Java has the concept of data structures. Each data structure has its own advantages and disadvantages. In SAS, all data always goes into a 'data' step?
What java Collection does the 'data' in SAS compare to? Is it an Array, a List? Seems more like a Hashmap?
Is it even fair to draw this comparison?
SAS data can be likened to a tables in any typical RDBMS. So probably a two dimensional array would be the fairest comparison. ie. a table structure.
These structures can be operated on by all sorts of procedures (e.g. proc sort, proc sql, etc.) or the data step.
It's definitely not a hashmap as data in SAS does not require a unique key (as implemented by hashmaps).
If you wanted a different data structure such as a graph structure containing nodes, and edges, etc. then SAS does not really provide a mechanism to represent them.
http://www.ats.ucla.edu/stat/sas/library/SASRead_os.htm says
You can think of a data set as a two-dimensional table
which IMO means that nothing directly comparable comes with standard Java.
You can build similar (functionally equivalent) data structures with lists of lists or other collection of collection compositions.
I don't think there's a direct comparison to a Java collection type, but articles I've seen loosely correlate it to an array.
https://support.sas.com/documentation/cdl/en/lrcon/62955/HTML/default/viewer.htm#a003252712.htm
Only one-dimensional array parameters are supported. However, it is
possible to pass multidimensional array arguments by taking advantage
of the fact that the arrays are passed in row-major order. You must
handle the dimensional indexing manually in the Java code--that is,
you must declare a one-dimensional array parameter and index to the
subarrays accordingly.
Related
I was reading this, advantages of java, where it states that random access is an advantage of arrays in java. I do not understand how can accessing a random element of an array is an advantage. Shouldn't it be a disadvantage?
Why is java allowing to access elements of an array randomly, if the data is stored continuously, shouldn't the data be accessed in an orderly manner?
Random(direct) access implies the ability to access any entry in a array in constant time (independent of its position in the array and of array's size). And that is big advantage.
It is typically contrasted to sequential access. Datastructure has sequential access if we can only visit the values it contains in one particular order.
Java array is an object the contains elements of similar data type. It is a data structure where we store similar elements. We can store only fixed set of elements in a java array.
Advantage of Java Array
Code Optimization: It makes the code optimized, we can retrieve or sort the data easily.
Random access: We can get any data located at any index position.
Disadvantage of Java Array
Size Limit: We can store only fixed size of elements in the array. It doesn't grow its size at runtime. To solve this problem, collection framework is used in java.
It means any element in an array has constant access time O(1). Arrays store it's elements in contiguous memory locations. Arrays store objects with fixed size and any object can be accessed by calculating the offset which is (size*index) instead of traversing the entire array sequentially.
Depends on your use, if you want to access data again, i recommend to see Maps ou HashMaps using , it's the most simple way to work.
If you want to sort an array you can use Arrays.sort(...);
I know what arrays are and how to use them. However, I don't know how they are implemented. I was trying to figure out if I can try to implement an array-like data structure using Java but I couldn't.
I've searched online but didn't find anything useful.
Is it even possible to implement an array-like data structure in Java? Is it possible in other languages? if so how (without using arrays of course)?
EDIT: what I want to know is how to implement an array data structure without using arrays?
Arrays are contiguous sections within memory, so to create an array you would need to reserve a chunk of memory which is of size n * sizeof(type), where n is the amount of items you would like to store and the sizeof(type) would return the size, in bytes which the JVM would need to represent that given type.
You would then store a reference (pointer) to the first location of your memory segment, say 0x00, and then you use that as a base to know how much you need to move to access the elements, so a[n] would be equal to doing 0x00 + (n * sizeof(type)).
The problem with trying to implement this in Java is that Java does not allow pointer manipulation, so I do not think that building your own array type would be possible since you cannot go down to that level.
That being said, you should be able to create a linked data structure, where the nth element points to the (n + 1)th element.
Other problems why you should try other languages, such as C# (check unsafe operations), C++ or C:
To my knowledge, Java does not have a sizeof function (see this).
Java does not allow operator overloading. So you cannot define your own indexing operators such as [index]. You would probably need to do something like array.getElementAt(0) to get the first element.
