80) {
return false;
}
if ((val & 191) == 128 || (val & 511) == 320) {
return false;
}
// if((val & a == b) || (val & c == d){
// return false;
// }
if (!modSq[(int) (val % modSq.length)]) {
return false;
}
final long root = (long) Math.sqrt(val);
return root * root == val;
}
The last bit of pseudocode can be used to extend the tests to eliminate more values. The tests above are for k = 0, 1, 2, 3
a is of the form (3 << 2k) - 1
b is of the form (2 << 2k)
c is of the form (2 << 2k + 2) - 1
d is of the form (2 << 2k - 1) * 10
It first tests whether it has a square residual with moduli of power of two, then it tests based on a final modulus, then it uses the Math.sqrt to do a final test. I came up with the idea from the top post, and attempted to extend upon it. I appreciate any comments or suggestions.
Update: Using the test by a modulus, (modSq) and a modulus base of 44352, my test runs in 96% of the time of the one in the OP's update for numbers up to 1,000,000,000.
Here is a divide and conquer solution.
If the square root of a natural number (number) is a natural number (solution), you can easily determine a range for solution based on the number of digits of number:
number has 1 digit: solution in range = 1 - 4
number has 2 digits: solution in range = 3 - 10
number has 3 digits: solution in range = 10 - 40
number has 4 digits: solution in range = 30 - 100
number has 5 digits: solution in range = 100 - 400
Notice the repetition?
You can use this range in a binary search approach to see if there is a solution for which:
number == solution * solution
Here is the code
Here is my class SquareRootChecker
public class SquareRootChecker {
private long number;
private long initialLow;
private long initialHigh;
public SquareRootChecker(long number) {
this.number = number;
initialLow = 1;
initialHigh = 4;
if (Long.toString(number).length() % 2 == 0) {
initialLow = 3;
initialHigh = 10;
}
for (long i = 0; i < Long.toString(number).length() / 2; i++) {
initialLow *= 10;
initialHigh *= 10;
}
if (Long.toString(number).length() % 2 == 0) {
initialLow /= 10;
initialHigh /=10;
}
}
public boolean checkSquareRoot() {
return findSquareRoot(initialLow, initialHigh, number);
}
private boolean findSquareRoot(long low, long high, long number) {
long check = low + (high - low) / 2;
if (high >= low) {
if (number == check * check) {
return true;
}
else if (number < check * check) {
high = check - 1;
return findSquareRoot(low, high, number);
}
else {
low = check + 1;
return findSquareRoot(low, high, number);
}
}
return false;
}
}
And here is an example on how to use it.
long number = 1234567;
long square = number * number;
SquareRootChecker squareRootChecker = new SquareRootChecker(square);
System.out.println(square + ": " + squareRootChecker.checkSquareRoot()); //Prints "1524155677489: true"
long notSquare = square + 1;
squareRootChecker = new SquareRootChecker(notSquare);
System.out.println(notSquare + ": " + squareRootChecker.checkSquareRoot()); //Prints "1524155677490: false"
Newton's Method with integer arithmetic
If you wish to avoid non-integer operations you could use the method below. It basically uses Newton's Method modified for integer arithmetic.
/**
* Test if the given number is a perfect square.
* #param n Must be greater than 0 and less
* than Long.MAX_VALUE.
* #return <code>true</code> if n is a perfect
* square, or <code>false</code> otherwise.
*/
public static boolean isSquare(long n)
{
long x1 = n;
long x2 = 1L;
while (x1 > x2)
{
x1 = (x1 + x2) / 2L;
x2 = n / x1;
}
return x1 == x2 && n % x1 == 0L;
}
This implementation can not compete with solutions that use Math.sqrt. However, its performance can be improved by using the filtering mechanisms described in some of the other posts.
Square Root of a number, given that the number is a perfect square.
The complexity is log(n)
/**
* Calculate square root if the given number is a perfect square.
*
* Approach: Sum of n odd numbers is equals to the square root of n*n, given
* that n is a perfect square.
