Linking a String to a Function - java

Is there a way in Java (Android) to link a string and a function? My aim is to run a certain function depending on what string is received from a seperate method.
ie if myString == "building" then execute buildingmethod();
I was thinking about using a HashMap like so:
HashMap<String,Runnable> hashDBTableUpdateRef = new HashMap<>();
hashDBTableUpdateRef.put("house",this.housemethod());
hashDBTableUpdateRef.put("shed",this.shedmethod());
hashDBTableUpdateRef.put("barn",this.barnmethod());
then
String myString = getCalculatedString();
for (String s : hashDBTableUpdateRef) {
hashDBTableUpdateRed.get(s).run();
}
I can't really make a generic method with a parameter, such as function anyBuilding(String buildingType) due to following actions and custom enumerations. Any thoughts? Is runnable the way forward?
eg:
function housemethod() {
myHouseObject.runSomething();
}
function shedmethod() {
myShedObject.runSomething();
}
function barnmethod() {
myBarnObject.runSomething();
}
Thanks,

you could for example define enum which implements Command interface
interface Command {
void execute();
}
enum MyEnum implements Command {
A() {
public void execute() {
System.out.println("A");
}
},
B {
public void execute() {
System.out.println("B");
}
};
}
now all what you need is convert your string to enum MyEnum.valueOf("someString"); and you returned object you can call execute method.
But still main question remain, why you want to do this and what you want to achieve? because it might be better way.

Your are quite near to get what you want, but you should replace the generic Runnable by a specific interface:
public interface MyInterface
{
public <return-type> doSomething(<parameters>) throws <exceptions>;
}
This is a semantic way to improve your initial design, because you can name your methods, add parameters and exceptions, add more methods, etc.
The rest of your design (a specific implementation for each needed behaviour, and storing them all in a Map) is OK.

Related

Extend a Java Enum with additional functions

I have an enum from a common Library (it cannot be changed) as a field from a Class.
I need to use that enum values as a switch-case in order to do something accordingly (for example save some data to a database).
This is for a Java 11 micro-service using Spring as a framework.
What I did before knowing the enum has to stay immutable, I avoided an ugly switch case with an overridden abstract function inside the enum like this:
public enum InvoiceStatus {
DRAFT {
#Override public void action(InputMessage inputMessage) {
invoiceFileService.draft(inputMessage);
}
},
VALID {
#Override public void action(InputMessage inputMessage) {
invoiceFileService.valid(eiInvoiceFileMessage);
}
},
NOT_VALID {
#Override public void action(InputMessage inputMessage) {
invoiceFileService.notValid(eiInvoiceFileMessage);
}
};
//+20 more values...
#Autowired
InvoiceFileService invoiceFileService;
public abstract void action(InputMessage inputMessage);
}
and I simply called the enum like this, so with different values from the enum the called function from the service would be different without writing a long switch-case.
invoice.getStatus().action(inputMessage);
Now the new requirement needs the enum to live inside a common library so it can refer to InvoiceFileService class which will be only local to my project.
I tried different options like HashMaps but the code went ugly and un-maintainable.
Is there a clean way to extend the simple enum (with only values definition) and add to it the abstract function to do stuff? maybe java 8 added some new way to do this.
You could create a wrapper enum.
public enum WrappedInvoiceStatus {
DRAFT(InvoiceStatus.DRAFT, this::someAction),
// other values
private WrappedInvoiceStatus(InvoiceStatus status, Action action) {
this.status = status;
this.action = action;
}
private interface Action { // can be one of Java default functional interfaces as well
void doSomething(InputMessage msg);
}
private void someAction(InputMessage msg) {
// behavior
}
// some plumbing required
}
Basically I’m suggesting using wrapping and lambda expressions or method references. The world of functional programming takes some getting used to. Not everyone is a fan. Your mileage may vary.
As others already said, you can not extend the enum at runtime.
But an enum can implement an interface.
So the basic idea is:
You make an interface with the action as sole abstract method:
public interface InvoiceAction {
void action(InputMessage message);
}
Your enum implements that interface
public enum InvoiceStatus implements InvoiceAction {
// ... no other changes needed
}
In all the cases where you only need to use the actual action, change InvoiceStatus to InvoiceAction. This is the most risky change. Make sure to recompile all code.
Because InvoiceAction only has one abstract method, it's a functional interface, and can be implemented with a lambda expression:
invoice.setStatus(msg -> ...);
This change is probably the most invasive change, but it might be the right thing to do - if you need a different action next time, you won't have the same problem as today.
Enum type is not extendable and implicitly final as specified in JLS:-
An enum declaration is implicitly final unless it contains at least one enum constant that has a class body (§8.9.1).
Hence a class could not extends an enum type. However you could use wrapper or adapter pattern to add additional behaviours/fields of the enum. For example:-
#Service
public class SimpleInvoiceFileService implements InvoiceFileService{
private final InvoiceStatus invoiceStatus;
public SimpleInvoiceFileService(InvoiceStatus status){
invoiceStatus = status;
}
#Override
public void draft(InputMessage input){
this.invoiceStatus.action(input);
}
#Override
public void valid(InputMessage input){
this.invoiceStatus.action(input);
}
// Add more methods to InvoiceFileService interface
// as required and override them here.
}
JLS Reference:-
https://docs.oracle.com/javase/specs/jls/se11/html/jls-8.html#jls-8.9