As #ug_ recommended, you could take a look at the Unsafe class. But also as he recommended, I do not think that you should do pointer arithmetic with a language which has pointer abstraction as one of its core ideas.
If what you want is something like this:
MyArray ma = new MyArray(length);
ma[0] = value;
Then you can't do this in Java but you can in other languages. Look for "operator overloading".
I'm wondering if your thinking of a structs, vectors or link lists. These are all similar to arrays but are different.
Structs are not really in java, but you can implement them.
Read up on Structs here:
www.cplusplus.com/doc/tutorial/structures/
An example Structs used in java:
Creating struct like data structure in Java
I think what you are really looking for though are vectors. They are very similar to an array, but their not one.
Vectors info:
www.cplusplus.com/reference/vector/vector/
Array compared to vector:
https://softwareengineering.stackexchange.com/questions/207308/java-why-do-we-call-an-array-a-vector
I recommend a link list. Its kinda the same idea of an array, but without knowing your exact size. It is easier to implement.
Link lists:
en.wikipedia.org/wiki/Linked_list
All these come down to the situation on what need them for. Saying , "what I want to know is how to implement an array data structure without using arrays?" is kinda open ended.
I know Java and also recently started learning Python. At one point I understood that I need to take a pause and clarify all questions related to Data Structures, especially Lists, Arrays and Tuples. Could you please correct me if I am wrong in any of the following:
Originally, according to Data Structures standards, Lists do not
support any kind of indexation. The only way to get access to the
element is through iterations (next method).
In Java there is actually a way to get access to elements by index (i.e. get(index) method), but even if you use these index-related methods it is still iterating from the first element (or more specifically its reference)
There is a way in Python to access to Lists elements as we work with arrays in Java, using list[index] syntax, but in reality, even though this data type is called "lists", we do have an array of references in the background and when we refer to the third element, for example, we are referring directly to the 3 element in array to get reference without iteration from the first one (I am pretty sure that I am wrong over here)
Tuples are implemented in the same way as Lists in Python. The only difference is that they are immutable. But it is still something closer to lists than arrays, because elements are not located contiguously in memory.
There are no arrays as in Python
In Data Structure theory, when we are creating an array, it uses only a reference to the first cell of memory, and then iterates to the # of element that we specified as index. The main difference between Lists and Arrays is that all elements are located contiguously in memory, that's why we are winning in performance aspect.
I am pretty sure that I am wrong somewhere. Could you correct me please?
Thanks
Most of that is wrong.
The list abstract data type is an ordered sequence of elements, allowing duplicates. There are many ways to implement this data type, particularly as a linked list, but most programming languages use dynamically resized arrays.
Even linked lists may support indexing. There is no way for the implementation to skip directly to the n'th element, but it can just follow links to get there.
Java's List type does not specify an implementation, only an interface. The ArrayList type is a List implemented with a dynamic array; the Linkedlist is exactly what the name says.
Python's lists are implemented with dynamically resized arrays. Python's tuples are implemented with fixed-size arrays.
There are actually two Python types commonly referred to as arrays, not counting the common newbie usage of "array" to refer to Python lists. There are the arrays provided by the array module, and there are NumPy's ndarrays.
When you index an array, the implementation does not iterate from the location of the first element to the n'th. It adds an offset to the address of the array to skip to the element directly, without iterating.
i am looking for a data structure to store two dimensional integer arrays.
Is List the rigth data structure or should i use another one?
Can someone give me a short example on how to create such a data structure and how to add a 2d array?
Edit: I want a data structure in which i want to store int[11][7] arrays.
For instance ten, int[11][7] arrays.
If you need to store a number of int[][] arrays in a data structure, I would probably recommend that you store the int[][] arrays in an Object that represents what the data contains, then store these Objects in an ArrayList.