*
* #param number
* #return squareRoot
*/
public static int calculateSquareRoot(int number) {
int sum=1;
int count =1;
int squareRoot=1;
while(sum<number) {
count+=2;
sum+=count;
squareRoot++;
}
return squareRoot;
}
Here is the simplest and most concise way, although I do not know how it compares in terms of CPU cycles. This works great if you only wish to know if the root is a whole number. If you really care if it is an integer, you can also figure that out. Here is a simple (and pure) function:
private static final MathContext precision = new MathContext(20);
private static final Function<Long, Boolean> isRootWhole = (n) -> {
long digit = n % 10;
if (digit == 2 || digit == 3 || digit == 7 || digit == 8) {
return false;
}
return new BigDecimal(n).sqrt(precision).scale() == 0;
};
If you do not need micro-optimization, this answer is better in terms of simplicity and maintainability. If you will be calculating negative numbers, you will need to handle that accordingly, and send the absolute value into the function. I have included a minor optimization because no perfect squares have a tens digit of 2, 3, 7, or 8 due to quadratic residues mod 10.
On my CPU, a run of this algorithm on 0 - 10,000,000 took an average of 1000 - 1100 nanoseconds per calculation.
If you are performing a lesser number of calculations, the earlier calculations take a bit longer.
I had a negative comment that my previous edit did not work for large numbers. The OP mentioned Longs, and the largest perfect square that is a Long is 9223372030926249001, so this method works for all Longs.
This question got me wondering, so I did some simple coding and I'm presenting it here because I think it's interesting, relevant, but I don't know how useful. There's a simple algorithm
a_n+1 = (a_n + x/a_n)/2
for calculating square roots, but it's meant to be used for decimals. I wondered what would happen if I just coded the same algorithm using integer maths. Would it even converge on the right answer? I didn't know, so I wrote a program...
#include <stdio.h>
#include <stdint.h>
#include <stdlib.h>
#include <math.h>
_Bool isperfectsquare(uint64_t x, uint64_t *isqrtx) {
// NOTE: isqrtx approximate for non-squares. (benchmarked at 162ns 3GHz i5)
uint32_t i;
uint64_t ai;
ai = 1 + ((x & 0xffff000000000000) >> 32) + ((x & 0xffff00000000) >> 24) + ((x & 0xffff0000) >> 16);
ai = (ai + x/ai)/2;
ai = (ai + x/ai)/2;
ai = (ai + x/ai)/2;
ai = (ai + x/ai)/2;
ai = (ai + x/ai)/2;
ai = (ai + x/ai)/2;
ai = (ai + x/ai)/2;
ai = (ai + x/ai)/2;
ai = (ai + x/ai)/2;
ai = (ai + x/ai)/2;
ai = (ai + x/ai)/2;
ai = (ai + x/ai)/2;
ai = ai & 0xffffffff;
if (isqrtx != NULL) isqrtx[0] = ai;
return ai*ai == x;
}
void main() {
uint64_t x, isqrtx;
uint64_t i;
for (i=1; i<0x100000000; i++) {
if (!isperfectsquare(i*i, &isqrtx)) {
printf("Failed at %li", i);
exit(1);
}
}
printf("All OK.\n");
}
So, it turns out that 12 iterations of the formula is enough to give correct results for all 64 bit unsigned longs that are perfect squares, and of course, non-squares will return false.
simon#simon-Inspiron-N5040:~$ time ./isqrt.bin
All OK.
real 11m37.096s
user 11m35.053s
sys 0m0.272s
So 697s/2^32 is approx 162ns. As it is, the function will have the same runtime for all inputs. Some of the measures detailed elsewhere in the discussion could speed it up for non-squares by checking the last four bits etc. Hope someone finds this interesting as I did.
If speed is a concern, why not partition off the most commonly used set of inputs and their values to a lookup table and then do whatever optimized magic algorithm you have come up with for the exceptional cases?