How to implement a Java method, that will call another method, based on the name of the calling class?

We have a Java class, WebCenterGrid. This class is full of methods to do things in a grid such as finding a row, finding a cell value, sorting a column. We have several classes that use this class. The classes using it all refer to different grids, but the functionality is the same.
The only thing that differs is how to create the grid. Some classes do a search which populates the grid (search also refreshes). Some do an updateList() to update the grid, etc.
I would like to add a method to WebCenterGrid to refresh the grid. The problem is as I said each method has a different name.
I somehow want to pass into WebCenterGrid the name of a method to call to do the refresh. I have done some searches and found something about lambda which I did not really understand.
I haven't used C++ in a while but there was some way to pass a method into those methods. This class is in Java not C++, but is there some sort of understandable equivalent?
public class WebCenterGrid {
....
....
public void refresh(Method meth) {
meth();
}
}
Basically, there are two ways.
One is to use reflection, this means: relying on runtime type information, commonly derived from raw strings. Like saying: I have some object of class X, and I want to invoke the method named "doTheFoo()" on that object.
See here for all the glory details.
A slightly better way is to use the MethodHandle class, instead of the "raw" reflection Method class. See here for handles.
But then: reflection is happening at runtime. Your code compiles fine, but if you get any detail wrong, it blows up at runtime.
Thus I suggest looking into lambdas, based on Function, see here.
Instead of having a Method parameter, accept an Interface, and the implementation will define what will be called.
You can use lambdas here as well if you'll define your interface as Functional Interface.
Example:
public class Main {
public static void main(String[] args) {
act(new Run());
act(new Swim());
// Passing a body of the function you want to execute
act(() -> System.out.println("walking"));
}
public static void act(Action action) {
action.act();
}
}
#FunctionalInterface
interface Action {
void act();
}
class Run implements Action {
#Override
public void act() {
System.out.println("running");
}
}
class Swim implements Action {
#Override
public void act() {
System.out.println("swimming");
}
}
Output:
running
swimming
walking
If you have predefined refresh logic, you can create association resolver based on mapping which will help you to define proper service based on some conditions.
public class Main {
static Map<ActionType, Action> actionResolver = new HashMap<>();
// Static init is just for brevity sake
static {
actionResolver.put(ActionType.RUN, new Run());
actionResolver.put(ActionType.WALK, new Walk());
actionResolver.put(ActionType.SWIM, new Swim());
}
public static void main(String[] args) {
act(ActionType.RUN);
act(ActionType.WALK);
act(ActionType.SWIM);
}
public static void act(ActionType actionType) {
Action action = actionResolver.get(actionType);
if (action == null)
throw new IllegalArgumentException("ActionType was not registered");
action.act();
}
}
enum ActionType {
RUN,
SWIM,
WALK
}
Output is the same as above.
Well, since we can't see any of your code, I'll suggest the following solution, that's based on my personal assumption about how your code works.
Please keep in mind that this method is not so scale-able and pretty inefficient if you have 100 different ways of creating grids.
However, if you have (e.g. 3) types of such ways for example, you can use constants!
See below:
public class WebCenterGrid {
//Declare constants with meaningful names for grid creation (add more as you like)
public static final int DEEP_COPY=1, SEARCH=2, REBUILD=3;
public void makeDeepCopy(){
//implementation goes here..
}
public void searchAndPopulate(){
//implementation goes here..
}
public void rebuildGrid(){
//implementation goes here..
}
public void refresh(int operation) {
switch(operation) {
//based on 'operation', call appropriate method!
case DEEP_COPY: this.makeDeepCopy(); break;
case SEARCH: this.searchAndPopulate(); break;
case REBUILD: this.rebuildGrid(); break;
//you can have a default operation for any parameter that is not
//in the list of our defined constants(i.e. the number 143)
default: simpleRefresh(); break;
}
}
}
So what makes the above solution work?
Basically, when you call refresh(int operation) from one of your other classes, you need to pass an int as a parameter. That integer is one of the constants defined at the very top of the class. According to which constant was passed, the switch case will determine which method to call.
EXAMPLE (Let's say that AwesomeGridCreator is a class that when it calls refresh(), in order to update a grid, it has to do a search and then populate the grid (like you mention in your question).
We name an integer (for simplicity) SEARCH_POPULATE and we give it ANY value we want. For example 286.
We can then use that constant from any other class, because we don't care what its value is (in this case 286, but the functionality it provides when calling refresh().
public class WebCenterGrid {
/*some code here*/
public static final int SEARCH_POPULATE = 286; //integer value doesn't matter
public void refresh(int operation) {
switch(operation) {
case SEARCH_POPULATE: this.searchAndPopulate(); break;
}
/*...some other code here, we don't care..*/
}
Then, at the 'calling' class:
public class AwesomeGridCreator{
//some code here
WebCenterGrid wcg = new WebCenterGrid();
//The parameter that we pass below (2), will make the refresh() method call
//the method that we defined in our switch cases ('searchAndPopulate()').
wcg.refresh(wcg.SEARCH_POPULATE);
}