For example, here is a simple Object wrapper for your int[][] arrays
public class 2DArray {
int[][] array;
public 2DArray(int[][] initialArray){
array = initialArray;
}
}
And here is how you would use them, and store them in an ArrayList
// create the list
ArrayList<2DArray> myList = new ArrayList<2DArray>();
// add the 2D arrays to the list
myList.add(new 2DArray(myArray1));
myList.add(new 2DArray(myArray2));
myList.add(new 2DArray(myArray3));
The reason for my suggestion is that your int[][] array must have some meaning to you. By storing this in an Object wrapper class, you can give it a meaning. For example, if the values were co-ordinates, you would call your class Coordinates instead of 2DArray. You, therefore, create a List of Coordinates, which has a lot more meaning than int[][][].
An array is not just an idea about how to store information, it is also an implementation of how to store data. Thus, if you use an array, you have already selected your data structure.
If you want to store data in a data structure, you need to concentrate on how the data structure is used, think about how you will retrieve data and store data, how often you do each operation, and how much data you will be working with. Then you know which methods must be optimum, and have an idea of whether the data can reside in memory, etc.
Just to give you an example of how many ways this could be solved:
You could flatten the array into a 1D array, and use x*num_columns+y as the index
You could create an Object to contain the pair, and put the array in a Map
You could use a linked list containing linked lists.
You could use a tree containing trees.
You could use a list containing trees.
You could create a partial order over the pair and then put all the elements into one tree.
All of these solutions depend heavily on which operations are more important to optimize. Sometime it is more important to update the data structure quickly, sometimes not. The deciding factor is really the rest of your program.
So you want to store a collection of 2D arrays: if the collection is fixed size add another dimension:
int[][][] arrColl
If the collection is variably sized, use your favorite implementation of Collection<int[][]> (ArrayList, LinkedList, etc.):
Collection<int[][]> arrColl
based on your edits :
List<Integer[][]> is what you need - this will allow you to add any numbers of 2D Integer arrays. Note that this will involve boxing and unboxing - something that should be avoided if possible.
If it suffices ( if you know how many 2D int arrays you need in advance ), you can even use int[][][] - a 3D array of ints - this does not involve boxing/unboxing.
If size is fixed, then use int[][] else List<List<Integer>>.
What is the need of Collection framework in Java since all the data operations(sorting/adding/deleting) are possible with Arrays and moreover array is suitable for memory consumption and performance is also better compared with Collections.
Can anyone point me a real time data oriented example which shows the difference in both(array/Collections) of these implementations.
Arrays are not resizable.
Java Collections Framework provides lots of different useful data types, such as linked lists (allows insertion anywhere in constant time), resizeable array lists (like Vector but cooler), red-black trees, hash-based maps (like Hashtable but cooler).
Java Collections Framework provides abstractions, so you can refer to a list as a List, whether backed by an array list or a linked list; and you can refer to a map/dictionary as a Map, whether backed by a red-black tree or a hashtable.
In other words, Java Collections Framework allows you to use the right data structure, because one size does not fit all.
Several reasons:
Java's collection classes provides a higher level interface than arrays.
Arrays have a fixed size. Collections (see ArrayList) have a flexible size.
Efficiently implementing a complicated data structures (e.g., hash tables) on top of raw arrays is a demanding task. The standard HashMap gives you that for free.
There are different implementation you can choose from for the same set of services: ArrayList vs. LinkedList, HashMap vs. TreeMap, synchronized, etc.
Finally, arrays allow covariance: setting an element of an array is not guaranteed to succeed due to typing errors that are detectable only at run time. Generics prevent this problem in arrays.
Take a look at this fragment that illustrates the covariance problem:
String[] strings = new String[10];
Object[] objects = strings;
objects[0] = new Date(); // <- ArrayStoreException: java.util.Date
Collection classes like Set, List, and Map implementations are closer to the "problem space." They allow developers to complete work more quickly and turn in more readable/maintainable code.
For each class in the Collections API there's a different answer to your question. Here are a few examples.
LinkedList: If you remove an element from the middle of an array, you pay the cost of moving all of the elements to the right of the removed element. Not so with a linked list.
Set: If you try to implement a set with an array, adding an element or testing for an element's presence is O(N). With a HashSet, it's O(1).
Map: To implement a map using an array would give the same performance characteristics as your putative array implementation of a set.