"I'm looking for the fastest way to determine if a long value is a perfect square (i.e. its square root is another integer)."
The answers are impressive, but I failed to see a simple check :
check whether the first number on the right of the long it a member of the set (0,1,4,5,6,9) . If it is not, then it cannot possibly be a 'perfect square' .
eg.
4567 - cannot be a perfect square.
It ought to be possible to pack the 'cannot be a perfect square if the last X digits are N' much more efficiently than that! I'll use java 32 bit ints, and produce enough data to check the last 16 bits of the number - that's 2048 hexadecimal int values.
...
Ok. Either I have run into some number theory that is a little beyond me, or there is a bug in my code. In any case, here is the code:
public static void main(String[] args) {
final int BITS = 16;
BitSet foo = new BitSet();
for(int i = 0; i< (1<<BITS); i++) {
int sq = (i*i);
sq = sq & ((1<<BITS)-1);
foo.set(sq);
}
System.out.println("int[] mayBeASquare = {");
for(int i = 0; i< 1<<(BITS-5); i++) {
int kk = 0;
for(int j = 0; j<32; j++) {
if(foo.get((i << 5) | j)) {
kk |= 1<<j;
}
}
System.out.print("0x" + Integer.toHexString(kk) + ", ");
if(i%8 == 7) System.out.println();
}
System.out.println("};");
}
and here are the results:
(ed: elided for poor performance in prettify.js; view revision history to see.)

Other alternatives make rand.nextDouble() beetwen -1 and 1

This easy program program computes an estimate of pi by simulating dart throws onto a square.
Сonditions: Generate a random floating-point number and transform it so that it is between -1 and 1.
Store in x. Repeat for y. Check that (x, y) is in the unit circle, that is, the distance between (0, 0) and (x, y) is <= 1.
After this, need to find the ratio hits / tries is approximately the same as the ratio circle area / square area = pi / 4. (square is 1 per 1).
Code:
public class MonteCarlo {
public static void main(String[] args)
{
System.out.println("Number of tries");
Random generator = new Random(42);
Scanner in = new Scanner(System.in);
int tries = in.nextInt();
int hits = 0;
double x, y;
for (int i = 1; i <= tries; i++)
{
// Generate two random numbers between -1 and 1
int plusOrMinus = generator.nextInt(1000);
if (plusOrMinus > 500) x = generator.nextDouble();
else x = -generator.nextDouble();
plusOrMinus = generator.nextInt(10000);
if (plusOrMinus > 5000) y = generator.nextDouble();
else y = -generator.nextDouble();
if (Math.sqrt((x * x) + (y * y)) <= 1) // Check whether the point lies in the unit circle
{
hits++;
}
}
double piEstimate = 4.0 * hits / tries;
System.out.println("Estimate for pi: " + piEstimate);
}
}
Testing output:
Actual output Expected output
-----------------------------------------------
Number of tries Number of tries
1000 1000
- Estimate for pi: 3.176 Estimate for pi: 3.312
Actual output Expected output
-----------------------------------------------------
Number of tries Number of tries
1000000 1000000
- Estimate for pi: 3.141912 Estimate for pi: 3.143472
Maybe, does exist other approaches to find this solution?
Any suggestions.
For generating the random double between -1 and 1, try:
generator.nextDouble() * 2 - 1
BTW: If you keep initializing your random with a static seed, you'll always get the same result. Otherwise, if you are concerned that your result is not good enough, keep in mind that the Monte Carlo is only an approximation. After all, it's based on random numbers, so the result will vary from the sample solution ;-)
A generalized solution to turn a Uniform(0,1) into a Uniform(a,b) (where a < b) is
(b - a) * generator.nextDouble() + a
As #winSharp93 pointed out, you should expect variation but you can quantify the margin of error as a statistical confidence interval. If you calculate
halfWidth = 1.96 * Math.sqrt(piEstimate * (4.0 - piEstimate) / tries);
then the actual value of pi should fall between piEstimate - halfWidth and piEstimate + halfWidth 95% of the time. You can see from the halfWidth calculation that the range containing pi will shrink (but not linearly) as the number of tries is increased. You can adjust the confidence level from 95% to other values by replacing 1.96 with an alternative scale value out of a Standard Normal table.