Refactoring predecessor code

I'd like to ask for help and some suggestion how to refactor source code which I receive.
Here is pseudocode of my method:
public void generalMethod(String type) {
InputParameters params = new InputParameters();
if (type.equals("someKey1"){
decodeSomeKey1(params);
} else if (type.equals("someKey2"){
decodeSomeKey2(params);
} else if (type.equals("someKey3"){
decodeSomeKey3(params);
} else if (type.equals("someKey4"){
etc...
}
}
}
All methods have the same input parameters. In first step I created new interface and created for each method separate class which implements created interface.
interface ISomeInterfaceDecoder {
void decode(InputParameters params);
}
class DecodeSomeKey1 implements ISomeInterfaceDecoder {
#Override
public void decode(InputParameters params) {
// some implementation
}
}
class DecodeSomeKey2 implements ISomeInterfaceDecoder {
#Override
public void decode(InputParameters params) {
// some implementation
}
}
Then I created factory class as follows:
class Factory {
ISomeInterfaceDecoder getDecoder(String type) {
if (type.equals("someKey1"){
return new DecodeSomeKey1();
} else if (type.equals("someKey2"){
return new DecodeSomeKey2();
} else if (type.equals("someKey3"){
return new DecodeSomeKey3());
} else if (type.equals("someKey3"){
etc...
}
}
}
}
After these changes the code looks like this:
class SomeClass {
Factory factory = new Factory();
public void generalMethod(String type) {
InputParameters params = new InputParameters();
ISomeInterfaceDecoder decoder = factory.getDecoder(type);
decoder.decode(params);
}
}
Code of this method looks better but...
This method is called very very often. Each time a new instance of the given class is created. This can cause performance problems. So, I think it's not good approach to this problem.
Can you give me some suggestion how I should to refactor this code?
Thanks in advance for help.
Instead of having a key as a String, make it an enum. Then in the enum you can implement the decode() method like this:
public enum MyKeyEnum {
VALUE1 {
public void decode(InputParameters ip) {
// do specific decoding for VALUE1
}
},
VALUE2 {
public void decode(InputParameters ip) {
// do specific decoding for VALUE2
}
}
...
;
public abstract void decode(InputParameters ip);
}
Now in the calling code you can do something like this:
public void generalMethod(MyKeyEnum type) {
InputParameters params = new InputParameters();
type.decode(params);
}
The advantage is that all the decode methods are in 1 enum, you dont need a specific class for each of the decoders. Also when a new value is added to the enum, you cannot forget to implement the decode method (or it will not compile).
Can you give me some suggestion how I should to refactor this code?
I see no mention of automated regression testing, and that would be my first step, to put in a test suite (via, say, JUnit or TestNG) before going further.
After that, I'd perhaps introduce a Map of String keys to Decoder objects.
But put the test framework in first. Otherwise you'll never really know if you've introduced bugs or different modes of operation.
Introduce caching/singletons in your factory, that you only return an algorithm once. Also, make your factory a singleton.
Create a static Map<String, ISomeInterfaceDecoder> where you map the identifier to algorithms executing the call which means no factory class and no algorithm instantiation. Works only, if you have stateless algorithms.