It depends upon your application's needs. There are so many types of collections, including:
HashSet
ArrayList
HashMap
TreeSet
TreeMap
LinkedList
So for example, if you need to store key/value pairs, you will have to write a lot of custom code if it will be based off an array - whereas the Hash* collections should just work out of the box. As always, pick the right tool for the job.
Well the basic premise is "wrong" since Java included the Dictionary class since before interfaces existed in the language...
collections offer Lists which are somewhat similar to arrays, but they offer many more things that are not. I'll assume you were just talking about List (and even Set) and leave Map out of it.
Yes, it is possible to get the same functionality as List and Set with an array, however there is a lot of work involved. The whole point of a library is that users do not have to "roll their own" implementations of common things.
Once you have a single implementation that everyone uses it is easier to justify spending resources optimizing it as well. That means when the standard collections are sped up or have their memory footprint reduced that all applications using them get the improvements for free.
A single interface for each thing also simplifies every developers learning curve - there are not umpteen different ways of doing the same thing.
If you wanted to have an array that grows over time you would probably not put the growth code all over your classes, but would instead write a single utility method to do that. Same for deletion and insertion etc...
Also, arrays are not well suited to insertion/deletion, especially when you expect that the .length member is supposed to reflect the actual number of contents, so you would spend a huge amount of time growing and shrinking the array. Arrays are also not well suited for Sets as you would have to iterate over the entire array each time you wanted to do an insertion to check for duplicates. That would kill any perceived efficiency.
Arrays are not efficient always. What if you need something like LinkedList? Looks like you need to learn some data structure : http://en.wikipedia.org/wiki/List_of_data_structures
Java Collections came up with different functionality,usability and convenience.
When in an application we want to work on group of Objects, Only ARRAY can not help us,Or rather they might leads to do things with some cumbersome operations.
One important difference, is one of usability and convenience, especially given that Collections automatically expand in size when needed:
Collections came up with methods to simplify our work.
Each one has a unique feature:
List- Essentially a variable-size array;
You can usually add/remove items at any arbitrary position;
The order of the items is well defined (i.e. you can say what position a given item goes in in the list).
Used- Most cases where you just need to store or iterate through a "bunch of things" and later iterate through them.
Set- Things can be "there or not"— when you add items to a set, there's no notion of how many times the item was added, and usually no notion of ordering.
Used- Remembering "which items you've already processed", e.g. when doing a web crawl;
Making other yes-no decisions about an item, e.g. "is the item a word of English", "is the item in the database?" , "is the item in this category?" etc.
Here you find use of each collection as per scenario:
Collection is the framework in Java and you know that framework is very easy to use rather than implementing and then use it and your concern is that why we don't use the array there are drawbacks of array like it is static you have to define the size of row at least in beginning, so if your array is large then it would result primarily in wastage of large memory.
So you can prefer ArrayList over it which is inside the collection hierarchy.
Complexity is other issue like you want to insert in array then you have to trace it upto define index so over it you can use LinkedList all functions are implemented only you need to use and became your code less complex and you can read there are various advantages of collection hierarchy.
Collection framework are much higher level compared to Arrays and provides important interfaces and classes that by using them we can manage groups of objects with a much sophisticated way with many methods already given by the specific collection.
For example:
ArrayList - It's like a dynamic array i.e. we don't need to declare its size, it grows as we add elements to it and it shrinks as we remove elements from it, during the runtime of the program.
LinkedList - It can be used to depict a Queue(FIFO) or even a Stack(LIFO).
HashSet - It stores its element by a process called hashing. The order of elements in HashSet is not guaranteed.
TreeSet - TreeSet is the best candidate when one needs to store a large number of sorted elements and their fast access.
ArrayDeque - It can also be used to implement a first-in, first-out(FIFO) queue or a last-in, first-out(LIFO) queue.
HashMap - HashMap stores the data in the form of key-value pairs, where key and value are objects.
Treemap - TreeMap stores key-value pairs in a sorted ascending order and retrieval speed of an element out of a TreeMap is quite fast.
To learn more about Java collections, check out this article.