Calculating Extremely Large Powers of 2

I have made a program in Java that calculates powers of two, but it seems very inefficient. For smaller powers (2^4000, say), it does it in less than a second. However, I am looking at calculating 2^43112609, which is one greater than the largest known prime number. With over 12 million digits, it will take a very long time to run. Here's my code so far:
import java.io.*;
public class Power
{
private static byte x = 2;
private static int y = 43112609;
private static byte[] a = {x};
private static byte[] b = {1};
private static byte[] product;
private static int size = 2;
private static int prev = 1;
private static int count = 0;
private static int delay = 0;
public static void main(String[] args) throws IOException
{
File f = new File("number.txt");
FileOutputStream output = new FileOutputStream(f);
for (int z = 0; z < y; z++)
{
product = new byte[size];
for (int i = 0; i < a.length; i++)
{
for (int j = 0; j < b.length; j++)
{
product[i+j] += (byte) (a[i] * b[j]);
checkPlaceValue(i + j);
}
}
b = product;
for (int i = product.length - 1; i > product.length - 2; i--)
{
if (product[i] != 0)
{
size++;
if (delay >= 500)
{
delay = 0;
System.out.print(".");
}
delay++;
}
}
}
String str = "";
for (int i = (product[product.length-1] == 0) ?
product.length - 2 : product.length - 1; i >= 0; i--)
{
System.out.print(product[i]);
str += product[i];
}
output.write(str.getBytes());
output.flush();
output.close();
System.out.println();
}
public static void checkPlaceValue(int placeValue)
{
if (product[placeValue] > 9)
{
byte remainder = (byte) (product[placeValue] / 10);
product[placeValue] -= 10 * remainder;
product[placeValue + 1] += remainder;
checkPlaceValue(placeValue + 1);
}
}
}
This isn't for a school project or anything; just for the fun of it. Any help as to how to make this more efficient would be appreciated! Thanks!
Kyle
P.S. I failed to mention that the output should be in base-10, not binary.
The key here is to notice that:
2^2 = 4
2^4 = (2^2)*(2^2)
2^8 = (2^4)*(2^4)
2^16 = (2^8)*(2^8)
2^32 = (2^16)*(2^16)
2^64 = (2^32)*(2^32)
2^128 = (2^64)*(2^64)
... and in total of 25 steps ...
2^33554432 = (2^16777216)*(16777216)
Then since:
2^43112609 = (2^33554432) * (2^9558177)
you can find the remaining (2^9558177) using the same method, and since (2^9558177 = 2^8388608 * 2^1169569), you can find 2^1169569 using the same method, and since (2^1169569 = 2^1048576 * 2^120993), you can find 2^120993 using the same method, and so on...
EDIT: previously there was a mistake in this section, now it's fixed:
Also, further simplification and optimization by noticing that:
2^43112609 = 2^(0b10100100011101100010100001)
2^43112609 =
(2^(1*33554432))
* (2^(0*16777216))
* (2^(1*8388608))
* (2^(0*4194304))
* (2^(0*2097152))
* (2^(1*1048576))
* (2^(0*524288))
* (2^(0*262144))
* (2^(0*131072))
* (2^(1*65536))
* (2^(1*32768))
* (2^(1*16384))
* (2^(0*8192))
* (2^(1*4096))
* (2^(1*2048))
* (2^(0*1024))
* (2^(0*512))
* (2^(0*256))
* (2^(1*128))
* (2^(0*64))
* (2^(1*32))
* (2^(0*16))
* (2^(0*8))
* (2^(0*4))
* (2^(0*2))
* (2^(1*1))
Also note that 2^(0*n) = 2^0 = 1
Using this algorithm, you can calculate the table of 2^1, 2^2, 2^4, 2^8, 2^16 ... 2^33554432 in 25 multiplications. Then you can convert 43112609 into its binary representation, and easily find 2^43112609 using less than 25 multiplications. In total, you need to use less than 50 multiplications to find any 2^n where n is between 0 and 67108864.