Anonymous or real class definition when using visitor pattern?

When you use the Visitor pattern and you need to get a variable inside visitor method, how to you proceed ?
I see two approaches. The first one uses anonymous class :
// need a wrapper to get the result (which is just a String)
final StringBuild result = new StringBuilder();
final String concat = "Hello ";
myObject.accept(new MyVisitor() {
#Override
public void visit(ClassA o)
{
// this concatenation is expected here because I've simplified the example
// normally, the concat var is a complex object (like hashtable)
// used to create the result variable
// (I know that concatenation using StringBuilder is ugly, but this is an example !)
result.append(concat + "A");
}
#Override
public void visit(ClassB o)
{
result.append(concat + "B");
}
});
System.out.println(result.toString());
Pros & Cons :
Pros : you do not need to create a class file for this little behavior
Cons : I don't like the "final" keyword in this case : the anonymous class is less readable because it calls external variables and you need to use a wrapper to get the requested value (because with the keyword final, you can't reassign the variable)
Another way to do it is to do an external visitor class :
public class MyVisitor
{
private String result;
private String concat;
public MyVisitor(String concat)
{
this.concat = concat;
}
#Override
public void visit(ClassA o)
{
result = concat + "A";
}
#Override
public void visit(ClassB o)
{
result = concat + "B";
}
public String getResult()
{
return result;
}
}
MyVisitor visitor = new MyVisitor("Hello ");
myObject.accept(visitor);
System.out.println(visitor.getResult());
Pros & Cons :
Pros : all variables are defined in a clean scope, you don't need a wrapper to encapsulate the requested variable
Cons : need an external file, the getResult() method must be call after the accept method, this is quite ugly because you need to know the function call order to correctly use the visitor
You, what's your approach in this case ? Preferred method ? another idea ?
Well, both approaches are valid and imo, it really depends on whether you would like to reuse the code or not. By the way, your last 'Con' point is not totally valid since you do not need an 'external file' to declare a class. It might very well be an inner class...
That said, the way I use Visitors is like this:
public interface IVisitor<T extends Object> {
public T visit(ClassA element) throws VisitorException;
public T visit(ClassB element) throws VisitorException;
}
public interface IVisitable {
public <T extends Object> T accept(final IVisitor<T> visitor) throws VisitorException;
}
public class MyVisitor implements IVisitor<String> {
private String concat;
public MyVisitor(String concat) {
this.concat = concat;
}
public String visit(ClassA classA) throws VisitorException {
return this.concat + "A";
}
public String visit(ClassB classB) throws VisitorException {
return this.concat + "B";
}
}
public class ClassA implements IVisitable {
public <T> T accept(final IVisitor<T> visitor) throws VisitorException {
return visitor.visit(this);
}
}
public class ClassB implements IVisitable {
public <T> T accept(final IVisitor<T> visitor) throws VisitorException {
return visitor.visit(this);
}
}
// no return value needed?
public class MyOtherVisitor implements IVisitor<Void> {
public Void visit(ClassA classA) throws VisitorException {
return null;
}
public Void visit(ClassB classB) throws VisitorException {
return null;
}
}
That way, the visited objects are ignorant of what the visitor wants to do with them, yet they do return whatever the visitor wants to return. Your visitor can even 'fail' by throwing an exception.
I wrote the first version of this a few years ago and so far, it has worked for me in every case.
Disclaimer: I just hacked this together, quality (or even compilation) not guaranteed. But you get the idea... :)
I do not see an interface being implemented in your second example, but I believe it is there. I would add to your interface (or make a sub interface) that has a getResult() method on it.
That would help both example 1 and 2. You would not need a wrapper in 1, because you can define the getResult() method to return the result you want. In example 2, because getResult() is a part of your interface, there is no function that you 'need to know'.
My preference would be to create a new class, unless each variation of the class is only going to be used once. In which case I would inline it anonymously.
From the perspective of a cleaner design, the second approach is preferrable for the same exact reasons you've already stated.
In a normal TDD cycle I would start off with an anonymous class and refactored it out a bit later. However, if the visitor would only be needed in that one place and its complexity would match that of what you've provided in the example (i.e. not complex), I would have left it hanging and refactor to a separate class later if needed (e.g. another use case appeared, complexity of the visitor/surrounding class increased).
I would recommend using the second approach. Having the visitor in its full fledged class also serves the purpose of documentation and clean code. I do not agree with the cons that you have mentioned with the approach. Say you have an arraylist, and you don't add any element to it and do a get, surely you will get a null but that doesn't mean that it is necessarily wrong.
One of the points of the visitor pattern is to allow for multiple visitor types. If you create an anonymous class, you are kind of breaking the pattern.
You should change your accept method to be
public void accept(Visitor visitor) {
visitor.visit(this);
}
Since you pass this into the visitor, this being the object that is visited, the visitor can access the object's property according to the standard access rules.