Displaying it in binary is easy and fast - as quickly as you can write to disk! 100000...... :D
Let n = 43112609.
Assumption: You want to print 2^n in decimal.
While filling a bit vector than represents 2^n in binary is trivial, converting that number to decimal notation will take a while. For instance, the implementation of java.math.BigInteger.toString takes O(n^2) operations. And that's probably why
BigInteger.ONE.shiftLeft(43112609).toString()
still hasn't terminated after an hour of execution time ...
Let's start with an asymptotic analysis of your algorithm. Your outer loop will execute n times. For each iteration, you'll do another O(n^2) operations. That is, your algorithm is O(n^3), so poor scalability is expected.
You can reduce this to O(n^2 log n) by making use of
x^64 = x^(2*2*2*2*2*2) = ((((((x^2)^2)^2)^2)^2)^2
(which requires only 8 multiplications) rather than the 64 multiplications of
x^64 = x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x
(Generalizing to arbitrary exponents is left as exercise for you. Hint: Write the exponent as binary number - or look at Lie Ryan's answer).
For speeding up multiplication, you might employ the Karatsuba Algorithm, reducing the overall runtime to O(n^((log 3)/(log 2)) log n).
As mentioned, powers of two correspond to binary digits. Binary is base 2, so each digit is double the value of the previous one.
For example:
1 = 2^0 = b1
2 = 2^1 = b10
4 = 2^2 = b100
8 = 2^3 = b1000
...
Binary is base 2 (that's why it's called "base 2", 2 is the the base of the exponents), so each digit is double the value of the previous one. The shift operator ('<<' in most languages) is used to shift each binary digit to the left, each shift being equivalent to a multiply by two.
For example:
1 << 6 = 2^6 = 64
Being such a simple binary operation, most processors can do this extremely quickly for numbers which can fit in a register (8 - 64 bits, depending on the processor). Doing it with larger numbers requires some type of abstraction (Bignum for example), but it still should be an extremely quick operation. Nevertheless, doing it to 43112609 bits will take a little work.
To give you a little context, 2 << 4311260 (missing the last digit) is 1297181 digits long. Make sure you have enough RAM to handle the output number, if you don't your computer will be swapping to disk, which will cripple your execution speed.
Since the program is so simple, also consider switching to a language which compiles directly into assembly, such as C.
In truth, generating the value is trivial (we already know the answer, a one followed by 43112609 zeros). It will take quite a bit longer to convert it into decimal.
As #John SMith suggests, you can try. 2^4000
System.out.println(new BigInteger("1").shiftLeft(4000));
EDIT: Turning a binary into a decimal is an O(n^2) problem. When you double then number of bits you double the length of each operation and you double the number of digits produced.
2^100,000 takes 0.166 s
2^1000,000 takes 11.7 s
2^10,000,000 should take 1200 seconds.
NOTE: The time taken is entriely in the toString(), not the shiftLeft which takes < 1 ms even for 10 million.
The other key to notice is that your CPU is much faster at multiplying ints and longs than you are by doing long multiplication in Java. Get that number split up into long (64-byte) chunks, and multiply and carry the chunks instead of individual digits. Coupled with the previous answer (using squaring instead of sequential multiplication of 2) will probably speed it up by a factor of 100x or more.
Edit
I attempted to write a chunking and squaring method and it runs slightly slower than BigInteger (13.5 seconds vs 11.5 seconds to calculate 2^524288). After doing some timings and experiments, the fastest method seems to be repeated squaring with the BigInteger class:
public static String pow3(int n) {
BigInteger bigint = new BigInteger("2");
while (n > 1) {
bigint = bigint.pow(2);
n /= 2;
}
return bigint.toString();
}
Some timing results for power of 2 exponents (2^(2^n) for some n)
131072 - 0.83 seconds
262144 - 3.02 seconds
524288 - 11.75 seconds
1048576 - 49.66 seconds
At this rate of growth, it would take approximately 77 hours to calculate 2^33554432, let alone the time storing and adding all the powers together to make the final result of 2^43112609.
Edit 2
Actually, for really large exponents, the BigInteger.ShiftLeft method is the fastest. I estimate that for 2^33554432 with ShiftLeft, it would take approximately 28-30 hours. Wonder how fast a C or Assembly version would take...
Because one actually wants all the digits of the result (unlike, e.g. RSA, where one is only interested in the residue mod a number that's much smaller than the numbers we have here) I think the best approach is probably to extract nine decimal digits at once using long division implemented using multiplication. Start with residue equal zero, and apply the following to each 32 bits in turn (MSB first)
residue = (residue SHL 32)+data
result = 0
temp = (residue >> 30)
temp += (temp*316718722) >> 32
result += temp;
residue -= temp * 1000000000;
while (residue >= 1000000000) /* I don't think this loop ever runs more than twice */
{
result ++;
residue -= 1000000000;
}
Then store the result in the 32 bits just read, and loop through each lower word. The residue after the last step will be the nine bottom decimal digits of the result. Since the computation of a power of two in binary will be quick and easy, I think dividing out to convert to decimal may be the best approach.
BTW, this computes 2^640000 in about 15 seconds in vb.net, so 2^43112609 should be about five hours to compute all 12,978,188 digits.

Binary Search to Compute Square root (Java)

I need help writing a program that uses binary search to recursively compute a square root (rounded down to the nearest integer) of an input non-negative integer.
This is what I have so far:
import java.util.Scanner;
public class Sqrt {
public static void main(String[] args) {
Scanner console = new Scanner(System.in);
System.out.print("Enter A Valid Integer: ");
int value = console.nextInt();
calculateSquareRoot(value);
}
public static int calculateSquareRoot(int value) {
while (value > 0) {
double sqrt = (int) Math.sqrt(value);
System.out.println(sqrt);
}
return -1;
}
}
The fact that it has to use binary search to compute the square root is the part that is confusing me. If anyone has any suggestions on how to do this, it would be greatly appreciated. Thank you
Teh codez:
def sqrt(n):
low = 0
high = n+1
while high-low > 1:
mid = (low+high) / 2
if mid*mid <= n:
low = mid
else:
high = mid
return low
To understand it, just think of the loop invariant, namely:
lowlow <= n < highhigh
If you understand this code, writing a recursive version should be trivial.
You can use this java method (Iterative)
public class Solution {
// basic idea is using binary search
public int sqrt(int x) {
if(x == 0 || x == 1) {
return x;
}
int start = 1, end = x / 2;
while(start <= end) {
int mid = start + (end - start) / 2;
if(mid == x / mid) {
return mid;
}
if(mid < x / mid) {
start = mid + 1;
} else {
end = mid - 1;
}
}
return start - 1;
}
}
You can drive your own recursive method
Essentially the idea is that you can use binary search to get closer to the answer.
For example, say you are given 14 as an input. Then, you are sure that the square root of 14 is between 0 and 14. So, 0 and 14 are your current "boundaries". You bisect these two end points and obtain the mid point: 7. Then you try 7 as a candidate - If the square of 7 is greater than 14, then you have a new boundary (0,7); otherwise you would have a new boundary (7,14).
You keep repeating this bisection until you are "close enough" to the answer, for example you have a number square of which is within 14-0.01 and 14+0.01 - then you declare that as the answer.
OK, that much hint should be good enough for HW. Don't forget to cite StackOverflow.
I'm assuming this is homework so I'm only going to give a hint.