Refactor java code

Okay guess this question looks a lot like:
What is the best way to replace or substitute if..else if..else trees in programs?
consider this question CLOSED!
I would like to refactor code which looks something like this:
String input; // input from client socket.
if (input.equals(x)) {
doX();
} else if (input.equals(y)) {
doY();
} else {
unknown_command();
}
It is code which checks input from socket to perform some action, but I don't like the if else construction because every time a new command is added to the server (code) a new if else has to be added which is ugly. Also when deleting a command the if else has to be modified.
Collect those commands in a Map<String, Command> where Command is an interface with an execute() method.
Map<String, Command> commands = new HashMap<String, Command>();
// Fill it with concrete Command implementations with `x`, `y` and so on as keys.
// Then do:
Command command = commands.get(input);
if (command != null) {
command.execute();
} else {
// unknown command.
}
To get a step further, you could consider to fill the map dynamically by scanning for classes implementing a specific interface (Command in this case) or a specific annotation in the classpath. Google Reflections may help lot in this.
Update (from the comments) You can also consider combining the answer of Instantsoup with my answer. During the buildExecutor() method, first get the command from a Map and if the command doesn't exist in Map, then try to load the associated class and put it in the Map. Sort of lazy loading. This is more efficient than scanning the entire classpath as in my answer and creating it everytime as in Instantsoup's answer.
One way could be to have an interface ICommand that is the general contract for a command, e.g.:
public interface ICommand {
/** #param context The command's execution context */
public void execute(final Object context);
public String getKeyword();
}
And then you could use Java's SPI mechanism to auto-discover your various implementations and register them in a Map<String,ICommand> and then do knownCommandsMap.get(input).execute(ctx) or something alike.
This practically enables you to decouple your service from command implementations, effectively making those pluggable.
Registering an implementation class with the SPI is done by adding a file named as the fully qualified name of your ICommand class (so if it's in package dummy the file is going to be META-INF/dummy.ICommand within your classpath), and then you'll load and register them as:
final ServiceLoader<ICommand> spi = ServiceLoader.load(ICommand.class);
for(final ICommand commandImpl : spi)
knownCommandsMap.put(commandImpl.getKeyword(), commandImpl);
How about interfaces, a factory, and a little reflection? You will still need to handle exceptions on bad input, but you would always need to do this. With this method, you just add a new implementation of Executor for a new input.
public class ExecutorFactory
{
public static Executor buildExecutor(String input) throws Exception
{
Class<Executor> forName = (Class<Executor>) Class.forName(input);
return (Executor) executorClass.newInstance();
}
}
public interface Executor
{
public void execute();
}
public class InputA implements Executor
{
public void execute()
{
// do A stuff
}
}
public class InputB implements Executor
{
public void execute()
{
// do B stuff
}
}
Your code example then becomes
String input;
ExecutorFactory.buildExecutor(input).execute();
Building the Command patten upon an enum class can reduce some of the boilerplate code. Let's assume that x in input.equals(x) is "XX" and y in input.equals(y) is "YY"
enum Commands {
XX {
public void execute() { doX(); }
},
YY {
public void execute() { doY(); }
};
public abstract void execute();
}
String input = ...; // Get it from somewhere
try {
Commands.valueOf(input).execute();
}
catch(IllegalArgumentException e) {
unknown_command();
}
You say that you're processing input from a socket. How much input? How complex is it? How structured is it?
Depending on the answers to those questions, you might be better off writing a grammar, and letting a parser generator (eg, ANTLR) generate the input-processing code.

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