To conduct a binary search, you pick a point as close as possible the median of possible correct values. So the question becomes what is a typical median value for a square root, that is either constant or can be computed via multiplication. Obviously using an arbitrary constant will not work for most inputs, so you need to arrive at your guess by multiplying the input by a constant.
As for what that constant C to multiply by should be, that should be chosen based on what values you expect as input. For example, if you expect your inputs to be around 250,000, then:
C * 250,000 ~= sqrt(250,000)
C = sqrt(250,000) / 250,000
C = 500 / 250,000
C = 1 / 500
I see two important computing concepts in your question. The first is binary search, the second is recursion. Since this is homework, here is a contribution towards understanding a binary search, recursion and how to think about them.
Think of binary search as dividing the solution "space" in half, keeping the half the solution is in and doing that in succession so that the process converges on the solution. The key concepts for doing this are that you need to engineer a solution "space" that has the following properties:
1) can be subdivided, usually in half or at least two pieces
2) of the two pieces after subdivision, there is a way to determine which half has the solution so that the process can be repeated on only one half.
Recursion involves a function (method in O-O speak) invoking itself. Recursion works really well for a process that converges to a conclusion. It either recurses forever or until you run out of some resource, usually memory, and it fatally stops. The two key concepts for recursion are:
1) convergence through some invariance (more on invariance below).
2) termination condition (one that recognizes sufficient convergence).
Now, for your square root routine. The requirements for the routine are:
1) Integer input.
2) Integer square-root approximation that gives the floor integer closest to the actual square root.
3) Use recursion.
4) Use binary search.
It helps to know some mathematics about square roots for this. Elementary calculus and analytical geometry concepts are helpful too. Lets do some reasoning.
We have an arbitrary positive integer x. We want its root y. If we choose some test value for y, we can see if it is the root of x if y * y = x. If y is too big, y * y > x. if y is too small, y * y < x. We also know that 0 <= root <= x and that square-roots of 0 and 1 are trivially zero and 1. Since we are looking for largest integer where y * y <= x (i.e. a floor value) we'll have to account for that too.
Here is some mathematical reasoning to help. We know that x = y * y where y is the square root of x. That means: y = x/y.
Hmmm... what happens if y is to large to be the square root of x? Then: x < y * y and: x/y < y which means x/y is also too small to be the square root of x. So we know that, for y too large, x/y < square-root of x < y. So, lets find a new y, say y1, between x/y and y as a new test value. The average of x/y and y will do. y1 = (x/y0 + y0)/2 will give a y1 that is closer to the square root of x than y0 if y0 is too large.
Does this converge? Well, in mathematics using positive real numbers, the average will always be above the value but getting closer each iteration. This satisfies the condition that we successively divide the solution "space" into two parts and know which of the two to keep. In this case, we successively calculate new values below previous ones and below which the answer still lies, allowing us to discard all values above the new one. We stop when we reach a condition where no more new values above the answer exist. Using computers, however, results in binary approximations of real numbers. With integers, there is truncation in division. This may affect the convergence beneficially or adversely. In addition, your answer is supposed to be the largest integer smaller than or equal to the square root. It's wise to take a look at the kind of convergence we will get.
Because of integer division turncation, y1 = (x/y0 + y0)/2 will converge until successive iterations reach an integer root or a floor value for (i.e. the largest integer less than) the root. This is ideal. If we start with a proposed value for the root that has to be larger than the root, say x itself, the first value for yn where yn * yn <= x is the desired result.
The simple answer is that, when we start with y0 > y, the first new yn that is less than or equal to y, then y - yn < 1. That is, yn is now the floor value for which we've been looking and we now have a termination condition that exactly satisfies the conditions for the required answer.
Here are basic iterative and recursive solutions. The solutions don't incude safety features to ensure negative values are not input for x. The one major concern is to avoid dividing by zero in case someone wants to find the square root of 0. Since that is a trivial answer, both the recursive and iterative methods return 0 before division by zero can take place. Both the recursive and iterative solutions work with the trivial cases for finding the square roots of 0 and of 1.
There is another analysis that always has to be done with int and long arithmetic in Java. A major concern is integer overflow since Java does nothing about int or long overflow. Overflow results in twos-complement values (look that up elsewhere) that can lead to bogus results and Java does not throw exceptions with int or long overflow.
In this case, it is easy to avoid arithmetic that could result in an internal overflow with large values of x. If we create a termination condition such as y0 * y0 < x we risk overflow if x is greater than the square root of Integer.MAX_VALUE since y0 * y0, an intermediate value, will immediately exceed the maximum int value. However, we can rearrange the termination condition to y0 < x / y0. We still have a problem with the calculations: ((x / y0) + y0) / 2) if x and y0 are Integer.MAX_VALUE since it wll attempt Integer.MAX_VALUE + 1. However, we can always start with a value less than x that is guaranteed to be > y. x / 2 works for all values of x > 1. Since the square root of x where x is either 0 or 1 is simply x, we can easily test for those values and simply return the correct and trivial value. You can construct code to prevent using values < 0 or values > Integer.MAX_VALUE. The same can be applied if we use long instead of int. Welcome to computing in the real world!
public static int intSqRootRecursive (int x) {
// square roots of 0 and 1 are trivial and x / 2 for
// the y0 parameter will cause a divide-by-zero exception
if (x == 0 || x == 1) {
return x;
}
// starting with x / 2 avoids overflow issues
return intSqRootRecursive (x, x / 2);
} // end intSqRootRecursive
private static int intSqRootRecursive(int x, int y0) {
// square roots of 0 and 1 are trivial
// y0 == 0 will cause a divide-by-zero exception
if (x == 0 || x == 1) {
return x;
} // end if
if (y0 > x / y0) {
int y1 = ((x / y0) + y0) / 2;
return intSqRootRecursive(x, y1);
} else {
return y0;
} // end if...else
} // end intSqRootRecursive
public static int intSqRootIterative(int x) {
// square roots of 0 and 1 are trivial and
// y == 0 will cause a divide-by-zero exception
if (x == 0 || x == 1) {
return x;
} // end if
int y;
// starting with y = x / 2 avoids overflow issues
for (y = x / 2; y > x / y; y = ((x / y) + y) / 2);
return y;
} // end intSqRootIterative
You can test the recursive solution to find out how many instances will result on the frame stack, but you will see that it converges very fast. It's interesting to see that the iterative solution is much smaller and faster than the recursive one, something that is often not the case and is why recursion gets used where it can be predicted that stack resources are sufficient for the recursion depth.
Here is the recursive solution in Java using binary search :
public class FindSquareRoot {
public static void main(String[] args) {
int inputNumber = 50;
System.out.println(findSquareRoot(1, inputNumber, inputNumber));
}
public static int findSquareRoot(int left, int right, int inputNumber){
// base condition
if (inputNumber ==0 || inputNumber == 1){
return inputNumber;
}
int mid = (left + right)/2;
// if square of mid value is less or equal to input value and
// square of mid+1 is less than input value. We found the answer.
if (mid*mid <= inputNumber && (mid+1)*(mid+1) > inputNumber){
return mid;
}
// if input number is greater than square of mid, we need
// to find in right hand side of mid else in left hand side.
if (mid*mid < inputNumber){
return findSquareRoot(mid+1, right, inputNumber);
}
else{
return findSquareRoot(left, mid-1, inputNumber);
}
}
}
Iterative binary solution:
public static double sqrt(int n) {
double low = 0;
double high = n;
double mid = (high - low) / 2;
while (Math.abs((mid * mid) - n) > 0.000000000001) {
if ((mid * mid) > n) {
high = mid;
mid = (high - low) / 2;
} else{
low = mid;
mid = mid + ((high - low) / 2);
}
}
return mid;
}
edst solution is good, but there is a mistake in line 11:
mid = (high - low) / 2;
should be
mid = low + (high - low) / 2;

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